fpdb/pyfpdb/Hud.py
Gerko de Roo ad2983a968 Detection system for table change during tourney's
The routine stores the actual seat.
When being reseated during tourney's the seat change is detected.
The HUD window adjust is recalculated.
2010-09-26 17:31:05 +02:00

965 lines
42 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""Hud.py
Create and manage the hud overlays.
"""
# Copyright 2008-2010 Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import L10n
_ = L10n.get_translation()
# Standard Library modules
import os
import sys
import logging
# logging has been set up in fpdb.py or HUD_main.py, use their settings:
log = logging.getLogger("hud")
# pyGTK modules
import pygtk
import gtk
import pango
import gobject
# win32 modules -- only imported on windows systems
if os.name == 'nt':
import win32gui
import win32con
import win32api
# FreePokerTools modules
import Configuration
import Stats
import Mucked
import Database
#import HUD_main
def importName(module_name, name):
"""Import a named object 'name' from module 'module_name'."""
# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
try:
module = __import__(module_name, globals(), locals(), [name])
except:
return None
return(getattr(module, name))
class Hud:
def __init__(self, parent, table, max, poker_game, config, db_connection):
# __init__ is (now) intended to be called from the stdin thread, so it
# cannot touch the gui
if parent is None: # running from cli ..
self.parent = self
else:
self.parent = parent
self.table = table
self.config = config
self.poker_game = poker_game
self.max = max
self.db_connection = db_connection
self.deleted = False
self.stacked = True
self.site = table.site
self.mw_created = False
self.hud_params = parent.hud_params
self.stat_windows = {}
self.popup_windows = {}
self.aux_windows = []
# configure default font and colors from the configuration
(font, font_size) = config.get_default_font(self.table.site)
self.colors = config.get_default_colors(self.table.site)
self.hud_ui = config.get_hud_ui_parameters()
self.site_params = config.get_site_parameters(self.table.site)
self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
self.font = pango.FontDescription("%s %s" % (font, font_size))
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
game_params = config.get_game_parameters(self.poker_game)
# if there are AUX windows configured, set them up (Ray knows how this works, if anyone needs info)
if not game_params['aux'] == [""]:
for aux in game_params['aux']:
aux_params = config.get_aux_parameters(aux)
my_import = importName(aux_params['module'], aux_params['class'])
if my_import == None:
continue
self.aux_windows.append(my_import(self, config, aux_params))
self.creation_attrs = None
def create_mw(self):
# Set up a main window for this this instance of the HUD
win = gtk.Window()
win.set_skip_taskbar_hint(True) # invisible to taskbar
win.set_gravity(gtk.gdk.GRAVITY_STATIC)
win.set_title("%s FPDBHUD" % (self.table.name)) # give it a title that we can easily filter out in the window list when Table search code is looking
win.set_decorated(False) # kill titlebars
win.set_opacity(self.colors["hudopacity"]) # set it to configured hud opacity
win.set_focus(None)
win.set_focus_on_map(False)
win.set_accept_focus(False)
eventbox = gtk.EventBox()
label = gtk.Label(self.hud_ui['label'])
win.add(eventbox)
eventbox.add(label)
# set it to the desired color of the HUD for this site
label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
eventbox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
eventbox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
self.main_window = win
# move it to the table window's X/Y position (0,0 on the table window usually)
self.main_window.move(self.table.x, self.table.y)
