1741 lines
77 KiB
Python
1741 lines
77 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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#Copyright 2008-2011 Carl Gherardi
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#GNU General Public License for more details.
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in agpl-3.0.txt.
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import L10n
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_ = L10n.get_translation()
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# TODO: get writehand() encoding correct
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import re
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import sys
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import traceback
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import os
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import os.path
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from decimal_wrapper import Decimal
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import operator
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import time,datetime
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from copy import deepcopy
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import pprint
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import logging
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# logging has been set up in fpdb.py or HUD_main.py, use their settings:
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log = logging.getLogger("parser")
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import Configuration
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from Exceptions import *
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import DerivedStats
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import Card
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class Hand(object):
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###############################################################3
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# Class Variables
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
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LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
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SYMBOL = {'USD': '$', 'CAD': '$', 'EUR': u'$', 'GBP': '$', 'T$': '', 'play': ''}
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MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE', 'ha': 'HA'}
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ACTION = {'ante': 1, 'small blind': 2, 'secondsb': 3, 'big blind': 4, 'both': 5, 'calls': 6, 'raises': 7,
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'bets': 8, 'stands pat': 9, 'folds': 10, 'checks': 11, 'discards': 12, 'bringin': 13, 'completes': 14}
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def __init__(self, config, sitename, gametype, handText, builtFrom = "HHC"):
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#log.debug( _("Hand.init(): handText is ") + str(handText) )
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self.config = config
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self.saveActions = self.config.get_import_parameters().get('saveActions')
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self.callHud = self.config.get_import_parameters().get("callFpdbHud")
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self.cacheSessions = self.config.get_import_parameters().get("cacheSessions")
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#log = Configuration.get_logger("logging.conf", "db", log_dir=self.config.dir_log)
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self.sitename = sitename
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self.siteId = self.config.get_site_id(sitename)
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self.stats = DerivedStats.DerivedStats(self)
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self.gametype = gametype
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self.startTime = 0
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self.handText = handText
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self.handid = 0
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self.cancelled = False
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self.dbid_hands = 0
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self.dbid_pids = None
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self.dbid_hpid = None
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self.dbid_gt = 0
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self.tablename = ""
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self.hero = ""
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self.maxseats = None
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self.counted_seats = 0
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self.buttonpos = 0
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self.runItTimes = 0
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#tourney stuff
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self.tourNo = None
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self.tourneyId = None
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self.tourneyTypeId = None
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self.buyin = None
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self.buyinCurrency = None
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self.buyInChips = None
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self.fee = None # the Database code is looking for this one .. ?
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self.level = None
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self.mixed = None
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self.speed = "Normal"
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self.isRebuy = False
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self.isAddOn = False
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self.isKO = False
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self.koBounty = None
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self.isMatrix = False
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self.isShootout = False
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self.added = None
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self.addedCurrency = None
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self.tourneyComment = None
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self.seating = []
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self.players = []
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self.posted = []
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self.tourneysPlayersIds = {}
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# Collections indexed by street names
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self.bets = {}
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self.lastBet = {}
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self.streets = {}
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self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
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self.board = {} # dict from street names to community cards
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self.holecards = {}
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self.discards = {}
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self.showdownStrings = {}
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for street in self.allStreets:
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self.streets[street] = "" # portions of the handText, filled by markStreets()
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self.actions[street] = []
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for street in self.actionStreets:
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self.bets[street] = {}
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self.lastBet[street] = 0
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self.board[street] = []
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for street in self.holeStreets:
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self.holecards[street] = {} # dict from player names to holecards
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self.discards[street] = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
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# Collections indexed by player names
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self.stacks = {}
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self.collected = [] #list of ?
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self.collectees = {} # dict from player names to amounts collected (?)
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# Sets of players
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self.folded = set()
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self.dealt = set() # 'dealt to' line to be printed
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self.shown = set() # cards were shown
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self.mucked = set() # cards were mucked at showdown
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# Things to do with money
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self.pot = Pot()
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self.totalpot = None
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self.totalcollected = None
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self.rake = None
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# currency symbol for this hand
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self.sym = self.SYMBOL[self.gametype['currency']] # save typing! delete this attr when done
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self.pot.setSym(self.sym)
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self.is_duplicate = False # i.e. don't update hudcache if true
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def __str__(self):
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vars = ( (_("BB"), self.bb),
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(_("SB"), self.sb),
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(_("BUTTONPOS"), self.buttonpos),
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(_("HAND NO."), self.handid),
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(_("SITE"), self.sitename),
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(_("TABLE NAME"), self.tablename),
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(_("HERO"), self.hero),
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(_("MAXSEATS"), self.maxseats),
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(_("LEVEL"), self.level),
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(_("MIXED"), self.mixed),
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(_("LASTBET"), self.lastBet),
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(_("ACTION STREETS"), self.actionStreets),
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(_("STREETS"), self.streets),
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(_("ALL STREETS"), self.allStreets),
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(_("COMMUNITY STREETS"), self.communityStreets),
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(_("HOLE STREETS"), self.holeStreets),
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(_("COUNTED SEATS"), self.counted_seats),
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(_("DEALT"), self.dealt),
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(_("SHOWN"), self.shown),
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(_("MUCKED"), self.mucked),
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(_("TOTAL POT"), self.totalpot),
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(_("TOTAL COLLECTED"), self.totalcollected),
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(_("RAKE"), self.rake),
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(_("START TIME"), self.startTime),
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(_("TOURNAMENT NO"), self.tourNo),
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(_("TOURNEY ID"), self.tourneyId),
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(_("TOURNEY TYPE ID"), self.tourneyTypeId),
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(_("BUYIN"), self.buyin),
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(_("BUYIN CURRENCY"), self.buyinCurrency),
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(_("BUYIN CHIPS"), self.buyInChips),
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(_("FEE"), self.fee),
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(_("IS REBUY"), self.isRebuy),
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(_("IS ADDON"), self.isAddOn),
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(_("IS KO"), self.isKO),
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(_("KO BOUNTY"), self.koBounty),
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(_("IS MATRIX"), self.isMatrix),
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(_("IS SHOOTOUT"), self.isShootout),
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(_("TOURNEY COMMENT"), self.tourneyComment),
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)
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structs = ( (_("PLAYERS"), self.players),
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(_("STACKS"), self.stacks),
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(_("POSTED"), self.posted),
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(_("POT"), self.pot),
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(_("SEATING"), self.seating),
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(_("GAMETYPE"), self.gametype),
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(_("ACTION"), self.actions),
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(_("COLLECTEES"), self.collectees),
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(_("BETS"), self.bets),
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(_("BOARD"), self.board),
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(_("DISCARDS"), self.discards),
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(_("HOLECARDS"), self.holecards),
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(_("TOURNEYS PLAYER IDS"), self.tourneysPlayersIds),
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)
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str = ''
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for (name, var) in vars:
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str = str + "\n%s = " % name + pprint.pformat(var)
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for (name, struct) in structs:
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str = str + "\n%s =\n" % name + pprint.pformat(struct, 4)
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return str
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def addHoleCards(self, street, player, open=[], closed=[], shown=False, mucked=False, dealt=False):
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"""\
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Assigns observed holecards to a player.
