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430 lines
23 KiB
430 lines
23 KiB
#!/usr/bin/env python2 |
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# -*- coding: utf-8 -*- |
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# |
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# Copyright 2008-2010, Carl Gherardi |
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# |
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# This program is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# This program is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with this program; if not, write to the Free Software |
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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######################################################################## |
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# TODO: straighten out discards for draw games |
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import sys |
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from HandHistoryConverter import * |
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# PokerStars HH Format |
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class PokerStars(HandHistoryConverter): |
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# Class Variables |
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sitename = "PokerStars" |
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filetype = "text" |
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codepage = ("utf8", "cp1252") |
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siteId = 2 # Needs to match id entry in Sites database |
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mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games |
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sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE |
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substitutions = { |
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'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes |
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'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8) |
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} |
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# Static regexes |
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re_GameInfo = re.compile(u""" |
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PokerStars\sGame\s\#(?P<HID>[0-9]+):\s+ |
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(Tournament\s\# # open paren of tournament info |
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(?P<TOURNO>\d+),\s |
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# here's how I plan to use LS |
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(?P<BUYIN>([%(LS)s\+\d\.]+\s?(?P<TOUR_ISO>%(LEGAL_ISO)s)?)|Freeroll)\s+)? |
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# close paren of tournament info |
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(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(? |
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(?P<GAME>Hold\'em|Razz|RAZZ|7\sCard\sStud|7\sCard\sStud\sHi/Lo|Omaha|Omaha\sHi/Lo|Badugi|Triple\sDraw\s2\-7\sLowball|5\sCard\sDraw)\s |
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(?P<LIMIT>No\sLimit|Limit|LIMIT|Pot\sLimit)\)?,?\s |
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(-\sLevel\s(?P<LEVEL>[IVXLC]+)\s)? |
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\(? # open paren of the stakes |
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(?P<CURRENCY>%(LS)s|)? |
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(?P<SB>[.0-9]+)/(%(LS)s)? |
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(?P<BB>[.0-9]+) |
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\s?(?P<ISO>%(LEGAL_ISO)s)? |
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\)\s-\s # close paren of the stakes |
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(?P<DATETIME>.*$)""" % substitutions, |
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re.MULTILINE|re.VERBOSE) |
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re_PlayerInfo = re.compile(u""" |
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^Seat\s(?P<SEAT>[0-9]+):\s |
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(?P<PNAME>.*)\s |
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\((%(LS)s)?(?P<CASH>[.0-9]+)\sin\schips\)""" % substitutions, |
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re.MULTILINE|re.VERBOSE) |
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re_HandInfo = re.compile(""" |
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^Table\s\'(?P<TABLE>[-\ \#a-zA-Z\d]+)\'\s |
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((?P<MAX>\d+)-max\s)? |
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(?P<PLAY>\(Play\sMoney\)\s)? |
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(Seat\s\#(?P<BUTTON>\d+)\sis\sthe\sbutton)?""", |
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re.MULTILINE|re.VERBOSE) |
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re_SplitHands = re.compile('\n\n+') |
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re_TailSplitHands = re.compile('(\n\n\n+)') |
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re_Button = re.compile('Seat #(?P<BUTTON>\d+) is the button', re.MULTILINE) |
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re_Board = re.compile(r"\[(?P<CARDS>.+)\]") |
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# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)') |
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re_DateTime = re.compile("""(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)""", re.MULTILINE) |
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# revised re including timezone (not currently used): |
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#re_DateTime = re.compile("""(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+) \(?(?P<TZ>[A-Z0-9]+)""", re.MULTILINE) |
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def compilePlayerRegexs(self, hand): |
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players = set([player[1] for player in hand.players]) |
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' |
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# we need to recompile the player regexs. |
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# TODO: should probably rename re_HeroCards and corresponding method, |
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# since they are used to find all cards on lines starting with "Dealt to:" |
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# They still identify the hero. |
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self.compiledPlayers = players |
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")" |
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subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]} |
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log.debug("player_re: " + player_re) |
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self.re_PostSB = re.compile(r"^%(PLYR)s: posts small blind %(CUR)s(?P<SB>[.0-9]+)" % subst, re.MULTILINE) |
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self.re_PostBB = re.compile(r"^%(PLYR)s: posts big blind %(CUR)s(?P<BB>[.0-9]+)" % subst, re.MULTILINE) |
