fpdb/pyfpdb/Hud.py
unknown 2bd4932a77 Tables discovered via process name, then window name, only going through two nested loops, instead of two nested loops followed by another loop.
(can someone test to make sure this actually doesn't break stuff on *nix?)

Windows HUD Stats Windows no longer appear in Windows taskbar (now gtk transients for table hud window)
2008-10-24 15:44:53 -04:00

543 lines
22 KiB
Python

#!/usr/bin/env python
"""Hud.py
Create and manage the hud overlays.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
import os
import sys
# pyGTK modules
import pygtk
import gtk
import pango
import gobject
# win32 modules -- only imported on windows systems
if os.name == 'nt':
import win32gui
import win32con
# FreePokerTools modules
import Tables # needed for testing only
import Configuration
import Stats
import Mucked
import Database
import HUD_main
class Hud:
def __init__(self, table, max, poker_game, config, db_name):
self.table = table
self.config = config
self.poker_game = poker_game
self.max = max
self.db_name = db_name
self.deleted = False
self.stat_windows = {}
self.popup_windows = {}
self.font = pango.FontDescription("Sans 8")
# Set up a main window for this this instance of the HUD
self.main_window = gtk.Window()
# self.window.set_decorated(0)
self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.main_window.set_keep_above(True)
self.main_window.set_title(table.name + " FPDBHUD")
self.main_window.connect("destroy", self.kill_hud)
#self.main_window.set_transient_for(parent.get_toplevel())
self.ebox = gtk.EventBox()
self.label = gtk.Label("Close this window to\nkill the HUD for\n %s" % (table.name))
self.main_window.add(self.ebox)
self.ebox.add(self.label)
self.main_window.move(self.table.x, self.table.y)
# A popup window for the main window
self.menu = gtk.Menu()
self.item1 = gtk.MenuItem('Kill this HUD')
self.menu.append(self.item1)
self.item1.connect("activate", self.kill_hud)
self.item1.show()
self.item2 = gtk.MenuItem('Save Layout')
self.menu.append(self.item2)
self.item2.connect("activate", self.save_layout)
self.item2.show()
self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
self.main_window.show_all()
# set_keep_above(1) for windows
if os.name == 'nt': self.topify_window(self.main_window)
def on_button_press(self, widget, event):
if event.button == 3:
widget.popup(None, None, None, event.button, event.time)
return True
return False
def kill_hud(self, args):
for k in self.stat_windows.keys():
self.stat_windows[k].window.destroy()
self.main_window.destroy()
self.deleted = True
def save_layout(self, *args):
new_layout = []
for sw in self.stat_windows:
loc = self.stat_windows[sw].window.get_position()
new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
new_layout.append(new_loc)
# print new_layout
self.config.edit_layout(self.table.site, self.max, locations = new_layout)
self.config.save()
def adj_seats(self, hand, config):
adj = range(0, self.max + 1) # default seat adjustments = no adjustment
# does the user have a fav_seat?
try:
if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
db_connection = Database.Database(config, self.db_name, 'temp')
actual_seat = db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
db_connection.close_connection()
for i in range(0, self.max + 1):
j = actual_seat + i
if j > self.max: j = j - self.max
adj[j] = fav_seat + i
if adj[j] > self.max: adj[j] = adj[j] - self.max
except:
pass
return adj
def create(self, hand, config):
# update this hud, to the stats and players as of "hand"
# hand is the hand id of the most recent hand played at this table
#
# this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class
adj = self.adj_seats(hand, config)
# create the stat windows
for i in range(1, self.max + 1):
