152f16c7a0
fpdb_simple avoidance at the moment.
1574 lines
67 KiB
Python
1574 lines
67 KiB
Python
#!/usr/bin/python
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#Copyright 2008 Carl Gherardi
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#GNU General Public License for more details.
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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# TODO: get writehand() encoding correct
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import re
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import sys
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import traceback
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import logging
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import os
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import os.path
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from decimal import Decimal
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import operator
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import time,datetime
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from copy import deepcopy
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from Exceptions import *
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import pprint
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import DerivedStats
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import Card
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class Hand:
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###############################################################3
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# Class Variables
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
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LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
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SYMBOL = {'USD': '$', 'EUR': u'$', 'T$': '', 'play': ''}
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MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE'}
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def __init__(self, sitename, gametype, handText, builtFrom = "HHC"):
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self.sitename = sitename
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self.stats = DerivedStats.DerivedStats(self)
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self.gametype = gametype
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self.starttime = 0
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self.handText = handText
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self.handid = 0
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self.tablename = ""
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self.hero = ""
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self.maxseats = 10
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self.counted_seats = 0
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self.buttonpos = 0
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self.tourNo = None
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self.buyin = None
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self.level = None
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self.mixed = None
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self.seating = []
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self.players = []
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self.posted = []
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# Collections indexed by street names
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self.bets = {}
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self.lastBet = {}
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self.streets = {}
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self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
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self.board = {} # dict from street names to community cards
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self.holecards = {}
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self.discards = {}
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for street in self.allStreets:
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self.streets[street] = "" # portions of the handText, filled by markStreets()
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self.actions[street] = []
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for street in self.actionStreets:
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self.bets[street] = {}
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self.lastBet[street] = 0
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self.board[street] = []
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for street in self.holeStreets:
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self.holecards[street] = {} # dict from player names to holecards
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self.discards[street] = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
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# Collections indexed by player names
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# self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
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self.stacks = {}
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self.collected = [] #list of ?
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self.collectees = {} # dict from player names to amounts collected (?)
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# Sets of players
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self.folded = set()
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self.dealt = set() # 'dealt to' line to be printed
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self.shown = set() # cards were shown
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self.mucked = set() # cards were mucked at showdown
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# self.action = []
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# Things to do with money
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self.pot = Pot()
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self.totalpot = None
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self.totalcollected = None
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self.rake = None
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def __str__(self):
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vars = ( ("BB", self.bb),
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("SB", self.sb),
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("BUTTONPOS", self.buttonpos),
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("HAND NO.", self.handid),
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("SITE", self.sitename),
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("TABLE NAME", self.tablename),
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("HERO", self.hero),
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("MAXSEATS", self.maxseats),
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("TOURNAMENT NO", self.tourNo),
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("BUYIN", self.buyin),
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("LEVEL", self.level),
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("MIXED", self.mixed),
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("LASTBET", self.lastBet),
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("ACTION STREETS", self.actionStreets),
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("STREETS", self.streets),
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("ALL STREETS", self.allStreets),
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("COMMUNITY STREETS", self.communityStreets),
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("HOLE STREETS", self.holeStreets),
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("COUNTED SEATS", self.counted_seats),
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("DEALT", self.dealt),
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("SHOWN", self.shown),
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("MUCKED", self.mucked),
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("TOTAL POT", self.totalpot),
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("TOTAL COLLECTED", self.totalcollected),
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("RAKE", self.rake),
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("START TIME", self.starttime),
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)
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structs = ( ("PLAYERS", self.players),
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("STACKS", self.stacks),
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("POSTED", self.posted),
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("POT", self.pot),
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("SEATING", self.seating),
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("GAMETYPE", self.gametype),
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("ACTION", self.actions),
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("COLLECTEES", self.collectees),
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("BETS", self.bets),
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("BOARD", self.board),
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("DISCARDS", self.discards),
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("HOLECARDS", self.holecards),
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)
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str = ''
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for (name, var) in vars:
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str = str + "\n%s = " % name + pprint.pformat(var)
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for (name, struct) in structs:
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str = str + "\n%s =\n" % name + pprint.pformat(struct, 4)
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return str
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def addHoleCards(self, street, player, open=[], closed=[], shown=False, mucked=False, dealt=False):
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"""\
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Assigns observed holecards to a player.
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cards list of card bigrams e.g. ['2h','Jc']
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player (string) name of player
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shown whether they were revealed at showdown
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mucked whether they were mucked at showdown
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dealt whether they were seen in a 'dealt to' line
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"""
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# logging.debug("addHoleCards %s %s" % (open + closed, player))
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try:
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self.checkPlayerExists(player)
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except FpdbParseError, e:
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print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
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return
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if dealt: self.dealt.add(player)
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if shown: self.shown.add(player)
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if mucked: self.mucked.add(player)
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self.holecards[street][player] = [open, closed]
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def insert(self, db):
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""" Function to insert Hand into database
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Should not commit, and do minimal selects. Callers may want to cache commits
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db: a connected fpdb_db object"""
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# TODO:
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# Players - base playerid and siteid tuple
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sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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# HudCache data to come from DerivedStats class
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# HandsActions - all actions for all players for all streets - self.actions
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# BoardCards - Skip - no longer necessary
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# Hands - Summary information of hand indexed by handId - gameinfo
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#hh['siteHandNo'] = self.handid
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# gametypeId SMALLINT UNSIGNED NOT NULL, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id),
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#
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#hh['handStart'] = self.starttime
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# seats TINYINT NOT NULL,
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#
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#hh['tableName'] = self.tablenam
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#hh['maxSeats'] = self.maxseats
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# boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */
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# boardcard2 smallint,
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# boardcard3 smallint,
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# boardcard4 smallint,
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# boardcard5 smallint,
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# Flop turn and river may all be empty - add (likely) too many elements and trim with range
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# boardcards = board['FLOP'] + board['TURN'] + board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
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# cards = [Card.cardFromValueSuit(v,s) for v,s in boardcards[0:4]]
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# hh['boardcard1'] = cards[0]
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# hh['boardcard2'] = cards[1]
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# hh['boardcard3'] = cards[2]
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# hh['boardcard4'] = cards[3]
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# hh['boardcard5'] = cards[4]
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# texture smallint,
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# playersVpi SMALLINT NOT NULL, /* num of players vpi */
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# Needs to be recorded
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# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
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# Needs to be recorded
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# playersAtStreet2 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtStreet3 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtStreet4 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtShowdown SMALLINT NOT NULL,
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# Needs to be recorded
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# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
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# Needs to be recorded
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# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
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# Needs to be recorded
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# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
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# Needs to be recorded
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# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
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# Needs to be recorded
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# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
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# Needs to be recorded
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# street1Pot INT, /* pot size at flop/street4 */
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# Needs to be recorded
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# street2Pot INT, /* pot size at turn/street5 */
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# Needs to be recorded
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# street3Pot INT, /* pot size at river/street6 */
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# Needs to be recorded
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# street4Pot INT, /* pot size at sd/street7 */
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# Needs to be recorded
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# showdownPot INT, /* pot size at sd/street7 */
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# comment TEXT,
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# commentTs DATETIME
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# handid = db.storeHand(hh)
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# HandsPlayers - ? ... Do we fix winnings?
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# Tourneys ?
