f4e6de744a
Hud's noop() is called from gtk event handler, which passes additional arguments. We don't care about them but we do want to prevent HUD-error.txt from being flooded with TypeError messages.
674 lines
28 KiB
Python
674 lines
28 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""Hud.py
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Create and manage the hud overlays.
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"""
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# Copyright 2008, 2009 Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# Standard Library modules
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import os
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import sys
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# pyGTK modules
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import pygtk
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import gtk
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import pango
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import gobject
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# win32 modules -- only imported on windows systems
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if os.name == 'nt':
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import win32gui
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import win32con
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import win32api
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# FreePokerTools modules
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import Tables # needed for testing only
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import Configuration
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import Stats
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import Mucked
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import Database
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#import HUD_main
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def importName(module_name, name):
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"""Import a named object 'name' from module 'module_name'."""
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# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
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try:
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module = __import__(module_name, globals(), locals(), [name])
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except:
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return None
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return(getattr(module, name))
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class Hud:
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def __init__(self, parent, table, max, poker_game, config, db_connection):
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# __init__ is (now) intended to be called from the stdin thread, so it
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# cannot touch the gui
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if parent == None: # running from cli ..
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self.parent = self
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self.parent = parent
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self.table = table
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self.config = config
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self.poker_game = poker_game
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self.max = max
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self.db_connection = db_connection
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self.deleted = False
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self.stacked = True
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self.site = table.site
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self.mw_created = False
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self.stat_windows = {}
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self.popup_windows = {}
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self.aux_windows = []
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(font, font_size) = config.get_default_font(self.table.site)
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self.colors = config.get_default_colors(self.table.site)
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if font == None:
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font = "Sans"
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if font_size == None:
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font_size = "8"
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self.font = pango.FontDescription("%s %s" % (font, font_size))
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# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
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game_params = config.get_game_parameters(self.poker_game)
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if not game_params['aux'] == [""]:
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for aux in game_params['aux']:
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aux_params = config.get_aux_parameters(aux)
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my_import = importName(aux_params['module'], aux_params['class'])
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if my_import == None:
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continue
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self.aux_windows.append(my_import(self, config, aux_params))
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self.creation_attrs = None
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def create_mw(self):
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# Set up a main window for this this instance of the HUD
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self.main_window = gtk.Window()
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self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.main_window.set_title("%s FPDBHUD" % (self.table.name))
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self.main_window.set_decorated(False)
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self.main_window.set_opacity(self.colors["hudopacity"])
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self.main_window.set_focus_on_map(False)
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self.ebox = gtk.EventBox()
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self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move")
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self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
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self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
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self.label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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self.label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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self.main_window.add(self.ebox)
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self.ebox.add(self.label)
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self.ebox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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self.ebox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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self.main_window.move(self.table.x, self.table.y)
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# A popup menu for the main window
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self.menu = gtk.Menu()
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self.item1 = gtk.MenuItem('Kill this HUD')
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self.menu.append(self.item1)
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if self.parent != None:
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self.item1.connect("activate", self.parent.kill_hud, self.table_name)
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self.item1.show()
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self.item2 = gtk.MenuItem('Save Layout')
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self.menu.append(self.item2)
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self.item2.connect("activate", self.save_layout)
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self.item2.show()
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self.item3 = gtk.MenuItem('Reposition Stats')
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self.menu.append(self.item3)
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self.item3.connect("activate", self.reposition_windows)
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self.item3.show()
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self.item4 = gtk.MenuItem('Debug Stat Windows')
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self.menu.append(self.item4)
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self.item4.connect("activate", self.debug_stat_windows)
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self.item4.show()
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self.item5 = gtk.MenuItem('Set max seats')
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self.menu.append(self.item5)
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self.item5.show()
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self.maxSeatsMenu = gtk.Menu()
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self.item5.set_submenu(self.maxSeatsMenu)
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for i in range(2, 11, 1):
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item = gtk.MenuItem('%d-max' % i)
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item.ms = i
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self.maxSeatsMenu.append(item)
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item.connect("activate", self.change_max_seats)
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item.show()
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setattr(self, 'maxSeatsMenuItem%d' % (i-1), item)
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self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
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self.main_window.show_all()
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self.mw_created = True
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# TODO: fold all uses of this type of 'topify' code into a single function, if the differences between the versions don't
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# create adverse effects?
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if os.name == 'nt':
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self.topify_window(self.main_window)
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else:
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self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gets a gdk handle for poker client
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self.main_window.gdkhandle = gtk.gdk.window_foreign_new(self.main_window.window.xid) # gets a gdk handle for the hud table window
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self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) #
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self.update_table_position()
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def change_max_seats(self, widget):
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if self.max != widget.ms:
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print 'change_max_seats', widget.ms
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self.max = widget.ms
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try:
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self.kill()
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self.create(*self.creation_attrs)
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self.update(self.hand, self.config)
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except Exception, e:
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print "Expcetion:",str(e)
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pass
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def update_table_position(self):
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if os.name == 'nt':
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if not win32gui.IsWindow(self.table.number):
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self.parent.kill_hud(self, self.table.name)
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return False
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# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
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(x, y) = self.main_window.parentgdkhandle.get_origin()
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if self.table.x != x or self.table.y != y:
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self.table.x = x
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self.table.y = y
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self.main_window.move(x, y)
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adj = self.adj_seats(self.hand, self.config)
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loc = self.config.get_locations(self.table.site, self.max)
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# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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for i, w in enumerate(self.stat_windows.itervalues()):
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(x, y) = loc[adj[i+1]]
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w.relocate(x, y)
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# While we're at it, fix the positions of mucked cards too
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for aux in self.aux_windows:
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aux.update_card_positions()
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return True
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def on_button_press(self, widget, event):
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if event.button == 1:
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self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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return True
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if event.button == 3:
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widget.popup(None, None, None, event.button, event.time)
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return True
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return False
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def kill(self, *args):
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# kill all stat_windows, popups and aux_windows in this HUD
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# heap dead, burnt bodies, blood 'n guts, veins between my teeth
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for s in self.stat_windows.itervalues():
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s.kill_popups()
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s.window.destroy()
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self.stat_windows = {}
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# also kill any aux windows
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for aux in self.aux_windows:
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aux.destroy()
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self.aux_windows = []
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def reposition_windows(self, *args):
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self.update_table_position()
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for w in self.stat_windows.itervalues():
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if type(w) == int:
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# print "in reposition, w =", w
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continue
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# print "in reposition, w =", w, w.x, w.y
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w.window.move(w.x, w.y)
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return True
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def debug_stat_windows(self, *args):
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# print self.table, "\n", self.main_window.window.get_transient_for()
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for w in self.stat_windows:
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print self.stat_windows[w].window.window.get_transient_for()
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def save_layout(self, *args):
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new_layout = [(0, 0)] * self.max
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for sw in self.stat_windows:
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loc = self.stat_windows[sw].window.get_position()
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new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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# ask each aux to save its layout back to the config object
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(aux.save_layout() for aux in self.aux_windows)
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# save the config object back to the file
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print "saving new xml file"
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self.config.save()
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def adj_seats(self, hand, config):
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# Need range here, not xrange -> need the actual list
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adj = range(0, self.max + 1) # default seat adjustments = no adjustment
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# does the user have a fav_seat?
