#!/usr/bin/python # -*- coding: utf-8 -*- #Copyright 2008 Carl Gherardi #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU Affero General Public License as published by #the Free Software Foundation, version 3 of the License. # #This program is distributed in the hope that it will be useful, #but WITHOUT ANY WARRANTY; without even the implied warranty of #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #GNU General Public License for more details. # #You should have received a copy of the GNU Affero General Public License #along with this program. If not, see . #In the "official" distribution you can find the license in #agpl-3.0.txt in the docs folder of the package. # TODO: get writehand() encoding correct import re import sys import traceback import logging import os import os.path from decimal import Decimal import operator import time,datetime from copy import deepcopy from Exceptions import * import pprint import DerivedStats import Card log = logging.getLogger("parser") class Hand(object): ###############################################################3 # Class Variables UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'} LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'} SYMBOL = {'USD': '$', 'EUR': u'$', 'T$': '', 'play': ''} MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE', 'ha': 'HA'} SITEIDS = {'Fulltilt':1, 'PokerStars':2, 'Everleaf':3, 'Win2day':4, 'OnGame':5, 'UltimateBet':6, 'Betfair':7, 'Absolute':8, 'PartyPoker':9 } def __init__(self, sitename, gametype, handText, builtFrom = "HHC"): self.sitename = sitename self.siteId = self.SITEIDS[sitename] self.stats = DerivedStats.DerivedStats(self) self.gametype = gametype self.starttime = 0 self.handText = handText self.handid = 0 self.cancelled = False self.dbid_hands = 0 self.dbid_pids = None self.dbid_gt = 0 self.tablename = "" self.hero = "" self.maxseats = None self.counted_seats = 0 self.buttonpos = 0 self.tourNo = None self.buyin = None self.fee = None # the Database code is looking for this one .. ? self.level = None self.mixed = None # Some attributes for hand from a tourney self.speed = "Normal" self.isRebuy = False self.isKO = False self.isHU = False self.isMatrix = False self.isShootout = False self.tourneyComment = None self.seating = [] self.players = [] self.posted = [] # Collections indexed by street names self.bets = {} self.lastBet = {} self.streets = {} self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']] self.board = {} # dict from street names to community cards self.holecards = {} self.discards = {} for street in self.allStreets: self.streets[street] = "" # portions of the handText, filled by markStreets() self.actions[street] = [] for street in self.actionStreets: self.bets[street] = {} self.lastBet[street] = 0 self.board[street] = [] for street in self.holeStreets: self.holecards[street] = {} # dict from player names to holecards self.discards[street] = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards # Collections indexed by player names self.stacks = {} self.collected = [] #list of ? self.collectees = {} # dict from player names to amounts collected (?) # Sets of players self.folded = set() self.dealt = set() # 'dealt to' line to be printed self.shown = set() # cards were shown self.mucked = set() # cards were mucked at showdown # Things to do with money self.pot = Pot() self.totalpot = None self.totalcollected = None self.rake = None # currency symbol for this hand self.sym = self.SYMBOL[self.gametype['currency']] # save typing! delete this attr when done self.pot.setSym(self.sym) def __str__(self): vars = ( ("BB", self.bb), ("SB", self.sb), ("BUTTONPOS", self.buttonpos), ("HAND NO.", self.handid), ("SITE", self.sitename), ("TABLE NAME", self.tablename), ("HERO", self.hero), ("MAXSEATS", self.maxseats), ("TOURNAMENT NO", self.tourNo), ("BUYIN", self.buyin), ("LEVEL", self.level), ("MIXED", self.mixed), ("LASTBET", self.lastBet), ("ACTION STREETS", self.actionStreets), ("STREETS", self.streets), ("ALL STREETS", self.allStreets), ("COMMUNITY STREETS", self.communityStreets), ("HOLE STREETS", self.holeStreets), ("COUNTED SEATS", self.counted_seats), ("DEALT", self.dealt), ("SHOWN", self.shown), ("MUCKED", self.mucked), ("TOTAL POT", self.totalpot), ("TOTAL COLLECTED", self.totalcollected), ("RAKE", self.rake), ("START TIME", self.starttime), ) structs = ( ("PLAYERS", self.players), ("STACKS", self.stacks), ("POSTED", self.posted), ("POT", self.pot), ("SEATING", self.seating), ("GAMETYPE", self.gametype), ("ACTION", self.actions), ("COLLECTEES", self.collectees), ("BETS", self.bets), ("BOARD", self.board), ("DISCARDS", self.discards), ("HOLECARDS", self.holecards), ) str = '' for (name, var) in vars: str = str + "\n%s = " % name + pprint.pformat(var) for (name, struct) in structs: str = str + "\n%s =\n" % name + pprint.pformat(struct, 4) return str def addHoleCards(self, street, player, open=[], closed=[], shown=False, mucked=False, dealt=False): """\ Assigns observed holecards to a player. cards list of card bigrams e.g. ['2h','Jc'] player (string) name of player shown whether they were revealed at showdown mucked whether they were mucked at showdown dealt whether they were seen in a 'dealt to' line """ # log.debug("addHoleCards %s %s" % (open + closed, player)) try: self.checkPlayerExists(player) except FpdbParseError, e: print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) return if dealt: self.dealt.add(player) if shown: self.shown.add(player) if mucked: self.mucked.add(player) self.holecards[street][player] = [open, closed] def prepInsert(self, db): ##### # Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables # These functions are intended for prep insert eventually ##### # Players - base playerid and siteid tuple self.dbid_pids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId) #Gametypes self.dbid_gt = db.getGameTypeId(self.siteId, self.gametype) def insert(self, db): """ Function to insert Hand into database Should not commit, and do minimal selects. Callers may want to cache commits db: a connected fpdb_db object""" self.stats.getStats(self) ##### # End prep functions ##### hh = self.stats.getHands() if not db.isDuplicate(self.dbid_gt, hh['siteHandNo']): # Hands - Summary information of hand indexed by handId - gameinfo hh['gameTypeId'] = self.dbid_gt # seats TINYINT NOT NULL, hh['seats'] = len(self.dbid_pids) self.dbid_hands = db.storeHand(hh) db.storeHandsPlayers(self.dbid_hands, self.dbid_pids, self.stats.getHandsPlayers()) # HandsActions - all actions for all players for all streets - self.actions # HudCache data can be generated from HandsActions (HandsPlayers?) # Tourneys ? # TourneysPlayers else: log.info("Hand.insert(): hid #: %s is a duplicate" % hh['siteHandNo']) #Raise Duplicate exception? pass def select(self, handId): """ Function to create Hand object from database """ def addPlayer(self, seat, name, chips): """\ Adds a player to the hand, and initialises data structures indexed by player. seat (int) indicating the seat name (string) player name chips (string) the chips the player has at the start of the hand (can be None) If a player has None chips he won't be added.""" log.debug("addPlayer: %s %s (%s)" % (seat, name, chips)) if chips is not None: chips = re.sub(u',', u'', chips) #some sites have commas self.players.append([seat, name, chips]) self.stacks[name] = Decimal(chips) self.pot.addPlayer(name) for street in self.actionStreets: self.bets[street][name] = [] #self.holecards[name] = {} # dict from street names. #self.discards[name] = {} # dict from street names. def addStreets(self, match): # go through m and initialise actions to empty list for each street. if match: self.streets.update(match.groupdict()) log.debug("markStreets:\n"+ str(self.streets)) else: log.error("markstreets didn't match") log.error(" - Assuming hand cancelled") self.cancelled = True raise FpdbParseError def checkPlayerExists(self,player): if player not in [p[1] for p in self.players]: print "checkPlayerExists", player, "fail" raise FpdbParseError def setCommunityCards(self, street, cards): log.debug("setCommunityCards %s %s" %(street, cards)) self.board[street] = [self.card(c) for c in cards] # print "DEBUG: self.board: %s" % self.board def card(self,c): """upper case the ranks but not suits, 'atjqk' => 'ATJQK'""" for k,v in self.UPS.items(): c = c.replace(k,v) return c def addAnte(self, player, ante): log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante)) if player is not None: ante = re.sub(u',', u'', ante) #some sites have commas self.bets['BLINDSANTES'][player].append(Decimal(ante)) self.stacks[player] -= Decimal(ante) act = (player, 'posts', "ante", ante, self.stacks[player]==0) self.actions['BLINDSANTES'].append(act) self.pot.addMoney(player, Decimal(ante)) def addBlind(self, player, blindtype, amount): # if player is None, it's a missing small blind. # The situation we need to cover are: # Player in small blind posts # - this is a bet of 1 sb, as yet uncalled. # Player in the big blind posts # - this is a call of 1 sb and a raise to 1 bb # log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) if player is not None: amount = re.sub(u',', u'', amount) #some sites have commas self.stacks[player] -= Decimal(amount) act = (player, 'posts', blindtype, amount, self.stacks[player]==0) self.actions['BLINDSANTES'].append(act) if blindtype == 'both': amount = self.bb self.bets['BLINDSANTES'][player].append(Decimal(self.sb)) self.pot.addCommonMoney(Decimal(self.sb)) self.bets['PREFLOP'][player].append(Decimal(amount)) self.pot.addMoney(player, Decimal(amount)) self.lastBet['PREFLOP'] = Decimal(amount) self.posted = self.posted + [[player,blindtype]] def addCall(self, street, player=None, amount=None): if amount: amount = re.sub(u',', u'', amount) #some sites have commas log.debug("%s %s calls %s" %(street, player, amount)) # Potentially calculate the amount of the call if not supplied # corner cases include if player would be all in if amount is not None: self.bets[street][player].append(Decimal(amount)) #self.lastBet[street] = Decimal(amount) self.stacks[player] -= Decimal(amount) #print "DEBUG %s calls %s, stack %s" % (player, amount, self.stacks[player]) act = (player, 'calls', amount, self.stacks[player]==0) self.actions[street].append(act) self.pot.addMoney(player, Decimal(amount)) def addRaiseBy(self, street, player, amountBy): """\ Add a raise by amountBy on [street] by [player] """ #Given only the amount raised by, the amount of the raise can be calculated by # working out how much this player has already in the pot # (which is the sum of self.bets[street][player]) # and how much he needs to call to match the previous player # (which is tracked by self.lastBet) # let Bp = previous bet # Bc = amount player has committed so far # Rb = raise by # then: C = Bp - Bc (amount to call) # Rt = Bp + Rb (raise to) # amountBy = re.sub(u',', u'', amountBy) #some sites have commas self.checkPlayerExists(player) Rb = Decimal(amountBy) Bp = self.lastBet[street] Bc = reduce(operator.add, self.bets[street][player], 0) C = Bp - Bc Rt = Bp + Rb self._addRaise(street, player, C, Rb, Rt) #~ self.bets[street][player].append(C + Rb) #~ self.stacks[player] -= (C + Rb) #~ self.actions[street] += [(player, 'raises', Rb, Rt, C, self.stacks[player]==0)] #~ self.lastBet[street] = Rt def addCallandRaise(self, street, player, amount): """\ For sites which by "raises x" mean "calls and raises putting a total of x in the por". """ self.checkPlayerExists(player) amount = re.sub(u',', u'', amount) #some sites have commas CRb = Decimal(amount) Bp = self.lastBet[street] Bc = reduce(operator.add, self.bets[street][player], 0) C = Bp - Bc Rb = CRb - C Rt = Bp + Rb self._addRaise(street, player, C, Rb, Rt) def addRaiseTo(self, street, player, amountTo): """\ Add a raise on [street] by [player] to [amountTo] """ #CG - No idea if this function has been test/verified self.checkPlayerExists(player) amountTo = re.sub(u',', u'', amountTo) #some sites have commas Bp = self.lastBet[street] Bc = reduce(operator.add, self.bets[street][player], 0) Rt = Decimal(amountTo) C = Bp - Bc Rb = Rt - C self._addRaise(street, player, C, Rb, Rt) def _addRaise(self, street, player, C, Rb, Rt): log.debug("%s %s raise %s" %(street, player, Rt)) self.bets[street][player].append(C + Rb) self.stacks[player] -= (C + Rb) act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0) self.actions[street].append(act) self.lastBet[street] = Rt # TODO check this is correct self.pot.addMoney(player, C+Rb) def addBet(self, street, player, amount): log.debug("%s %s bets %s" %(street, player, amount)) amount = re.sub(u',', u'', amount) #some sites have commas self.checkPlayerExists(player) self.bets[street][player].append(Decimal(amount)) self.stacks[player] -= Decimal(amount) #print "DEBUG %s bets %s, stack %s" % (player, amount, self.stacks[player]) act = (player, 'bets', amount, self.stacks[player]==0) self.actions[street].append(act) self.lastBet[street] = Decimal(amount) self.pot.addMoney(player, Decimal(amount)) def addStandsPat(self, street, player): self.checkPlayerExists(player) act = (player, 'stands pat') self.actions[street].append(act) def addFold(self, street, player): log.debug("%s %s folds" % (street, player)) self.checkPlayerExists(player) self.folded.add(player) self.pot.addFold(player) self.actions[street].append((player, 'folds')) def addCheck(self, street, player): #print "DEBUG: %s %s checked" % (street, player) logging.debug("%s %s checks" % (street, player)) self.checkPlayerExists(player) self.actions[street].append((player, 'checks')) def addCollectPot(self,player, pot): log.debug("%s collected %s" % (player, pot)) self.checkPlayerExists(player) self.collected = self.collected + [[player, pot]] if player not in self.collectees: self.collectees[player] = Decimal(pot) else: self.collectees[player] += Decimal(pot) def addShownCards(self, cards, player, holeandboard=None, shown=True, mucked=False): """\ For when a player shows cards for any reason (for showdown or out of choice). Card ranks will be uppercased """ log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard)) if cards is not None: self.addHoleCards(cards,player,shown, mucked) elif holeandboard is not None: holeandboard = set([self.card(c) for c in holeandboard]) board = set([c for s in self.board.values() for c in s]) self.addHoleCards(holeandboard.difference(board),player,shown, mucked) def totalPot(self): """If all bets and blinds have been added, totals up the total pot size""" # This gives us the total amount put in the pot if self.totalpot is None: self.pot.end() self.totalpot = self.pot.total # This gives us the amount collected, i.e. after rake if self.totalcollected is None: self.totalcollected = 0; #self.collected looks like [[p1,amount][px,amount]] for entry in self.collected: self.totalcollected += Decimal(entry[1]) def getGameTypeAsString(self): """\ Map the tuple self.gametype onto the pokerstars string describing it """ # currently it appears to be something like ["ring", "hold", "nl", sb, bb]: gs = {"holdem" : "Hold'em", "omahahi" : "Omaha", "omahahilo" : "Omaha Hi/Lo", "razz" : "Razz", "studhi" : "7 Card Stud", "studhilo" : "7 Card Stud Hi/Lo", "fivedraw" : "5 Card Draw", "27_1draw" : "FIXME", "27_3draw" : "Triple Draw 2-7 Lowball", "badugi" : "Badugi" } ls = {"nl" : "No Limit", "pl" : "Pot Limit", "fl" : "Limit", "cn" : "Cap No Limit", "cp" : "Cap Pot Limit" } log.debug("gametype: %s" %(self.gametype)) retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']]) return retstring def writeHand(self, fh=sys.__stdout__): print >>fh, "Override me" def printHand(self): self.writeHand(sys.stdout) def actionString(self, act, street=None): if act[1] == 'folds': return ("%s: folds " %(act[0])) elif act[1] == 'checks': return ("%s: checks " %(act[0])) elif act[1] == 'calls': return ("%s: calls %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) elif act[1] == 'bets': return ("%s: bets %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) elif act[1] == 'raises': return ("%s: raises %s%s to %s%s%s" %(act[0], self.sym, act[2], self.sym, act[3], ' and is all-in' if act[5] else '')) elif act[1] == 'completea': return ("%s: completes to %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) elif act[1] == 'posts': if(act[2] == "small blind"): return ("%s: posts small blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) elif(act[2] == "big blind"): return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) elif(act[2] == "both"): return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) elif(act[2] == "ante"): return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) elif act[1] == 'bringin': return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) elif act[1] == 'discards': return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[street][act[0]]) + "]" if self.hero == act[0] else '')) elif act[1] == 'stands pat': return ("%s: stands pat" %(act[0])) def getStakesAsString(self): """Return a string of the stakes of the current hand.""" return "%s%s/%s%s" % (self.sym, self.sb, self.sym, self.bb) def getStreetTotals(self): pass def writeGameLine(self): """Return the first HH line for the current hand.""" gs = "PokerStars Game #%s: " % self.handid if self.tourNo is not None and self.mixed is not None: # mixed tournament gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString()) elif