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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""TourneyTracker.py
Based on HUD_main .. who knows if we want to actually use this or not
"""
# Copyright (c) 2009-2011 Eric Blade, and the FPDB team.
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in agpl-3.0.txt.
import L10n
_ = L10n.get_translation()
# to do allow window resizing
# to do hud to echo, but ignore non numbers
# to do no stat window for hero
# to do things to add to config.xml
# Standard Library modules
import sys
import os
import Options
import traceback
(options, argv) = Options.fpdb_options()
if not options.errorsToConsole:
print _("Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_.")
errorFile = open('tourneyerror.txt', 'w', 0)
sys.stderr = errorFile
import thread
import time
import string
import re
# pyGTK modules
import pygtk
import gtk
import gobject
# FreePokerTools modules
import Configuration
import Database
import SummaryEverleaf
class Tournament:
"""Tournament will hold the information about a tournament, I guess ? Remember I'm new to this language, so I don't know the best ways to do things"""
def __init__(self, parent, site, tid): # site should probably be something in the config object, but i don't know how the config object works right now, so we're going to make it a str ..
print "Tournament init"
self.parent = parent
self.window = None
self.site = site
self.id = tid
self.starttime = time.time()
self.endtime = None
self.game = None
self.structure = None
self.buyin = 0
self.fee = 0
self.rebuys = False
self.numrebuys = 0 # this should probably be attached to the players list...
self.numplayers = 0
self.prizepool = 0
self.players = {} # eventually i'd guess we'd probably want to fill this with playername:playerid's
self.results = {} # i'd guess we'd want to load this up with playerid's instead of playernames, too, as well, also
# if site == "Everleaf": # this should be attached to a button that says "retrieve tournament info" or something for sites that we know how to do it for
summary = SummaryEverleaf.EverleafSummary()
self.site = summary.parser.SiteName
self.id = summary.parser.TourneyId
self.starttime = summary.parser.TourneyStartTime
self.endtime = summary.parser.TourneyEndTime
self.game = summary.parser.TourneyGameType
self.structure = summary.parser.TourneyStructure
self.buyin = summary.parser.TourneyBuyIn # need to remember to parse the Fee out of this and move it to self.fee
self.rebuys = (summary.parser.TourneyRebuys == "yes")
self.prizepool = summary.parser.TourneyPool
self.numplayers = summary.parser.TourneysPlayers
self.openwindow() # let's start by getting any info we need.. meh
def openwindow(self, widget=None):
if self.window is not None:
self.window.show() # isn't there a better way to bring something to the front? not that GTK focus works right anyway, ever
else:
self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
print _("tournament edit window="), self.window
self.window.connect("delete_event", self.delete_event)
self.window.connect("destroy", self.destroy)
self.window.set_title(_("FPDB Tournament Entry"))
self.window.set_border_width(1)
self.window.set_default_size(480,640)
self.window.set_resizable(True)
self.main_vbox = gtk.VBox(False, 1)
self.main_vbox.set_border_width(1)
self.window.add(self.main_vbox)
self.window.show()
def addrebuy(self, widget=None):
t = self
t.numrebuys += 1
t.mylabel.set_label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t.site, t.id, t.starttime, t.endtime, t.structure, t.game, t.buyin, t.fee, t.numrebuys, t.numplayers, t.prizepool))
def delete_event(self, widget, event, data=None):
return False
def destroy(self, widget, data=None):
return False
#end def destroy
class ttracker_main(object):
"""A main() object to own both the read_stdin thread and the gui."""
# This class mainly provides state for controlling the multiple HUDs.
def __init__(self, db_name = 'fpdb'):
self.db_name = db_name
self.config = Configuration.Config(file=options.config, dbname=options.dbname)
self.tourney_list = []
# a thread to read stdin
gobject.threads_init() # this is required
thread.start_new_thread(self.read_stdin, ()) # starts the thread
# a main window
self.main_window = gtk.Window()
self.main_window.connect("destroy", self.destroy)
self.vb = gtk.VBox()
self.label = gtk.Label(_('Closing this window will stop the Tournament Tracker'))
self.vb.add(self.label)
self.addbutton = gtk.Button(label=_("Enter Tournament"))
self.addbutton.connect("clicked", self.addClicked, "add tournament")
self.vb.add(self.addbutton)
self.main_window.add(self.vb)
self.main_window.set_title(_("FPDB Tournament Tracker"))
self.main_window.show_all()
def addClicked(self, widget, data): # what is "data"? i'm guessing anything i pass in after the function name in connect() but unsure because the documentation sucks
print "addClicked", widget, data
t = Tournament(self, None, None)
if t is not None:
print "new tournament=", t
self.tourney_list.append(t)
mylabel = gtk.Label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t.site, t.id, t.starttime, t.endtime, t.structure, t.game, t.buyin, t.fee, t.numrebuys, t.numplayers, t.prizepool))
print "new label=", mylabel
editbutton = gtk.Button(label=_("Edit"))
print "new button=", editbutton
editbutton.connect("clicked", t.openwindow)
rebuybutton = gtk.Button(label=_("Rebuy"))
rebuybutton.connect("clicked", t.addrebuy)
self.vb.add(rebuybutton)
self.vb.add(editbutton) # These should probably be put in.. a.. h-box? i don't know..