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cards list of card bigrams e.g. ['2h','Jc']
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player (string) name of player
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shown whether they were revealed at showdown
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mucked whether they were mucked at showdown
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dealt whether they were seen in a 'dealt to' line
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"""
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# log.debug("addHoleCards %s %s" % (open + closed, player))
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try:
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self.checkPlayerExists(player)
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except FpdbParseError, e:
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print _("[ERROR] Tried to add holecards for unknown player: %s") % (player,)
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return
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if dealt: self.dealt.add(player)
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if shown: self.shown.add(player)
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if mucked: self.mucked.add(player)
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self.holecards[street][player] = [open, closed]
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def prepInsert(self, db, printtest = False):
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#####
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# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
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# These functions are intended for prep insert eventually
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#####
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self.dbid_pids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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self.dbid_gt = db.getGameTypeId(self.siteId, self.gametype, printdata = printtest)
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#Gametypes
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hilo = "h"
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if self.gametype['category'] in ['studhilo', 'omahahilo']:
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hilo = "s"
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elif self.gametype['category'] in ['razz','27_3draw','badugi', '27_1draw']:
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hilo = "l"
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self.gametyperow = (self.siteId, self.gametype['currency'], self.gametype['type'], self.gametype['base'],
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self.gametype['category'], self.gametype['limitType'], hilo,
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int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100),
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int(Decimal(self.gametype['bb'])*100), int(Decimal(self.gametype['bb'])*200))
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# Note: the above data is calculated in db.getGameTypeId
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# Only being calculated above so we can grab the testdata
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self.dbid_gt = db.getGameTypeId(self.siteId, self.gametype, printdata = printtest)
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if self.tourNo!=None:
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self.tourneyTypeId = db.createTourneyType(self)
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self.tourneyId = db.createOrUpdateTourney(self, "HHC")
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self.tourneysPlayersIds = db.createOrUpdateTourneysPlayers(self, "HHC")
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#db.commit() #commit these transactions'
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def assembleHand(self):
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self.stats.getStats(self)
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self.hands = self.stats.getHands()
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self.handsplayers = self.stats.getHandsPlayers()
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def getHandId(self, db, id):
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if db.isDuplicate(self.dbid_gt, self.hands['siteHandNo']):
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#log.info(_("Hand.insert(): hid #: %s is a duplicate") % hh['siteHandNo'])
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self.is_duplicate = True # i.e. don't update hudcache
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next = id
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raise FpdbHandDuplicate(self.hands['siteHandNo'])
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else:
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self.dbid_hands = id
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self.hands['id'] = self.dbid_hands
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next = id +1
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return next
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def insertHands(self, db, hbulk, fileId, doinsert = False, printtest = False):
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""" Function to insert Hand into database
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Should not commit, and do minimal selects. Callers may want to cache commits
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db: a connected Database object"""
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self.hands['gametypeId'] = self.dbid_gt
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self.hands['seats'] = len(self.dbid_pids)
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self.hands['fileId'] = fileId
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hbulk = db.storeHand(self.hands, hbulk, doinsert, printtest)
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return hbulk
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def insertHandsPlayers(self, db, hpbulk, doinsert = False, printtest = False):
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""" Function to inserts HandsPlayers into database"""
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hpbulk = db.storeHandsPlayers(self.dbid_hands, self.dbid_pids, self.handsplayers, hpbulk, doinsert, printtest)
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return hpbulk
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def insertHandsActions(self, db, habulk, doinsert = False, printtest = False):
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""" Function to inserts HandsActions into database"""
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handsactions = self.stats.getHandsActions()
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habulk = db.storeHandsActions(self.dbid_hands, self.dbid_pids, handsactions, habulk, doinsert, printtest)
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return habulk
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def updateHudCache(self, db, hcbulk, doinsert = False):
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""" Function to update the HudCache"""
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if self.callHud:
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hcbulk = db.storeHudCache(self.dbid_gt, self.dbid_pids, self.startTime, self.handsplayers, hcbulk, doinsert)
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return hcbulk
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def updateSessionsCache(self, db, sc, gsc, tz, doinsert = False):
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""" Function to update the SessionsCache"""
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if self.cacheSessions:
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self.heros = db.getHeroIds(self.dbid_pids, self.sitename)
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sc = db.prepSessionsCache(self.dbid_hands, self.dbid_pids, self.startTime, sc, self.heros, doinsert)
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gsc = db.storeSessionsCache(self.dbid_hands, self.dbid_pids, self.startTime, self.gametype
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,self.dbid_gt, self.handsplayers, sc, gsc, tz, self.heros, doinsert)
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if doinsert and sc['bk'] and gsc['bk']:
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self.hands['sc'] = sc
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self.hands['gsc'] = gsc
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else:
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self.hands['sc'] = None
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self.hands['gsc'] = None
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return sc, gsc
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def select(self, db, handId):
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""" Function to create Hand object from database """
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c = db.get_cursor()
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q = """SELECT
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hp.seatno,
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round(hp.winnings / 100.0,2) as winnings,
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p.name,
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round(hp.startCash / 100.0,2) as chips,
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hp.card1,hp.card2,hp.card3,hp.card4,
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hp.position
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FROM
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HandsPlayers as hp,
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Players as p
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WHERE
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hp.handId = %s
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and p.id = hp.playerId
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ORDER BY
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hp.seatno
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"""
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q = q.replace('%s', db.sql.query['placeholder'])
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# PlayerStacks
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c.execute(q, (handId,))
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for (seat, winnings, name, chips, card1, card2, card3, card4, position) in c.fetchall():
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#print "DEBUG: addPlayer(%s, %s, %s)" %(seat,name,str(chips))
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self.addPlayer(seat,name,str(chips))
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#print "DEBUG: card1: %s" % card1
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# map() should work, but is returning integers... FIXME later
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#cardlist = map(Card.valueSuitFromCard, [card1, card2, card3, card4])
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cardlist = [Card.valueSuitFromCard(card1), Card.valueSuitFromCard(card2), Card.valueSuitFromCard(card3), Card.valueSuitFromCard(card4)]
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#print "DEUBG: cardlist: '%s'" % cardlist
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if cardlist[0] == '':
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pass
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elif self.gametype['category'] == 'holdem':
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self.addHoleCards('PREFLOP', name, closed=cardlist[0:2], shown=False, mucked=False, dealt=True)
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elif self.gametype['category'] == 'omaha':
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self.addHoleCards('PREFLOP', name, closed=cardlist, shown=False, mucked=False, dealt=True)
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if winnings > 0:
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self.addCollectPot(name, str(winnings))
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if position == 'B':
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self.buttonpos = seat
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# HandInfo
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q = """SELECT *
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FROM Hands
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WHERE id = %s
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"""
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q = q.replace('%s', db.sql.query['placeholder'])
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c.execute(q, (handId,))
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# NOTE: This relies on row_factory = sqlite3.Row (set in connect() params)
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# Need to find MySQL and Postgres equivalents
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# MySQL maybe: cursorclass=MySQLdb.cursors.DictCursor
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#res = c.fetchone()
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# Using row_factory is global, and affects the rest of fpdb. The following 2 line achieves
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# a similar result
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res = [dict(line) for line in [zip([ column[0] for column in c.description], row) for row in c.fetchall()]]
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res = res[0]
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#res['tourneyId'] #res['seats'] #res['rush']
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self.tablename = res['tableName']
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self.handid = res['siteHandNo']
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#print "DBEUG: res['startTime']: %s" % res['startTime']
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self.startTime = datetime.datetime.strptime(res['startTime'], "%Y-%m-%d %H:%M:%S+00:00")
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self.maxseats = res['maxSeats']
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cards = map(Card.valueSuitFromCard, [res['boardcard1'], res['boardcard2'], res['boardcard3'], res['boardcard4'], res['boardcard5']])
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#print "DEBUG: res['boardcard1']: %s" % res['boardcard1']
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#print "DEBUG: cards: %s" % cards
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if cards[0]:
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self.setCommunityCards('FLOP', cards[0:3])
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if cards[3]:
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self.setCommunityCards('TURN', [cards[3]])
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if cards[4]:
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self.setCommunityCards('RIVER', [cards[4]])
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# playersVpi | playersAtStreet1 | playersAtStreet2 | playersAtStreet3 |
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# playersAtStreet4 | playersAtShowdown | street0Raises | street1Raises |
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# street2Raises | street3Raises | street4Raises | street1Pot | street2Pot |
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# street3Pot | street4Pot | showdownPot | comment | commentTs | texture
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# Actions
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q = """SELECT
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ha.actionNo,
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p.name,
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ha.street,
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ha.actionId,
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ha.allIn,
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round(ha.amount / 100.0,2) as bet
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FROM
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HandsActions as ha,
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HandsPlayers as hp,
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Players as p,
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Hands as h
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WHERE
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h.id = %s
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AND ha.handId = h.id
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AND ha.playerId = hp.playerid
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AND hp.playerId = p.id
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AND h.id = hp.handId
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ORDER BY
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ha.id ASC
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"""
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q = q.replace('%s', db.sql.query['placeholder'])
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c.execute(q, (handId,))
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res = [dict(line) for line in [zip([ column[0] for column in c.description], row) for row in c.fetchall()]]
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for row in res:
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name = row['name']
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street = row['street']
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act = row['actionId']
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# allin True/False if row['allIn'] == 0
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bet = row['bet']
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street = self.allStreets[int(street)+1]
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#print "DEBUG: name: '%s' street: '%s' act: '%s' bet: '%s'" %(name, street, act, bet)
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|
if act == 2: # Small Blind
|
|
self.addBlind(name, 'small blind', str(bet))
|
|
elif act == 4: # Big Blind
|
|
self.addBlind(name, 'big blind', str(bet))
|
|
elif act == 6: # Call
|
|
self.addCall(street, name, str(bet))
|
|
elif act == 8: # Bet
|
|
self.addBet(street, name, str(bet))
|
|
elif act == 10: # Fold
|
|
self.addFold(street, name)
|
|
elif act == 11: # Check
|
|
self.addCheck(street, name)
|
|
elif act == 7: # Raise
|
|
self.addRaiseBy(street, name, str(bet))
|
|
else:
|
|
print "DEBUG: unknown action: '%s'" % act
|
|
|
|
self.totalPot()
|
|
self.rake = self.totalpot - self.totalcollected
|
|
self.writeHand()
|
|
|
|
#hhc.readShowdownActions(self)
|
|
#hc.readShownCards(self)
|
|
|
|
|
|
def addPlayer(self, seat, name, chips):
|
|
"""\
|
|
Adds a player to the hand, and initialises data structures indexed by player.
|
|
seat (int) indicating the seat
|
|
name (string) player name
|
|
chips (string) the chips the player has at the start of the hand (can be None)
|
|
If a player has None chips he won't be added."""
|
|
log.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
|
|
if chips is not None:
|
|
chips = chips.replace(u',', u'') #some sites have commas
|
|
self.players.append([seat, name, chips, 0, 0])
|
|
self.stacks[name] = Decimal(chips)
|
|
self.pot.addPlayer(name)
|
|
for street in self.actionStreets:
|
|
self.bets[street][name] = []
|
|
#self.holecards[name] = {} # dict from street names.
|
|
#self.discards[name] = {} # dict from street names.
