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1643 lines
70 KiB
1643 lines
70 KiB
#!/usr/bin/python2 |
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# -*- coding: utf-8 -*- |
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#Copyright 2008-2010 Carl Gherardi |
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#This program is free software: you can redistribute it and/or modify |
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#it under the terms of the GNU Affero General Public License as published by |
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#the Free Software Foundation, version 3 of the License. |
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# |
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#This program is distributed in the hope that it will be useful, |
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#but WITHOUT ANY WARRANTY; without even the implied warranty of |
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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#GNU General Public License for more details. |
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# |
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#You should have received a copy of the GNU Affero General Public License |
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#along with this program. If not, see <http://www.gnu.org/licenses/>. |
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#In the "official" distribution you can find the license in agpl-3.0.txt. |
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# TODO: get writehand() encoding correct |
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import re |
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import sys |
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import traceback |
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import os |
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import os.path |
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from decimal import Decimal |
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import operator |
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import time,datetime |
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from copy import deepcopy |
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import pprint |
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import logging |
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# logging has been set up in fpdb.py or HUD_main.py, use their settings: |
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log = logging.getLogger("parser") |
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import Configuration |
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from Exceptions import * |
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import DerivedStats |
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import Card |
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class Hand(object): |
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###############################################################3 |
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# Class Variables |
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'} |
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LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'} |
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SYMBOL = {'USD': '$', 'EUR': u'$', 'T$': '', 'play': ''} |
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MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE', 'ha': 'HA'} |
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SITEIDS = {'Fulltilt':1, 'PokerStars':2, 'Everleaf':3, 'Win2day':4, 'OnGame':5, 'UltimateBet':6, 'Betfair':7, 'Absolute':8, 'PartyPoker':9, 'Partouche':10, 'Carbon':11 } |
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def __init__(self, config, sitename, gametype, handText, builtFrom = "HHC"): |
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self.config = config |
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#log = Configuration.get_logger("logging.conf", "db", log_dir=self.config.dir_log) |
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self.sitename = sitename |
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self.siteId = self.SITEIDS[sitename] |
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self.stats = DerivedStats.DerivedStats(self) |
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self.gametype = gametype |
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self.starttime = 0 |
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self.handText = handText |
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self.handid = 0 |
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self.cancelled = False |
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self.dbid_hands = 0 |
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self.dbid_pids = None |
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self.dbid_gt = 0 |
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self.tablename = "" |
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self.hero = "" |
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self.maxseats = None |
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self.counted_seats = 0 |
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self.buttonpos = 0 |
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self.tourNo = None |
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self.buyin = None |
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self.fee = None # the Database code is looking for this one .. ? |
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self.level = None |
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self.mixed = None |
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# Some attributes for hand from a tourney |
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self.speed = "Normal" |
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self.isRebuy = False |
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self.isKO = False |
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self.isHU = False |
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self.isMatrix = False |
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self.isShootout = False |
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self.tourneyComment = None |
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self.seating = [] |
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self.players = [] |
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self.posted = [] |
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# Collections indexed by street names |
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self.bets = {} |
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self.lastBet = {} |
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self.streets = {} |
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self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']] |
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self.board = {} # dict from street names to community cards |
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self.holecards = {} |
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self.discards = {} |
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for street in self.allStreets: |
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self.streets[street] = "" # portions of the handText, filled by markStreets() |
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self.actions[street] = [] |
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for street in self.actionStreets: |
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self.bets[street] = {} |
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self.lastBet[street] = 0 |
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self.board[street] = [] |
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for street in self.holeStreets: |
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self.holecards[street] = {} # dict from player names to holecards |
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self.discards[street] = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards |
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# Collections indexed by player names |
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self.stacks = {} |
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self.collected = [] #list of ? |
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self.collectees = {} # dict from player names to amounts collected (?) |
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# Sets of players |
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self.folded = set() |
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self.dealt = set() # 'dealt to' line to be printed |
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self.shown = set() # cards were shown |
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self.mucked = set() # cards were mucked at showdown |
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# Things to do with money |
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self.pot = Pot() |
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self.totalpot = None |
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self.totalcollected = None |
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self.rake = None |
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# currency symbol for this hand |
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self.sym = self.SYMBOL[self.gametype['currency']] # save typing! delete this attr when done |
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self.pot.setSym(self.sym) |
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self.is_duplicate = False # i.e. don't update hudcache if true |
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def __str__(self): |
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vars = ( ("BB", self.bb), |
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("SB", self.sb), |
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("BUTTONPOS", self.buttonpos), |