# A popup menu for the main window
# This menu code has become extremely long - is there a better way to do this?
menu = gtk.Menu()
killitem = gtk.MenuItem(_('Kill This HUD'))
menu.append(killitem)
if self.parent is not None:
killitem.connect("activate", self.parent.kill_hud, self.table_name)
saveitem = gtk.MenuItem(_('Save HUD Layout'))
menu.append(saveitem)
saveitem.connect("activate", self.save_layout)
repositem = gtk.MenuItem(_('Reposition StatWindows'))
menu.append(repositem)
repositem.connect("activate", self.reposition_windows)
aggitem = gtk.MenuItem(_('Show Player Stats'))
menu.append(aggitem)
self.aggMenu = gtk.Menu()
aggitem.set_submenu(self.aggMenu)
# set agg_bb_mult to 1 to stop aggregation
item = gtk.CheckMenuItem(_('For This Blind Level Only'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',1))
setattr(self, 'h_aggBBmultItem1', item)
item = gtk.MenuItem(_('For Multiple Blind Levels:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' 0.5 to 2.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',2))
setattr(self, 'h_aggBBmultItem2', item)
item = gtk.CheckMenuItem(_(' 0.33 to 3.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',3))
setattr(self, 'h_aggBBmultItem3', item)
item = gtk.CheckMenuItem(_(' 0.1 to 10 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',10))
setattr(self, 'h_aggBBmultItem10', item)
item = gtk.CheckMenuItem(_(' All Levels'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',10000))
setattr(self, 'h_aggBBmultItem10000', item)
item = gtk.MenuItem(_('For #Seats:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' Any Number'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('P','A'))
setattr(self, 'h_seatsStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Custom'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('P','C'))
setattr(self, 'h_seatsStyleOptionC', item)
item = gtk.CheckMenuItem(_(' Exact'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('P','E'))
setattr(self, 'h_seatsStyleOptionE', item)
item = gtk.MenuItem(_('Since:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' All Time'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','A'))
setattr(self, 'h_hudStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Session'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','S'))
setattr(self, 'h_hudStyleOptionS', item)
item = gtk.CheckMenuItem(_(' %s Days') % (self.hud_params['h_hud_days']))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','T'))
setattr(self, 'h_hudStyleOptionT', item)
aggitem = gtk.MenuItem(_('Show Opponent Stats'))
menu.append(aggitem)
self.aggMenu = gtk.Menu()
aggitem.set_submenu(self.aggMenu)
# set agg_bb_mult to 1 to stop aggregation
item = gtk.CheckMenuItem(_('For This Blind Level Only'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',1))
setattr(self, 'aggBBmultItem1', item)
item = gtk.MenuItem(_('For Multiple Blind Levels:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' 0.5 to 2.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',2))
setattr(self, 'aggBBmultItem2', item)
item = gtk.CheckMenuItem(_(' 0.33 to 3.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',3))
setattr(self, 'aggBBmultItem3', item)
item = gtk.CheckMenuItem(_(' 0.1 to 10 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',10))
setattr(self, 'aggBBmultItem10', item)
item = gtk.CheckMenuItem(_(' All Levels'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',10000))
setattr(self, 'aggBBmultItem10000', item)
item = gtk.MenuItem(_('For #Seats:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' Any Number'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('O','A'))
setattr(self, 'seatsStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Custom'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('O','C'))
setattr(self, 'seatsStyleOptionC', item)
item = gtk.CheckMenuItem(_(' Exact'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('O','E'))
setattr(self, 'seatsStyleOptionE', item)
item = gtk.MenuItem(_('Since:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' All Time'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('O','A'))
setattr(self, 'hudStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Session'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('O','S'))
setattr(self, 'hudStyleOptionS', item)
item = gtk.CheckMenuItem(_(' %s Days') % (self.hud_params['h_hud_days']))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('O','T'))