|
|
|
|
|
|
def addPlayerRank(self, name, winnings, rank):
|
|
"""\
|
|
name (string) player name
|
|
winnings (int) winnings
|
|
rank (int) rank the player finished the tournament"""
|
|
log.debug("addPlayerRank: %s %s (%s)" % (name, winnings, rank))
|
|
for player in self.players:
|
|
if player[1] == name:
|
|
player[3]=rank
|
|
player[4]=winnings
|
|
|
|
def addStreets(self, match):
|
|
# go through m and initialise actions to empty list for each street.
|
|
if match:
|
|
self.streets.update(match.groupdict())
|
|
log.debug("markStreets:\n"+ str(self.streets))
|
|
else:
|
|
tmp = self.handText[0:100]
|
|
log.error(_("markstreets didn't match - Assuming hand %s was cancelled") % self.handid)
|
|
self.cancelled = True
|
|
raise FpdbParseError(_("markStreets appeared to fail: First 100 chars: '%s'") % tmp)
|
|
|
|
def checkPlayerExists(self,player):
|
|
if player not in [p[1] for p in self.players]:
|
|
print (_("DEBUG:") + " checkPlayerExists: " + _("%s fail on hand number %s") % (player, self.handid))
|
|
raise FpdbParseError("checkPlayerExists: " + _("%s fail on hand number %s") % (player, self.handid))
|
|
|
|
def setCommunityCards(self, street, cards):
|
|
log.debug("setCommunityCards %s %s" %(street, cards))
|
|
self.board[street] = [self.card(c) for c in cards]
|
|
# print "DEBUG: self.board: %s" % self.board
|
|
|
|
def card(self,c):
|
|
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
|
|
for k,v in self.UPS.items():
|
|
c = c.replace(k,v)
|
|
return c
|
|
|
|
def addAllIn(self, street, player, amount):
|
|
"""\
|
|
For sites (currently only Carbon Poker) which record "all in" as a special action, which can mean either "calls and is all in" or "raises all in".
|
|
"""
|
|
self.checkPlayerExists(player)
|
|
amount = amount.replace(u',', u'') #some sites have commas
|
|
Ai = Decimal(amount)
|
|
Bp = self.lastBet[street]
|
|
Bc = sum(self.bets[street][player])
|
|
C = Bp - Bc
|
|
if Ai <= C:
|
|
self.addCall(street, player, amount)
|
|
elif Bp == 0:
|
|
self.addBet(street, player, amount)
|
|
else:
|
|
Rb = Ai - C
|
|
self._addRaise(street, player, C, Rb, Ai)
|
|
|
|
def addAnte(self, player, ante):
|
|
log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante))
|
|
if player is not None:
|
|
ante = ante.replace(u',', u'') #some sites have commas
|
|
ante = Decimal(ante)
|
|
self.bets['BLINDSANTES'][player].append(ante)
|
|
self.stacks[player] -= ante
|
|
act = (player, 'ante', ante, self.stacks[player]==0)
|
|
self.actions['BLINDSANTES'].append(act)
|
|
# self.pot.addMoney(player, ante)
|
|
self.pot.addCommonMoney(player, ante)
|
|
#I think the antes should be common money, don't have enough hand history to check
|
|
|
|
def addBlind(self, player, blindtype, amount):
|
|
# if player is None, it's a missing small blind.
|
|
# The situation we need to cover are:
|
|
# Player in small blind posts
|
|
# - this is a bet of 1 sb, as yet uncalled.
|
|
# Player in the big blind posts
|
|
# - this is a call of 1 sb and a raise to 1 bb
|
|
#
|
|
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
|
|
if player is not None:
|
|
amount = amount.replace(u',', u'') #some sites have commas
|
|
amount = Decimal(amount)
|
|
self.stacks[player] -= amount
|
|
act = (player, blindtype, amount, self.stacks[player]==0)
|
|
self.actions['BLINDSANTES'].append(act)
|
|
|
|
if blindtype == 'both':
|
|
# work with the real amount. limit games are listed as $1, $2, where
|
|
# the SB 0.50 and the BB is $1, after the turn the minimum bet amount is $2....
|
|
amount = Decimal(self.bb)
|
|
sb = Decimal(self.sb)
|
|
self.bets['BLINDSANTES'][player].append(sb)
|
|
self.pot.addCommonMoney(player, sb)
|
|
|
|
if blindtype == 'secondsb':
|
|
amount = Decimal(0)
|
|
sb = Decimal(self.sb)
|
|
self.bets['BLINDSANTES'][player].append(sb)
|
|
self.pot.addCommonMoney(player, sb)
|
|
|
|
street = 'BLAH'
|
|
|
|
if self.gametype['base'] == 'hold':
|
|
street = 'PREFLOP'
|
|
elif self.gametype['base'] == 'draw':
|
|
street = 'DEAL'
|
|
|
|
self.bets[street][player].append(amount)
|
|
self.pot.addMoney(player, amount)
|
|
self.lastBet[street] = amount
|
|
self.posted = self.posted + [[player,blindtype]]
|
|
|
|
|
|
|
|
def addCall(self, street, player=None, amount=None):
|
|
if amount:
|
|
amount = amount.replace(u',', u'') #some sites have commas
|
|
log.debug(_("%s %s calls %s") %(street, player, amount))
|
|
# Potentially calculate the amount of the call if not supplied
|
|
# corner cases include if player would be all in
|
|
if amount is not None:
|
|
amount = Decimal(amount)
|
|
self.bets[street][player].append(amount)
|
|
#self.lastBet[street] = amount
|
|
self.stacks[player] -= amount
|
|
#print "DEBUG %s calls %s, stack %s" % (player, amount, self.stacks[player])
|
|
act = (player, 'calls', amount, self.stacks[player] == 0)
|
|
self.actions[street].append(act)
|
|
self.pot.addMoney(player, amount)
|
|
|
|
def addRaiseBy(self, street, player, amountBy):
|
|
"""\
|
|
Add a raise by amountBy on [street] by [player]
|
|
"""
|
|
#Given only the amount raised by, the amount of the raise can be calculated by
|
|
# working out how much this player has already in the pot
|
|
# (which is the sum of self.bets[street][player])
|
|
# and how much he needs to call to match the previous player
|
|
# (which is tracked by self.lastBet)
|
|
# let Bp = previous bet
|
|
# Bc = amount player has committed so far
|
|
# Rb = raise by
|
|
# then: C = Bp - Bc (amount to call)
|
|
# Rt = Bp + Rb (raise to)
|
|
#
|
|
amountBy = amountBy.replace(u',', u'') #some sites have commas
|
|
self.checkPlayerExists(player)
|
|
Rb = Decimal(amountBy)
|
|
Bp = self.lastBet[street]
|
|
Bc = sum(self.bets[street][player])
|
|
C = Bp - Bc
|
|
Rt = Bp + Rb
|
|
|
|
self._addRaise(street, player, C, Rb, Rt)
|
|
#~ self.bets[street][player].append(C + Rb)
|
|
#~ self.stacks[player] -= (C + Rb)
|
|
#~ self.actions[street] += [(player, 'raises', Rb, Rt, C, self.stacks[player]==0)]
|
|
#~ self.lastBet[street] = Rt
|
|
|
|
def addCallandRaise(self, street, player, amount):
|
|
"""\
|
|
For sites which by "raises x" mean "calls and raises putting a total of x in the por". """
|
|
self.checkPlayerExists(player)
|
|
amount = amount.replace(u',', u'') #some sites have commas
|
|
CRb = Decimal(amount)
|
|
Bp = self.lastBet[street]
|
|
Bc = sum(self.bets[street][player])
|
|
C = Bp - Bc
|
|
Rb = CRb - C
|
|
Rt = Bp + Rb
|
|
|
|
self._addRaise(street, player, C, Rb, Rt)
|
|
|
|
def addRaiseTo(self, street, player, amountTo):
|
|
"""\
|
|
Add a raise on [street] by [player] to [amountTo]
|
|
"""
|
|
#CG - No idea if this function has been test/verified
|
|
self.checkPlayerExists(player)
|
|
amountTo = amountTo.replace(u',', u'') #some sites have commas
|
|
Bp = self.lastBet[street]
|
|
Bc = sum(self.bets[street][player])
|
|
Rt = Decimal(amountTo)
|
|
C = Bp - Bc
|
|
Rb = Rt - C - Bc
|
|
self._addRaise(street, player, C, Rb, Rt)
|
|
|
|
def _addRaise(self, street, player, C, Rb, Rt, action = 'raises'):
|
|
log.debug(_("%s %s raise %s") %(street, player, Rt))
|
|
self.bets[street][player].append(C + Rb)
|
|
self.stacks[player] -= (C + Rb)
|
|
act = (player, action, Rb, Rt, C, self.stacks[player]==0)
|
|
self.actions[street].append(act)
|
|
self.lastBet[street] = Rt # TODO check this is correct
|
|
self.pot.addMoney(player, C+Rb)
|
|
|
|
|
|
|
|
def addBet(self, street, player, amount):
|
|
log.debug(_("%s %s bets %s") %(street, player, amount))
|
|
amount = amount.replace(u',', u'') #some sites have commas
|
|
amount = Decimal(amount)
|
|
self.checkPlayerExists(player)
|
|
self.bets[street][player].append(amount)
|
|
self.stacks[player] -= amount
|
|
#print "DEBUG %s bets %s, stack %s" % (player, amount, self.stacks[player])
|
|
act = (player, 'bets', amount, self.stacks[player]==0)
|
|
self.actions[street].append(act)
|
|
self.lastBet[street] = amount
|
|
self.pot.addMoney(player, amount)
|
|
|
|
|
|
def addStandsPat(self, street, player, cards):
|
|
self.checkPlayerExists(player)
|
|
act = (player, 'stands pat')
|
|
self.actions[street].append(act)
|
|
if cards:
|
|
cards = cards.split(' ')
|
|
self.addHoleCards(street, player, open=[], closed=cards)
|
|
|
|
|
|
def addFold(self, street, player):
|
|
log.debug(_("%s %s folds") % (street, player))
|
|
self.checkPlayerExists(player)
|
|
self.folded.add(player)
|
|
self.pot.addFold(player)
|
|
self.actions[street].append((player, 'folds'))
|
|
|
|
|
|
def addCheck(self, street, player):
|
|
#print "DEBUG: %s %s checked" % (street, player)
|
|
logging.debug(_("%s %s checks") % (street, player))
|
|
self.checkPlayerExists(player)
|
|
self.actions[street].append((player, 'checks'))
|
|
|
|
|
|
def addCollectPot(self,player, pot):
|
|
log.debug("%s collected %s" % (player, pot))
|
|
self.checkPlayerExists(player)
|
|
self.collected = self.collected + [[player, pot]]
|
|
if player not in self.collectees:
|
|
self.collectees[player] = Decimal(pot)
|
|
else:
|
|
self.collectees[player] += Decimal(pot)
|
|
|
|
|
|
def addShownCards(self, cards, player, holeandboard=None, shown=True, mucked=False, string=None):
|
|
"""\
|
|
For when a player shows cards for any reason (for showdown or out of choice).
