#!/usr/bin/env python """Mucked.py Mucked cards display for FreePokerTools HUD. """ # Copyright 2008, 2009, Ray E. Barker # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ######################################################################## # to do # Standard Library modules import sys # pyGTK modules import pygtk import gtk import gobject # FreePokerTools modules import Configuration import Database class Aux_Window: def __init__(self, hud, params, config): self.config = hud self.config = config def update_data(self, *parms): pass def update_gui(self, *parms): pass def create(self, *parms): pass def destroy(self): self.container.destroy() ############################################################################ # Some utility routines useful for Aux_Windows # def get_card_images(self): card_images = {} suits = ('S', 'H', 'D', 'C') ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B') pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck'])) for j in range(0, 14): for i in range(0, 4): temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42) pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0) card_images[(ranks[j], suits[i])] = temp_pb return(card_images) # cards are 30 wide x 42 high def split_cards(self, card): if card == 'xx': return ('B', 'S') return (card[0], card[1].upper()) def has_cards(self, cards): for c in cards: if c in set('shdc'): return True return False class Stud_mucked(Aux_Window): def __init__(self, hud, config, params): self.hud = hud # hud object that this aux window supports self.config = config # configuration object for this aux window to use self.params = params # hash aux params from config try: site_params = self.config.get_site_parameters(self.hud.site) self.hero = site_params['screen_name'] except: self.hero = '' self.mucked_list = Stud_list(self, params, config, self.hero) self.mucked_cards = Stud_cards(self, params, config) self.mucked_list.mucked_cards = self.mucked_cards def create(self): self.container =gtk.Window() self.vbox = gtk.VBox() self.container.add(self.vbox) self.mucked_list.create(self.vbox) self.mucked_cards.create(self.vbox) self.container.show_all() def update_data(self, new_hand_id, db_connection): self.mucked_cards.update_data(new_hand_id, db_connection) self.mucked_list.update_data(new_hand_id, db_connection) def update_gui(self, new_hand_id): self.mucked_cards.update_gui(new_hand_id) self.mucked_list.update_gui(new_hand_id) class Stud_list: def __init__(self, parent, params, config, hero): self.parent = parent self.params = params self.config = config self.hero = hero def create(self, container): # set up a scrolled window to hold the listbox self.container = container self.scrolled_window = gtk.ScrolledWindow() self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS) self.container.add(self.scrolled_window) # create a ListStore to use as the model self.liststore = gtk.ListStore(str, str, str, str) self.treeview = gtk.TreeView(self.liststore) self.tvcolumn0 = gtk.TreeViewColumn('HandID') self.tvcolumn1 = gtk.TreeViewColumn('Cards') self.tvcolumn2 = gtk.TreeViewColumn('Net') self.tvcolumn3 = gtk.TreeViewColumn('Winner') # add tvcolumn to treeview self.treeview.append_column(self.tvcolumn0) self.treeview.append_column(self.tvcolumn1) self.treeview.append_column(self.tvcolumn2) self.treeview.append_column(self.tvcolumn3) # create a CellRendererText to render the data self.cell = gtk.CellRendererText() # add the cell to the tvcolumn and allow it to expand self.tvcolumn0.pack_start(self.cell, True) self.tvcolumn1.pack_start(self.cell, True) self.tvcolumn2.pack_start(self.cell, True) self.tvcolumn3.pack_start(self.cell, True) self.tvcolumn0.add_attribute(self.cell, 'text', 0) self.tvcolumn1.add_attribute(self.cell, 'text', 1) self.tvcolumn2.add_attribute(self.cell, 'text', 2) self.tvcolumn3.add_attribute(self.cell, 'text', 3) # resize the cols if nec self.tvcolumn0.set_resizable(True) self.tvcolumn1.set_resizable(True) self.tvcolumn2.set_resizable(True) self.tvcolumn3.set_resizable(True) self.treeview.connect("row-activated", self.activated_event) self.scrolled_window.add_with_viewport(self.treeview) def activated_event(self, path, column, data=None): pass # sel = self.treeview.get_selection() # (model, iter) = sel.get_selected() # self.mucked_cards.update_data(model.get_value(iter, 