fpdb/pyfpdb/HandHistoryConverter.py
2010-02-19 20:14:34 -05:00

535 lines
20 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
#Copyright 2008 Carl Gherardi
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import re
import sys
import traceback
from optparse import OptionParser
import os
import os.path
import xml.dom.minidom
import codecs
from decimal import Decimal
import operator
from xml.dom.minidom import Node
import time
import datetime
import logging
# logging has been set up in fpdb.py or HUD_main.py, use their settings:
log = logging.getLogger("parser")
import Hand
import Tourney
from Exceptions import FpdbParseError
import Configuration
import gettext
gettext.install('fpdb')
import pygtk
import gtk
class HandHistoryConverter():
READ_CHUNK_SIZE = 10000 # bytes to read at a time from file in tail mode
# filetype can be "text" or "xml"
# so far always "text"
# subclass HHC_xml for xml parsing
filetype = "text"
# codepage indicates the encoding of the text file.
# cp1252 is a safe default
# "utf_8" is more likely if there are funny characters
codepage = "cp1252"
def __init__(self, config, in_path = '-', out_path = '-', follow=False, index=0, autostart=True, starsArchive=False):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input"""
self.config = config
self.import_parameters = self.config.get_import_parameters()
#log = Configuration.get_logger("logging.conf", "parser", log_dir=self.config.dir_log)
log.info("HandHistory init - %s subclass, in_path '%s'; out_path '%s'" % (self.sitename, in_path, out_path) )
self.index = index
self.starsArchive = starsArchive
self.in_path = in_path
self.out_path = out_path
self.processedHands = []
self.numHands = 0
self.numErrors = 0
# Tourney object used to store TourneyInfo when called to deal with a Summary file
self.tourney = None
if in_path == '-':
self.in_fh = sys.stdin
self.out_fh = get_out_fh(out_path, self.import_parameters)
self.follow = follow
self.compiledPlayers = set()
self.maxseats = 10
self.status = True
self.parsedObjectType = "HH" #default behaviour : parsing HH files, can be "Summary" if the parsing encounters a Summary File
if autostart:
self.start()
def __str__(self):
return """
HandHistoryConverter: '%(sitename)s'
filetype '%(filetype)s'
in_path '%(in_path)s'
out_path '%(out_path)s'
follow '%(follow)s'
""" % locals()
def start(self):
"""Process a hand at a time from the input specified by in_path.
If in follow mode, wait for more data to turn up.
Otherwise, finish at EOF.
"""
while gtk.events_pending():
gtk.main_iteration(False)
starttime = time.time()
if not self.sanityCheck():
log.warning("Failed sanity check")
return
try:
self.numHands = 0
self.numErrors = 0
if self.follow:
#TODO: See how summary files can be handled on the fly (here they should be rejected as before)
log.info("Tailing '%s'" % self.in_path)
for handText in self.tailHands():
try:
self.processHand(handText)
self.numHands += 1
except FpdbParseError, e:
self.numErrors += 1
log.warning("Failed to convert hand %s" % e.hid)
log.warning("Exception msg: '%s'" % str(e))
log.debug(handText)
else:
handsList = self.allHandsAsList()
log.info("Parsing %d hands" % len(handsList))
# Determine if we're dealing with a HH file or a Summary file
# quick fix : empty files make the handsList[0] fail ==> If empty file, go on with HH parsing
if len(handsList) == 0 or self.isSummary(handsList[0]) == False:
self.parsedObjectType = "HH"
for handText in handsList:
try:
self.processedHands.append(self.processHand(handText))
except FpdbParseError, e:
self.numErrors += 1
log.warning("Failed to convert hand %s" % e.hid)
log.warning("Exception msg: '%s'" % str(e))
log.debug(handText)
self.numHands = len(handsList)
endtime = time.time()
log.info("Read %d hands (%d failed) in %.3f seconds" % (self.numHands, self.numErrors, endtime - starttime))
else:
self.parsedObjectType = "Summary"
summaryParsingStatus = self.readSummaryInfo(handsList)
endtime = time.time()
if summaryParsingStatus :
log.info("Summary file '%s' correctly parsed (took %.3f seconds)" % (self.in_path, endtime - starttime))
else :
log.warning("Error converting summary file '%s' (took %.3f seconds)" % (self.in_path, endtime - starttime))
except IOError, ioe:
log.exception("Error converting '%s'" % self.in_path)
finally:
if self.out_fh != sys.stdout:
self.out_fh.close()
def tailHands(self):
"""Generator of handTexts from a tailed file:
Tail the in_path file and yield handTexts separated by re_SplitHands.