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("HAND NO.", self.handid), |
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("SITE", self.sitename), |
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("TABLE NAME", self.tablename), |
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("HERO", self.hero), |
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("MAXSEATS", self.maxseats), |
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("TOURNAMENT NO", self.tourNo), |
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("BUYIN", self.buyin), |
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("LEVEL", self.level), |
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("MIXED", self.mixed), |
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("LASTBET", self.lastBet), |
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("ACTION STREETS", self.actionStreets), |
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("STREETS", self.streets), |
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("ALL STREETS", self.allStreets), |
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("COMMUNITY STREETS", self.communityStreets), |
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("HOLE STREETS", self.holeStreets), |
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("COUNTED SEATS", self.counted_seats), |
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("DEALT", self.dealt), |
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("SHOWN", self.shown), |
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("MUCKED", self.mucked), |
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("TOTAL POT", self.totalpot), |
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("TOTAL COLLECTED", self.totalcollected), |
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("RAKE", self.rake), |
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("START TIME", self.starttime), |
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) |
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structs = ( ("PLAYERS", self.players), |
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("STACKS", self.stacks), |
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("POSTED", self.posted), |
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("POT", self.pot), |
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("SEATING", self.seating), |
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("GAMETYPE", self.gametype), |
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("ACTION", self.actions), |
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("COLLECTEES", self.collectees), |
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("BETS", self.bets), |
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("BOARD", self.board), |
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("DISCARDS", self.discards), |
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("HOLECARDS", self.holecards), |
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) |
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str = '' |
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for (name, var) in vars: |
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str = str + "\n%s = " % name + pprint.pformat(var) |
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for (name, struct) in structs: |
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str = str + "\n%s =\n" % name + pprint.pformat(struct, 4) |
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return str |
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def addHoleCards(self, street, player, open=[], closed=[], shown=False, mucked=False, dealt=False): |
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"""\ |
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Assigns observed holecards to a player. |
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cards list of card bigrams e.g. ['2h','Jc'] |
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player (string) name of player |
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shown whether they were revealed at showdown |
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mucked whether they were mucked at showdown |
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dealt whether they were seen in a 'dealt to' line |
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""" |
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# log.debug("addHoleCards %s %s" % (open + closed, player)) |
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try: |
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self.checkPlayerExists(player) |
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except FpdbParseError, e: |
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print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) |
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return |
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if dealt: self.dealt.add(player) |
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if shown: self.shown.add(player) |
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if mucked: self.mucked.add(player) |
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self.holecards[street][player] = [open, closed] |
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def prepInsert(self, db): |
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##### |
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# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables |
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# These functions are intended for prep insert eventually |
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##### |
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# Players - base playerid and siteid tuple |
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self.dbid_pids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId) |
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#Gametypes |
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self.dbid_gt = db.getGameTypeId(self.siteId, self.gametype) |
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def insert(self, db): |
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""" Function to insert Hand into database |
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Should not commit, and do minimal selects. Callers may want to cache commits |
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db: a connected Database object""" |
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self.stats.getStats(self) |
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##### |
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# End prep functions |
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##### |
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hh = self.stats.getHands() |
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if not db.isDuplicate(self.dbid_gt, hh['siteHandNo']): |
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# Hands - Summary information of hand indexed by handId - gameinfo |
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hh['gameTypeId'] = self.dbid_gt |
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# seats TINYINT NOT NULL, |
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hh['seats'] = len(self.dbid_pids) |
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self.dbid_hands = db.storeHand(hh) |
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db.storeHandsPlayers(self.dbid_hands, self.dbid_pids, self.stats.getHandsPlayers()) |
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# HandsActions - all actions for all players for all streets - self.actions |
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# HudCache data can be generated from HandsActions (HandsPlayers?) |
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# Tourneys ? |
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# TourneysPlayers |
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else: |
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log.info("Hand.insert(): hid #: %s is a duplicate" % hh['siteHandNo']) |
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self.is_duplicate = True # i.e. don't update hudcache |
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raise FpdbHandDuplicate(hh['siteHandNo']) |
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def updateHudCache(self, db): |
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db.storeHudCache(self.dbid_gt, self.dbid_pids, self.starttime, self.stats.getHandsPlayers()) |
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def select(self, handId): |
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""" Function to create Hand object from database """ |
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def addPlayer(self, seat, name, chips): |
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"""\ |
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Adds a player to the hand, and initialises data structures indexed by player. |
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seat (int) indicating the seat |
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name (string) player name |
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chips (string) the chips the player has at the start of the hand (can be None) |
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If a player has None chips he won't be added.""" |
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log.debug("addPlayer: %s %s (%s)" % (seat, name, chips)) |
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if chips is not None: |
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chips = re.sub(u',', u'', chips) #some sites have commas |
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self.players.append([seat, name, chips]) |
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self.stacks[name] = Decimal(chips) |
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self.pot.addPlayer(name) |
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for street in self.actionStreets: |
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self.bets[street][name] = [] |
