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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""Hud.py
Create and manage the hud overlays.
"""
# Copyright 2008-2011 Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import L10n
_ = L10n.get_translation()
# Standard Library modules
import os
import sys
import logging
# logging has been set up in fpdb.py or HUD_main.py, use their settings:
log = logging.getLogger("hud")
# pyGTK modules
import pygtk
import gtk
import pango
import gobject
# win32 modules -- only imported on windows systems
if os.name == 'nt':
import win32gui
import win32con
import win32api
# FreePokerTools modules
import Configuration
import Stats
import Mucked
import Database
#import HUD_main
def importName(module_name, name):
"""Import a named object 'name' from module 'module_name'."""
# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
try:
module = __import__(module_name, globals(), locals(), [name])
except:
return None
return(getattr(module, name))
class Hud:
def __init__(self, parent, table, max, poker_game, config, db_connection):
# __init__ is (now) intended to be called from the stdin thread, so it
# cannot touch the gui
if parent is None: # running from cli ..
self.parent = self
else:
self.parent = parent
self.table = table
self.config = config
self.poker_game = poker_game
self.max = max
self.db_connection = db_connection
self.deleted = False
self.stacked = True
self.site = table.site
self.mw_created = False
self.hud_params = parent.hud_params
self.stat_windows = {}
self.popup_windows = {}
self.aux_windows = []
# configure default font and colors from the configuration
(font, font_size) = config.get_default_font(self.table.site)
self.colors = config.get_default_colors(self.table.site)
self.hud_ui = config.get_hud_ui_parameters()
self.site_params = config.get_site_parameters(self.table.site)
self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
self.font = pango.FontDescription("%s %s" % (font, font_size))
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
game_params = config.get_game_parameters(self.poker_game)
# if there are AUX windows configured, set them up (Ray knows how this works, if anyone needs info)
if not game_params['aux'] == [""]:
for aux in game_params['aux']:
aux_params = config.get_aux_parameters(aux)
my_import = importName(aux_params['module'], aux_params['class'])
if my_import == None:
continue
self.aux_windows.append(my_import(self, config, aux_params))
self.creation_attrs = None
def create_mw(self):
# Set up a main window for this this instance of the HUD
win = gtk.Window()
win.set_skip_taskbar_hint(True) # invisible to taskbar
win.set_gravity(gtk.gdk.GRAVITY_STATIC)
win.set_title("%s FPDBHUD" % (self.table.name)) # give it a title that we can easily filter out in the window list when Table search code is looking
win.set_decorated(False) # kill titlebars
win.set_opacity(self.colors["hudopacity"]) # set it to configured hud opacity
win.set_focus(None)
win.set_focus_on_map(False)
win.set_accept_focus(False)
eventbox = gtk.EventBox()
label = gtk.Label(self.hud_ui['label'])
win.add(eventbox)
eventbox.add(label)
# set it to the desired color of the HUD for this site
label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
eventbox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
eventbox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
self.main_window = win
# move it to the table window's X/Y position (0,0 on the table window usually)
self.main_window.move(self.table.x, self.table.y)