0)) # self.mucked_cards.update_gui(model.get_value(iter, 0)) def update_data(self, new_hand_id, db_connection): """Updates the data needed for the list box.""" # db_connection = Database.Database(self.config, 'fpdb', '') self.winners = db_connection.get_winners_from_hand(new_hand_id) pot = 0 winners = '' for player in self.winners.keys(): pot = pot + int(self.winners[player]) if not winners == '': winners = winners + ", " winners = winners + player pot_dec = "%.2f" % (float(pot)/100) hero_cards = self.get_hero_cards(self.parent.hero, self.parent.hud.cards) self.info_row = ((new_hand_id, hero_cards, pot_dec, winners), ) def get_hero_cards(self, hero, cards): """Formats the hero cards for inclusion in the tree.""" trans = ('0', 'A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A') if hero == '': return "xxxxxx" else: # find the hero's seat from the stat_dict for stat in self.parent.hud.stat_dict.itervalues(): if stat['screen_name'] == hero: return self.parent.hud.cards[stat['seat']][0:6] return "xxxxxx" def update_gui(self, new_hand_id): iter = self.liststore.append(self.info_row[0]) sel = self.treeview.get_selection() sel.select_iter(iter) vadj = self.scrolled_window.get_vadjustment() vadj.set_value(vadj.upper) class Stud_cards: def __init__(self, parent, params, config): self.parent = parent self.params = params self.config = config # self.db_name = db_name self.card_images = self.get_card_images() self.seen_cards = {} self.grid_contents = {} self.eb = {} self.rows = 8 self.cols = 7 def create(self, container): self.container = container self.grid = gtk.Table(self.rows, self.cols + 4, homogeneous = False) for r in range(0, self.rows): for c in range(0, self.cols): self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[('B', 'S')]) self.eb[(c, r)]= gtk.EventBox() # set up the contents for the cells for r in range(0, self.rows): self.grid_contents[( 0, r)] = gtk.Label("%d" % (r + 1)) self.grid_contents[( 1, r)] = gtk.Label("player %d" % (r + 1)) self.grid_contents[( 1, r)].set_property("width-chars", 12) self.grid_contents[( 4, r)] = gtk.Label("-") self.grid_contents[( 9, r)] = gtk.Label("-") self.grid_contents[( 2, r)] = self.eb[( 0, r)] self.grid_contents[( 3, r)] = self.eb[( 1, r)] self.grid_contents[( 5, r)] = self.eb[( 2, r)] self.grid_contents[( 6, r)] = self.eb[( 3, r)] self.grid_contents[( 7, r)] = self.eb[( 4, r)] self.grid_contents[( 8, r)] = self.eb[( 5, r)] self.grid_contents[(10, r)] = self.eb[( 6, r)] for c in range(0, self.cols): self.eb[(c, r)].add(self.seen_cards[(c, r)]) # add the cell contents to the table for c in range(0, self.cols + 4): for r in range(0, self.rows): self.grid.attach(self.grid_contents[(c, r)], c, c+1, r, r+1, xpadding = 1, ypadding = 1) self.container.add(self.grid) def update_data(self, new_hand_id, db_connection): self.tips = [] action = db_connection.get_action_from_hand(new_hand_id) for street in action: temp = '' for act in street: temp = temp + act[0] + " " + act[1] + "s " if act[2] > 0: if act[2]%100 > 0: temp = temp + "%4.2f\n" % (float(act[2])/100) else: temp = temp + "%d\n" % (act[2]/100) else: temp = temp + "\n" self.tips.append(temp) def update_gui(self, new_hand_id): self.clear() for c, cards in self.parent.hud.cards.iteritems(): self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c)) for i in ((0, cards[0:2]), (1, cards[2:4]), (2, cards[4:6]), (3, cards[6:8]), (4, cards[8:10]), (5, cards[10:12]), (6, cards[12:14])): if not i[1] == "xx": self.seen_cards[(i[0], c - 1)]. \ set_from_pixbuf(self.card_images[self.split_cards(i[1])]) ## action in tool tips for 3rd street cards for c in (0, 1, 2): for r in range(0, self.rows): self.eb[(c, r)].set_tooltip_text(self.tips[0]) # action in tools tips for later streets round_to_col = (0, 3, 4, 5, 6) for round in range(1, len(self.tips)): for r in range(0, self.rows): self.eb[(round_to_col[round], r)].set_tooltip_text(self.tips[round]) def get_screen_name(self, seat_no): """Gets and returns the screen name from stat_dict, given seat number.""" for k in self.parent.hud.stat_dict.keys(): if self.parent.hud.stat_dict[k]['seat'] == seat_no: return self.parent.hud.stat_dict[k]['screen_name'] return "No Name" def clear(self): for r in range(0, self.rows): self.grid_contents[(1, r)].set_text(" ") for c in range(0, 7): self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')]) self.eb[(c, r)].set_tooltip_text('') class