d08e9a1ea3
Able to parse and import an EUR hh file
383 lines
19 KiB
Python
Executable File
383 lines
19 KiB
Python
Executable File
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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#
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# Copyright 2008, Carl Gherardi
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# TODO: straighten out discards for draw games
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import sys
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from HandHistoryConverter import *
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# PokerStars HH Format
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class PokerStars(HandHistoryConverter):
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# Class Variables
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sitename = "PokerStars"
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filetype = "text"
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codepage = ("utf8", "cp1252")
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siteId = 2 # Needs to match id entry in Sites database
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mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
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sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
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substitutions = {
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'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
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'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)
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}
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# Static regexes
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re_GameInfo = re.compile(u"""
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PokerStars\sGame\s\#(?P<HID>[0-9]+):\s+
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(Tournament\s\# # open paren of tournament info
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(?P<TOURNO>\d+),\s
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(?P<BUYIN>[%(LS)s\+\d\.]+ # here's how I plan to use LS
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\s?(?P<TOUR_ISO>%(LEGAL_ISO)s)?
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)\s)? # close paren of tournament info
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(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(?
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(?P<GAME>Hold\'em|Razz|7\sCard\sStud|7\sCard\sStud\sHi/Lo|Omaha|Omaha\sHi/Lo|Badugi|Triple\sDraw\s2\-7\sLowball)\s
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(?P<LIMIT>No\sLimit|Limit|Pot\sLimit)\)?,?\s
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(-\sLevel\s(?P<LEVEL>[IVXLC]+)\s)?
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\(? # open paren of the stakes
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(?P<CURRENCY>%(LS)s|)?
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(?P<SB>[.0-9]+)/(%(LS)s)?
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(?P<BB>[.0-9]+)
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\s?(?P<ISO>%(LEGAL_ISO)s)?
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\)\s-\s # close paren of the stakes
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(?P<DATETIME>.*$)""" % substitutions,
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re.MULTILINE|re.VERBOSE)
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re_PlayerInfo = re.compile(u"""
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^Seat\s(?P<SEAT>[0-9]+):\s
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(?P<PNAME>.*)\s
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\((%(LS)s)?(?P<CASH>[.0-9]+)\sin\schips\)""" % substitutions,
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re.MULTILINE|re.VERBOSE)
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re_HandInfo = re.compile("""
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^Table\s\'(?P<TABLE>[-\ a-zA-Z\d]+)\'\s
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((?P<MAX>\d+)-max\s)?
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(?P<PLAY>\(Play\sMoney\)\s)?
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(Seat\s\#(?P<BUTTON>\d+)\sis\sthe\sbutton)?""",
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re.MULTILINE|re.VERBOSE)
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re_SplitHands = re.compile('\n\n+')
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re_TailSplitHands = re.compile('(\n\n\n+)')
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re_Button = re.compile('Seat #(?P<BUTTON>\d+) is the button', re.MULTILINE)
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re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
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# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
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def compilePlayerRegexs(self, hand):
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players = set([player[1] for player in hand.players])
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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# we need to recompile the player regexs.
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# TODO: should probably rename re_HeroCards and corresponding method,
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# since they are used to find all cards on lines starting with "Dealt to:"
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# They still identify the hero.
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self.compiledPlayers = players
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]}
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log.debug("player_re: " + player_re)
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self.re_PostSB = re.compile(r"^%(PLYR)s: posts small blind %(CUR)s(?P<SB>[.0-9]+)" % subst, re.MULTILINE)
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self.re_PostBB = re.compile(r"^%(PLYR)s: posts big blind %(CUR)s(?P<BB>[.0-9]+)" % subst, re.MULTILINE)
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self.re_Antes = re.compile(r"^%(PLYR)s: posts the ante %(CUR)s(?P<ANTE>[.0-9]+)" % subst, re.MULTILINE)
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self.re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst, re.MULTILINE)
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self.re_PostBoth = re.compile(r"^%(PLYR)s: posts small \& big blinds \[%(CUR)s (?P<SBBB>[.0-9]+)" % subst, re.MULTILINE)
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self.re_HeroCards = re.compile(r"^Dealt to %(PLYR)s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % subst, re.MULTILINE)
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self.re_Action = re.compile(r"""
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^%(PLYR)s:(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
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(\s%(CUR)s(?P<BET>[.\d]+))?(\sto\s%(CUR)s(?P<BETTO>[.\d]+))? # the number discarded goes in <BET>
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(\scards?(\s\[(?P<DISCARDED>.+?)\])?)?"""