|
|
Card ranks will be uppercased
|
|
"""
|
|
log.debug(_("addShownCards %s hole=%s all=%s") % (player, cards, holeandboard))
|
|
if cards is not None:
|
|
self.addHoleCards(cards,player,shown, mucked)
|
|
if string is not None:
|
|
self.showdownStrings[player] = string
|
|
elif holeandboard is not None:
|
|
holeandboard = set([self.card(c) for c in holeandboard])
|
|
board = set([c for s in self.board.values() for c in s])
|
|
self.addHoleCards(holeandboard.difference(board),player,shown, mucked)
|
|
|
|
def totalPot(self):
|
|
"""If all bets and blinds have been added, totals up the total pot size"""
|
|
|
|
# This gives us the total amount put in the pot
|
|
if self.totalpot is None:
|
|
self.pot.end()
|
|
self.totalpot = self.pot.total
|
|
|
|
# This gives us the amount collected, i.e. after rake
|
|
if self.totalcollected is None:
|
|
self.totalcollected = 0;
|
|
#self.collected looks like [[p1,amount][px,amount]]
|
|
for entry in self.collected:
|
|
self.totalcollected += Decimal(entry[1])
|
|
|
|
def getGameTypeAsString(self):
|
|
"""\
|
|
Map the tuple self.gametype onto the pokerstars string describing it
|
|
"""
|
|
# currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
|
|
gs = {"holdem" : "Hold'em",
|
|
"omahahi" : "Omaha",
|
|
"omahahilo" : "Omaha Hi/Lo",
|
|
"razz" : "Razz",
|
|
"studhi" : "7 Card Stud",
|
|
"studhilo" : "7 Card Stud Hi/Lo",
|
|
"fivedraw" : "5 Card Draw",
|
|
"27_1draw" : "FIXME",
|
|
"27_3draw" : "Triple Draw 2-7 Lowball",
|
|
"badugi" : "Badugi"
|
|
}
|
|
ls = {"nl" : "No Limit",
|
|
"pl" : "Pot Limit",
|
|
"fl" : "Limit",
|
|
"cn" : "Cap No Limit",
|
|
"cp" : "Cap Pot Limit"
|
|
}
|
|
|
|
log.debug("gametype: %s" %(self.gametype))
|
|
retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']])
|
|
return retstring
|
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__):
|
|
print >>fh, "Override me"
|
|
|
|
def printHand(self):
|
|
self.writeHand(sys.stdout)
|
|
|
|
def actionString(self, act, street=None):
|
|
if act[1] == 'folds':
|
|
return ("%s: folds " %(act[0]))
|
|
elif act[1] == 'checks':
|
|
return ("%s: checks " %(act[0]))
|
|
elif act[1] == 'calls':
|
|
return ("%s: calls %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
|
|
elif act[1] == 'bets':
|
|
return ("%s: bets %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
|
|
elif act[1] == 'raises':
|
|
return ("%s: raises %s%s to %s%s%s" %(act[0], self.sym, act[2], self.sym, act[3], ' and is all-in' if act[5] else ''))
|
|
elif act[1] == 'completea':
|
|
return ("%s: completes to %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
|
|
elif act[1] == 'posts':
|
|
if(act[2] == "small blind"):
|
|
return ("%s: posts small blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
|
|
elif(act[2] == "big blind"):
|
|
return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
|
|
elif(act[2] == "both"):
|
|
return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
|
|
elif(act[2] == "ante"):
|
|
return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
|
|
elif act[1] == 'bringin':
|
|
return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
|
|
elif act[1] == 'discards':
|
|
return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[street][act[0]]) + "]" if self.hero == act[0] else ''))
|
|
elif act[1] == 'stands pat':
|
|
return ("%s: stands pat" %(act[0]))
|
|
|
|
def getStakesAsString(self):
|
|
"""Return a string of the stakes of the current hand."""
|
|
return "%s%s/%s%s" % (self.sym, self.sb, self.sym, self.bb)
|
|
|
|
def getStreetTotals(self):
|
|
pass
|
|
|
|
def writeGameLine(self):
|
|
"""Return the first HH line for the current hand."""
|
|
gs = "PokerStars Game #%s: " % self.handid
|
|
|
|
if self.tourNo is not None and self.mixed is not None: # mixed tournament
|
|
gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString())
|
|
elif self.tourNo is not None: # all other tournaments
|
|
gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
|
|
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
|
|
elif self.mixed is not None: # all other mixed games
|
|
gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
|
|
self.getGameTypeAsString(), self.getStakesAsString())
|
|
else: # non-mixed cash games
|
|
gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
|
|
|
|
try:
|
|
timestr = datetime.datetime.strftime(self.startTime, '%Y/%m/%d %H:%M:%S ET')
|
|
except TypeError:
|
|
print _("*** ERROR - HAND: calling writeGameLine with unexpected STARTTIME value, expecting datetime.date object, received:"), self.startTime
|
|
print _("*** Make sure your HandHistoryConverter is setting hand.startTime properly!")
|
|
print _("*** Game String:"), gs
|
|
return gs
|
|
else:
|
|
return gs + timestr
|
|
|
|
def writeTableLine(self):
|
|
table_string = "Table "
|
|
if self.gametype['type'] == 'tour':
|
|
table_string = table_string + "\'%s %s\' %s-max" % (self.tourNo, self.tablename, self.maxseats)
|
|
else:
|
|
table_string = table_string + "\'%s\' %s-max" % (self.tablename, self.maxseats)
|
|
if self.gametype['currency'] == 'play':
|
|
table_string = table_string + " (Play Money)"
|
|
if self.buttonpos != None and self.buttonpos != 0:
|
|
table_string = table_string + " Seat #%s is the button" % self.buttonpos
|
|
return table_string
|
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__):
