0bc0d97bbf
Conflicts: pyfpdb/WinTables.py pyfpdb/fpdb.pyw
983 lines
43 KiB
Python
983 lines
43 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""Hud.py
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Create and manage the hud overlays.
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"""
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# Copyright 2008-2011 Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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import L10n
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_ = L10n.get_translation()
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# Standard Library modules
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import os
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import sys
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import logging
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# logging has been set up in fpdb.py or HUD_main.py, use their settings:
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log = logging.getLogger("hud")
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# pyGTK modules
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import pygtk
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import gtk
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import pango
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import gobject
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# win32 modules -- only imported on windows systems
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if os.name == 'nt':
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import win32gui
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import win32con
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import win32api
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# FreePokerTools modules
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import Configuration
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import Stats
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import Mucked
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import Database
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#import HUD_main
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def importName(module_name, name):
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"""Import a named object 'name' from module 'module_name'."""
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# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
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try:
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module = __import__(module_name, globals(), locals(), [name])
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except:
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return None
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return(getattr(module, name))
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class Hud:
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def __init__(self, parent, table, max, poker_game, config, db_connection):
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# __init__ is (now) intended to be called from the stdin thread, so it
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# cannot touch the gui
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if parent is None: # running from cli ..
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self.parent = self
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else:
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self.parent = parent
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self.table = table
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self.config = config
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self.poker_game = poker_game
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self.max = max
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self.db_connection = db_connection
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self.deleted = False
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self.stacked = True
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self.site = table.site
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self.mw_created = False
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self.hud_params = parent.hud_params
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self.stat_windows = {}
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self.popup_windows = {}
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self.aux_windows = []
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# configure default font and colors from the configuration
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(font, font_size) = config.get_default_font(self.table.site)
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self.colors = config.get_default_colors(self.table.site)
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self.hud_ui = config.get_hud_ui_parameters()
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self.site_params = config.get_site_parameters(self.table.site)
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self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
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self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
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self.font = pango.FontDescription("%s %s" % (font, font_size))
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# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
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game_params = config.get_game_parameters(self.poker_game)
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# if there are AUX windows configured, set them up (Ray knows how this works, if anyone needs info)
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if not game_params['aux'] == [""]:
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for aux in game_params['aux']:
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aux_params = config.get_aux_parameters(aux)
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my_import = importName(aux_params['module'], aux_params['class'])
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if my_import == None:
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continue
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self.aux_windows.append(my_import(self, config, aux_params))
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self.creation_attrs = None
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def create_mw(self):
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# Set up a main window for this this instance of the HUD
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win = gtk.Window()
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win.set_skip_taskbar_hint(True) # invisible to taskbar
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win.set_gravity(gtk.gdk.GRAVITY_STATIC)
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win.set_title("%s FPDBHUD" % (self.table.name)) # give it a title that we can easily filter out in the window list when Table search code is looking
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win.set_decorated(False) # kill titlebars
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win.set_opacity(self.colors["hudopacity"]) # set it to configured hud opacity
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win.set_focus(None)
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win.set_focus_on_map(False)
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win.set_accept_focus(False)
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eventbox = gtk.EventBox()
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label = gtk.Label(self.hud_ui['label'])
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win.add(eventbox)
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eventbox.add(label)
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# set it to the desired color of the HUD for this site
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label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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eventbox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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eventbox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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self.main_window = win
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# move it to the table window's X/Y position (0,0 on the table window usually)
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self.main_window.move(self.table.x, self.table.y)
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# A popup menu for the main window
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# This menu code has become extremely long - is there a better way to do this?