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if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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try:
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
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for i in xrange(0, self.max + 1):
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j = actual_seat + i
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if j > self.max:
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j = j - self.max
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adj[j] = fav_seat + i
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if adj[j] > self.max:
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adj[j] = adj[j] - self.max
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except Exception, inst:
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sys.stderr.write("exception in adj!!!\n\n")
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sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
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return adj
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def get_actual_seat(self, name):
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for key in self.stat_dict:
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if self.stat_dict[key]['screen_name'] == name:
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return self.stat_dict[key]['seat']
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sys.stderr.write("Error finding actual seat.\n")
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def create(self, hand, config, stat_dict, cards):
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# update this hud, to the stats and players as of "hand"
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# hand is the hand id of the most recent hand played at this table
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#
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# this method also manages the creating and destruction of stat
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# windows via calls to the Stat_Window class
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self.creation_attrs = hand, config, stat_dict, cards
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self.hand = hand
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if not self.mw_created:
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self.create_mw()
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self.stat_dict = stat_dict
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self.cards = cards
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sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
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adj = self.adj_seats(hand, config)
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loc = self.config.get_locations(self.table.site, self.max)
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# create the stat windows
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for i in xrange(1, self.max + 1):
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(x, y) = loc[adj[i]]
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if i in self.stat_windows:
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self.stat_windows[i].relocate(x, y)
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else:
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self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
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parent = self,
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table = self.table,
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x = x,
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y = y,
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seat = i,
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adj = adj[i],
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player_id = 'fake',
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font = self.font)
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self.stats = []
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game = config.supported_games[self.poker_game]
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for i in xrange(0, game.rows + 1):
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row_list = [''] * game.cols
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self.stats.append(row_list)
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for stat in game.stats:
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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config.supported_games[self.poker_game].stats[stat].stat_name
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if os.name == "nt":
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gobject.timeout_add(500, self.update_table_position)
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def update(self, hand, config):
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self.hand = hand # this is the last hand, so it is available later
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if os.name == 'nt':
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self.update_table_position()
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for s in self.stat_dict:
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statd = self.stat_dict[s]
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try:
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self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
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except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
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self.max = 10
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self.create(hand, config, self.stat_dict, self.cards)
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self.stat_windows[statd['seat']].player_id = statd['player_id']
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for r in xrange(0, config.supported_games[self.poker_game].rows):
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for c in xrange(0, config.supported_games[self.poker_game].cols):
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this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
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number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
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statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
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window = self.stat_windows[statd['seat']]
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if this_stat.hudcolor != "":
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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window.label[r][c].set_text(statstring)
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if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
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window.window.show_all()
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tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
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Stats.do_tip(window.e_box[r][c], tip)
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def topify_window(self, window):
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# """Set the specified gtk window to stayontop in MS Windows."""
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#
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# def windowEnumerationHandler(hwnd, resultList):
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# '''Callback for win32gui.EnumWindows() to generate list of window handles.'''
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# resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
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# unique_name = 'unique name for finding this window'
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# real_name = window.get_title()
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# window.set_title(unique_name)
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# tl_windows = []
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# win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
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#
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# for w in tl_windows:
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# if w[1] == unique_name:
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self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(long(self.table.number))
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# self.main_window.gdkhandle = gtk.gdk.window_foreign_new(w[0])
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self.main_window.gdkhandle = self.main_window.window
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self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle)
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style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE)
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style |= win32con.WS_CLIPCHILDREN
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win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style)
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# break
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# window.set_title(real_name)
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class Stat_Window:
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def button_press_cb(self, widget, event, *args):
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# This handles all callbacks from button presses on the event boxes in
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# the stat windows. There is a bit of an ugly kludge to separate single-
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# and double-clicks.
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if event.button == 3: # right button event
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self.popups.append(Popup_window(widget, self))
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return True
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if event.button == 2: # middle button event
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self.window.hide()
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return True
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if event.button == 1: # left button event
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# TODO: make position saving save sizes as well?
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if event.state & gtk.gdk.SHIFT_MASK:
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self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
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else:
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self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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return True
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return False
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def noop(self, *args): # i'm going to try to connect the focus-in and focus-out events here, to see if that fixes any of the focus problems.