self.vb.add(mylabel)
self.main_window.resize_children()
self.main_window.show()
mylabel.show()
editbutton.show()
rebuybutton.show()
t.mylabel = mylabel
t.editbutton = editbutton
t.rebuybutton = rebuybutton
self.vb.show()
print self.tourney_list
return True
else:
return False
# when we move the start command over to the main program, we can have the main program ask for the tourney id, and pipe it into the stdin here
# at least that was my initial thought on it
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, stat_dict, cards):
def idle_func():
gtk.gdk.threads_enter()
try:
newlabel = gtk.Label("%s - %s" % (table.site, table_name))
self.vb.add(newlabel)
newlabel.show()
self.main_window.resize_children()
self.hud_dict[table_name].tablehudlabel = newlabel
self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
for m in self.hud_dict[table_name].aux_windows:
m.create()
m.update_gui(new_hand_id)
self.hud_dict[table_name].update(new_hand_id, self.config)
self.hud_dict[table_name].reposition_windows()
return False
finally:
gtk.gdk.threads_leave()
self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
self.hud_dict[table_name].table_name = table_name
self.hud_dict[table_name].stat_dict = stat_dict
self.hud_dict[table_name].cards = cards
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows]
gobject.idle_add(idle_func)
def update_HUD(self, new_hand_id, table_name, config):
"""Update a HUD gui from inside the non-gui read_stdin thread."""
# This is written so that only 1 thread can touch the gui--mainly
# for compatibility with Windows. This method dispatches the
# function idle_func() to be run by the gui thread, at its leisure.
def idle_func():
gtk.gdk.threads_enter()
try:
self.hud_dict[table_name].update(new_hand_id, config)
[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
return False
finally:
gtk.gdk.threads_leave()
gobject.idle_add(idle_func)
def read_stdin(self): # This is the thread function
"""Do all the non-gui heavy lifting for the HUD program."""
# This db connection is for the read_stdin thread only. It should not
# be passed to HUDs for use in the gui thread. HUD objects should not
# need their own access to the database, but should open their own
# if it is required.
self.db_connection = Database.Database(self.config, self.db_name, 'temp')
# self.db_connection.init_hud_stat_vars(hud_days)
tourny_finder = re.compile('(\d+) (\d+)')
while 1: # wait for a new hand number on stdin
new_hand_id = sys.stdin.readline()
new_hand_id = string.rstrip(new_hand_id)
if new_hand_id == "": # blank line means quit
self.destroy()
break # this thread is not always killed immediately with gtk.main_quit()
# get basic info about the new hand from the db
# if there is a db error, complain, skip hand, and proceed
try:
(table_name, max, poker_game, type, site_id, numseats) = self.db_connection.get_table_name(new_hand_id)
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, aggregate_stats[type]
,hud_style, agg_bb_mult)
cards = self.db_connection.get_cards(new_hand_id)
comm_cards = self.db_connection.get_common_cards(new_hand_id)
if comm_cards != {}: # stud!
cards['common'] = comm_cards['common']
except Exception, err:
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print _("db error: skipping ")+str(new_hand_id)+" "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
if new_hand_id: # new_hand_id is none if we had an error prior to the store
sys.stderr.write(_("Database error %s in hand %d. Skipping.\n") % (err, int(new_hand_id)))
continue
if type == "tour": # hand is from a tournament
mat_obj = tourny_finder.search(table_name)
if mat_obj:
(tour_number, tab_number) = mat_obj.group(1, 2)
temp_key = tour_number
else: # tourney, but can't get number and table
print _("could not find tournament: skipping")
sys.stderr.write(_("Could not find tournament %d in hand %d. Skipping.\n") % (int(tour_number), int(new_hand_id)))
continue
else:
temp_key = table_name
# Update an existing HUD
if temp_key in self.hud_dict:
self.hud_dict[temp_key].stat_dict = stat_dict
self.hud_dict[temp_key].cards = cards
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
self.update_HUD(new_hand_id, temp_key, self.config)
# Or create a new HUD
else:
if type == "tour":
tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number)
else:
tablewindow = Tables.discover_table_by_name(self.config, table_name)
if tablewindow is None:
# If no client window is found on the screen, complain and continue
if type == "tour":
table_name = "%s %s" % (tour_number, tab_number)
sys.stderr.write(_("table name %s not found, skipping.\n")% table_name)
else:
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, stat_dict, cards)
self.db_connection.connection.rollback()
if __name__== "__main__":
sys.stderr.write(_("tournament tracker starting\n"))
sys.stderr.write(_("Using db name = %s\n") % (options.dbname))
# start the HUD_main object
hm = ttracker_main(db_name = options.dbname)
# start the event loop
gtk.main()