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menu = gtk.Menu()
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killitem = gtk.MenuItem(_('Kill This HUD'))
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menu.append(killitem)
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if self.parent is not None:
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killitem.connect("activate", self.parent.kill_hud, self.table_name)
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saveitem = gtk.MenuItem(_('Save HUD Layout'))
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menu.append(saveitem)
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saveitem.connect("activate", self.save_layout)
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repositem = gtk.MenuItem(_('Reposition StatWindows'))
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menu.append(repositem)
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repositem.connect("activate", self.reposition_windows)
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aggitem = gtk.MenuItem(_('Show Player Stats'))
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menu.append(aggitem)
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self.aggMenu = gtk.Menu()
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aggitem.set_submenu(self.aggMenu)
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# set agg_bb_mult to 1 to stop aggregation
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item = gtk.CheckMenuItem(_('For This Blind Level Only'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P', 1))
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setattr(self, 'h_aggBBmultItem1', item)
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item = gtk.MenuItem(_('For Multiple Blind Levels:'))
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self.aggMenu.append(item)
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item = gtk.CheckMenuItem(_(' 0.5 to 2.0 x Current Blinds'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P',2))
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setattr(self, 'h_aggBBmultItem2', item)
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item = gtk.CheckMenuItem(_(' 0.33 to 3.0 x Current Blinds'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P',3))
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setattr(self, 'h_aggBBmultItem3', item)
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item = gtk.CheckMenuItem(_(' 0.1 to 10 x Current Blinds'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P',10))
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setattr(self, 'h_aggBBmultItem10', item)
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item = gtk.CheckMenuItem(_(' All Levels'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P',10000))
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setattr(self, 'h_aggBBmultItem10000', item)
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item = gtk.MenuItem(_('For #Seats:'))
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self.aggMenu.append(item)
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item = gtk.CheckMenuItem(_(' Any Number'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_seats_style, ('P','A'))
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setattr(self, 'h_seatsStyleOptionA', item)
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item = gtk.CheckMenuItem(_(' Custom'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_seats_style, ('P','C'))
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setattr(self, 'h_seatsStyleOptionC', item)
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item = gtk.CheckMenuItem(_(' Exact'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_seats_style, ('P','E'))
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setattr(self, 'h_seatsStyleOptionE', item)
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item = gtk.MenuItem(_('Since:'))
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self.aggMenu.append(item)
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item = gtk.CheckMenuItem(_(' All Time'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_hud_style, ('P','A'))
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setattr(self, 'h_hudStyleOptionA', item)
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item = gtk.CheckMenuItem(_(' Session'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_hud_style, ('P','S'))
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setattr(self, 'h_hudStyleOptionS', item)
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item = gtk.CheckMenuItem(_(' %s Days') % (self.hud_params['h_hud_days']))
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self.aggMenu.append(item)
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item.connect("activate", self.set_hud_style, ('P','T'))
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setattr(self, 'h_hudStyleOptionT', item)
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aggitem = gtk.MenuItem(_('Show Opponent Stats'))
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menu.append(aggitem)
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self.aggMenu = gtk.Menu()
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aggitem.set_submenu(self.aggMenu)
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# set agg_bb_mult to 1 to stop aggregation
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item = gtk.CheckMenuItem(_('For This Blind Level Only'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('O',1))
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setattr(self, 'aggBBmultItem1', item)
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item = gtk.MenuItem(_('For Multiple Blind Levels:'))
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self.aggMenu.append(item)
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item = gtk.CheckMenuItem(_(' 0.5 to 2.0 x Current Blinds'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('O',2))
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setattr(self, 'aggBBmultItem2', item)
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item = gtk.CheckMenuItem(_(' 0.33 to 3.0 x Current Blinds'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('O',3))
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setattr(self, 'aggBBmultItem3', item)
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item = gtk.CheckMenuItem(_(' 0.1 to 10 x Current Blinds'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('O',10))
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setattr(self, 'aggBBmultItem10', item)
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item = gtk.CheckMenuItem(_(' All Levels'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('O',10000))
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setattr(self, 'aggBBmultItem10000', item)
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item = gtk.MenuItem(_('For #Seats:'))
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self.aggMenu.append(item)
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item = gtk.CheckMenuItem(_(' Any Number'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_seats_style, ('O','A'))
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setattr(self, 'seatsStyleOptionA', item)
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item = gtk.CheckMenuItem(_(' Custom'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_seats_style, ('O','C'))
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setattr(self, 'seatsStyleOptionC', item)
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item = gtk.CheckMenuItem(_(' Exact'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_seats_style, ('O','E'))
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setattr(self, 'seatsStyleOptionE', item)
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item = gtk.MenuItem(_('Since:'))
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self.aggMenu.append(item)
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item = gtk.CheckMenuItem(_(' All Time'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_hud_style, ('O','A'))
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setattr(self, 'hudStyleOptionA', item)
