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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Copyright 2010-2011, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import L10n
_ = L10n.get_translation()
import sys
import logging
from HandHistoryConverter import *
from decimal_wrapper import Decimal
class Everest(HandHistoryConverter):
sitename = "Everest"
filetype = "text"
codepage = "utf8"
siteID = 15
substitutions = {
'LS' : u"\$|\xe2\x82\xac|\u20ac|",
'TAB' : u"-\u2013'\s\da-zA-Z", # legal characters for tablename
}
# Static regexes
re_SplitHands = re.compile(r'</HAND>\n+(?=<HAND)')
re_TailSplitHands = re.compile(r'(</game>)')
re_GameInfo = re.compile(u"""<SESSION\stime="\d+"\s
tableName="(?P<TABLE>[%(TAB)s]+)"\s
id="[\d\.]+"\s
type="(?P<TYPE>[a-zA-Z ]+)"\s
money="(?P<CURRENCY>[%(LS)s])"\s
screenName="[a-zA-Z]+"\s
game="(?P<GAME>[-a-zA-Z ]+)"\s
gametype="(?P<LIMIT>[-a-zA-Z ]+)"/>
""" % substitutions, re.VERBOSE|re.MULTILINE)
re_HandInfo = re.compile(r'<HAND time="(?P<DATETIME>[0-9]+)" id="(?P<HID>[0-9]+)" index="\d+" blinds="((?P<SB>\d+) (?P<CURRENCY>[%(LS)s])/(?P<BB>\d+))' % substitutions, re.MULTILINE)
re_Button = re.compile(r'<DEALER position="(?P<BUTTON>[0-9]+)"\/>')
re_PlayerInfo = re.compile(r'<SEAT position="(?P<SEAT>[0-9]+)" name="(?P<PNAME>.+)" balance="(?P<CASH>[.0-9]+)"/>', re.MULTILINE)
re_Board = re.compile(r'(?P<CARDS>.+)<\/COMMUNITY>', re.MULTILINE)
# The following are also static regexes: there is no need to call
# compilePlayerRegexes (which does nothing), since players are identified
# not by name but by seat number
re_PostXB = re.compile(r'<BLIND position="(?P<PSEAT>[0-9]+)" amount="(?P<XB>[0-9]+)" penalty="(?P<PENALTY>[0-9]+)"\/>', re.MULTILINE)
#re_Antes = ???
#re_BringIn = ???
re_HeroCards = re.compile(r'<cards type="HOLE" cards="(?P<CARDS>.+)" player="(?P<PSEAT>[0-9])"', re.MULTILINE)
re_Action = re.compile(r'<(?P<ATYPE>FOLD|BET) position="(?P<PSEAT>[0-9])"( amount="(?P<BET>[.0-9]+)")?\/>', re.MULTILINE)
re_ShowdownAction = re.compile(r'<cards type="SHOWN" cards="(?P<CARDS>..,..)" player="(?P<PSEAT>[0-9])"/>', re.MULTILINE)
re_CollectPot = re.compile(r'<WIN position="(?P<PSEAT>[0-9])" amount="(?P<POT>[.0-9]+)" pot="[0-9]+"', re.MULTILINE)
re_SitsOut = re.compile(r'<event sequence="[0-9]+" type="SIT_OUT" player="(?P<PSEAT>[0-9])"/>', re.MULTILINE)
re_ShownCards = re.compile(r'<cards type="(SHOWN|MUCKED)" cards="(?P<CARDS>..,..)" player="(?P<PSEAT>[0-9])"/>', re.MULTILINE)
def compilePlayerRegexs(self, hand):
pass
def playerNameFromSeatNo(self, seatNo, hand):
# Actions recorded by seat number, not by the player's name
for p in hand.players:
if p[0] == seatNo:
return p[1]
def readSupportedGames(self):
return [
["ring", "hold", "nl"],
["ring", "hold", "pl"],
#["tour", "hold", "nl"]
]
def determineGameType(self, handText):
m = self.re_GameInfo.search(handText)
m2 = self.re_HandInfo.search(handText)
if not m:
# Information about the game type appears only at the beginning of
# a hand history file; hence it is not supplied with the second
# and subsequent hands. In these cases we use the value previously
# stored.
try:
self.info
return self.info
except AttributeError:
tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
if not m2:
tmp = handText[0:100]
log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise hand info from: '%s'") % tmp)
self.info = {}
mg = m.groupdict()
mg.update(m2.groupdict())
print "DEBUG: mg: %s" % mg
limits = { 'No Limit':'nl', 'No Limit ':'nl', 'Limit':'fl', 'pot-limit':'pl' }
games = { # base, category
'Holdem' : ('hold','holdem'),
'Holdem Tournament' : ('hold','holdem'),
'omaha-hi' : ('hold','omahahi'),
}
if 'LIMIT' in mg:
self.info['limitType'] = limits[mg['LIMIT']]
if 'GAME' in mg:
(self.info['base'], self.info['category']) = games[mg['GAME']]
if 'SB' in mg:
self.info['sb'] = mg['SB']
if 'BB' in mg:
self.info['bb'] = mg['BB']
self.info['type'] = 'ring'
if mg['CURRENCY'] == u'\u20ac':
self.info['currency'] = 'EUR'