setattr(self, 'hudStyleOptionT', item)
# set active on current options:
if self.hud_params['h_agg_bb_mult'] == 1:
getattr(self, 'h_aggBBmultItem1').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 2:
getattr(self, 'h_aggBBmultItem2').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 3:
getattr(self, 'h_aggBBmultItem3').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 10:
getattr(self, 'h_aggBBmultItem10').set_active(True)
elif self.hud_params['h_agg_bb_mult'] > 9000:
getattr(self, 'h_aggBBmultItem10000').set_active(True)
if self.hud_params['agg_bb_mult'] == 1:
getattr(self, 'aggBBmultItem1').set_active(True)
elif self.hud_params['agg_bb_mult'] == 2:
getattr(self, 'aggBBmultItem2').set_active(True)
elif self.hud_params['agg_bb_mult'] == 3:
getattr(self, 'aggBBmultItem3').set_active(True)
elif self.hud_params['agg_bb_mult'] == 10:
getattr(self, 'aggBBmultItem10').set_active(True)
elif self.hud_params['agg_bb_mult'] > 9000:
getattr(self, 'aggBBmultItem10000').set_active(True)
if self.hud_params['h_seats_style'] == 'A':
getattr(self, 'h_seatsStyleOptionA').set_active(True)
elif self.hud_params['h_seats_style'] == 'C':
getattr(self, 'h_seatsStyleOptionC').set_active(True)
elif self.hud_params['h_seats_style'] == 'E':
getattr(self, 'h_seatsStyleOptionE').set_active(True)
if self.hud_params['seats_style'] == 'A':
getattr(self, 'seatsStyleOptionA').set_active(True)
elif self.hud_params['seats_style'] == 'C':
getattr(self, 'seatsStyleOptionC').set_active(True)
elif self.hud_params['seats_style'] == 'E':
getattr(self, 'seatsStyleOptionE').set_active(True)
if self.hud_params['h_hud_style'] == 'A':
getattr(self, 'h_hudStyleOptionA').set_active(True)
elif self.hud_params['h_hud_style'] == 'S':
getattr(self, 'h_hudStyleOptionS').set_active(True)
elif self.hud_params['h_hud_style'] == 'T':
getattr(self, 'h_hudStyleOptionT').set_active(True)
if self.hud_params['hud_style'] == 'A':
getattr(self, 'hudStyleOptionA').set_active(True)
elif self.hud_params['hud_style'] == 'S':
getattr(self, 'hudStyleOptionS').set_active(True)
elif self.hud_params['hud_style'] == 'T':
getattr(self, 'hudStyleOptionT').set_active(True)
eventbox.connect_object("button-press-event", self.on_button_press, menu)
debugitem = gtk.MenuItem(_('Debug StatWindows'))
menu.append(debugitem)
debugitem.connect("activate", self.debug_stat_windows)
item5 = gtk.MenuItem(_('Set max seats'))
menu.append(item5)
maxSeatsMenu = gtk.Menu()
item5.set_submenu(maxSeatsMenu)
for i in range(2, 11, 1):
item = gtk.MenuItem('%d-max' % i)
item.ms = i
maxSeatsMenu.append(item)
item.connect("activate", self.change_max_seats)
setattr(self, 'maxSeatsMenuItem%d' % (i-1), item)
eventbox.connect_object("button-press-event", self.on_button_press, menu)
self.mw_created = True
self.label = label
menu.show_all()
self.main_window.show_all()
self.topify_window(self.main_window)
def change_max_seats(self, widget):
if self.max != widget.ms:
#print 'change_max_seats', widget.ms
self.max = widget.ms
try:
self.kill()
self.create(*self.creation_attrs)
self.update(self.hand, self.config)
except Exception, e:
log.error("Exception:",str(e))
pass
def set_aggregation(self, widget, val):
(player_opp, num) = val
if player_opp == 'P':
# set these true all the time, set the multiplier to 1 to turn agg off:
self.hud_params['h_aggregate_ring'] = True
self.hud_params['h_aggregate_tour'] = True
if self.hud_params['h_agg_bb_mult'] != num \
and getattr(self, 'h_aggBBmultItem'+str(num)).get_active():
log.debug('set_player_aggregation', num)
self.hud_params['h_agg_bb_mult'] = num
for mult in ('1', '2', '3', '10', '10000'):
if mult != str(num):
getattr(self, 'h_aggBBmultItem'+mult).set_active(False)
else:
self.hud_params['aggregate_ring'] = True
self.hud_params['aggregate_tour'] = True
if self.hud_params['agg_bb_mult'] != num \
and getattr(self, 'aggBBmultItem'+str(num)).get_active():
log.debug('set_opponent_aggregation', num)
self.hud_params['agg_bb_mult'] = num
for mult in ('1', '2', '3', '10', '10000'):
if mult != str(num):
getattr(self, 'aggBBmultItem'+mult).set_active(False)
def set_seats_style(self, widget, val):
(player_opp, style) = val
if player_opp == 'P':
param = 'h_seats_style'
prefix = 'h_'
else:
param = 'seats_style'
prefix = ''
if style == 'A' and getattr(self, prefix+'seatsStyleOptionA').get_active():
self.hud_params[param] = 'A'