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item = gtk.CheckMenuItem(_(' Session'))
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self.aggMenu.append(item)
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item.connect("activate", self.set_hud_style, ('O','S'))
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setattr(self, 'hudStyleOptionS', item)
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item = gtk.CheckMenuItem(_(' %s Days') % (self.hud_params['h_hud_days']))
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self.aggMenu.append(item)
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item.connect("activate", self.set_hud_style, ('O','T'))
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setattr(self, 'hudStyleOptionT', item)
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# set active on current options:
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if self.hud_params['h_agg_bb_mult'] == 1:
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getattr(self, 'h_aggBBmultItem1').set_active(True)
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elif self.hud_params['h_agg_bb_mult'] == 2:
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getattr(self, 'h_aggBBmultItem2').set_active(True)
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elif self.hud_params['h_agg_bb_mult'] == 3:
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getattr(self, 'h_aggBBmultItem3').set_active(True)
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elif self.hud_params['h_agg_bb_mult'] == 10:
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getattr(self, 'h_aggBBmultItem10').set_active(True)
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elif self.hud_params['h_agg_bb_mult'] > 9000:
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getattr(self, 'h_aggBBmultItem10000').set_active(True)
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if self.hud_params['agg_bb_mult'] == 1:
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getattr(self, 'aggBBmultItem1').set_active(True)
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elif self.hud_params['agg_bb_mult'] == 2:
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getattr(self, 'aggBBmultItem2').set_active(True)
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elif self.hud_params['agg_bb_mult'] == 3:
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getattr(self, 'aggBBmultItem3').set_active(True)
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elif self.hud_params['agg_bb_mult'] == 10:
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getattr(self, 'aggBBmultItem10').set_active(True)
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elif self.hud_params['agg_bb_mult'] > 9000:
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getattr(self, 'aggBBmultItem10000').set_active(True)
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if self.hud_params['h_seats_style'] == 'A':
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getattr(self, 'h_seatsStyleOptionA').set_active(True)
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elif self.hud_params['h_seats_style'] == 'C':
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getattr(self, 'h_seatsStyleOptionC').set_active(True)
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elif self.hud_params['h_seats_style'] == 'E':
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getattr(self, 'h_seatsStyleOptionE').set_active(True)
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if self.hud_params['seats_style'] == 'A':
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getattr(self, 'seatsStyleOptionA').set_active(True)
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elif self.hud_params['seats_style'] == 'C':
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getattr(self, 'seatsStyleOptionC').set_active(True)
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elif self.hud_params['seats_style'] == 'E':
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getattr(self, 'seatsStyleOptionE').set_active(True)
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if self.hud_params['h_hud_style'] == 'A':
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getattr(self, 'h_hudStyleOptionA').set_active(True)
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elif self.hud_params['h_hud_style'] == 'S':
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getattr(self, 'h_hudStyleOptionS').set_active(True)
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elif self.hud_params['h_hud_style'] == 'T':
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getattr(self, 'h_hudStyleOptionT').set_active(True)
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if self.hud_params['hud_style'] == 'A':
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getattr(self, 'hudStyleOptionA').set_active(True)
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elif self.hud_params['hud_style'] == 'S':
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getattr(self, 'hudStyleOptionS').set_active(True)
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elif self.hud_params['hud_style'] == 'T':
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getattr(self, 'hudStyleOptionT').set_active(True)
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eventbox.connect_object("button-press-event", self.on_button_press, menu)
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debugitem = gtk.MenuItem(_('Debug StatWindows'))
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menu.append(debugitem)
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debugitem.connect("activate", self.debug_stat_windows)
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item5 = gtk.MenuItem(_('Set max seats'))
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menu.append(item5)
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maxSeatsMenu = gtk.Menu()
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item5.set_submenu(maxSeatsMenu)
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for i in range(2, 11, 1):
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item = gtk.MenuItem('%d-max' % i)
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item.ms = i
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maxSeatsMenu.append(item)
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item.connect("activate", self.change_max_seats)
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setattr(self, 'maxSeatsMenuItem%d' % (i - 1), item)
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eventbox.connect_object("button-press-event", self.on_button_press, menu)
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self.mw_created = True
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self.label = label
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menu.show_all()
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self.main_window.show_all()
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# self.topify_window(self.main_window)
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def change_max_seats(self, widget):
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if self.max != widget.ms:
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#print 'change_max_seats', widget.ms
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self.max = widget.ms
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try:
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self.kill()
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self.create(*self.creation_attrs)
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self.update(self.hand, self.config)
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except Exception, e:
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log.error("Exception:",str(e))
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pass
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def set_aggregation(self, widget, val):
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(player_opp, num) = val
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if player_opp == 'P':
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# set these true all the time, set the multiplier to 1 to turn agg off:
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self.hud_params['h_aggregate_ring'] = True
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self.hud_params['h_aggregate_tour'] = True
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if self.hud_params['h_agg_bb_mult'] != num \
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and getattr(self, 'h_aggBBmultItem'+str(num)).get_active():
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log.debug('set_player_aggregation %d', num)
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self.hud_params['h_agg_bb_mult'] = num
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for mult in ('1', '2', '3', '10', '10000'):
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if mult != str(num):
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getattr(self, 'h_aggBBmultItem'+mult).set_active(False)
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else:
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self.hud_params['aggregate_ring'] = True
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self.hud_params['aggregate_tour'] = True
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if self.hud_params['agg_bb_mult'] != num \
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and getattr(self, 'aggBBmultItem'+str(num)).get_active():
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log.debug('set_opponent_aggregation %d', num)
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self.hud_params['agg_bb_mult'] = num
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for mult in ('1', '2', '3', '10', '10000'):
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if mult != str(num):
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getattr(self, 'aggBBmultItem'+mult).set_active(False)
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def set_seats_style(self, widget, val):
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(player_opp, style) = val
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if player_opp == 'P':
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param = 'h_seats_style'
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prefix = 'h_'
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else:
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param = 'seats_style'
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prefix = ''
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if style == 'A' and getattr(self, prefix+'seatsStyleOptionA').get_active():
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self.hud_params[param] = 'A'
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getattr(self, prefix+'seatsStyleOptionC').set_active(False)
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getattr(self, prefix+'seatsStyleOptionE').set_active(False)
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elif style == 'C' and getattr(self, prefix+'seatsStyleOptionC').get_active():
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self.hud_params[param] = 'C'
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getattr(self, prefix+'seatsStyleOptionA').set_active(False)
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getattr(self, prefix+'seatsStyleOptionE').set_active(False)
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elif style == 'E' and getattr(self, prefix+'seatsStyleOptionE').get_active():
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self.hud_params[param] = 'E'
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getattr(self, prefix+'seatsStyleOptionA').set_active(False)
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getattr(self, prefix+'seatsStyleOptionC').set_active(False)
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log.debug("setting self.hud_params[%s] = %s" % (param, style))
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def set_hud_style(self, widget, val):
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(player_opp, style) = val
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if player_opp == 'P':
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param = 'h_hud_style'
|
|
prefix = 'h_'
|
|
else:
|
|
param = 'hud_style'
|
|
prefix = ''
|
|
|
|
if style == 'A' and getattr(self, prefix+'hudStyleOptionA').get_active():
|
|
self.hud_params[param] = 'A'
|
|
getattr(self, prefix+'hudStyleOptionS').set_active(False)
|
|
getattr(self, prefix+'hudStyleOptionT').set_active(False)
|
|
elif style == 'S' and getattr(self, prefix+'hudStyleOptionS').get_active():
|
|
self.hud_params[param] = 'S'
|
|
getattr(self, prefix+'hudStyleOptionA').set_active(False)
|
|
getattr(self, prefix+'hudStyleOptionT').set_active(False)
|
|
elif style == 'T' and getattr(self, prefix+'hudStyleOptionT').get_active():
|
|
self.hud_params[param] = 'T'
|
|
getattr(self, prefix+'hudStyleOptionA').set_active(False)
|
|
getattr(self, prefix+'hudStyleOptionS').set_active(False)
|
|
log.debug("setting self.hud_params[%s] = %s" % (param, style))
|
|
|
|
def update_table_position(self):
|
|
# get table's X/Y position on the desktop, and relocate all of our child windows to accomodate
|
|
# In Windows, we can verify the existence of a Window, with win32gui.IsWindow(). In Linux, there doesn't seem to be a
|
|
# way to verify the existence of a Window, without trying to access it, which if it doesn't exist anymore, results in a
|
|
# big giant X trap and crash.
|
|
# People tell me this is a bad idea, because theoretically, IsWindow() could return true now, but not be true when we actually
|
|
# use it, but accessing a dead window doesn't result in a complete windowing system shutdown in Windows, whereas it does
|
|
# in X. - Eric
|
|
if os.name == 'nt':
|
|
if not win32gui.IsWindow(self.table.number):
|
|
self.parent.kill_hud(self, self.table.name)
|
|
self.parent.kill_hud(self, self.table.name.split(" ")[0])
|
|
#table.name is only a valid handle for ring games ! we are not killing tourney tables here.
|
|
return False
|
|
# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
|
|
if self.table.gdkhandle is not None:
|
|
(oldx, oldy) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
|
|
#(x, y, width, height) = self.table.get_geometry()
|
|
#print "self.table.get_geometry=",x,y,width,height
|
|
if self.table.oldx != oldx or self.table.oldy != oldy: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
|
|
self.table.oldx = oldx
|
|
self.table.oldy = oldy
|
|
self.main_window.move(oldx + self.site_params['xshift'], oldy + self.site_params['yshift'])
|
|
adj = self.adj_seats(self.hand, self.config)
|
|
loc = self.config.get_locations(self.table.site, self.max)
|
|
# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
|
|
for i, w in enumerate(self.stat_windows.itervalues()):
|
|
(oldx, oldy) = loc[adj[i+1]]
|
|
w.relocate(oldx, oldy)
|
|
|
|
# While we're at it, fix the positions of mucked cards too
|
|
for aux in self.aux_windows:
|
|
aux.update_card_positions()
|
|
|
|
self.reposition_windows()
|
|
# call reposition_windows, which apparently moves even hidden windows, where this function does not, even though they do the same thing, afaict
|
|
|
|
return True
|
|
|
|
def up_update_table_position(self):
|
|
# callback for table moved
|
|
|
|
# move the stat windows
|
|
adj = self.adj_seats(self.hand, self.config)
|
|
loc = self.config.get_locations(self.table.site, self.max)
|
|
for i, w in enumerate(self.stat_windows.itervalues()):
|
|
(x, y) = loc[adj[i+1]]
|
|
w.relocate(x, y)
|
|
# move the main window
|
|
self.main_window.move(self.table.x + self.site_params['xshift'], self.table.y + self.site_params['yshift'])
|
|
# and move any auxs
|
|
for aux in self.aux_windows:
|
|
aux.update_card_positions()
|
|
return True
|
|
|
|
def on_button_press(self, widget, event):
|
|
if event.button == 1: # if primary button, start movement
|
|
self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
|
|
return True
|
|
if event.button == 3: # if secondary button, popup our main popup window
|
|
widget.popup(None, None, None, event.button, event.time)
|
|
return True
|
|
return False
|
|
|
|
def kill(self, *args):
|
|
# kill all stat_windows, popups and aux_windows in this HUD
|
|
# heap dead, burnt bodies, blood 'n guts, veins between my teeth
|
|
for s in self.stat_windows.itervalues():
|
|
s.kill_popups()
|
|
try:
|
|
# throws "invalid window handle" in WinXP (sometimes?)
|
|
s.window.destroy()
|
|
except: # TODO: what exception?
|
|
pass
|
|
self.stat_windows = {}
|
|
# also kill any aux windows
|
|
for aux in self.aux_windows:
|
|
aux.destroy()
|
|
self.aux_windows = []
|
|
|
|
def resize_windows(self, *args):
|
|
for w in self.stat_windows.itervalues():
|
|
if type(w) == int:
|
|
continue
|
|
rel_x = (w.x - self.table.x) * self.table.width / self.table.oldwidth
|
|
rel_y = (w.y - self.table.y) * self.table.height / self.table.oldheight
|
|
w.x = self.table.x + rel_x
|
|
w.y = self.table.y + rel_y
|
|
w.window.move(w.x, w.y)
|
|
|
|
def reposition_windows(self, *args):
|
|
self.update_table_position()
|
|
for w in self.stat_windows.itervalues():
|
|
if type(w) == int:
|
|
# print "in reposition, w =", w
|
|
continue
|
|
# print "in reposition, w =", w, w.x, w.y
|
|
w.window.move(w.x, w.y)
|
|
return True
|
|
|
|
def debug_stat_windows(self, *args):
|
|
# print self.table, "\n", self.main_window.window.get_transient_for()
|
|
for w in self.stat_windows:
|
|
try:
|
|
print self.stat_windows[w].window.window.get_transient_for()
|
|
except AttributeError:
|
|
print "this window doesnt have get_transient_for"
|
|
|
|
def save_layout(self, *args):
|
|
new_layout = [(0, 0)] * self.max
|
|
for sw in self.stat_windows:
|
|
loc = self.stat_windows[sw].window.get_position()
|
|
new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
|
|
new_layout[self.stat_windows[sw].adj - 1] = new_loc
|
|
self.config.edit_layout(self.table.site, self.max, locations=new_layout)
|
|
# ask each aux to save its layout back to the config object
|
|
[aux.save_layout() for aux in self.aux_windows]
|
|
# save the config object back to the file
|
|
print _("Updating config file")
|
|
self.config.save()
|
|
|
|
def adj_seats(self, hand, config):
