You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
390 lines
19 KiB
390 lines
19 KiB
#!/usr/bin/env python |
|
# -*- coding: utf-8 -*- |
|
# |
|
# Copyright 2008-2011, Carl Gherardi |
|
# |
|
# This program is free software; you can redistribute it and/or modify |
|
# it under the terms of the GNU General Public License as published by |
|
# the Free Software Foundation; either version 2 of the License, or |
|
# (at your option) any later version. |
|
# |
|
# This program is distributed in the hope that it will be useful, |
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
# GNU General Public License for more details. |
|
# |
|
# You should have received a copy of the GNU General Public License |
|
# along with this program; if not, write to the Free Software |
|
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|
######################################################################## |
|
|
|
import L10n |
|
_ = L10n.get_translation() |
|
|
|
import sys |
|
import datetime |
|
from HandHistoryConverter import * |
|
|
|
# Win2day HH Format |
|
|
|
class Win2day(HandHistoryConverter): |
|
|
|
sitename = "Win2day" |
|
filetype = "text" |
|
codepage = "utf-8" |
|
siteID = 4 |
|
|
|
# Static regexes |
|
re_GameInfo = re.compile("""<HISTORY\sID="(?P<HID>[0-9]+)"\sSESSION="session[0-9]+\.xml"\s |
|
TABLE="(?P<TABLE>[-\sa-zA-Z0-9\xc0-\xfc/.]+)"\s |
|
GAME="(?P<GAME>[_A-Z]+)"\sGAMETYPE="[_a-zA-Z]+"\sGAMEKIND="[_a-zA-Z]+"\s |
|
TABLECURRENCY="(?P<CURRENCY>[A-Z]+)"\s |
|
LIMIT="(?P<LIMIT>NL|PL)"\s |
|
STAKES="(?P<SB>[.0-9]+)/(?P<BB>[.0-9]+)"\s |
|
DATE="(?P<DATETIME>[0-9]+)"\s |
|
(TABLETOURNEYID=""\s)? |
|
WIN="[.0-9]+"\sLOSS="[.0-9]+" |
|
""", re.MULTILINE| re.VERBOSE) |
|
re_SplitHands = re.compile('</HISTORY>') |
|
re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE) |
|
re_Button = re.compile('<ACTION TYPE="HAND_DEAL" PLAYER="(?P<BUTTON>[^"]+)">\n<CARD LINK="[0-9b]+"></CARD>\n<CARD LINK="[0-9b]+"></CARD></ACTION>\n<ACTION TYPE="ACTION_', re.MULTILINE) |
|
#<PLAYER NAME="prato" SEAT="1" AMOUNT="61.29"></PLAYER> |
|
re_PlayerInfo = re.compile('^<PLAYER NAME="(?P<PNAME>.*)" SEAT="(?P<SEAT>[0-9]+)" AMOUNT="(?P<CASH>[.0-9]+)"></PLAYER>', re.MULTILINE) |
|
re_Card = re.compile('^<CARD LINK="(?P<CARD>[0-9]+)"></CARD>', re.MULTILINE) |
|
re_BoardLast = re.compile('^<CARD LINK="(?P<CARD>[0-9]+)"></CARD></ACTION>', re.MULTILINE) |
|
|
|
|
|
def compilePlayerRegexs(self, hand): |
|
players = set([player[1] for player in hand.players]) |
|
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' |
|
# we need to recompile the player regexs. |
|
self.compiledPlayers = players |
|
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")" |
|
logging.debug("player_re: " + player_re) |
|
#<ACTION TYPE="HAND_BLINDS" PLAYER="prato" KIND="HAND_SB" VALUE="0.25"></ACTION> |
|
|
|
self.re_PostSB = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_SB" VALUE="(?P<SB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE) |
|
self.re_PostBB = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_BB" VALUE="(?P<BB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE) |
|
self.re_Antes = re.compile(r"^%s: posts the ante \$?(?P<ANTE>[.0-9]+)" % player_re, re.MULTILINE) |