# HACK - tablename not in every hand.
self.info['TABLENAME'] = mg['TABLE']
print "DEBUG: self.info: %s" % self.info
return self.info
def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText)
if m is None:
logging.info(_("No match in readHandInfo: '%s'") % hand.handText[0:100])
logging.info(hand.handText)
raise FpdbParseError(_("No match in readHandInfo: '%s'") % hand.handText[0:100])
hand.handid = m.group('HID')
hand.tablename = self.info['TABLENAME']
hand.maxseats = None
#FIXME: u'DATETIME': u'1291155932'
hand.startTime = datetime.datetime.strptime('201102091158', '%Y%m%d%H%M')
#hand.startTime = datetime.datetime.strptime(m.group('DATETIME')[:12], '%Y%m%d%H%M')
def readPlayerStacks(self, hand):
m = self.re_PlayerInfo.finditer(hand.handText)
for a in m:
hand.addPlayer(a.group('SEAT'), a.group('PNAME'), a.group('CASH'))
def markStreets(self, hand):
#if hand.gametype['base'] == 'hold':
m = re.search(r"<DEALER (?P<PREFLOP>.+?(?=<COMMUNITY>)|.+)"
r"(<COMMUNITY>(?P<FLOP>\S\S, \S\S, \S\S<\/COMMUNITY>.+?(?=<COMMUNITY>)|.+))?"
r"(<COMMUNITY>(?P<TURN>\S\S<\/COMMUNITY>.+?(?=<COMMUNITY>)|.+))?"
r"(<COMMUNITY>(?P<RIVER>\S\S<\/COMMUNITY>.+))?", hand.handText,re.DOTALL)
#import pprint
#pp = pprint.PrettyPrinter(indent=4)
#pp.pprint(m.groupdict())
hand.addStreets(m)
def readCommunityCards(self, hand, street):
m = self.re_Board.search(hand.streets[street])
if street == 'FLOP':
hand.setCommunityCards(street, m.group('CARDS').split(','))
elif street in ('TURN','RIVER'):
hand.setCommunityCards(street, [m.group('CARDS').split(',')[-1]])
def readAntes(self, hand):
pass # ???
def readBringIn(self, hand):
pass # ???
def readBlinds(self, hand):
for a in self.re_PostXB.finditer(hand.handText):
amount = "%.2f" % float(int(a.group('XB'))/100)
print "DEBUG: readBlinds amount: %s" % amount
if Decimal(a.group('XB'))/100 == Decimal(self.info['sb']):
hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'), hand),'small blind', amount)
elif Decimal(a.group('XB'))/100 == Decimal(self.info['bb']):
hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'), hand),'big blind', amount)
def readButton(self, hand):
hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
def readHeroCards(self, hand):
m = self.re_HeroCards.search(hand.handText)
if m:
hand.hero = self.playerNameFromSeatNo(m.group('PSEAT'), hand)
cards = m.group('CARDS').split(',')
hand.addHoleCards('PREFLOP', hand.hero, closed=cards, shown=False,
mucked=False, dealt=True)
def readAction(self, hand, street):
print "DEBUG: readAction (%s)" % street
m = self.re_Action.finditer(hand.streets[street])
curr_pot = Decimal('0')
for action in m:
print " DEBUG: %s %s" % (action.group('ATYPE'), action.groupdict())
player = self.playerNameFromSeatNo(action.group('PSEAT'), hand)
if action.group('ATYPE') == 'BET':
amount = Decimal(action.group('BET'))
amountstr = "%.2f" % float(int(action.group('BET'))/100)
#Gah! BET can mean check, bet, call or raise...
if amount > 0 and curr_pot == 0:
# Open
curr_pot = amount
hand.addBet(street, player, amountstr)
elif Decimal(action.group('BET')) > 0 and curr_pot > 0:
# Raise or call
if amount > curr_pot:
# Raise
curr_pot = amount
hand.addCallandRaise(street, player, amountstr)
elif amount <= curr_pot:
# Call
hand.addCall(street, player, amountstr)
if action.group('BET') == '0':
hand.addCheck(street, player)
elif action.group('ATYPE') in ('FOLD', 'SIT_OUT'):
hand.addFold(street, player)
else:
print (_("Unimplemented %s: '%s' '%s'") % ("readAction", action.group('PSEAT'), action.group('ATYPE')))
logging.debug(_("Unimplemented %s: '%s' '%s'") % ("readAction", action.group('PSEAT'), action.group('ATYPE')))
def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS').split(',')
hand.addShownCards(cards,
self.playerNameFromSeatNo(shows.group('PSEAT'),
hand))
def readCollectPot(self, hand):
for m in self.re_CollectPot.finditer(hand.handText):
player = self.playerNameFromSeatNo(m.group('PSEAT'), hand)
print "DEBUG: %s collects %s" % (player, m.group('POT'))
hand.addCollectPot(player, str(int(m.group('POT'))/100))
def readShownCards(self, hand):
for m in self.re_ShownCards.finditer(hand.handText):
cards = m.group('CARDS').split(',')
hand.addShownCards(cards=cards, player=self.playerNameFromSeatNo(m.group('PSEAT'), hand))