94dc683281
In the sample hand history player04 bets [1] Hero raises [2] player05 raises [3] Hero raises 1 to 2 player05 raises 1 to 3
468 lines
23 KiB
Python
468 lines
23 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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#
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# Copyright 2008-2010, Carl Gherardi
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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import L10n
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_ = L10n.get_translation()
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# TODO: straighten out discards for draw games
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import sys
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from HandHistoryConverter import *
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from decimal_wrapper import Decimal
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# PacificPoker HH Format
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class PacificPoker(HandHistoryConverter):
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# Class Variables
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sitename = "PacificPoker"
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filetype = "text"
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codepage = ("utf8", "cp1252")
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siteId = 13 # Needs to match id entry in Sites database
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mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
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sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3", "play": ""} # ADD Euro, Sterling, etc HERE
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substitutions = {
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'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
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'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)
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}
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# translations from captured groups to fpdb info strings
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# :: TODO 0.02 limit does not seem right
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Lim_Blinds = { '0.02': ('0.01', '0.02'), '0.04': ('0.01', '0.02'),
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'0.10': ('0.02', '0.05'), '0.20': ('0.05', '0.10'),
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'0.40': ('0.10', '0.20'), '0.50': ('0.10', '0.25'),
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'1.00': ('0.25', '0.50'), '1': ('0.25', '0.50'),
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'2.00': ('0.50', '1.00'), '2': ('0.50', '1.00'),
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'4.00': ('1.00', '2.00'), '4': ('1.00', '2.00'),
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'6.00': ('1.00', '3.00'), '6': ('1.00', '3.00'),
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'8.00': ('2.00', '4.00'), '8': ('2.00', '4.00'),
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'10.00': ('2.00', '5.00'), '10': ('2.00', '5.00'),
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'20.00': ('5.00', '10.00'), '20': ('5.00', '10.00'),
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'30.00': ('10.00', '15.00'), '30': ('10.00', '15.00'),
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'40.00': ('10.00', '20.00'), '40': ('10.00', '20.00'),
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'60.00': ('15.00', '30.00'), '60': ('15.00', '30.00'),
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'80.00': ('20.00', '40.00'), '80': ('20.00', '40.00'),
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'100.00': ('25.00', '50.00'), '100': ('25.00', '50.00'),
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'200.00': ('50.00', '100.00'), '200': ('50.00', '100.00'),
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'400.00': ('100.00', '200.00'), '400': ('100.00', '200.00'),
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'800.00': ('200.00', '400.00'), '800': ('200.00', '400.00'),
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'1000.00': ('250.00', '500.00'),'1000': ('250.00', '500.00')
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}
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limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl', 'LIMIT':'fl', 'Fix Limit':'fl' }
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games = { # base, category
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"Holdem" : ('hold','holdem'),
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'Omaha' : ('hold','omahahi'),
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'Omaha Hi/Lo' : ('hold','omahahilo'),
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'OmahaHL' : ('hold','omahahilo'),
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'Razz' : ('stud','razz'),
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'RAZZ' : ('stud','razz'),
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'7 Card Stud' : ('stud','studhi'),
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'7 Card Stud Hi/Lo' : ('stud','studhilo'),
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'Badugi' : ('draw','badugi'),
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'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
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'Single Draw 2-7 Lowball' : ('draw','27_1draw'),
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'5 Card Draw' : ('draw','fivedraw')
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}
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currencies = { u'€':'EUR', '$':'USD', '':'T$' }
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# Static regexes
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re_GameInfo = re.compile(u"""
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\#Game\sNo\s:\s(?P<HID>[0-9]+)\\n
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\*\*\*\*\*\sCassava\sHand\sHistory\sfor\sGame\s[0-9]+\s\*\*\*\*\*\\n
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(?P<CURRENCY>%(LS)s)?(?P<SB>[.,0-9]+)/(%(LS)s)?(?P<BB>[.,0-9]+)\sBlinds\s
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(?P<LIMIT>No\sLimit|Fix\sLimit|Pot\sLimit)\s
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(?P<GAME>Holdem|Omaha|OmahaHL)
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\s-\s\*\*\*\s
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(?P<DATETIME>.*$)
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""" % substitutions, re.MULTILINE|re.VERBOSE)
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re_PlayerInfo = re.compile(u"""
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^Seat\s(?P<SEAT>[0-9]+):\s
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(?P<PNAME>.*)\s
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\(\s(%(LS)s)?(?P<CASH>[.,0-9]+)\s\)""" % substitutions,
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re.MULTILINE|re.VERBOSE)
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re_HandInfo = re.compile("""
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^Table\s(?P<TABLE>[-\ \#a-zA-Z\d]+)\s
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(\(Real\sMoney\))?
