fpdb/pyfpdb/Configuration.py
steffen123 66d938accc p62 - major patch from ray with new stats in HUD
added db todo file with the things that are left for the db
2008-08-20 20:29:08 +01:00

211 lines
7.7 KiB
Python

#!/usr/bin/env python
"""Configuration.py
Handles HUD configuration files.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
import xml.dom.minidom
from xml.dom.minidom import Node
class Layout:
def __init__(self, max):
self.max = int(max)
self.location = []
for i in range(self.max + 1): self.location.append(None)
def __str__(self):
temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
temp = temp + " Locations = "
for i in range(1, len(self.location)):
temp = temp + "(%d,%d)" % self.location[i]
return temp
class Site:
def __init__(self, node):
self.site_name = node.getAttribute("site_name")
self.table_finder = node.getAttribute("table_finder")
self.screen_name = node.getAttribute("screen_name")
self.site_path = node.getAttribute("site_path")
self.HH_path = node.getAttribute("HH_path")
self.decoder = node.getAttribute("decoder")
self.layout = {}
for layout_node in node.getElementsByTagName('layout'):
max = int( layout_node.getAttribute('max') )
lo = Layout(max)
lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
lo.width = int( layout_node.getAttribute('width') )
lo.height = int( layout_node.getAttribute('height') )
for location_node in layout_node.getElementsByTagName('location'):
lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
self.layout[lo.max] = lo
def __str__(self):
temp = "Site = " + self.site_name + "\n"
for key in dir(self):
if key.startswith('__'): continue
if key == 'layout': continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
for layout in self.layout:
temp = temp + "%s" % self.layout[layout]
return temp
class Stat:
def __init__(self):
pass
def __str__(self):
temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click)
return temp
class Game:
def __init__(self, node):
self.game_name = node.getAttribute("game_name")
self.db = node.getAttribute("db")
self.rows = int( node.getAttribute("rows") )
self.cols = int( node.getAttribute("cols") )
self.stats = {}
for stat_node in node.getElementsByTagName('stat'):
stat = Stat()
stat.stat_name = stat_node.getAttribute("stat_name")
stat.row = int( stat_node.getAttribute("row") )
stat.col = int( stat_node.getAttribute("col") )
stat.tip = stat_node.getAttribute("tip")
stat.click = stat_node.getAttribute("click")
self.stats[stat.stat_name] = stat
def __str__(self):
temp = "Game = " + self.game_name + "\n"
temp = temp + " db = %s\n" % self.db
temp = temp + " rows = %d\n" % self.rows
temp = temp + " cols = %d\n" % self.cols
for stat in self.stats.keys():
temp = temp + "%s" % self.stats[stat]
return temp
class Database:
def __init__(self, node):
self.db_name = node.getAttribute("db_name")
self.db_server = node.getAttribute("db_server")
self.db_ip = node.getAttribute("db_ip")
self.db_user = node.getAttribute("db_user")
self.db_type = node.getAttribute("db_type")
self.db_pass = node.getAttribute("db_pass")
def __str__(self):
temp = 'Database = ' + self.db_name + '\n'
for key in dir(self):
if key.startswith('__'): continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
return temp
class Mucked:
def __init__(self, node):
self.name = node.getAttribute("mw_name")
self.cards = node.getAttribute("deck")
self.card_wd = node.getAttribute("card_wd")
self.card_ht = node.getAttribute("card_ht")
self.rows = node.getAttribute("rows")
self.cols = node.getAttribute("cols")
self.format = node.getAttribute("stud")
def __str__(self):
temp = 'Mucked = ' + self.name + "\n"
for key in dir(self):
if key.startswith('__'): continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
return temp
class Config:
def __init__(self, file = 'HUD_config.xml'):
doc = xml.dom.minidom.parse(file)
self.supported_sites = {}
self.supported_games = {}
self.supported_databases = {}
self.mucked_windows = {}
# s_sites = doc.getElementsByTagName("supported_sites")
for site_node in doc.getElementsByTagName("site"):
site = Site(node = site_node)
self.supported_sites[site.site_name] = site
s_games = doc.getElementsByTagName("supported_games")
for game_node in doc.getElementsByTagName("game"):
game = Game(node = game_node)
self.supported_games[game.game_name] = game
s_dbs = doc.getElementsByTagName("supported_databases")
for db_node in doc.getElementsByTagName("database"):
db = Database(node = db_node)
self.supported_databases[db.db_name] = db
s_dbs = doc.getElementsByTagName("mucked_windows")
for mw_node in doc.getElementsByTagName("mw"):
mw = Mucked(node = mw_node)
self.mucked_windows[mw.name] = mw
if __name__== "__main__":
c = Config()
print "\n----------- SUPPORTED SITES -----------"
for s in c.supported_sites.keys():
print c.supported_sites[s]
print "----------- END SUPPORTED SITES -----------"
print "\n----------- SUPPORTED GAMES -----------"
for game in c.supported_games.keys():
print c.supported_games[game]
print "----------- END SUPPORTED GAMES -----------"
print "\n----------- SUPPORTED DATABASES -----------"
for db in c.supported_databases.keys():
print c.supported_databases[db]
print "----------- END SUPPORTED DATABASES -----------"
print "\n----------- MUCKED WINDOW FORMATS -----------"
for w in c.mucked_windows.keys():
print c.mucked_windows[w]
print "----------- END MUCKED WINDOW FORMATS -----------"