#!/usr/bin/env python """Hud.py Create and manage the hud overlays. """ # Copyright 2008, Ray E. Barker # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ######################################################################## # Standard Library modules import os import sys # pyGTK modules import pygtk import gtk import pango import gobject # win32 modules -- only imported on windows systems if os.name == 'nt': import win32gui import win32con import win32api # FreePokerTools modules import Tables # needed for testing only import Configuration import Stats import Mucked import Database import HUD_main class Hud: def __init__(self, table, max, poker_game, config, db_connection): self.table = table self.config = config self.poker_game = poker_game self.max = max self.db_connection = db_connection self.deleted = False self.stacked = True self.site = table.site self.colors = config.get_default_colors(self.table.site) self.stat_windows = {} self.popup_windows = {} self.aux_windows = [] (font, font_size) = config.get_default_font(self.table.site) if font == None or font_size == None: self.font = pango.FontDescription("Sans 7") else: self.font = pango.FontDescription(font + " " + font_size) # do we need to add some sort of condition here for dealing with a request for a font that doesn't exist? # Set up a main window for this this instance of the HUD self.main_window = gtk.Window() self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC) self.main_window.set_title(table.name + " FPDBHUD") self.main_window.connect("destroy", self.kill_hud) self.main_window.set_decorated(False) self.main_window.set_opacity(self.colors["hudopacity"]) self.ebox = gtk.EventBox() self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move") self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor']) self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor']) self.label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor) self.label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor) self.main_window.add(self.ebox) self.ebox.add(self.label) self.ebox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor) self.ebox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor) self.main_window.move(self.table.x, self.table.y) # A popup menu for the main window self.menu = gtk.Menu() self.item1 = gtk.MenuItem('Kill this HUD') self.menu.append(self.item1) self.item1.connect("activate", self.kill_hud) self.item1.show() self.item2 = gtk.MenuItem('Save Layout') self.menu.append(self.item2) self.item2.connect("activate", self.save_layout) self.item2.show() self.item3 = gtk.MenuItem('Reposition Stats') self.menu.append(self.item3) self.item3.connect("activate", self.reposition_windows) self.item3.show() self.item4 = gtk.MenuItem('Debug Stat Windows') self.menu.append(self.item4) self.item4.connect("activate", self.debug_stat_windows) self.item4.show() self.ebox.connect_object("button-press-event", self.on_button_press, self.menu) self.main_window.show_all() if os.name == 'nt': self.topify_window(self.main_window) else: self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(self.table.number) # gets a gdk handle for poker client self.main_window.gdkhandle = gtk.gdk.window_foreign_new(self.main_window.window.xid) # gets a gdk handle for the hud table window self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) # def update_table_position(self): if os.name == 'nt': if not win32gui.IsWindow(self.table.number): self.kill_hud() return False # anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window? (x, y) = self.main_window.parentgdkhandle.get_origin() if self.table.x != x or self.table.y != y: self.table.x = x self.table.y = y self.main_window.move(x, y) adj = self.adj_seats(self.hand, self.config) loc = self.config.get_locations(self.table.site, self.max) for i in range(1, self.max + 1): (x, y) = loc[adj[i]] if self.stat_windows.has_key(i): self.stat_windows[i].relocate(x, y) return True def on_button_press(self, widget, event): if event.button == 1: self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time) return True if event.button == 3: widget.popup(None, None, None, event.button, event.time) return True return False def kill_hud(self, *args): for k in self.stat_windows.keys(): self.stat_windows[k].window.destroy() self.main_window.destroy() self.deleted = True def reposition_windows(self, *args): # self.update_table_position() self.main_window.move(self.table.x, self.table.y) adj = self.adj_seats(self.hand, self.config) loc = self.config.get_locations(self.table.site, self.max) for i in range(1, self.max + 1): (x, y) = loc[adj[i]] if self.stat_windows.has_key(i): self.stat_windows[i].relocate(x, y) return True def debug_stat_windows(self, *args): print self.table, "\n", self.main_window.window.get_transient_for() for w in self.stat_windows: print self.stat_windows[w].window.window.get_transient_for() def save_layout(self, *args): new_layout = [(0, 0)] * self.max for sw in self.stat_windows: loc = self.stat_windows[sw].window.get_position() new_loc = (loc[0] - self.table.x, loc[1] - self.table.y) new_layout[self.stat_windows[sw].adj - 1] = new_loc self.config.edit_layout(self.table.site, self.max, locations = new_layout) self.config.save() def adj_seats(self, hand, config): adj = range(0, self.max + 1) # default seat adjustments = no adjustment # does the user have a fav_seat? try: if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0: fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat # db_connection = Database.Database(config, self.db_name, 'temp') actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name) # db_connection.close_connection() for i in range(0, self.max + 1): j = actual_seat + i if j > self.max: j = j - self.max adj[j] = fav_seat + i if adj[j] > self.max: adj[j] = adj[j] - self.max except: pass return adj def create(self, hand, config): # update this hud, to the stats and players as of "hand" # hand is the hand id of the most recent hand played at this table # # this method also manages the creating and destruction of stat # windows via calls to the Stat_Window class adj = self.adj_seats(hand, config) loc = self.config.get_locations(self.table.site, self.max) # create the stat windows for i in range(1, self.max + 1): (x, y) = loc[adj[i]] if self.stat_windows.has_key(i): self.stat_windows[i].relocate(x, y) else: self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game], parent = self, table = self.table, x = x, y = y, seat = i, adj = adj[i], player_id = 'fake', font = self.font) self.stats = [] for i in range(0, config.supported_games[self.poker_game].rows + 1): row_list = [''] * config.supported_games[self.poker_game].cols self.stats.append(row_list) for stat in config.supported_games[self.poker_game].stats.keys(): self.stats[config.supported_games[self.poker_game].stats[stat].row] \ [config.supported_games[self.poker_game].stats[stat].col] = \ config.supported_games[self.poker_game].stats[stat].stat_name game_params = config.get_game_parameters(self.poker_game) if not game_params['aux'] == "": aux_params = config.get_aux_parameters(game_params['aux']) self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, aux_params)" % (aux_params['module'], aux_params['class']))) if os.name == "nt": gobject.timeout_add(500, self.update_table_position) def update(self, hand, config, stat_dict): self.hand = hand # this is the last hand, so it is available later self.stat_dict = stat_dict # so this is available for popups, etc self.update_table_position() self.stat_dict = stat_dict for s in stat_dict.keys(): try: self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id'] except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here self.max = 10 self.create(hand, config) self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id'] for r in range(0, config.supported_games[self.poker_game].rows): for c in range(0, config.supported_games[self.poker_game].cols): this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]] number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c]) statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix if this_stat.hudcolor != "": self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor'])) self.stat_windows[stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor)) self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(statstring) if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no? self.stat_windows[stat_dict[s]['seat']].window.show_all() self.reposition_windows() tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \ number[3] + ", " + number[4] Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip) # for m in self.aux_windows: # m.update_data(hand) # m.update_gui(hand) def topify_window(self, window): """Set the specified gtk window to stayontop in MS Windows.""" def windowEnumerationHandler(hwnd, resultList): '''Callback for win32gui.EnumWindows() to generate list of window handles.''' resultList.append((hwnd, win32gui.GetWindowText(hwnd))) unique_name = 'unique name for finding this window' real_name = window.get_title() window.set_title(unique_name) tl_windows = [] win32gui.EnumWindows(windowEnumerationHandler, tl_windows) for w in tl_windows: if w[1] == unique_name: self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(long(self.table.number)) self.main_window.gdkhandle = gtk.gdk.window_foreign_new(w[0]) self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE) style |= win32con.WS_CLIPCHILDREN win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style) window.set_title(real_name) class Stat_Window: def button_press_cb(self, widget, event, *args): # This handles all callbacks from button presses on the event boxes in # the stat windows. There is a bit of an ugly kludge to separate single- # and double-clicks. if event.button == 3: # right button event Popup_window(widget, self) if event.button == 2: # middle button event self.window.hide() if event.button == 1: # left button event # TODO: make position saving save sizes as well? if event.state & gtk.gdk.SHIFT_MASK: self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time) else: self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time) def relocate(self, x, y): self.x = x + self.table.x self.y = y + self.table.y self.window.move(self.x, self.y) def __init__(self, parent, game, table, seat, adj, x, y, player_id, font): self.parent = parent # Hud object that this stat window belongs to self.game = game # Configuration object for the curren self.table = table # Table object where this is going self.seat = seat # seat number of his player self.adj = adj # the adjusted seat number for this player self.x = x + table.x # table.x and y are the location of the table self.y = y + table.y # x and y are the location relative to table.x & y self.player_id = player_id # looks like this isn't used ;) self.sb_click = 0 # used to