1364 lines
57 KiB
Python
Executable File
1364 lines
57 KiB
Python
Executable File
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""Configuration.py
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Handles HUD configuration files.
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"""
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# Copyright 2008-2010, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# Standard Library modules
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from __future__ import with_statement
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import os
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import sys
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import inspect
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import string
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import traceback
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import shutil
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import locale
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import re
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import xml.dom.minidom
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from xml.dom.minidom import Node
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import locale
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lang=locale.getdefaultlocale()[0][0:2]
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if lang=="en":
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def _(string): return string
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else:
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import gettext
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try:
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trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
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trans.install()
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except IOError:
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def _(string): return string
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import logging, logging.config
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import ConfigParser
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# logging has been set up in fpdb.py or HUD_main.py, use their settings:
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log = logging.getLogger("config")
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##############################################################################
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# Functions for finding config files and setting up logging
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# Also used in other modules that use logging.
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def get_default_config_path():
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"""Returns the path where the fpdb config file _should_ be stored."""
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if os.name == 'posix':
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config_path = os.path.join(os.path.expanduser("~"), '.fpdb')
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elif os.name == 'nt':
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config_path = os.path.join(unicode(os.environ[u"APPDATA"], "latin-1"), u"fpdb")
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#print u"path after joining in get_default_config_path:",config_path
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else: config_path = False
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try: os.mkdir(config_path)
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except: pass
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return config_path
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def get_exec_path():
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"""Returns the path to the fpdb(dir|.exe) file we are executing"""
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if hasattr(sys, "frozen"): # compiled by py2exe
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return os.path.dirname(sys.executable)
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else:
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return os.path.dirname(sys.path[0]) # should be path to /fpdb
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def get_config(file_name, fallback = True):
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"""Looks in cwd and in self.default_config_path for a config file."""
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exec_dir = get_exec_path()
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if file_name == 'logging.conf' and not hasattr(sys, "frozen"):
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config_path = os.path.join(exec_dir, 'pyfpdb', file_name)
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else:
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config_path = os.path.join(exec_dir, file_name)
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# print "config_path=", config_path
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if os.path.exists(config_path): # there is a file in the cwd
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return (config_path,False) # so we use it
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else: # no file in the cwd, look where it should be in the first place
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default_dir = get_default_config_path()
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config_path = os.path.join(default_dir, file_name)
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# print "config path 2=", config_path
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if os.path.exists(config_path):
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return (config_path,False)
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# No file found
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if not fallback:
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return (False,False)
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# Example configuration for debian package
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if os.name == 'posix':
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# If we're on linux, try to copy example from the place
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# debian package puts it; get_default_config_path() creates
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# the config directory for us so there's no need to check it
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# again
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example_path = '/usr/share/python-fpdb/' + file_name + '.example'
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try:
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shutil.copyfile(example_path, config_path)
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msg = 'Configuration file created: %s\n' % config_path
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logging.info(msg)
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return (config_path,False)
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except IOError:
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pass
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# OK, fall back to the .example file, should be in the start dir
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if os.path.exists(file_name + ".example"):
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try:
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print ""
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check_dir(default_dir)
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shutil.copyfile(file_name + ".example", config_path)
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msg = _("No %s found\n in %s\n or %s\n") % (file_name, exec_dir, default_dir) \
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+ _("Config file has been created at %s.\n") % config_path
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print msg
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logging.info(msg)
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file_name = config_path
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except:
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print _("Error copying .example file, cannot fall back. Exiting.\n")
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sys.stderr.write(_("Error copying .example file, cannot fall back. Exiting.\n"))
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sys.stderr.write( str(sys.exc_info()) )
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sys.exit()
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else:
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print _("No %s found, cannot fall back. Exiting.\n") % file_name
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sys.stderr.write(_("No %s found, cannot fall back. Exiting.\n") % file_name)
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sys.exit()
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return (file_name,True)
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def get_logger(file_name, config = "config", fallback = False, log_dir=None, log_file=None):
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(conf_file,copied) = get_config(file_name, fallback = fallback)
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if log_dir is None:
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log_dir = os.path.join(get_exec_path(), u'log')
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#print "\nget_logger: checking log_dir:", log_dir
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check_dir(log_dir)
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if log_file is None:
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file = os.path.join(log_dir, 'fpdb-log.txt')
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else:
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file = os.path.join(log_dir, log_file)
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if conf_file:
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try:
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file = file.replace('\\', '\\\\') # replace each \ with \\
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# print " ="+file+" "+ str(type(file))+" len="+str(len(file))+"\n"
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logging.config.fileConfig(conf_file, {"logFile":file})
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log = logging.getLogger(config)
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log.debug("%s logger initialised" % config)
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return log
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except:
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pass
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log = logging.basicConfig(filename=file, level=logging.INFO)
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log = logging.getLogger()
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# but it looks like default is no output :-( maybe because all the calls name a module?
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log.debug(_("Default logger initialised for ")+file)
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print _("Default logger intialised for ")+file
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return log
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def check_dir(path, create = True):
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"""Check if a dir exists, optionally creates if not."""
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if os.path.exists(path):
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if os.path.isdir(path):
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return path
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else:
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return False
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if create:
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msg = _("Creating directory: '%s'") % (path)
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print msg
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log.info(msg)
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os.mkdir(path)#, "utf-8"))
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else:
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return False
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########################################################################
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# application wide consts
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APPLICATION_NAME_SHORT = 'fpdb'
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APPLICATION_VERSION = 'xx.xx.xx'
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DATABASE_TYPE_POSTGRESQL = 'postgresql'
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DATABASE_TYPE_SQLITE = 'sqlite'
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DATABASE_TYPE_MYSQL = 'mysql'
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DATABASE_TYPES = (
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DATABASE_TYPE_POSTGRESQL,
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DATABASE_TYPE_SQLITE,
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DATABASE_TYPE_MYSQL,
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)
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#LOCALE_ENCODING = locale.getdefaultlocale()[1]
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LOCALE_ENCODING = locale.getpreferredencoding()
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if LOCALE_ENCODING == "US-ASCII":
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print _("Default encoding set to US-ASCII, defaulting to CP1252 instead -- If you're not on a Mac, please report this problem.")