This requires a regex that greedily groups and matches the 'splitter' between hands,
which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
"""
if self.in_path == '-':
raise StopIteration
interval = 1.0 # seconds to sleep between reads for new data
fd = codecs.open(self.in_path,'r', self.codepage)
data = ''
while 1:
where = fd.tell()
newdata = fd.read(self.READ_CHUNK_SIZE)
if not newdata:
fd_results = os.fstat(fd.fileno())
try:
st_results = os.stat(self.in_path)
except OSError:
st_results = fd_results
if st_results[1] == fd_results[1]:
time.sleep(interval)
fd.seek(where)
else:
log.debug("%s changed inode numbers from %d to %d" % (self.in_path, fd_results[1], st_results[1]))
fd = codecs.open(self.in_path, 'r', self.codepage)
fd.seek(where)
else:
# yield hands
data = data + newdata
result = self.re_TailSplitHands.split(data)
result = iter(result)
data = ''
# --x data (- is bit of splitter, x is paragraph) yield,...,keep
# [,--,x] result of re.split (with group around splitter)
# ,x our output: yield nothing, keep x
#
# --x--x [,--,x,--,x] x,x
# -x--x [-x,--,x] x,x
# x- [x-] ,x-
# x-- [x,--,] x,--
# x--x [x,--,x] x,x
# x--x-- [x,--,x,--,] x,x,--
# The length is always odd.
# 'odd' indices are always splitters.
# 'even' indices are always paragraphs or ''
# We want to discard all the ''
# We want to discard splitters unless the final item is '' (because the splitter could grow with new data)
# We want to yield all paragraphs followed by a splitter, i.e. all even indices except the last.
for para in result:
try:
result.next()
splitter = True
except StopIteration:
splitter = False
if splitter: # para is followed by a splitter
if para: yield para # para not ''
else:
data = para # keep final partial paragraph
def allHandsAsList(self):
"""Return a list of handtexts in the file at self.in_path"""
#TODO : any need for this to be generator? e.g. stars support can email one huge file of all hands in a year. Better to read bit by bit than all at once.
self.readFile()
self.obs = self.obs.strip()
self.obs = self.obs.replace('\r\n', '\n')
if self.starsArchive == True:
log.debug("Converting starsArchive format to readable")
m = re.compile('^Hand #\d+', re.MULTILINE)
self.obs = m.sub('', self.obs)
if self.obs is None or self.obs == "":
log.info("Read no hands.")
return []
return re.split(self.re_SplitHands, self.obs)
def processHand(self, handText):
gametype = self.determineGameType(handText)
log.debug("gametype %s" % gametype)
hand = None
l = None
if gametype is None:
gametype = "unmatched"
# TODO: not ideal, just trying to not error.
# TODO: Need to count failed hands.
else:
# See if gametype is supported.
type = gametype['type']
base = gametype['base']
limit = gametype['limitType']
l = [type] + [base] + [limit]
if l in self.readSupportedGames():
if gametype['base'] == 'hold':
log.debug("hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)")
hand = Hand.HoldemOmahaHand(self.config, self, self.sitename, gametype, handText)
elif gametype['base'] == 'stud':
hand = Hand.StudHand(self.config, self, self.sitename, gametype, handText)
elif gametype['base'] == 'draw':
hand = Hand.DrawHand(self.config, self, self.sitename, gametype, handText)
else:
log.info("Unsupported game type: %s" % gametype)
if hand:
#hand.writeHand(self.out_fh)
return hand
else:
log.info("Unsupported game type: %s" % gametype)
