When menu->reposition is called, only the HUD windows were moved to their new positions. The auxiliary windows used for mucked cards remained where they were at the time the HUD instance was created. This caused mucked cards to appear in wrong places after the poker table was moved. Split positioning code in Mucked.py to its own method. Now the same routine that moves HUD windows to their new places also invokes code to reposition auxiliary windows. Now the mucked cards are displayed at correct screen coordinates too.
625 lines
26 KiB
Python
625 lines
26 KiB
Python
#!/usr/bin/env python
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"""Hud.py
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Create and manage the hud overlays.
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"""
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# Copyright 2008, 2009 Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# Standard Library modules
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import os
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import sys
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# pyGTK modules
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import pygtk
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import gtk
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import pango
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import gobject
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# win32 modules -- only imported on windows systems
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if os.name == 'nt':
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import win32gui
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import win32con
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import win32api
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# FreePokerTools modules
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import Tables # needed for testing only
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import Configuration
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import Stats
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import Mucked
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import Database
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#import HUD_main
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def importName(module_name, name):
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"""Import a named object 'name' from module 'module_name'."""
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# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
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try:
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module = __import__(module_name, globals(), locals(), [name])
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except:
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return None
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return(getattr(module, name))
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class Hud:
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def __init__(self, parent, table, max, poker_game, config, db_connection):
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# __init__ is (now) intended to be called from the stdin thread, so it
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# cannot touch the gui
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if parent == None: # running from cli ..
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self.parent = self
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self.parent = parent
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self.table = table
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self.config = config
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self.poker_game = poker_game
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self.max = max
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self.db_connection = db_connection
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self.deleted = False
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self.stacked = True
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self.site = table.site
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self.mw_created = False
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self.stat_windows = {}
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self.popup_windows = {}
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self.aux_windows = []
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(font, font_size) = config.get_default_font(self.table.site)
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self.colors = config.get_default_colors(self.table.site)
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if font == None:
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font = "Sans"
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if font_size == None:
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font_size = "8"
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self.font = pango.FontDescription("%s %s" % (font, font_size))
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# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
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game_params = config.get_game_parameters(self.poker_game)
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if not game_params['aux'] == [""]:
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for aux in game_params['aux']:
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aux_params = config.get_aux_parameters(aux)
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my_import = importName(aux_params['module'], aux_params['class'])
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if my_import == None:
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continue
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self.aux_windows.append(my_import(self, config, aux_params))
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def create_mw(self):
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# Set up a main window for this this instance of the HUD
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self.main_window = gtk.Window()
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self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.main_window.set_title("%s FPDBHUD" % (self.table.name))
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self.main_window.set_decorated(False)
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self.main_window.set_opacity(self.colors["hudopacity"])
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self.main_window.set_focus_on_map(False)
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self.ebox = gtk.EventBox()
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self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move")
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self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
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self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
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self.label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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self.label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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self.main_window.add(self.ebox)
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self.ebox.add(self.label)
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self.ebox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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self.ebox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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self.main_window.move(self.table.x, self.table.y)
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# A popup menu for the main window
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self.menu = gtk.Menu()
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self.item1 = gtk.MenuItem('Kill this HUD')
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self.menu.append(self.item1)
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if self.parent != None:
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self.item1.connect("activate", self.parent.kill_hud, self.table_name)
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self.item1.show()
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self.item2 = gtk.MenuItem('Save Layout')
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self.menu.append(self.item2)
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self.item2.connect("activate", self.save_layout)
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self.item2.show()
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self.item3 = gtk.MenuItem('Reposition Stats')
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self.menu.append(self.item3)
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self.item3.connect("activate", self.reposition_windows)
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self.item3.show()
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self.item4 = gtk.MenuItem('Debug Stat Windows')
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self.menu.append(self.item4)
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self.item4.connect("activate", self.debug_stat_windows)
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self.item4.show()
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self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
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self.main_window.show_all()
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self.mw_created = True
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# TODO: fold all uses of this type of 'topify' code into a single function, if the differences between the versions don't
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# create adverse effects?