|
|
# PokerStars format.
|
|
print >>fh, self.writeGameLine()
|
|
print >>fh, self.writeTableLine()
|
|
|
|
|
|
class HoldemOmahaHand(Hand):
|
|
def __init__(self, config, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None):
|
|
self.config = config
|
|
if gametype['base'] != 'hold':
|
|
pass # or indeed don't pass and complain instead
|
|
log.debug("HoldemOmahaHand")
|
|
self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER']
|
|
self.holeStreets = ['PREFLOP']
|
|
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
|
|
self.actionStreets = ['BLINDSANTES','PREFLOP','FLOP','TURN','RIVER']
|
|
Hand.__init__(self, self.config, sitename, gametype, handText, builtFrom = "HHC")
|
|
self.sb = gametype['sb']
|
|
self.bb = gametype['bb']
|
|
|
|
#Populate a HoldemOmahaHand
|
|
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
|
|
# which then invokes a 'addXXX' callback
|
|
if builtFrom == "HHC":
|
|
hhc.readHandInfo(self)
|
|
if self.gametype['type'] == 'tour':
|
|
self.tablename = "%s %s" % (self.tourNo, self.tablename)
|
|
hhc.readPlayerStacks(self)
|
|
hhc.compilePlayerRegexs(self)
|
|
hhc.markStreets(self)
|
|
|
|
if self.cancelled:
|
|
return
|
|
|
|
hhc.readBlinds(self)
|
|
|
|
hhc.readAntes(self)
|
|
hhc.readButton(self)
|
|
hhc.readHeroCards(self)
|
|
hhc.readShowdownActions(self)
|
|
# Read actions in street order
|
|
for street, text in self.streets.iteritems():
|
|
if text and (street is not "PREFLOP"): #TODO: the except PREFLOP shouldn't be necessary, but regression-test-files/cash/Everleaf/Flop/NLHE-10max-USD-0.01-0.02-201008.2Way.All-in.pre.txt fails without it
|
|
hhc.readCommunityCards(self, street)
|
|
for street in self.actionStreets:
|
|
if self.streets[street]:
|
|
hhc.readAction(self, street)
|
|
self.pot.markTotal(street)
|
|
hhc.readCollectPot(self)
|
|
hhc.readShownCards(self)
|
|
self.totalPot() # finalise it (total the pot)
|
|
hhc.getRake(self)
|
|
if self.maxseats is None:
|
|
self.maxseats = hhc.guessMaxSeats(self)
|
|
hhc.readOther(self)
|
|
#print "\nHand:\n"+str(self)
|
|
elif builtFrom == "DB":
|
|
#if handid is not None:
|
|
# self.select(handid) # Will need a handId
|
|
#else:
|
|
# log.warning(_("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid"))
|
|
print "DEBUG: HoldemOmaha hand initialised for select()"
|
|
else:
|
|
log.warning(_("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided"))
|
|
pass
|
|
|
|
|
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False, string=None):
|
|
if player == self.hero: # we have hero's cards just update shown/mucked
|
|
if shown: self.shown.add(player)
|
|
if mucked: self.mucked.add(player)
|
|
else:
|
|
if len(cards) in (2, 4): # avoid adding board by mistake (Everleaf problem)
|
|
self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
|
|
elif len(cards) == 5: # cards holds a winning hand, not hole cards
|
|
# filter( lambda x: x not in b, a ) # calcs a - b where a and b are lists
|
|
# so diff is set to the winning hand minus the board cards, if we're lucky that leaves the hole cards
|
|
diff = filter( lambda x: x not in self.board['FLOP']+self.board['TURN']+self.board['RIVER'], cards )
|
|
if len(diff) == 2 and self.gametype['category'] in ('holdem'):
|
|
self.addHoleCards('PREFLOP', player, open=[], closed=diff, shown=shown, mucked=mucked, dealt=dealt)
|
|
if string is not None:
|
|
self.showdownStrings[player] = string
|
|
|
|
def getStreetTotals(self):
|
|
# street1Pot INT, /* pot size at flop/street4 */
|
|
# street2Pot INT, /* pot size at turn/street5 */
|
|
# street3Pot INT, /* pot size at river/street6 */
|
|
# street4Pot INT, /* pot size at sd/street7 */
|
|
# showdownPot INT, /* pot size at sd/street7 */
|
|
tmp1 = self.pot.getTotalAtStreet('FLOP')
|
|
tmp2 = self.pot.getTotalAtStreet('TURN')
|
|
tmp3 = self.pot.getTotalAtStreet('RIVER')
|
|
tmp4 = 0
|
|
tmp5 = 0
|
|
return (tmp1,tmp2,tmp3,tmp4,tmp5)
|
|
|
|
def join_holecards(self, player, asList=False):
|
|
"""With asList = True it returns the set cards for a player including down cards if they aren't know"""
|
|
hcs = [u'0x', u'0x', u'0x', u'0x']
|
|
|
|
for street in self.holeStreets:
|
|
if player in self.holecards[street].keys():
|
|
hcs[0] = self.holecards[street][player][1][0]
|
|
hcs[1] = self.holecards[street][player][1][1]
|
|
try:
|
|
hcs[2] = self.holecards[street][player][1][2]
|
|
hcs[3] = self.holecards[street][player][1][3]
|
|
except IndexError:
|
|
pass
|
|
|
|
if asList == False:
|
|
return " ".join(hcs)
|
|
else:
|
|
return hcs
|
|
|
|
|
|
def writeHTMLHand(self):
|
|
from nevow import tags as T
|
|
from nevow import flat
|
|
players_who_act_preflop = (([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
|
players_stacks = [x for x in self.players if x[1] in players_who_act_preflop]
|
|
action_streets = [x for x in self.actionStreets if len(self.actions[x]) > 0]
|
|
def render_stack(context,data):
|
|
pat = context.tag.patternGenerator('list_item')
|
|
for player in data:
|
|
x = "Seat %s: %s (%s%s in chips) " %(player[0], player[1],
|
|
self.sym, player[2])
|
|
context.tag[ pat().fillSlots('playerStack', x)]
|
|
return context.tag
|
|
|
|
def render_street(context,data):
|
|
pat = context.tag.patternGenerator('list_item')
|
|
for street in data:
|
|
lines = []
|
|
if street in self.holeStreets and self.holecards[street]:
|
|
lines.append(
|
|
T.ol(class_='dealclosed', data=street,
|
|
render=render_deal) [
|
|
T.li(pattern='list_item')[ T.slot(name='deal') ]
|
|
]
|
|
)
|
|
if street in self.communityStreets and self.board[street]:
|
|
lines.append(
|
|
T.ol(class_='community', data=street,
|
|
render=render_deal_community)[
|
|
T.li(pattern='list_item')[ T.slot(name='deal') ]
|
|
]
|
|
)
|
|
if street in self.actionStreets and self.actions[street]:
|
|
lines.append(
|
|
T.ol(class_='actions', data=self.actions[street], render=render_action) [
|
|
T.li(pattern='list_item')[ T.slot(name='action') ]
|
|
]
|
|
)
|
|
if lines:
|
|
context.tag[ pat().fillSlots('street', [ T.h3[ street ] ]+lines)]
|
|
return context.tag
|
|
|
|
def render_deal(context,data):
|
|
# data is streetname
|
|
# we can have open+closed, or just open, or just closed.
|
|
|
|
if self.holecards[data]:
|
|
for player in self.holecards[data]:
|
|
somestuff = 'dealt to %s %s' % (player, self.holecards[data][player])
|
|
pat = context.tag.patternGenerator('list_item')
|
|
context.tag[ pat().fillSlots('deal', somestuff)]
|
|
return context.tag
|
|
|
|
def render_deal_community(context,data):
|
|
# data is streetname
|
|
if self.board[data]:
|
|
somestuff = '[' + ' '.join(self.board[data]) + ']'
|
|
pat = context.tag.patternGenerator('list_item')
|
|
context.tag[ pat().fillSlots('deal', somestuff)]
|
|
return context.tag
|
|
def render_action(context,data):
|
|
pat = context.tag.patternGenerator('list_item')
|
|
for act in data:
|
|
x = self.actionString(act)
|
|
context.tag[ pat().fillSlots('action', x)]
|
|
return context.tag
|
|
|
|
s = T.p[
|
|
T.h1[
|
|
T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
|
|
T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
|
|
T.span(class_='date')[ datetime.datetime.strftime(self.startTime,'%Y/%m/%d - %H:%M:%S ET') ]
|
|
],
|
|
T.h2[ "Table '%s' %d-max Seat #%s is the button" %(self.tablename,
|
|
self.maxseats, self.buttonpos)],
|
|
T.ol(class_='stacks', data = players_stacks, render=render_stack)[
|
|
T.li(pattern='list_item')[ T.slot(name='playerStack') ]
|
|
],
|
|
T.ol(class_='streets', data = self.allStreets,
|
|
render=render_street)[
|
|
T.li(pattern='list_item')[ T.slot(name='street')]
|
|
]
|
|
]
|
|
import tidy
|
|
|
|
options = dict(input_xml=True,
|
|
output_xhtml=True,
|
|
add_xml_decl=False,
|
|
doctype='omit',
|
|
indent='auto',
|
|
tidy_mark=False)
|
|
|
|
return str(tidy.parseString(flat.flatten(s), **options))
|
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__):
|
|
# PokerStars format.
|
|
super(HoldemOmahaHand, self).writeHand(fh)
|
|
|
|
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
|
log.debug(self.actions['PREFLOP'])
|
|
for player in [x for x in self.players if x[1] in players_who_act_preflop]:
|
|
#Only print stacks of players who do something preflop
|
|
print >>fh, ("Seat %s: %s ($%.2f in chips) " %(player[0], player[1], float(player[2])))
|
|
|
|
if self.actions['BLINDSANTES']:
|
|
for act in self.actions['BLINDSANTES']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
print >>fh, ("*** HOLE CARDS ***")
|
|
for player in self.dealt:
|
|
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
|
|
if self.hero == "":
|
|
for player in self.shown.difference(self.dealt):
|
|
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
|
|
|
|
if self.actions['PREFLOP']:
|
|
for act in self.actions['PREFLOP']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if self.board['FLOP']:
|
|
print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
|
|
if self.actions['FLOP']:
|
|
for act in self.actions['FLOP']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if self.board['TURN']:
|
|
print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
|
|
if self.actions['TURN']:
|
|
for act in self.actions['TURN']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if self.board['RIVER']:
|
|
print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
|
|
if self.actions['RIVER']:
|
|
for act in self.actions['RIVER']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
|
|
#Some sites don't have a showdown section so we have to figure out if there should be one
|
|
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
|
# we probably don't need a showdown section in pseudo stars format for our filtering purposes
|
|
if self.shown:
|
|
print >>fh, ("*** SHOW DOWN ***")
|
|
for name in self.shown:
|
|
# TODO: legacy importer can't handle only one holecard here, make sure there are 2 for holdem, 4 for omaha
|
|
# TOOD: If HoldHand subclass supports more than omahahi, omahahilo, holdem, add them here
|
|
numOfHoleCardsNeeded = None
|
|
if self.gametype['category'] in ('omahahi','omahahilo'):
|
|
numOfHoleCardsNeeded = 4
|
|
elif self.gametype['category'] in ('holdem'):