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self.re_Antes = re.compile(r"^%(PLYR)s: posts the ante %(CUR)s(?P<ANTE>[.0-9]+)" % subst, re.MULTILINE) |
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self.re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst, re.MULTILINE) |
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self.re_PostBoth = re.compile(r"^%(PLYR)s: posts small \& big blinds %(CUR)s(?P<SBBB>[.0-9]+)" % subst, re.MULTILINE) |
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self.re_HeroCards = re.compile(r"^Dealt to %(PLYR)s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % subst, re.MULTILINE) |
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self.re_Action = re.compile(r""" |
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^%(PLYR)s:(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat) |
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(\s(%(CUR)s)?(?P<BET>[.\d]+))?(\sto\s%(CUR)s(?P<BETTO>[.\d]+))? # the number discarded goes in <BET> |
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\s*(and\sis\sall.in)? |
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(\scards?(\s\[(?P<DISCARDED>.+?)\])?)?\s*$""" |
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% subst, re.MULTILINE|re.VERBOSE) |
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self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE) |
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self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %(PLYR)s (\(button\) |\(small blind\) |\(big blind\) |\(button\) \(small blind\) )?(collected|showed \[.*\] and won) \(%(CUR)s(?P<POT>[.\d]+)\)(, mucked| with.*|)" % subst, re.MULTILINE) |
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self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE) |
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self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s (\(.*\) )?(?P<SHOWED>showed|mucked) \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE) |
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def readSupportedGames(self): |
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return [["ring", "hold", "nl"], |
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["ring", "hold", "pl"], |
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["ring", "hold", "fl"], |
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["ring", "stud", "fl"], |
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["ring", "draw", "fl"], |
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["tour", "hold", "nl"], |
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["tour", "hold", "pl"], |
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["tour", "hold", "fl"], |
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["tour", "stud", "fl"], |
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] |
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def determineGameType(self, handText): |
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# inspect the handText and return the gametype dict |
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# gametype dict is: |
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# {'limitType': xxx, 'base': xxx, 'category': xxx} |
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info = {} |
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m = self.re_GameInfo.search(handText) |
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if not m: |
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tmp = handText[0:100] |
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log.error("determineGameType: Unable to recognise gametype from: '%s'" % tmp) |
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log.error("determineGameType: Raising FpdbParseError") |
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raise FpdbParseError("Unable to recognise gametype from: '%s'" % tmp) |
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mg = m.groupdict() |
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# translations from captured groups to fpdb info strings |
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Lim_Blinds = { '0.04': ('0.01', '0.02'), '0.10': ('0.02', '0.05'), '0.20': ('0.05', '0.10'), |
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'0.40': ('0.10', '0.20'), '0.50': ('0.10', '0.25'), '1.00': ('0.25', '0.50'), |
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'2.00': ('0.50', '1.00'), '2': ('0.50', '1.00'), '4' : ('1.00', '2.00'), |
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'4.00': ('1.00', '2.00'), '6': ('1.00', '3.00'), '6.00': ('1.00', '3.00'), |
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'10.00': ('2.00', '5.00'), '20.00': ('5.00', '10.00'), '30.00': ('10.00', '15.00'), |
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'60.00': ('15.00', '30.00'), '100.00': ('25.00', '50.00'), '200.00': ('50.00', '100.00'), |
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'400.00': ('100.00', '200.00'), '1000.00': ('250.00', '500.00')} |
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limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl', 'LIMIT':'fl' } |
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games = { # base, category |
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"Hold'em" : ('hold','holdem'), |
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'Omaha' : ('hold','omahahi'), |
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'Omaha Hi/Lo' : ('hold','omahahilo'), |
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'Razz' : ('stud','razz'), |
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'RAZZ' : ('stud','razz'), |
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'7 Card Stud' : ('stud','studhi'), |
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'7 Card Stud Hi/Lo' : ('stud','studhilo'), |
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'Badugi' : ('draw','badugi'), |
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'Triple Draw 2-7 Lowball' : ('draw','27_3draw'), |
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'5 Card Draw' : ('draw','fivedraw') |
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} |
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currencies = { u'€':'EUR', '$':'USD', '':'T$' } |
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# I don't think this is doing what we think. mg will always have all |
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# the expected keys, but the ones that didn't match in the regex will |
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# have a value of None. It is OK if it throws an exception when it |
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# runs across an unknown game or limit or whatever. |
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if 'LIMIT' in mg: |
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info['limitType'] = limits[mg['LIMIT']] |
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if 'GAME' in mg: |
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(info['base'], info['category']) = games[mg['GAME']] |
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if 'SB' in mg: |
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info['sb'] = mg['SB'] |