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if os.name == 'nt':
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self.topify_window(self.main_window)
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else:
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self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gets a gdk handle for poker client
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self.main_window.gdkhandle = gtk.gdk.window_foreign_new(self.main_window.window.xid) # gets a gdk handle for the hud table window
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self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) #
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self.update_table_position()
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def update_table_position(self):
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if os.name == 'nt':
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if not win32gui.IsWindow(self.table.number):
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self.parent.kill_hud(self, self.table.name)
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return False
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# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
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(x, y) = self.main_window.parentgdkhandle.get_origin()
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if self.table.x != x or self.table.y != y:
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self.table.x = x
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self.table.y = y
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self.main_window.move(x, y)
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adj = self.adj_seats(self.hand, self.config)
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loc = self.config.get_locations(self.table.site, self.max)
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# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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for i, w in enumerate(self.stat_windows.itervalues()):
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(x, y) = loc[adj[i+1]]
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w.relocate(x, y)
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# While we're at it, fix the positions of mucked cards too
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for aux in self.aux_windows:
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aux.update_card_positions()
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return True
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def on_button_press(self, widget, event):
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if event.button == 1:
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self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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return True
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if event.button == 3:
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widget.popup(None, None, None, event.button, event.time)
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return True
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return False
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def kill(self, *args):
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# kill all stat_windows, popups and aux_windows in this HUD
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# heap dead, burnt bodies, blood 'n guts, veins between my teeth
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for s in self.stat_windows.itervalues():
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s.kill_popups()
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s.window.destroy()
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self.stat_windows = {}
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# also kill any aux windows
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for aux in self.aux_windows:
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aux.destroy()
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self.aux_windows = []
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def reposition_windows(self, *args):
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for w in self.stat_windows.itervalues():
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if type(w) == int:
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# print "in reposition, w =", w
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continue
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# print "in reposition, w =", w, w.x, w.y
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w.window.move(w.x, w.y)
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return True
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def debug_stat_windows(self, *args):
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# print self.table, "\n", self.main_window.window.get_transient_for()
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for w in self.stat_windows:
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print self.stat_windows[w].window.window.get_transient_for()
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def save_layout(self, *args):
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new_layout = [(0, 0)] * self.max
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for sw in self.stat_windows:
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loc = self.stat_windows[sw].window.get_position()
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new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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# ask each aux to save its layout back to the config object
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(aux.save_layout() for aux in self.aux_windows)
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# save the config object back to the file
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print "saving new xml file"
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self.config.save()
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def adj_seats(self, hand, config):
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# Need range here, not xrange -> need the actual list
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adj = range(0, self.max + 1) # default seat adjustments = no adjustment
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# does the user have a fav_seat?
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if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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try:
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
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for i in xrange(0, self.max + 1):
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j = actual_seat + i
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if j > self.max:
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j = j - self.max
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adj[j] = fav_seat + i
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if adj[j] > self.max:
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adj[j] = adj[j] - self.max
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except Exception, inst:
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sys.stderr.write("exception in adj!!!\n\n")
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sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
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return adj
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def get_actual_seat(self, name):
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for key in self.stat_dict:
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if self.stat_dict[key]['screen_name'] == name:
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return self.stat_dict[key]['seat']
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sys.stderr.write("Error finding actual seat.\n")
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def create(self, hand, config, stat_dict, cards):
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# update this hud, to the stats and players as of "hand"
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# hand is the hand id of the most recent hand played at this table
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#
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# this method also manages the creating and destruction of stat
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# windows via calls to the Stat_Window class
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self.hand = hand
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if not self.mw_created:
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self.create_mw()
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self.stat_dict = stat_dict
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self.cards = cards
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sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
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adj = self.adj_seats(hand, config)
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loc = self.config.get_locations(self.table.site, self.max)
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# create the stat windows
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for i in xrange(1, self.max + 1):
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(x, y) = loc[adj[i]]
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if i in self.stat_windows:
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self.stat_windows[i].relocate(x, y)
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else:
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self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
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parent = self,
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table = self.table,
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x = x,
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y = y,
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seat = i,
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adj = adj[i],
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player_id = 'fake',
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font = self.font)
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self.stats = []
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game = config.supported_games[self.poker_game]
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for i in xrange(0, game.rows + 1):
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row_list = [''] * game.cols
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self.stats.append(row_list)
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for stat in game.stats:
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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config.supported_games[self.poker_game].stats[stat].stat_name
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if os.name == "nt":
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gobject.timeout_add(500, self.update_table_position)
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def update(self, hand, config):
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self.hand = hand # this is the last hand, so it is available later
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if os.name == 'nt':
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self.update_table_position()
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for s in self.stat_dict:
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statd = self.stat_dict[s]
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try:
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self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
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except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
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self.max = 10
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self.create(hand, config, self.stat_dict, self.cards)
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self.stat_windows[statd['seat']].player_id = statd['player_id']
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for r in xrange(0, config.supported_games[self.poker_game].rows):
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for c in xrange(0, config.supported_games[self.poker_game].cols):
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this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
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number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
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statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
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window = self.stat_windows[statd['seat']]
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if this_stat.hudcolor != "":
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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window.label[r][c].set_text(statstring)
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if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
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window.window.show_all()
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tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
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Stats.do_tip(window.e_box[r][c], tip)
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def topify_window(self, window):
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# """Set the specified gtk window to stayontop in MS Windows."""