getattr(self, prefix+'seatsStyleOptionC').set_active(False)
getattr(self, prefix+'seatsStyleOptionE').set_active(False)
elif style == 'C' and getattr(self, prefix+'seatsStyleOptionC').get_active():
self.hud_params[param] = 'C'
getattr(self, prefix+'seatsStyleOptionA').set_active(False)
getattr(self, prefix+'seatsStyleOptionE').set_active(False)
elif style == 'E' and getattr(self, prefix+'seatsStyleOptionE').get_active():
self.hud_params[param] = 'E'
getattr(self, prefix+'seatsStyleOptionA').set_active(False)
getattr(self, prefix+'seatsStyleOptionC').set_active(False)
log.debug("setting self.hud_params[%s] = %s" % (param, style))
def set_hud_style(self, widget, val):
(player_opp, style) = val
if player_opp == 'P':
param = 'h_hud_style'
prefix = 'h_'
else:
param = 'hud_style'
prefix = ''
if style == 'A' and getattr(self, prefix+'hudStyleOptionA').get_active():
self.hud_params[param] = 'A'
getattr(self, prefix+'hudStyleOptionS').set_active(False)
getattr(self, prefix+'hudStyleOptionT').set_active(False)
elif style == 'S' and getattr(self, prefix+'hudStyleOptionS').get_active():
self.hud_params[param] = 'S'
getattr(self, prefix+'hudStyleOptionA').set_active(False)
getattr(self, prefix+'hudStyleOptionT').set_active(False)
elif style == 'T' and getattr(self, prefix+'hudStyleOptionT').get_active():
self.hud_params[param] = 'T'
getattr(self, prefix+'hudStyleOptionA').set_active(False)
getattr(self, prefix+'hudStyleOptionS').set_active(False)
log.debug("setting self.hud_params[%s] = %s" % (param, style))
def update_table_position(self):
# get table's X/Y position on the desktop, and relocate all of our child windows to accomodate
# In Windows, we can verify the existence of a Window, with win32gui.IsWindow(). In Linux, there doesn't seem to be a
# way to verify the existence of a Window, without trying to access it, which if it doesn't exist anymore, results in a
# big giant X trap and crash.
# People tell me this is a bad idea, because theoretically, IsWindow() could return true now, but not be true when we actually
# use it, but accessing a dead window doesn't result in a complete windowing system shutdown in Windows, whereas it does
# in X. - Eric
if os.name == 'nt':
if not win32gui.IsWindow(self.table.number):
self.parent.kill_hud(self, self.table.name)
self.parent.kill_hud(self, self.table.name.split(" ")[0])
#table.name is only a valid handle for ring games ! we are not killing tourney tables here.
return False
# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
if self.table.gdkhandle is not None:
updateFlag = False
actual_seat = self.get_actual_seat(self.config.supported_sites[self.table.site].screen_name)
if self.table.hud != actual_seat:
self.table.hud = actual_seat
updateFlag = True
# dont know what the intention of table.hud was, so misusing the variable here
# to auto detect table change during tourney's
(x, y) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
if self.table.x != x or self.table.y != y: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
self.table.x = x
self.table.y = y
self.main_window.move(x + self.site_params['xshift'], y + self.site_params['yshift'])
updateFlag = True
if updateFlag:
adj = self.adj_seats(self.hand, self.config)
loc = self.config.get_locations(self.table.site, self.max)
# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
for i, w in enumerate(self.stat_windows.itervalues()):
(x, y) = loc[adj[i+1]]
w.relocate(x, y)
# While we're at it, fix the positions of mucked cards too
for aux in self.aux_windows:
aux.update_card_positions()
self.reposition_windows()
# call reposition_windows, which apparently moves even hidden windows, where this function does not, even though they do the same thing, afaict
return True
def on_button_press(self, widget, event):
if event.button == 1: # if primary button, start movement
self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
return True
if event.button == 3: # if secondary button, popup our main popup window
widget.popup(None, None, None, event.button, event.time)
return True
return False
def kill(self, *args):
# kill all stat_windows, popups and aux_windows in this HUD
# heap dead, burnt bodies, blood 'n guts, veins between my teeth
for s in self.stat_windows.itervalues():
s.kill_popups()
try:
# throws "invalid window handle" in WinXP (sometimes?)
s.window.destroy()
except: # TODO: what exception?