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if 'BB' in mg: |
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info['bb'] = mg['BB'] |
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if 'CURRENCY' in mg: |
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info['currency'] = currencies[mg['CURRENCY']] |
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if 'TOURNO' in mg and mg['TOURNO'] is None: |
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info['type'] = 'ring' |
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else: |
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info['type'] = 'tour' |
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if info['limitType'] == 'fl' and info['bb'] is not None and info['type'] == 'ring' and info['base'] != 'stud': |
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try: |
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info['sb'] = Lim_Blinds[mg['BB']][0] |
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info['bb'] = Lim_Blinds[mg['BB']][1] |
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except KeyError: |
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log.error("determineGameType: Lim_Blinds has no lookup for '%s'" % mg['BB']) |
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log.error("determineGameType: Raising FpdbParseError") |
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raise FpdbParseError("Lim_Blinds has no lookup for '%s'" % mg['BB']) |
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return info |
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def readHandInfo(self, hand): |
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info = {} |
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m = self.re_HandInfo.search(hand.handText,re.DOTALL) |
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if m: |
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info.update(m.groupdict()) |
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# hand.maxseats = int(m2.group(1)) |
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else: |
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pass # throw an exception here, eh? |
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m = self.re_GameInfo.search(hand.handText) |
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if m: |
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info.update(m.groupdict()) |
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# m = self.re_Button.search(hand.handText) |
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# if m: info.update(m.groupdict()) |
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# TODO : I rather like the idea of just having this dict as hand.info |
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log.debug("readHandInfo: %s" % info) |
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for key in info: |
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if key == 'DATETIME': |
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#2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET] # (both dates are parsed so ET date overrides the other) |
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#2008/08/17 - 01:14:43 (ET) |
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#2008/09/07 06:23:14 ET |
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m1 = self.re_DateTime.finditer(info[key]) |
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# m2 = re.search("(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)", info[key]) |
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datetimestr = "2000/01/01 00:00:00" # default used if time not found (stops import crashing, but handstart will be wrong) |
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for a in m1: |
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datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'), a.group('M'),a.group('D'),a.group('H'),a.group('MIN'),a.group('S')) |
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#tz = a.group('TZ') # just assume ET?? |
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#print " tz = ", tz, " datetime =", datetimestr |
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hand.starttime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S") # also timezone at end, e.g. " ET" |
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# approximate rules for ET daylight savings time: |
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if ( hand.starttime.month == 12 # all of Dec |
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or (hand.starttime.month == 11 and hand.starttime.day > 4) # and most of November |
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or hand.starttime.month < 3 # and all of Jan/Feb |
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or (hand.starttime.month == 3 and hand.starttime.day < 11) ): # and 1st 10 days of March |
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offset = datetime.timedelta(hours=5) # are EST: assume 5 hour offset (ET without daylight saving) |
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else: |
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offset = datetime.timedelta(hours=4) # rest is EDT: assume 4 hour offset (ET with daylight saving) |
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# adjust time into UTC: |
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hand.starttime = hand.starttime + offset |
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#print " tz = %s start = %s" % (tz, str(hand.starttime)) |
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if key == 'HID': |
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hand.handid = info[key] |
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if key == 'TOURNO': |
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hand.tourNo = info[key] |
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if key == 'BUYIN': |
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if info[key] == 'Freeroll': |
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hand.buyin = '$0+$0' |
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else: |
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#FIXME: The key looks like: '€0.82+€0.18 EUR' |
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# This should be parsed properly and used |
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hand.buyin = info[key] |
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if key == 'LEVEL': |
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hand.level = info[key] |
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if key == 'TABLE': |
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if hand.tourNo != None: |
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hand.tablename = re.split(" ", info[key])[1] |
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else: |
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hand.tablename = info[key] |
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if key == 'BUTTON': |
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hand.buttonpos = info[key] |
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if key == 'MAX': |
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hand.maxseats = int(info[key]) |
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if key == 'MIXED': |