# TODO: pity we don't know the HID at this stage. Log the entire hand?
# From the log we can deduce that it is the hand after the one before :)
# These functions are parse actions that may be overridden by the inheriting class
# This function should return a list of lists looking like:
# return [["ring", "hold", "nl"], ["tour", "hold", "nl"]]
# Showing all supported games limits and types
def readSupportedGames(self): abstract
# should return a list
# type base limit
# [ ring, hold, nl , sb, bb ]
# Valid types specified in docs/tabledesign.html in Gametypes
def determineGameType(self, handText): abstract
"""return dict with keys/values:
'type' in ('ring', 'tour')
'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl')
'base' in ('hold', 'stud', 'draw')
'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi')
'hilo' in ('h','l','s')
'smallBlind' int?
'bigBlind' int?
'smallBet'
'bigBet'
'currency' in ('USD', 'EUR', 'T$', <countrycode>)
or None if we fail to get the info """
#TODO: which parts are optional/required?
# Read any of:
# HID HandID
# TABLE Table name
# SB small blind
# BB big blind
# GAMETYPE gametype
# YEAR MON DAY HR MIN SEC datetime
# BUTTON button seat number
def readHandInfo(self, hand): abstract
# Needs to return a list of lists in the format
# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
def readPlayerStacks(self, hand): abstract
def compilePlayerRegexs(self): abstract
"""Compile dynamic regexes -- these explicitly match known player names and must be updated if a new player joins"""
# Needs to return a MatchObject with group names identifying the streets into the Hand object
# so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc
# blinds are done seperately
def markStreets(self, hand): abstract
#Needs to return a list in the format
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
# addtional players are assumed to post a bb oop
def readBlinds(self, hand): abstract
def readAntes(self, hand): abstract
def readBringIn(self, hand): abstract
def readButton(self, hand): abstract
def readHeroCards(self, hand): abstract
def readPlayerCards(self, hand, street): abstract
def readAction(self, hand, street): abstract
def readCollectPot(self, hand): abstract
def readShownCards(self, hand): abstract
# Some sites do odd stuff that doesn't fall in to the normal HH parsing.
# e.g., FTP doesn't put mixed game info in the HH, but puts in in the
# file name. Use readOther() to clean up those messes.
def readOther(self, hand): pass
# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
# an inheriting class can calculate it for the specific site if need be.
def getRake(self, hand):
hand.rake = hand.totalpot - hand.totalcollected # * Decimal('0.05') # probably not quite right
def sanityCheck(self):
"""Check we aren't going to do some stupid things"""
#TODO: the hhbase stuff needs to be in fpdb_import
sane = False
base_w = False
#~ #Check if hhbase exists and is writable
#~ #Note: Will not try to create the base HH directory
#~ if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
#~ print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
#~ else:
#~ #Check if hhdir exists and is writable
#~ if not os.path.isdir(self.hhdir):
#~ # In first pass, dir may not exist. Attempt to create dir
#~ print "Creating directory: '%s'" % (self.hhdir)
#~ os.mkdir(self.hhdir)
#~ sane = True
#~ elif os.access(self.hhdir, os.W_OK):
#~ sane = True
#~ else:
#~ print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
# Make sure input and output files are different or we'll overwrite the source file
if True: # basically.. I don't know
sane = True
if self.in_path != '-' and self.out_path == self.in_path:
print "HH Sanity Check: output and input files are the same, check config"
sane = False
return sane
# Functions not necessary to implement in sub class
def setFileType(self, filetype = "text", codepage='utf8'):
self.filetype = filetype
self.codepage = codepage
#This function doesn't appear to be used
def splitFileIntoHands(self):
hands = []
self.obs = self.obs.strip()
list = self.re_SplitHands.split(self.obs)
list.pop() #Last entry is empty
for l in list:
# print "'" + l + "'"
hands = hands + [Hand.Hand(self.config, self.sitename, self.gametype, l)]