figure out button clicks self.window = gtk.Window() self.window.set_decorated(0) self.window.set_gravity(gtk.gdk.GRAVITY_STATIC) self.window.set_title("%s" % seat) self.window.set_property("skip-taskbar-hint", True) self.window.set_transient_for(parent.main_window) self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False) self.window.add(self.grid) self.e_box = [] self.frame = [] self.label = [] for r in range(self.game.rows): self.e_box.append([]) self.label.append([]) for c in range(self.game.cols): self.e_box[r].append( gtk.EventBox() ) self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor) self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor) Stats.do_tip(self.e_box[r][c], 'stuff') self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0) self.label[r].append( gtk.Label('xxx') ) self.label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor) self.label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor) self.e_box[r][c].add(self.label[r][c]) self.e_box[r][c].connect("button_press_event", self.button_press_cb) self.label[r][c].modify_font(font) self.window.set_opacity(parent.colors['hudopacity']) self.window.move(self.x, self.y) self.window.hide() def destroy(*args): # call back for terminating the main eventloop gtk.main_quit() class Popup_window: def __init__(self, parent, stat_window): self.sb_click = 0 # create the popup window self.window = gtk.Window() self.window.set_decorated(0) self.window.set_gravity(gtk.gdk.GRAVITY_STATIC) self.window.set_title("popup") self.window.set_property("skip-taskbar-hint", True) self.window.set_transient_for(parent.get_toplevel()) self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT) self.ebox = gtk.EventBox() self.ebox.connect("button_press_event", self.button_press_cb) self.lab = gtk.Label("stuff\nstuff\nstuff") # need an event box so we can respond to clicks self.window.add(self.ebox) self.ebox.add(self.lab) self.ebox.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor) self.ebox.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor) self.window.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor) self.window.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor) self.lab.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor) self.lab.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor) # figure out the row, col address of the click that activated the popup row = 0 col = 0 for r in range(0, stat_window.game.rows): for c in range(0, stat_window.game.cols): if stat_window.e_box[r][c] == parent: row = r col = c break # figure out what popup format we're using popup_format = "default" for stat in stat_window.game.stats.keys(): if stat_window.game.stats[stat].row == row and stat_window.game.stats[stat].col == col: popup_format = stat_window.game.stats[stat].popup break # get the list of stats to be presented from the config stat_list = [] for w in stat_window.parent.config.popup_windows.keys(): if w == popup_format: stat_list = stat_window.parent.config.popup_windows[w].pu_stats break # get a database connection # db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp') # calculate the stat_dict and then create the text for the pu # stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id) # stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand) # db_connection.close_connection() stat_dict = stat_window.parent.stat_dict pu_text = "" for s in stat_list: number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s) pu_text += number[3] + "\n" self.lab.set_text(pu_text) self.window.show_all() self.window.set_transient_for(stat_window.window) if os.name == 'nt': self.topify_window(self.window) def button_press_cb(self, widget, event, *args): # This handles all callbacks from button presses on the event boxes in # the popup windows. There is a bit of an ugly kludge to separate single- # and double-clicks. This is the same code as in the Stat_window class if event.button == 1: # left button event pass if event.button == 2: # middle button event pass if event.button == 3: # right button event self.window.destroy() def toggle_decorated(self, widget): top = widget.get_toplevel() (x, y) = top.get_position() if top.get_decorated(): top.set_decorated(0) top.move(x, y) else: top.set_decorated(1) top.move(x, y) def topify_window(self, window): """Set the specified gtk window to stayontop in MS Windows.""" def windowEnumerationHandler(hwnd, resultList): '''Callback for win32gui.EnumWindows() to generate list of window handles.''' resultList.append((hwnd, win32gui.GetWindowText(hwnd))) unique_name = 'unique name for finding this window' real_name = window.get_title() window.set_title(unique_name) tl_windows = [] win32gui.EnumWindows(windowEnumerationHandler, tl_windows) for w in tl_windows: if w[1] == unique_name: win32gui.SetWindowPos(w[0], win32con.HWND_TOPMOST, 0, 0, 0, 0, win32con.SWP_NOMOVE|win32con.SWP_NOSIZE) window.set_title(real_name) if __name__== "__main__": main_window = gtk.Window() main_window.connect("destroy", destroy) label = gtk.Label('Fake main window, blah blah, blah\nblah, blah') main_window.add(label) main_window.show_all() c = Configuration.Config() #tables = Tables.discover(c) t = Tables.discover_table_by_name(c, "Motorway") if t is None: print "Table not found." db = Database.Database(c, 'fpdb', 'holdem') # for t in tables: win = Hud(t, 10, 'holdem', c, db) win.create(1, c) # t.get_details() win.update(8300, db, c) gtk.main()