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# TourneysPlayers
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pass
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def select(self, handId):
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""" Function to create Hand object from database """
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def addPlayer(self, seat, name, chips):
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"""\
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Adds a player to the hand, and initialises data structures indexed by player.
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seat (int) indicating the seat
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name (string) player name
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chips (string) the chips the player has at the start of the hand (can be None)
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If a player has None chips he won't be added."""
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logging.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
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if chips is not None:
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self.players.append([seat, name, chips])
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self.stacks[name] = Decimal(chips)
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self.pot.addPlayer(name)
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for street in self.actionStreets:
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self.bets[street][name] = []
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#self.holecards[name] = {} # dict from street names.
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#self.discards[name] = {} # dict from street names.
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def addStreets(self, match):
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# go through m and initialise actions to empty list for each street.
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if match:
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self.streets.update(match.groupdict())
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logging.debug("markStreets:\n"+ str(self.streets))
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else:
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logging.error("markstreets didn't match")
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def checkPlayerExists(self,player):
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if player not in [p[1] for p in self.players]:
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print "checkPlayerExists", player, "fail"
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raise FpdbParseError
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def setCommunityCards(self, street, cards):
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logging.debug("setCommunityCards %s %s" %(street, cards))
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self.board[street] = [self.card(c) for c in cards]
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def card(self,c):
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"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
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for k,v in self.UPS.items():
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c = c.replace(k,v)
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return c
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def addAnte(self, player, ante):
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logging.debug("%s %s antes %s" % ('ANTES', player, ante))
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if player is not None:
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self.bets['ANTES'][player].append(Decimal(ante))
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self.stacks[player] -= Decimal(ante)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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self.actions['ANTES'].append(act)
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#~ self.lastBet['ANTES'] = Decimal(ante)
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self.pot.addMoney(player, Decimal(ante))
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def addBlind(self, player, blindtype, amount):
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# if player is None, it's a missing small blind.
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# The situation we need to cover are:
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# Player in small blind posts
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# - this is a bet of 1 sb, as yet uncalled.
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# Player in the big blind posts
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# - this is a call of 1 sb and a raise to 1 bb
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#
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logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
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act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
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self.actions['BLINDSANTES'].append(act)
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self.pot.addMoney(player, Decimal(amount))
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if blindtype == 'big blind':
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self.lastBet['PREFLOP'] = Decimal(amount)
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elif blindtype == 'both':
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# extra small blind is 'dead'
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self.lastBet['PREFLOP'] = Decimal(self.bb)
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self.posted = self.posted + [[player,blindtype]]
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#print "DEBUG: self.posted: %s" %(self.posted)
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def addCall(self, street, player=None, amount=None):
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logging.debug("%s %s calls %s" %(street, player, amount))
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# Potentially calculate the amount of the call if not supplied
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# corner cases include if player would be all in
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if amount is not None:
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self.bets[street][player].append(Decimal(amount))
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#self.lastBet[street] = Decimal(amount)
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s calls %s, stack %s" % (player, amount, self.stacks[player])
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act = (player, 'calls', amount, self.stacks[player]==0)
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self.actions[street].append(act)
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self.pot.addMoney(player, Decimal(amount))
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def addRaiseBy(self, street, player, amountBy):
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"""\
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Add a raise by amountBy on [street] by [player]
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"""
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#Given only the amount raised by, the amount of the raise can be calculated by
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# working out how much this player has already in the pot
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# (which is the sum of self.bets[street][player])
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# and how much he needs to call to match the previous player
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# (which is tracked by self.lastBet)
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# let Bp = previous bet
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# Bc = amount player has committed so far
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# Rb = raise by
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# then: C = Bp - Bc (amount to call)
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# Rt = Bp + Rb (raise to)
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#
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self.checkPlayerExists(player)
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Rb = Decimal(amountBy)
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Bp = self.lastBet[street]
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Bc = reduce(operator.add, self.bets[street][player], 0)
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C = Bp - Bc
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Rt = Bp + Rb
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self._addRaise(street, player, C, Rb, Rt)
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#~ self.bets[street][player].append(C + Rb)
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#~ self.stacks[player] -= (C + Rb)
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#~ self.actions[street] += [(player, 'raises', Rb, Rt, C, self.stacks[player]==0)]
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#~ self.lastBet[street] = Rt
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def addCallandRaise(self, street, player, amount):
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"""\
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For sites which by "raises x" mean "calls and raises putting a total of x in the por". """
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self.checkPlayerExists(player)
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CRb = Decimal(amount)
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Bp = self.lastBet[street]
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Bc = reduce(operator.add, self.bets[street][player], 0)
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C = Bp - Bc
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Rb = CRb - C
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Rt = Bp + Rb
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self._addRaise(street, player, C, Rb, Rt)
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def addRaiseTo(self, street, player, amountTo):
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"""\
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Add a raise on [street] by [player] to [amountTo]
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"""
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#CG - No idea if this function has been test/verified
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self.checkPlayerExists(player)
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Bp = self.lastBet[street]
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Bc = reduce(operator.add, self.bets[street][player], 0)
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Rt = Decimal(amountTo)
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C = Bp - Bc
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Rb = Rt - C
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self._addRaise(street, player, C, Rb, Rt)
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def _addRaise(self, street, player, C, Rb, Rt):
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logging.debug("%s %s raise %s" %(street, player, Rt))
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self.bets[street][player].append(C + Rb)
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self.stacks[player] -= (C + Rb)
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act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
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self.actions[street].append(act)
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self.lastBet[street] = Rt # TODO check this is correct
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self.pot.addMoney(player, C+Rb)
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def addBet(self, street, player, amount):
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logging.debug("%s %s bets %s" %(street, player, amount))
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self.checkPlayerExists(player)
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self.bets[street][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s bets %s, stack %s" % (player, amount, self.stacks[player])
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act = (player, 'bets', amount, self.stacks[player]==0)
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self.actions[street].append(act)
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self.lastBet[street] = Decimal(amount)
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self.pot.addMoney(player, Decimal(amount))
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def addStandsPat(self, street, player):
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self.checkPlayerExists(player)
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act = (player, 'stands pat')
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self.actions[street].append(act)
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def addFold(self, street, player):
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logging.debug("%s %s folds" % (street, player))
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self.checkPlayerExists(player)
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self.folded.add(player)
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self.pot.addFold(player)
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self.actions[street].append((player, 'folds'))
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def addCheck(self, street, player):
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#print "DEBUG: %s %s checked" % (street, player)
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self.checkPlayerExists(player)
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self.actions[street].append((player, 'checks'))
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def addCollectPot(self,player, pot):
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logging.debug("%s collected %s" % (player, pot))
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self.checkPlayerExists(player)
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self.collected = self.collected + [[player, pot]]
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if player not in self.collectees:
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self.collectees[player] = Decimal(pot)
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else:
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self.collectees[player] += Decimal(pot)
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def addShownCards(self, cards, player, holeandboard=None, shown=True, mucked=False):
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"""\
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For when a player shows cards for any reason (for showdown or out of choice).
