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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""HandHistory.py
Parses HandHistory xml files and returns requested objects.
"""
# Copyright 2008-2010, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
import xml.dom.minidom
from xml.dom.minidom import Node
class HandHistory:
def __init__(self, xml_string, elements = ('ALL')):
doc = xml.dom.minidom.parseString(xml_string)
if elements == ('ALL'):
elements = ('BETTING', 'AWARDS', 'POSTS', 'PLAYERS', 'GAME')
if 'BETTING' in elements:
self.BETTING = Betting(doc.getElementsByTagName('BETTING')[0])
if 'AWARDS' in elements:
self.AWARDS = Awards (doc.getElementsByTagName('AWARDS')[0])
if 'POSTS' in elements:
self.POSTS = Posts (doc.getElementsByTagName('POSTS')[0])
if 'GAME' in elements:
self.GAME = Game (doc.getElementsByTagName('GAME')[0])
if 'PLAYERS' in elements:
self.PLAYERS = {}
p_n = doc.getElementsByTagName('PLAYERS')[0]
for p in p_n.getElementsByTagName('PLAYER'):
a_player = Player(p)
self.PLAYERS[a_player.name] = a_player
class Player:
def __init__(self, node):
self.name = node.getAttribute('NAME')
self.seat = node.getAttribute('SEAT')
self.stack = node.getAttribute('STACK')
self.showed_hand = node.getAttribute('SHOWED_HAND')
self.cards = node.getAttribute('CARDS')
self.allin = node.getAttribute('ALLIN')
self.sitting_out = node.getAttribute('SITTING_OUT')
self.hand = node.getAttribute('HAND')
self.start_cards = node.getAttribute('START_CARDS')
if self.allin == '' or \
self.allin == '0' or \
self.allin.upper() == 'FALSE': self.allin = False
else: self.allin = True
if self.sitting_out == '' or \
self.sitting_out == '0' or \
self.sitting_out.upper() == 'FALSE': self.sitting_out = False
else: self.sitting_out = True
def __str__(self):
temp = "%s\n seat = %s\n stack = %s\n cards = %s\n" % \
(self.name, self.seat, self.stack, self.cards)
temp = temp + " showed_hand = %s\n allin = %s\n" % \
(self.showed_hand, self.allin)
temp = temp + " hand = %s\n start_cards = %s\n" % \
(self.hand, self.start_cards)
return temp
class Awards:
def __init__(self, node):
self.awards = [] # just an array of award objects
for a in node.getElementsByTagName('AWARD'):
self.awards.append(Award(a))
def __str__(self):
temp = ""
for a in self.awards:
temp = temp + "%s\n" % (a)
return temp
class Award:
def __init__(self, node):
self.player = node.getAttribute('PLAYER')
self.amount = node.getAttribute('AMOUNT')
self.pot = node.getAttribute('POT')
def __str__(self):
return self.player + " won " + self.amount + " from " + self.pot
class Game:
def __init__(self, node):
print node
self.tags = {}
for tag in ( ('GAME_NAME', 'game_name'), ('MAX', 'max'), ('HIGHLOW', 'high_low'),
('STRUCTURE', 'structure'), ('MIXED', 'mixed') ):
L = node.getElementsByTagName(tag[0])
if (not L): continue
print L
for node2 in L:
title = ""
for node3 in node2.childNodes:
if (node3.nodeType == Node.TEXT_NODE):
title +=node3.data
self.tags[tag[1]] = title
def __str__(self):
return "%s %s %s, (%s max), %s" % (self.tags['structure'],
self.tags['game_name'],
self.tags['game_name'],
self.tags['max'],
self.tags['game_name'])
class Posts:
def __init__(self, node):
self.posts = [] # just an array of post objects
for p in node.getElementsByTagName('POST'):
self.posts.append(Post(p))
def __str__(self):
temp = ""
for p in self.posts:
temp = temp + "%s\n" % (p)
return temp
class Post:
def __init__(self, node):
self.player = node.getAttribute('PLAYER')
self.amount = node.getAttribute('AMOUNT')
self.posted = node.getAttribute('POSTED')
self.live = node.getAttribute('LIVE')
def __str__(self):
return ("%s posted %s %s %s") % (self.player, self.amount, self.posted, self.live)
class Betting:
def __init__(self, node):
self.rounds = [] # a Betting object is just an array of rounds
for r in node.getElementsByTagName('ROUND'):
self.rounds.append(Round(r))
def __str__(self):
temp = ""
for r in self.rounds:
temp = temp + "%s\n" % (r)
return temp
class Round:
def __init__(self, node):
self.name = node.getAttribute('ROUND_NAME')
self.action = []
for a in node.getElementsByTagName('ACTION'):
self.action.append(Action(a))
def __str__(self):
temp = self.name + "\n"
for a in self.action:
temp = temp + " %s\n" % (a)
return temp
class Action:
def __init__(self, node):
self.player = node.getAttribute('PLAYER')
self.action = node.getAttribute('ACT')
self.amount = node.getAttribute('AMOUNT')
self.allin = node.getAttribute('ALLIN')
def __str__(self):
return self.player + " " + self.action + " " + self.amount + " " + self.allin
if __name__== "__main__":
file = open('test.xml', 'r')
xml_string = file.read()
file.close()
print xml_string + "\n\n\n"
h = HandHistory(xml_string, ('ALL'))
print h.GAME
print h.POSTS
print h.BETTING
print h.AWARDS
for p in h.PLAYERS.keys():
print h.PLAYERS[p]