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#self.holecards[name] = {} # dict from street names. |
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#self.discards[name] = {} # dict from street names. |
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def addStreets(self, match): |
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# go through m and initialise actions to empty list for each street. |
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if match: |
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self.streets.update(match.groupdict()) |
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log.debug("markStreets:\n"+ str(self.streets)) |
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else: |
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tmp = self.handText[0:100] |
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log.error("markstreets didn't match") |
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log.error(" - Assuming hand cancelled") |
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self.cancelled = True |
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raise FpdbParseError("FpdbParseError: markStreets appeared to fail: First 100 chars: '%s'" % tmp) |
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def checkPlayerExists(self,player): |
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if player not in [p[1] for p in self.players]: |
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print "DEBUG: checkPlayerExists %s fail" % player |
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raise FpdbParseError("checkPlayerExists: '%s' failed." % player) |
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def setCommunityCards(self, street, cards): |
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log.debug("setCommunityCards %s %s" %(street, cards)) |
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self.board[street] = [self.card(c) for c in cards] |
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# print "DEBUG: self.board: %s" % self.board |
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def card(self,c): |
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"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'""" |
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for k,v in self.UPS.items(): |
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c = c.replace(k,v) |
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return c |
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def addAllIn(self, street, player, amount): |
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"""\ |
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For sites (currently only Carbon Poker) which record "all in" as a special action, which can mean either "calls and is all in" or "raises all in". |
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""" |
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self.checkPlayerExists(player) |
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amount = re.sub(u',', u'', amount) #some sites have commas |
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Ai = Decimal(amount) |
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Bp = self.lastBet[street] |
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Bc = reduce(operator.add, self.bets[street][player], 0) |
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C = Bp - Bc |
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if Ai <= C: |
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self.addCall(street, player, amount) |
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elif Bp == 0: |
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self.addBet(street, player, amount) |
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else: |
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Rb = Ai - C |
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self._addRaise(street, player, C, Rb, Ai) |
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def addAnte(self, player, ante): |
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log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante)) |
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if player is not None: |
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ante = re.sub(u',', u'', ante) #some sites have commas |
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self.bets['BLINDSANTES'][player].append(Decimal(ante)) |
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self.stacks[player] -= Decimal(ante) |
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act = (player, 'posts', "ante", ante, self.stacks[player]==0) |
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self.actions['BLINDSANTES'].append(act) |
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# self.pot.addMoney(player, Decimal(ante)) |
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self.pot.addCommonMoney(player, Decimal(ante)) |
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#I think the antes should be common money, don't have enough hand history to check |
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def addBlind(self, player, blindtype, amount): |
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# if player is None, it's a missing small blind. |
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# The situation we need to cover are: |
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# Player in small blind posts |
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# - this is a bet of 1 sb, as yet uncalled. |
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# Player in the big blind posts |
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# - this is a call of 1 sb and a raise to 1 bb |
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# |
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log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) |
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if player is not None: |
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amount = re.sub(u',', u'', amount) #some sites have commas |
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self.stacks[player] -= Decimal(amount) |
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act = (player, 'posts', blindtype, amount, self.stacks[player]==0) |
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self.actions['BLINDSANTES'].append(act) |
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if blindtype == 'both': |
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# work with the real amount. limit games are listed as $1, $2, where |
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# the SB 0.50 and the BB is $1, after the turn the minimum bet amount is $2.... |
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amount = self.bb |
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self.bets['BLINDSANTES'][player].append(Decimal(self.sb)) |
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self.pot.addCommonMoney(player, Decimal(self.sb)) |
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if blindtype == 'secondsb': |
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amount = Decimal(0) |
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self.bets['BLINDSANTES'][player].append(Decimal(self.sb)) |
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self.pot.addCommonMoney(player, Decimal(self.sb)) |
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self.bets['PREFLOP'][player].append(Decimal(amount)) |
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self.pot.addMoney(player, Decimal(amount)) |
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self.lastBet['PREFLOP'] = Decimal(amount) |
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self.posted = self.posted + [[player,blindtype]] |
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def addCall(self, street, player=None, amount=None): |
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if amount: |
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amount = re.sub(u',', u'', amount) #some sites have commas |
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log.debug("%s %s calls %s" %(street, player, amount)) |
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# Potentially calculate the amount of the call if not supplied |
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# corner cases include if player would be all in |
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if amount is not None: |
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self.bets[street][player].append(Decimal(amount)) |
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#self.lastBet[street] = Decimal(amount) |
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self.stacks[player] -= Decimal(amount) |
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#print "DEBUG %s calls %s, stack %s" % (player, amount, self.stacks[player]) |
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act = (player, 'calls', amount, self.stacks[player]==0) |
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self.actions[street].append(act) |
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self.pot.addMoney(player, Decimal(amount)) |
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def addRaiseBy(self, street, player, amountBy): |
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"""\ |
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Add a raise by amountBy on [street] by [player] |
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""" |
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#Given only the amount raised by, the amount of the raise can be calculated by |
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# working out how much this player has already in the pot |
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# (which is the sum of self.bets[street][player]) |
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# and how much he needs to call to match the previous player |
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# (which is tracked by self.lastBet) |
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# let Bp = previous bet |