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% subst, re.MULTILINE|re.VERBOSE)
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self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
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self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %(PLYR)s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(%(CUR)s(?P<POT>[.\d]+)\)(, mucked| with.*|)" % subst, re.MULTILINE)
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self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
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self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s (\(.*\) )?(?P<SHOWED>showed|mucked) \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
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def readSupportedGames(self):
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return [["ring", "hold", "nl"],
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["ring", "hold", "pl"],
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["ring", "hold", "fl"],
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["ring", "stud", "fl"],
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["ring", "draw", "fl"],
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["tour", "hold", "nl"],
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["tour", "hold", "pl"],
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["tour", "hold", "fl"],
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["tour", "stud", "fl"],
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]
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def determineGameType(self, handText):
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# inspect the handText and return the gametype dict
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# gametype dict is:
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# {'limitType': xxx, 'base': xxx, 'category': xxx}
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info = {}
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m = self.re_GameInfo.search(handText)
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if not m:
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return None
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mg = m.groupdict()
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# translations from captured groups to fpdb info strings
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limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' }
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games = { # base, category
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"Hold'em" : ('hold','holdem'),
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'Omaha' : ('hold','omahahi'),
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'Omaha Hi/Lo' : ('hold','omahahilo'),
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'Razz' : ('stud','razz'),
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'7 Card Stud' : ('stud','studhi'),
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'7 Card Stud Hi/Lo' : ('stud','studhilo'),
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'Badugi' : ('draw','badugi'),
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'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
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}
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currencies = { u'€':'EUR', '$':'USD', '':'T$' }
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# I don't think this is doing what we think. mg will always have all
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# the expected keys, but the ones that didn't match in the regex will
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# have a value of None. It is OK if it throws an exception when it
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# runs across an unknown game or limit or whatever.
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if 'LIMIT' in mg:
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info['limitType'] = limits[mg['LIMIT']]
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if 'GAME' in mg:
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(info['base'], info['category']) = games[mg['GAME']]
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if 'SB' in mg:
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info['sb'] = mg['SB']
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if 'BB' in mg:
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info['bb'] = mg['BB']
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if 'CURRENCY' in mg:
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info['currency'] = currencies[mg['CURRENCY']]
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if 'TOURNO' in mg and mg['TOURNO'] is None:
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info['type'] = 'ring'
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else:
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info['type'] = 'tour'
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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return info
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def readHandInfo(self, hand):
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info = {}
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m = self.re_HandInfo.search(hand.handText,re.DOTALL)
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if m:
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info.update(m.groupdict())
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# hand.maxseats = int(m2.group(1))
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else:
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pass # throw an exception here, eh?
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m = self.re_GameInfo.search(hand.handText)
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if m:
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info.update(m.groupdict())
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# m = self.re_Button.search(hand.handText)
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# if m: info.update(m.groupdict())
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# TODO : I rather like the idea of just having this dict as hand.info
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log.debug("readHandInfo: %s" % info)
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for key in info:
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if key == 'DATETIME':
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#2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET]
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#2008/08/17 - 01:14:43 (ET)
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#2008/09/07 06:23:14 ET
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m2 = re.search("(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)", info[key])
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datetimestr = "%s/%s/%s %s:%s:%s" % (m2.group('Y'), m2.group('M'),m2.group('D'),m2.group('H'),m2.group('MIN'),m2.group('S'))
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hand.starttime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S")
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if key == 'HID':
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hand.handid = info[key]
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if key == 'TOURNO':
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hand.tourNo = info[key]
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if key == 'BUYIN':
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hand.buyin = info[key]
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if key == 'LEVEL':
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hand.level = info[key]
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if key == 'TABLE':
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if hand.tourNo != None:
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hand.tablename = re.split(" ", info[key])[1]
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else:
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hand.tablename = info[key]
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if key == 'BUTTON':
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hand.buttonpos = info[key]
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if key == 'MAX':
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hand.maxseats = int(info[key])
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if key == 'MIXED':
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hand.mixed = self.mixes[info[key]] if info[key] is not None else None
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if key == 'PLAY' and info['PLAY'] is not None:
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# hand.currency = 'play' # overrides previously set value
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hand.gametype['currency'] = 'play'
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def readButton(self, hand):
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m = self.re_Button.search(hand.handText)
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if m:
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hand.buttonpos = int(m.group('BUTTON'))
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else:
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log.info('readButton: not found')
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def readPlayerStacks(self, hand):
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log.debug("readPlayerStacks")
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m = self.re_PlayerInfo.finditer(hand.handText)
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players = []
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for a in m:
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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if hand.gametype['base'] in ("hold"):
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m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
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r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
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r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
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elif hand.gametype['base'] in ("stud"):
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m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3rd STREET \*\*\*)|.+)"
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r"(\*\*\* 3rd STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4th STREET \*\*\*)|.+))?"
