340 lines
13 KiB
Python
340 lines
13 KiB
Python
#!/usr/bin/env python
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"""Configuration.py
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Handles HUD configuration files.
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"""
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# Copyright 2008, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# Standard Library modules
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import os
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import sys
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import string
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import traceback
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import shutil
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import xml.dom.minidom
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from xml.dom.minidom import Node
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class Layout:
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def __init__(self, max):
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self.max = int(max)
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self.location = []
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for i in range(self.max + 1): self.location.append(None)
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def __str__(self):
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temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
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temp = temp + " Locations = "
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for i in range(1, len(self.location)):
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temp = temp + "(%d,%d)" % self.location[i]
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return temp + "\n"
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class Site:
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def __init__(self, node):
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self.site_name = node.getAttribute("site_name")
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self.table_finder = node.getAttribute("table_finder")
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self.screen_name = node.getAttribute("screen_name")
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self.site_path = node.getAttribute("site_path")
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self.HH_path = node.getAttribute("HH_path")
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self.decoder = node.getAttribute("decoder")
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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max = int( layout_node.getAttribute('max') )
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lo = Layout(max)
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lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
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lo.width = int( layout_node.getAttribute('width') )
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lo.height = int( layout_node.getAttribute('height') )
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for location_node in layout_node.getElementsByTagName('location'):
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lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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self.layout[lo.max] = lo
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def __str__(self):
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temp = "Site = " + self.site_name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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if key == 'layout': continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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for layout in self.layout:
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temp = temp + "%s" % self.layout[layout]
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return temp
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class Stat:
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def __init__(self):
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pass
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def __str__(self):
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temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s, popup = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click, self.popup)
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return temp
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class Game:
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def __init__(self, node):
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self.game_name = node.getAttribute("game_name")
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self.db = node.getAttribute("db")
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self.rows = int( node.getAttribute("rows") )
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self.cols = int( node.getAttribute("cols") )
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self.stats = {}
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for stat_node in node.getElementsByTagName('stat'):
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stat = Stat()
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stat.stat_name = stat_node.getAttribute("stat_name")
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stat.row = int( stat_node.getAttribute("row") )
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stat.col = int( stat_node.getAttribute("col") )
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stat.tip = stat_node.getAttribute("tip")
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stat.click = stat_node.getAttribute("click")
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stat.popup = stat_node.getAttribute("popup")
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self.stats[stat.stat_name] = stat
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def __str__(self):
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temp = "Game = " + self.game_name + "\n"
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temp = temp + " db = %s\n" % self.db
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temp = temp + " rows = %d\n" % self.rows
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temp = temp + " cols = %d\n" % self.cols
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for stat in self.stats.keys():
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temp = temp + "%s" % self.stats[stat]
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return temp
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class Database:
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def __init__(self, node):
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self.db_name = node.getAttribute("db_name")
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self.db_server = node.getAttribute("db_server")
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self.db_ip = node.getAttribute("db_ip")
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self.db_user = node.getAttribute("db_user")
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self.db_type = node.getAttribute("db_type")
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self.db_pass = node.getAttribute("db_pass")
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def __str__(self):
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temp = 'Database = ' + self.db_name + '\n'
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for key in dir(self):
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if key.startswith('__'): continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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return temp
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class Mucked:
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def __init__(self, node):
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self.name = node.getAttribute("mw_name")
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self.cards = node.getAttribute("deck")
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self.card_wd = node.getAttribute("card_wd")
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self.card_ht = node.getAttribute("card_ht")
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self.rows = node.getAttribute("rows")
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self.cols = node.getAttribute("cols")
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self.format = node.getAttribute("stud")
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def __str__(self):
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temp = 'Mucked = ' + self.name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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return temp
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class Popup:
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def __init__(self, node):
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self.name = node.getAttribute("pu_name")
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self.pu_stats = []
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for stat_node in node.getElementsByTagName('pu_stat'):
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self.pu_stats.append(stat_node.getAttribute("pu_stat_name"))
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def __str__(self):
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temp = "Popup = " + self.name + "\n"
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for stat in self.pu_stats:
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temp = temp + " " + stat
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return temp + "\n"
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class Config:
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def __init__(self, file = None):
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# "file" is a path to an xml file with the fpdb/HUD configuration
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# we check the existence of "file" and try to recover if it doesn't exist
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if not file == None: # configuration file path has been passed
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if not os.path.exists(file):
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print "Configuration file %s not found. Using defaults." % (file)
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sys.stderr.write("Configuration file %s not found. Using defaults." % (file))
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file = None
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# if "file" is invalid or None, we look for a HUD_config in the cwd
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if file == None: # configuration file path not passed or invalid
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if os.path.exists('HUD_config.xml'): # there is a HUD_config in the cwd
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file = 'HUD_config.xml' # so we use it
