338 lines
13 KiB
Python
Executable File
338 lines
13 KiB
Python
Executable File
#!/usr/bin/env python
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"""Mucked.py
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Mucked cards display for FreePokerTools HUD.
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"""
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# Copyright 2008, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# to do
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# problem with hand 30586
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# Standard Library modules
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import sys
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import os
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import string
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import xml.dom.minidom
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from xml.dom.minidom import Node
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# pyGTK modules
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import pygtk
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import gtk
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import gobject
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# FreePokerTools modules
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import Configuration
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import Database
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import Tables
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import Hud
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import HandHistory
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class Aux_Window:
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def __init__(self, parent, config, db_name):
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self.config = config
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self.parent = parent #this is the parent of the mucked cards widget
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self.db_name = db_name
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self.vbox = gtk.VBox()
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self.parent.add(self.vbox)
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def update(self):
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pass
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class Stud_mucked(Aux_Window):
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def __init__(self, parent, config, db_name):
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self.config = config
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self.parent = parent #this is the parent of the mucked cards widget
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self.db_name = db_name
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self.vbox = gtk.VBox()
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self.parent.add(self.vbox)
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self.mucked_list = Stud_list(self.vbox, config, db_name)
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self.mucked_cards = Stud_cards(self.vbox, config, db_name)
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self.mucked_list.mucked_cards = self.mucked_cards
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self.parent.show_all()
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def update_data(self, new_hand_id):
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self.mucked_list.update_data(new_hand_id)
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def update_gui(self, new_hand_id):
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self.mucked_list.update_gui(new_hand_id)
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class Stud_list:
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def __init__(self, parent, config, db_name):
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self.parent = parent
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self.config = config
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self.db_name = db_name
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# set up a scrolled window to hold the listbox
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self.scrolled_window = gtk.ScrolledWindow()
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self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
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self.parent.add(self.scrolled_window)
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# create a ListStore to use as the model
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self.liststore = gtk.ListStore(str, str, str)
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self.treeview = gtk.TreeView(self.liststore)
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self.tvcolumn0 = gtk.TreeViewColumn('HandID')
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self.tvcolumn1 = gtk.TreeViewColumn('Cards')
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self.tvcolumn2 = gtk.TreeViewColumn('Net')
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# add tvcolumn to treeview
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self.treeview.append_column(self.tvcolumn0)
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self.treeview.append_column(self.tvcolumn1)
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self.treeview.append_column(self.tvcolumn2)
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# create a CellRendererText to render the data
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self.cell = gtk.CellRendererText()
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# add the cell to the tvcolumn and allow it to expand
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self.tvcolumn0.pack_start(self.cell, True)
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self.tvcolumn1.pack_start(self.cell, True)
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self.tvcolumn2.pack_start(self.cell, True)
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self.tvcolumn0.add_attribute(self.cell, 'text', 0)
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self.tvcolumn1.add_attribute(self.cell, 'text', 1)
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self.tvcolumn2.add_attribute(self.cell, 'text', 2)
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# resize the cols if nec
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self.tvcolumn0.set_resizable(True)
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self.treeview.connect("row-activated", self.activated_event)
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self.scrolled_window.add_with_viewport(self.treeview)
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def activated_event(self, path, column, data=None):
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sel = self.treeview.get_selection()
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(model, iter) = sel.get_selected()
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self.mucked_cards.update(model.get_value(iter, 0))
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def update(self, new_hand_id):
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# info_row = self.db_connection.get_hand_info(new_hand_id)
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info_row = ((new_hand_id, "xxxx", 0), )
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iter = self.liststore.append(info_row[0])
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sel = self.treeview.get_selection()
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sel.select_iter(iter)
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vadj = self.scrolled_window.get_vadjustment()
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vadj.set_value(vadj.upper)
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self.mucked_cards.update(new_hand_id)
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def update_data(self, new_hand_id):
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self.info_row = ((new_hand_id, "xxxx", 0), )
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self.mucked_cards.update_data(new_hand_id)
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def update_gui(self, new_hand_id):
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iter = self.liststore.append(self.info_row[0])
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sel = self.treeview.get_selection()
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sel.select_iter(iter)
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vadj = self.scrolled_window.get_vadjustment()
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vadj.set_value(vadj.upper)
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self.mucked_cards.update_gui(new_hand_id)
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class Stud_cards:
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def __init__(self, parent, config, db_name = 'fpdb'):
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self.parent = parent #this is the parent of the mucked cards widget
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self.config = config
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self.db_name = db_name
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self.card_images = self.get_card_images()
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self.seen_cards = {}
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self.grid_contents = {}
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self.eb = {}
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self.rows = 8
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self.cols = 7
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self.grid = gtk.Table(self.rows, self.cols + 4, homogeneous = False)
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for r in range(0, self.rows):
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for c in range(0, self.cols):
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self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[('B', 'S')])
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self.eb[(c, r)]= gtk.EventBox()
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# set up the contents for the cells
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for r in range(0, self.rows):
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self.grid_contents[( 0, r)] = gtk.Label("%d" % (r + 1))
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self.grid_contents[( 1, r)] = gtk.Label("player %d" % (r + 1))
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self.grid_contents[( 1, r)].set_property("width-chars", 12)
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self.grid_contents[( 4, r)] = gtk.Label("-")
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self.grid_contents[( 9, r)] = gtk.Label("-")
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self.grid_contents[( 2, r)] = self.eb[( 0, r)]
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self.grid_contents[( 3, r)] = self.eb[( 1, r)]
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self.grid_contents[( 5, r)] = self.eb[( 2, r)]
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self.grid_contents[( 6, r)] = self.eb[( 3, r)]
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self.grid_contents[( 7, r)] = self.eb[( 4, r)]
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self.grid_contents[( 8, r)] = self.eb[( 5, r)]
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self.grid_contents[(10, r)] = self.eb[( 6, r)]