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# Bc = amount player has committed so far |
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# Rb = raise by |
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# then: C = Bp - Bc (amount to call) |
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# Rt = Bp + Rb (raise to) |
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# |
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amountBy = re.sub(u',', u'', amountBy) #some sites have commas |
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self.checkPlayerExists(player) |
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Rb = Decimal(amountBy) |
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Bp = self.lastBet[street] |
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Bc = reduce(operator.add, self.bets[street][player], 0) |
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C = Bp - Bc |
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Rt = Bp + Rb |
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self._addRaise(street, player, C, Rb, Rt) |
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#~ self.bets[street][player].append(C + Rb) |
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#~ self.stacks[player] -= (C + Rb) |
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#~ self.actions[street] += [(player, 'raises', Rb, Rt, C, self.stacks[player]==0)] |
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#~ self.lastBet[street] = Rt |
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def addCallandRaise(self, street, player, amount): |
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"""\ |
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For sites which by "raises x" mean "calls and raises putting a total of x in the por". """ |
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self.checkPlayerExists(player) |
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amount = re.sub(u',', u'', amount) #some sites have commas |
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CRb = Decimal(amount) |
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Bp = self.lastBet[street] |
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Bc = reduce(operator.add, self.bets[street][player], 0) |
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C = Bp - Bc |
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Rb = CRb - C |
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Rt = Bp + Rb |
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self._addRaise(street, player, C, Rb, Rt) |
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def addRaiseTo(self, street, player, amountTo): |
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"""\ |
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Add a raise on [street] by [player] to [amountTo] |
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""" |
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#CG - No idea if this function has been test/verified |
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self.checkPlayerExists(player) |
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amountTo = re.sub(u',', u'', amountTo) #some sites have commas |
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Bp = self.lastBet[street] |
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Bc = reduce(operator.add, self.bets[street][player], 0) |
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Rt = Decimal(amountTo) |
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C = Bp - Bc |
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Rb = Rt - C - Bc |
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self._addRaise(street, player, C, Rb, Rt) |
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def _addRaise(self, street, player, C, Rb, Rt): |
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log.debug("%s %s raise %s" %(street, player, Rt)) |
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self.bets[street][player].append(C + Rb) |
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self.stacks[player] -= (C + Rb) |
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act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0) |
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self.actions[street].append(act) |
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self.lastBet[street] = Rt # TODO check this is correct |
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self.pot.addMoney(player, C+Rb) |
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def addBet(self, street, player, amount): |
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log.debug("%s %s bets %s" %(street, player, amount)) |
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amount = re.sub(u',', u'', amount) #some sites have commas |
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self.checkPlayerExists(player) |
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self.bets[street][player].append(Decimal(amount)) |
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self.stacks[player] -= Decimal(amount) |
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#print "DEBUG %s bets %s, stack %s" % (player, amount, self.stacks[player]) |
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act = (player, 'bets', amount, self.stacks[player]==0) |
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self.actions[street].append(act) |
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self.lastBet[street] = Decimal(amount) |
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self.pot.addMoney(player, Decimal(amount)) |
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def addStandsPat(self, street, player): |
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self.checkPlayerExists(player) |
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act = (player, 'stands pat') |
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self.actions[street].append(act) |
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def addFold(self, street, player): |
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log.debug("%s %s folds" % (street, player)) |
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self.checkPlayerExists(player) |
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self.folded.add(player) |
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self.pot.addFold(player) |
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self.actions[street].append((player, 'folds')) |
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def addCheck(self, street, player): |
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#print "DEBUG: %s %s checked" % (street, player) |
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logging.debug("%s %s checks" % (street, player)) |
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self.checkPlayerExists(player) |
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self.actions[street].append((player, 'checks')) |
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def addCollectPot(self,player, pot): |
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log.debug("%s collected %s" % (player, pot)) |
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self.checkPlayerExists(player) |
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self.collected = self.collected + [[player, pot]] |
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if player not in self.collectees: |
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self.collectees[player] = Decimal(pot) |
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else: |
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self.collectees[player] += Decimal(pot) |
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def addShownCards(self, cards, player, holeandboard=None, shown=True, mucked=False): |
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"""\ |
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For when a player shows cards for any reason (for showdown or out of choice). |
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Card ranks will be uppercased |
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""" |
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log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard)) |
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if cards is not None: |
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self.addHoleCards(cards,player,shown, mucked) |
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elif holeandboard is not None: |
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holeandboard = set([self.card(c) for c in holeandboard]) |
|
board = set([c for s in self.board.values() for c in s]) |
|
self.addHoleCards(holeandboard.difference(board),player,shown, mucked) |
|
|
|
def totalPot(self): |
|
"""If all bets and blinds have been added, totals up the total pot size""" |
|
|
|
# This gives us the total amount put in the pot |
|
if self.totalpot is None: |
|
self.pot.end() |
|
self.totalpot = self.pot.total |
|
|
|
# This gives us the amount collected, i.e. after rake |
|
if self.totalcollected is None: |
|
self.totalcollected = 0; |
|
#self.collected looks like [[p1,amount][px,amount]] |
|
for entry in self.collected: |
|
self.totalcollected += Decimal(entry[1]) |
|
|
|
def getGameTypeAsString(self): |
|
"""\ |
|
Map the tuple self.gametype onto the pokerstars string describing it |
|
""" |
|
# currently it appears to be something like ["ring", "hold", "nl", sb, bb]: |
|
gs = {"holdem" : "Hold'em", |
|
"omahahi" : "Omaha", |
|
"omahahilo" : "Omaha Hi/Lo", |
|
"razz" : "Razz", |
|
"studhi" : "7 Card Stud", |
|
"studhilo" : "7 Card Stud Hi/Lo", |
|
"fivedraw" : "5 Card Draw", |
|
"27_1draw" : "FIXME", |
|
"27_3draw" : "Triple Draw 2-7 Lowball", |
|
"badugi" : "Badugi" |
|
} |
|
ls = {"nl" : "No Limit", |
|
"pl" : "Pot Limit", |
|
"fl" : "Limit", |
|
"cn" : "Cap No Limit", |
|
"cp" : "Cap Pot Limit" |
|
} |
|
|
|
log.debug("gametype: %s" %(self.gametype)) |
|
retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']]) |
|
return retstring |
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__): |
|
print >>fh, "Override me" |
|
|
|
def printHand(self): |
|
self.writeHand(sys.stdout) |