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#
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# def windowEnumerationHandler(hwnd, resultList):
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# '''Callback for win32gui.EnumWindows() to generate list of window handles.'''
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# resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
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# unique_name = 'unique name for finding this window'
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# real_name = window.get_title()
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# window.set_title(unique_name)
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# tl_windows = []
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# win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
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#
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# for w in tl_windows:
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# if w[1] == unique_name:
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self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(long(self.table.number))
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# self.main_window.gdkhandle = gtk.gdk.window_foreign_new(w[0])
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self.main_window.gdkhandle = self.main_window.window
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self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle)
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style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE)
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style |= win32con.WS_CLIPCHILDREN
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win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style)
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# break
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# window.set_title(real_name)
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class Stat_Window:
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def button_press_cb(self, widget, event, *args):
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# This handles all callbacks from button presses on the event boxes in
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# the stat windows. There is a bit of an ugly kludge to separate single-
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# and double-clicks.
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if event.button == 3: # right button event
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self.popups.append(Popup_window(widget, self))
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if event.button == 2: # middle button event
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self.window.hide()
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if event.button == 1: # left button event
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# TODO: make position saving save sizes as well?
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if event.state & gtk.gdk.SHIFT_MASK:
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self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
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else:
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self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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def kill_popup(self, popup):
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popup.window.destroy()
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self.popups.remove(popup)
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def kill_popups(self):
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map(lambda x: x.window.destroy(), self.popups)
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self.popups = { }
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def relocate(self, x, y):
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self.x = x + self.table.x
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self.y = y + self.table.y
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self.window.move(self.x, self.y)
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def __init__(self, parent, game, table, seat, adj, x, y, player_id, font):
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self.parent = parent # Hud object that this stat window belongs to
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self.game = game # Configuration object for the curren
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self.table = table # Table object where this is going
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self.seat = seat # seat number of his player
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self.adj = adj # the adjusted seat number for this player
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self.x = x + table.x # table.x and y are the location of the table
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self.y = y + table.y # x and y are the location relative to table.x & y
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self.player_id = player_id # looks like this isn't used ;)
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self.sb_click = 0 # used to figure out button clicks
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self.popups = [] # list of open popups for this stat window
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self.useframes = parent.config.get_frames(parent.site)
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self.window = gtk.Window()
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self.window.set_decorated(0)
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self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.window.set_title("%s" % seat)
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self.window.set_property("skip-taskbar-hint", True)
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self.window.set_transient_for(parent.main_window)
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self.window.set_focus_on_map(False)
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grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
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self.grid = grid
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self.window.add(grid)
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self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.e_box = []
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self.frame = []
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self.label = []
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usegtkframes = self.useframes
