4577cfbfa2
- updated copyright notices - added copyright notices that were missing - changed python to python2 - added gpl-2/3 license texts - removed THANKS.txt file as the wiki version is more up to date - removed empty fpdb_db.py - added GPL2 to debian license file Conflicts: pyfpdb/Database.py pyfpdb/DerivedStats.py pyfpdb/SQL.py pyfpdb/SummaryEverleaf.py pyfpdb/TournamentTracker.py pyfpdb/Tourney.py run_fpdb.py
378 lines
19 KiB
Python
Executable File
378 lines
19 KiB
Python
Executable File
#!/usr/bin/env python2
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# -*- coding: utf-8 -*-
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#
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# Copyright 2008-2010, Carl Gherardi
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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import sys
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import datetime
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from HandHistoryConverter import *
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# Win2day HH Format
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class Win2day(HandHistoryConverter):
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sitename = "Win2day"
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filetype = "text"
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codepage = "cp1252"
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siteID = 4
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# Static regexes
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#<HISTORY ID="102271403" SESSION="session31237702.xml" TABLE="Innsbruck 3" GAME="GAME_THM" GAMETYPE="GAMETYPE_REAL" GAMEKIND="GAMEKIND_CASH" TABLECURRENCY="EUR" LIMIT="NL" STAKES="0.25/0.50" DATE="1246909773" WIN="0.00" LOSS="0.50">
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#'^<HISTORY ID="(?P<HID>[0-9]+)" SESSION="session[0-9]+\.xml" TABLE="(?P<TABLE>[- a-zA-Z0-9]+)" GAME="(?P<GAME>[_A-Z]+)" GAMETYPE="[_a-zA-Z]+" GAMEKIND="[_a-zA-Z]+" TABLECURRENCY="(?P<CURRENCY>[A-Z]+)" LIMIT="(?P<LIMIT>NL|PL)" STAKES="(?P<SB>[.0-9]+)/(?P<BB>[.0-9]+)" DATE="(?P<DATETIME>[0-9]+)" WIN="[.0-9]+" LOSS="[.0-9]+">$'
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re_GameInfo = re.compile('^<HISTORY ID="(?P<HID>[0-9]+)" SESSION="session[0-9]+\.xml" TABLE="(?P<TABLE>[- a-zA-Z0-9]+)" GAME="(?P<GAME>[_A-Z]+)" GAMETYPE="[_a-zA-Z]+" GAMEKIND="[_a-zA-Z]+" TABLECURRENCY="(?P<CURRENCY>[A-Z]+)" LIMIT="(?P<LIMIT>NL|PL)" STAKES="(?P<SB>[.0-9]+)/(?P<BB>[.0-9]+)" DATE="(?P<DATETIME>[0-9]+)" WIN="[.0-9]+" LOSS="[.0-9]+">', re.MULTILINE)
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re_SplitHands = re.compile('</HISTORY>')
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re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE)
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re_Button = re.compile('<ACTION TYPE="HAND_DEAL" PLAYER="(?P<BUTTON>[^"]+)">\n<CARD LINK="[0-9b]+"></CARD>\n<CARD LINK="[0-9b]+"></CARD></ACTION>\n<ACTION TYPE="ACTION_', re.MULTILINE)
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#<PLAYER NAME="prato" SEAT="1" AMOUNT="61.29"></PLAYER>
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re_PlayerInfo = re.compile('^<PLAYER NAME="(?P<PNAME>.*)" SEAT="(?P<SEAT>[0-9]+)" AMOUNT="(?P<CASH>[.0-9]+)"></PLAYER>', re.MULTILINE)
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re_Card = re.compile('^<CARD LINK="(?P<CARD>[0-9]+)"></CARD>', re.MULTILINE)
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re_BoardLast = re.compile('^<CARD LINK="(?P<CARD>[0-9]+)"></CARD></ACTION>', re.MULTILINE)
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def compilePlayerRegexs(self, hand):
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players = set([player[1] for player in hand.players])
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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# we need to recompile the player regexs.