|
|
# determine how to adjust seating arrangements, if a "preferred seat" is set in the hud layout configuration
|
|
# Need range here, not xrange -> need the actual list
|
|
adj = range(0, self.max + 1) # default seat adjustments = no adjustment
|
|
# does the user have a fav_seat?
|
|
if self.max not in config.supported_sites[self.table.site].layout:
|
|
sys.stderr.write(_("No layout found for %d-max games for site %s\n") % (self.max, self.table.site))
|
|
return adj
|
|
if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
|
|
try:
|
|
fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
|
|
actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
|
|
for i in xrange(0, self.max + 1):
|
|
j = actual_seat + i
|
|
if j > self.max:
|
|
j = j - self.max
|
|
adj[j] = fav_seat + i
|
|
if adj[j] > self.max:
|
|
adj[j] = adj[j] - self.max
|
|
except Exception, inst:
|
|
sys.stderr.write(_("exception in Hud.adj_seats\n\n"))
|
|
sys.stderr.write(_("error is %s") % inst) # __str__ allows args to printed directly
|
|
return adj
|
|
|
|
def get_actual_seat(self, name):
|
|
for key in self.stat_dict:
|
|
if self.stat_dict[key]['screen_name'] == name:
|
|
return self.stat_dict[key]['seat']
|
|
sys.stderr.write(_("Error finding actual seat.\n"))
|
|
|
|
def create(self, hand, config, stat_dict, cards):
|
|
# update this hud, to the stats and players as of "hand"
|
|
# hand is the hand id of the most recent hand played at this table
|
|
#
|
|
# this method also manages the creating and destruction of stat
|
|
# windows via calls to the Stat_Window class
|
|
self.creation_attrs = hand, config, stat_dict, cards
|
|
|
|
self.hand = hand
|
|
if not self.mw_created:
|
|
self.create_mw()
|
|
|
|
self.stat_dict = stat_dict
|
|
self.cards = cards
|
|
log.info(_('Creating hud from hand ')+str(hand))
|
|
adj = self.adj_seats(hand, config)
|
|
loc = self.config.get_locations(self.table.site, self.max)
|
|
if loc is None and self.max != 10:
|
|
loc = self.config.get_locations(self.table.site, 10)
|
|
if loc is None and self.max != 9:
|
|
loc = self.config.get_locations(self.table.site, 9)
|
|
|
|
# create the stat windows
|
|
for i in xrange(1, self.max + 1):
|
|
(x, y) = loc[adj[i]]
|
|
if i in self.stat_windows:
|
|
self.stat_windows[i].relocate(x, y)
|
|
else:
|
|
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
|
|
parent = self,
|
|
table = self.table,
|
|
x = x,
|
|
y = y,
|
|
seat = i,
|
|
adj = adj[i],
|
|
player_id = 'fake',
|
|
font = self.font)
|
|
|
|
self.topify_window(self.main_window)
|
|
for i in xrange(1, self.max + 1):
|
|
self.topify_window(self.stat_windows[i].window, self.main_window)
|
|
self.stats = []
|
|
game = config.supported_games[self.poker_game]
|
|
|
|
for i in xrange(0, game.rows + 1):
|
|
row_list = [''] * game.cols
|
|
self.stats.append(row_list)
|
|
for stat in game.stats:
|
|
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
|
|
[config.supported_games[self.poker_game].stats[stat].col] = \
|
|
config.supported_games[self.poker_game].stats[stat].stat_name
|
|
|
|
# if os.name == "nt": # we call update_table_position() regularly in Windows to see if we're moving around. See comments on that function for why this isn't done in X.
|
|
# gobject.timeout_add(500, self.update_table_position)
|
|
|
|
def update(self, hand, config):
|
|
self.hand = hand # this is the last hand, so it is available later
|
|
if os.name == 'nt':
|
|
if self.update_table_position() == False: # we got killed by finding our table was gone
|
|
return
|
|
|
|
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
|
|
for s in self.stat_dict:
|
|
try:
|
|
statd = self.stat_dict[s]
|
|
except KeyError:
|
|
log.error(_("KeyError at the start of the for loop in update in hud_main. How this can possibly happen is totally beyond my comprehension. Your HUD may be about to get really weird. -Eric"))
|
|
log.error(_("(btw, the key was %s and statd is %s") % (s, statd))
|
|
continue
|
|
try:
|
|
self.stat_windows[statd['seat']].player_id = statd['player_id']
|
|
#self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
|
|
except KeyError: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
|
|
self.max = 10
|
|
self.create(hand, config, self.stat_dict, self.cards)
|
|
self.stat_windows[statd['seat']].player_id = statd['player_id']
|
|
|
|
for r in xrange(0, config.supported_games[self.poker_game].rows):
|
|
for c in xrange(0, config.supported_games[self.poker_game].cols):
|
|
this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
|
|
number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
|
|
statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
|
|
window = self.stat_windows[statd['seat']]
|
|
|
|
if this_stat.hudcolor != "":
|
|
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
|
|
else:
|
|
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
|
|
|
|
if this_stat.stat_loth != "":
|
|
if number[0] < (float(this_stat.stat_loth)/100):
|
|
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_locolor))
|
|
|
|
if this_stat.stat_hith != "":
|
|
if number[0] > (float(this_stat.stat_hith)/100):
|
|
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_hicolor))
|
|
|
|
window.label[r][c].set_text(statstring)
|
|
if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
|
|
unhidewindow = True
|
|
tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
|
|
Stats.do_tip(window.e_box[r][c], tip)
|
|
if unhidewindow: #and not window.window.visible: # there is no "visible" attribute in gtk.Window, although the docs seem to indicate there should be
|
|
window.window.show_all()
|
|
unhidewindow = False
|
|
|
|
def topify_window(self, window, parentwindow=None):
|
|
window.set_focus_on_map(False)
|
|
window.set_accept_focus(False)
|
|
# print "topify_window", window, parentwindow
|
|
|
|
if not self.table.gdkhandle:
|
|
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
|
|
if parentwindow is not None:
|
|
window.window.set_transient_for(parentwindow.window)
|
|
else:
|
|
window.window.set_transient_for(self.table.gdkhandle)
|
|
window.set_destroy_with_parent(True)
|
|
|
|
class Stat_Window:
|
|
|
|
def button_press_cb(self, widget, event, *args):