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e_box = self.e_box
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label = self.label
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for r in xrange(game.rows):
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if usegtkframes:
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self.frame.append([])
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e_box.append([])
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label.append([])
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for c in xrange(game.cols):
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if usegtkframes:
|
|
self.frame[r].append( gtk.Frame() )
|
|
e_box[r].append( gtk.EventBox() )
|
|
|
|
e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
|
|
|
|
Stats.do_tip(e_box[r][c], 'stuff')
|
|
if usegtkframes:
|
|
grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
|
self.frame[r][c].add(e_box[r][c])
|
|
else:
|
|
grid.attach(e_box[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
|
label[r].append( gtk.Label('xxx') )
|
|
|
|
if usegtkframes:
|
|
self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
|
|
|
|
e_box[r][c].add(self.label[r][c])
|
|
e_box[r][c].connect("button_press_event", self.button_press_cb)
|
|
label[r][c].modify_font(font)
|
|
|
|
self.window.set_opacity(parent.colors['hudopacity'])
|
|
|
|
self.window.move(self.x, self.y)
|
|
|
|
self.window.hide()
|
|
|
|
def destroy(*args): # call back for terminating the main eventloop
|
|
gtk.main_quit()
|
|
|
|
class Popup_window:
|
|
def __init__(self, parent, stat_window):
|
|
self.sb_click = 0
|
|
self.stat_window = stat_window
|
|
self.parent = parent
|
|
|
|
# create the popup window
|
|
self.window = gtk.Window()
|
|
self.window.set_decorated(0)
|
|
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
|
self.window.set_title("popup")
|
|
self.window.set_property("skip-taskbar-hint", True)
|
|
self.window.set_transient_for(parent.get_toplevel())
|
|
|
|
self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
|
|
|
|
self.ebox = gtk.EventBox()
|
|
self.ebox.connect("button_press_event", self.button_press_cb)
|
|
self.lab = gtk.Label("stuff\nstuff\nstuff")
|
|
|
|
# need an event box so we can respond to clicks
|
|
self.window.add(self.ebox)
|
|
self.ebox.add(self.lab)
|
|
|
|
self.ebox.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
|
self.ebox.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
|
self.window.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
|
self.window.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
|
self.lab.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
|
self.lab.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
|
|
|
# figure out the row, col address of the click that activated the popup
|
|
row = 0
|
|
col = 0
|
|
for r in xrange(0, stat_window.game.rows):
|
|
for c in xrange(0, stat_window.game.cols):
|
|
if stat_window.e_box[r][c] == parent:
|
|
row = r
|
|
col = c
|
|
break
|
|
|
|
# figure out what popup format we're using
|
|
popup_format = "default"
|
|
for stat in stat_window.game.stats:
|
|
if stat_window.game.stats[stat].row == row and stat_window.game.stats[stat].col == col:
|
|
popup_format = stat_window.game.stats[stat].popup
|
|
break
|
|
|
|
# get the list of stats to be presented from the config
|
|
stat_list = []
|
|
for w in stat_window.parent.config.popup_windows:
|
|
if w == popup_format:
|
|
stat_list = stat_window.parent.config.popup_windows[w].pu_stats
|
|
break
|
|
|
|
# get a database connection
|
|
# db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
|
|
|
|
# calculate the stat_dict and then create the text for the pu
|
|
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
|
|
# stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
|
|
# db_connection.close_connection()
|
|
stat_dict = stat_window.parent.stat_dict
|
|
pu_text = ""
|
|
mo_text = ""
|
|
for s in stat_list:
|
|
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
|
|
mo_text += number[5] + " " + number[4] + "\n"
|
|
pu_text += number[3] + "\n"
|
|
|
|
|
|
self.lab.set_text(pu_text)
|
|
Stats.do_tip(self.lab, mo_text)
|
|
self.window.show_all()
|
|
|
|
self.window.set_transient_for(stat_window.window)
|
|
|
|
if os.name == 'nt':
|
|
self.topify_window(self.window)
|
|
|
|
def button_press_cb(self, widget, event, *args):
|
|
# This handles all callbacks from button presses on the event boxes in
|
|
# the popup windows. There is a bit of an ugly kludge to separate single-
|
|
# and double-clicks. This is the same code as in the Stat_window class
|
|
if event.button == 1: # left button event
|
|
pass
|
|
|
|
if event.button == 2: # middle button event
|
|
pass
|
|
|
|
if event.button == 3: # right button event
|
|
self.stat_window.kill_popup(self)
|
|
# self.window.destroy()
|
|
|
|
def toggle_decorated(self, widget):
|
|
top = widget.get_toplevel()
|
|
(x, y) = top.get_position()
|
|
|
|
if top.get_decorated():
|
|
top.set_decorated(0)
|
|
top.move(x, y)
|
|
else:
|
|
top.set_decorated(1)
|
|
top.move(x, y)
|
|
|
|
def topify_window(self, window):
|
|
"""Set the specified gtk window to stayontop in MS Windows."""
|
|
|
|
# def windowEnumerationHandler(hwnd, resultList):
|
|
# '''Callback for win32gui.EnumWindows() to generate list of window handles.'''
|
|
# resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
|
|
|
|
# unique_name = 'unique name for finding this window'
|
|
# real_name = window.get_title()
|
|
# window.set_title(unique_name)
|
|
# tl_windows = []
|
|
# win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
|
|
|
|
# for w in tl_windows:
|
|
# if w[1] == unique_name:
|
|
window.set_transient_for(self.parent.main_window)
|
|
style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE)
|
|
style |= win32con.WS_CLIPCHILDREN
|
|
win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style)
|
|
# break
|
|
|
|
# window.set_title(real_name)
|
|
|
|
if __name__== "__main__":
|
|
main_window = gtk.Window()
|
|
main_window.connect("destroy", destroy)
|
|
label = gtk.Label('Fake main window, blah blah, blah\nblah, blah')
|
|
main_window.add(label)
|
|
main_window.show_all()
|
|
|
|
c = Configuration.Config()
|
|
#tables = Tables.discover(c)
|
|
t = Tables.discover_table_by_name(c, "Patriot Dr")
|
|
if t is None:
|
|
print "Table not found."
|
|
db = Database.Database(c, 'fpdb', 'holdem')
|
|
|
|
stat_dict = db.get_stats_from_hand(1)
|
|
|
|
# for t in tables:
|
|
win = Hud(None, t, 10, 'holdem', c, db) # parent, table, max, poker_game, config, db_connection
|
|
win.create(1, c, stat_dict, None) # hand, config, stat_dict, cards):
|
|
# t.get_details()
|
|
win.update(8300, c) # self, hand, config):
|
|
|
|
gtk.main()
|