# the below IF always appears to be passed as TRUE, I don't know why. If you have an 8-max game, but
# your config file doesn't understand 8 max, it's a crash. It was even a crash when I tried using the
# full-fledged exception handling blocks.
# - Eric
if self.max in config.supported_sites[self.table.site].layout:
(x, y) = config.supported_sites[self.table.site].layout[self.max].location[adj[i]]
else:
if i == 1:
x = 684
y = 61
elif i == 2:
x = 689
y = 239
elif i == 3:
x = 692
y = 346
elif i == 4:
x = 586
y = 393
elif i == 5:
x = 421
y = 440
elif i == 6:
x = 267
y = 440
elif i == 7:
x = 0
y = 361
elif i == 8:
x = 0
y = 280
elif i == 9:
x = 121
y = 280
elif i == 10:
x = 46
y = 30
sys.stderr.write("at location "+str(x)+" "+str(y)+"\n")
sys.stderr.write("config:"+str(config)+"\n")
gameslist = config.supported_games
sys.stderr.write("supported games:"+str(gameslist)+"\n")
sys.stderr.write("desired game:"+str(self.poker_game)+"\n")
thisgame = gameslist['holdem']
sys.stderr.write("this game:"+str(thisgame)+"\n")
# the above code looks absolutely completely useless. The below line was freezing the interpreter, so I added the above lines to try and debug
# which piece of the below line was causing it to lock up. Adding the "thisgame = gameslist['holdem']" line fixed it, for some unknown reason.
# removing any one of the lines above causes the interpreter to freeze for me on the next statement.
# -eric
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
parent = self,
table = self.table,
x = x,
y = y,
seat = i,
player_id = 'fake',
font = self.font)
self.stats = []
for i in range(0, config.supported_games[self.poker_game].rows + 1):
row_list = [''] * config.supported_games[self.poker_game].cols
self.stats.append(row_list)
for stat in config.supported_games[self.poker_game].stats.keys():
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
[config.supported_games[self.poker_game].stats[stat].col] = \
config.supported_games[self.poker_game].stats[stat].stat_name
# self.mucked_window = gtk.Window()
# self.m = Mucked.Mucked(self.mucked_window, self.db_connection)
# self.mucked_window.show_all()
def update(self, hand, db, config):
self.hand = hand # this is the last hand, so it is available later
stat_dict = db.get_stats_from_hand(hand)
for s in stat_dict.keys():
self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
for r in range(0, config.supported_games[self.poker_game].rows):
for c in range(0, config.supported_games[self.poker_game].cols):
number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(number[1])
tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
number[3] + ", " + number[4]
Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
# self.m.update(hand)
def topify_window(self, window):
"""Set the specified gtk window to stayontop in MS Windows."""
def windowEnumerationHandler(hwnd, resultList):
'''Callback for win32gui.EnumWindows() to generate list of window handles.'''
resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
unique_name = 'unique name for finding this window'
real_name = window.get_title()
window.set_title(unique_name)
tl_windows = []
win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
for w in tl_windows:
if w[1] == unique_name:
# win32gui.ShowWindow(w[0], win32con.SW_HIDE)
# style = win32gui.GetWindowLong(w[0], win32con.GWL_EXSTYLE)
# style |= win32con.WS_EX_TOOLWINDOW
# style &= ~win32con.WS_EX_APPWINDOW
# win32gui.SetWindowLong(w[0], win32con.GWL_EXSTYLE, style)
# win32gui.ShowWindow(w[0], win32con.SW_SHOW)
win32gui.SetWindowPos(w[0], win32con.HWND_TOPMOST, 0, 0, 0, 0, win32con.SWP_NOMOVE|win32con.SWP_NOSIZE)
# notify_id = (w[0],
# 0,
# win32gui.NIF_ICON | win32gui.NIF_MESSAGE | win32gui.NIF_TIP,
# win32con.WM_USER+20,
# 0,
# '')
# win32gui.Shell_NotifyIcon(win32gui.NIM_DELETE, notify_id)
#
window.set_title(real_name)
class Stat_Window:
def button_press_cb(self, widget, event, *args):
# This handles all callbacks from button presses on the event boxes in
# the stat windows. There is a bit of an ugly kludge to separate single-
# and double-clicks.
if event.button == 1: # left button event
if event.type == gtk.gdk.BUTTON_PRESS: # left button single click
if self.sb_click > 0: return
self.sb_click = gobject.timeout_add(250, self.single_click, widget)
elif event.type == gtk.gdk._2BUTTON_PRESS: # left button double click
if self.sb_click > 0:
gobject.source_remove(self.sb_click)
self.sb_click = 0
self.double_click(widget, event, *args)
if event.button == 2: # middle button event
pass
# print "middle button clicked"
if event.button == 3: # right button event
pass
# print "right button clicked"
def single_click(self, widget):