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else: # no HUD_config in the cwd, look where it should be in the first place
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# find the path to the default HUD_config for the current os
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if os.name == 'posix':
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config_path = os.path.join(os.path.expanduser("~"), '.fpdb', 'HUD_config.xml')
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elif os.name == 'nt':
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config_path = os.path.join(os.environ["APPDATA"], 'fpdb', 'HUD_config.xml')
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else: config_path = False
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if config_path and os.path.exists(config_path):
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file = config_path
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else:
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print "No HUD_config_xml found. Exiting"
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sys.stderr.write("No HUD_config_xml found. Exiting")
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sys.exit()
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try:
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doc = xml.dom.minidom.parse(file)
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except:
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print "Error parsing %s. See error log file." % (file)
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traceback.print_exc(file=sys.stderr)
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print "press enter to continue"
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sys.stdin.readline()
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sys.exit()
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self.doc = doc
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self.file = file
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self.supported_sites = {}
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self.supported_games = {}
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self.supported_databases = {}
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self.mucked_windows = {}
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self.popup_windows = {}
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# s_sites = doc.getElementsByTagName("supported_sites")
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for site_node in doc.getElementsByTagName("site"):
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site = Site(node = site_node)
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self.supported_sites[site.site_name] = site
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s_games = doc.getElementsByTagName("supported_games")
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for game_node in doc.getElementsByTagName("game"):
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game = Game(node = game_node)
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self.supported_games[game.game_name] = game
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s_dbs = doc.getElementsByTagName("supported_databases")
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for db_node in doc.getElementsByTagName("database"):
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db = Database(node = db_node)
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self.supported_databases[db.db_name] = db
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s_dbs = doc.getElementsByTagName("mucked_windows")
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for mw_node in doc.getElementsByTagName("mw"):
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mw = Mucked(node = mw_node)
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self.mucked_windows[mw.name] = mw
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s_dbs = doc.getElementsByTagName("popup_windows")
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for pu_node in doc.getElementsByTagName("pu"):
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pu = Popup(node = pu_node)
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self.popup_windows[pu.name] = pu
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def get_site_node(self, site):
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for site_node in self.doc.getElementsByTagName("site"):
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if site_node.getAttribute("site_name") == site:
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return site_node
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def get_layout_node(self, site_node, layout):
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for layout_node in site_node.getElementsByTagName("layout"):
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if layout_node.getAttribute("max") == None:
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return None
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if int( layout_node.getAttribute("max") ) == int( layout ):
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return layout_node
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def get_location_node(self, layout_node, seat):
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for location_node in layout_node.getElementsByTagName("location"):
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if int( location_node.getAttribute("seat") ) == int( seat ):
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return location_node
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def save(self, file = None):
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if not file == None:
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f = open(file, 'w')
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self.doc.writexml(f)
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f.close()
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else:
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shutil.move(self.file, self.file+".backup")
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f = open(self.file, 'w')
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self.doc.writexml(f)
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f.close
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def edit_layout(self, site_name, max, width = None, height = None,
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fav_seat = None, locations = None):
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print "max = ", max
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site_node = self.get_site_node(site_name)
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layout_node = self.get_layout_node(site_node, max)
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if layout_node == None: return
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for i in range(1, max + 1):
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location_node = self.get_location_node(layout_node, i)
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location_node.setAttribute("x", str( locations[i-1][0] ))
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location_node.setAttribute("y", str( locations[i-1][1] ))
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self.supported_sites[site_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] )
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def get_db_parameters(self, name = None):
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if name == None: name = 'fpdb'
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db = {}
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try:
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db['databaseName'] = name
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db['host'] = self.supported_databases[name].db_ip
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db['user'] = self.supported_databases[name].db_user
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db['password'] = self.supported_databases[name].db_pass
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db['server'] = self.supported_databases[name].db_server
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if string.lower(self.supported_databases[name].db_server) == 'mysql':
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db['backend'] = 2
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elif string.lower(self.supported_databases[name].db_server) == 'postgresql':
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db['backend'] = 3
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else: db['backend'] = 0 # this is big trouble
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except:
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pass
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return db
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if __name__== "__main__":
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c = Config()
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print "\n----------- SUPPORTED SITES -----------"
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for s in c.supported_sites.keys():
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print c.supported_sites[s]
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print "----------- END SUPPORTED SITES -----------"
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print "\n----------- SUPPORTED GAMES -----------"
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for game in c.supported_games.keys():
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print c.supported_games[game]
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print "----------- END SUPPORTED GAMES -----------"
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print "\n----------- SUPPORTED DATABASES -----------"
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for db in c.supported_databases.keys():
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print c.supported_databases[db]
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print "----------- END SUPPORTED DATABASES -----------"
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print "\n----------- MUCKED WINDOW FORMATS -----------"
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for w in c.mucked_windows.keys():
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print c.mucked_windows[w]
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print "----------- END MUCKED WINDOW FORMATS -----------"
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print "\n----------- POPUP WINDOW FORMATS -----------"
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for w in c.popup_windows.keys():
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print c.popup_windows[w]
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print "----------- END MUCKED WINDOW FORMATS -----------"
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c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) ))
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c.save(file="testout.xml")
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print c.get_db_parameters() |