|
|
|
def actionString(self, act, street=None): |
|
if act[1] == 'folds': |
|
return ("%s: folds " %(act[0])) |
|
elif act[1] == 'checks': |
|
return ("%s: checks " %(act[0])) |
|
elif act[1] == 'calls': |
|
return ("%s: calls %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) |
|
elif act[1] == 'bets': |
|
return ("%s: bets %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) |
|
elif act[1] == 'raises': |
|
return ("%s: raises %s%s to %s%s%s" %(act[0], self.sym, act[2], self.sym, act[3], ' and is all-in' if act[5] else '')) |
|
elif act[1] == 'completea': |
|
return ("%s: completes to %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) |
|
elif act[1] == 'posts': |
|
if(act[2] == "small blind"): |
|
return ("%s: posts small blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) |
|
elif(act[2] == "big blind"): |
|
return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) |
|
elif(act[2] == "both"): |
|
return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) |
|
elif(act[2] == "ante"): |
|
return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) |
|
elif act[1] == 'bringin': |
|
return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) |
|
elif act[1] == 'discards': |
|
return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[street][act[0]]) + "]" if self.hero == act[0] else '')) |
|
elif act[1] == 'stands pat': |
|
return ("%s: stands pat" %(act[0])) |
|
|
|
def getStakesAsString(self): |
|
"""Return a string of the stakes of the current hand.""" |
|
return "%s%s/%s%s" % (self.sym, self.sb, self.sym, self.bb) |
|
|
|
def getStreetTotals(self): |
|
pass |
|
|
|
def writeGameLine(self): |
|
"""Return the first HH line for the current hand.""" |
|
gs = "PokerStars Game #%s: " % self.handid |
|
|
|
if self.tourNo is not None and self.mixed is not None: # mixed tournament |
|
gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString()) |
|
elif self.tourNo is not None: # all other tournaments |
|
gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo, |
|
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString()) |
|
elif self.mixed is not None: # all other mixed games |
|
gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed], |
|
self.getGameTypeAsString(), self.getStakesAsString()) |
|
else: # non-mixed cash games |
|
gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString()) |
|
|
|
try: |
|
timestr = datetime.datetime.strftime(self.starttime, '%Y/%m/%d %H:%M:%S ET') |
|
except TypeError: |
|
print "*** ERROR - HAND: calling writeGameLine with unexpected STARTTIME value, expecting datetime.date object, received:", self.starttime |
|
print "*** Make sure your HandHistoryConverter is setting hand.starttime properly!" |
|
print "*** Game String:", gs |
|
return gs |
|
else: |
|
return gs + timestr |
|
|
|
def writeTableLine(self): |
|
table_string = "Table " |
|
if self.gametype['type'] == 'tour': |
|
table_string = table_string + "\'%s %s\' %s-max" % (self.tourNo, self.tablename, self.maxseats) |
|
else: |
|
table_string = table_string + "\'%s\' %s-max" % (self.tablename, self.maxseats) |
|
if self.gametype['currency'] == 'play': |
|
table_string = table_string + " (Play Money)" |
|
if self.buttonpos != None and self.buttonpos != 0: |
|
table_string = table_string + " Seat #%s is the button" % self.buttonpos |
|
return table_string |
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__): |
|
# PokerStars format. |
|
print >>fh, self.writeGameLine() |
|
print >>fh, self.writeTableLine() |
|
|
|
|
|
class HoldemOmahaHand(Hand): |
|
def __init__(self, config, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None): |
|
self.config = config |
|
if gametype['base'] != 'hold': |
|
pass # or indeed don't pass and complain instead |
|
log.debug("HoldemOmahaHand") |
|
self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] |
|
self.holeStreets = ['PREFLOP'] |
|
self.communityStreets = ['FLOP', 'TURN', 'RIVER'] |
|
self.actionStreets = ['BLINDSANTES','PREFLOP','FLOP','TURN','RIVER'] |
|
Hand.__init__(self, self.config, sitename, gametype, handText, builtFrom = "HHC") |
|
self.sb = gametype['sb'] |
|
self.bb = gametype['bb'] |
|
|
|
#Populate a HoldemOmahaHand |
|
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc) |
|
# which then invokes a 'addXXX' callback |
|
if builtFrom == "HHC": |
|
hhc.readHandInfo(self) |
|
if self.gametype['type'] == 'tour': |
|
self.tablename = "%s %s" % (self.tourNo, self.tablename) |
|
hhc.readPlayerStacks(self) |
|
hhc.compilePlayerRegexs(self) |
|
hhc.markStreets(self) |
|
if self.cancelled: |
|
return |
|
hhc.readBlinds(self) |
|
hhc.readAntes(self) |
|
hhc.readButton(self) |
|
hhc.readHeroCards(self) |
|
hhc.readShowdownActions(self) |
|
# Read actions in street order |
|
for street in self.communityStreets: |
|
if self.streets[street]: |
|
hhc.readCommunityCards(self, street) |
|
for street in self.actionStreets: |
|
if self.streets[street]: |
|
hhc.readAction(self, street) |
|
self.pot.markTotal(street) |
|
hhc.readCollectPot(self) |
|
hhc.readShownCards(self) |
|
self.totalPot() # finalise it (total the pot) |
|
hhc.getRake(self) |
|
if self.maxseats is None: |
|
self.maxseats = hhc.guessMaxSeats(self) |
|
hhc.readOther(self) |
|
#print "\nHand:\n"+str(self) |
|
elif builtFrom == "DB": |
|
if handid is not None: |
|
self.select(handid) # Will need a handId |
|
else: |
|
log.warning("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid") |
|
else: |
|
log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided") |
|
pass |
|
|
|
|
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False): |
|
if player == self.hero: # we have hero's cards just update shown/mucked |
|
if shown: self.shown.add(player) |
|
if mucked: self.mucked.add(player) |
|
else: |
|
if len(cards) in (2, 4): # avoid adding board by mistake (Everleaf problem) |
|
self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt) |
|
elif len(cards) == 5: # cards holds a winning hand, not hole cards |
|
# filter( lambda x: x not in b, a ) # calcs a - b where a and b are lists |
|
# so diff is set to the winning hand minus the board cards, if we're lucky that leaves the hole cards |
|
diff = filter( lambda x: x not in self.board['FLOP']+self.board['TURN']+self.board['RIVER'], cards ) |
|
if len(diff) == 2 and self.gametype['category'] in ('holdem'): |
|
self.addHoleCards('PREFLOP', player, open=[], closed=diff, shown=shown, mucked=mucked, dealt=dealt) |
|
|
|
def getStreetTotals(self): |
|
# street1Pot INT, /* pot size at flop/street4 */ |
|
# street2Pot INT, /* pot size at turn/street5 */ |
|
# street3Pot INT, /* pot size at river/street6 */ |
|
# street4Pot INT, /* pot size at sd/street7 */ |
|
# showdownPot INT, /* pot size at sd/street7 */ |
|
tmp1 = self.pot.getTotalAtStreet('FLOP') |
|
tmp2 = self.pot.getTotalAtStreet('TURN') |
|
tmp3 = self.pot.getTotalAtStreet('RIVER') |
|
tmp4 = 0 |
|
tmp5 = 0 |
|
return (tmp1,tmp2,tmp3,tmp4,tmp5) |
|
|
|
def join_holecards(self, player, asList=False): |
|
"""With asList = True it returns the set cards for a player including down cards if they aren't know""" |
|
hcs = [u'0x', u'0x', u'0x', u'0x'] |
|
|
|
for street in self.holeStreets: |
|
if player in self.holecards[street].keys(): |
|
hcs[0] = self.holecards[street][player][1][0] |
|
hcs[1] = self.holecards[street][player][1][1] |
|
try: |
|
hcs[2] = self.holecards[street][player][1][2] |
|
hcs[3] = self.holecards[street][player][1][3] |
|
except IndexError: |
|
pass |
|
|
|
if asList == False: |
|
return " ".join(hcs) |
|
else: |
|
return hcs |
|
|
|
|
|
def writeHTMLHand(self): |
|
from nevow import tags as T |
|
from nevow import flat |
|
players_who_act_preflop = (([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']])) |
|
players_stacks = [x for x in self.players if x[1] in players_who_act_preflop] |
|
action_streets = [x for x in self.actionStreets if len(self.actions[x]) > 0] |
|
def render_stack(context,data): |
|
pat = context.tag.patternGenerator('list_item') |
|
for player in data: |
|
x = "Seat %s: %s (%s%s in chips) " %(player[0], player[1], |
|
self.sym, player[2]) |
|
context.tag[ pat().fillSlots('playerStack', x)] |
|
return context.tag |
|
|
|
def render_street(context,data): |
|
pat = context.tag.patternGenerator('list_item') |
|
for street in data: |
|
lines = [] |
|
if street in self.holeStreets and self.holecards[street]: |
|
lines.append( |
|
T.ol(class_='dealclosed', data=street, |
|
render=render_deal) [ |
|
T.li(pattern='list_item')[ T.slot(name='deal') ] |
|
] |
|
) |
|
if street in self.communityStreets and self.board[street]: |
|
lines.append( |
|
T.ol(class_='community', data=street, |
|
render=render_deal_community)[ |
|
T.li(pattern='list_item')[ T.slot(name='deal') ] |
|
] |
|
) |
|
if street in self.actionStreets and self.actions[street]: |
|
lines.append( |
|
T.ol(class_='actions', data=self.actions[street], render=render_action) [ |
|
T.li(pattern='list_item')[ T.slot(name='action') ] |
|
] |
|
) |
|
if lines: |
|
context.tag[ pat().fillSlots('street', [ T.h3[ street ] ]+lines)] |
|
return context.tag |
|
|
|
def render_deal(context,data): |
|
# data is streetname |
|
# we can have open+closed, or just open, or just closed. |
|
|
|
if self.holecards[data]: |
|
for player in self.holecards[data]: |
|
somestuff = 'dealt to %s %s' % (player, self.holecards[data][player]) |
|
pat = context.tag.patternGenerator('list_item') |
|
context.tag[ pat().fillSlots('deal', somestuff)] |
|
return context.tag |
|
|
|
def render_deal_community(context,data): |
|
# data is streetname |
|
if self.board[data]: |
|
somestuff = '[' + ' '.join(self.board[data]) + ']' |
|
pat = context.tag.patternGenerator('list_item') |
|
context.tag[ pat().fillSlots('deal', somestuff)] |
|
return context.tag |
|
def render_action(context,data): |
|
pat = context.tag.patternGenerator('list_item') |
|
for act in data: |
|
x = self.actionString(act) |
|
context.tag[ pat().fillSlots('action', x)] |
|
return context.tag |
|
|
|
s = T.p[ |
|
T.h1[ |
|
T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)], |
|
T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ], |
|
T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ] |
|
], |
|
T.h2[ "Table '%s' %d-max Seat #%s is the button" %(self.tablename, |
|
self.maxseats, self.buttonpos)], |
|