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self.compiledPlayers = players
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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logging.debug("player_re: " + player_re)
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#<ACTION TYPE="HAND_BLINDS" PLAYER="prato" KIND="HAND_SB" VALUE="0.25"></ACTION>
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self.re_PostSB = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_SB" VALUE="(?P<SB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE)
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self.re_PostBB = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_BB" VALUE="(?P<BB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE)
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self.re_Antes = re.compile(r"^%s: posts the ante \$?(?P<ANTE>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBoth = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_AB" VALUE="(?P<SBBB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE)
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#r'<ACTION TYPE="HAND_DEAL" PLAYER="%s">\n<CARD LINK="(?P<CARD1>[0-9]+)"></CARD>\n<CARD LINK="(?P<CARD2>[0-9]+)"></CARD></ACTION>'
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self.re_HeroCards = re.compile(r'<ACTION TYPE="HAND_DEAL" PLAYER="%s">\n(?P<CARDS><CARD LINK="[0-9]+"></CARD>\n<CARD LINK="[0-9]+"></CARD>)</ACTION>' % player_re, re.MULTILINE)
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#'^<ACTION TYPE="(?P<ATYPE>[_A-Z]+)" PLAYER="%s"( VALUE="(?P<BET>[.0-9]+)")?></ACTION>'
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self.re_Action = re.compile(r'^<ACTION TYPE="(?P<ATYPE>[_A-Z]+)" PLAYER="%s"( VALUE="(?P<BET>[.0-9]+)")?></ACTION>' % player_re, re.MULTILINE)
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self.re_ShowdownAction = re.compile(r'<RESULT PLAYER="%s" WIN="[.0-9]+" HAND="(?P<HAND>\(\$STR_G_FOLD\)|[\$\(\)_ A-Z]+)">\n(?P<CARDS><CARD LINK="[0-9]+"></CARD>\n<CARD LINK="[0-9]+"></CARD>)</RESULT>' % player_re, re.MULTILINE)
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#<RESULT PLAYER="wig0r" WIN="4.10" HAND="$(STR_G_WIN_TWOPAIR) $(STR_G_CARDS_TENS) $(STR_G_ANDTEXT) $(STR_G_CARDS_EIGHTS)">
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#
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self.re_CollectPot = re.compile(r'<RESULT PLAYER="%s" WIN="(?P<POT>[.\d]+)" HAND=".+">' % player_re, re.MULTILINE)
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self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
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self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
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def readSupportedGames(self):
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return [["ring", "hold", "nl"],
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["ring", "hold", "pl"],
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["ring", "hold", "fl"],
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["ring", "stud", "fl"],
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["ring", "draw", "fl"],
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["ring", "omaha", "pl"]
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]
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def determineGameType(self, handText):
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info = {'type':'ring'}
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m = self.re_GameInfo.search(handText)
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if not m:
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print "determineGameType:", handText
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return None
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mg = m.groupdict()
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# translations from captured groups to our info strings
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#limits = { 'NL':'nl', 'PL':'pl', 'Limit':'fl' }
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limits = { 'NL':'nl', 'PL':'pl'}
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games = { # base, category
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"GAME_THM" : ('hold','holdem'),
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# 'Omaha' : ('hold','omahahi'),
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#'Omaha Hi/Lo' : ('hold','omahahilo'),
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# 'Razz' : ('stud','razz'),
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#'7 Card Stud' : ('stud','studhi'),
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# 'Badugi' : ('draw','badugi')
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}
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if 'LIMIT' in mg:
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info['limitType'] = limits[mg['LIMIT']]
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if 'GAME' in mg:
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(info['base'], info['category']) = games[mg['GAME']]
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if 'SB' in mg:
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info['sb'] = mg['SB']
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if 'BB' in mg:
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info['bb'] = mg['BB']
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if 'CURRENCY' in mg:
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info['currency'] = mg['CURRENCY']
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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return info
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def readHandInfo(self, hand):
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info = {}
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m = self.re_HandInfo.search(hand.handText,re.DOTALL)
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if m:
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info.update(m.groupdict())
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# TODO: Be less lazy and parse maxseats from the HandInfo regex
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if m.group('TABLEATTRIBUTES'):
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m2 = re.search("\s*(\d+)-max", m.group('TABLEATTRIBUTES'))
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hand.maxseats = int(m2.group(1))
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m = self.re_GameInfo.search(hand.handText)
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if m: info.update(m.groupdict())
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m = self.re_Button.search(hand.handText)
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if m: info.update(m.groupdict())
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# TODO : I rather like the idea of just having this dict as hand.info
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logging.debug("readHandInfo: %s" % info)
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for key in info:
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if key == 'DATETIME':
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# Win2day uses UTC timestamp
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hand.starttime = datetime.datetime.fromtimestamp(int(info[key]))
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if key == 'HID':
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hand.handid = info[key]
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if key == 'TABLE':
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hand.tablename = info[key]
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if key == 'BUTTON':
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hand.buttonpos = info[key]
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def readButton(self, hand):