|
|
numOfHoleCardsNeeded = 2
|
|
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
|
|
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
|
|
|
|
# Current PS format has the lines:
|
|
# Uncalled bet ($111.25) returned to s0rrow
|
|
# s0rrow collected $5.15 from side pot
|
|
# stervels: shows [Ks Qs] (two pair, Kings and Queens)
|
|
# stervels collected $45.35 from main pot
|
|
# Immediately before the summary.
|
|
# The current importer uses those lines for importing winning rather than the summary
|
|
for name in self.pot.returned:
|
|
print >>fh, ("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name))
|
|
for entry in self.collected:
|
|
print >>fh, ("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1]))
|
|
|
|
print >>fh, ("*** SUMMARY ***")
|
|
print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake)
|
|
|
|
board = []
|
|
for street in ["FLOP", "TURN", "RIVER"]:
|
|
board += self.board[street]
|
|
if board: # sometimes hand ends preflop without a board
|
|
print >>fh, ("Board [%s]" % (" ".join(board)))
|
|
|
|
for player in [x for x in self.players if x[1] in players_who_act_preflop]:
|
|
seatnum = player[0]
|
|
name = player[1]
|
|
if name in self.collectees and name in self.shown:
|
|
print >>fh, ("Seat %d: %s showed [%s] and won (%s%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]), self.sym, self.collectees[name]))
|
|
elif name in self.collectees:
|
|
print >>fh, ("Seat %d: %s collected (%s%s)" % (seatnum, name, self.sym, self.collectees[name]))
|
|
#~ elif name in self.shown:
|
|
#~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
|
|
elif name in self.folded:
|
|
print >>fh, ("Seat %d: %s folded" % (seatnum, name))
|
|
else:
|
|
if name in self.shown:
|
|
print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1])))
|
|
elif name in self.mucked:
|
|
print >>fh, ("Seat %d: %s mucked [%s] " % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1])))
|
|
else:
|
|
print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
|
|
|
|
print >>fh, "\n\n"
|
|
|
|
class DrawHand(Hand):
|
|
def __init__(self, config, hhc, sitename, gametype, handText, builtFrom = "HHC"):
|
|
self.config = config
|
|
if gametype['base'] != 'draw':
|
|
pass # or indeed don't pass and complain instead
|
|
self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
|
|
self.allStreets = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
|
|
self.holeStreets = ['DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
|
|
self.actionStreets = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
|
|
self.communityStreets = []
|
|
Hand.__init__(self, self.config, sitename, gametype, handText)
|
|
self.sb = gametype['sb']
|
|
self.bb = gametype['bb']
|
|
# Populate the draw hand.
|
|
if builtFrom == "HHC":
|
|
hhc.readHandInfo(self)
|
|
if self.gametype['type'] == 'tour':
|
|
self.tablename = "%s %s" % (self.tourNo, self.tablename)
|
|
hhc.readPlayerStacks(self)
|
|
hhc.compilePlayerRegexs(self)
|
|
hhc.markStreets(self)
|
|
# markStreets in Draw may match without dealing cards
|
|
if self.streets['DEAL'] == None:
|
|
raise FpdbParseError(_("DrawHand.__init__: street 'DEAL' is empty. Hand cancelled? HandID: '%s'") % self.handid)
|
|
hhc.readBlinds(self)
|
|
hhc.readAntes(self)
|
|
hhc.readButton(self)
|
|
hhc.readHeroCards(self)
|
|
hhc.readShowdownActions(self)
|
|
# Read actions in street order
|
|
for street in self.streetList:
|
|
if self.streets[street]:
|
|
hhc.readAction(self, street)
|
|
self.pot.markTotal(street)
|
|
hhc.readCollectPot(self)
|
|
hhc.readShownCards(self)
|
|
self.totalPot() # finalise it (total the pot)
|
|
hhc.getRake(self)
|
|
if self.maxseats is None:
|
|
self.maxseats = hhc.guessMaxSeats(self)
|
|
hhc.readOther(self)
|
|
elif builtFrom == "DB":
|
|
self.select("dummy") # Will need a handId
|
|
|
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False, string=None):
|
|
if player == self.hero: # we have hero's cards just update shown/mucked
|
|
if shown: self.shown.add(player)
|
|
if mucked: self.mucked.add(player)
|
|
else:
|
|
# TODO: Probably better to find the last street with action and add the hole cards to that street
|
|
self.addHoleCards('DRAWTHREE', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
|
|
if string is not None:
|
|
self.showdownStrings[player] = string
|
|
|
|
|
|
def discardDrawHoleCards(self, cards, player, street):
|
|
log.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
|
|
self.discards[street][player] = set([cards])
|
|
|
|
|
|
def addDiscard(self, street, player, num, cards):
|
|
self.checkPlayerExists(player)
|
|
if cards:
|
|
act = (player, 'discards', Decimal(num), cards)
|
|
self.discardDrawHoleCards(cards, player, street)
|
|
else:
|
|
act = (player, 'discards', Decimal(num))
|
|
self.actions[street].append(act)
|
|
|
|
def holecardsAsSet(self, street, player):
|
|
"""Return holdcards: (oc, nc) as set()"""
|
|
(nc,oc) = self.holecards[street][player]
|
|
nc = set(nc)
|
|
oc = set(oc)
|
|
return (nc, oc)
|
|
|
|
def getStreetTotals(self):
|
|
# street1Pot INT, /* pot size at flop/street4 */
|
|
# street2Pot INT, /* pot size at turn/street5 */
|
|
# street3Pot INT, /* pot size at river/street6 */
|
|
# street4Pot INT, /* pot size at sd/street7 */
|
|
# showdownPot INT, /* pot size at sd/street7 */
|
|
return (0,0,0,0,0)
|
|
|
|
def join_holecards(self, player, asList=False):
|
|
"""With asList = True it returns the set cards for a player including down cards if they aren't know"""
|
|
# FIXME: This should actually return
|
|
holecards = [u'0x']*20
|
|
|
|
for i, street in enumerate(self.holeStreets):
|
|
if player in self.holecards[street].keys():
|
|
allhole = self.holecards[street][player][1] + self.holecards[street][player][0]
|
|
for c in range(len(allhole)):
|
|
idx = c + (i*5)
|
|
holecards[idx] = allhole[c]
|
|
|
|
if asList == False:
|
|
return " ".join(holecards)
|
|
else:
|
|
return holecards
|
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__):
|
|
# PokerStars format.
|
|
# HH output should not be translated
|
|
super(DrawHand, self).writeHand(fh)
|
|
|
|
players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
|
|
|
for player in [x for x in self.players if x[1] in players_who_act_ondeal]:
|
|
#Only print stacks of players who do something on deal
|
|
print >>fh, (("Seat %s: %s (%s%s in chips) ") % (player[0], player[1], self.sym, player[2]))
|
|
|
|
if 'BLINDSANTES' in self.actions:
|
|
for act in self.actions['BLINDSANTES']:
|
|
print >>fh, ("%s: %s %s %s%s" % (act[0], act[1], act[2], self.sym, act[3]))
|
|
|
|
if 'DEAL' in self.actions:
|
|
print >>fh, ("*** DEALING HANDS ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_act_ondeal]:
|
|
if 'DEAL' in self.holecards:
|
|
if self.holecards['DEAL'].has_key(player):
|
|
(nc,oc) = self.holecards['DEAL'][player]
|
|
print >>fh, ("Dealt to %s: [%s]") % (player, " ".join(nc))
|
|
for act in self.actions['DEAL']:
|
|
print >>fh, self.actionString(act, 'DEAL')
|
|
|
|
if 'DRAWONE' in self.actions:
|
|
print >>fh, ("*** FIRST DRAW ***")
|
|
for act in self.actions['DRAWONE']:
|
|
print >>fh, self.actionString(act, 'DRAWONE')
|
|
if act[0] == self.hero and act[1] == 'discards':
|
|
(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
|
|
dc = self.discards['DRAWONE'][act[0]]
|
|
kc = oc - dc
|
|
print >>fh, (("Dealt to %s [%s] [%s]") % (act[0], " ".join(kc), " ".join(nc)))
|
|
|
|
if 'DRAWTWO' in self.actions:
|
|
print >>fh, ("*** SECOND DRAW ***")
|
|
for act in self.actions['DRAWTWO']:
|
|
print >>fh, self.actionString(act, 'DRAWTWO')
|
|
if act[0] == self.hero and act[1] == 'discards':
|
|
(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
|
|
dc = self.discards['DRAWTWO'][act[0]]
|
|
kc = oc - dc
|
|
print >>fh, (("Dealt to %s [%s] [%s]") % (act[0], " ".join(kc), " ".join(nc)))
|
|
|
|
if 'DRAWTHREE' in self.actions:
|
|
print >>fh, ("*** THIRD DRAW ***")
|
|
for act in self.actions['DRAWTHREE']:
|
|
print >>fh, self.actionString(act, 'DRAWTHREE')
|
|
if act[0] == self.hero and act[1] == 'discards':
|
|
(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
|
|
dc = self.discards['DRAWTHREE'][act[0]]
|
|
kc = oc - dc
|
|
print >>fh, (("Dealt to %s [%s] [%s]") % (act[0], " ".join(kc), " ".join(nc)))
|
|
|
|
if 'SHOWDOWN' in self.actions:
|
|
print >>fh, ("*** SHOW DOWN ***")