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for c in range(0, self.cols):
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self.eb[(c, r)].add(self.seen_cards[(c, r)])
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# add the cell contents to the table
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for c in range(0, self.cols + 4):
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for r in range(0, self.rows):
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self.grid.attach(self.grid_contents[(c, r)], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
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self.parent.add(self.grid)
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def translate_cards(self, old_cards):
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ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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for c in old_cards.keys():
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for i in range(1, 8):
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rank = 'card' + str(i) + 'Value'
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suit = 'card' + str(i) + 'Suit'
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key = 'hole_card_' + str(i)
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if old_cards[c][rank] == 0:
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old_cards[c][key] = 'xx'
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else:
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old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
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return old_cards
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def update(self, new_hand_id):
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db_connection = Database.Database(self.config, 'fpdb', '')
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cards = db_connection.get_cards(new_hand_id)
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self.clear()
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cards = self.translate_cards(cards)
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for c in cards.keys():
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self.grid_contents[(1, cards[c]['seat_number'] - 1)].set_text(cards[c]['screen_name'])
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for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
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(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
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if not cards[c][i[1]] == "xx":
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self.seen_cards[(i[0], cards[c]['seat_number'] - 1)]. \
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set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
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tips = []
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action = db_connection.get_action_from_hand(new_hand_id)
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for street in action:
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temp = ''
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for act in street:
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temp = temp + act[0] + " " + act[1] + "s "
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if act[2] > 0:
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if act[2]%100 > 0:
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temp = temp + "%4.2f\n" % (float(act[2])/100)
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else:
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temp = temp + "%d\n" % (act[2]/100)
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else:
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temp = temp + "\n"
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tips.append(temp)
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## action in tool tips for 3rd street cards
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for c in (0, 1, 2):
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for r in range(0, self.rows):
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self.eb[(c, r)].set_tooltip_text(tips[0])
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# action in tools tips for later streets
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round_to_col = (0, 3, 4, 5, 6)
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for round in range(1, len(tips)):
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for r in range(0, self.rows):
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self.eb[(round_to_col[round], r)].set_tooltip_text(tips[round])
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db_connection.close_connection()
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def update_data(self, new_hand_id):
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db_connection = Database.Database(self.config, 'fpdb', '')
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cards = db_connection.get_cards(new_hand_id)
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self.clear()
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self.cards = self.translate_cards(cards)
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self.tips = []
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action = db_connection.get_action_from_hand(new_hand_id)
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for street in action:
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temp = ''
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for act in street:
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temp = temp + act[0] + " " + act[1] + "s "
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if act[2] > 0:
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if act[2]%100 > 0:
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temp = temp + "%4.2f\n" % (float(act[2])/100)
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else:
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temp = temp + "%d\n" % (act[2]/100)
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else:
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temp = temp + "\n"
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self.tips.append(temp)
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db_connection.close_connection()
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def update_gui(self, new_hand_id):
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for c in self.cards.keys():
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self.grid_contents[(1, self.cards[c]['seat_number'] - 1)].set_text(self.cards[c]['screen_name'])
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for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
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(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
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if not self.cards[c][i[1]] == "xx":
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self.seen_cards[(i[0], self.cards[c]['seat_number'] - 1)]. \
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set_from_pixbuf(self.card_images[self.split_cards(self.cards[c][i[1]])])
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## action in tool tips for 3rd street cards
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for c in (0, 1, 2):
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for r in range(0, self.rows):
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self.eb[(c, r)].set_tooltip_text(self.tips[0])
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# action in tools tips for later streets
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round_to_col = (0, 3, 4, 5, 6)
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for round in range(1, len(self.tips)):
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for r in range(0, self.rows):
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self.eb[(round_to_col[round], r)].set_tooltip_text(self.tips[round])
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def split_cards(self, card):
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return (card[0], card[1].upper())
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def clear(self):
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for r in range(0, self.rows):
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self.grid_contents[(1, r)].set_text(" ")
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for c in range(0, 7):
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self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
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self.eb[(c, r)].set_tooltip_text('')
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def get_card_images(self):
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card_images = {}
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suits = ('S', 'H', 'D', 'C')
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ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
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pb = gtk.gdk.pixbuf_new_from_file("Cards01.png")
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for j in range(0, 14):
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for i in range(0, 4):
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temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
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pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
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card_images[(ranks[j], suits[i])] = temp_pb
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return(card_images)
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# cards are 30 wide x 42 high
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if __name__== "__main__":
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit() # used only for testing
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def process_new_hand(source, condition): #callback from stdin watch -- testing only
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# there is a new hand_id to be processed
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# just read it and pass it to update
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new_hand_id = sys.stdin.readline()
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new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
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m.update_data(new_hand_id)
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m.update_gui(new_hand_id)
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return(True)
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config = Configuration.Config()
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# db_connection = Database.Database(config, 'fpdb', '')
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main_window = gtk.Window()
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main_window.set_keep_above(True)
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main_window.connect("destroy", destroy)
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aux_to_call = "Stud_mucked"
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m = eval("%s(main_window, config, 'fpdb')" % aux_to_call)
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main_window.show_all()
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
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gtk.main()
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