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Card ranks will be uppercased
|
|
"""
|
|
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
|
|
if cards is not None:
|
|
self.addHoleCards(cards,player,shown, mucked)
|
|
elif holeandboard is not None:
|
|
holeandboard = set([self.card(c) for c in holeandboard])
|
|
board = set([c for s in self.board.values() for c in s])
|
|
self.addHoleCards(holeandboard.difference(board),player,shown, mucked)
|
|
|
|
|
|
def totalPot(self):
|
|
"""If all bets and blinds have been added, totals up the total pot size"""
|
|
|
|
# This gives us the total amount put in the pot
|
|
if self.totalpot is None:
|
|
self.pot.end()
|
|
self.totalpot = self.pot.total
|
|
|
|
# This gives us the amount collected, i.e. after rake
|
|
if self.totalcollected is None:
|
|
self.totalcollected = 0;
|
|
#self.collected looks like [[p1,amount][px,amount]]
|
|
for entry in self.collected:
|
|
self.totalcollected += Decimal(entry[1])
|
|
|
|
|
|
|
|
|
|
def getGameTypeAsString(self):
|
|
"""\
|
|
Map the tuple self.gametype onto the pokerstars string describing it
|
|
"""
|
|
# currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
|
|
gs = {"holdem" : "Hold'em",
|
|
"omahahi" : "Omaha",
|
|
"omahahilo" : "Omaha Hi/Lo",
|
|
"razz" : "Razz",
|
|
"studhi" : "7 Card Stud",
|
|
"studhilo" : "7 Card Stud Hi/Lo",
|
|
"fivedraw" : "5 Card Draw",
|
|
"27_1draw" : "FIXME",
|
|
"27_3draw" : "Triple Draw 2-7 Lowball",
|
|
"badugi" : "Badugi"
|
|
}
|
|
ls = {"nl" : "No Limit",
|
|
"pl" : "Pot Limit",
|
|
"fl" : "Limit",
|
|
"cn" : "Cap No Limit",
|
|
"cp" : "Cap Pot Limit"
|
|
}
|
|
|
|
logging.debug("gametype: %s" %(self.gametype))
|
|
retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']])
|
|
return retstring
|
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__):
|
|
print >>fh, "Override me"
|
|
|
|
def printHand(self):
|
|
self.writeHand(sys.stdout)
|
|
|
|
def actionString(self, act):
|
|
if act[1] == 'folds':
|
|
return ("%s: folds " %(act[0]))
|
|
elif act[1] == 'checks':
|
|
return ("%s: checks " %(act[0]))
|
|
elif act[1] == 'calls':
|
|
return ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
|
elif act[1] == 'bets':
|
|
return ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
|
elif act[1] == 'raises':
|
|
return ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
|
elif act[1] == 'completea':
|
|
return ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
|
elif act[1] == 'posts':
|
|
if(act[2] == "small blind"):
|
|
return ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
|
elif(act[2] == "big blind"):
|
|
return ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
|
elif(act[2] == "both"):
|
|
return ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
|
elif act[1] == 'bringin':
|
|
return ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
|
elif act[1] == 'discards':
|
|
return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
|
|
elif act[1] == 'stands pat':
|
|
return ("%s: stands pat" %(act[0]))
|
|
|
|
def getStakesAsString(self):
|
|
retstring = "%s%s/%s%s" % (self.SYMBOL[self.gametype['currency']], self.sb, self.SYMBOL[self.gametype['currency']], self.bb)
|
|
return retstring
|
|
|
|
def writeGameLine(self):
|
|
# print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
|
|
game_string = "PokerStars Game #%s: " % self.handid
|
|
if self.tourNo != None:
|
|
game_string = game_string + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
|
|
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
|
|
elif self.mixed != None:
|
|
game_string = game_string + " %s (%s, %s) - " % (self.MS[self.mixed],
|
|
self.getGameTypeAsString(), self.getStakesAsString())
|
|
else:
|
|
game_string = game_string + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
|
|
game_string = game_string + datetime.datetime.strftime(self.starttime,'%Y/%m/%d %H:%M:%S ET')
|
|
return game_string
|
|
|
|
|
|
def writeTableLine(self):
|
|
table_string = "Table \'%s\' %s-max" % (self.tablename, self.maxseats)
|
|
if self.gametype['currency'] == 'play':
|
|
table_string = table_string + " (Play Money)"
|
|
if self.buttonpos != None:
|
|
table_string = table_string + " Seat #%s is the button" % self.buttonpos
|
|
return table_string
|
|
|
|
|
|
class HoldemOmahaHand(Hand):
|
|
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None):
|
|
if gametype['base'] != 'hold':
|
|
pass # or indeed don't pass and complain instead
|
|
logging.debug("HoldemOmahaHand")
|
|
self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER']
|
|
self.holeStreets = ['PREFLOP']
|
|
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
|
|
self.actionStreets = ['BLINDSANTES','PREFLOP','FLOP','TURN','RIVER']
|
|
Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
|
|
self.sb = gametype['sb']
|
|
self.bb = gametype['bb']
|
|
|
|
#Populate a HoldemOmahaHand
|
|
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
|
|
# which then invokes a 'addXXX' callback
|
|
if builtFrom == "HHC":
|
|
hhc.readHandInfo(self)
|
|
hhc.readPlayerStacks(self)
|
|
hhc.compilePlayerRegexs(self)
|
|
hhc.markStreets(self)
|
|
hhc.readBlinds(self)
|
|
hhc.readButton(self)
|
|
hhc.readHeroCards(self)
|
|
hhc.readShowdownActions(self)
|
|
# Read actions in street order
|
|
for street in self.communityStreets:
|
|
if self.streets[street]:
|
|
hhc.readCommunityCards(self, street)
|
|
for street in self.actionStreets:
|
|
if self.streets[street]:
|
|
hhc.readAction(self, street)
|
|
hhc.readCollectPot(self)
|
|
hhc.readShownCards(self)
|
|
self.totalPot() # finalise it (total the pot)
|
|
hhc.getRake(self)
|
|
elif builtFrom == "DB":
|
|
if handid is not None:
|
|
self.select(handid) # Will need a handId
|
|
else:
|
|
logging.warning("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid")
|
|
else:
|
|
logging.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
|
|
pass
|
|
|
|
|
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
|
|
if player == self.hero: # we have hero's cards just update shown/mucked
|
|
if shown: self.shown.add(player)
|
|
if mucked: self.mucked.add(player)
|
|
else:
|
|
self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
|
|
|
|
|
|
def writeHTMLHand(self, fh=sys.__stdout__):
|
|
from nevow import tags as T
|
|
from nevow import flat
|
|
players_who_act_preflop = (([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
|
players_stacks = [x for x in self.players if x[1] in players_who_act_preflop]
|
|
action_streets = [x for x in self.actionStreets if len(self.actions[x]) > 0]
|
|
def render_stack(context,data):
|
|
pat = context.tag.patternGenerator('list_item')
|
|
for player in data:
|
|
x = "Seat %s: %s ($%s in chips) " %(player[0], player[1],
|
|
player[2])
|
|
context.tag[ pat().fillSlots('playerStack', x)]
|
|
return context.tag
|
|
|
|
def render_street(context,data):
|
|
pat = context.tag.patternGenerator('list_item')
|
|
for street in data:
|
|
lines = []
|
|
if street in self.holeStreets and self.holecards[street]:
|
|
lines.append(
|
|
T.ol(class_='dealclosed', data=street,
|
|
render=render_deal) [
|
|
T.li(pattern='list_item')[ T.slot(name='deal') ]
|
|
]
|
|
)
|
|
if street in self.communityStreets and self.board[street]:
|
|
lines.append(
|
|
T.ol(class_='community', data=street,
|
|
render=render_deal_community)[
|
|
T.li(pattern='list_item')[ T.slot(name='deal') ]
|
|
]
|
|
)
|
|
if street in self.actionStreets and self.actions[street]:
|
|
lines.append(
|
|
T.ol(class_='actions', data=self.actions[street], render=render_action) [
|
|
T.li(pattern='list_item')[ T.slot(name='action') ]
|
|
]
|
|
)
|
|
if lines:
|
|
context.tag[ pat().fillSlots('street', [ T.h3[ street ] ]+lines)]
|
|
return context.tag
|
|
|
|
def render_deal(context,data):