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(?P<PLAY>\(Practice\sPlay\))?
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\\n
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Seat\s(?P<BUTTON>[0-9]+)\sis\sthe\sbutton
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""", re.MULTILINE|re.VERBOSE)
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re_SplitHands = re.compile('\n\n+')
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re_TailSplitHands = re.compile('(\n\n\n+)')
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re_Button = re.compile('Seat (?P<BUTTON>\d+) is the button', re.MULTILINE)
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re_Board = re.compile(r"\[\s(?P<CARDS>.+)\s\]")
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re_DateTime = re.compile("""(?P<D>[0-9]{2})\s(?P<M>[0-9]{2})\s(?P<Y>[0-9]{4})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)""", re.MULTILINE)
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# These used to be compiled per player, but regression tests say
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# we don't have to, and it makes life faster.
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short_subst = {'PLYR': r'(?P<PNAME>.+?)', 'CUR': '\$?'}
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re_PostSB = re.compile(r"^%(PLYR)s posts small blind \[%(CUR)s(?P<SB>[.,0-9]+)\]" % short_subst, re.MULTILINE)
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re_PostBB = re.compile(r"^%(PLYR)s posts big blind \[%(CUR)s(?P<BB>[.,0-9]+)\]" % short_subst, re.MULTILINE)
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re_Antes = re.compile(r"^%(PLYR)s posts the ante \[%(CUR)s(?P<ANTE>[.,0-9]+)\]" % short_subst, re.MULTILINE)
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re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.,0-9]+)" % short_subst, re.MULTILINE)
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re_PostBoth = re.compile(r"^%(PLYR)s posts dead blind \[%(CUR)s(?P<SBBB>[.,0-9]+)\s\+\s%(CUR)s[.,0-9]+\]" % short_subst, re.MULTILINE)
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re_HeroCards = re.compile(r"^Dealt to %(PLYR)s( \[\s(?P<NEWCARDS>.+?)\s\])" % short_subst, re.MULTILINE)
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re_Action = re.compile(r"""
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^%(PLYR)s(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
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(\s\[(%(CUR)s)?(?P<BET>[.,0-9]+)\])?
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(\s*and\sis\sall.in)?
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(\s*and\shas\sreached\sthe\s[%(CUR)s\d\.]+\scap)?
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(\s*cards?(\s\[(?P<DISCARDED>.+?)\])?)?\s*$"""
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% short_subst, re.MULTILINE|re.VERBOSE)
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re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % short_subst['PLYR'], re.MULTILINE)
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re_sitsOut = re.compile("^%s sits out" % short_subst['PLYR'], re.MULTILINE)
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re_ShownCards = re.compile("^%s ?(?P<SHOWED>shows|mucks) \[ (?P<CARDS>.*) \]$" % short_subst['PLYR'], re.MULTILINE)
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re_CollectPot = re.compile(r"^%(PLYR)s collected \[ %(CUR)s(?P<POT>[.,0-9]+) \]$" % short_subst, re.MULTILINE)
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def compilePlayerRegexs(self, hand):
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pass
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def readSupportedGames(self):
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return [["ring", "hold", "nl"],
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["ring", "hold", "pl"],
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["ring", "hold", "fl"],
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["ring", "stud", "fl"],
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["ring", "draw", "fl"],
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["ring", "draw", "pl"],
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["ring", "draw", "nl"],
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["tour", "hold", "nl"],
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["tour", "hold", "pl"],
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["tour", "hold", "fl"],
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["tour", "stud", "fl"],
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["tour", "draw", "fl"],
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["tour", "draw", "pl"],
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["tour", "draw", "nl"],
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]
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def determineGameType(self, handText):
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info = {}
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m = self.re_GameInfo.search(handText)
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if not m:
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tmp = handText[0:120]
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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mg = m.groupdict()
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if 'LIMIT' in mg:
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#print "DEBUG: re_GameInfo[LIMIT] \'", mg['LIMIT'], "\'"
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info['limitType'] = self.limits[mg['LIMIT']]
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if 'GAME' in mg:
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#print "DEBUG: re_GameInfo[GAME] \'", mg['GAME'], "\'"
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(info['base'], info['category']) = self.games[mg['GAME']]
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if 'SB' in mg:
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#print "DEBUG: re_GameInfo[SB] \'", mg['SB'], "\'"
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info['sb'] = mg['SB']
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if 'BB' in mg:
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#print "DEBUG: re_GameInfo[BB] \'", mg['BB'], "\'"
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info['bb'] = mg['BB']
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if 'CURRENCY' in mg:
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#print "DEBUG: re_GameInfo[CURRENCY] \'", mg['CURRENCY'], "\'"
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info['currency'] = self.currencies[mg['CURRENCY']]
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if 'TOURNO' in mg and mg['TOURNO'] is not None:
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info['type'] = 'tour'
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else:
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info['type'] = 'ring'
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if info['limitType'] == 'fl' and info['bb'] is not None and info['type'] == 'ring' and info['base'] != 'stud':