pass
self.stat_windows = {}
# also kill any aux windows
for aux in self.aux_windows:
aux.destroy()
self.aux_windows = []
def reposition_windows(self, *args):
self.update_table_position()
for w in self.stat_windows.itervalues():
if type(w) == int:
# print "in reposition, w =", w
continue
# print "in reposition, w =", w, w.x, w.y
w.window.move(w.x, w.y)
return True
def debug_stat_windows(self, *args):
# print self.table, "\n", self.main_window.window.get_transient_for()
for w in self.stat_windows:
try:
print self.stat_windows[w].window.window.get_transient_for()
except AttributeError:
print "this window doesnt have get_transient_for"
def save_layout(self, *args):
new_layout = [(0, 0)] * self.max
for sw in self.stat_windows:
loc = self.stat_windows[sw].window.get_position()
new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
new_layout[self.stat_windows[sw].adj - 1] = new_loc
self.config.edit_layout(self.table.site, self.max, locations = new_layout)
# ask each aux to save its layout back to the config object
[aux.save_layout() for aux in self.aux_windows]
# save the config object back to the file
print _("Updating config file")
self.config.save()
def adj_seats(self, hand, config):
# determine how to adjust seating arrangements, if a "preferred seat" is set in the hud layout configuration
# Need range here, not xrange -> need the actual list
adj = range(0, self.max + 1) # default seat adjustments = no adjustment
# does the user have a fav_seat?
if self.max not in config.supported_sites[self.table.site].layout:
sys.stderr.write(_("No layout found for %d-max games for site %s\n") % (self.max, self.table.site) )
return adj
if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
try:
fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
for i in xrange(0, self.max + 1):
j = actual_seat + i
if j > self.max:
j = j - self.max
adj[j] = fav_seat + i
if adj[j] > self.max:
adj[j] = adj[j] - self.max
except Exception, inst:
sys.stderr.write(_("exception in Hud.adj_seats\n\n"))
sys.stderr.write(_("error is %s") % inst) # __str__ allows args to printed directly
return adj
def get_actual_seat(self, name):
for key in self.stat_dict:
if self.stat_dict[key]['screen_name'] == name:
return self.stat_dict[key]['seat']
sys.stderr.write(_("Error finding actual seat.\n"))
def create(self, hand, config, stat_dict, cards):
# update this hud, to the stats and players as of "hand"
# hand is the hand id of the most recent hand played at this table
#
# this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class
self.creation_attrs = hand, config, stat_dict, cards
self.hand = hand
if not self.mw_created:
self.create_mw()
self.stat_dict = stat_dict
self.cards = cards
log.info(_('Creating hud from hand ')+str(hand))
adj = self.adj_seats(hand, config)
loc = self.config.get_locations(self.table.site, self.max)
if loc is None and self.max != 10:
loc = self.config.get_locations(self.table.site, 10)
if loc is None and self.max != 9:
loc = self.config.get_locations(self.table.site, 9)
# create the stat windows
for i in xrange(1, self.max + 1):
(x, y) = loc[adj[i]]
if i in self.stat_windows:
self.stat_windows[i].relocate(x, y)
else:
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
parent = self,
table = self.table,
x = x,
y = y,
seat = i,
adj = adj[i],
player_id = 'fake',
font = self.font)
self.stats = []
game = config.supported_games[self.poker_game]
for i in xrange(0, game.rows + 1):
row_list = [''] * game.cols
self.stats.append(row_list)
for stat in game.stats:
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
[config.supported_games[self.poker_game].stats[stat].col] = \
config.supported_games[self.poker_game].stats[stat].stat_name
if os.name == "nt": # we call update_table_position() regularly in Windows to see if we're moving around. See comments on that function for why this isn't done in X.