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LOCALE_ENCODING = "cp1252"
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# needs LOCALE_ENCODING (above), imported for sqlite setup in Config class below
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FROZEN = hasattr(sys, "frozen")
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EXEC_PATH = get_exec_path()
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import Charset
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########################################################################
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def string_to_bool(string, default=True):
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"""converts a string representation of a boolean value to boolean True or False
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@param string: (str) the string to convert
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@param default: value to return if the string can not be converted to a boolean value
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"""
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string = string.lower()
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if string in ('1', 'true', 't'):
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return True
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elif string in ('0', 'false', 'f'):
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return False
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return default
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class Layout:
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def __init__(self, node):
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self.max = int( node.getAttribute('max') )
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if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') )
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self.width = int( node.getAttribute('width') )
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self.height = int( node.getAttribute('height') )
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self.location = []
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self.location = map(lambda x: None, range(self.max+1)) # fill array with max seats+1 empty entries
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for location_node in node.getElementsByTagName('location'):
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if location_node.getAttribute('seat') != "":
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self.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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elif location_node.getAttribute('common') != "":
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self.common = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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def __str__(self):
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temp = " Layout = %d max, width= %d, height = %d" % (self.max, self.width, self.height)
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if hasattr(self, 'fav_seat'): temp = temp + ", fav_seat = %d\n" % self.fav_seat
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else: temp = temp + "\n"
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if hasattr(self, "common"):
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temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
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temp = temp + " Locations = "
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for i in range(1, len(self.location)):
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temp = temp + "(%d,%d)" % self.location[i]
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return temp + "\n"
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class Email:
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def __init__(self, node):
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self.node = node
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self.host= node.getAttribute("host")
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self.username = node.getAttribute("username")
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self.password = node.getAttribute("password")
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self.useSsl = node.getAttribute("useSsl")
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self.folder = node.getAttribute("folder")
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self.fetchType = node.getAttribute("fetchType")
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def __str__(self):
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return " fetchType=%s\n host = %s\n username = %s\n password = %s\n useSsl = %s\n folder = %s\n" \
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% (self.fetchType, self.host, self.username, self.password, self.useSsl, self.folder)
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class Site:
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def __init__(self, node):
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def normalizePath(path):
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"Normalized existing pathes"
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if os.path.exists(path):
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return os.path.abspath(path)
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return path
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self.site_name = node.getAttribute("site_name")
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self.table_finder = node.getAttribute("table_finder")
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self.screen_name = node.getAttribute("screen_name")
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self.site_path = normalizePath(node.getAttribute("site_path"))
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self.HH_path = normalizePath(node.getAttribute("HH_path"))
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self.decoder = node.getAttribute("decoder")
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self.hudopacity = node.getAttribute("hudopacity")
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self.hudbgcolor = node.getAttribute("bgcolor")
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self.hudfgcolor = node.getAttribute("fgcolor")
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self.converter = node.getAttribute("converter")
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self.aux_window = node.getAttribute("aux_window")
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self.font = node.getAttribute("font")
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self.font_size = node.getAttribute("font_size")
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self.use_frames = node.getAttribute("use_frames")
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self.enabled = string_to_bool(node.getAttribute("enabled"), default=True)
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self.xpad = node.getAttribute("xpad")
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self.ypad = node.getAttribute("ypad")
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self.xshift = node.getAttribute("xshift")
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self.yshift = node.getAttribute("yshift")
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self.layout = {}
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self.emails = {}
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print _("Loading site"), self.site_name
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for layout_node in node.getElementsByTagName('layout'):
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lo = Layout(layout_node)
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self.layout[lo.max] = lo
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for email_node in node.getElementsByTagName('email'):
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email = Email(email_node)
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self.emails[email.fetchType] = email
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# Site defaults
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self.xpad = 1 if self.xpad == "" else int(self.xpad)
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self.ypad = 0 if self.ypad == "" else int(self.ypad)
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self.xshift = 1 if self.xshift == "" else int(self.xshift)
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self.yshift = 0 if self.yshift == "" else int(self.yshift)
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self.font_size = 7 if self.font_size == "" else int(self.font_size)
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self.hudopacity = 1.0 if self.hudopacity == "" else float(self.hudopacity)
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if self.use_frames == "": self.use_frames = False
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if self.font == "": self.font = "Sans"
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if self.hudbgcolor == "": self.hudbgcolor = "#000000"
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if self.hudfgcolor == "": self.hudfgcolor = "#FFFFFF"
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def __str__(self):