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try:
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info['sb'] = self.Lim_Blinds[mg['BB']][0]
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info['bb'] = self.Lim_Blinds[mg['BB']][1]
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except KeyError:
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log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
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return info
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def readHandInfo(self, hand):
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info = {}
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m = self.re_HandInfo.search(hand.handText,re.DOTALL)
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m2 = self.re_GameInfo.search(hand.handText)
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if m is None or m2 is None:
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log.error(_("No match in readHandInfo: '%s'") % hand.handText[0:100])
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raise FpdbParseError(_("No match in readHandInfo: '%s'") % hand.handText[0:100])
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info.update(m.groupdict())
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info.update(m2.groupdict())
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log.debug("readHandInfo: %s" % info)
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for key in info:
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if key == 'DATETIME':
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#2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET] # (both dates are parsed so ET date overrides the other)
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#2008/08/17 - 01:14:43 (ET)
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#2008/09/07 06:23:14 ET
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m1 = self.re_DateTime.finditer(info[key])
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datetimestr = "2000/01/01 00:00:00" # default used if time not found
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for a in m1:
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datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'), a.group('M'),a.group('D'),a.group('H'),a.group('MIN'),a.group('S'))
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#tz = a.group('TZ') # just assume ET??
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#print " tz = ", tz, " datetime =", datetimestr
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hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S") # also timezone at end, e.g. " ET"
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hand.startTime = HandHistoryConverter.changeTimezone(hand.startTime, "ET", "UTC")
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if key == 'HID':
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hand.handid = info[key]
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if key == 'TOURNO':
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hand.tourNo = info[key]
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if key == 'BUYIN':
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if hand.tourNo!=None:
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#print "DEBUG: info['BUYIN']: %s" % info['BUYIN']
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#print "DEBUG: info['BIAMT']: %s" % info['BIAMT']
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#print "DEBUG: info['BIRAKE']: %s" % info['BIRAKE']
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#print "DEBUG: info['BOUNTY']: %s" % info['BOUNTY']
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if info[key] == 'Freeroll':
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hand.buyin = 0
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hand.fee = 0
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hand.buyinCurrency = "FREE"
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else:
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if info[key].find("$")!=-1:
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hand.buyinCurrency="USD"
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elif info[key].find(u"€")!=-1:
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hand.buyinCurrency="EUR"
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elif info[key].find("FPP")!=-1:
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hand.buyinCurrency="PSFP"
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else:
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#FIXME: handle other currencies, FPP, play money
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raise FpdbParseError(_("Failed to detect currency. Hand ID: %s: '%s'") % (hand.handid, info[key]))
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info['BIAMT'] = info['BIAMT'].strip(u'$€FPP')
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if hand.buyinCurrency!="PSFP":
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if info['BOUNTY'] != None:
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# There is a bounty, Which means we need to switch BOUNTY and BIRAKE values
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tmp = info['BOUNTY']
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info['BOUNTY'] = info['BIRAKE']
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info['BIRAKE'] = tmp
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info['BOUNTY'] = info['BOUNTY'].strip(u'$€') # Strip here where it isn't 'None'
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hand.koBounty = int(100*Decimal(info['BOUNTY']))
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hand.isKO = True
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else:
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hand.isKO = False
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info['BIRAKE'] = info['BIRAKE'].strip(u'$€')
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hand.buyin = int(100*Decimal(info['BIAMT']))
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hand.fee = int(100*Decimal(info['BIRAKE']))
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else:
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hand.buyin = int(Decimal(info['BIAMT']))
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hand.fee = 0
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if key == 'LEVEL':
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hand.level = info[key]
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if key == 'TABLE':
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if hand.tourNo != None:
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hand.tablename = re.split(" ", info[key])[1]
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else:
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hand.tablename = info[key]
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if key == 'BUTTON':
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hand.buttonpos = info[key]
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if key == 'MAX' and info[key] != None:
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hand.maxseats = int(info[key])
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if key == 'MIXED':
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hand.mixed = self.mixes[info[key]] if info[key] is not None else None
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if key == 'PLAY' and info['PLAY'] is not None:
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# hand.currency = 'play' # overrides previously set value
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hand.gametype['currency'] = 'play'
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def readButton(self, hand):
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m = self.re_Button.search(hand.handText)
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if m:
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hand.buttonpos = int(m.group('BUTTON'))
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else:
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log.info(_('readButton: not found'))
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def readPlayerStacks(self, hand):
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log.debug("readPlayerStacks")
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m = self.re_PlayerInfo.finditer(hand.handText)
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for a in m:
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#print "DEBUG: Seat[", a.group('SEAT'), "]; PNAME[", a.group('PNAME'), "]; CASH[", a.group('CASH'), "]"
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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if hand.gametype['base'] in ("hold"):
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m = re.search(r"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing flop \*\*)|.+)"
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r"(\*\* Dealing flop \*\* (?P<FLOP>\[ \S\S, \S\S, \S\S \].+(?=\*\* Dealing turn \*\*)|.+))?"
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r"(\*\* Dealing turn \*\* (?P<TURN>\[ \S\S \].+(?=\*\* Dealing river \*\*)|.+))?"
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r"(\*\* Dealing river \*\* (?P<RIVER>\[ \S\S \].+))?"
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, hand.handText,re.DOTALL)
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if m is None:
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log.error("Didn't match markStreets")
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raise FpdbParseError(_("No match in markStreets"))
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else:
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#print "DEBUG: Matched markStreets"
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mg = m.groupdict()
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# if 'PREFLOP' in mg:
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# print "DEBUG: PREFLOP: ", [mg['PREFLOP']]
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# if 'FLOP' in mg:
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# print "DEBUG: FLOP: ", [mg['FLOP']]
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# if 'TURN' in mg:
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# print "DEBUG: TURN: ", [mg['TURN']]
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# if 'RIVER' in mg:
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# print "DEBUG: RIVER: ", [mg['RIVER']]
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hand.addStreets(m)
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
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m = self.re_Board.search(hand.streets[street])
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hand.setCommunityCards(street, m.group('CARDS').split(', '))
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def readAntes(self, hand):
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log.debug(_("reading antes"))
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m = self.re_Antes.finditer(hand.handText)
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for player in m:
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#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
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hand.addAnte(player.group('PNAME'), player.group('ANTE'))
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def readBringIn(self, hand):
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m = self.re_BringIn.search(hand.handText,re.DOTALL)
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if m:
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#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
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def readBlinds(self, hand):
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liveBlind = True
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for a in self.re_PostSB.finditer(hand.handText):
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if liveBlind:
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hand.addBlind(a.group('PNAME'), 'small blind', a.group('SB'))
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liveBlind = False
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else:
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# Post dead blinds as ante
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hand.addBlind(a.group('PNAME'), 'secondsb', a.group('SB'))
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for a in self.re_PostBB.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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for a in self.re_PostBoth.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
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def readHeroCards(self, hand):
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# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
|
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# we need to grab hero's cards
|
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for street in ('PREFLOP', 'DEAL'):
|
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if street in hand.streets.keys():
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m = self.re_HeroCards.finditer(hand.streets[street])
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for found in m:
|
|
# if m == None:
|
|
# hand.involved = False
|
|
# else:
|
|
hand.hero = found.group('PNAME')
|
|
newcards = found.group('NEWCARDS').split(', ')
|
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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|
|
|
for street, text in hand.streets.iteritems():
|
|
if not text or street in ('PREFLOP', 'DEAL'): continue # already done these
|
|
m = self.re_HeroCards.finditer(hand.streets[street])
|
|
for found in m:
|
|
player = found.group('PNAME')
|
|
if found.group('NEWCARDS') is None:
|
|
newcards = []
|
|
else:
|
|
newcards = found.group('NEWCARDS').split(', ')
|
|
if found.group('OLDCARDS') is None:
|
|
oldcards = []
|
|
else:
|
|
oldcards = found.group('OLDCARDS').split(', ')
|
|
|
|
if street == 'THIRD' and len(newcards) == 3: # hero in stud game
|
|
hand.hero = player
|
|
hand.dealt.add(player) # need this for stud??