# A popup menu for the main window
# This menu code has become extremely long - is there a better way to do this?
menu = gtk.Menu()
killitem = gtk.MenuItem(_('Kill This HUD'))
menu.append(killitem)
if self.parent is not None:
killitem.connect("activate", self.parent.kill_hud, self.table_name)
saveitem = gtk.MenuItem(_('Save HUD Layout'))
menu.append(saveitem)
saveitem.connect("activate", self.save_layout)
repositem = gtk.MenuItem(_('Reposition StatWindows'))
menu.append(repositem)
repositem.connect("activate", self.reposition_windows)
aggitem = gtk.MenuItem(_('Show Player Stats'))
menu.append(aggitem)
self.aggMenu = gtk.Menu()
aggitem.set_submenu(self.aggMenu)
# set agg_bb_mult to 1 to stop aggregation
item = gtk.CheckMenuItem(_('For This Blind Level Only'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P', 1))
setattr(self, 'h_aggBBmultItem1', item)
item = gtk.MenuItem(_('For Multiple Blind Levels:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' 0.5 to 2.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',2))
setattr(self, 'h_aggBBmultItem2', item)
item = gtk.CheckMenuItem(_(' 0.33 to 3.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',3))
setattr(self, 'h_aggBBmultItem3', item)
item = gtk.CheckMenuItem(_(' 0.1 to 10 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',10))
setattr(self, 'h_aggBBmultItem10', item)
item = gtk.CheckMenuItem(_(' All Levels'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',10000))
setattr(self, 'h_aggBBmultItem10000', item)
item = gtk.MenuItem(_('For #Seats:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' Any Number'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('P','A'))
setattr(self, 'h_seatsStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Custom'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('P','C'))
setattr(self, 'h_seatsStyleOptionC', item)
item = gtk.CheckMenuItem(_(' Exact'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('P','E'))
setattr(self, 'h_seatsStyleOptionE', item)
item = gtk.MenuItem(_('Since:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' All Time'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','A'))
setattr(self, 'h_hudStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Session'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','S'))
setattr(self, 'h_hudStyleOptionS', item)
item = gtk.CheckMenuItem(_(' %s Days') % (self.hud_params['h_hud_days']))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','T'))
setattr(self, 'h_hudStyleOptionT', item)
aggitem = gtk.MenuItem(_('Show Opponent Stats'))
menu.append(aggitem)
self.aggMenu = gtk.Menu()
aggitem.set_submenu(self.aggMenu)
# set agg_bb_mult to 1 to stop aggregation
item = gtk.CheckMenuItem(_('For This Blind Level Only'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',1))
setattr(self, 'aggBBmultItem1', item)
item = gtk.MenuItem(_('For Multiple Blind Levels:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' 0.5 to 2.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',2))
setattr(self, 'aggBBmultItem2', item)
item = gtk.CheckMenuItem(_(' 0.33 to 3.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',3))
setattr(self, 'aggBBmultItem3', item)
item = gtk.CheckMenuItem(_(' 0.1 to 10 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',10))
setattr(self, 'aggBBmultItem10', item)
item = gtk.CheckMenuItem(_(' All Levels'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',10000))
setattr(self, 'aggBBmultItem10000', item)
item = gtk.MenuItem(_('For #Seats:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' Any Number'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('O','A'))
setattr(self, 'seatsStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Custom'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('O','C'))
setattr(self, 'seatsStyleOptionC', item)
item = gtk.CheckMenuItem(_(' Exact'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('O','E'))
setattr(self, 'seatsStyleOptionE', item)
item = gtk.MenuItem(_('Since:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' All Time'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('O','A'))
setattr(self, 'hudStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Session'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('O','S'))
setattr(self, 'hudStyleOptionS', item)
item = gtk.CheckMenuItem(_(' %s Days') % (self.hud_params['h_hud_days']))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('O','T'))
setattr(self, 'hudStyleOptionT', item)
# set active on current options:
if self.hud_params['h_agg_bb_mult'] == 1:
getattr(self, 'h_aggBBmultItem1').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 2:
getattr(self, 'h_aggBBmultItem2').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 3:
getattr(self, 'h_aggBBmultItem3').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 10:
getattr(self, 'h_aggBBmultItem10').set_active(True)
elif self.hud_params['h_agg_bb_mult'] > 9000:
getattr(self, 'h_aggBBmultItem10000').set_active(True)
if self.hud_params['agg_bb_mult'] == 1:
getattr(self, 'aggBBmultItem1').set_active(True)
elif self.hud_params['agg_bb_mult'] == 2:
getattr(self, 'aggBBmultItem2').set_active(True)
elif self.hud_params['agg_bb_mult'] == 3:
getattr(self, 'aggBBmultItem3').set_active(True)
elif self.hud_params['agg_bb_mult'] == 10:
getattr(self, 'aggBBmultItem10').set_active(True)
elif self.hud_params['agg_bb_mult'] > 9000:
getattr(self, 'aggBBmultItem10000').set_active(True)
if self.hud_params['h_seats_style'] == 'A':
getattr(self, 'h_seatsStyleOptionA').set_active(True)
elif self.hud_params['h_seats_style'] == 'C':
getattr(self, 'h_seatsStyleOptionC').set_active(True)
elif self.hud_params['h_seats_style'] == 'E':
getattr(self, 'h_seatsStyleOptionE').set_active(True)
if self.hud_params['seats_style'] == 'A':
getattr(self, 'seatsStyleOptionA').set_active(True)
elif self.hud_params['seats_style'] == 'C':
getattr(self, 'seatsStyleOptionC').set_active(True)
elif self.hud_params['seats_style'] == 'E':
getattr(self, 'seatsStyleOptionE').set_active(True)
if self.hud_params['h_hud_style'] == 'A':
getattr(self, 'h_hudStyleOptionA').set_active(True)
elif self.hud_params['h_hud_style'] == 'S':
getattr(self, 'h_hudStyleOptionS').set_active(True)
elif self.hud_params['h_hud_style'] == 'T':
getattr(self, 'h_hudStyleOptionT').set_active(True)
if self.hud_params['hud_style'] == 'A':
getattr(self, 'hudStyleOptionA').set_active(True)
elif self.hud_params['hud_style'] == 'S':
getattr(self, 'hudStyleOptionS').set_active(True)
elif self.hud_params['hud_style'] == 'T':
getattr(self, 'hudStyleOptionT').set_active(True)
eventbox.connect_object("button-press-event", self.on_button_press, menu)
debugitem = gtk.MenuItem(_('Debug StatWindows'))
menu.append(debugitem)
debugitem.connect("activate", self.debug_stat_windows)
item5 = gtk.MenuItem(_('Set max seats'))
menu.append(item5)
maxSeatsMenu = gtk.Menu()
item5.set_submenu(maxSeatsMenu)
for i in range(2, 11, 1):
item = gtk.MenuItem('%d-max' % i)
item.ms = i
maxSeatsMenu.append(item)
item.connect("activate", self.change_max_seats)
setattr(self, 'maxSeatsMenuItem%d' % (i - 1), item)
eventbox.connect_object("button-press-event", self.on_button_press, menu)
self.mw_created = True
self.label = label
menu.show_all()
self.main_window.show_all()
# self.topify_window(self.main_window)
def change_max_seats(self, widget):
if self.max != widget.ms:
#print 'change_max_seats', widget.ms
self.max = widget.ms
try:
self.kill()
self.create(*self.creation_attrs)
self.update(self.hand, self.config)
except Exception, e:
log.error("Exception:",str(e))
pass
def set_aggregation(self, widget, val):
(player_opp, num) = val
if player_opp == 'P':
# set these true all the time, set the multiplier to 1 to turn agg off:
self.hud_params['h_aggregate_ring'] = True
self.hud_params['h_aggregate_tour'] = True
if self.hud_params['h_agg_bb_mult'] != num \
and getattr(self, 'h_aggBBmultItem'+str(num)).get_active():
log.debug('set_player_aggregation %d', num)
self.hud_params['h_agg_bb_mult'] = num
for mult in ('1', '2', '3', '10', '10000'):
if mult != str(num):
getattr(self, 'h_aggBBmultItem'+mult).set_active(False)
else:
self.hud_params['aggregate_ring'] = True
self.hud_params['aggregate_tour'] = True
if self.hud_params['agg_bb_mult'] != num \
and getattr(self, 'aggBBmultItem'+str(num)).get_active():
log.debug('set_opponent_aggregation %d', num)
self.hud_params['agg_bb_mult'] = num
for mult in ('1', '2', '3', '10', '10000'):
if mult != str(num):
getattr(self, 'aggBBmultItem'+mult).set_active(False)
def set_seats_style(self, widget, val):
(player_opp, style) = val
if player_opp == 'P':
param = 'h_seats_style'
prefix = 'h_'
else:
param = 'seats_style'
prefix = ''
if style == 'A' and getattr(self, prefix+'seatsStyleOptionA').get_active():
self.hud_params[param] = 'A'
getattr(self, prefix+'seatsStyleOptionC').set_active(False)
getattr(self, prefix+'seatsStyleOptionE').set_active(False)
elif style == 'C' and getattr(self, prefix+'seatsStyleOptionC').get_active():
self.hud_params[param] = 'C'
getattr(self, prefix+'seatsStyleOptionA').set_active(False)
getattr(self, prefix+'seatsStyleOptionE').set_active(False)
elif style == 'E' and getattr(self, prefix+'seatsStyleOptionE').get_active():
self.hud_params[param] = 'E'
getattr(self, prefix+'seatsStyleOptionA').set_active(False)
getattr(self, prefix+'seatsStyleOptionC').set_active(False)
log.debug("setting self.hud_params[%s] = %s" % (param, style))
def set_hud_style(self, widget, val):
(player_opp, style) = val
if player_opp == 'P':
param = 'h_hud_style'
prefix = 'h_'
else:
param = 'hud_style'
prefix = ''
if style == 'A' and getattr(self, prefix+'hudStyleOptionA').get_active():
self.hud_params[param] = 'A'
getattr(self, prefix+'hudStyleOptionS').set_active(False)
getattr(self, prefix+'hudStyleOptionT').set_active(False)
elif style == 'S' and getattr(self, prefix+'hudStyleOptionS').get_active():
self.hud_params[param] = 'S'
getattr(self, prefix+'hudStyleOptionA').set_active(False)
getattr(self, prefix+'hudStyleOptionT').set_active(False)
elif style == 'T' and getattr(self, prefix+'hudStyleOptionT').get_active():
self.hud_params[param] = 'T'
getattr(self, prefix+'hudStyleOptionA').set_active(False)
getattr(self, prefix+'hudStyleOptionS').set_active(False)
log.debug("setting self.hud_params[%s] = %s" % (param, style))
def update_table_position(self):
# get table's X/Y position on the desktop, and relocate all of our child windows to accomodate
# In Windows, we can verify the existence of a Window, with win32gui.IsWindow(). In Linux, there doesn't seem to be a
# way to verify the existence of a Window, without trying to access it, which if it doesn't exist anymore, results in a
# big giant X trap and crash.
# People tell me this is a bad idea, because theoretically, IsWindow() could return true now, but not be true when we actually
# use it, but accessing a dead window doesn't result in a complete windowing system shutdown in Windows, whereas it does
# in X. - Eric
if os.name == 'nt':
if not win32gui.IsWindow(self.table.number):
self.parent.kill_hud(self, self.table.name)
self.parent.kill_hud(self, self.table.name.split(" ")[0])
#table.name is only a valid handle for ring games ! we are not killing tourney tables here.
return False
# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
if self.table.gdkhandle is not None:
(oldx, oldy) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
#(x, y, width, height) = self.table.get_geometry()
#print "self.table.get_geometry=",x,y,width,height
if self.table.oldx != oldx or self.table.oldy != oldy: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
self.table.oldx = oldx
self.table.oldy = oldy
self.main_window.move(oldx + self.site_params['xshift'], oldy + self.site_params['yshift'])
adj = self.adj_seats(self.hand, self.config)
loc = self.config.get_locations(self.table.site, self.max)
# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
for i, w in enumerate(self.stat_windows.itervalues()):
(oldx, oldy) = loc[adj[i+1]]
w.relocate(oldx, oldy)
# While we're at it, fix the positions of mucked cards too
for aux in self.aux_windows:
aux.update_card_positions()
self.reposition_windows()
# call reposition_windows, which apparently moves even hidden windows, where this function does not, even though they do the same thing, afaict
return True
def up_update_table_position(self):
# callback for table moved
# move the stat windows
adj = self.adj_seats(self.hand, self.config)
loc = self.config.get_locations(self.table.site, self.max)
for i, w in enumerate(self.stat_windows.itervalues()):
(x, y) = loc[adj[i+1]]
w.relocate(x, y)
# move the main window
self.main_window.move(self.table.x + self.site_params['xshift'], self.table.y + self.site_params['yshift'])
# and move any auxs
for aux in self.aux_windows:
aux.update_card_positions()
return True
def on_button_press(self, widget, event):
if event.button == 1: # if primary button, start movement
self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
return True
if event.button == 3: # if secondary button, popup our main popup window
widget.popup(None, None, None, event.button, event.time)
return True
return False
def kill(self, *args):
# kill all stat_windows, popups and aux_windows in this HUD
# heap dead, burnt bodies, blood 'n guts, veins between my teeth
for s in self.stat_windows.itervalues():
s.kill_popups()
try:
# throws "invalid window handle" in WinXP (sometimes?)
s.window.destroy()
except: # TODO: what exception?