# TODO: This looks like it could be replaced with a list comp.. ?
return hands
def __listof(self, x):
if isinstance(x, list) or isinstance(x, tuple):
return x
else:
return [x]
def readFile(self):
"""Open in_path according to self.codepage. Exceptions caught further up"""
if self.filetype == "text":
if self.in_path == '-':
# read from stdin
log.debug("Reading stdin with %s" % self.codepage) # is this necessary? or possible? or what?
in_fh = codecs.getreader('cp1252')(sys.stdin)
else:
for kodec in self.__listof(self.codepage):
#print "trying", kodec
try:
in_fh = codecs.open(self.in_path, 'r', kodec)
whole_file = in_fh.read()
self.obs = whole_file[self.index:]
self.index = len(whole_file)
in_fh.close()
break
except:
pass
else:
print "unable to read file with any codec in list!", self.in_path
elif self.filetype == "xml":
doc = xml.dom.minidom.parse(filename)
self.doc = doc
def guessMaxSeats(self, hand):
"""Return a guess at maxseats when not specified in HH."""
# if some other code prior to this has already set it, return it
if self.maxseats > 1 and self.maxseats < 11:
return self.maxseats
mo = self.maxOccSeat(hand)
if mo == 10: return 10 #that was easy
if hand.gametype['base'] == 'stud':
if mo <= 8: return 8
else: return mo
if hand.gametype['base'] == 'draw':
if mo <= 6: return 6
else: return mo
if mo == 2: return 2
if mo <= 6: return 6
return 10
def maxOccSeat(self, hand):
max = 0
for player in hand.players:
if player[0] > max:
max = player[0]
return max
def getStatus(self):
#TODO: Return a status of true if file processed ok
return self.status
def getProcessedHands(self):
return self.processedHands
def getProcessedFile(self):
return self.out_path
def getLastCharacterRead(self):
return self.index
def isSummary(self, topline):
return " Tournament Summary " in topline
def getParsedObjectType(self):
return self.parsedObjectType
#returns a status (True/False) indicating wether the parsing could be done correctly or not
def readSummaryInfo(self, summaryInfoList): abstract
def getTourney(self):
return self.tourney
@staticmethod
def getTableTitleRe(type, table_name=None, tournament = None, table_number=None):
"Returns string to search in windows titles"
if type=="tour":
return "%s.+Table.+%s" % (tournament, table_number)
else:
return table_name
def getTableTitleRe(config, sitename, *args, **kwargs):
"Returns string to search in windows titles for current site"
return getSiteHhc(config, sitename).getTableTitleRe(*args, **kwargs)
def getSiteHhc(config, sitename):
"Returns HHC class for current site"
hhcName = config.supported_sites[sitename].converter
hhcModule = __import__(hhcName)
return getattr(hhcModule, hhcName[:-6])
def get_out_fh(out_path, parameters):
if out_path == '-':
return(sys.stdout)
elif parameters['saveStarsHH']:
out_dir = os.path.dirname(out_path)
if not os.path.isdir(out_dir) and out_dir != '':
try:
os.makedirs(out_dir)
except: # we get a WindowsError here in Windows.. pretty sure something else for Linux :D
log.error("Unable to create output directory %s for HHC!" % out_dir)
print "*** ERROR: UNABLE TO CREATE OUTPUT DIRECTORY", out_dir
else:
log.info("Created directory '%s'" % out_dir)
try:
return(codecs.open(out_path, 'w', 'utf8'))
except:
log.error("out_path %s couldn't be opened" % (out_path))
else:
return(sys.stdout)