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r"(\*\*\* 4th STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5th STREET \*\*\*)|.+))?"
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r"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?"
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r"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* RIVER \*\*\*)|.+))?"
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r"(\*\*\* RIVER \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
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elif hand.gametype['base'] in ("draw"):
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m = re.search(r"(?P<PREDEAL>.+(?=\*\*\* DEALING HANDS \*\*\*)|.+)"
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r"(\*\*\* DEALING HANDS \*\*\*(?P<DEAL>.+(?=\*\*\* FIRST DRAW \*\*\*)|.+))?"
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r"(\*\*\* FIRST DRAW \*\*\*(?P<DRAWONE>.+(?=\*\*\* SECOND DRAW \*\*\*)|.+))?"
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r"(\*\*\* SECOND DRAW \*\*\*(?P<DRAWTWO>.+(?=\*\*\* THIRD DRAW \*\*\*)|.+))?"
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r"(\*\*\* THIRD DRAW \*\*\*(?P<DRAWTHREE>.+))?", hand.handText,re.DOTALL)
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hand.addStreets(m)
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
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m = self.re_Board.search(hand.streets[street])
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hand.setCommunityCards(street, m.group('CARDS').split(' '))
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def readAntes(self, hand):
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log.debug("reading antes")
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m = self.re_Antes.finditer(hand.handText)
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for player in m:
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#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
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hand.addAnte(player.group('PNAME'), player.group('ANTE'))
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def readBringIn(self, hand):
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m = self.re_BringIn.search(hand.handText,re.DOTALL)
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if m:
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#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
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def readBlinds(self, hand):
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try:
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m = self.re_PostSB.search(hand.handText)
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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except: # no small blind
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hand.addBlind(None, None, None)
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for a in self.re_PostBB.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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for a in self.re_PostBoth.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
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def readHeroCards(self, hand):
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# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
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# we need to grab hero's cards
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for street in ('PREFLOP', 'DEAL'):
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if street in hand.streets.keys():
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m = self.re_HeroCards.finditer(hand.streets[street])
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for found in m:
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# if m == None:
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# hand.involved = False
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# else:
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hand.hero = found.group('PNAME')
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newcards = found.group('NEWCARDS').split(' ')
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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for street, text in hand.streets.iteritems():
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if not text or street in ('PREFLOP', 'DEAL'): continue # already done these
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m = self.re_HeroCards.finditer(hand.streets[street])
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for found in m:
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player = found.group('PNAME')
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if found.group('NEWCARDS') is None:
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newcards = []
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else:
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newcards = found.group('NEWCARDS').split(' ')
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if found.group('OLDCARDS') is None:
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oldcards = []
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else:
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oldcards = found.group('OLDCARDS').split(' ')
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if street == 'THIRD' and len(newcards) == 3: # hero in stud game
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hand.hero = player
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hand.dealt.add(player) # need this for stud??
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hand.addHoleCards(street, player, closed=newcards[0:2], open=[newcards[2]], shown=False, mucked=False, dealt=False)
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else:
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hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False)
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def readAction(self, hand, street):
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m = self.re_Action.finditer(hand.streets[street])
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for action in m:
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acts = action.groupdict()
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if action.group('ATYPE') == ' raises':
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hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' calls':
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' bets':
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hand.addBet( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' folds':
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hand.addFold( street, action.group('PNAME'))
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elif action.group('ATYPE') == ' checks':
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hand.addCheck( street, action.group('PNAME'))
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elif action.group('ATYPE') == ' discards':
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hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED'))
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elif action.group('ATYPE') == ' stands pat':
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hand.addStandsPat( street, action.group('PNAME'))
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else:
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print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),)
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def readShowdownActions(self, hand):
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# TODO: pick up mucks also??
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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cards = shows.group('CARDS').split(' ')
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hand.addShownCards(cards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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for m in self.re_CollectPot.finditer(hand.handText):
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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def readShownCards(self,hand):
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for m in self.re_ShownCards.finditer(hand.handText):
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if m.group('CARDS') is not None:
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cards = m.group('CARDS')
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cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
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(shown, mucked) = (False, False)
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if m.group('SHOWED') == "showed": shown = True
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elif m.group('SHOWED') == "mucked": mucked = True
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|
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hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
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|
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if __name__ == "__main__":
|
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parser = OptionParser()
|
|
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt")
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parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
|
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parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
|
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#parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
|
|
#parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity")
|
|
#parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity")
|
|
|
|
(options, args) = parser.parse_args()
|
|
|
|
e = PokerStars(in_path = options.ipath, out_path = options.opath, follow = options.follow)
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