|
self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE) |
|
self.re_PostBoth = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_AB" VALUE="(?P<SBBB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE) |
|
|
|
#r'<ACTION TYPE="HAND_DEAL" PLAYER="%s">\n<CARD LINK="(?P<CARD1>[0-9]+)"></CARD>\n<CARD LINK="(?P<CARD2>[0-9]+)"></CARD></ACTION>' |
|
self.re_HeroCards = re.compile(r'<ACTION TYPE="HAND_DEAL" PLAYER="%s">\n(?P<CARDS><CARD LINK="[0-9]+"></CARD>\n<CARD LINK="[0-9]+"></CARD>)</ACTION>' % player_re, re.MULTILINE) |
|
|
|
#'^<ACTION TYPE="(?P<ATYPE>[_A-Z]+)" PLAYER="%s"( VALUE="(?P<BET>[.0-9]+)")?></ACTION>' |
|
self.re_Action = re.compile(r'^<ACTION TYPE="(?P<ATYPE>[_A-Z]+)" PLAYER="%s"( VALUE="(?P<BET>[.0-9]+)")?></ACTION>' % player_re, re.MULTILINE) |
|
|
|
self.re_ShowdownAction = re.compile(r'<RESULT PLAYER="%s" WIN="[.0-9]+" HAND="(?P<HAND>\(\$STR_G_FOLD\)|[\$\(\)_ A-Z]+)">\n(?P<CARDS><CARD LINK="[0-9]+"></CARD>\n<CARD LINK="[0-9]+"></CARD>)</RESULT>' % player_re, re.MULTILINE) |
|
#<RESULT PLAYER="wig0r" WIN="4.10" HAND="$(STR_G_WIN_TWOPAIR) $(STR_G_CARDS_TENS) $(STR_G_ANDTEXT) $(STR_G_CARDS_EIGHTS)"> |
|
# |
|
self.re_CollectPot = re.compile(r'<RESULT PLAYER="%s" WIN="(?P<POT>[.\d]+)" HAND=".+">' % player_re, re.MULTILINE) |
|
self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE) |
|
self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE) |
|
|
|
|
|
def readSupportedGames(self): |
|
return [["ring", "hold", "nl"], |
|
["ring", "hold", "pl"], |
|
["ring", "hold", "fl"], |
|
["ring", "stud", "fl"], |
|
["ring", "draw", "fl"], |
|
["ring", "omaha", "pl"] |
|
] |
|
|
|
def determineGameType(self, handText): |
|
info = {'type':'ring'} |
|
|
|
m = self.re_GameInfo.search(handText) |
|
if not m: |
|
tmp = handText[0:1000] |
|
log.error(_("Unable to recognise gametype from: '%s'") % tmp) |
|
log.error("determineGameType: " + _("Raising FpdbParseError")) |
|
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) |
|
|
|
mg = m.groupdict() |
|
#print "DEBUG: mg: %s" % mg |
|
|
|
# translations from captured groups to our info strings |
|
#limits = { 'NL':'nl', 'PL':'pl', 'Limit':'fl' } |
|
limits = { 'NL':'nl', 'PL':'pl'} |
|
games = { # base, category |
|
"GAME_THM" : ('hold','holdem'), |
|
"GAME_OMA" : ('hold','omahahi'), |
|
|
|
#'Omaha Hi/Lo' : ('hold','omahahilo'), |
|
# 'Razz' : ('stud','razz'), |
|
#'7 Card Stud' : ('stud','studhi'), |
|
# 'Badugi' : ('draw','badugi') |
|
} |
|
if 'LIMIT' in mg: |
|
info['limitType'] = limits[mg['LIMIT']] |
|
if 'GAME' in mg: |
|
(info['base'], info['category']) = games[mg['GAME']] |
|
if 'SB' in mg: |
|
info['sb'] = mg['SB'] |
|
if 'BB' in mg: |
|
info['bb'] = mg['BB'] |
|
if 'CURRENCY' in mg: |
|
info['currency'] = mg['CURRENCY'] |
|
# NB: SB, BB must be interpreted as blinds or bets depending on limit type. |
|
|
|
return info |
|
|
|
|
|
def readHandInfo(self, hand): |
|
info = {} |
|
m = self.re_HandInfo.search(hand.handText,re.DOTALL) |
|
if m: |
|
info.update(m.groupdict()) |
|
# TODO: Be less lazy and parse maxseats from the HandInfo regex |
|
if m.group('TABLEATTRIBUTES'): |
|
m2 = re.search("\s*(\d+)-max", m.group('TABLEATTRIBUTES')) |
|
hand.maxseats = int(m2.group(1)) |
|
