fpdb/pyfpdb/OSXTables.py

91 lines
3.2 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""XWindows specific methods for TableWindows Class.
"""
# Copyright 2008 - 2010, Ray E. Barker
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import L10n
_ = L10n.get_translation()
# Standard Library modules
import re
import os
# pyGTK modules
import gtk
# Other Library modules
from Quartz import CoreGraphics
# FPDB modules
from TableWindow import Table_Window
class Table(Table_Window):
def find_table_parameters(self):
# This is called by __init__(). Find the poker table window of interest,
# given the self.search_string. Then populate self.number, self.title,
# self.window, and self.parent (if required).
self.number = None
WinList = CoreGraphics.CGWindowListCreate(0,0)
WinListDict = CoreGraphics.CGWindowListCreateDescriptionFromArray(WinList)
for d in WinListDict:
if re.search(self.search_string, d['kCGWindowName'], re.I):
title = d['kCGWindowName']
if self.check_bad_words(title): continue
self.number = d['kCGWindowNumber']
self.title = title
if self.number is None:
return None
def get_geometry(self):
WinList = CoreGraphics.CGWindowListCreate(0,0)
WinListDict = CoreGraphics.CGWindowListCreateDescriptionFromArray(WinList)
for d in WinListDict:
if d['kCGWindowNumber'] == self.number:
return {'x' : d['kCGWindowBounds']['X'],
'y' : d['kCGWindowBounds']['Y'],
'width' : d['kCGWindowBounds']['Width'],
'height' : d['kCGWindowBounds']['Height']
}
return None
def get_window_title(self):
WinList = CoreGraphics.CGWindowListCreate(0,0)
WinListDict = CoreGraphics.CGWindowListCreateDescriptionFromArray(WinList)
for d in WinListDict:
if d['kCGWindowNumber'] == self.number:
return d['kCGWindowName']
return None
def topify(self, window):
# The idea here is to call set_transient_for on the HUD window, with the table window
# as the argument. This should keep the HUD window on top of the table window, as if
# the hud window was a dialog belonging to the table.
# This is the gdkhandle for the HUD window
gdkwindow = gtk.gdk.window_foreign_new(window.number)
gdkwindow.set_transient_for(self.gdkhandle)