Flop_Mucked(Aux_Window): """Aux_Window class for displaying mucked cards for flop games.""" def __init__(self, hud, config, params): self.hud = hud # hud object that this aux window supports self.config = config # configuration object for this aux window to use self.params = params # hash aux params from config self.card_images = self.get_card_images() def create(self): adj = self.hud.adj_seats(0, self.config) loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max)) self.m_windows = {} # windows to put the card images in self.eb = {} # event boxes so we can interact with the mucked cards self.seen_cards = {} # image objects to stash the cards in for i in (range(1, self.hud.max + 1) + ['common']): if i == 'common': (x, y) = self.params['layout'][self.hud.max].common else: (x, y) = loc[adj[i]] self.m_windows[i] = gtk.Window() self.m_windows[i].set_decorated(False) self.m_windows[i].set_property("skip-taskbar-hint", True) self.m_windows[i].set_transient_for(self.hud.main_window) self.m_windows[i].set_focus_on_map(False) self.eb[i] = gtk.EventBox() self.eb[i].connect("button_press_event", self.button_press_cb) self.m_windows[i].add(self.eb[i]) self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')]) self.eb[i].add(self.seen_cards[i]) self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y) self.m_windows[i].set_opacity(float(self.params['opacity'])) self.m_windows[i].show_all() self.m_windows[i].hide() def update_data(self, new_hand_id, db_connection): cards = db_connection.get_common_cards(new_hand_id) self.hud.cards['common'] = cards['common'] def update_gui(self, new_hand_id): """Prepare and show the mucked cards.""" pos = {} for i, w in self.m_windows.iteritems(): pos[i] = w.get_position() # I hate this. I don't know why I have to save position and then move back self.hide_mucked_cards() displayed_cards = False for (i, cards) in self.hud.cards.iteritems(): if self.has_cards(cards): # scratch is a working pixbuf, used to assemble the image scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8, int(self.params['card_wd'])*len(cards)/2, int(self.params['card_ht'])) x = 0 # x coord where the next card starts in scratch for card in [cards[k:k+2] for k in xrange(0, len(cards), 2)]: # concatenate each card image to scratch self.card_images[self.split_cards(card)].copy_area(0, 0, int(self.params['card_wd']), int(self.params['card_ht']), scratch, x, 0) x = x + int(self.params['card_wd']) self.seen_cards[i].set_from_pixbuf(scratch) # self.m_windows[i].show_all() self.m_windows[i].move(pos[i][0], pos[i][1]) # here is where I move back self.m_windows[i].present() displayed_cards = True if displayed_cards and float(self.params['timeout']) > 0: gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards) def destroy(self): """Destroy all of the mucked windows.""" for w in self.m_windows.values(): w.destroy() def hide_mucked_cards(self): """Hide the mucked card windows.""" # this is the callback from the timeout for w in self.m_windows.values(): w.hide() return False # this tells the system to NOT run this timeout again def button_press_cb(self, widget, event, *args): """Handle button clicks in the event boxes.""" if event.button == 3: # right button event pass elif event.button == 2: # middle button event self.hide_mucked_cards() elif event.button == 1: # left button event window = widget.get_parent() window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time) if __name__== "__main__": def destroy(*args): # call back for terminating the main eventloop gtk.main_quit() # used only for testing def process_new_hand(source, condition, db_connection): #callback from stdin watch -- testing only # there is a new hand_id to be processed # just read it and pass it to update new_hand_id = sys.stdin.readline() new_hand_id = new_hand_id.rstrip() # remove trailing whitespace m.update_data(new_hand_id, db_connection) m.update_gui(new_hand_id) return(True) config = Configuration.Config() db_connection = Database.Database(config, 'fpdb', '') main_window = gtk.Window() main_window.set_keep_above(True) main_window.connect("destroy", destroy) aux_to_call = "stud_mucked" aux_params = config.get_aux_parameters(aux_to_call) m = eval("%s(main_window, None, config, aux_params)" % aux_params['class']) s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand, db_connection) gtk.main()