fpdb/docs/known-bugs-and-planned-features.txt

107 lines
5.7 KiB
Plaintext

todolist (db=database, imp=importer, tv=tableviewer)
before alpha
============
fix default pathes up to sensible ones
catch index error, type error, file not found error
update install instructions, include how to adapt default config and where to put it
add instructions how to reimport
split python requirements, get deep links for windows DL for everything
GUI license info
add fpdb version string into db to detect outdated db format and importer bugs
update regression testing to take into account everything new, make sure it passes all tests
implement error file in importer
next
====
ST, CB, 2B, 3B, fold to these
optionally show single postflop agg/fold rate
auto-import
use different colours according to classification.
add stud, razz and tourney back to imp/tv but with less seperate codepathes
table with data for graphs for SD/F, W$wSF, W$@SD
before beta
===========
change definition of bet to exclude bring in?
in tv, select from hud table using named fields rather than the current *
remove remains of mysql/myisam support.
tourney bug: sometimes truncuates position on store -> possibly indicates much bigger problem
tourney bug: fails recognisePlayer
tourney bug: fails with tuple error in recogniseplayerid
fix load profile
HUD
config wizard
file permission script, use games group
change stud street storage from 3-7 to 0-4 throughout (possibly best way is to just shrink the holding array in fpdb_simple.createArrays
make bulk importer display a grand total in the GUI
change save_to_db into one method and probably move into parse_logic
Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu
make a quick benchmark of mysql and postgresql: import of my whole db, some tableviewer refreshes with and without updated file
Make tab and enter work as sensible in GUIs and implement Ctrl+Q, Ctrl+X and Alt+F4 for close.
use profile file for bulk import and table viewer settings and pathes
handle errors properly, in particular wrt to SQL rollback.
check that we read sitout correctly in: Full Tilt Poker Game #6150325318: Table Bogside
setup database, database-user and permission from GUI.
update prepare-git to check for license header and copyright.
verify at least 2 or 3 sng hands
no rush but before 1.0RC
========================
In many places there are unnecessary database accesses or it regenerates information it already had before or just generally does things in obscenely inefficient ways. It's great to have a total of 3 CPUs with a combined 5.6GHz working for you isn't it... ;) In any case, these should be optimised to leave more power for other things, such as dropping to lower power states
move version into seperate file
make option to use "traditional" labels, e.g. WtSD instead of SD/F
HTMLify docs and validate them
cut down action_types array size to appropriate length
make the gui display errors
log file
move directory import code from gui to backend
convert fpdb_import to not require passing "self", generally clean the parameter passing
(tedious general stability improvement for unusual playernames): change all the str.find so they dont accidentially count player names containing the searched phrase. e.g. with rfind.
Doesn't handle Daylight Saving Time (I don't think at least)
Need to store if someone goes all-in, particularly for better NL/PL support.
verify at least 3 hands per category per site per limit_type (when cap then do 2 normal and one 1 capped) incl tv display
put lines in tv to make it easier to read
ensure that refresh still takes no more than 10 seks on my P3M-800 (a quick run on git15 indicates this is ok now), or 5 with remote DB
select range of stakes and sng/mtt values and types for tv
change "for i" to more sensible var name instead of i
recognise somewhere if a file is still active and if so keep it open and only read new hands rather than detecting dupes
gentoo ebuild
separate all gui and all processing into files that are named accordingly
ensure that there is only one db handle flying around and that its state is handled properly, ie. by the GUI. i think that might be why we have to reconnect the DB in tableviewer.
why do we have to reconnect in tv.read_names_clicked?
can wait till 1.x
=================
positional stats in HUD
return full ftp functionality
in all importer: stop doing if site=="ftp", make class constants for site_id instead
finish cleaning tabledesign html code
rearrange huddata fields
It treats fold due to disconnect as voluntary fold which is not ideal
check for unnecessary db.commit()
aliases
Probably PartyPoker for all or most supported games
repair hands where the seat lines are missing, happens when observing at FTP
flags for storing the reason for winning (best hi, tie for best low, etc.) to DB. not sure actually if this is such a good idea remember that there can be multiple reasons for the same player in the same hand
windows integrated installer
benchmark properly on mysql innodb, mysql myisam, postgresql, sqlite, more?
rename things like this: ClassName.methodName and variableName. do this on tables too. update codingstyle
CLI (not ncurses, proper CLI) equivalent for fpdb.py
optimise/simplify storing by creating the SQL statements depending on hand rather than calling different methods
make range of activeSeats configurable for tv/hud
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt