#!/usr/bin/python #Copyright 2008 Carl Gherardi #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU Affero General Public License as published by #the Free Software Foundation, version 3 of the License. # #This program is distributed in the hope that it will be useful, #but WITHOUT ANY WARRANTY; without even the implied warranty of #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #GNU General Public License for more details. # #You should have received a copy of the GNU Affero General Public License #along with this program. If not, see . #In the "official" distribution you can find the license in #agpl-3.0.txt in the docs folder of the package. import Hand import re import sys import traceback import logging from optparse import OptionParser import os import os.path import xml.dom.minidom import codecs from decimal import Decimal import operator from xml.dom.minidom import Node # from pokereval import PokerEval import time import datetime import gettext #from pokerengine.pokercards import * # provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards # but it's probably not installed so here are the ones we may want: letter2name = { 'A': 'Ace', 'K': 'King', 'Q': 'Queen', 'J': 'Jack', 'T': 'Ten', '9': 'Nine', '8': 'Eight', '7': 'Seven', '6': 'Six', '5': 'Five', '4': 'Four', '3': 'Trey', '2': 'Deuce' } letter2names = { 'A': 'Aces', 'K': 'Kings', 'Q': 'Queens', 'J': 'Jacks', 'T': 'Tens', '9': 'Nines', '8': 'Eights', '7': 'Sevens', '6': 'Sixes', '5': 'Fives', '4': 'Fours', '3': 'Treys', '2': 'Deuces' } import gettext gettext.install('myapplication') class HandHistoryConverter(): READ_CHUNK_SIZE = 1000 # bytes to read at a time from file def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False): logging.info("HandHistory init called") # default filetype and codepage. Subclasses should set these properly. self.filetype = "text" self.codepage = "utf8" self.in_path = in_path self.out_path = out_path if self.out_path == '-': # write to stdout self.out_fh = sys.stdout else: # TODO: out_path should be sanity checked before opening. Perhaps in fpdb_import? # I'm not sure what we're looking for, although we don't want out_path==in_path!='-' self.out_fh = open(self.out_path, 'w') # doomswitch is now on :| self.sitename = sitename self.follow = follow self.compiledPlayers = set() self.maxseats = 10 def __str__(self): #TODO : I got rid of most of the hhdir stuff. tmp = "HandHistoryConverter: '%s'\n" % (self.sitename) #tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase) #tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir) tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype) tmp = tmp + "\tinfile: '%s'\n" % (self.in_path) tmp = tmp + "\toutfile: '%s'\n" % (self.out_path) #tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0]) #tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1]) #tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2]) #tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4]) return tmp def start(self): """process a hand at a time from the input specified by in_path. If in follow mode, wait for more data to turn up. Otherwise, finish at eof...""" starttime = time.time() if not self.sanityCheck(): print "Cowardly refusing to continue after failed sanity check" return if self.follow: numHands = 0 for handText in self.tailHands(): numHands+=1 self.processHand(handText) else: handsList = self.allHandsAsList() logging.info("Parsing %d hands" % len(handsList)) for handText in handsList: self.processHand(handText) numHands= len(handsList) endtime = time.time() print "Processed %d hands in %.3f seconds" % (numHands, endtime - starttime) def tailHands(self): """Generator of handTexts from a tailed file: Tail the in_path file and yield handTexts separated by re_SplitHands""" if self.in_path == '-': raise StopIteration interval = 1.0 # seconds to sleep between reads for new data fd = codecs.open(self.in_path,'r', self.codepage) data = '' while 1: where = fd.tell() newdata = fd.read(self.READ_CHUNK_SIZE) if not newdata: fd_results = os.fstat(fd.fileno()) try: st_results = os.stat(self.in_path) except OSError: st_results = fd_results if st_results[1] == fd_results[1]: time.sleep(interval) fd.seek(where) else: print "%s changed inode numbers from %d to %d" % (self.in_path, fd_results[1], st_results[1]) fd = codecs.open(self.in_path, 'r', self.codepage) fd.seek(where) else: # yield hands data = data + newdata result = self.re_SplitHands.split(data) result = iter(result) # --x data (- is bit of splitter, x is paragraph) yield,...,keep # [,--,x] result of re.split (with group around splitter) # ,x our output: yield nothing, keep x # # --x--x [,--,x,--,x] x,x # -x--x [-x,--,x] x,x # x- [x-] ,x- # x-- [x,--,] x,-- # x--x [x,--,x] x,x # x--x-- [x,--,x,--,] x,x,-- # The length is always odd. # 'odd' indices are always splitters. # 'even' indices are always paragraphs or '' # We want to discard all the '' # We want to discard splitters unless the final item is '' (because the splitter could grow with new data) # We want to yield all paragraphs followed by a splitter, i.e. all even indices except the last. for para in result: try: splitter = result.next() except StopIteration: splitter = None if splitter: # para is followed by a splitter if para: yield para # para not '' else: data = para # keep final partial paragraph def allHandsAsList(self): """Return a list of handtexts in the file at self.in_path""" #TODO : any need for this to be generator? e.g. stars support can email one huge file of all hands in a year. Better to read bit by bit than all at once. self.readFile() self.obs = self.obs.strip() self.obs = self.obs.replace('\r\n', '\n') if self.obs == "" or self.obs == None: logging.info("Read no hands.") return return re.split(self.re_SplitHands, self.obs) def processHand(self, handText): gametype = self.determineGameType(handText) logging.debug("gametype %s" % gametype) # See if gametype is supported. type = gametype['type'] base = gametype['base'] limit = gametype['limitType'] l = [type] + [base] + [limit] hand = None if l in self.readSupportedGames(): hand = None if gametype['base'] == 'hold': logging.debug("hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)") hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handText) elif gametype['base'] == 'stud': hand = Hand.StudHand(self, self.sitename, gametype, handText) elif gametype['base'] == 'draw': hand = Hand.DrawHand(self, self.sitename, gametype, handText) else: logging.info("Unsupported game type: %s" % gametype) if hand: hand.writeHand(self.out_fh) else: logging.info("Unsupported game type: %s" % gametype) # TODO: pity we don't know the HID at this stage. Log the entire hand? # From the log we can deduce that it is the hand after the one before :) # These functions are parse actions that may be overridden by the inheriting class # This function should return a list of lists looking like: # return [["ring", "hold", "nl"], ["tour", "hold", "nl"]] # Showing all supported games limits and types def readSupportedGames(self): abstract # should return a list # type base limit # [ ring, hold, nl , sb, bb ] # Valid types specified in docs/tabledesign.html in Gametypes def determineGameType(self, handText): abstract """return dict with keys/values: 'type' in ('ring', 'tour') 'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl') 'base' in ('hold', 'stud', 'draw') 'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi') 'hilo' in ('h','l','s') 'smallBlind' int? 'bigBlind' int? 'smallBet' 'bigBet' 'currency' in ('USD', 'EUR', 'T$', ) or None if we fail to get the info """ #TODO: which parts are optional/required? # Read any of: # HID HandID # TABLE Table name # SB small blind # BB big blind # GAMETYPE gametype # YEAR MON DAY HR MIN SEC datetime # BUTTON button seat number def readHandInfo(self, hand): abstract # Needs to return a list of lists in the format # [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]] def readPlayerStacks(self, hand): abstract def compilePlayerRegexs(self): abstract """Compile dynamic regexes -- these explicitly match known player names and must be updated if a new player joins""" # Needs to return a MatchObject with group names identifying the streets into the Hand object # so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc # blinds are done seperately def markStreets(self, hand): abstract #Needs to return a list in the format # ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb, # addtional players are assumed to post a bb oop def readBlinds(self, hand): abstract def readAntes(self, hand): abstract def readBringIn(self, hand): abstract def readButton(self, hand): abstract def readHeroCards(self, hand): abstract def readPlayerCards(self, hand, street): abstract def readAction(self, hand, street): abstract def readCollectPot(self, hand): abstract def readShownCards(self, hand): abstract # Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated # an inheriting class can calculate it for the specific site if need be. def getRake(self, hand): hand.rake = hand.totalpot - hand.totalcollected # * Decimal('0.05') # probably not quite right def sanityCheck(self): """Check we aren't going to do some stupid things""" #TODO: the hhbase stuff needs to be in fpdb_import sane = False base_w = False #~ #Check if hhbase exists and is writable #~ #Note: Will not try to create the base HH directory #~ if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)): #~ print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable" #~ else: #~ #Check if hhdir exists and is writable #~ if not os.path.isdir(self.hhdir): #~ # In first pass, dir may not exist. Attempt to create dir #~ print "Creating directory: '%s'" % (self.hhdir) #~ os.mkdir(self.hhdir) #~ sane = True #~ elif os.access(self.hhdir, os.W_OK): #~ sane = True #~ else: #~ print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable" # Make sure input and output files are different or we'll overwrite the source file if True: # basically.. I don't know sane = True if(self.in_path != '-' and self.out_path == self.in_path): print "HH Sanity Check: output and input files are the same, check config" sane = False return sane # Functions not necessary to implement in sub class def setFileType(self, filetype = "text", codepage='utf8'): self.filetype = filetype self.codepage = codepage def splitFileIntoHands(self): hands = [] self.obs = self.obs.strip() list = self.re_SplitHands.split(self.obs) list.pop() #Last entry is empty for l in list: # print "'" + l + "'" hands = hands + [Hand.Hand(self.sitename, self.gametype, l)] return hands def readFile(self): """open in_path according to self.codepage""" if(self.filetype == "text"): if self.in_path == '-': # read from stdin logging.debug("Reading stdin with %s" % self.codepage) # is this necessary? or possible? or what? in_fh = codecs.getreader('cp1252')(sys.stdin) else: logging.debug("Opening %s with %s" % (self.in_path, self.codepage)) in_fh = codecs.open(self.in_path, 'r', self.codepage) self.obs = in_fh.read() in_fh.close() elif(self.filetype == "xml"): try: doc = xml.dom.minidom.parse(filename) self.doc = doc except: traceback.print_exc(file=sys.stderr) def getStatus(self): #TODO: Return a status of true if file processed ok return True def getProcessedFile(self): return self.out_path