# Callback from the timeout in the single-click finding part of the
# button press call back. This needs to be modified to get all the
# arguments from the call.
# print "left button clicked"
self.sb_click = 0
Popup_window(widget, self)
return False
def double_click(self, widget, event, *args):
self.toggle_decorated(widget)
def toggle_decorated(self, widget):
top = widget.get_toplevel()
(x, y) = top.get_position()
if top.get_decorated():
top.set_decorated(0)
top.move(x, y)
else:
top.set_decorated(1)
top.move(x, y)
def __init__(self, parent, game, table, seat, x, y, player_id, font):
self.parent = parent # Hud object that this stat window belongs to
self.game = game # Configuration object for the curren
self.table = table # Table object where this is going
self.x = x + table.x # table.x and y are the location of the table
self.y = y + table.y # x and y are the location relative to table.x & y
self.player_id = player_id # looks like this isn't used ;)
self.sb_click = 0 # used to figure out button clicks
self.window = gtk.Window()
self.window.set_decorated(0)
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.window.set_keep_above(1)
self.window.set_title("%s" % seat)
self.window.set_property("skip-taskbar-hint", True)
self.window.set_transient_for(parent.main_window)
self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False)
self.window.add(self.grid)
self.e_box = []
self.frame = []
self.label = []
for r in range(self.game.rows):
self.e_box.append([])
self.label.append([])
for c in range(self.game.cols):
self.e_box[r].append( gtk.EventBox() )
Stats.do_tip(self.e_box[r][c], 'farts')
self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
self.label[r].append( gtk.Label('xxx') )
self.e_box[r][c].add(self.label[r][c])
self.e_box[r][c].connect("button_press_event", self.button_press_cb)
# font = pango.FontDescription("Sans 8")
self.label[r][c].modify_font(font)
self.window.realize
self.window.move(self.x, self.y)
self.window.show_all()
# set_keep_above(1) for windows
if os.name == 'nt': self.topify_window(self.window)
def topify_window(self, window):
"""Set the specified gtk window to stayontop in MS Windows."""
def windowEnumerationHandler(hwnd, resultList):
'''Callback for win32gui.EnumWindows() to generate list of window handles.'''
resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
unique_name = 'unique name for finding this window'
real_name = window.get_title()
window.set_title(unique_name)
tl_windows = []
win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
for w in tl_windows:
if w[1] == unique_name:
win32gui.SetWindowPos(w[0], win32con.HWND_TOPMOST, 0, 0, 0, 0, win32con.SWP_NOMOVE|win32con.SWP_NOSIZE)
# notify_id = (w[0],
# 0,
# win32gui.NIF_ICON | win32gui.NIF_MESSAGE | win32gui.NIF_TIP,
# win32con.WM_USER+20,
# 0,
# '')
# win32gui.Shell_NotifyIcon(win32gui.NIM_DELETE, notify_id)
#
window.set_title(real_name)
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
class Popup_window:
def __init__(self, parent, stat_window):
self.sb_click = 0
# create the popup window
self.window = gtk.Window()
self.window.set_decorated(0)
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.window.set_keep_above(1)
self.window.set_title("popup")
self.window.set_property("skip-taskbar-hint", True)
self.window.set_transient_for(parent.get_toplevel())
self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
self.ebox = gtk.EventBox()
self.ebox.connect("button_press_event", self.button_press_cb)
self.lab = gtk.Label("stuff\nstuff\nstuff")
# need an event box so we can respond to clicks
self.window.add(self.ebox)
self.ebox.add(self.lab)
self.window.realize
# figure out the row, col address of the click that activated the popup
row = 0
col = 0
for r in range(0, stat_window.game.rows):
for c in range(0, stat_window.game.cols):
if stat_window.e_box[r][c] == parent:
row = r
col = c
break