m = self.re_GameInfo.search(hand.handText) |
|
if m: info.update(m.groupdict()) |
|
m = self.re_Button.search(hand.handText) |
|
if m: info.update(m.groupdict()) |
|
# TODO : I rather like the idea of just having this dict as hand.info |
|
logging.debug("readHandInfo: %s" % info) |
|
for key in info: |
|
if key == 'DATETIME': |
|
# Win2day uses UTC timestamp |
|
hand.startTime = datetime.datetime.fromtimestamp(int(info[key])) |
|
if key == 'HID': |
|
hand.handid = info[key] |
|
if key == 'TABLE': |
|
hand.tablename = info[key] |
|
if key == 'BUTTON': |
|
hand.buttonpos = info[key] |
|
|
|
def readButton(self, hand): |
|
m = self.re_Button.search(hand.handText) |
|
if m: |
|
for player in hand.players: |
|
if player[1] == m.group('BUTTON'): |
|
hand.buttonpos = player[0] |
|
break |
|
else: |
|
logging.info(_('readButton: not found')) |
|
|
|
def readPlayerStacks(self, hand): |
|
logging.debug("readPlayerStacks") |
|
m = self.re_PlayerInfo.finditer(hand.handText) |
|
players = [] |
|
for a in m: |
|
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH')) |
|
|
|
def markStreets(self, hand): |
|
# PREFLOP = ** Dealing down cards ** |
|
# This re fails if, say, river is missing; then we don't get the ** that starts the river. |
|
if hand.gametype['base'] in ("hold"): |
|
#m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)" |
|
# r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?" |
|
# r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?" |
|
# r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL) |
|
|
|
m = re.search('<ACTION TYPE="HAND_BLINDS" PLAYER=".+" KIND="HAND_BB" VALUE="[.0-9]+"></ACTION>(?P<PREFLOP>.+(?=<ACTION TYPE="HAND_BOARD" VALUE="BOARD_FLOP")|.+)' |
|
'((?P<FLOP><ACTION TYPE="HAND_BOARD" VALUE="BOARD_FLOP" POT="[.0-9]+">.+(?=<ACTION TYPE="HAND_BOARD" VALUE="BOARD_TURN")|.+))?' |
|
'((?P<TURN><ACTION TYPE="HAND_BOARD" VALUE="BOARD_TURN" POT="[.0-9]+">.+(?=<ACTION TYPE="HAND_BOARD" VALUE="BOARD_RIVER")|.+))?' |
|
'((?P<RIVER><ACTION TYPE="HAND_BOARD" VALUE="BOARD_RIVER" POT="[.0-9]+">.+(?=<SHOWDOWN NAME="HAND_SHOWDOWN")|.+))?', hand.handText,re.DOTALL) |
|
|
|
hand.addStreets(m) |
|
|
|
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand |
|
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP) |
|
#print "DEBUG readCommunityCards:", street, hand.streets.group(street) |
|
|
|
boardCards = [] |
|
if street == 'FLOP': |
|
m = self.re_Card.findall(hand.streets[street]) |
|
for card in m: |
|
boardCards.append(self.convertWin2dayCards(card)) |
|
else: |
|
m = self.re_BoardLast.search(hand.streets[street]) |
|
boardCards.append(self.convertWin2dayCards(m.group('CARD'))) |
|
|
|
hand.setCommunityCards(street, boardCards) |
|
|
|
def readAntes(self, hand): |
|
logging.debug(_("reading antes")) |
|
m = self.re_Antes.finditer(hand.handText) |
|
for player in m: |
|
#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE'))) |
|
hand.addAnte(player.group('PNAME'), player.group('ANTE')) |
|
|
|
def readBringIn(self, hand): |
|
m = self.re_BringIn.search(hand.handText,re.DOTALL) |
|
if m: |
|
#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN'))) |
|
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN')) |
|
|
|