|
|
#TODO: Complete SHOWDOWN
|
|
|
|
# Current PS format has the lines:
|
|
# Uncalled bet ($111.25) returned to s0rrow
|
|
# s0rrow collected $5.15 from side pot
|
|
# stervels: shows [Ks Qs] (two pair, Kings and Queens)
|
|
# stervels collected $45.35 from main pot
|
|
# Immediately before the summary.
|
|
# The current importer uses those lines for importing winning rather than the summary
|
|
for name in self.pot.returned:
|
|
print >>fh, ("Uncalled bet (%s%s) returned to %s" % (self.sym, self.pot.returned[name],name))
|
|
for entry in self.collected:
|
|
print >>fh, ("%s collected %s%s from x pot" % (entry[0], self.sym, entry[1]))
|
|
|
|
print >>fh, ("*** SUMMARY ***")
|
|
print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake)
|
|
print >>fh, "\n\n"
|
|
|
|
|
|
|
|
class StudHand(Hand):
|
|
def __init__(self, config, hhc, sitename, gametype, handText, builtFrom = "HHC"):
|
|
self.config = config
|
|
if gametype['base'] != 'stud':
|
|
pass # or indeed don't pass and complain instead
|
|
|
|
self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
|
self.communityStreets = []
|
|
self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
|
|
|
self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
|
|
self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
|
Hand.__init__(self, self.config, sitename, gametype, handText)
|
|
self.sb = gametype['sb']
|
|
self.bb = gametype['bb']
|
|
#Populate the StudHand
|
|
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
|
|
# which then invokes a 'addXXX' callback
|
|
if builtFrom == "HHC":
|
|
hhc.readHandInfo(self)
|
|
if self.gametype['type'] == 'tour':
|
|
self.tablename = "%s %s" % (self.tourNo, self.tablename)
|
|
hhc.readPlayerStacks(self)
|
|
hhc.compilePlayerRegexs(self)
|
|
hhc.markStreets(self)
|
|
hhc.readAntes(self)
|
|
hhc.readBringIn(self)
|
|
hhc.readHeroCards(self)
|
|
# Read actions in street order
|
|
for street in self.actionStreets:
|
|
if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round
|
|
if self.streets[street]:
|
|
log.debug(street + self.streets[street])
|
|
hhc.readAction(self, street)
|
|
self.pot.markTotal(street)
|
|
hhc.readCollectPot(self)
|
|
hhc.readShownCards(self) # not done yet
|
|
self.totalPot() # finalise it (total the pot)
|
|
hhc.getRake(self)
|
|
if self.maxseats is None:
|
|
self.maxseats = hhc.guessMaxSeats(self)
|
|
hhc.readOther(self)
|
|
elif builtFrom == "DB":
|
|
self.select("dummy") # Will need a handId
|
|
|
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False, string=None):
|
|
if player == self.hero: # we have hero's cards just update shown/mucked
|
|
if shown: self.shown.add(player)
|
|
if mucked: self.mucked.add(player)
|
|
else:
|
|
self.addHoleCards('THIRD', player, open=[cards[2]], closed=cards[0:2], shown=shown, mucked=mucked)
|
|
self.addHoleCards('FOURTH', player, open=[cards[3]], closed=[cards[2]], shown=shown, mucked=mucked)
|
|
self.addHoleCards('FIFTH', player, open=[cards[4]], closed=cards[2:4], shown=shown, mucked=mucked)
|
|
self.addHoleCards('SIXTH', player, open=[cards[5]], closed=cards[2:5], shown=shown, mucked=mucked)
|
|
if len(cards) > 6:
|
|
self.addHoleCards('SEVENTH', player, open=[], closed=[cards[6]], shown=shown, mucked=mucked)
|
|
if string is not None:
|
|
self.showdownStrings[player] = string
|
|
|
|
|
|
def addPlayerCards(self, player, street, open=[], closed=[]):
|
|
"""\
|
|
Assigns observed cards to a player.
|
|
player (string) name of player
|
|
street (string) the street name (in streetList)
|
|
open list of card bigrams e.g. ['2h','Jc'], dealt face up
|
|
closed likewise, but known only to player
|
|
"""
|
|
log.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
|
|
try:
|
|
self.checkPlayerExists(player)
|
|
self.holecards[street][player] = (open, closed)
|
|
except FpdbParseError, e:
|
|
print _("[ERROR] Tried to add holecards for unknown player: %s") % (player,)
|
|
|
|
# TODO: def addComplete(self, player, amount):
|
|
def addComplete(self, street, player, amountTo):
|
|
# assert street=='THIRD'
|
|
# This needs to be called instead of addRaiseTo, and it needs to take account of self.lastBet['THIRD'] to determine the raise-by size
|
|
"""\
|
|
Add a complete on [street] by [player] to [amountTo]
|
|
"""
|
|
log.debug(_("%s %s completes %s") % (street, player, amountTo))
|
|
amountTo = amountTo.replace(u',', u'') #some sites have commas
|
|
self.checkPlayerExists(player)
|
|
Bp = self.lastBet['THIRD']
|
|
Bc = sum(self.bets[street][player])
|
|
Rt = Decimal(amountTo)
|
|
C = Bp - Bc
|
|
Rb = Rt - C
|
|
self._addRaise(street, player, C, Rb, Rt, 'completes')
|
|
#~ self.bets[street][player].append(C + Rb)
|
|
#~ self.stacks[player] -= (C + Rb)
|
|
#~ act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
|
|
#~ self.actions[street].append(act)
|
|
#~ self.lastBet[street] = Rt # TODO check this is correct
|
|
#~ self.pot.addMoney(player, C+Rb)
|
|
|
|
def addBringIn(self, player, bringin):
|
|
if player is not None:
|
|
log.debug(_("Bringin: %s, %s") % (player , bringin))
|
|
bringin = bringin.replace(u',', u'') #some sites have commas
|
|
bringin = Decimal(bringin)
|
|
self.bets['THIRD'][player].append(bringin)
|
|
self.stacks[player] -= bringin
|
|
act = (player, 'bringin', bringin, self.stacks[player]==0)
|
|
self.actions['THIRD'].append(act)
|
|
self.lastBet['THIRD'] = bringin
|
|
self.pot.addMoney(player, bringin)
|
|
|
|
def getStreetTotals(self):
|
|
# street1Pot INT, /* pot size at flop/street4 */
|
|
# street2Pot INT, /* pot size at turn/street5 */
|
|
# street3Pot INT, /* pot size at river/street6 */
|
|
# street4Pot INT, /* pot size at sd/street7 */
|
|
# showdownPot INT, /* pot size at sd/street7 */
|
|
return (0,0,0,0,0)
|
|
|
|
|
|
def writeHand(self, fh=sys.__stdout__):
|
|
# PokerStars format.
|
|
# HH output should not be translated
|
|
super(StudHand, self).writeHand(fh)
|
|
|
|
players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']])
|
|
|
|
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
|
#Only print stacks of players who do something preflop
|
|
print >>fh, ("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
|
|
|
|
if 'BLINDSANTES' in self.actions:
|
|
for act in self.actions['BLINDSANTES']:
|
|
print >>fh, ("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
|
|
|
|
if 'THIRD' in self.actions:
|
|
dealt = 0
|
|
#~ print >>fh, ("*** 3RD STREET ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if self.holecards['THIRD'].has_key(player):
|
|
(open, closed) = self.holecards['THIRD'][player]
|
|
dealt+=1
|
|
if dealt==1:
|
|
print >>fh, ("*** 3RD STREET ***")
|
|
# print >>fh, ("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
|
|
print >>fh, self.writeHoleCards('THIRD', player)
|
|
for act in self.actions['THIRD']:
|
|
#FIXME: Need some logic here for bringin vs completes
|
|
print >>fh, self.actionString(act)
|
|
|
|
if 'FOURTH' in self.actions:
|
|
dealt = 0
|
|
#~ print >>fh, ("*** 4TH STREET ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if player in self.holecards['FOURTH']:
|
|
dealt+=1
|
|
if dealt==1:
|
|
print >>fh, ("*** 4TH STREET ***")
|
|
print >>fh, self.writeHoleCards('FOURTH', player)
|
|
for act in self.actions['FOURTH']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if 'FIFTH' in self.actions:
|
|
dealt = 0
|
|
#~ print >>fh, ("*** 5TH STREET ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if self.holecards['FIFTH'].has_key(player):
|
|
dealt+=1
|
|
if dealt==1:
|
|
print >>fh, ("*** 5TH STREET ***")
|
|
print >>fh, self.writeHoleCards('FIFTH', player)
|
|
for act in self.actions['FIFTH']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if 'SIXTH' in self.actions:
|
|
dealt = 0
|
|
#~ print >>fh, ("*** 6TH STREET ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if self.holecards['SIXTH'].has_key(player):
|
|
dealt += 1
|
|
if dealt == 1:
|
|
print >>fh, ("*** 6TH STREET ***")
|
|
print >>fh, self.writeHoleCards('SIXTH', player)
|
|
for act in self.actions['SIXTH']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
if 'SEVENTH' in self.actions:
|
|
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt.