|
|
# data is streetname
|
|
# we can have open+closed, or just open, or just closed.
|
|
|
|
if self.holecards[data]:
|
|
for player in self.holecards[data]:
|
|
somestuff = 'dealt to %s %s' % (player, self.holecards[data][player])
|
|
pat = context.tag.patternGenerator('list_item')
|
|
context.tag[ pat().fillSlots('deal', somestuff)]
|
|
return context.tag
|
|
|
|
def render_deal_community(context,data):
|
|
# data is streetname
|
|
if self.board[data]:
|
|
somestuff = '[' + ' '.join(self.board[data]) + ']'
|
|
pat = context.tag.patternGenerator('list_item')
|
|
context.tag[ pat().fillSlots('deal', somestuff)]
|
|
return context.tag
|
|
def render_action(context,data):
|
|
pat = context.tag.patternGenerator('list_item')
|
|
for act in data:
|
|
x = self.actionString(act)
|
|
context.tag[ pat().fillSlots('action', x)]
|
|
return context.tag
|
|
|
|
s = T.p[
|
|
T.h1[
|
|
T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
|
|
T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
|
|
T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
|
|
],
|
|
T.h2[ "Table '%s' %d-max Seat #%s is the button" %(self.tablename,
|
|
self.maxseats, self.buttonpos)],
|
|
T.ol(class_='stacks', data = players_stacks, render=render_stack)[
|
|
T.li(pattern='list_item')[ T.slot(name='playerStack') ]
|
|
],
|
|
T.ol(class_='streets', data = self.allStreets,
|
|
render=render_street)[
|
|
T.li(pattern='list_item')[ T.slot(name='street')]
|
|
]
|
|
]
|
|
import tidy
|
|
|
|
options = dict(input_xml=True,
|
|
output_xhtml=True,
|
|
add_xml_decl=False,
|
|
doctype='omit',
|
|
indent='auto',
|
|
tidy_mark=False)
|
|
|
|
return str(tidy.parseString(flat.flatten(s), **options))
|
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__):
|
|
# PokerStars format.
|
|
# print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
|
|
print >>fh, self.writeGameLine()
|
|
print >>fh, self.writeTableLine()
|
|
|
|
# print >>fh, ("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
|
|
|
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
|
logging.debug(self.actions['PREFLOP'])
|
|
for player in [x for x in self.players if x[1] in players_who_act_preflop]:
|
|
#Only print stacks of players who do something preflop
|
|
print >>fh, ("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
|
|
|
|
if self.actions['BLINDSANTES']:
|
|
for act in self.actions['BLINDSANTES']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
print >>fh, ("*** HOLE CARDS ***")
|
|
for player in self.dealt:
|
|
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
|
|
if self.hero == "":
|
|
for player in self.shown.difference(self.dealt):
|
|
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
|
|
|
|
if self.actions['PREFLOP']:
|
|
for act in self.actions['PREFLOP']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if self.board['FLOP']:
|
|
print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
|
|
if self.actions['FLOP']:
|
|
for act in self.actions['FLOP']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if self.board['TURN']:
|
|
print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
|
|
if self.actions['TURN']:
|
|
for act in self.actions['TURN']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if self.board['RIVER']:
|
|
print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
|
|
if self.actions['RIVER']:
|
|
for act in self.actions['RIVER']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
|
|
#Some sites don't have a showdown section so we have to figure out if there should be one
|
|
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
|
# we probably don't need a showdown section in pseudo stars format for our filtering purposes
|
|
if self.shown:
|
|
print >>fh, ("*** SHOW DOWN ***")
|
|
for name in self.shown:
|
|
# TODO: legacy importer can't handle only one holecard here, make sure there are 2 for holdem, 4 for omaha
|
|
# TOOD: If HoldHand subclass supports more than omahahi, omahahilo, holdem, add them here
|
|
numOfHoleCardsNeeded = None
|
|
if self.gametype['category'] in ('omahahi','omahahilo'):
|
|
numOfHoleCardsNeeded = 4
|
|
elif self.gametype['category'] in ('holdem'):
|
|
numOfHoleCardsNeeded = 2
|
|
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
|
|
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
|
|
|
|
# Current PS format has the lines:
|
|
# Uncalled bet ($111.25) returned to s0rrow
|
|
# s0rrow collected $5.15 from side pot
|
|
# stervels: shows [Ks Qs] (two pair, Kings and Queens)
|
|
# stervels collected $45.35 from main pot
|
|
# Immediately before the summary.
|
|
# The current importer uses those lines for importing winning rather than the summary
|
|
for name in self.pot.returned:
|
|
print >>fh, ("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
|
|
for entry in self.collected:
|
|
print >>fh, ("%s collected $%s from x pot" %(entry[0], entry[1]))
|
|
|
|
print >>fh, ("*** SUMMARY ***")
|
|
print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
|
|
|
|
board = []
|
|
for s in self.board.values():
|
|
board += s
|
|
if board: # sometimes hand ends preflop without a board
|
|
print >>fh, ("Board [%s]" % (" ".join(board)))
|
|
|
|
for player in [x for x in self.players if x[1] in players_who_act_preflop]:
|
|
seatnum = player[0]
|
|
name = player[1]
|
|
if name in self.collectees and name in self.shown:
|
|
print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]), self.collectees[name]))
|
|
elif name in self.collectees:
|
|
print >>fh, ("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
|
|
#~ elif name in self.shown:
|
|
#~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
|
|
elif name in self.folded:
|
|
print >>fh, ("Seat %d: %s folded" % (seatnum, name))
|
|
else:
|
|
if name in self.shown:
|
|
print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1])))
|
|
elif name in self.mucked:
|
|
print >>fh, ("Seat %d: %s mucked [%s] " % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1])))
|
|
else:
|
|
print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
|
|
|
|
print >>fh, "\n\n"
|
|
|
|
class DrawHand(Hand):
|
|
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
|
|
if gametype['base'] != 'draw':
|
|
pass # or indeed don't pass and complain instead
|
|
self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
|
|
self.allStreets = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
|
|
self.holeStreets = ['DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
|
|
self.actionStreets = ['PREDEAL', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
|
|
self.communityStreets = []
|
|
Hand.__init__(self, sitename, gametype, handText)
|
|
self.sb = gametype['sb']
|
|
self.bb = gametype['bb']