pass
self.stat_windows = {}
# also kill any aux windows
for aux in self.aux_windows:
aux.destroy()
self.aux_windows = []
def resize_windows(self, *args):
for w in self.stat_windows.itervalues():
if type(w) == int:
continue
rel_x = (w.x - self.table.x) * self.table.width / self.table.oldwidth
rel_y = (w.y - self.table.y) * self.table.height / self.table.oldheight
w.x = self.table.x + rel_x
w.y = self.table.y + rel_y
w.window.move(w.x, w.y)
def reposition_windows(self, *args):
self.update_table_position()
for w in self.stat_windows.itervalues():
if type(w) == int:
# print "in reposition, w =", w
continue
# print "in reposition, w =", w, w.x, w.y
w.window.move(w.x, w.y)
return True
def debug_stat_windows(self, *args):
# print self.table, "\n", self.main_window.window.get_transient_for()
for w in self.stat_windows:
try:
print self.stat_windows[w].window.window.get_transient_for()
except AttributeError:
print "this window doesnt have get_transient_for"
def save_layout(self, *args):
new_layout = [(0, 0)] * self.max
for sw in self.stat_windows:
loc = self.stat_windows[sw].window.get_position()
new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
new_layout[self.stat_windows[sw].adj - 1] = new_loc
self.config.edit_layout(self.table.site, self.max, locations=new_layout)
# ask each aux to save its layout back to the config object
[aux.save_layout() for aux in self.aux_windows]
# save the config object back to the file
print _("Updating config file")
self.config.save()
def adj_seats(self, hand, config):
# determine how to adjust seating arrangements, if a "preferred seat" is set in the hud layout configuration
# Need range here, not xrange -> need the actual list
adj = range(0, self.max + 1) # default seat adjustments = no adjustment
# does the user have a fav_seat?
if self.max not in config.supported_sites[self.table.site].layout:
sys.stderr.write(_("No layout found for %d-max games for site %s\n") % (self.max, self.table.site))
return adj
if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
try:
fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
for i in xrange(0, self.max + 1):
j = actual_seat + i
if j > self.max:
j = j - self.max
adj[j] = fav_seat + i
if adj[j] > self.max:
adj[j] = adj[j] - self.max
except Exception, inst:
sys.stderr.write(_("Exception in Hud.adj_seats\n\n"))
sys.stderr.write(_("Error is %s") % inst) # __str__ allows args to printed directly
return adj
def get_actual_seat(self, name):
for key in self.stat_dict:
if self.stat_dict[key]['screen_name'] == name:
return self.stat_dict[key]['seat']
sys.stderr.write(_("Error finding actual seat.\n"))
def create(self, hand, config, stat_dict, cards):
# update this hud, to the stats and players as of "hand"
# hand is the hand id of the most recent hand played at this table
#
# this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class
self.creation_attrs = hand, config, stat_dict, cards
self.hand = hand
if not self.mw_created:
self.create_mw()
self.stat_dict = stat_dict
self.cards = cards
log.info(_('Creating hud from hand ')+str(hand))
adj = self.adj_seats(hand, config)
loc = self.config.get_locations(self.table.site, self.max)
if loc is None and self.max != 10:
loc = self.config.get_locations(self.table.site, 10)
if loc is None and self.max != 9:
loc = self.config.get_locations(self.table.site, 9)
# create the stat windows
for i in xrange(1, self.max + 1):
(x, y) = loc[adj[i]]
if i in self.stat_windows:
self.stat_windows[i].relocate(x, y)
else:
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
parent = self,
table = self.table,
x = x,
y = y,
seat = i,
adj = adj[i],
player_id = 'fake',
font = self.font)
self.topify_window(self.main_window)
for i in xrange(1, self.max + 1):
self.topify_window(self.stat_windows[i].window, self.main_window)
self.stats = []
game = config.supported_games[self.poker_game]
for i in xrange(0, game.rows + 1):
row_list = [''] * game.cols
self.stats.append(row_list)
for stat in game.stats:
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
[config.supported_games[self.poker_game].stats[stat].col] = \
config.supported_games[self.poker_game].stats[stat].stat_name
# if os.name == "nt": # we call update_table_position() regularly in Windows to see if we're moving around. See comments on that function for why this isn't done in X.
