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#!/usr/bin/env python2
# -*- coding: utf-8 -*-
"""Discover_TableWindow.py
Inspects the currently open windows and finds those of interest to us--that is
poker table windows from supported sites. Returns a list
of Table_Window objects representing the windows found.
"""
# Copyright 2008-2010, Ray E. Barker
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
import os
import sys
# pyGTK modules
import pygtk
import gtk
import gobject
# FreePokerTools modules
import Configuration
#if os.name == "posix":
# import XTables
#elif os.name == "nt":
# import WinTables
# Global used for figuring out the current game being played from the title
# The dict key is the fpdb name for the game
# The list is the names for those games used by the supported poker sites
# This is currently only used for HORSE, so it only needs to support those
# games on PokerStars and Full Tilt.
game_names = { #fpdb name Stars Name FTP Name
"holdem" : ("Hold\'em" , ),
"omahahilo" : ("Omaha H/L" , ),
"studhilo" : ("Stud H/L" , ),
"razz" : ("Razz" , ),
"studhi" : ("Stud" , "Stud Hi")
}
# A window title might have our table name + one of theses words/
# phrases. If it has this word in the title, it is not a table.
bad_words = ('History for table:', 'HUD:', 'Chat:')
# Here are the custom signals we define for allowing the 'client watcher'
# thread to communicate with the gui thread. Any time a poker client is
# is moved, resized, or closed on of these signals is emitted to the
# HUD main window.
gobject.signal_new("client_moved", gtk.Window,
gobject.SIGNAL_RUN_LAST,
gobject.TYPE_NONE,
(gobject.TYPE_PYOBJECT,))
gobject.signal_new("client_resized", gtk.Window,
gobject.SIGNAL_RUN_LAST,
gobject.TYPE_NONE,
(gobject.TYPE_PYOBJECT,))
gobject.signal_new("client_destroyed", gtk.Window,
gobject.SIGNAL_RUN_LAST,
gobject.TYPE_NONE,
(gobject.TYPE_PYOBJECT,))
# Each TableWindow object must have the following attributes correctly populated:
# tw.name = the table name from the title bar, which must to match the table name
# from the corresponding hand history.
# tw.site = the site name, e.g. PokerStars, FullTilt. This must match the site
# name specified in the config file.
# tw.number = This is the system id number for the client table window in the
# format that the system presents it. This is Xid in Xwindows and
# hwnd in Microsoft Windows.
# tw.title = The full title from the window title bar.
# tw.width, tw.height = The width and height of the window in pixels. This is
# the internal width and height, not including the title bar and
# window borders.
# tw.x, tw.y = The x, y (horizontal, vertical) location of the window relative
# to the top left of the display screen. This also does not include the
# title bar and window borders. To put it another way, this is the
# screen location of (0, 0) in the working window.
class Table_Window(object):
def __init__(self, search_string, table_name = None, tournament = None, table_number = None):
if tournament is not None and table_number is not None:
print "tournament %s, table %s" % (tournament, table_number)
self.tournament = int(tournament)
self.table = int(table_number)
self.name = "%s - %s" % (self.tournament, self.table)
elif table_name is not None:
# search_string = table_name
self.name = table_name
self.tournament = None
else:
return None
self.find_table_parameters(search_string)
def __str__(self):
# __str__ method for testing
likely_attrs = ("site", "number", "title", "width", "height", "x", "y",
"tournament", "table", "gdkhandle")
temp = 'TableWindow object\n'
for a in likely_attrs:
if getattr(self, a, 0):
temp += " %s = %s\n" % (a, getattr(self, a))
return temp
def get_game(self):
title = self.get_window_title()
print title
for game, names in game_names.iteritems():
for name in names:
if name in title:
return game
return None
def check_geometry(self):
new_geo = self.get_geometry()
if new_geo is None: # window destroyed
return "client_destroyed"
elif self.x != new_geo['x'] or self.y != new_geo['y']: # window moved
self.x = new_geo['x']
self.y = new_geo['y']
return "client_moved"
elif self.width != new_geo['width'] or self.height != new_geo['height']: # window resized
self.width = new_geo['width']
self.height = new_geo['height']
return "client_resized"
else: return False # window not changed
def check_bad_words(self, title):
for word in bad_words:
if word in title: return True
return False