T.ol(class_='stacks', data = players_stacks, render=render_stack)[ |
|
T.li(pattern='list_item')[ T.slot(name='playerStack') ] |
|
], |
|
T.ol(class_='streets', data = self.allStreets, |
|
render=render_street)[ |
|
T.li(pattern='list_item')[ T.slot(name='street')] |
|
] |
|
] |
|
import tidy |
|
|
|
options = dict(input_xml=True, |
|
output_xhtml=True, |
|
add_xml_decl=False, |
|
doctype='omit', |
|
indent='auto', |
|
tidy_mark=False) |
|
|
|
return str(tidy.parseString(flat.flatten(s), **options)) |
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__): |
|
# PokerStars format. |
|
super(HoldemOmahaHand, self).writeHand(fh) |
|
|
|
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']])) |
|
log.debug(self.actions['PREFLOP']) |
|
for player in [x for x in self.players if x[1] in players_who_act_preflop]: |
|
#Only print stacks of players who do something preflop |
|
print >>fh, ("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2])) |
|
|
|
if self.actions['BLINDSANTES']: |
|
for act in self.actions['BLINDSANTES']: |
|
print >>fh, self.actionString(act) |
|
|
|
print >>fh, ("*** HOLE CARDS ***") |
|
for player in self.dealt: |
|
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1]))) |
|
if self.hero == "": |
|
for player in self.shown.difference(self.dealt): |
|
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1]))) |
|
|
|
if self.actions['PREFLOP']: |
|
for act in self.actions['PREFLOP']: |
|
print >>fh, self.actionString(act) |
|
|
|
if self.board['FLOP']: |
|
print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP']))) |
|
if self.actions['FLOP']: |
|
for act in self.actions['FLOP']: |
|
print >>fh, self.actionString(act) |
|
|
|
if self.board['TURN']: |
|
print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN']))) |
|
if self.actions['TURN']: |
|
for act in self.actions['TURN']: |
|
print >>fh, self.actionString(act) |
|
|
|
if self.board['RIVER']: |
|
print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) )) |
|
if self.actions['RIVER']: |
|
for act in self.actions['RIVER']: |
|
print >>fh, self.actionString(act) |
|
|
|
|
|
#Some sites don't have a showdown section so we have to figure out if there should be one |
|
# The logic for a showdown is: at the end of river action there are at least two players in the hand |
|
# we probably don't need a showdown section in pseudo stars format for our filtering purposes |
|
if self.shown: |
|
print >>fh, ("*** SHOW DOWN ***") |
|
for name in self.shown: |
|
# TODO: legacy importer can't handle only one holecard here, make sure there are 2 for holdem, 4 for omaha |
|
# TOOD: If HoldHand subclass supports more than omahahi, omahahilo, holdem, add them here |
|
numOfHoleCardsNeeded = None |
|
if self.gametype['category'] in ('omahahi','omahahilo'): |
|
numOfHoleCardsNeeded = 4 |
|
elif self.gametype['category'] in ('holdem'): |
|
numOfHoleCardsNeeded = 2 |
|
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded: |
|
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1]))) |
|
|
|
# Current PS format has the lines: |
|
# Uncalled bet ($111.25) returned to s0rrow |
|
# s0rrow collected $5.15 from side pot |
|
# stervels: shows [Ks Qs] (two pair, Kings and Queens) |
|
# stervels collected $45.35 from main pot |
|
# Immediately before the summary. |
|
# The current importer uses those lines for importing winning rather than the summary |
|
for name in self.pot.returned: |
|
print >>fh, ("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name)) |
|
for entry in self.collected: |
|
print >>fh, ("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1])) |
|
|
|
print >>fh, ("*** SUMMARY ***") |
|
print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake) |
|
|
|
board = [] |
|
for street in ["FLOP", "TURN", "RIVER"]: |
|
board += self.board[street] |
|
if board: # sometimes hand ends preflop without a board |
|
print >>fh, ("Board [%s]" % (" ".join(board))) |
|
|
|
for player in [x for x in self.players if x[1] in players_who_act_preflop]: |
|
seatnum = player[0] |
|
name = player[1] |
|
if name in self.collectees and name in self.shown: |
|
print >>fh, ("Seat %d: %s showed [%s] and won (%s%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]), self.sym, self.collectees[name])) |
|
elif name in self.collectees: |
|
print >>fh, ("Seat %d: %s collected (%s%s)" % (seatnum, name, self.sym, self.collectees[name])) |
|
#~ elif name in self.shown: |
|
#~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']))) |
|
elif name in self.folded: |
|
print >>fh, ("Seat %d: %s folded" % (seatnum, name)) |
|
else: |
|
if name in self.shown: |
|
print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]))) |
|
elif name in self.mucked: |
|
print >>fh, ("Seat %d: %s mucked [%s] " % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]))) |
|
else: |
|
print >>fh, ("Seat %d: %s mucked" % (seatnum, name)) |
|
|
|
print >>fh, "\n\n" |
|
|
|
class DrawHand(Hand): |
|
def __init__(self, config, hhc, sitename, gametype, handText, builtFrom = "HHC"): |
|
self.config = config |
|
if gametype['base'] != 'draw': |
|
pass # or indeed don't pass and complain instead |
|
self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE'] |
|
self.allStreets = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE'] |
|
self.holeStreets = ['DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE'] |
|
self.actionStreets = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE'] |
|
self.communityStreets = [] |
|
Hand.__init__(self, self.config, sitename, gametype, handText) |
|
self.sb = gametype['sb'] |
|
self.bb = gametype['bb'] |
|
# Populate the draw hand. |
|
if builtFrom == "HHC": |
|
hhc.readHandInfo(self) |
|
if self.gametype['type'] == 'tour': |
|
self.tablename = "%s %s" % (self.tourNo, self.tablename) |
|
hhc.readPlayerStacks(self) |
|
hhc.compilePlayerRegexs(self) |
|
hhc.markStreets(self) |
|
hhc.readBlinds(self) |
|
hhc.readAntes(self) |
|
hhc.readButton(self) |
|
hhc.readHeroCards(self) |
|
hhc.readShowdownActions(self) |
|
# Read actions in street order |
|
for street in self.streetList: |
|
if self.streets[street]: |
|
hhc.readAction(self, street) |
|
self.pot.markTotal(street) |
|
hhc.readCollectPot(self) |
|
hhc.readShownCards(self) |
|
self.totalPot() # finalise it (total the pot) |
|
hhc.getRake(self) |
|
if self.maxseats is None: |
|
self.maxseats = hhc.guessMaxSeats(self) |
|
hhc.readOther(self) |
|
elif builtFrom == "DB": |
|
self.select("dummy") # Will need a handId |
|
|
|
# Draw games (at least Badugi has blinds - override default Holdem addBlind |
|
def addBlind(self, player, blindtype, amount): |
|
# if player is None, it's a missing small blind. |
|
# The situation we need to cover are: |
|
# Player in small blind posts |
|
# - this is a bet of 1 sb, as yet uncalled. |
|
# Player in the big blind posts |
|
# - this is a call of 1 sb and a raise to 1 bb |
|
# |
|
|
|
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) |
|
if player is not None: |
|
self.bets['DEAL'][player].append(Decimal(amount)) |
|
self.stacks[player] -= Decimal(amount) |
|
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player]) |
|
act = (player, 'posts', blindtype, amount, self.stacks[player]==0) |
|
self.actions['BLINDSANTES'].append(act) |
|
self.pot.addMoney(player, Decimal(amount)) |
|
if blindtype == 'big blind': |
|
self.lastBet['DEAL'] = Decimal(amount) |
|
elif blindtype == 'both': |
|
# extra small blind is 'dead' |
|
amount = Decimal(amount)/3 |
|
amount += amount |
|
self.lastBet['DEAL'] = Decimal(amount) |
|
self.posted = self.posted + [[player,blindtype]] |
|
#print "DEBUG: self.posted: %s" %(self.posted) |
|
|
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False): |
|
if player == self.hero: # we have hero's cards just update shown/mucked |
|
if shown: self.shown.add(player) |
|
if mucked: self.mucked.add(player) |
|
else: |
|
# TODO: Probably better to find the last street with action and add the hole cards to that street |
|
self.addHoleCards('DRAWTHREE', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt) |
|
|
|
|
|
def discardDrawHoleCards(self, cards, player, street): |
|
log.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street)) |
|
self.discards[street][player] = set([cards]) |
|
|
|
|
|
def addDiscard(self, street, player, num, cards): |
|
self.checkPlayerExists(player) |
|
if cards: |
|
act = (player, 'discards', num, cards) |
|
self.discardDrawHoleCards(cards, player, street) |
|
else: |
|
act = (player, 'discards', num) |
|
self.actions[street].append(act) |
|
|
|
def holecardsAsSet(self, street, player): |
|
"""Return holdcards: (oc, nc) as set()""" |
|
(nc,oc) = self.holecards[street][player] |
|
nc = set(nc) |
|
oc = set(oc) |
|
return (nc, oc) |
|
|
|
def getStreetTotals(self): |
|
# street1Pot INT, /* pot size at flop/street4 */ |
|
# street2Pot INT, /* pot size at turn/street5 */ |
|
# street3Pot INT, /* pot size at river/street6 */ |
|
# street4Pot INT, /* pot size at sd/street7 */ |
|
# showdownPot INT, /* pot size at sd/street7 */ |
|
return (0,0,0,0,0) |
|
|
|
def join_holecards(self, player, asList=False): |
|
"""With asList = True it returns the set cards for a player including down cards if they aren't know""" |
|
# FIXME: This should actually return |
|
holecards = [u'0x', u'0x', u'0x', u'0x', u'0x'] |
|
|
|
if asList == False: |
|
return " ".join(holecards) |
|
else: |
|
return holecards |
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__): |
|
# PokerStars format. |
|
super(DrawHand, self).writeHand(fh) |
|
|
|
players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']])) |
|
|
|
for player in [x for x in self.players if x[1] in players_who_act_ondeal]: |
|
#Only print stacks of players who do something on deal |
|
print >>fh, _("Seat %s: %s (%s%s in chips) " %(player[0], player[1], self.sym, player[2])) |
|
|
|
if 'BLINDSANTES' in self.actions: |
|
for act in self.actions['BLINDSANTES']: |
|
print >>fh, _("%s: %s %s %s%s" %(act[0], act[1], act[2], self.sym, act[3])) |
|
|
|
if 'DEAL' in self.actions: |
|
print >>fh, _("*** DEALING HANDS ***") |
|
for player in [x[1] for x in self.players if x[1] in players_who_act_ondeal]: |
|
if 'DEAL' in self.holecards: |
|
if self.holecards['DEAL'].has_key(player): |
|
(nc,oc) = self.holecards['DEAL'][player] |
|