|
|
# This handles all callbacks from button presses on the event boxes in
|
|
# the stat windows. There is a bit of an ugly kludge to separate single-
|
|
# and double-clicks.
|
|
self.window.show() #_all()
|
|
|
|
if event.button == 3: # right button event
|
|
newpopup = Popup_window(self.window, self)
|
|
#print "added popup", newpopup
|
|
# TODO: how should we go about making sure it doesn't open a dozen popups if you click?
|
|
self.popups.append(newpopup)
|
|
return True
|
|
|
|
if event.button == 2: # middle button event
|
|
self.window.hide()
|
|
return True
|
|
|
|
if event.button == 1: # left button event
|
|
# close on double click for a stat window
|
|
# for those that don't have a mouse with middle button
|
|
if event.type == gtk.gdk._2BUTTON_PRESS:
|
|
self.window.hide()
|
|
return True
|
|
# TODO: make position saving save sizes as well?
|
|
if event.state & gtk.gdk.SHIFT_MASK:
|
|
self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
|
|
else:
|
|
self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
|
|
return True
|
|
return False
|
|
|
|
def noop(self, arga=None, argb=None): # i'm going to try to connect the focus-in and focus-out events here, to see if that fixes any of the focus problems.
|
|
return True
|
|
|
|
def kill_popup(self, popup):
|
|
#print "remove popup", popup
|
|
self.popups.remove(popup)
|
|
popup.window.destroy()
|
|
|
|
def kill_popups(self):
|
|
map(lambda x: x.window.destroy(), self.popups)
|
|
self.popups = { }
|
|
|
|
def relocate(self, x, y):
|
|
self.x = x + self.table.x
|
|
self.y = y + self.table.y
|
|
self.window.move(self.x, self.y)
|
|
|
|
def __init__(self, parent, game, table, seat, adj, x, y, player_id, font):
|
|
self.parent = parent # Hud object that this stat window belongs to
|
|
self.game = game # Configuration object for the curren
|
|
self.table = table # Table object where this is going
|
|
self.seat = seat # seat number of his player
|
|
self.adj = adj # the adjusted seat number for this player
|
|
self.x = x + table.x # table.x and y are the location of the table
|
|
self.y = y + table.y # x and y are the location relative to table.x & y
|
|
self.player_id = player_id # looks like this isn't used ;)
|
|
self.sb_click = 0 # used to figure out button clicks
|
|
self.popups = [] # list of open popups for this stat window
|
|
self.useframes = parent.config.get_frames(parent.site)
|
|
|
|
self.window = gtk.Window()
|
|
self.window.set_decorated(0)
|
|
self.window.set_property("skip-taskbar-hint", True)
|
|
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
|
|
|
self.window.set_title("%s" % seat)
|
|
self.window.set_focus(None) # set gtk default focus widget for this window to None
|
|
self.window.set_focus_on_map(False)
|
|
self.window.set_accept_focus(False)
|
|
|
|
self.window.set_type_hint(gtk.gdk.WINDOW_TYPE_HINT_UTILITY)
|
|
|
|
grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
|
|
self.grid = grid
|
|
self.window.add(grid)
|
|
self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
|
|
self.e_box = []
|
|
self.frame = []
|
|
self.label = []
|
|
usegtkframes = self.useframes
|
|
e_box = self.e_box
|
|
label = self.label
|
|
for r in xrange(game.rows):
|
|
if usegtkframes:
|
|
self.frame.append([])
|
|
e_box.append([])
|
|
label.append([])
|
|
for c in xrange(game.cols):
|
|
if usegtkframes:
|
|
self.frame[r].append( gtk.Frame() )
|
|
e_box[r].append( gtk.EventBox() )
|
|
|
|
e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
|
|
|
|
Stats.do_tip(e_box[r][c], 'stuff')
|
|
if usegtkframes:
|
|
grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
|
self.frame[r][c].add(e_box[r][c])
|
|
else:
|
|
grid.attach(e_box[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
|
label[r].append( gtk.Label('xxx') )
|
|
|
|
if usegtkframes:
|
|
self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
|
label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
|
|
|
|
e_box[r][c].add(self.label[r][c])
|
|
e_box[r][c].connect("button_press_event", self.button_press_cb)
|
|
e_box[r][c].connect("focus-in-event", self.noop)
|
|
e_box[r][c].connect("focus", self.noop)
|
|
e_box[r][c].connect("focus-out-event", self.noop)
|
|
label[r][c].modify_font(font)
|
|
|
|
self.window.set_opacity(parent.colors['hudopacity'])
|
|
self.window.connect("focus", self.noop)
|
|
self.window.connect("focus-in-event", self.noop)
|
|
self.window.connect("focus-out-event", self.noop)
|
|
self.window.connect("button_press_event", self.button_press_cb)
|
|
self.window.set_focus_on_map(False)
|
|
self.window.set_accept_focus(False)
|
|
|
|
|
|
self.window.move(self.x, self.y)
|
|
self.window.hide()
|
|
self.window.realize() # window must be realized before it has a gdkwindow so we can attach it to the table window..