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return True
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def kill_popup(self, popup):
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popup.window.destroy()
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self.popups.remove(popup)
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def kill_popups(self):
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map(lambda x: x.window.destroy(), self.popups)
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self.popups = { }
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def relocate(self, x, y):
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self.x = x + self.table.x
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self.y = y + self.table.y
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self.window.move(self.x, self.y)
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def __init__(self, parent, game, table, seat, adj, x, y, player_id, font):
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self.parent = parent # Hud object that this stat window belongs to
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self.game = game # Configuration object for the curren
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self.table = table # Table object where this is going
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self.seat = seat # seat number of his player
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self.adj = adj # the adjusted seat number for this player
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self.x = x + table.x # table.x and y are the location of the table
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self.y = y + table.y # x and y are the location relative to table.x & y
|
|
self.player_id = player_id # looks like this isn't used ;)
|
|
self.sb_click = 0 # used to figure out button clicks
|
|
self.popups = [] # list of open popups for this stat window
|
|
self.useframes = parent.config.get_frames(parent.site)
|
|
|
|
self.window = gtk.Window()
|
|
self.window.set_decorated(0)
|
|
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
|
|
|
self.window.set_title("%s" % seat)
|
|
self.window.set_property("skip-taskbar-hint", True)
|
|
self.window.set_transient_for(parent.main_window)
|
|
self.window.set_focus_on_map(False)
|
|
|
|
grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
|
|
self.grid = grid
|
|
self.window.add(grid)
|
|
self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
|
|
self.e_box = []
|
|
self.frame = []
|
|
self.label = []
|
|
usegtkframes = self.useframes
|
|
e_box = self.e_box
|
|
label = self.label
|
|
for r in xrange(game.rows):
|
|
if usegtkframes:
|
|
self.frame.append([])
|
|
e_box.append([])
|
|
label.append([])
|
|
for c in xrange(game.cols):
|
|
if usegtkframes:
|
|
self.frame[r].append( gtk.Frame() )
|
|
e_box[r].append( gtk.EventBox() )
|
|
|
|
e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
|
|
|
|
Stats.do_tip(e_box[r][c], 'stuff')
|
|
if usegtkframes:
|
|
grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
|
self.frame[r][c].add(e_box[r][c])
|
|
else:
|
|
grid.attach(e_box[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
|
label[r].append( gtk.Label('xxx') )
|
|
|
|
if usegtkframes:
|
|
self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
|
|
|
|
e_box[r][c].add(self.label[r][c])
|
|
e_box[r][c].connect("button_press_event", self.button_press_cb)
|
|
e_box[r][c].connect("focus-in-event", self.noop)
|
|
e_box[r][c].connect("focus", self.noop)
|
|
e_box[r][c].connect("focus-out-event", self.noop)
|
|
label[r][c].modify_font(font)
|
|
|
|
self.window.set_opacity(parent.colors['hudopacity'])
|
|
self.window.connect("focus", self.noop)
|
|
self.window.connect("focus-in-event", self.noop)
|
|
self.window.connect("focus-out-event", self.noop)
|
|
self.window.connect("button_press_event", self.button_press_cb)
|
|
|
|
self.window.move(self.x, self.y)
|
|
|
|
self.window.hide()
|
|
|
|
def destroy(*args): # call back for terminating the main eventloop
|
|
gtk.main_quit()
|
|
|
|
class Popup_window:
|
|
def __init__(self, parent, stat_window):
|
|
self.sb_click = 0
|
|
self.stat_window = stat_window
|
|
self.parent = parent
|
|
|
|
# create the popup window
|
|
self.window = gtk.Window()
|
|
self.window.set_decorated(0)
|
|
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
|
self.window.set_title("popup")
|
|
self.window.set_property("skip-taskbar-hint", True)
|
|
self.window.set_transient_for(parent.get_toplevel())
|
|
|
|
self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
|
|
|
|
self.ebox = gtk.EventBox()
|
|