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temp = "Site = " + self.site_name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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if key == 'layout': continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + str(value) + "\n"
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for layout in self.layout:
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temp = temp + "%s" % self.layout[layout]
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return temp
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class Stat:
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def __init__(self):
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pass
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def __str__(self):
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temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s, popup = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click, self.popup)
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return temp
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class Game:
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def __init__(self, node):
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self.game_name = node.getAttribute("game_name")
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self.rows = int( node.getAttribute("rows") )
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self.cols = int( node.getAttribute("cols") )
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self.xpad = node.getAttribute("xpad")
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self.ypad = node.getAttribute("ypad")
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self.xshift = node.getAttribute("xshift")
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self.yshift = node.getAttribute("yshift")
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# Defaults
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if self.xpad == "": self.xpad = 1
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else: self.xpad = int(self.xpad)
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if self.ypad == "": self.ypad = 0
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else: self.ypad = int(self.ypad)
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if self.xshift == "": self.xshift = 1
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else: self.xshift = int(self.xshift)
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if self.yshift == "": self.yshift = 0
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else: self.yshift = int(self.yshift)
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aux_text = node.getAttribute("aux")
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aux_list = aux_text.split(',')
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for i in range(0, len(aux_list)):
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aux_list[i] = aux_list[i].strip()
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self.aux = aux_list
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self.stats = {}
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for stat_node in node.getElementsByTagName('stat'):
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stat = Stat()
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stat.stat_name = stat_node.getAttribute("stat_name")
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stat.row = int( stat_node.getAttribute("row") )
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stat.col = int( stat_node.getAttribute("col") )
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stat.tip = stat_node.getAttribute("tip")
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stat.click = stat_node.getAttribute("click")
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stat.popup = stat_node.getAttribute("popup")
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stat.hudprefix = stat_node.getAttribute("hudprefix")
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stat.hudsuffix = stat_node.getAttribute("hudsuffix")
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stat.hudcolor = stat_node.getAttribute("hudcolor")
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stat.stat_loth = stat_node.getAttribute("stat_loth")
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stat.stat_hith = stat_node.getAttribute("stat_hith")
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stat.stat_locolor = stat_node.getAttribute("stat_locolor")
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stat.stat_hicolor = stat_node.getAttribute("stat_hicolor")
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self.stats[stat.stat_name] = stat
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def __str__(self):
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temp = "Game = " + self.game_name + "\n"
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temp = temp + " rows = %d\n" % self.rows
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temp = temp + " cols = %d\n" % self.cols
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temp = temp + " xpad = %d\n" % self.xpad
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temp = temp + " ypad = %d\n" % self.ypad
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temp = temp + " xshift = %d\n" % self.xshift
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temp = temp + " yshift = %d\n" % self.yshift
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temp = temp + " aux = %s\n" % self.aux
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for stat in self.stats.keys():
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temp = temp + "%s" % self.stats[stat]
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return temp
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class Database:
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def __init__(self, node):
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self.db_name = node.getAttribute("db_name")
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self.db_desc = node.getAttribute("db_desc")
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self.db_server = node.getAttribute("db_server").lower()
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self.db_ip = node.getAttribute("db_ip")
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self.db_user = node.getAttribute("db_user")
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self.db_pass = node.getAttribute("db_pass")
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self.db_selected = string_to_bool(node.getAttribute("default"), default=False)
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log.debug("Database db_name:'%(name)s' db_server:'%(server)s' db_ip:'%(ip)s' db_user:'%(user)s' db_pass (not logged) selected:'%(sel)s'" \
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% { 'name':self.db_name, 'server':self.db_server, 'ip':self.db_ip, 'user':self.db_user, 'sel':self.db_selected} )
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def __str__(self):
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temp = 'Database = ' + self.db_name + '\n'
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for key in dir(self):
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if key.startswith('__'): continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + repr(value) + "\n"
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return temp
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class Aux_window:
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def __init__(self, node):
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for (name, value) in node.attributes.items():
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setattr(self, name, value)
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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lo = Layout(layout_node)
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self.layout[lo.max] = lo
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def __str__(self):
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temp = 'Aux = ' + self.name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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if key == 'layout': continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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for layout in self.layout:
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temp = temp + "%s" % self.layout[layout]
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return temp
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class HHC:
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def __init__(self, node):
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self.site = node.getAttribute("site")
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self.converter = node.getAttribute("converter")
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def __str__(self):
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return "%s:\t%s" % (self.site, self.converter)
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class Popup:
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def __init__(self, node):
|
|
self.name = node.getAttribute("pu_name")
|
|
self.pu_stats = []
|
|
for stat_node in node.getElementsByTagName('pu_stat'):
|
|
self.pu_stats.append(stat_node.getAttribute("pu_stat_name"))
|
|
|
|
def __str__(self):
|
|
temp = "Popup = " + self.name + "\n"
|
|
for stat in self.pu_stats:
|
|
temp = temp + " " + stat