|
|
# Populate the draw hand.
|
|
if builtFrom == "HHC":
|
|
hhc.readHandInfo(self)
|
|
hhc.readPlayerStacks(self)
|
|
hhc.compilePlayerRegexs(self)
|
|
hhc.markStreets(self)
|
|
hhc.readBlinds(self)
|
|
hhc.readButton(self)
|
|
hhc.readHeroCards(self)
|
|
hhc.readShowdownActions(self)
|
|
# Read actions in street order
|
|
for street in self.streetList:
|
|
if self.streets[street]:
|
|
# hhc.readCommunityCards(self, street)
|
|
# hhc.readDrawCards(self, street)
|
|
hhc.readAction(self, street)
|
|
hhc.readCollectPot(self)
|
|
hhc.readShownCards(self)
|
|
self.totalPot() # finalise it (total the pot)
|
|
hhc.getRake(self)
|
|
elif builtFrom == "DB":
|
|
self.select("dummy") # Will need a handId
|
|
|
|
# Draw games (at least Badugi has blinds - override default Holdem addBlind
|
|
def addBlind(self, player, blindtype, amount):
|
|
# if player is None, it's a missing small blind.
|
|
# The situation we need to cover are:
|
|
# Player in small blind posts
|
|
# - this is a bet of 1 sb, as yet uncalled.
|
|
# Player in the big blind posts
|
|
# - this is a call of 1 sb and a raise to 1 bb
|
|
#
|
|
|
|
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
|
|
if player is not None:
|
|
self.bets['DEAL'][player].append(Decimal(amount))
|
|
self.stacks[player] -= Decimal(amount)
|
|
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
|
|
act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
|
|
self.actions['BLINDSANTES'].append(act)
|
|
self.pot.addMoney(player, Decimal(amount))
|
|
if blindtype == 'big blind':
|
|
self.lastBet['DEAL'] = Decimal(amount)
|
|
elif blindtype == 'both':
|
|
# extra small blind is 'dead'
|
|
self.lastBet['DEAL'] = Decimal(self.bb)
|
|
self.posted = self.posted + [[player,blindtype]]
|
|
#print "DEBUG: self.posted: %s" %(self.posted)
|
|
|
|
|
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
|
|
if player == self.hero: # we have hero's cards just update shown/mucked
|
|
if shown: self.shown.add(player)
|
|
if mucked: self.mucked.add(player)
|
|
else:
|
|
# TODO: Probably better to find the last street with action and add the hole cards to that street
|
|
self.addHoleCards('DRAWTHREE', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
|
|
|
|
|
|
# def addDrawHoleCards(self, newcards, oldcards, player, street, shown=False):
|
|
# """\
|
|
#Assigns observed holecards to a player.
|
|
#cards list of card bigrams e.g. ['2h','Jc']
|
|
#player (string) name of player
|
|
#"""
|
|
# try:
|
|
# self.checkPlayerExists(player)
|
|
## if shown and len(cardset) > 0:
|
|
## self.shown.add(player)
|
|
# self.holecards[street][player] = (newcards,oldcards)
|
|
# except FpdbParseError, e:
|
|
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
|
|
|
|
|
def discardDrawHoleCards(self, cards, player, street):
|
|
logging.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
|
|
self.discards[street][player] = set([cards])
|
|
|
|
|
|
def addDiscard(self, street, player, num, cards):
|
|
self.checkPlayerExists(player)
|
|
if cards:
|
|
act = (player, 'discards', num, cards)
|
|
self.discardDrawHoleCards(cards, player, street)
|
|
else:
|
|
act = (player, 'discards', num)
|
|
self.actions[street].append(act)
|
|
|
|
|
|
# def addShownCards(self, cards, player, holeandboard=None, shown=False, mucked=False):
|
|
# """\
|
|
#For when a player shows cards for any reason (for showdown or out of choice).
|
|
#Card ranks will be uppercased
|
|
#"""
|
|
# logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
|
|
# if cards is not None:
|
|
# self.shown.add(player)
|
|
# self.addHoleCards(cards,player)
|
|
# elif holeandboard is not None:
|
|
# holeandboard = set([self.card(c) for c in holeandboard])
|
|
# board = set([c for s in self.board.values() for c in s])
|
|
# self.addHoleCards(holeandboard.difference(board),player,shown=True)
|
|
|
|
|
|
# def addHoleCards(self, cards, player, shown, mucked, dealt=False):
|
|
# """\
|
|
#Assigns observed holecards to a player.
|
|
#cards list of card bigrams e.g. ['2h','Jc']
|
|
#player (string) name of player
|
|
#shown whether they were revealed at showdown
|
|
#mucked whether they were mucked at showdown
|
|
#dealt whether they were seen in a 'dealt to' line
|
|
#"""
|
|
## I think this only gets called for shown cards.
|
|
# logging.debug("addHoleCards %s %s" % (cards, player))
|
|
# try:
|
|
# self.checkPlayerExists(player)
|
|
# except FpdbParseError, e:
|
|
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
|
# return
|
|
#
|
|
# if dealt:
|
|
# self.dealt.add(player)
|
|
# if shown:
|
|
# self.shown.add(player)
|
|
# if mucked:
|
|
# self.mucked.add(player)
|
|
# if player != self.hero: #skip hero, we know his cards
|
|
# print "player, cards =", player, cards
|
|
# self.holecards[self.holeStreets[-1]][player] = (cards, set([]))
|
|
|
|
def writeHand(self, fh=sys.__stdout__):
|
|
# PokerStars format.
|
|
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d %H:%M:%S ET', self.starttime)))
|
|
print >>fh, self.writeGameLine()
|
|
# print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
|
print >>fh, self.writeTableLine()
|
|
|
|
players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
|
|
|
for player in [x for x in self.players if x[1] in players_who_act_ondeal]:
|
|
#Only print stacks of players who do something on deal
|
|
print >>fh, _("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
|
|
|
|
if 'BLINDSANTES' in self.actions:
|
|
for act in self.actions['BLINDSANTES']:
|
|
print >>fh, _("%s: %s %s $%s" %(act[0], act[1], act[2], act[3]))
|
|
|
|
if 'DEAL' in self.actions:
|
|
print >>fh, _("*** DEALING HANDS ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_act_ondeal]:
|
|
if 'DEAL' in self.holecards[player]:
|
|
(nc,oc) = self.holecards[player]['DEAL']
|
|
print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
|
|
for act in self.actions['DEAL']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if 'DRAWONE' in self.actions:
|
|
print >>fh, _("*** FIRST DRAW ***")
|
|
for act in self.actions['DRAWONE']:
|
|
print >>fh, self.actionString(act)
|
|
if act[0] == self.hero and act[1] == 'discards':
|
|
(nc,oc) = self.holecards['DRAWONE'][act[0]]
|
|
dc = self.discards['DRAWONE'][act[0]]
|
|
kc = oc - dc
|
|
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
|
|
|
|
if 'DRAWTWO' in self.actions:
|
|
print >>fh, _("*** SECOND DRAW ***")
|
|
for act in self.actions['DRAWTWO']:
|
|
print >>fh, self.actionString(act)
|
|
if act[0] == self.hero and act[1] == 'discards':
|
|
(nc,oc) = self.holecards['DRAWTWO'][act[0]]
|
|
dc = self.discards['DRAWTWO'][act[0]]
|
|
kc = oc - dc
|
|
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
|
|
|
|
if 'DRAWTHREE' in self.actions:
|
|
print >>fh, _("*** THIRD DRAW ***")
|
|
for act in self.actions['DRAWTHREE']:
|
|
print >>fh, self.actionString(act)
|
|
if act[0] == self.hero and act[1] == 'discards':
|
|
(nc,oc) = self.holecards['DRAWTHREE'][act[0]]
|
|
dc = self.discards['DRAWTHREE'][act[0]]
|
|
kc = oc - dc
|
|
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
|
|
|
|
if 'SHOWDOWN' in self.actions:
|
|
print >>fh, _("*** SHOW DOWN ***")