self.ebox.connect("button_press_event", self.button_press_cb)
|
|
self.lab = gtk.Label("stuff\nstuff\nstuff")
|
|
|
|
# need an event box so we can respond to clicks
|
|
self.window.add(self.ebox)
|
|
self.ebox.add(self.lab)
|
|
|
|
self.ebox.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
|
self.ebox.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
|
self.window.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
|
self.window.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
|
self.lab.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
|
self.lab.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
|
|
|
# figure out the row, col address of the click that activated the popup
|
|
row = 0
|
|
col = 0
|
|
for r in xrange(0, stat_window.game.rows):
|
|
for c in xrange(0, stat_window.game.cols):
|
|
if stat_window.e_box[r][c] == parent:
|
|
row = r
|
|
col = c
|
|
break
|
|
|
|
# figure out what popup format we're using
|
|
popup_format = "default"
|
|
for stat in stat_window.game.stats:
|
|
if stat_window.game.stats[stat].row == row and stat_window.game.stats[stat].col == col:
|
|
popup_format = stat_window.game.stats[stat].popup
|
|
break
|
|
|
|
# get the list of stats to be presented from the config
|
|
stat_list = []
|
|
for w in stat_window.parent.config.popup_windows:
|
|
if w == popup_format:
|
|
stat_list = stat_window.parent.config.popup_windows[w].pu_stats
|
|
break
|
|
|
|
# get a database connection
|
|
# db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
|
|
|
|
# calculate the stat_dict and then create the text for the pu
|
|
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
|
|
# stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
|
|
# db_connection.close_connection()
|
|
stat_dict = stat_window.parent.stat_dict
|
|
pu_text = ""
|
|
mo_text = ""
|
|
for s in stat_list:
|
|
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
|
|
mo_text += number[5] + " " + number[4] + "\n"
|
|
pu_text += number[3] + "\n"
|
|
|
|
|
|
self.lab.set_text(pu_text)
|
|
Stats.do_tip(self.lab, mo_text)
|
|
self.window.show_all()
|
|
|
|
self.window.set_transient_for(stat_window.window)
|
|
|
|
if os.name == 'nt':
|
|
self.topify_window(self.window)
|
|
|
|
def button_press_cb(self, widget, event, *args):
|
|
# This handles all callbacks from button presses on the event boxes in
|
|
# the popup windows. There is a bit of an ugly kludge to separate single-
|
|
# and double-clicks. This is the same code as in the Stat_window class
|
|
if event.button == 1: # left button event
|
|
pass
|
|
|
|
if event.button == 2: # middle button event
|
|
pass
|
|
|
|
if event.button == 3: # right button event
|
|
self.stat_window.kill_popup(self)
|
|
return True
|
|
# self.window.destroy()
|
|
return False
|
|
|
|
def toggle_decorated(self, widget):
|
|
top = widget.get_toplevel()
|
|
(x, y) = top.get_position()
|
|
|
|
if top.get_decorated():
|
|
top.set_decorated(0)
|
|
top.move(x, y)
|
|
else:
|
|
top.set_decorated(1)
|
|
top.move(x, y)
|
|
|
|
def topify_window(self, window):
|
|
"""Set the specified gtk window to stayontop in MS Windows."""
|
|
|
|
# def windowEnumerationHandler(hwnd, resultList):
|
|
# '''Callback for win32gui.EnumWindows() to generate list of window handles.'''
|
|
# resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
|
|
|
|
# unique_name = 'unique name for finding this window'
|
|
# real_name = window.get_title()
|
|
# window.set_title(unique_name)
|
|
# tl_windows = []
|
|
# win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
|
|
|
|
# for w in tl_windows:
|
|
# if w[1] == unique_name:
|
|
window.set_transient_for(self.parent.main_window)
|
|
style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE)
|
|
style |= win32con.WS_CLIPCHILDREN
|
|
win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style)
|
|
# break
|
|
|
|
# window.set_title(real_name)
|
|
|
|
if __name__== "__main__":
|
|
main_window = gtk.Window()
|
|
main_window.connect("destroy", destroy)
|
|
label = gtk.Label('Fake main window, blah blah, blah\nblah, blah')
|
|
main_window.add(label)
|
|
main_window.show_all()
|
|
|
|
c = Configuration.Config()
|
|
#tables = Tables.discover(c)
|
|
t = Tables.discover_table_by_name(c, "Patriot Dr")
|
|
if t is None:
|
|
print "Table not found."
|
|
db = Database.Database(c, 'fpdb', 'holdem')
|
|
|
|
stat_dict = db.get_stats_from_hand(1)
|
|
|
|
# for t in tables:
|
|
win = Hud(None, t, 10, 'holdem', c, db) # parent, table, max, poker_game, config, db_connection
|
|
win.create(1, c, stat_dict, None) # hand, config, stat_dict, cards):
|
|
# t.get_details()
|
|
win.update(8300, c) # self, hand, config):
|
|
|
|
gtk.main()
|