|
|
# self.topify_window(self.window)
|
|
|
|
|
|
def destroy(*args): # call back for terminating the main eventloop
|
|
gtk.main_quit()
|
|
|
|
class Popup_window:
|
|
def __init__(self, parent, stat_window):
|
|
self.sb_click = 0
|
|
self.stat_window = stat_window
|
|
self.parent = parent
|
|
|
|
# create the popup window
|
|
self.window = gtk.Window()
|
|
self.window.set_decorated(0)
|
|
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
|
self.window.set_title("popup")
|
|
self.window.set_property("skip-taskbar-hint", True)
|
|
self.window.set_focus_on_map(False)
|
|
self.window.set_accept_focus(False)
|
|
self.window.set_transient_for(parent.get_toplevel())
|
|
|
|
self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
|
|
|
|
self.ebox = gtk.EventBox()
|
|
self.ebox.connect("button_press_event", self.button_press_cb)
|
|
self.lab = gtk.Label("stuff\nstuff\nstuff")
|
|
|
|
# need an event box so we can respond to clicks
|
|
self.window.add(self.ebox)
|
|
self.ebox.add(self.lab)
|
|
|
|
self.ebox.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
|
self.ebox.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
|
self.window.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
|
self.window.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
|
self.lab.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
|
self.lab.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
|
|
|
# figure out the row, col address of the click that activated the popup
|
|
row = 0
|
|
col = 0
|
|
for r in xrange(0, stat_window.game.rows):
|
|
for c in xrange(0, stat_window.game.cols):
|
|
if stat_window.e_box[r][c] == parent:
|
|
row = r
|
|
col = c
|
|
break
|
|
|
|
# figure out what popup format we're using
|
|
popup_format = "default"
|
|
for stat in stat_window.game.stats:
|
|
if stat_window.game.stats[stat].row == row and stat_window.game.stats[stat].col == col:
|
|
popup_format = stat_window.game.stats[stat].popup
|
|
break
|
|
|
|
# get the list of stats to be presented from the config
|
|
stat_list = []
|
|
for w in stat_window.parent.config.popup_windows:
|
|
if w == popup_format:
|
|
stat_list = stat_window.parent.config.popup_windows[w].pu_stats
|
|
break
|
|
|
|
# get a database connection
|
|
# db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
|
|
|
|
# calculate the stat_dict and then create the text for the pu
|
|
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
|
|
# stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
|
|
# db_connection.close_connection()
|
|
stat_dict = stat_window.parent.stat_dict
|
|
pu_text = ""
|
|
mo_text = ""
|
|
for s in stat_list:
|
|
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
|
|
mo_text += number[5] + " " + number[4] + "\n"
|
|
pu_text += number[3] + "\n"
|
|
|
|
|
|
self.lab.set_text(pu_text)
|
|
Stats.do_tip(self.lab, mo_text)
|
|
self.window.show_all()
|
|
|
|
self.window.set_transient_for(stat_window.window)
|
|
|
|
def button_press_cb(self, widget, event, *args):
|
|
# This handles all callbacks from button presses on the event boxes in
|
|
# the popup windows. There is a bit of an ugly kludge to separate single-
|
|
# and double-clicks. This is the same code as in the Stat_window class
|
|
if event.button == 1: # left button event
|
|
pass
|
|
|
|
if event.button == 2: # middle button event
|
|
pass
|
|
|
|
if event.button == 3: # right button event
|
|
self.stat_window.kill_popup(self)
|
|
return True
|
|
# self.window.destroy()
|
|
return False
|
|
|
|
def toggle_decorated(self, widget):
|
|
top = widget.get_toplevel()
|
|
(x, y) = top.get_position()
|
|
|
|
if top.get_decorated():
|
|
top.set_decorated(0)
|
|
top.move(x, y)
|
|
else:
|
|
top.set_decorated(1)
|
|
top.move(x, y)
|
|
|
|
def topify_window(self, window):
|
|
window.set_focus_on_map(False)
|
|
window.set_accept_focus(False)
|
|
|
|
if not self.table.gdkhandle:
|
|
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
|
|
# window.window.reparent(self.table.gdkhandle, 0, 0)
|
|
window.window.set_transient_for(self.table.gdkhandle)
|
|
# window.present()
|
|
|
|
|