|
|
#TODO: Complete SHOWDOWN
|
|
|
|
# Current PS format has the lines:
|
|
# Uncalled bet ($111.25) returned to s0rrow
|
|
# s0rrow collected $5.15 from side pot
|
|
# stervels: shows [Ks Qs] (two pair, Kings and Queens)
|
|
# stervels collected $45.35 from main pot
|
|
# Immediately before the summary.
|
|
# The current importer uses those lines for importing winning rather than the summary
|
|
for name in self.pot.returned:
|
|
print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
|
|
for entry in self.collected:
|
|
print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1]))
|
|
|
|
print >>fh, _("*** SUMMARY ***")
|
|
print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
|
|
print >>fh, "\n\n"
|
|
|
|
|
|
|
|
class StudHand(Hand):
|
|
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
|
|
if gametype['base'] != 'stud':
|
|
pass # or indeed don't pass and complain instead
|
|
|
|
self.allStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
|
self.communityStreets = []
|
|
self.actionStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
|
|
|
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
|
|
self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
|
Hand.__init__(self, sitename, gametype, handText)
|
|
self.sb = gametype['sb']
|
|
self.bb = gametype['bb']
|
|
#Populate the StudHand
|
|
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
|
|
# which then invokes a 'addXXX' callback
|
|
if builtFrom == "HHC":
|
|
hhc.readHandInfo(self)
|
|
hhc.readPlayerStacks(self)
|
|
hhc.compilePlayerRegexs(self)
|
|
hhc.markStreets(self)
|
|
hhc.readAntes(self)
|
|
hhc.readBringIn(self)
|
|
hhc.readHeroCards(self)
|
|
#hhc.readShowdownActions(self) # not done yet
|
|
# Read actions in street order
|
|
for street in self.streetList:
|
|
if self.streets[street]:
|
|
logging.debug(street)
|
|
logging.debug(self.streets[street])
|
|
# hhc.readStudPlayerCards(self, street)
|
|
hhc.readAction(self, street)
|
|
hhc.readCollectPot(self)
|
|
hhc.readShownCards(self) # not done yet
|
|
self.totalPot() # finalise it (total the pot)
|
|
hhc.getRake(self)
|
|
elif builtFrom == "DB":
|
|
self.select("dummy") # Will need a handId
|
|
|
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
|
|
if player == self.hero: # we have hero's cards just update shown/mucked
|
|
if shown: self.shown.add(player)
|
|
if mucked: self.mucked.add(player)
|
|
else:
|
|
# self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
|
|
self.addHoleCards('THIRD', player, open=[cards[2]], closed=cards[0:2], shown=shown, mucked=mucked)
|
|
self.addHoleCards('FOURTH', player, open=[cards[3]], closed=[], shown=shown, mucked=mucked)
|
|
self.addHoleCards('FIFTH', player, open=[cards[4]], closed=[], shown=shown, mucked=mucked)
|
|
self.addHoleCards('SIXTH', player, open=[cards[5]], closed=[], shown=shown, mucked=mucked)
|
|
self.addHoleCards('SEVENTH', player, open=[], closed=[cards[6]], shown=shown, mucked=mucked)
|
|
|
|
|
|
def addPlayerCards(self, player, street, open=[], closed=[]):
|
|
"""\
|
|
Assigns observed cards to a player.
|
|
player (string) name of player
|
|
street (string) the street name (in streetList)
|
|
open list of card bigrams e.g. ['2h','Jc'], dealt face up
|
|
closed likewise, but known only to player
|
|
"""
|
|
logging.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
|
|
try:
|
|
self.checkPlayerExists(player)
|
|
self.holecards[street][player] = (open, closed)
|
|
# cards = set([self.card(c) for c in cards])
|
|
# self.holecards[player].update(cards)
|
|
except FpdbParseError, e:
|
|
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
|
|
|
# def addHoleCards(self, cards, player, shown, mucked, dealt=False):
|
|
# """\
|
|
#Assigns observed holecards to a player.
|
|
#cards list of card bigrams e.g. ['2h','Jc']
|
|
#player (string) name of player
|
|
#shown whether they were revealed at showdown
|
|
#mucked whether they were mucked at showdown
|
|
#dealt whether they were seen in a 'dealt to' line
|
|
#"""
|
|
##
|
|
## For stud games we just need to do the routine setting of shown/mucked/etc
|
|
## and then update the cards 'THIRD' and 'SEVENTH'
|
|
# logging.debug("addHoleCards %s %s" % (cards, player))
|
|
# try:
|
|
# self.checkPlayerExists(player)
|
|
# except FpdbParseError, e:
|
|
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
|
# return
|
|
#
|
|
# if dealt:
|
|
# self.dealt.add(player)
|
|
# if shown:
|
|
# self.shown.add(player)
|
|
# if mucked:
|
|
# self.mucked.add(player)
|
|
# if player == self.hero:
|
|
# if len(cards) > 2:
|
|
# self.holecards['THIRD'][player] = ([cards[0:3]], [])
|
|
# if len(cards) > 6:
|
|
# self.holecards['SEVENTH'][player] = ([cards[6]], [])
|
|
# else:
|
|
# if len(cards) > 2:
|
|
# self.holecards['THIRD'][player] = ([cards[0]], cards[1:3])
|
|
# if len(cards) > 6:
|
|
# self.holecards['SEVENTH'][player] = ([], [cards[6]])
|
|
# TODO: def addComplete(self, player, amount):
|
|
def addComplete(self, street, player, amountTo):
|
|
# assert street=='THIRD'
|
|
# This needs to be called instead of addRaiseTo, and it needs to take account of self.lastBet['THIRD'] to determine the raise-by size
|
|
"""\
|
|
Add a complete on [street] by [player] to [amountTo]
|
|
"""
|
|
logging.debug("%s %s completes %s" % (street, player, amountTo))
|
|
self.checkPlayerExists(player)
|
|
Bp = self.lastBet['THIRD']
|
|
Bc = reduce(operator.add, self.bets[street][player], 0)
|
|
Rt = Decimal(amountTo)
|
|
C = Bp - Bc
|
|
Rb = Rt - C
|
|
self._addRaise(street, player, C, Rb, Rt)
|
|
#~ self.bets[street][player].append(C + Rb)
|
|
#~ self.stacks[player] -= (C + Rb)
|
|
#~ act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
|
|
#~ self.actions[street].append(act)
|
|
#~ self.lastBet[street] = Rt # TODO check this is correct
|
|
#~ self.pot.addMoney(player, C+Rb)
|
|
|
|
def addBringIn(self, player, bringin):
|
|
if player is not None:
|
|
logging.debug("Bringin: %s, %s" % (player , bringin))
|
|
self.bets['THIRD'][player].append(Decimal(bringin))
|
|
self.stacks[player] -= Decimal(bringin)
|
|
act = (player, 'bringin', bringin, self.stacks[player]==0)
|
|
self.actions['THIRD'].append(act)
|
|
self.lastBet['THIRD'] = Decimal(bringin)
|
|
self.pot.addMoney(player, Decimal(bringin))
|
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__):