def readBlinds(self, hand): |
|
try: |
|
m = self.re_PostSB.search(hand.handText) |
|
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB')) |
|
except: # no small blind |
|
hand.addBlind(None, None, None) |
|
for a in self.re_PostBB.finditer(hand.handText): |
|
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB')) |
|
for a in self.re_PostBoth.finditer(hand.handText): |
|
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB')) |
|
|
|
def readHeroCards(self, hand): |
|
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause |
|
# we need to grab hero's cards |
|
m = self.re_HeroCards.finditer(hand.streets['PREFLOP']) |
|
newcards = [] |
|
for found in m: |
|
hand.hero = found.group('PNAME') |
|
for card in self.re_Card.finditer(found.group('CARDS')): |
|
#print self.convertWin2dayCards(card.group('CARD')) |
|
newcards.append(self.convertWin2dayCards(card.group('CARD'))) |
|
|
|
#hand.addHoleCards(holeCards, m.group('PNAME')) |
|
hand.addHoleCards('PREFLOP', hand.hero, closed=newcards, shown=False, mucked=False, dealt=True) |
|
|
|
def convertWin2dayCards(self, card): |
|
card = int(card) |
|
retCard = '' |
|
cardconvert = { 1:'A', |
|
10:'T', |
|
11:'J', |
|
12:'Q', |
|
13:'K'} |
|
realNumber = card % 13 + 1 |
|
if(realNumber in cardconvert): |
|
retCard += cardconvert[realNumber] |
|
else: |
|
retCard += str(realNumber) |
|
|
|
if(card > 38): |
|
retCard += 's' |
|
elif(card > 25): |
|
retCard += 'h' |
|
elif(card > 12): |
|
retCard += 'c' |
|
else: |
|
retCard += 'd' |
|
|
|
return(retCard) |
|
|
|
def readDrawCards(self, hand, street): |
|
logging.debug("readDrawCards") |
|
m = self.re_HeroCards.finditer(hand.streets[street]) |
|
if m == None: |
|
hand.involved = False |
|
else: |
|
for player in m: |
|
hand.hero = player.group('PNAME') # Only really need to do this once |
|
newcards = player.group('NEWCARDS') |
|
oldcards = player.group('OLDCARDS') |
|
if newcards == None: |
|
newcards = [] |
|
else: |
|
newcards = newcards.split(' ') |
|
if oldcards == None: |
|
oldcards = [] |
|
else: |
|
oldcards = oldcards.split(' ') |
|
hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street) |
|
|
|
|
|
def readStudPlayerCards(self, hand, street): |
|
# See comments of reference implementation in FullTiltToFpdb.py |
|
# logging.debug("readStudPlayerCards") |
|
m = self.re_HeroCards.finditer(hand.streets[street]) |
|
for player in m: |
|
#~ logging.debug(player.groupdict()) |
|
(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS')) |
|
if oldcards: |
|
oldcards = [c.strip() for c in oldcards.split(' ')] |
|
if newcards: |
|
newcards = [c.strip() for c in newcards.split(' ')] |
|
if street=='ANTES': |
|
return |
|
elif street=='THIRD': |
|
# we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS' |
|
# hero: [xx][o] |
|
# others: [o] |
|
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards) |
|
elif street in ('FOURTH', 'FIFTH', 'SIXTH'): |
|
# 4th: |
|
# hero: [xxo] [o] |
|
# others: [o] [o] |
|
# 5th: |
|
# hero: [xxoo] [o] |
|
# others: [oo] [o] |
|
# 6th: |
|
# hero: [xxooo] [o] |
|
# others: [ooo] [o] |
|
hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards) |
|
# we may additionally want to check the earlier streets tally with what we have but lets trust it for now. |
|