|
|
return temp + "\n"
|
|
|
|
class Import:
|
|
def __init__(self, node):
|
|
self.node = node
|
|
self.interval = node.getAttribute("interval")
|
|
self.callFpdbHud = node.getAttribute("callFpdbHud")
|
|
self.hhArchiveBase = node.getAttribute("hhArchiveBase")
|
|
self.hhBulkPath = node.getAttribute("hhBulkPath")
|
|
self.saveActions = string_to_bool(node.getAttribute("saveActions"), default=True)
|
|
self.fastStoreHudCache = string_to_bool(node.getAttribute("fastStoreHudCache"), default=False)
|
|
self.saveStarsHH = string_to_bool(node.getAttribute("saveStarsHH"), default=False)
|
|
|
|
def __str__(self):
|
|
return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \
|
|
% (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache)
|
|
|
|
class HudUI:
|
|
def __init__(self, node):
|
|
self.node = node
|
|
self.label = node.getAttribute('label')
|
|
#
|
|
self.hud_style = node.getAttribute('stat_range')
|
|
self.hud_days = node.getAttribute('stat_days')
|
|
self.aggregate_ring = string_to_bool(node.getAttribute('aggregate_ring_game_stats'))
|
|
self.aggregate_tour = string_to_bool(node.getAttribute('aggregate_tourney_stats'))
|
|
self.agg_bb_mult = node.getAttribute('aggregation_level_multiplier')
|
|
#
|
|
self.h_hud_style = node.getAttribute('hero_stat_range')
|
|
self.h_hud_days = node.getAttribute('hero_stat_days')
|
|
self.h_aggregate_ring = string_to_bool(node.getAttribute('aggregate_hero_ring_game_stats'))
|
|
self.h_aggregate_tour = string_to_bool(node.getAttribute('aggregate_hero_tourney_stats'))
|
|
self.h_agg_bb_mult = node.getAttribute('hero_aggregation_level_multiplier')
|
|
|
|
|
|
def __str__(self):
|
|
return " label = %s\n" % self.label
|
|
|
|
|
|
class Tv:
|
|
def __init__(self, node):
|
|
self.combinedStealFold = string_to_bool(node.getAttribute("combinedStealFold"), default=True)
|
|
self.combined2B3B = string_to_bool(node.getAttribute("combined2B3B"), default=True)
|
|
self.combinedPostflop = string_to_bool(node.getAttribute("combinedPostflop"), default=True)
|
|
|
|
def __str__(self):
|
|
return (" combinedStealFold = %s\n combined2B3B = %s\n combinedPostflop = %s\n" %
|
|
(self.combinedStealFold, self.combined2B3B, self.combinedPostflop) )
|
|
|
|
class General(dict):
|
|
def __init__(self):
|
|
super(General, self).__init__()
|
|
|
|
def add_elements(self, node):
|
|
# day_start - number n where 0.0 <= n < 24.0 representing start of day for user
|
|
# e.g. user could set to 4.0 for day to start at 4am local time
|
|
# [ HH_bulk_path was here - now moved to import section ]
|
|
for (name, value) in node.attributes.items():
|
|
log.debug(_("config.general: adding %s = %s") % (name,value))
|
|
self[name] = value
|
|
|
|
def __str__(self):
|
|
s = ""
|
|
for k in self:
|
|
s = s + " %s = %s\n" % (k, self[k])
|
|
return(s)
|
|
|
|
class GUICashStats(list):
|
|
"""<gui_cash_stats>
|
|
<col col_name="game" col_title="Game" disp_all="True" disp_posn="True" field_format="%s" field_type="str" xalignment="0.0" />
|
|
...
|
|
</gui_cash_stats>
|
|
"""
|
|
def __init__(self):
|
|
super(GUICashStats, self).__init__()
|
|
|
|
def add_elements(self, node):
|
|
# is this needed?
|
|
for child in node.childNodes:
|
|
if child.nodeType == child.ELEMENT_NODE:
|
|
col_name, col_title, disp_all, disp_posn, field_format, field_type, xalignment=None, None, True, True, "%s", "str", 0.0
|
|
|
|
if child.hasAttribute('col_name'): col_name = child.getAttribute('col_name')
|
|
if child.hasAttribute('col_title'): col_title = child.getAttribute('col_title')
|
|
if child.hasAttribute('disp_all'): disp_all = string_to_bool(child.getAttribute('disp_all'))
|
|
if child.hasAttribute('disp_posn'): disp_posn = string_to_bool(child.getAttribute('disp_posn'))
|
|
if child.hasAttribute('field_format'): field_format = child.getAttribute('field_format')
|
|
if child.hasAttribute('field_type'): field_type = child.getAttribute('field_type')
|
|
try:
|
|
if child.hasAttribute('xalignment'): xalignment = float(child.getAttribute('xalignment'))
|
|
except ValueError:
|
|
print _("bad number in xalignment was ignored")
|
|
log.info(_("bad number in xalignment was ignored"))
|
|
|
|
self.append( [col_name, col_title, disp_all, disp_posn, field_format, field_type, xalignment] )
|
|
|
|
def get_defaults(self):
|
|
"""A list of defaults to be called, should there be no entry in config"""
|
|
defaults = [ [u'game', u'Game', True, True, u'%s', u'str', 0.0],
|
|
[u'hand', u'Hand', False, False, u'%s', u'str', 0.0],
|
|
[u'plposition', u'Posn', False, False, u'%s', u'str', 1.0],
|
|
[u'pname', u'Name', False, False, u'%s', u'str', 0.0],
|
|
[u'n', u'Hds', True, True, u'%1.0f', u'str', 1.0],
|
|
[u'avgseats', u'Seats', False, False, u'%3.1f', u'str', 1.0],
|
|
[u'vpip', u'VPIP', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'pfr', u'PFR', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'pf3', u'PF3', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'aggfac', u'AggFac', True, True, u'%2.2f', u'str', 1.0],
|
|
[u'aggfrq', u'AggFreq', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'conbet', u'ContBet', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'rfi', u'RFI', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'steals', u'Steals', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'saw_f', u'Saw_F', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'sawsd', u'SawSD', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'wtsdwsf', u'WtSDwsF', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'wmsd', u'W$SD', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'flafq', u'FlAFq', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'tuafq', u'TuAFq', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'rvafq', u'RvAFq', True, True, u'%3.1f', u'str', 1.0],
|
|
[u'pofafq', u'PoFAFq', False, False, u'%3.1f', u'str', 1.0],
|
|
[u'net', u'Net($)', True, True, u'%6.2f', u'cash', 1.0],
|
|
[u'bbper100', u'bb/100', True, True, u'%4.2f', u'str', 1.0],
|
|
[u'rake', u'Rake($)', True, True, u'%6.2f', u'cash', 1.0],
|
|
[u'bb100xr', u'bbxr/100', True, True, u'%4.2f', u'str', 1.0],
|
|
[u'variance', u'Variance', True, True, u'%5.2f', u'str', 1.0]
|
|
]
|
|
for col in defaults:
|
|
self.append (col)
|
|
|
|
# def __str__(self):
|
|
# s = ""
|
|
# for l in self:
|
|
# s = s + " %s = %s\n" % (k, self[k])
|
|
# return(s)
|
|
|
|
class Config:
|
|
def __init__(self, file = None, dbname = ''):
|
|
# "file" is a path to an xml file with the fpdb/HUD configuration
|
|
# we check the existence of "file" and try to recover if it doesn't exist
|
|
|
|
# self.default_config_path = self.get_default_config_path()
|
|
self.example_copy = False
|
|
if file is not None: # config file path passed in
|
|
file = os.path.expanduser(file)
|
|
if not os.path.exists(file):
|
|
print _("Configuration file %s not found. Using defaults.") % (file)
|
|
sys.stderr.write(_("Configuration file %s not found. Using defaults.") % (file))
|
|
file = None
|
|
|
|
if file is None: (file,self.example_copy) = get_config("HUD_config.xml", True)
|
|
|
|
self.file = file
|
|
self.dir_self = get_exec_path()
|
|
# self.dir_config = os.path.dirname(self.file)
|
|
self.dir_config = get_default_config_path()
|
|
self.dir_log = os.path.join(self.dir_config, u'log')
|
|
self.dir_database = os.path.join(self.dir_config, u'database')
|
|
self.log_file = os.path.join(self.dir_log, u'fpdb-log.txt')
|
|
log = get_logger("logging.conf", "config", log_dir=self.dir_log)
|
|
|
|
# Parse even if there was no real config file found and we are using the example
|
|
# If using the example, we'll edit it later
|
|
log.info(_("Reading configuration file %s") % file)
|
|
print _("\nReading configuration file %s\n") % file
|
|
try:
|
|
doc = xml.dom.minidom.parse(file)
|
|
self.file_error = None
|
|
except:
|
|
log.error(_("Error parsing %s. See error log file.") % (file))
|
|
traceback.print_exc(file=sys.stderr)
|
|
self.file_error = sys.exc_info()[1]
|
|
# we could add a parameter to decide whether to return or read a line and exit?
|
|
return
|
|
#print "press enter to continue"
|
|
#sys.stdin.readline()
|
|
#sys.exit()
|
|
#ExpatError: not well-formed (invalid token): line 511, column 4
|
|
#sys.exc_info = (<class 'xml.parsers.expat.ExpatError'>, ExpatError('not well-formed (invalid token): line 511,
|
|
# column 4',), <traceback object at 0x024503A0>)
|
|
|
|
self.doc = doc
|
|
self.supported_sites = {}
|
|
self.supported_games = {}
|
|
self.supported_databases = {} # databaseName --> Database instance
|
|
self.aux_windows = {}
|
|
self.hhcs = {}
|
|
self.popup_windows = {}
|
|
self.db_selected = None # database the user would like to use
|
|
self.tv = None
|
|
self.general = General()
|
|
self.emails = {}
|
|
self.gui_cash_stats = GUICashStats()
|
|
|
|
for gen_node in doc.getElementsByTagName("general"):
|
|
self.general.add_elements(node=gen_node) # add/overwrite elements in self.general
|
|
|
|
if doc.getElementsByTagName("gui_cash_stats") == []:
|
|
self.gui_cash_stats.get_defaults()
|
|
for gcs_node in doc.getElementsByTagName("gui_cash_stats"):
|
|
self.gui_cash_stats.add_elements(node=gcs_node) # add/overwrite elements in self.gui_cash_stats
|
|
|
|
# s_sites = doc.getElementsByTagName("supported_sites")
|
|
for site_node in doc.getElementsByTagName("site"):
|
|
site = Site(node = site_node)
|
|
self.supported_sites[site.site_name] = site
|
|
|
|
# s_games = doc.getElementsByTagName("supported_games")
|
|
for game_node in doc.getElementsByTagName("game"):
|
|
game = Game(node = game_node)
|
|