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hand.mixed = self.mixes[info[key]] if info[key] is not None else None |
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if key == 'PLAY' and info['PLAY'] is not None: |
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# hand.currency = 'play' # overrides previously set value |
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hand.gametype['currency'] = 'play' |
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def readButton(self, hand): |
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m = self.re_Button.search(hand.handText) |
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if m: |
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hand.buttonpos = int(m.group('BUTTON')) |
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else: |
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log.info('readButton: not found') |
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def readPlayerStacks(self, hand): |
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log.debug("readPlayerStacks") |
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m = self.re_PlayerInfo.finditer(hand.handText) |
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for a in m: |
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH')) |
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def markStreets(self, hand): |
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# PREFLOP = ** Dealing down cards ** |
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# This re fails if, say, river is missing; then we don't get the ** that starts the river. |
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if hand.gametype['base'] in ("hold"): |
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m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)" |
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r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?" |
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r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?" |
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r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL) |
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elif hand.gametype['base'] in ("stud"): |
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m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3rd STREET \*\*\*)|.+)" |
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r"(\*\*\* 3rd STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4th STREET \*\*\*)|.+))?" |
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r"(\*\*\* 4th STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5th STREET \*\*\*)|.+))?" |
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r"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?" |
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r"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* RIVER \*\*\*)|.+))?" |
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r"(\*\*\* RIVER \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL) |
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elif hand.gametype['base'] in ("draw"): |
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m = re.search(r"(?P<PREDEAL>.+(?=\*\*\* DEALING HANDS \*\*\*)|.+)" |
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r"(\*\*\* DEALING HANDS \*\*\*(?P<DEAL>.+(?=\*\*\* FIRST DRAW \*\*\*)|.+))?" |
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r"(\*\*\* FIRST DRAW \*\*\*(?P<DRAWONE>.+(?=\*\*\* SECOND DRAW \*\*\*)|.+))?" |
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r"(\*\*\* SECOND DRAW \*\*\*(?P<DRAWTWO>.+(?=\*\*\* THIRD DRAW \*\*\*)|.+))?" |
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r"(\*\*\* THIRD DRAW \*\*\*(?P<DRAWTHREE>.+))?", hand.handText,re.DOTALL) |
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hand.addStreets(m) |
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand |
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if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP) |
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#print "DEBUG readCommunityCards:", street, hand.streets.group(street) |
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m = self.re_Board.search(hand.streets[street]) |
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hand.setCommunityCards(street, m.group('CARDS').split(' ')) |
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def readAntes(self, hand): |
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log.debug("reading antes") |
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m = self.re_Antes.finditer(hand.handText) |
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for player in m: |
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#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE'))) |
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hand.addAnte(player.group('PNAME'), player.group('ANTE')) |
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def readBringIn(self, hand): |
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m = self.re_BringIn.search(hand.handText,re.DOTALL) |
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if m: |
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#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN'))) |
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN')) |
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def readBlinds(self, hand): |
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liveBlind = True |
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for a in self.re_PostSB.finditer(hand.handText): |
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if liveBlind: |
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hand.addBlind(a.group('PNAME'), 'small blind', a.group('SB')) |
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liveBlind = False |
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else: |
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# Post dead blinds as ante |
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hand.addBlind(a.group('PNAME'), 'secondsb', a.group('SB')) |
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for a in self.re_PostBB.finditer(hand.handText): |
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB')) |
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for a in self.re_PostBoth.finditer(hand.handText): |
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hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB')) |
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def readHeroCards(self, hand): |
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# streets PREFLOP, PREDRAW, and THIRD are special cases beacause |
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# we need to grab hero's cards |
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for street in ('PREFLOP', 'DEAL'): |
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if street in hand.streets.keys(): |
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m = self.re_HeroCards.finditer(hand.streets[street]) |
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for found in m: |
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# if m == None: |
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# hand.involved = False |