elif street=='SEVENTH' and newcards: |
|
# hero: [xxoooo] [x] |
|
# others: not reported. |
|
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards) |
|
|
|
def readAction(self, hand, street): |
|
m = self.re_Action.finditer(hand.streets[street]) |
|
for action in m: |
|
if action.group('ATYPE') == 'ACTION_RAISE': |
|
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') ) |
|
elif action.group('ATYPE') == 'ACTION_CALL': |
|
hand.addCall( street, action.group('PNAME'), action.group('BET') ) |
|
elif action.group('ATYPE') == 'ACTION_ALLIN': |
|
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') ) |
|
elif action.group('ATYPE') == 'ACTION_BET': |
|
hand.addBet( street, action.group('PNAME'), action.group('BET') ) |
|
elif action.group('ATYPE') == 'ACTION_FOLD': |
|
hand.addFold( street, action.group('PNAME')) |
|
elif action.group('ATYPE') == 'ACTION_CHECK': |
|
hand.addCheck( street, action.group('PNAME')) |
|
elif action.group('ATYPE') == 'ACTION_DISCARD': |
|
hand.addDiscard(street, action.group('PNAME'), action.group('NODISCARDED'), action.group('DISCARDED')) |
|
elif action.group('ATYPE') == 'ACTION_STAND': |
|
hand.addStandsPat( street, action.group('PNAME')) |
|
else: |
|
print (_("DEBUG:") + _("Unimplemented %s: '%s' '%s'") % ("readAction", action.group('PNAME'), action.group('ATYPE'))) |
|
|
|
|
|
def readShowdownActions(self, hand): |
|
for shows in self.re_ShowdownAction.finditer(hand.handText): |
|
showdownCards = [] |
|
for card in self.re_Card.finditer(shows.group('CARDS')): |
|
#print "DEBUG:", card, card.group('CARD'), self.convertWin2dayCards(card.group('CARD')) |
|
showdownCards.append(self.convertWin2dayCards(card.group('CARD'))) |
|
|
|
hand.addShownCards(showdownCards, shows.group('PNAME')) |
|
|
|
def readCollectPot(self,hand): |
|
for m in self.re_CollectPot.finditer(hand.handText): |
|
potcoll = Decimal(m.group('POT')) |
|
if potcoll > 0: |
|
hand.addCollectPot(player=m.group('PNAME'),pot=potcoll) |
|
|
|
def readShownCards(self,hand): |
|
for m in self.re_ShownCards.finditer(hand.handText): |
|
if m.group('CARDS') is not None: |
|
cards = m.group('CARDS') |
|
cards = cards.split(' ') |
|
hand.addShownCards(cards=cards, player=m.group('PNAME')) |
|
|
|
if __name__ == "__main__": |
|
parser = OptionParser() |
|
parser.add_option("-i", "--input", dest="ipath", help=_("parse input hand history"), default="-") |
|
parser.add_option("-o", "--output", dest="opath", help=_("output translation to"), default="-") |
|
parser.add_option("-f", "--follow", dest="follow", help=_("follow (tail -f) the input"), action="store_true", default=False) |
|
parser.add_option("-q", "--quiet", |
|
action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO) |
|
parser.add_option("-v", "--verbose", |
|
action="store_const", const=logging.INFO, dest="verbosity") |
|
parser.add_option("--vv", |
|
action="store_const", const=logging.DEBUG, dest="verbosity") |
|
|
|
(options, args) = parser.parse_args() |
|
|
|
LOG_FILENAME = './logging.out' |
|
logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity) |
|
|
|
e = Win2day(in_path = options.ipath, out_path = options.opath, follow = options.follow)
|
|
|