print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc)) |
|
for act in self.actions['DEAL']: |
|
print >>fh, self.actionString(act, 'DEAL') |
|
|
|
if 'DRAWONE' in self.actions: |
|
print >>fh, _("*** FIRST DRAW ***") |
|
for act in self.actions['DRAWONE']: |
|
print >>fh, self.actionString(act, 'DRAWONE') |
|
if act[0] == self.hero and act[1] == 'discards': |
|
(nc,oc) = self.holecardsAsSet('DRAWONE', act[0]) |
|
dc = self.discards['DRAWONE'][act[0]] |
|
kc = oc - dc |
|
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc))) |
|
|
|
if 'DRAWTWO' in self.actions: |
|
print >>fh, _("*** SECOND DRAW ***") |
|
for act in self.actions['DRAWTWO']: |
|
print >>fh, self.actionString(act, 'DRAWTWO') |
|
if act[0] == self.hero and act[1] == 'discards': |
|
(nc,oc) = self.holecardsAsSet('DRAWONE', act[0]) |
|
dc = self.discards['DRAWTWO'][act[0]] |
|
kc = oc - dc |
|
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc))) |
|
|
|
if 'DRAWTHREE' in self.actions: |
|
print >>fh, _("*** THIRD DRAW ***") |
|
for act in self.actions['DRAWTHREE']: |
|
print >>fh, self.actionString(act, 'DRAWTHREE') |
|
if act[0] == self.hero and act[1] == 'discards': |
|
(nc,oc) = self.holecardsAsSet('DRAWONE', act[0]) |
|
dc = self.discards['DRAWTHREE'][act[0]] |
|
kc = oc - dc |
|
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc))) |
|
|
|
if 'SHOWDOWN' in self.actions: |
|
print >>fh, _("*** SHOW DOWN ***") |
|
#TODO: Complete SHOWDOWN |
|
|
|
# Current PS format has the lines: |
|
# Uncalled bet ($111.25) returned to s0rrow |
|
# s0rrow collected $5.15 from side pot |
|
# stervels: shows [Ks Qs] (two pair, Kings and Queens) |
|
# stervels collected $45.35 from main pot |
|
# Immediately before the summary. |
|
# The current importer uses those lines for importing winning rather than the summary |
|
for name in self.pot.returned: |
|
print >>fh, _("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name)) |
|
for entry in self.collected: |
|
print >>fh, _("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1])) |
|
|
|
print >>fh, _("*** SUMMARY ***") |
|
print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake) |
|
print >>fh, "\n\n" |
|
|
|
|
|
|
|
class StudHand(Hand): |
|
def __init__(self, config, hhc, sitename, gametype, handText, builtFrom = "HHC"): |
|
self.config = config |
|
if gametype['base'] != 'stud': |
|
pass # or indeed don't pass and complain instead |
|
|
|
self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] |
|
self.communityStreets = [] |
|
self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] |
|
|
|
self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order |
|
self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] |
|
Hand.__init__(self, self.config, sitename, gametype, handText) |
|
self.sb = gametype['sb'] |
|
self.bb = gametype['bb'] |
|
#Populate the StudHand |
|
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc) |
|
# which then invokes a 'addXXX' callback |
|
if builtFrom == "HHC": |
|
hhc.readHandInfo(self) |
|
if self.gametype['type'] == 'tour': |
|
self.tablename = "%s %s" % (self.tourNo, self.tablename) |
|
hhc.readPlayerStacks(self) |
|
hhc.compilePlayerRegexs(self) |
|
hhc.markStreets(self) |
|
hhc.readAntes(self) |
|
hhc.readBringIn(self) |
|
hhc.readHeroCards(self) |
|
# Read actions in street order |
|
for street in self.actionStreets: |
|
if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round |
|
if self.streets[street]: |
|
log.debug(street + self.streets[street]) |
|
hhc.readAction(self, street) |
|
self.pot.markTotal(street) |
|
hhc.readCollectPot(self) |
|
hhc.readShownCards(self) # not done yet |
|
self.totalPot() # finalise it (total the pot) |
|
hhc.getRake(self) |
|
if self.maxseats is None: |
|
self.maxseats = hhc.guessMaxSeats(self) |
|
hhc.readOther(self) |
|
elif builtFrom == "DB": |
|
self.select("dummy") # Will need a handId |
|
|
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False): |
|
if player == self.hero: # we have hero's cards just update shown/mucked |
|
if shown: self.shown.add(player) |
|
if mucked: self.mucked.add(player) |
|
else: |
|
self.addHoleCards('THIRD', player, open=[cards[2]], closed=cards[0:2], shown=shown, mucked=mucked) |
|
self.addHoleCards('FOURTH', player, open=[cards[3]], closed=[cards[2]], shown=shown, mucked=mucked) |
|
self.addHoleCards('FIFTH', player, open=[cards[4]], closed=cards[2:4], shown=shown, mucked=mucked) |
|
self.addHoleCards('SIXTH', player, open=[cards[5]], closed=cards[2:5], shown=shown, mucked=mucked) |
|
self.addHoleCards('SEVENTH', player, open=[], closed=[cards[6]], shown=shown, mucked=mucked) |
|
|
|
|
|
def addPlayerCards(self, player, street, open=[], closed=[]): |
|
"""\ |
|
Assigns observed cards to a player. |
|
player (string) name of player |
|
street (string) the street name (in streetList) |
|
open list of card bigrams e.g. ['2h','Jc'], dealt face up |
|
closed likewise, but known only to player |
|
""" |
|
log.debug("addPlayerCards %s, o%s x%s" % (player, open, closed)) |
|
try: |
|
self.checkPlayerExists(player) |
|
self.holecards[street][player] = (open, closed) |
|
except FpdbParseError, e: |
|
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) |
|
|
|
# TODO: def addComplete(self, player, amount): |
|
def addComplete(self, street, player, amountTo): |
|
# assert street=='THIRD' |
|
# This needs to be called instead of addRaiseTo, and it needs to take account of self.lastBet['THIRD'] to determine the raise-by size |
|
"""\ |
|
Add a complete on [street] by [player] to [amountTo] |
|
""" |
|
log.debug("%s %s completes %s" % (street, player, amountTo)) |
|
amountTo = re.sub(u',', u'', amountTo) #some sites have commas |
|
self.checkPlayerExists(player) |
|
Bp = self.lastBet['THIRD'] |
|
Bc = reduce(operator.add, self.bets[street][player], 0) |
|
Rt = Decimal(amountTo) |
|
C = Bp - Bc |
|
Rb = Rt - C |
|
self._addRaise(street, player, C, Rb, Rt) |
|
#~ self.bets[street][player].append(C + Rb) |
|
#~ self.stacks[player] -= (C + Rb) |
|
#~ act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0) |
|
#~ self.actions[street].append(act) |
|
#~ self.lastBet[street] = Rt # TODO check this is correct |
|
#~ self.pot.addMoney(player, C+Rb) |
|
|
|
def addBringIn(self, player, bringin): |
|
if player is not None: |
|
log.debug("Bringin: %s, %s" % (player , bringin)) |
|
self.bets['THIRD'][player].append(Decimal(bringin)) |
|
self.stacks[player] -= Decimal(bringin) |
|
act = (player, 'bringin', bringin, self.stacks[player]==0) |
|
self.actions['THIRD'].append(act) |
|
self.lastBet['THIRD'] = Decimal(bringin) |
|
self.pot.addMoney(player, Decimal(bringin)) |
|
|
|
def getStreetTotals(self): |
|
# street1Pot INT, /* pot size at flop/street4 */ |
|
# street2Pot INT, /* pot size at turn/street5 */ |
|
# street3Pot INT, /* pot size at river/street6 */ |
|
# street4Pot INT, /* pot size at sd/street7 */ |
|
# showdownPot INT, /* pot size at sd/street7 */ |
|
return (0,0,0,0,0) |
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__): |
|
# PokerStars format. |
|
|
|
super(StudHand, self).writeHand(fh) |
|
|
|
players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']]) |
|
|
|
for player in [x for x in self.players if x[1] in players_who_post_antes]: |
|
#Only print stacks of players who do something preflop |
|
print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2])) |
|
|
|
if 'BLINDSANTES' in self.actions: |
|
for act in self.actions['BLINDSANTES']: |
|
print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3])) |
|
|
|
if 'THIRD' in self.actions: |
|
dealt = 0 |
|
#~ print >>fh, _("*** 3RD STREET ***") |
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: |
|
if self.holecards['THIRD'].has_key(player): |
|
(open, closed) = self.holecards['THIRD'][player] |
|
dealt+=1 |
|
if dealt==1: |
|
print >>fh, _("*** 3RD STREET ***") |
|
# print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "") |
|
print >>fh, self.writeHoleCards('THIRD', player) |
|
for act in self.actions['THIRD']: |
|
#FIXME: Need some logic here for bringin vs completes |
|
print >>fh, self.actionString(act) |
|
|
|
if 'FOURTH' in self.actions: |
|
dealt = 0 |
|
#~ print >>fh, _("*** 4TH STREET ***") |
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: |
|
if player in self.holecards['FOURTH']: |
|
dealt+=1 |
|
if dealt==1: |
|
print >>fh, _("*** 4TH STREET ***") |
|
print >>fh, self.writeHoleCards('FOURTH', player) |
|
for act in self.actions['FOURTH']: |
|
print >>fh, self.actionString(act) |
|
|
|
if 'FIFTH' in self.actions: |
|
dealt = 0 |
|
#~ print >>fh, _("*** 5TH STREET ***") |
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: |
|
if self.holecards['FIFTH'].has_key(player): |
|
dealt+=1 |
|
if dealt==1: |
|
print >>fh, _("*** 5TH STREET ***") |
|
print >>fh, self.writeHoleCards('FIFTH', player) |
|
for act in self.actions['FIFTH']: |
|
print >>fh, self.actionString(act) |
|
|
|
if 'SIXTH' in self.actions: |
|
dealt = 0 |
|
#~ print >>fh, _("*** 6TH STREET ***") |
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: |
|
if self.holecards['SIXTH'].has_key(player): |
|
dealt += 1 |
|
if dealt == 1: |
|
print >>fh, _("*** 6TH STREET ***") |
|
print >>fh, self.writeHoleCards('SIXTH', player) |
|
for act in self.actions['SIXTH']: |
|
print >>fh, self.actionString(act) |
|
|
|
if 'SEVENTH' in self.actions: |
|
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt. |
|
# Then we have no 'dealt to' lines, no action lines, but still 7th street should appear. |
|
# The only way I can see to know whether to print this line is by knowing the state of the hand |
|
# i.e. are all but one players folded; is there an allin showdown; and all that. |
|
print >>fh, _("*** RIVER ***") |
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: |
|
if self.holecards['SEVENTH'].has_key(player): |
|
if self.writeHoleCards('SEVENTH', player): |
|
print >>fh, self.writeHoleCards('SEVENTH', player) |
|
for act in self.actions['SEVENTH']: |
|
print >>fh, self.actionString(act) |
|
|
|
#Some sites don't have a showdown section so we have to figure out if there should be one |
|
# The logic for a showdown is: at the end of river action there are at least two players in the hand |
|
# we probably don't need a showdown section in pseudo stars format for our filtering purposes |
|
if 'SHOWDOWN' in self.actions: |