self.supported_games[game.game_name] = game
|
|
|
|
# parse databases defined by user in the <supported_databases> section
|
|
# the user may select the actual database to use via commandline or by setting the selected="bool"
|
|
# attribute of the tag. if no database is explicitely selected, we use the first one we come across
|
|
# s_dbs = doc.getElementsByTagName("supported_databases")
|
|
#TODO: do we want to take all <database> tags or all <database> tags contained in <supported_databases>
|
|
# ..this may break stuff for some users. so leave it unchanged for now untill there is a decission
|
|
for db_node in doc.getElementsByTagName("database"):
|
|
db = Database(node=db_node)
|
|
if db.db_name in self.supported_databases:
|
|
raise ValueError("Database names must be unique")
|
|
if self.db_selected is None or db.db_selected:
|
|
self.db_selected = db.db_name
|
|
self.supported_databases[db.db_name] = db
|
|
#TODO: if the user may passes '' (empty string) as database name via command line, his choice is ignored
|
|
# ..when we parse the xml we allow for ''. there has to be a decission if to allow '' or not
|
|
if dbname and dbname in self.supported_databases:
|
|
self.db_selected = dbname
|
|
#NOTE: fpdb can not handle the case when no database is defined in xml, so we throw an exception for now
|
|
if self.db_selected is None:
|
|
raise ValueError('There must be at least one database defined')
|
|
|
|
# s_dbs = doc.getElementsByTagName("mucked_windows")
|
|
for aw_node in doc.getElementsByTagName("aw"):
|
|
aw = Aux_window(node = aw_node)
|
|
self.aux_windows[aw.name] = aw
|
|
|
|
# s_dbs = doc.getElementsByTagName("mucked_windows")
|
|
for hhc_node in doc.getElementsByTagName("hhc"):
|
|
hhc = HHC(node = hhc_node)
|
|
self.hhcs[hhc.site] = hhc
|
|
|
|
# s_dbs = doc.getElementsByTagName("popup_windows")
|
|
for pu_node in doc.getElementsByTagName("pu"):
|
|
pu = Popup(node = pu_node)
|
|
self.popup_windows[pu.name] = pu
|
|
|
|
for imp_node in doc.getElementsByTagName("import"):
|
|
imp = Import(node = imp_node)
|
|
self.imp = imp
|
|
|
|
for hui_node in doc.getElementsByTagName('hud_ui'):
|
|
hui = HudUI(node = hui_node)
|
|
self.ui = hui
|
|
|
|
for tv_node in doc.getElementsByTagName("tv"):
|
|
self.tv = Tv(node = tv_node)
|
|
|
|
db = self.get_db_parameters()
|
|
if db['db-password'] == 'YOUR MYSQL PASSWORD':
|
|
df_file = self.find_default_conf()
|
|
if df_file is None: # this is bad
|
|
pass
|
|
else:
|
|
df_parms = self.read_default_conf(df_file)
|
|
self.set_db_parameters(db_name = 'fpdb', db_ip = df_parms['db-host'],
|
|
db_user = df_parms['db-user'],
|
|
db_pass = df_parms['db-password'])
|
|
self.save(file=os.path.join(self.default_config_path, "HUD_config.xml"))
|
|
|
|
print ""
|
|
|
|
def set_hhArchiveBase(self, path):
|
|
self.imp.node.setAttribute("hhArchiveBase", path)
|
|
|
|
def find_default_conf(self):
|
|
if os.name == 'posix':
|
|
config_path = os.path.join(os.path.expanduser("~"), '.fpdb', 'default.conf')
|
|
elif os.name == 'nt':
|
|
config_path = os.path.join(os.environ["APPDATA"], 'fpdb', 'default.conf')
|
|
else: config_path = False
|
|
|
|
if config_path and os.path.exists(config_path):
|
|
file = config_path
|
|
else:
|
|
file = None
|
|
return file
|
|
|
|
def get_doc(self):
|
|
return self.doc
|
|
|
|
def get_site_node(self, site):
|
|
for site_node in self.doc.getElementsByTagName("site"):
|
|
if site_node.getAttribute("site_name") == site:
|
|
return site_node
|
|
|
|
def getEmailNode(self, siteName, fetchType):
|
|
siteNode = self.get_site_node(siteName)
|
|
for emailNode in siteNode.getElementsByTagName("email"):
|
|
if emailNode.getAttribute("fetchType") == fetchType:
|
|
print "found emailNode"
|
|
return emailNode
|
|
break
|
|
#end def getEmailNode
|
|
|
|
def getGameNode(self,gameName):
|
|
"""returns DOM game node for a given game"""
|
|
for gameNode in self.doc.getElementsByTagName("game"):
|
|
#print "getGameNode gameNode:",gameNode
|
|
if gameNode.getAttribute("game_name") == gameName:
|
|
return gameNode
|
|
#end def getGameNode
|
|
|
|
def get_aux_node(self, aux):
|
|
for aux_node in self.doc.getElementsByTagName("aw"):
|
|
if aux_node.getAttribute("name") == aux:
|
|
return aux_node
|
|
|
|
def get_db_node(self, db_name):
|
|
for db_node in self.doc.getElementsByTagName("database"):
|
|
if db_node.getAttribute("db_name") == db_name:
|
|
return db_node
|
|
return None
|
|
|
|
def get_layout_node(self, site_node, layout):
|
|
for layout_node in site_node.getElementsByTagName("layout"):
|
|
if layout_node.getAttribute("max") is None:
|
|
return None
|
|
if int( layout_node.getAttribute("max") ) == int( layout ):
|
|
return layout_node
|
|
|
|
def get_location_node(self, layout_node, seat):
|
|
if seat == "common":
|
|
for location_node in layout_node.getElementsByTagName("location"):
|
|
if location_node.hasAttribute("common"):
|
|
return location_node
|
|
else:
|
|
for location_node in layout_node.getElementsByTagName("location"):
|
|
if int( location_node.getAttribute("seat") ) == int( seat ):
|
|
return location_node
|
|
|
|
def save(self, file = None):
|
|
if file is None:
|
|
file = self.file
|
|
try:
|
|
shutil.move(file, file+".backup")
|
|
except:
|
|
pass
|
|
|
|
with open(file, 'w') as f:
|
|
#self.doc.writexml(f)
|
|
f.write( self.wrap_long_lines( self.doc.toxml() ) )
|
|
|
|
def wrap_long_lines(self, s):
|
|
lines = [ self.wrap_long_line(l) for l in s.splitlines() ]
|
|
return('\n'.join(lines) + '\n')
|
|
|
|
def wrap_long_line(self, l):
|
|
if 'config_wrap_len' in self.general:
|
|
wrap_len = int(self.general['config_wrap_len'])
|
|
else:
|
|
wrap_len = -1 # < 0 means no wrap
|
|
|
|
if wrap_len >= 0 and len(l) > wrap_len:
|
|
m = re.compile('\s+\S+\s+')
|
|
mo = m.match(l)
|
|
if mo:
|
|
indent_len = mo.end()
|
|
#print "indent = %s (%s)" % (indent_len, l[0:indent_len])
|
|
indent = '\n' + ' ' * indent_len
|
|
m = re.compile('(\S+="[^"]+"\s+)')
|
|
parts = [x for x in m.split(l[indent_len:]) if x]
|
|
if len(parts) > 1:
|
|
#print "parts =", parts
|
|
l = l[0:indent_len] + indent.join(parts)
|
|
return(l)
|
|
else:
|
|
return(l)
|
|
|
|
def editEmail(self, siteName, fetchType, newEmail):
|
|
emailNode = self.getEmailNode(siteName, fetchType)
|
|
emailNode.setAttribute("host", newEmail.host)
|
|
emailNode.setAttribute("username", newEmail.username)
|
|
emailNode.setAttribute("password", newEmail.password)
|
|
emailNode.setAttribute("folder", newEmail.folder)
|
|
emailNode.setAttribute("useSsl", newEmail.useSsl)
|
|
#end def editEmail
|
|
|
|
def edit_layout(self, site_name, max, width = None, height = None,
|
|
fav_seat = None, locations = None):
|
|
site_node = self.get_site_node(site_name)
|
|
layout_node = self.get_layout_node(site_node, max)
|
|
# TODO: how do we support inserting new layouts?
|
|
if layout_node is None:
|
|
return
|
|
for i in range(1, max + 1):
|
|
location_node = self.get_location_node(layout_node, i)
|
|
location_node.setAttribute("x", str( locations[i-1][0] ))
|
|
location_node.setAttribute("y", str( locations[i-1][1] ))
|
|
self.supported_sites[site_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] )
|
|
|
|
def editStats(self, gameName, statArray):
|
|
"""replaces stat selection for the given gameName with the given statArray"""
|
|
gameNode = self.getGameNode(gameName)
|
|
statNodes = gameNode.getElementsByTagName("stat")
|
|
|
|
for node in statNodes:
|
|
gameNode.removeChild(node)
|
|
|
|
gameNode.setAttribute("rows", str(len(statArray)))
|
|
gameNode.setAttribute("cols", str(len(statArray[0])))
|
|
|
|
for rowNumber in range(len(statArray)):
|
|
for columnNumber in range(len(statArray[rowNumber])):
|
|
newStat=self.doc.createElement("stat")
|
|
|
|
newAttrStatName=self.doc.createAttribute("stat_name")
|
|
newStat.setAttributeNode(newAttrStatName)
|
|
newStat.setAttribute("stat_name", statArray[rowNumber][columnNumber])
|
|
|
|
newAttrStatName=self.doc.createAttribute("row")
|
|
newStat.setAttributeNode(newAttrStatName)
|
|
newStat.setAttribute("row", str(rowNumber))
|
|
|
|
newAttrStatName=self.doc.createAttribute("col")
|
|
newStat.setAttributeNode(newAttrStatName)
|
|
newStat.setAttribute("col", str(columnNumber))
|
|
|
|
newAttrStatName=self.doc.createAttribute("click")
|
|
newStat.setAttributeNode(newAttrStatName)
|
|
newStat.setAttribute("click", "tog_decorate")
|
|
|
|
newAttrStatName=self.doc.createAttribute("popup")
|
|
newStat.setAttributeNode(newAttrStatName)
|
|
newStat.setAttribute("popup", "default")
|
|
|
|
newAttrStatName=self.doc.createAttribute("tip")
|
|
newStat.setAttributeNode(newAttrStatName)
|
|
newStat.setAttribute("tip", "tip1")
|
|
|
|
gameNode.appendChild(newStat)
|
|
statNodes = gameNode.getElementsByTagName("stat")
|
|
#end def editStats
|
|
|
|
def edit_aux_layout(self, aux_name, max, width = None, height = None, locations = None):
|
|
aux_node = self.get_aux_node(aux_name)
|
|
layout_node = self.get_layout_node(aux_node, max)
|
|
if layout_node is None:
|
|
print "aux node not found"
|
|
return
|
|
print "editing locations =", locations
|
|
for (i, pos) in locations.iteritems():
|
|
location_node = self.get_location_node(layout_node, i)
|
|
location_node.setAttribute("x", str( locations[i][0] ))
|
|
location_node.setAttribute("y", str( locations[i][1] ))
|
|
if i == "common":
|
|
self.aux_windows[aux_name].layout[max].common = ( locations[i][0], locations[i][1] )
|
|
else:
|
|
self.aux_windows[aux_name].layout[max].location[i] = ( locations[i][0], locations[i][1] )
|
|
|
|
#NOTE: we got a nice Database class, so why map it again here?