# gobject.timeout_add(500, self.update_table_position)
def update(self, hand, config):
self.hand = hand # this is the last hand, so it is available later
if os.name == 'nt':
if self.update_table_position() == False: # we got killed by finding our table was gone
return
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
for s in self.stat_dict:
try:
statd = self.stat_dict[s]
except KeyError:
log.error(_("KeyError at the start of the for loop in update in hud_main. How this can possibly happen is totally beyond my comprehension. Your HUD may be about to get really weird. -Eric"))
log.error(_("(btw, the key was %s and statd is %s") % (s, statd))
continue
try:
self.stat_windows[statd['seat']].player_id = statd['player_id']
#self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
except KeyError: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
self.max = 10
self.create(hand, config, self.stat_dict, self.cards)
self.stat_windows[statd['seat']].player_id = statd['player_id']
for r in xrange(0, config.supported_games[self.poker_game].rows):
for c in xrange(0, config.supported_games[self.poker_game].cols):
this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
window = self.stat_windows[statd['seat']]
if this_stat.hudcolor != "":
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
else:
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
if this_stat.stat_loth != "":
if number[0] < (float(this_stat.stat_loth)/100):
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_locolor))
if this_stat.stat_hith != "":
if number[0] > (float(this_stat.stat_hith)/100):
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_hicolor))
window.label[r][c].set_text(statstring)
if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
unhidewindow = True
tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
Stats.do_tip(window.e_box[r][c], tip)
if unhidewindow: #and not window.window.visible: # there is no "visible" attribute in gtk.Window, although the docs seem to indicate there should be
window.window.show_all()
unhidewindow = False
def topify_window(self, window, parentwindow=None):
window.set_focus_on_map(False)
window.set_accept_focus(False)
# print "topify_window", window, parentwindow
if not self.table.gdkhandle:
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
if parentwindow is not None:
window.window.set_transient_for(parentwindow.window)
else:
window.window.set_transient_for(self.table.gdkhandle)
window.set_destroy_with_parent(True)
class Stat_Window:
def button_press_cb(self, widget, event, *args):
# This handles all callbacks from button presses on the event boxes in
# the stat windows. There is a bit of an ugly kludge to separate single-
# and double-clicks.
self.window.show() #_all()
if event.button == 3: # right button event
newpopup = Popup_window(self.window, self)
#print "added popup", newpopup
# TODO: how should we go about making sure it doesn't open a dozen popups if you click?
self.popups.append(newpopup)
return True
if event.button == 2: # middle button event
self.window.hide()
return True
if event.button == 1: # left button event
# close on double click for a stat window
# for those that don't have a mouse with middle button
if event.type == gtk.gdk._2BUTTON_PRESS:
self.window.hide()
return True
# TODO: make position saving save sizes as well?
if event.state & gtk.gdk.SHIFT_MASK:
self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
else:
self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
return True
return False
def noop(self, arga=None, argb=None): # i'm going to try to connect the focus-in and focus-out events here, to see if that fixes any of the focus problems.
return True
def kill_popup(self, popup):
#print "remove popup", popup
self.popups.remove(popup)
popup.window.destroy()
def kill_popups(self):
map(lambda x: x.window.destroy(), self.popups)
self.popups = { }
def relocate(self, x, y):
self.x = x + self.table.x
self.y = y + self.table.y
self.window.move(self.x, self.y)
def __init__(self, parent, game, table, seat, adj, x, y, player_id, font):
self.parent = parent # Hud object that this stat window belongs to
self.game = game # Configuration object for the curren
self.table = table # Table object where this is going
self.seat = seat # seat number of his player
self.adj = adj # the adjusted seat number for this player
self.x = x + table.x # table.x and y are the location of the table
self.y = y + table.y # x and y are the location relative to table.x & y
self.player_id = player_id # looks like this isn't used ;)
self.sb_click = 0 # used to figure out button clicks
self.popups = [] # list of open popups for this stat window
self.useframes = parent.config.get_frames(parent.site)
self.window = gtk.Window()
self.window.set_decorated(0)
self.window.set_property("skip-taskbar-hint", True)
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.window.set_title("%s" % seat)
self.window.set_focus(None) # set gtk default focus widget for this window to None
self.window.set_focus_on_map(False)
self.window.set_accept_focus(False)
self.window.set_type_hint(gtk.gdk.WINDOW_TYPE_HINT_UTILITY)
grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