|
|
hand.addHoleCards(street, player, closed=newcards[0:2], open=[newcards[2]], shown=False, mucked=False, dealt=False)
|
|
else:
|
|
hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False)
|
|
|
|
|
|
def readAction(self, hand, street):
|
|
m = self.re_Action.finditer(hand.streets[street])
|
|
for action in m:
|
|
acts = action.groupdict()
|
|
#print "DEBUG: acts: %s" %acts
|
|
if action.group('ATYPE') == ' raises':
|
|
hand.addRaiseTo( street, action.group('PNAME'), action.group('BET').replace(',','') )
|
|
elif action.group('ATYPE') == ' calls':
|
|
hand.addCall( street, action.group('PNAME'), action.group('BET').replace(',','') )
|
|
elif action.group('ATYPE') == ' bets':
|
|
hand.addBet( street, action.group('PNAME'), action.group('BET').replace(',','') )
|
|
elif action.group('ATYPE') == ' folds':
|
|
hand.addFold( street, action.group('PNAME'))
|
|
elif action.group('ATYPE') == ' checks':
|
|
hand.addCheck( street, action.group('PNAME'))
|
|
elif action.group('ATYPE') == ' discards':
|
|
hand.addDiscard(street, action.group('PNAME'), action.group('BET').replace(',',''), action.group('DISCARDED'))
|
|
elif action.group('ATYPE') == ' stands pat':
|
|
hand.addStandsPat( street, action.group('PNAME'))
|
|
else:
|
|
print _("DEBUG: unimplemented readAction: '%s' '%s'") %(action.group('PNAME'),action.group('ATYPE'),)
|
|
|
|
|
|
def readShowdownActions(self, hand):
|
|
# TODO: pick up mucks also??
|
|
for shows in self.re_ShowdownAction.finditer(hand.handText):
|
|
cards = shows.group('CARDS').split(', ')
|
|
hand.addShownCards(cards, shows.group('PNAME'))
|
|
|
|
def readCollectPot(self,hand):
|
|
for m in self.re_CollectPot.finditer(hand.handText):
|
|
#print "DEBUG: hand.addCollectPot(player=", m.group('PNAME'), ", pot=", m.group('POT'), ")"
|
|
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT').replace(',',''))
|
|
|
|
def readShownCards(self,hand):
|
|
for m in self.re_ShownCards.finditer(hand.handText):
|
|
if m.group('CARDS') is not None:
|
|
cards = m.group('CARDS')
|
|
cards = cards.split(', ') # needs to be a list, not a set--stud needs the order
|
|
|
|
(shown, mucked) = (False, False)
|
|
if m.group('SHOWED') == "showed": shown = True
|
|
elif m.group('SHOWED') == "mucked": mucked = True
|
|
|
|
#print "DEBUG: hand.addShownCards(%s, %s, %s, %s)" %(cards, m.group('PNAME'), shown, mucked)
|
|
hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
|
|
|
|
if __name__ == "__main__":
|
|
parser = OptionParser()
|
|
parser.add_option("-i", "--input", dest="ipath", help=_("parse input hand history"), default="regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt")
|
|
parser.add_option("-o", "--output", dest="opath", help=_("output translation to"), default="-")
|
|
parser.add_option("-f", "--follow", dest="follow", help=_("follow (tail -f) the input"), action="store_true", default=False)
|
|
#parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
|
|
#parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity")
|
|
#parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity")
|
|
|
|
(options, args) = parser.parse_args()
|
|
|
|
e = PacificPoker(in_path = options.ipath, out_path = options.opath, follow = options.follow)
|