# figure out what popup format we're using
popup_format = "default"
for stat in stat_window.game.stats.keys():
if stat_window.game.stats[stat].row == row and stat_window.game.stats[stat].col == col:
popup_format = stat_window.game.stats[stat].popup
break
# get the list of stats to be presented from the config
stat_list = []
for w in stat_window.parent.config.popup_windows.keys():
if w == popup_format:
stat_list = stat_window.parent.config.popup_windows[w].pu_stats
break
# get a database connection
db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
# calculate the stat_dict and then create the text for the pu
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand)
db_connection.close_connection()
pu_text = ""
for s in stat_list:
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
pu_text += number[3] + "\n"
self.lab.set_text(pu_text)
self.window.show_all()
# set_keep_above(1) for windows
if os.name == 'nt': self.topify_window(self.window)
def button_press_cb(self, widget, event, *args):
# This handles all callbacks from button presses on the event boxes in
# the popup windows. There is a bit of an ugly kludge to separate single-
# and double-clicks. This is the same code as in the Stat_window class
if event.button == 1: # left button event
if event.type == gtk.gdk.BUTTON_PRESS: # left button single click
if self.sb_click > 0: return
self.sb_click = gobject.timeout_add(250, self.single_click, widget)
elif event.type == gtk.gdk._2BUTTON_PRESS: # left button double click
if self.sb_click > 0:
gobject.source_remove(self.sb_click)
self.sb_click = 0
self.double_click(widget, event, *args)
if event.button == 2: # middle button event
pass
# print "middle button clicked"
if event.button == 3: # right button event
pass
# print "right button clicked"
def single_click(self, widget):
# Callback from the timeout in the single-click finding part of the
# button press call back. This needs to be modified to get all the
# arguments from the call.
self.sb_click = 0
self.window.destroy()
return False
def double_click(self, widget, event, *args):
self.toggle_decorated(widget)
def toggle_decorated(self, widget):
top = widget.get_toplevel()
(x, y) = top.get_position()
if top.get_decorated():
top.set_decorated(0)
top.move(x, y)
else:
top.set_decorated(1)
top.move(x, y)
def topify_window(self, window):
"""Set the specified gtk window to stayontop in MS Windows."""
def windowEnumerationHandler(hwnd, resultList):
'''Callback for win32gui.EnumWindows() to generate list of window handles.'''
resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
unique_name = 'unique name for finding this window'
real_name = window.get_title()
window.set_title(unique_name)
tl_windows = []
win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
for w in tl_windows:
if w[1] == unique_name:
# win32gui.ShowWindow(w[0], win32con.SW_HIDE)
# style = win32gui.GetWindowLong(w[0], win32con.GWL_EXSTYLE)
# style |= win32con.WS_EX_TOOLWINDOW
# style &= ~win32con.WS_EX_APPWINDOW
# win32gui.SetWindowLong(w[0], win32con.GWL_EXSTYLE, style)
# win32gui.ShowWindow(w[0], win32con.SW_SHOW)
win32gui.SetWindowPos(w[0], win32con.HWND_TOPMOST, 0, 0, 0, 0, win32con.SWP_NOMOVE|win32con.SWP_NOSIZE)
# notify_id = (w[0],
# 0,
# win32gui.NIF_ICON | win32gui.NIF_MESSAGE | win32gui.NIF_TIP,
# win32con.WM_USER+20,
# 0,
# '')
# win32gui.Shell_NotifyIcon(win32gui.NIM_DELETE, notify_id)
#
window.set_title(real_name)
if __name__== "__main__":
main_window = gtk.Window()
main_window.connect("destroy", destroy)
label = gtk.Label('Fake main window, blah blah, blah\nblah, blah')
main_window.add(label)
main_window.show_all()
c = Configuration.Config()
#tables = Tables.discover(c)
t = Tables.discover_table_by_name(c, "Southend")
if t is None:
print "Table not found."
db = Database.Database(c, 'fpdb', 'holdem')
# for t in tables:
win = Hud(t, 10, 'holdem', c, db)
win.create(1, c)
# t.get_details()
win.update(8300, db, c)
gtk.main()