|
print >>fh, _("*** SHOW DOWN ***") |
|
# TODO: print showdown lines. |
|
|
|
# Current PS format has the lines: |
|
# Uncalled bet ($111.25) returned to s0rrow |
|
# s0rrow collected $5.15 from side pot |
|
# stervels: shows [Ks Qs] (two pair, Kings and Queens) |
|
# stervels collected $45.35 from main pot |
|
# Immediately before the summary. |
|
# The current importer uses those lines for importing winning rather than the summary |
|
for name in self.pot.returned: |
|
print >>fh, _("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name)) |
|
for entry in self.collected: |
|
print >>fh, _("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1])) |
|
|
|
print >>fh, _("*** SUMMARY ***") |
|
print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake) |
|
# TODO: side pots |
|
|
|
board = [] |
|
for s in self.board.values(): |
|
board += s |
|
if board: # sometimes hand ends preflop without a board |
|
print >>fh, _("Board [%s]" % (" ".join(board))) |
|
|
|
for player in [x for x in self.players if x[1] in players_who_post_antes]: |
|
seatnum = player[0] |
|
name = player[1] |
|
if name in self.collectees and name in self.shown: |
|
print >>fh, _("Seat %d: %s showed [%s] and won (%s%s)" % (seatnum, name, self.join_holecards(name), self.sym, self.collectees[name])) |
|
elif name in self.collectees: |
|
print >>fh, _("Seat %d: %s collected (%s%s)" % (seatnum, name, self.sym, self.collectees[name])) |
|
elif name in self.shown: |
|
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, self.join_holecards(name))) |
|
elif name in self.mucked: |
|
print >>fh, _("Seat %d: %s mucked [%s]" % (seatnum, name, self.join_holecards(name))) |
|
elif name in self.folded: |
|
print >>fh, _("Seat %d: %s folded" % (seatnum, name)) |
|
else: |
|
print >>fh, _("Seat %d: %s mucked" % (seatnum, name)) |
|
|
|
print >>fh, "\n\n" |
|
|
|
|
|
def writeHoleCards(self, street, player): |
|
hc = "Dealt to %s [" % player |
|
if street == 'THIRD': |
|
if player == self.hero: |
|
return hc + " ".join(self.holecards[street][player][1]) + " " + " ".join(self.holecards[street][player][0]) + ']' |
|
else: |
|
return hc + " ".join(self.holecards[street][player][0]) + ']' |
|
|
|
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO |
|
return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]" |
|
|
|
def join_holecards(self, player, asList=False): |
|
"""Function returns a string for the stud writeHand method by default |
|
With asList = True it returns the set cards for a player including down cards if they aren't know""" |
|
holecards = [] |
|
for street in self.holeStreets: |
|
if self.holecards[street].has_key(player): |
|
if street == 'THIRD': |
|
holecards = holecards + self.holecards[street][player][1] + self.holecards[street][player][0] |
|
elif street == 'SEVENTH': |
|
if player == self.hero: |
|
holecards = holecards + self.holecards[street][player][0] |
|
else: |
|
holecards = holecards + self.holecards[street][player][1] |
|
else: |
|
holecards = holecards + self.holecards[street][player][0] |
|
|
|
if asList == False: |
|
return " ".join(holecards) |
|
else: |
|
if player == self.hero or len(holecards) == 7: |
|
return holecards |
|
elif len(holecards) <= 4: |
|
#Non hero folded before showdown, add first two downcards |
|
holecards = [u'0x', u'0x'] + holecards |
|
else: |
|
log.warning("join_holecards: # of holecards should be either < 4, 4 or 7 - 5 and 6 should be impossible for anyone who is not a hero") |
|
log.warning("join_holcards: holecards(%s): %s" %(player, holecards)) |
|
return holecards |
|
|
|
|
|
class Pot(object): |
|
|
|
|
|
def __init__(self): |
|
self.contenders = set() |
|
self.committed = {} |
|
self.streettotals = {} |
|
self.common = {} |
|
self.total = None |
|
self.returned = {} |
|
self.sym = u'$' # this is the default currency symbol |
|
|
|
def setSym(self, sym): |
|
self.sym = sym |
|
|
|
def addPlayer(self,player): |
|
self.committed[player] = Decimal(0) |
|
self.common[player] = Decimal(0) |
|
|
|
def addFold(self, player): |
|
# addFold must be called when a player folds |
|
self.contenders.discard(player) |
|
|
|
def addCommonMoney(self, player, amount): |
|
self.common[player] += amount |
|
|
|
def addMoney(self, player, amount): |
|
# addMoney must be called for any actions that put money in the pot, in the order they occur |
|
self.contenders.add(player) |
|
self.committed[player] += amount |
|
|
|
def markTotal(self, street): |
|
self.streettotals[street] = sum(self.committed.values()) + sum(self.common.values()) |
|
|
|
def getTotalAtStreet(self, street): |
|
if street in self.streettotals: |
|
return self.streettotals[street] |
|
return 0 |
|
|
|
def end(self): |
|
self.total = sum(self.committed.values()) + sum(self.common.values()) |
|
|
|
# Return any uncalled bet. |
|
committed = sorted([ (v,k) for (k,v) in self.committed.items()]) |
|
#print "DEBUG: committed: %s" % committed |
|
#ERROR below. lastbet is correct in most cases, but wrong when |
|
# additional money is committed to the pot in cash games |
|
# due to an additional sb being posted. (Speculate that |
|
# posting sb+bb is also potentially wrong) |
|
lastbet = committed[-1][0] - committed[-2][0] |
|
if lastbet > 0: # uncalled |
|
returnto = committed[-1][1] |
|
#print "DEBUG: returning %f to %s" % (lastbet, returnto) |
|
self.total -= lastbet |
|
self.committed[returnto] -= lastbet |
|
self.returned[returnto] = lastbet |
|
|
|
|
|
# Work out side pots |
|
commitsall = sorted([(v,k) for (k,v) in self.committed.items() if v >0]) |
|
|
|
self.pots = [] |
|
while len(commitsall) > 0: |
|
commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders] |
|
v1 = commitslive[0][0] |
|
self.pots += [sum([min(v,v1) for (v,k) in commitsall])] |
|
commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0] |
|
|
|
# TODO: I think rake gets taken out of the pots. |
|
# so it goes: |
|
# total pot x. main pot y, side pot z. | rake r |
|
# and y+z+r = x |
|
# for example: |
|
# Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2 |
|
|
|
def __str__(self): |
|
if self.sym is None: |
|
self.sym = "C" |
|
if self.total is None: |
|
print "DEBUG: call Pot.end() before printing pot total" |
|
# NB if I'm sure end() is idempotent, call it here. |
|
raise FpdbParseError("FpdbError in printing Hand object") |
|
|
|
ret = "Total pot %s%.2f" % (self.sym, self.total) |
|
if len(self.pots) < 2: |
|
return ret; |
|
ret += " Main pot %s%.2f" % (self.sym, self.pots[0]) |
|
|
|
return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ]) |
|
|
|
def assemble(cnxn, handid): |
|
c = cnxn.cursor() |
|
|
|
# We need at least sitename, gametype, handid |
|
# for the Hand.__init__ |
|
c.execute(""" |
|
select |
|
s.name, |
|
g.category, |
|
g.base, |
|
g.type, |
|
g.limitType, |
|
g.hilo, |
|
round(g.smallBlind / 100.0,2), |
|
round(g.bigBlind / 100.0,2), |
|
round(g.smallBet / 100.0,2), |
|
round(g.bigBet / 100.0,2), |
|
s.currency, |
|
h.boardcard1, |
|
h.boardcard2, |
|
h.boardcard3, |
|
h.boardcard4, |
|
h.boardcard5 |
|
from |
|
hands as h, |
|
sites as s, |
|
gametypes as g, |
|
handsplayers as hp, |
|
players as p |
|
where |
|
h.id = %(handid)s |
|
and g.id = h.gametypeid |
|
and hp.handid = h.id |
|
and p.id = hp.playerid |
|
and s.id = p.siteid |
|
limit 1""", {'handid':handid}) |
|
#TODO: siteid should be in hands table - we took the scenic route through players here. |
|
res = c.fetchone() |
|
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]} |
|
c = Configuration.Config() |
|
h = HoldemOmahaHand(config = c, hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid) |
|
cards = map(Card.valueSuitFromCard, res[11:16] ) |
|
if cards[0]: |
|
h.setCommunityCards('FLOP', cards[0:3]) |
|
if cards[3]: |
|
h.setCommunityCards('TURN', [cards[3]]) |
|
if cards[4]: |
|
h.setCommunityCards('RIVER', [cards[4]]) |
|
#[Card.valueSuitFromCard(x) for x in cards] |
|
|
|
# HandInfo : HID, TABLE |
|
# BUTTON - why is this treated specially in Hand? |
|
# answer: it is written out in hand histories |
|
# still, I think we should record all the active seat positions in a seat_order array |
|
c.execute(""" |
|
SELECT |
|
h.sitehandno as hid, |
|
h.tablename as table, |
|
h.handstart as starttime |
|
FROM |
|
hands as h |
|
WHERE h.id = %(handid)s |
|
""", {'handid':handid}) |
|
res = c.fetchone() |
|
h.handid = res[0] |
|
h.tablename = res[1] |
|
h.starttime = res[2] # automatically a datetime |
|
|
|
# PlayerStacks |
|
c.execute(""" |
|
SELECT |
|
hp.seatno, |
|
round(hp.winnings / 100.0,2) as winnings, |
|
p.name, |
|
round(hp.startcash / 100.0,2) as chips, |
|
hp.card1,hp.card2, |
|
hp.position |
|
FROM |
|
handsplayers as hp, |
|
players as p |
|
WHERE |
|
hp.handid = %(handid)s |
|
and p.id = hp.playerid |
|
""", {'handid':handid}) |
|
for (seat, winnings, name, chips, card1,card2, position) in c.fetchall(): |
|
h.addPlayer(seat,name,chips) |
|
if card1 and card2: |
|
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True) |
|
if winnings > 0: |
|
h.addCollectPot(name, winnings) |
|
if position == 'B': |
|
h.buttonpos = seat |
|
|
|
|
|
# actions |
|
c.execute(""" |
|
SELECT |
|
(ha.street,ha.actionno) as actnum, |
|
p.name, |
|
ha.street, |
|
ha.action, |
|
ha.allin, |
|
round(ha.amount / 100.0,2) |
|
FROM |
|
handsplayers as hp, |
|
handsactions as ha, |
|
players as p |
|
WHERE |
|
hp.handid = %(handid)s |
|
and ha.handsplayerid = hp.id |
|
and p.id = hp.playerid |
|
ORDER BY |
|
ha.street,ha.actionno |
|
""", {'handid':handid}) |
|
res = c.fetchall() |
|
for (actnum,player, streetnum, act, allin, amount) in res: |
|
act=act.strip() |
|
street = h.allStreets[streetnum+1] |
|
if act==u'blind': |
|
h.addBlind(player, 'big blind', amount) |
|
# TODO: The type of blind is not recorded in the DB. |
|
# TODO: preflop street name anomalies in Hand |
|
elif act==u'fold': |
|
h.addFold(street,player) |
|
elif act==u'call': |
|
h.addCall(street,player,amount) |
|
elif act==u'bet': |
|
h.addBet(street,player,amount) |
|
elif act==u'check': |
|
h.addCheck(street,player) |
|
elif act==u'unbet': |
|
pass |
|
else: |
|
print act, player, streetnum, allin, amount |
|
# TODO : other actions |
|
|
|
#hhc.readShowdownActions(self) |
|
#hc.readShownCards(self) |
|
h.totalPot() |
|
h.rake = h.totalpot - h.totalcollected |
|
|
|
|
|
return h
|
|
|