|
|
# user input validation should be done when initializing the Database class. this allows to give appropriate feddback when something goes wrong
|
|
# try ..except is evil here. it swallows all kinds of errors. dont do this
|
|
# naming database types 2, 3, 4 on the fly is no good idea. i see this all over the code. better use some globally defined consts (see DATABASE_TYPE_*)
|
|
# i would like to drop this method entirely and replace it by get_selected_database() or better get_active_database(), returning one of our Database instances
|
|
# thus we can drop self.db_selected (holding database name) entirely and replace it with self._active_database = Database, avoiding to define the same
|
|
# thing multiple times
|
|
def get_db_parameters(self):
|
|
db = {}
|
|
name = self.db_selected
|
|
# TODO: What's up with all the exception handling here?!
|
|
try: db['db-databaseName'] = name
|
|
except: pass
|
|
|
|
try: db['db-desc'] = self.supported_databases[name].db_desc
|
|
except: pass
|
|
|
|
try: db['db-host'] = self.supported_databases[name].db_ip
|
|
except: pass
|
|
|
|
try: db['db-user'] = self.supported_databases[name].db_user
|
|
except: pass
|
|
|
|
try: db['db-password'] = self.supported_databases[name].db_pass
|
|
except: pass
|
|
|
|
try: db['db-server'] = self.supported_databases[name].db_server
|
|
except: pass
|
|
|
|
db['db-backend'] = self.get_backend(self.supported_databases[name].db_server)
|
|
|
|
return db
|
|
|
|
def set_db_parameters(self, db_name = 'fpdb', db_ip = None, db_user = None,
|
|
db_pass = None, db_desc = None, db_server = None,
|
|
default = "False"):
|
|
db_node = self.get_db_node(db_name)
|
|
default = default.lower()
|
|
defaultb = string_to_bool(default, False)
|
|
if db_node != None:
|
|
if db_desc is not None: db_node.setAttribute("db_desc", db_desc)
|
|
if db_ip is not None: db_node.setAttribute("db_ip", db_ip)
|
|
if db_user is not None: db_node.setAttribute("db_user", db_user)
|
|
if db_pass is not None: db_node.setAttribute("db_pass", db_pass)
|
|
if db_server is not None: db_node.setAttribute("db_server", db_server)
|
|
if defaultb: db_node.setAttribute("default", default)
|
|
elif db_node.hasAttribute("default"):
|
|
db_node.removeAttribute("default")
|
|
if self.supported_databases.has_key(db_name):
|
|
if db_desc is not None: self.supported_databases[db_name].dp_desc = db_desc
|
|
if db_ip is not None: self.supported_databases[db_name].dp_ip = db_ip
|
|
if db_user is not None: self.supported_databases[db_name].dp_user = db_user
|
|
if db_pass is not None: self.supported_databases[db_name].dp_pass = db_pass
|
|
if db_server is not None: self.supported_databases[db_name].dp_server = db_server
|
|
self.supported_databases[db_name].db_selected = defaultb
|
|
if defaultb:
|
|
self.db_selected = db_name
|
|
return
|
|
|
|
def get_backend(self, name):
|
|
"""Returns the number of the currently used backend"""
|
|
if name == DATABASE_TYPE_MYSQL:
|
|
ret = 2
|
|
elif name == DATABASE_TYPE_POSTGRESQL:
|
|
ret = 3
|
|
elif name == DATABASE_TYPE_SQLITE:
|
|
ret = 4
|
|
# sqlcoder: this assignment fixes unicode problems for me with sqlite (windows, cp1252)
|
|
# feel free to remove or improve this if you understand the problems
|
|
# better than me (not hard!)
|
|
Charset.not_needed1, Charset.not_needed2, Charset.not_needed3 = True, True, True
|
|
else:
|
|
raise ValueError('Unsupported database backend: %s' % self.supported_databases[name].db_server)
|
|
|
|
return ret
|
|
|
|
def getDefaultSite(self):
|
|
"Returns first enabled site or None"
|
|
for site_name,site in self.supported_sites.iteritems():
|
|
if site.enabled:
|
|
return site_name
|
|
return None
|
|
|
|
def get_tv_parameters(self):
|
|
if self.tv is not None:
|
|
return {
|
|
'combinedStealFold': self.tv.combinedStealFold,
|
|
'combined2B3B': self.tv.combined2B3B,
|
|
'combinedPostflop': self.tv.combinedPostflop
|
|
}
|
|
return {}
|
|
|
|
# Allow to change the menu appearance
|
|
def get_hud_ui_parameters(self):
|
|
hui = {}
|
|
|
|
default_text = 'FPDB Menu - Right click\nLeft-Drag to Move'
|
|
try:
|
|
hui['label'] = self.ui.label
|
|
if self.ui.label == '': # Empty menu label is a big no-no
|
|
hui['label'] = default_text
|
|
except:
|
|
hui['label'] = default_text
|
|
|
|
try: hui['hud_style'] = self.ui.hud_style
|
|
except: hui['hud_style'] = 'A' # default is show stats for All-time, also S(session) and T(ime)
|
|
|
|
try: hui['hud_days'] = int(self.ui.hud_days)
|
|
except: hui['hud_days'] = 90
|
|
|
|
try: hui['aggregate_ring'] = self.ui.aggregate_ring
|
|
except: hui['aggregate_ring'] = False
|
|
|
|
try: hui['aggregate_tour'] = self.ui.aggregate_tour
|
|
except: hui['aggregate_tour'] = True
|
|
|
|
try: hui['agg_bb_mult'] = self.ui.agg_bb_mult
|
|
except: hui['agg_bb_mult'] = 1
|
|
|
|
try: hui['seats_style'] = self.ui.seats_style
|
|
except: hui['seats_style'] = 'A' # A / C / E, use A(ll) / C(ustom) / E(xact) seat numbers
|
|
|
|
try: hui['seats_cust_nums'] = self.ui.seats_cust_nums
|
|
except: hui['seats_cust_nums'] = ['n/a', 'n/a', (2,2), (3,4), (3,5), (4,6), (5,7), (6,8), (7,9), (8,10), (8,10)]
|
|
|
|
# Hero specific
|
|
|
|
try: hui['h_hud_style'] = self.ui.h_hud_style
|
|
except: hui['h_hud_style'] = 'S'
|
|
|
|
try: hui['h_hud_days'] = int(self.ui.h_hud_days)
|
|
except: hui['h_hud_days'] = 30
|
|
|
|
try: hui['h_aggregate_ring'] = self.ui.h_aggregate_ring
|
|
except: hui['h_aggregate_ring'] = False
|
|
|
|
try: hui['h_aggregate_tour'] = self.ui.h_aggregate_tour
|
|
except: hui['h_aggregate_tour'] = True
|
|
|
|
try: hui['h_agg_bb_mult'] = self.ui.h_agg_bb_mult
|
|