gobject.timeout_add(500, self.update_table_position)
def update(self, hand, config):
self.hand = hand # this is the last hand, so it is available later
if os.name == 'nt':
if self.update_table_position() == False: # we got killed by finding our table was gone
return
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
for s in self.stat_dict:
try:
statd = self.stat_dict[s]
except KeyError:
log.error(_("KeyError at the start of the for loop in update in hud_main. How this can possibly happen is totally beyond my comprehension. Your HUD may be about to get really weird. -Eric"))
log.error(_("(btw, the key was %s and statd is %s") % (s, statd))
continue
try:
self.stat_windows[statd['seat']].player_id = statd['player_id']
#self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
except KeyError: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
self.max = 10
self.create(hand, config, self.stat_dict, self.cards)
self.stat_windows[statd['seat']].player_id = statd['player_id']
for r in xrange(0, config.supported_games[self.poker_game].rows):
for c in xrange(0, config.supported_games[self.poker_game].cols):
this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
window = self.stat_windows[statd['seat']]
if this_stat.hudcolor != "":
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
else:
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
if this_stat.stat_loth != "":
if number[0] < (float(this_stat.stat_loth)/100):
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_locolor))
if this_stat.stat_hith != "":
if number[0] > (float(this_stat.stat_hith)/100):
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_hicolor))
window.label[r][c].set_text(statstring)
if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
unhidewindow = True
tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
Stats.do_tip(window.e_box[r][c], tip)
if unhidewindow: #and not window.window.visible: # there is no "visible" attribute in gtk.Window, although the docs seem to indicate there should be
window.window.show_all()
unhidewindow = False
def topify_window(self, window):
window.set_focus_on_map(False)
window.set_accept_focus(False)
if not self.table.gdkhandle:
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
window.window.set_transient_for(self.table.gdkhandle)
class Stat_Window:
def button_press_cb(self, widget, event, *args):
# This handles all callbacks from button presses on the event boxes in
# the stat windows. There is a bit of an ugly kludge to separate single-
# and double-clicks.
self.window.show() #_all()
if event.button == 3: # right button event
newpopup = Popup_window(self.window, self)
#print "added popup", newpopup
# TODO: how should we go about making sure it doesn't open a dozen popups if you click?
self.popups.append(newpopup)
return True
if event.button == 2: # middle button event
self.window.hide()
return True
if event.button == 1: # left button event
# close on double click for a stat window
# for those that don't have a mouse with middle button
if event.type == gtk.gdk._2BUTTON_PRESS:
self.window.hide()
return True
# TODO: make position saving save sizes as well?
if event.state & gtk.gdk.SHIFT_MASK:
self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
else:
self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
return True
return False
def noop(self, arga=None, argb=None): # i'm going to try to connect the focus-in and focus-out events here, to see if that fixes any of the focus problems.
return True
def kill_popup(self, popup):
#print "remove popup", popup
self.popups.remove(popup)
popup.window.destroy()
def kill_popups(self):
map(lambda x: x.window.destroy(), self.popups)
self.popups = { }
def relocate(self, x, y):
self.x = x + self.table.x
self.y = y + self.table.y
self.window.move(self.x, self.y)
def __init__(self, parent, game, table, seat, adj, x, y, player_id, font):
self.parent = parent # Hud object that this stat window belongs to
self.game = game # Configuration object for the curren
self.table = table # Table object where this is going
self.seat = seat # seat number of his player
self.adj = adj # the adjusted seat number for this player
self.x = x + table.x # table.x and y are the location of the table
self.y = y + table.y # x and y are the location relative to table.x & y
self.player_id = player_id # looks like this isn't used ;)
self.sb_click = 0 # used to figure out button clicks
self.popups = [] # list of open popups for this stat window
self.useframes = parent.config.get_frames(parent.site)
self.window = gtk.Window()
self.window.set_decorated(0)
self.window.set_property("skip-taskbar-hint", True)
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.window.set_title("%s" % seat)
self.window.set_focus(None) # set gtk default focus widget for this window to None
self.window.set_focus_on_map(False)
self.window.set_accept_focus(False)
grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
self.grid = grid
self.window.add(grid)
self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
self.e_box = []
self.frame = []
self.label = []
usegtkframes = self.useframes
e_box = self.e_box
label = self.label
for r in xrange(game.rows):
if usegtkframes:
self.frame.append([])
e_box.append([])
label.append([])
for c in xrange(game.cols):
if usegtkframes:
self.frame[r].append( gtk.Frame() )
e_box[r].append( gtk.EventBox() )
e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
Stats.do_tip(e_box[r][c], 'stuff')
if usegtkframes:
grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
self.frame[r][c].add(e_box[r][c])
else:
grid.attach(e_box[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
label[r].append( gtk.Label('xxx') )
if usegtkframes:
self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
e_box[r][c].add(self.label[r][c])
e_box[r][c].connect("button_press_event", self.button_press_cb)
e_box[r][c].connect("focus-in-event", self.noop)
e_box[r][c].connect("focus", self.noop)
e_box[r][c].connect("focus-out-event", self.noop)
label[r][c].modify_font(font)
self.window.set_opacity(parent.colors['hudopacity'])
self.window.connect("focus", self.noop)
self.window.connect("focus-in-event", self.noop)
self.window.connect("focus-out-event", self.noop)
self.window.connect("button_press_event", self.button_press_cb)
self.window.set_focus_on_map(False)
self.window.set_accept_focus(False)
self.window.move(self.x, self.y)
self.window.realize() # window must be realized before it has a gdkwindow so we can attach it to the table window..