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# else: |
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hand.hero = found.group('PNAME') |
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newcards = found.group('NEWCARDS').split(' ') |
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True) |
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for street, text in hand.streets.iteritems(): |
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if not text or street in ('PREFLOP', 'DEAL'): continue # already done these |
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m = self.re_HeroCards.finditer(hand.streets[street]) |
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for found in m: |
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player = found.group('PNAME') |
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if found.group('NEWCARDS') is None: |
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newcards = [] |
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else: |
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newcards = found.group('NEWCARDS').split(' ') |
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if found.group('OLDCARDS') is None: |
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oldcards = [] |
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else: |
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oldcards = found.group('OLDCARDS').split(' ') |
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if street == 'THIRD' and len(newcards) == 3: # hero in stud game |
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hand.hero = player |
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hand.dealt.add(player) # need this for stud?? |
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hand.addHoleCards(street, player, closed=newcards[0:2], open=[newcards[2]], shown=False, mucked=False, dealt=False) |
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else: |
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hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False) |
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|
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def readAction(self, hand, street): |
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m = self.re_Action.finditer(hand.streets[street]) |
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for action in m: |
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acts = action.groupdict() |
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#print "DEBUG: acts: %s" %acts |
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if action.group('ATYPE') == ' raises': |
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hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') ) |
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elif action.group('ATYPE') == ' calls': |
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hand.addCall( street, action.group('PNAME'), action.group('BET') ) |
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elif action.group('ATYPE') == ' bets': |
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hand.addBet( street, action.group('PNAME'), action.group('BET') ) |
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elif action.group('ATYPE') == ' folds': |
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hand.addFold( street, action.group('PNAME')) |
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elif action.group('ATYPE') == ' checks': |
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hand.addCheck( street, action.group('PNAME')) |
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elif action.group('ATYPE') == ' discards': |
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hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED')) |
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elif action.group('ATYPE') == ' stands pat': |
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hand.addStandsPat( street, action.group('PNAME')) |
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else: |
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print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),) |
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|
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|
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def readShowdownActions(self, hand): |
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# TODO: pick up mucks also?? |
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for shows in self.re_ShowdownAction.finditer(hand.handText): |
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cards = shows.group('CARDS').split(' ') |
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hand.addShownCards(cards, shows.group('PNAME')) |
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|
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def readCollectPot(self,hand): |
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for m in self.re_CollectPot.finditer(hand.handText): |
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT')) |
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|
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def readShownCards(self,hand): |
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for m in self.re_ShownCards.finditer(hand.handText): |
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if m.group('CARDS') is not None: |
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cards = m.group('CARDS') |
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cards = cards.split(' ') # needs to be a list, not a set--stud needs the order |
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|
|
(shown, mucked) = (False, False) |
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if m.group('SHOWED') == "showed": shown = True |
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elif m.group('SHOWED') == "mucked": mucked = True |
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|
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hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked) |
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|
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if __name__ == "__main__": |
|
parser = OptionParser() |
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parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt") |
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parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-") |
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parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False) |
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#parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO) |
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#parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity") |
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#parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity") |
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|
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(options, args) = parser.parse_args() |
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|
|
e = PokerStars(in_path = options.ipath, out_path = options.opath, follow = options.follow)
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|
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