except: hui['h_agg_bb_mult'] = 1
|
|
|
|
try: hui['h_seats_style'] = self.ui.h_seats_style
|
|
except: hui['h_seats_style'] = 'A' # A / C / E, use A(ll) / C(ustom) / E(xact) seat numbers
|
|
|
|
try: hui['h_seats_cust_nums'] = self.ui.h_seats_cust_nums
|
|
except: hui['h_seats_cust_nums'] = ['n/a', 'n/a', (2,2), (3,4), (3,5), (4,6), (5,7), (6,8), (7,9), (8,10), (8,10)]
|
|
|
|
return hui
|
|
|
|
|
|
def get_import_parameters(self):
|
|
imp = {}
|
|
try: imp['callFpdbHud'] = self.imp.callFpdbHud
|
|
except: imp['callFpdbHud'] = True
|
|
|
|
try: imp['interval'] = self.imp.interval
|
|
except: imp['interval'] = 10
|
|
|
|
# hhArchiveBase is the temp store for part-processed hand histories - should be redundant eventually
|
|
try: imp['hhArchiveBase'] = self.imp.hhArchiveBase
|
|
except: imp['hhArchiveBase'] = "~/.fpdb/HandHistories/"
|
|
|
|
# hhBulkPath is the default location for bulk imports (if set)
|
|
try: imp['hhBulkPath'] = self.imp.hhBulkPath
|
|
except: imp['hhBulkPath'] = ""
|
|
|
|
try: imp['saveActions'] = self.imp.saveActions
|
|
except: imp['saveActions'] = True
|
|
|
|
try: imp['saveStarsHH'] = self.imp.saveStarsHH
|
|
except: imp['saveStarsHH'] = False
|
|
|
|
try: imp['fastStoreHudCache'] = self.imp.fastStoreHudCache
|
|
except: imp['fastStoreHudCache'] = True
|
|
|
|
return imp
|
|
|
|
def get_default_paths(self, site = None):
|
|
if site is None: site = self.getDefaultSite()
|
|
paths = {}
|
|
try:
|
|
path = os.path.expanduser(self.supported_sites[site].HH_path)
|
|
assert(os.path.isdir(path) or os.path.isfile(path)) # maybe it should try another site?
|
|
paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = path
|
|
if self.imp.hhBulkPath:
|
|
paths['bulkImport-defaultPath'] = self.imp.hhBulkPath
|
|
except AssertionError:
|
|
paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = "** ERROR DEFAULT PATH IN CONFIG DOES NOT EXIST **"
|
|
return paths
|
|
|
|
def get_frames(self, site = "PokerStars"):
|
|
if site not in self.supported_sites: return False
|
|
return self.supported_sites[site].use_frames == True
|
|
|
|
def get_default_colors(self, site = "PokerStars"):
|
|
colors = {}
|
|
if site not in self.supported_sites or self.supported_sites[site].hudopacity == "":
|
|
colors['hudopacity'] = 0.90
|
|
else:
|
|
colors['hudopacity'] = float(self.supported_sites[site].hudopacity)
|
|
if site not in self.supported_sites or self.supported_sites[site].hudbgcolor == "":
|
|
colors['hudbgcolor'] = "#FFFFFF"
|
|
else:
|
|
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor
|
|
if site not in self.supported_sites or self.supported_sites[site].hudfgcolor == "":
|
|
colors['hudfgcolor'] = "#000000"
|
|
else:
|
|
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor
|
|
return colors
|
|
|
|
def get_default_font(self, site='PokerStars'):
|
|
font = "Sans"
|
|
font_size = "8"
|
|
site = self.supported_sites.get(site, None)
|
|
if site is not None:
|
|
if site.font:
|
|
font = site.font
|
|
if site.font_size:
|
|
font_size = site.font_size
|
|
return font, font_size
|
|
|
|
def get_locations(self, site_name="PokerStars", max=8):
|
|
site = self.supported_sites.get(site_name, None)
|
|
if site is not None:
|
|
location = site.layout.get(max, None)
|
|
if location is not None:
|
|
return location.location
|
|
return (
|
|
( 0, 0), (684, 61), (689, 239), (692, 346),
|
|
(586, 393), (421, 440), (267, 440), ( 0, 361),
|
|
( 0, 280), (121, 280), ( 46, 30)
|
|
)
|
|
|
|
def get_aux_locations(self, aux = "mucked", max = "9"):
|
|
|
|
try:
|
|
locations = self.aux_windows[aux].layout[max].location
|
|
except:
|
|
locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
|
|
(586, 393), (421, 440), (267, 440), ( 0, 361),
|
|
( 0, 280), (121, 280), ( 46, 30) )
|
|
return locations
|
|
|
|
def get_supported_sites(self, all=False):
|
|
"""Returns the list of supported sites."""
|
|
if all:
|
|
return self.supported_sites.keys()
|
|
else:
|
|
return [site_name for (site_name, site) in self.supported_sites.items() if site.enabled]
|
|
|
|
def get_site_parameters(self, site):
|
|
"""Returns a dict of the site parameters for the specified site"""
|
|
parms = {}
|
|
parms["converter"] = self.supported_sites[site].converter
|
|
parms["decoder"] = self.supported_sites[site].decoder
|
|
parms["hudbgcolor"] = self.supported_sites[site].hudbgcolor
|
|
parms["hudfgcolor"] = self.supported_sites[site].hudfgcolor
|
|
parms["hudopacity"] = self.supported_sites[site].hudopacity
|
|
parms["screen_name"] = self.supported_sites[site].screen_name
|
|
parms["site_path"] = self.supported_sites[site].site_path
|
|
parms["table_finder"] = self.supported_sites[site].table_finder
|
|
parms["HH_path"] = self.supported_sites[site].HH_path
|
|
parms["site_name"] = self.supported_sites[site].site_name
|
|
parms["aux_window"] = self.supported_sites[site].aux_window
|
|
parms["font"] = self.supported_sites[site].font
|
|
parms["font_size"] = self.supported_sites[site].font_size
|
|
parms["enabled"] = self.supported_sites[site].enabled
|
|
parms["xpad"] = self.supported_sites[site].xpad
|
|
parms["ypad"] = self.supported_sites[site].ypad
|
|
parms["xshift"] = self.supported_sites[site].xshift
|
|
parms["yshift"] = self.supported_sites[site].yshift
|
|
return parms
|
|
|
|
def set_site_parameters(self, site_name, converter = None, decoder = None,
|
|
hudbgcolor = None, hudfgcolor = None,
|
|
hudopacity = None, screen_name = None,
|
|
site_path = None, table_finder = None,
|
|
HH_path = None, enabled = None,
|
|
font = None, font_size = None):
|
|
"""Sets the specified site parameters for the specified site."""