|
|
# PokerStars format.
|
|
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
|
|
|
# TODO:
|
|
# Hole cards are not currently correctly written. Currently the down cards for non-heros
|
|
# are shown in the "dealt to" lines. They should be hidden in those lines. I tried to fix
|
|
# but mind got boggled, will try again.
|
|
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
|
|
print >>fh, self.writeGameLine()
|
|
print >>fh, self.writeTableLine()
|
|
# print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
|
|
|
players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
|
|
|
|
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
|
#Only print stacks of players who do something preflop
|
|
print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2]))
|
|
|
|
if 'ANTES' in self.actions:
|
|
for act in self.actions['ANTES']:
|
|
print >>fh, _("%s: posts the ante $%s" %(act[0], act[3]))
|
|
|
|
if 'THIRD' in self.actions:
|
|
dealt = 0
|
|
#~ print >>fh, _("*** 3RD STREET ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if self.holecards['THIRD'].has_key(player):
|
|
(open, closed) = self.holecards['THIRD'][player]
|
|
dealt+=1
|
|
if dealt==1:
|
|
print >>fh, _("*** 3RD STREET ***")
|
|
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
|
|
for act in self.actions['THIRD']:
|
|
#FIXME: Need some logic here for bringin vs completes
|
|
print >>fh, self.actionString(act)
|
|
|
|
if 'FOURTH' in self.actions:
|
|
dealt = 0
|
|
#~ print >>fh, _("*** 4TH STREET ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if player in self.holecards['FOURTH']:
|
|
old = []
|
|
(o,c) = self.holecards['THIRD'][player]
|
|
if o:old.extend(o)
|
|
if c:old.extend(c)
|
|
new = self.holecards['FOURTH'][player][0]
|
|
dealt+=1
|
|
if dealt==1:
|
|
print >>fh, _("*** 4TH STREET ***")
|
|
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
|
for act in self.actions['FOURTH']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if 'FIFTH' in self.actions:
|
|
dealt = 0
|
|
#~ print >>fh, _("*** 5TH STREET ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if self.holecards['FIFTH'].has_key(player):
|
|
old = []
|
|
for street in ('THIRD','FOURTH'):
|
|
(o,c) = self.holecards[street][player]
|
|
if o:old.extend(o)
|
|
if c:old.extend(c)
|
|
new = self.holecards['FIFTH'][player][0]
|
|
dealt+=1
|
|
if dealt==1:
|
|
print >>fh, _("*** 5TH STREET ***")
|
|
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
|
for act in self.actions['FIFTH']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if 'SIXTH' in self.actions:
|
|
dealt = 0
|
|
#~ print >>fh, _("*** 6TH STREET ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if self.holecards['SIXTH'].has_key(player):
|
|
old = []
|
|
for street in ('THIRD','FOURTH','FIFTH'):
|
|
(o,c) = self.holecards[street][player]
|
|
if o:old.extend(o)
|
|
if c:old.extend(c)
|
|
new = self.holecards['SIXTH'][player][0]
|
|
dealt += 1
|
|
if dealt == 1:
|
|
print >>fh, _("*** 6TH STREET ***")
|
|
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
|
for act in self.actions['SIXTH']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if 'SEVENTH' in self.actions:
|
|
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt.
|
|
# Then we have no 'dealt to' lines, no action lines, but still 7th street should appear.
|
|
# The only way I can see to know whether to print this line is by knowing the state of the hand
|
|
# i.e. are all but one players folded; is there an allin showdown; and all that.
|
|
print >>fh, _("*** 7TH STREET ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if self.holecards['SEVENTH'].has_key(player):
|
|
old = []
|
|
for street in ('THIRD','FOURTH','FIFTH','SIXTH'):
|
|
(o,c) = self.holecards[street][player]
|
|
if o:old.extend(o)
|
|
if c:old.extend(c)
|
|
new = self.holecards['SEVENTH'][player][0]
|
|
if new:
|
|
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
|
for act in self.actions['SEVENTH']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
#Some sites don't have a showdown section so we have to figure out if there should be one
|
|
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
|
# we probably don't need a showdown section in pseudo stars format for our filtering purposes
|
|
if 'SHOWDOWN' in self.actions:
|
|
print >>fh, _("*** SHOW DOWN ***")
|
|
# TODO: print showdown lines.
|
|
|
|
# Current PS format has the lines:
|
|
# Uncalled bet ($111.25) returned to s0rrow
|
|
# s0rrow collected $5.15 from side pot
|
|
# stervels: shows [Ks Qs] (two pair, Kings and Queens)
|
|
# stervels collected $45.35 from main pot
|
|
# Immediately before the summary.
|
|
# The current importer uses those lines for importing winning rather than the summary
|
|
for name in self.pot.returned:
|
|
print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
|
|
for entry in self.collected:
|
|
print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1]))
|
|
|
|
print >>fh, _("*** SUMMARY ***")
|
|
print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
|
|
#print >>fh, _("Total pot $%s | Rake $%.2f" % (self.totalpot, self.rake)) # TODO: side pots
|
|
|
|
board = []
|
|
for s in self.board.values():
|
|
board += s
|
|
if board: # sometimes hand ends preflop without a board
|
|
print >>fh, _("Board [%s]" % (" ".join(board)))
|
|
|
|
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
|
seatnum = player[0]
|
|
name = player[1]
|
|
if name in self.collectees and name in self.shown:
|
|
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, self.join_holecards(name), self.collectees[name]))
|
|
elif name in self.collectees:
|
|
print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
|
|
elif name in self.shown:
|
|
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, self.join_holecards(name)))
|
|
elif name in self.mucked:
|
|
print >>fh, _("Seat %d: %s mucked [%s]" % (seatnum, name, self.join_holecards(name)))
|
|
elif name in self.folded:
|
|
print >>fh, _("Seat %d: %s folded" % (seatnum, name))
|
|
else:
|
|
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
|
|
|
|
print >>fh, "\n\n"
|
|
|
|
|
|
def join_holecards(self, player):
|
|
holecards = []
|
|
for street in self.holeStreets:
|
|
if self.holecards[street].has_key(player):
|
|
holecards = holecards + self.holecards[street][player][0]
|
|
return " ".join(holecards)
|
|
|
|
class Pot(object):
|
|
|
|
|
|
def __init__(self):
|
|
self.contenders = set()
|
|
self.committed = {}
|
|
self.total = None
|
|
self.returned = {}
|
|
|
|
def addPlayer(self,player):
|
|
self.committed[player] = Decimal(0)
|
|
|
|
def addFold(self, player):
|
|
# addFold must be called when a player folds
|
|
self.contenders.discard(player)
|
|
|
|
def addMoney(self, player, amount):
|
|
# addMoney must be called for any actions that put money in the pot, in the order they occur
|
|
self.contenders.add(player)
|
|
self.committed[player] += amount
|
|
|
|
def end(self):
|
|
self.total = sum(self.committed.values())