self.topify_window(self.window)
self.window.hide()
def topify_window(self, window):
window.set_focus_on_map(False)
window.set_accept_focus(False)
if not self.table.gdkhandle:
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
# window.window.reparent(self.table.gdkhandle, 0, 0)
window.window.set_transient_for(self.table.gdkhandle)
# window.present()
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
class Popup_window:
def __init__(self, parent, stat_window):
self.sb_click = 0
self.stat_window = stat_window
self.parent = parent
# create the popup window
self.window = gtk.Window()
self.window.set_decorated(0)
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.window.set_title("popup")
self.window.set_property("skip-taskbar-hint", True)
self.window.set_focus_on_map(False)
self.window.set_accept_focus(False)
self.window.set_transient_for(parent.get_toplevel())
self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
self.ebox = gtk.EventBox()
self.ebox.connect("button_press_event", self.button_press_cb)
self.lab = gtk.Label("stuff\nstuff\nstuff")
# need an event box so we can respond to clicks
self.window.add(self.ebox)
self.ebox.add(self.lab)
self.ebox.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
self.ebox.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
self.window.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
self.window.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
self.lab.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
self.lab.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
# figure out the row, col address of the click that activated the popup
row = 0
col = 0
for r in xrange(0, stat_window.game.rows):
for c in xrange(0, stat_window.game.cols):
if stat_window.e_box[r][c] == parent:
row = r
col = c
break
# figure out what popup format we're using
popup_format = "default"
for stat in stat_window.game.stats:
if stat_window.game.stats[stat].row == row and stat_window.game.stats[stat].col == col:
popup_format = stat_window.game.stats[stat].popup
break
# get the list of stats to be presented from the config
stat_list = []
for w in stat_window.parent.config.popup_windows:
if w == popup_format:
stat_list = stat_window.parent.config.popup_windows[w].pu_stats
break
# get a database connection
# db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
# calculate the stat_dict and then create the text for the pu
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
# stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
# db_connection.close_connection()
stat_dict = stat_window.parent.stat_dict
pu_text = ""
mo_text = ""
for s in stat_list:
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
mo_text += number[5] + " " + number[4] + "\n"
pu_text += number[3] + "\n"
self.lab.set_text(pu_text)
Stats.do_tip(self.lab, mo_text)
self.window.show_all()
self.window.set_transient_for(stat_window.window)
def button_press_cb(self, widget, event, *args):
# This handles all callbacks from button presses on the event boxes in
# the popup windows. There is a bit of an ugly kludge to separate single-
# and double-clicks. This is the same code as in the Stat_window class
if event.button == 1: # left button event
pass
if event.button == 2: # middle button event
pass
if event.button == 3: # right button event
self.stat_window.kill_popup(self)
return True
# self.window.destroy()
return False
def toggle_decorated(self, widget):
top = widget.get_toplevel()
(x, y) = top.get_position()
if top.get_decorated():
top.set_decorated(0)
top.move(x, y)
else:
top.set_decorated(1)
top.move(x, y)
def topify_window(self, window):
window.set_focus_on_map(False)
window.set_accept_focus(False)
if not self.table.gdkhandle:
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
# window.window.reparent(self.table.gdkhandle, 0, 0)
window.window.set_transient_for(self.table.gdkhandle)
# window.present()