|
|
site_node = self.get_site_node(site_name)
|
|
if db_node is not None:
|
|
if converter is not None: site_node.setAttribute("converter", converter)
|
|
if decoder is not None: site_node.setAttribute("decoder", decoder)
|
|
if hudbgcolor is not None: site_node.setAttribute("hudbgcolor", hudbgcolor)
|
|
if hudfgcolor is not None: site_node.setAttribute("hudfgcolor", hudfgcolor)
|
|
if hudopacity is not None: site_node.setAttribute("hudopacity", hudopacity)
|
|
if screen_name is not None: site_node.setAttribute("screen_name", screen_name)
|
|
if site_path is not None: site_node.setAttribute("site_path", site_path)
|
|
if table_finder is not None: site_node.setAttribute("table_finder", table_finder)
|
|
if HH_path is not None: site_node.setAttribute("HH_path", HH_path)
|
|
if enabled is not None: site_node.setAttribute("enabled", enabled)
|
|
if font is not None: site_node.setAttribute("font", font)
|
|
if font_size is not None: site_node.setAttribute("font_size", font_size)
|
|
return
|
|
|
|
def get_aux_windows(self):
|
|
"""Gets the list of mucked window formats in the configuration."""
|
|
return self.aux_windows.keys()
|
|
|
|
def get_aux_parameters(self, name):
|
|
"""Gets a dict of mucked window parameters from the named mw."""
|
|
param = {}
|
|
if self.aux_windows.has_key(name):
|
|
for key in dir(self.aux_windows[name]):
|
|
if key.startswith('__'): continue
|
|
value = getattr(self.aux_windows[name], key)
|
|
if callable(value): continue
|
|
param[key] = value
|
|
|
|
return param
|
|
return None
|
|
|
|
def get_game_parameters(self, name):
|
|
"""Get the configuration parameters for the named game."""
|
|
param = {}
|
|
if self.supported_games.has_key(name):
|
|
param['game_name'] = self.supported_games[name].game_name
|
|
param['rows'] = self.supported_games[name].rows
|
|
param['cols'] = self.supported_games[name].cols
|
|
param['xpad'] = self.supported_games[name].xpad
|
|
param['ypad'] = self.supported_games[name].ypad
|
|
param['xshift'] = self.supported_games[name].xshift
|
|
param['yshift'] = self.supported_games[name].yshift
|
|
param['aux'] = self.supported_games[name].aux
|
|
return param
|
|
|
|
def get_supported_games(self):
|
|
"""Get the list of supported games."""
|
|
sg = []
|
|
for game in self.supported_games.keys():
|
|
sg.append(self.supported_games[game].game_name)
|
|
return sg
|
|
|
|
def execution_path(self, filename):
|
|
"""Join the fpdb path to filename."""
|
|
return os.path.join(os.path.dirname(inspect.getfile(sys._getframe(0))), filename)
|
|
|
|
def get_general_params(self):
|
|
return( self.general )
|
|
|
|
def get_gui_cash_stat_params(self):
|
|
return( self.gui_cash_stats )
|
|
|
|
if __name__== "__main__":
|
|
c = Config()
|
|
|
|
print "\n----------- SUPPORTED SITES -----------"
|
|
for s in c.supported_sites.keys():
|
|
print c.supported_sites[s]
|
|
print "----------- END SUPPORTED SITES -----------"
|
|
|
|
|
|
print "\n----------- SUPPORTED GAMES -----------"
|
|
for game in c.supported_games.keys():
|
|
print c.supported_games[game]
|
|
print "----------- END SUPPORTED GAMES -----------"
|
|
|
|
|
|
print "\n----------- SUPPORTED DATABASES -----------"
|
|
for db in c.supported_databases.keys():
|
|
print c.supported_databases[db]
|
|
print "----------- END SUPPORTED DATABASES -----------"
|
|
|
|
print "\n----------- AUX WINDOW FORMATS -----------"
|
|
for w in c.aux_windows.keys():
|
|
print c.aux_windows[w]
|
|
print "----------- END AUX WINDOW FORMATS -----------"
|
|
|
|
print "\n----------- HAND HISTORY CONVERTERS -----------"
|
|
for w in c.hhcs.keys():
|
|
print c.hhcs[w]
|
|
print "----------- END HAND HISTORY CONVERTERS -----------"
|
|
|
|
print "\n----------- POPUP WINDOW FORMATS -----------"
|
|
for w in c.popup_windows.keys():
|
|
print c.popup_windows[w]
|
|
print "----------- END POPUP WINDOW FORMATS -----------"
|
|
|
|
print "\n----------- IMPORT -----------"
|
|
print c.imp
|
|
print "----------- END IMPORT -----------"
|
|
|
|
print "\n----------- TABLE VIEW -----------"
|
|
# print c.tv
|
|
print "----------- END TABLE VIEW -----------"
|
|
|
|
c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) ))
|
|
c.save(file="testout.xml")
|
|
|
|
print "db = ", c.get_db_parameters()
|
|
# print "tv = ", c.get_tv_parameters()
|
|
# print "imp = ", c.get_import_parameters()
|
|
print "paths = ", c.get_default_paths("PokerStars")
|
|
print "colors = ", c.get_default_colors("PokerStars")
|
|
print "locs = ", c.get_locations("PokerStars", 8)
|
|
for mw in c.get_aux_windows():
|
|
print c.get_aux_parameters(mw)
|
|
|
|
print "mucked locations =", c.get_aux_locations('mucked', 9)
|
|
# c.edit_aux_layout('mucked', 9, locations = [(487, 113), (555, 469), (572, 276), (522, 345),
|
|
# (333, 354), (217, 341), (150, 273), (150, 169), (230, 115)])
|
|
# print "mucked locations =", c.get_aux_locations('mucked', 9)
|
|
|
|
for site in c.supported_sites.keys():
|
|
print "site = ", site,
|
|
print c.get_site_parameters(site)
|
|
print c.get_default_font(site)
|
|
|
|
for game in c.get_supported_games():
|
|
print c.get_game_parameters(game)
|
|
|
|
for hud_param, value in c.get_hud_ui_parameters().iteritems():
|
|
print "hud param %s = %s" % (hud_param, value)
|
|
|
|
print "start up path = ", c.execution_path("")
|
|
|
|
print "gui_cash_stats =", c.gui_cash_stats
|
|
|
|
try:
|
|
from xml.dom.ext import PrettyPrint
|
|
for site_node in c.doc.getElementsByTagName("site"):
|
|
PrettyPrint(site_node, stream=sys.stdout, encoding="utf-8")
|
|
except:
|
|
print "xml.dom.ext needs PyXML to be installed!"
|
|
|
|
print "FROZEN =", FROZEN
|
|
print "EXEC_PATH =", EXEC_PATH
|
|
|
|
print "press enter to end"
|
|
sys.stdin.readline()
|