|
|
|
|
# Return any uncalled bet.
|
|
committed = sorted([ (v,k) for (k,v) in self.committed.items()])
|
|
lastbet = committed[-1][0] - committed[-2][0]
|
|
if lastbet > 0: # uncalled
|
|
returnto = committed[-1][1]
|
|
#print "DEBUG: returning %f to %s" % (lastbet, returnto)
|
|
self.total -= lastbet
|
|
self.committed[returnto] -= lastbet
|
|
self.returned[returnto] = lastbet
|
|
|
|
|
|
# Work out side pots
|
|
commitsall = sorted([(v,k) for (k,v) in self.committed.items() if v >0])
|
|
|
|
self.pots = []
|
|
while len(commitsall) > 0:
|
|
commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders]
|
|
v1 = commitslive[0][0]
|
|
self.pots += [sum([min(v,v1) for (v,k) in commitsall])]
|
|
commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0]
|
|
|
|
# TODO: I think rake gets taken out of the pots.
|
|
# so it goes:
|
|
# total pot x. main pot y, side pot z. | rake r
|
|
# and y+z+r = x
|
|
# for example:
|
|
# Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2
|
|
|
|
def __str__(self):
|
|
if self.total is None:
|
|
print "call Pot.end() before printing pot total"
|
|
# NB if I'm sure end() is idempotent, call it here.
|
|
raise FpdbParseError
|
|
|
|
|
|
|
|
if len(self.pots) == 1: # (only use Total pot)
|
|
return "Total pot $%.2f" % (self.total,)
|
|
elif len(self.pots) == 2:
|
|
return "Total pot $%.2f Main pot $%.2f. Side pot $%2.f." % (self.total, self.pots[0], self.pots[1])
|
|
elif len(self.pots) == 3:
|
|
return "Total pot $%.2f Main pot $%.2f. Side pot-1 $%2.2f. Side pot-2 $%.2f." % (self.total, self.pots[0], self.pots[1], self.pots[2])
|
|
elif len(self.pots) == 0:
|
|
# no small blind and walk in bb (hopefully)
|
|
return "Total pot $%.2f" % (self.total,)
|
|
else:
|
|
return ("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots))
|
|
# I don't know stars format for a walk in the bb when sb doesn't post.
|
|
# The thing to do here is raise a Hand error like fpdb import does and file it into errors.txt
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def assemble(cnxn, handid):
|
|
c = cnxn.cursor()
|
|
|
|
# We need at least sitename, gametype, handid
|
|
# for the Hand.__init__
|
|
c.execute("""
|
|
select
|
|
s.name,
|
|
g.category,
|
|
g.base,
|
|
g.type,
|
|
g.limitType,
|
|
g.hilo,
|
|
round(g.smallBlind / 100.0,2),
|
|
round(g.bigBlind / 100.0,2),
|
|
round(g.smallBet / 100.0,2),
|
|
round(g.bigBet / 100.0,2),
|
|
s.currency,
|
|
h.boardcard1,
|
|
h.boardcard2,
|
|
h.boardcard3,
|
|
h.boardcard4,
|
|
h.boardcard5
|
|
from
|
|
hands as h,
|
|
sites as s,
|
|
gametypes as g,
|
|
handsplayers as hp,
|
|
players as p
|
|
where
|
|
h.id = %(handid)s
|
|
and g.id = h.gametypeid
|
|
and hp.handid = h.id
|
|
and p.id = hp.playerid
|
|
and s.id = p.siteid
|
|
limit 1""", {'handid':handid})
|
|
#TODO: siteid should be in hands table - we took the scenic route through players here.
|
|
res = c.fetchone()
|
|
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
|
|
h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
|
|
cards = map(Card.valueSuitFromCard, res[11:16] )
|
|
if cards[0]:
|
|
h.setCommunityCards('FLOP', cards[0:3])
|
|
if cards[3]:
|
|
h.setCommunityCards('TURN', [cards[3]])
|
|
if cards[4]:
|
|
h.setCommunityCards('RIVER', [cards[4]])
|
|
#[Card.valueSuitFromCard(x) for x in cards]
|
|
|
|
# HandInfo : HID, TABLE
|
|
# BUTTON - why is this treated specially in Hand?
|
|
# answer: it is written out in hand histories
|
|
# still, I think we should record all the active seat positions in a seat_order array
|
|
c.execute("""
|
|
SELECT
|
|
h.sitehandno as hid,
|
|
h.tablename as table,
|
|
h.handstart as starttime
|
|
FROM
|
|
hands as h
|
|
WHERE h.id = %(handid)s
|
|
""", {'handid':handid})
|
|
res = c.fetchone()
|
|
h.handid = res[0]
|
|
h.tablename = res[1]
|
|
h.starttime = res[2] # automatically a datetime
|
|
|
|
# PlayerStacks
|
|
c.execute("""
|
|
SELECT
|
|
hp.seatno,
|
|
round(hp.winnings / 100.0,2) as winnings,
|
|
p.name,
|
|
round(hp.startcash / 100.0,2) as chips,
|
|
hp.card1,hp.card2,
|
|
hp.position
|
|
FROM
|
|
handsplayers as hp,
|
|
players as p
|
|
WHERE
|
|
hp.handid = %(handid)s
|
|
and p.id = hp.playerid
|
|
""", {'handid':handid})
|
|
for (seat, winnings, name, chips, card1,card2, position) in c.fetchall():
|
|
h.addPlayer(seat,name,chips)
|
|
if card1 and card2:
|
|
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True)
|
|
if winnings > 0:
|
|
h.addCollectPot(name, winnings)
|
|
if position == 'B':
|
|
h.buttonpos = seat
|
|
|
|
|
|
# actions
|
|
c.execute("""
|
|
SELECT
|
|
(ha.street,ha.actionno) as actnum,
|
|
p.name,
|
|
ha.street,
|
|
ha.action,
|
|
ha.allin,
|
|
round(ha.amount / 100.0,2)
|
|
FROM
|
|
handsplayers as hp,
|
|
handsactions as ha,
|
|
players as p
|
|
WHERE
|
|
hp.handid = %(handid)s
|
|
and ha.handsplayerid = hp.id
|
|
and p.id = hp.playerid
|
|
ORDER BY
|
|
ha.street,ha.actionno
|
|
""", {'handid':handid})
|
|
res = c.fetchall()
|
|
for (actnum,player, streetnum, act, allin, amount) in res:
|
|
act=act.strip()
|
|
street = h.allStreets[streetnum+1]
|
|
if act==u'blind':
|
|
h.addBlind(player, 'big blind', amount)
|
|
# TODO: The type of blind is not recorded in the DB.
|
|
# TODO: preflop street name anomalies in Hand
|
|
elif act==u'fold':
|
|
h.addFold(street,player)
|
|
elif act==u'call':
|
|
h.addCall(street,player,amount)
|
|
elif act==u'bet':
|
|
h.addBet(street,player,amount)
|
|
elif act==u'check':
|
|
h.addCheck(street,player)
|
|
elif act==u'unbet':
|
|
pass
|
|
else:
|
|
print act, player, streetnum, allin, amount
|
|
# TODO : other actions
|
|
|
|
#hhc.readShowdownActions(self)
|
|
#hc.readShownCards(self)
|
|
h.totalPot()
|
|
h.rake = h.totalpot - h.totalcollected
|
|
|
|
|
|
return h
|
|
|