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m = self.re_Button.search(hand.handText)
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if m:
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for player in hand.players:
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if player[1] == m.group('BUTTON'):
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hand.buttonpos = player[0]
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break
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else:
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logging.info('readButton: not found')
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def readPlayerStacks(self, hand):
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logging.debug("readPlayerStacks")
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m = self.re_PlayerInfo.finditer(hand.handText)
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players = []
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for a in m:
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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if hand.gametype['base'] in ("hold"):
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#m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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# r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
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# r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
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# r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
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m = re.search('<ACTION TYPE="HAND_BLINDS" PLAYER=".+" KIND="HAND_BB" VALUE="[.0-9]+"></ACTION>(?P<PREFLOP>.+(?=<ACTION TYPE="HAND_BOARD" VALUE="BOARD_FLOP")|.+)'
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'((?P<FLOP><ACTION TYPE="HAND_BOARD" VALUE="BOARD_FLOP" POT="[.0-9]+">.+(?=<ACTION TYPE="HAND_BOARD" VALUE="BOARD_TURN")|.+))?'
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'((?P<TURN><ACTION TYPE="HAND_BOARD" VALUE="BOARD_TURN" POT="[.0-9]+">.+(?=<ACTION TYPE="HAND_BOARD" VALUE="BOARD_RIVER")|.+))?'
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'((?P<RIVER><ACTION TYPE="HAND_BOARD" VALUE="BOARD_RIVER" POT="[.0-9]+">.+(?=<SHOWDOWN NAME="HAND_SHOWDOWN")|.+))?', hand.handText,re.DOTALL)
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hand.addStreets(m)
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
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boardCards = set([])
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if street == 'FLOP':
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m = self.re_Card.findall(hand.streets[street])
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for card in m:
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boardCards.add(self.convertWin2dayCards(card))
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else:
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m = self.re_BoardLast.search(hand.streets[street])
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boardCards.add(self.convertWin2dayCards(m.group('CARD')))
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hand.setCommunityCards(street, boardCards)
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def readAntes(self, hand):
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logging.debug("reading antes")
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m = self.re_Antes.finditer(hand.handText)
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for player in m:
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#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
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hand.addAnte(player.group('PNAME'), player.group('ANTE'))
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def readBringIn(self, hand):
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m = self.re_BringIn.search(hand.handText,re.DOTALL)
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if m:
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#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
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def readBlinds(self, hand):
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try:
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m = self.re_PostSB.search(hand.handText)
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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except: # no small blind
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hand.addBlind(None, None, None)
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for a in self.re_PostBB.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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for a in self.re_PostBoth.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
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def readHeroCards(self, hand):
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# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
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# we need to grab hero's cards
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m = self.re_HeroCards.finditer(hand.streets['PREFLOP'])
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newcards = []
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for found in m:
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hand.hero = found.group('PNAME')
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for card in self.re_Card.finditer(found.group('CARDS')):
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print self.convertWin2dayCards(card.group('CARD'))
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newcards.append(self.convertWin2dayCards(card.group('CARD')))
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#hand.addHoleCards(holeCards, m.group('PNAME'))
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hand.addHoleCards('PREFLOP', hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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def convertWin2dayCards(self, card):
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card = int(card)
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retCard = ''
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cardconvert = { 1:'A',
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10:'T',
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11:'J',
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12:'Q',
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13:'K'}
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realNumber = card % 13 + 1
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if(realNumber in cardconvert):
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retCard += cardconvert[realNumber]
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else:
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retCard += str(realNumber)
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if(card > 38):
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retCard += 's'
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elif(card > 25):
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retCard += 'h'
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elif(card > 12):
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retCard += 'c'
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else:
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retCard += 'd'
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return(retCard)
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def readDrawCards(self, hand, street):
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logging.debug("readDrawCards")
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m = self.re_HeroCards.finditer(hand.streets[street])
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if m == None:
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hand.involved = False
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else:
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for player in m:
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hand.hero = player.group('PNAME') # Only really need to do this once
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newcards = player.group('NEWCARDS')
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oldcards = player.group('OLDCARDS')
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if newcards == None:
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newcards = set()
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else:
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newcards = set(newcards.split(' '))
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if oldcards == None:
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oldcards = set()
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else:
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oldcards = set(oldcards.split(' '))
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hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
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def readStudPlayerCards(self, hand, street):
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# See comments of reference implementation in FullTiltToFpdb.py
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logging.debug("readStudPlayerCards")
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m = self.re_HeroCards.finditer(hand.streets[street])
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for player in m:
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#~ logging.debug(player.groupdict())
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(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
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if oldcards:
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oldcards = [c.strip() for c in oldcards.split(' ')]
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if newcards:
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newcards = [c.strip() for c in newcards.split(' ')]
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if street=='ANTES':
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return
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elif street=='THIRD':
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# we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
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# hero: [xx][o]
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# others: [o]
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hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
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elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
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# 4th:
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# hero: [xxo] [o]
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# others: [o] [o]
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# 5th:
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# hero: [xxoo] [o]
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# others: [oo] [o]
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# 6th:
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# hero: [xxooo] [o]
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# others: [ooo] [o]
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hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
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# we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
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elif street=='SEVENTH' and newcards:
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# hero: [xxoooo] [x]
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# others: not reported.
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hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
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def readAction(self, hand, street):
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m = self.re_Action.finditer(hand.streets[street])
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for action in m:
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if action.group('ATYPE') == 'ACTION_RAISE':
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hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'ACTION_CALL':
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'ACTION_ALLIN':
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hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'ACTION_BET':
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hand.addBet( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'ACTION_FOLD':
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hand.addFold( street, action.group('PNAME'))
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elif action.group('ATYPE') == 'ACTION_CHECK':
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hand.addCheck( street, action.group('PNAME'))
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elif action.group('ATYPE') == 'ACTION_DISCARD':
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hand.addDiscard(street, action.group('PNAME'), action.group('NODISCARDED'), action.group('DISCARDED'))
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elif action.group('ATYPE') == 'ACTION_STAND':
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hand.addStandsPat( street, action.group('PNAME'))
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else:
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print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),)
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def readShowdownActions(self, hand):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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showdownCards = set([])
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for card in self.re_Card.finditer(shows.group('CARDS')):
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#print "DEBUG:", card, card.group('CARD'), self.convertWin2dayCards(card.group('CARD'))
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showdownCards.add(self.convertWin2dayCards(card.group('CARD')))
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hand.addShownCards(showdownCards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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for m in self.re_CollectPot.finditer(hand.handText):
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potcoll = Decimal(m.group('POT'))
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if potcoll > 0:
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hand.addCollectPot(player=m.group('PNAME'),pot=potcoll)
|
|
|
|
def readShownCards(self,hand):
|
|
for m in self.re_ShownCards.finditer(hand.handText):
|
|
if m.group('CARDS') is not None:
|
|
cards = m.group('CARDS')
|
|
cards = set(cards.split(' '))
|
|
hand.addShownCards(cards=cards, player=m.group('PNAME'))
|
|
|
|
if __name__ == "__main__":
|
|
parser = OptionParser()
|
|
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="-")
|
|
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
|
|
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
|
|
parser.add_option("-q", "--quiet",
|
|
action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
|
|
parser.add_option("-v", "--verbose",
|
|
action="store_const", const=logging.INFO, dest="verbosity")
|
|
parser.add_option("--vv",
|
|
action="store_const", const=logging.DEBUG, dest="verbosity")
|
|
|
|
(options, args) = parser.parse_args()
|
|
|
|
LOG_FILENAME = './logging.out'
|
|
logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
|
|
|
|
e = Win2day(in_path = options.ipath, out_path = options.opath, follow = options.follow)
|