self.grid = grid
self.window.add(grid)
self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
self.e_box = []
self.frame = []
self.label = []
usegtkframes = self.useframes
e_box = self.e_box
label = self.label
for r in xrange(game.rows):
if usegtkframes:
self.frame.append([])
e_box.append([])
label.append([])
for c in xrange(game.cols):
if usegtkframes:
self.frame[r].append( gtk.Frame() )
e_box[r].append( gtk.EventBox() )
e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
Stats.do_tip(e_box[r][c], 'stuff')
if usegtkframes:
grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
self.frame[r][c].add(e_box[r][c])
else:
grid.attach(e_box[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
label[r].append( gtk.Label('xxx') )
if usegtkframes:
self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
e_box[r][c].add(self.label[r][c])
e_box[r][c].connect("button_press_event", self.button_press_cb)
e_box[r][c].connect("focus-in-event", self.noop)
e_box[r][c].connect("focus", self.noop)
e_box[r][c].connect("focus-out-event", self.noop)
label[r][c].modify_font(font)
self.window.set_opacity(parent.colors['hudopacity'])
self.window.connect("focus", self.noop)
self.window.connect("focus-in-event", self.noop)
self.window.connect("focus-out-event", self.noop)
self.window.connect("button_press_event", self.button_press_cb)
self.window.set_focus_on_map(False)
self.window.set_accept_focus(False)
self.window.move(self.x, self.y)
self.window.hide()
self.window.realize() # window must be realized before it has a gdkwindow so we can attach it to the table window..
# self.topify_window(self.window)
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
class Popup_window:
def __init__(self, parent, stat_window):
self.sb_click = 0
self.stat_window = stat_window
self.parent = parent
# create the popup window
self.window = gtk.Window()
self.window.set_decorated(0)
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.window.set_title("popup")
self.window.set_property("skip-taskbar-hint", True)
self.window.set_focus_on_map(False)
self.window.set_accept_focus(False)
self.window.set_transient_for(parent.get_toplevel())
self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
self.ebox = gtk.EventBox()
self.ebox.connect("button_press_event", self.button_press_cb)
self.lab = gtk.Label("stuff\nstuff\nstuff")
# need an event box so we can respond to clicks
self.window.add(self.ebox)
self.ebox.add(self.lab)
self.ebox.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
self.ebox.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
self.window.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
self.window.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
self.lab.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
self.lab.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
# figure out the row, col address of the click that activated the popup
row = 0
col = 0
for r in xrange(0, stat_window.game.rows):
for c in xrange(0, stat_window.game.cols):
if stat_window.e_box[r][c] == parent:
row = r
col = c
break
# figure out what popup format we're using
popup_format = "default"
for stat in stat_window.game.stats:
if stat_window.game.stats[stat].row == row and stat_window.game.stats[stat].col == col:
popup_format = stat_window.game.stats[stat].popup
break
# get the list of stats to be presented from the config
stat_list = []
for w in stat_window.parent.config.popup_windows:
if w == popup_format:
stat_list = stat_window.parent.config.popup_windows[w].pu_stats
break
# get a database connection
# db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
# calculate the stat_dict and then create the text for the pu
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
# stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
# db_connection.close_connection()
stat_dict = stat_window.parent.stat_dict
pu_text = ""
mo_text = ""
for s in stat_list:
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
mo_text += number[5] + " " + number[4] + "\n"
pu_text += number[3] + "\n"
self.lab.set_text(pu_text)
Stats.do_tip(self.lab, mo_text)
self.window.show_all()
self.window.set_transient_for(stat_window.window)
def button_press_cb(self, widget, event, *args):
# This handles all callbacks from button presses on the event boxes in
# the popup windows. There is a bit of an ugly kludge to separate single-
# and double-clicks. This is the same code as in the Stat_window class
if event.button == 1: # left button event
pass
if event.button == 2: # middle button event
pass
if event.button == 3: # right button event
self.stat_window.kill_popup(self)
return True
# self.window.destroy()
return False
def toggle_decorated(self, widget):
top = widget.get_toplevel()
(x, y) = top.get_position()
if top.get_decorated():
top.set_decorated(0)
top.move(x, y)
else:
top.set_decorated(1)
top.move(x, y)
def topify_window(self, window):
window.set_focus_on_map(False)
window.set_accept_focus(False)
if not self.table.gdkhandle:
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
# window.window.reparent(self.table.gdkhandle, 0, 0)
window.window.set_transient_for(self.table.gdkhandle)
# window.present()