024618235f
Doesn't look like they are going to be used like that
130 lines
5.0 KiB
Python
130 lines
5.0 KiB
Python
#!/usr/bin/python
|
|
|
|
#Copyright 2008 Carl Gherardi
|
|
#This program is free software: you can redistribute it and/or modify
|
|
#it under the terms of the GNU Affero General Public License as published by
|
|
#the Free Software Foundation, version 3 of the License.
|
|
#
|
|
#This program is distributed in the hope that it will be useful,
|
|
#but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
#GNU General Public License for more details.
|
|
#
|
|
#You should have received a copy of the GNU Affero General Public License
|
|
#along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
#In the "official" distribution you can find the license in
|
|
#agpl-3.0.txt in the docs folder of the package.
|
|
|
|
#fpdb modules
|
|
import Card
|
|
|
|
class DerivedStats():
|
|
def __init__(self, hand):
|
|
self.hand = hand
|
|
|
|
self.hands = {}
|
|
self.handsplayers = {}
|
|
|
|
def getStats(self, hand):
|
|
|
|
for player in hand.players:
|
|
self.handsplayers[player[1]] = {}
|
|
|
|
self.assembleHands(self.hand)
|
|
self.assembleHandsPlayers(self.hand)
|
|
|
|
print "hands =", self.hands
|
|
print "handsplayers =", self.handsplayers
|
|
|
|
def getHands(self):
|
|
return self.hands
|
|
|
|
def assembleHands(self, hand):
|
|
self.hands['tableName'] = hand.tablename
|
|
self.hands['siteHandNo'] = hand.handid
|
|
self.hands['gametypeId'] = None # Leave None, handled later after checking db
|
|
self.hands['handStart'] = hand.starttime # format this!
|
|
self.hands['importTime'] = None
|
|
self.hands['seats'] = self.countPlayers(hand)
|
|
self.hands['maxSeats'] = hand.maxseats
|
|
|
|
# This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
|
|
# those values remain default in stud.
|
|
boardcards = hand.board['FLOP'] + hand.board['TURN'] + hand.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
|
|
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
|
|
self.hands['boardcard1'] = cards[0]
|
|
self.hands['boardcard2'] = cards[1]
|
|
self.hands['boardcard3'] = cards[2]
|
|
self.hands['boardcard4'] = cards[3]
|
|
self.hands['boardcard5'] = cards[4]
|
|
|
|
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
|
|
#FIXME: Pot size still in decimal, needs to be converted to cents
|
|
(self.hands['street1Pot'],
|
|
self.hands['street2Pot'],
|
|
self.hands['street3Pot'],
|
|
self.hands['street4Pot'],
|
|
self.hands['showdownPot']) = hand.getStreetTotals()
|
|
|
|
|
|
self.vpip(hand) # Gives playersVpi (num of players vpip)
|
|
# texture smallint,
|
|
# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
|
|
# Needs to be recorded
|
|
# playersAtStreet2 SMALLINT NOT NULL,
|
|
# Needs to be recorded
|
|
# playersAtStreet3 SMALLINT NOT NULL,
|
|
# Needs to be recorded
|
|
# playersAtStreet4 SMALLINT NOT NULL,
|
|
# Needs to be recorded
|
|
# playersAtShowdown SMALLINT NOT NULL,
|
|
# Needs to be recorded
|
|
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
|
|
# Needs to be recorded
|
|
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
|
|
# Needs to be recorded
|
|
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
|
|
# Needs to be recorded
|
|
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
|
|
# Needs to be recorded
|
|
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
|
|
# Needs to be recorded
|
|
|
|
# comment TEXT,
|
|
# commentTs DATETIME
|
|
|
|
|
|
|
|
def assembleHandsPlayers(self, hand):
|
|
self.vpip(self.hand)
|
|
for i, street in enumerate(hand.actionStreets[1:]):
|
|
self.aggr(self.hand, i)
|
|
|
|
def vpip(self, hand):
|
|
vpipers = set()
|
|
for act in hand.actions[hand.actionStreets[1]]:
|
|
if act[1] in ('calls','bets', 'raises'):
|
|
vpipers.add(act[0])
|
|
|
|
for player in hand.players:
|
|
if player[1] in vpipers:
|
|
self.handsplayers[player[1]]['vpip'] = True
|
|
else:
|
|
self.handsplayers[player[1]]['vpip'] = False
|
|
self.hands['playersVpi'] = len(vpipers)
|
|
|
|
def aggr(self, hand, i):
|
|
aggrers = set()
|
|
for act in hand.actions[hand.actionStreets[i]]:
|
|
if act[1] in ('completes', 'raises'):
|
|
aggrers.add(act[0])
|
|
|
|
for player in hand.players:
|
|
if player[1] in aggrers:
|
|
self.handsplayers[player[1]]['street%sAggr' % i] = True
|
|
else:
|
|
self.handsplayers[player[1]]['street%sAggr' % i] = False
|
|
|
|
def countPlayers(self, hand):
|
|
pass
|