|
|
# Then we have no 'dealt to' lines, no action lines, but still 7th street should appear.
|
|
# The only way I can see to know whether to print this line is by knowing the state of the hand
|
|
# i.e. are all but one players folded; is there an allin showdown; and all that.
|
|
print >>fh, ("*** RIVER ***")
|
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
|
if self.holecards['SEVENTH'].has_key(player):
|
|
if self.writeHoleCards('SEVENTH', player):
|
|
print >>fh, self.writeHoleCards('SEVENTH', player)
|
|
for act in self.actions['SEVENTH']:
|
|
print >>fh, self.actionString(act)
|
|
|
|
#Some sites don't have a showdown section so we have to figure out if there should be one
|
|
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
|
# we probably don't need a showdown section in pseudo stars format for our filtering purposes
|
|
if 'SHOWDOWN' in self.actions:
|
|
print >>fh, ("*** SHOW DOWN ***")
|
|
# TODO: print showdown lines.
|
|
|
|
# Current PS format has the lines:
|
|
# Uncalled bet ($111.25) returned to s0rrow
|
|
# s0rrow collected $5.15 from side pot
|
|
# stervels: shows [Ks Qs] (two pair, Kings and Queens)
|
|
# stervels collected $45.35 from main pot
|
|
# Immediately before the summary.
|
|
# The current importer uses those lines for importing winning rather than the summary
|
|
for name in self.pot.returned:
|
|
print >>fh, ("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name))
|
|
for entry in self.collected:
|
|
print >>fh, ("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1]))
|
|
|
|
print >>fh, ("*** SUMMARY ***")
|
|
print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake)
|
|
# TODO: side pots
|
|
|
|
board = []
|
|
for s in self.board.values():
|
|
board += s
|
|
if board: # sometimes hand ends preflop without a board
|
|
print >>fh, ("Board [%s]" % (" ".join(board)))
|
|
|
|
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
|
seatnum = player[0]
|
|
name = player[1]
|
|
if name in self.collectees and name in self.shown:
|
|
print >>fh, ("Seat %d: %s showed [%s] and won (%s%s)" % (seatnum, name, self.join_holecards(name), self.sym, self.collectees[name]))
|
|
elif name in self.collectees:
|
|
print >>fh, ("Seat %d: %s collected (%s%s)" % (seatnum, name, self.sym, self.collectees[name]))
|
|
elif name in self.shown:
|
|
print >>fh, ("Seat %d: %s showed [%s]" % (seatnum, name, self.join_holecards(name)))
|
|
elif name in self.mucked:
|
|
print >>fh, ("Seat %d: %s mucked [%s]" % (seatnum, name, self.join_holecards(name)))
|
|
elif name in self.folded:
|
|
print >>fh, ("Seat %d: %s folded" % (seatnum, name))
|
|
else:
|
|
print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
|
|
|
|
print >>fh, "\n\n"
|
|
|
|
|
|
def writeHoleCards(self, street, player):
|
|
hc = "Dealt to %s [" % player
|
|
if street == 'THIRD':
|
|
if player == self.hero:
|
|
return hc + " ".join(self.holecards[street][player][1]) + " " + " ".join(self.holecards[street][player][0]) + ']'
|
|
else:
|
|
return hc + " ".join(self.holecards[street][player][0]) + ']'
|
|
|
|
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
|
|
return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
|
|
|
|
def join_holecards(self, player, asList=False):
|
|
"""Function returns a string for the stud writeHand method by default
|
|
With asList = True it returns the set cards for a player including down cards if they aren't know"""
|
|
holecards = []
|
|
for street in self.holeStreets:
|
|
if self.holecards[street].has_key(player):
|
|
if street == 'THIRD':
|
|
holecards = holecards + self.holecards[street][player][1] + self.holecards[street][player][0]
|
|
elif street == 'SEVENTH':
|
|
if player == self.hero:
|
|
holecards = holecards + self.holecards[street][player][0]
|
|
else:
|
|
holecards = holecards + self.holecards[street][player][1]
|
|
else:
|
|
holecards = holecards + self.holecards[street][player][0]
|
|
|
|
if asList == False:
|
|
return " ".join(holecards)
|
|
else:
|
|
if player == self.hero or len(holecards) == 7:
|
|
return holecards
|
|
elif len(holecards) <= 4:
|
|
#Non hero folded before showdown, add first two downcards
|
|
holecards = [u'0x', u'0x'] + holecards
|
|
else:
|
|
log.warning(_("join_holecards: # of holecards should be either < 4, 4 or 7 - 5 and 6 should be impossible for anyone who is not a hero"))
|
|
log.warning(_("join_holcards: holecards(%s): %s") %(player, holecards))
|
|
if holecards == [u'0x', u'0x']:
|
|
log.warning(_("join_holecards: Player '%s' appears not to have been dealt a card"))
|
|
# If a player is listed but not dealt a card in a cash game this can occur
|
|
# Noticed in FTP Razz hand. Return 3 empty cards in this case
|
|
holecards = [u'0x', u'0x', u'0x']
|
|
return holecards
|
|
|
|
|
|
class Pot(object):
|
|
|
|
|
|
def __init__(self):
|
|
self.contenders = set()
|
|
self.committed = {}
|
|
self.streettotals = {}
|
|
self.common = {}
|
|
self.total = None
|
|
self.returned = {}
|
|
self.sym = u'$' # this is the default currency symbol
|
|
|
|
def setSym(self, sym):
|
|
self.sym = sym
|
|
|
|
def addPlayer(self,player):
|
|
self.committed[player] = Decimal(0)
|
|
self.common[player] = Decimal(0)
|
|
|
|
def addFold(self, player):
|
|
# addFold must be called when a player folds
|
|
self.contenders.discard(player)
|
|
|
|
def addCommonMoney(self, player, amount):
|
|
self.common[player] += amount
|
|
|
|
def addMoney(self, player, amount):
|
|
# addMoney must be called for any actions that put money in the pot, in the order they occur
|
|
self.contenders.add(player)
|
|
self.committed[player] += amount
|
|
|
|
def markTotal(self, street):
|
|
self.streettotals[street] = sum(self.committed.values()) + sum(self.common.values())
|
|
|
|
def getTotalAtStreet(self, street):
|
|
if street in self.streettotals:
|
|
return self.streettotals[street]
|
|
return 0
|
|
|
|
def end(self):
|
|
self.total = sum(self.committed.values()) + sum(self.common.values())
|
|
|
|
# Return any uncalled bet.
|
|
committed = sorted([ (v,k) for (k,v) in self.committed.items()])
|
|
#print "DEBUG: committed: %s" % committed
|
|
#ERROR below. lastbet is correct in most cases, but wrong when
|
|
# additional money is committed to the pot in cash games
|
|
# due to an additional sb being posted. (Speculate that
|
|
# posting sb+bb is also potentially wrong)
|
|
lastbet = committed[-1][0] - committed[-2][0]
|
|
if lastbet > 0: # uncalled
|
|
returnto = committed[-1][1]
|
|
#print "DEBUG: returning %f to %s" % (lastbet, returnto)
|
|
self.total -= lastbet
|
|
self.committed[returnto] -= lastbet
|
|
self.returned[returnto] = lastbet
|
|
|
|
|
|
# Work out side pots
|
|
commitsall = sorted([(v,k) for (k,v) in self.committed.items() if v >0])
|
|
|
|
self.pots = []
|
|
try:
|
|
while len(commitsall) > 0:
|
|
commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders]
|
|
v1 = commitslive[0][0]
|
|
self.pots += [sum([min(v,v1) for (v,k) in commitsall])]
|
|
commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0]
|
|
except IndexError, e:
|
|
log.error(_("Pot.end(): Major failure while calculating pot: '%s'") % e)
|
|
raise FpdbParseError(_("Pot.end(): Major failure while calculating pot: '%s'") % e)
|
|
|
|
# TODO: I think rake gets taken out of the pots.
|
|
# so it goes:
|
|
# total pot x. main pot y, side pot z. | rake r
|
|
# and y+z+r = x
|
|
# for example:
|
|
# Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2
|
|
|
|
def __str__(self):
|
|
if self.sym is None:
|
|
self.sym = "C"
|
|
if self.total is None:
|
|
print (_("DEBUG:") + " " + _("call Pot.end() before printing pot total"))
|
|
# NB if I'm sure end() is idempotent, call it here.
|
|
raise FpdbParseError(_("Error in printing Hand object"))
|
|
|
|
ret = "Total pot %s%.2f" % (self.sym, self.total)
|
|
if len(self.pots) < 2:
|
|
return ret;
|
|
ret += " Main pot %s%.2f" % (self.sym, self.pots[0])
|
|
|
|
return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ])
|