self.tourNo is not None: # all other tournaments gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo, self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString()) elif self.mixed is not None: # all other mixed games gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed], self.getGameTypeAsString(), self.getStakesAsString()) else: # non-mixed cash games gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString()) try: timestr = datetime.datetime.strftime(self.starttime, '%Y/%m/%d %H:%M:%S ET') except TypeError: print "*** ERROR - HAND: calling writeGameLine with unexpected STARTTIME value, expecting datetime.date object, received:", self.starttime print "*** Make sure your HandHistoryConverter is setting hand.starttime properly!" print "*** Game String:", gs return gs else: return gs + timestr def writeTableLine(self): table_string = "Table " if self.gametype['type'] == 'tour': table_string = table_string + "\'%s %s\' %s-max" % (self.tourNo, self.tablename, self.maxseats) else: table_string = table_string + "\'%s\' %s-max" % (self.tablename, self.maxseats) if self.gametype['currency'] == 'play': table_string = table_string + " (Play Money)" if self.buttonpos != None and self.buttonpos != 0: table_string = table_string + " Seat #%s is the button" % self.buttonpos return table_string def writeHand(self, fh=sys.__stdout__): # PokerStars format. print >>fh, self.writeGameLine() print >>fh, self.writeTableLine() class HoldemOmahaHand(Hand): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None): if gametype['base'] != 'hold': pass # or indeed don't pass and complain instead log.debug("HoldemOmahaHand") self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] self.holeStreets = ['PREFLOP'] self.communityStreets = ['FLOP', 'TURN', 'RIVER'] self.actionStreets = ['BLINDSANTES','PREFLOP','FLOP','TURN','RIVER'] Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC") self.sb = gametype['sb'] self.bb = gametype['bb'] #Populate a HoldemOmahaHand #Generally, we call 'read' methods here, which get the info according to the particular filter (hhc) # which then invokes a 'addXXX' callback if builtFrom == "HHC": hhc.readHandInfo(self) hhc.readPlayerStacks(self) hhc.compilePlayerRegexs(self) hhc.markStreets(self) if self.cancelled: return hhc.readBlinds(self) hhc.readAntes(self) hhc.readButton(self) hhc.readHeroCards(self) hhc.readShowdownActions(self) # Read actions in street order for street in self.communityStreets: if self.streets[street]: hhc.readCommunityCards(self, street) for street in self.actionStreets: if self.streets[street]: hhc.readAction(self, street) self.pot.markTotal(street) hhc.readCollectPot(self) hhc.readShownCards(self) self.totalPot() # finalise it (total the pot) hhc.getRake(self) if self.maxseats is None: self.maxseats = hhc.guessMaxSeats(self) hhc.readOther(self) elif builtFrom == "DB": if handid is not None: self.select(handid) # Will need a handId else: log.warning("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid") else: log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided") pass def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False): if player == self.hero: # we have hero's cards just update shown/mucked if shown: self.shown.add(player) if mucked: self.mucked.add(player) else: if len(cards) in (2, 4): # avoid adding board by mistake (Everleaf problem) self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt) elif len(cards) == 5: # cards holds a winning hand, not hole cards # filter( lambda x: x not in b, a ) # calcs a - b where a and b are lists # so diff is set to the winning hand minus the board cards, if we're lucky that leaves the hole cards diff = filter( lambda x: x not in self.board['FLOP']+self.board['TURN']+self.board['RIVER'], cards ) if len(diff) == 2 and self.gametype['category'] in ('holdem'): self.addHoleCards('PREFLOP', player, open=[], closed=diff, shown=shown, mucked=mucked, dealt=dealt) def getStreetTotals(self): # street1Pot INT, /* pot size at flop/street4 */ # street2Pot INT, /* pot size at turn/street5 */ # street3Pot INT, /* pot size at river/street6 */ # street4Pot INT, /* pot size at sd/street7 */ # showdownPot INT, /* pot size at sd/street7 */ tmp1 = self.pot.getTotalAtStreet('FLOP') tmp2 = self.pot.getTotalAtStreet('TURN') tmp3 = self.pot.getTotalAtStreet('RIVER') tmp4 = 0 tmp5 = 0 return (tmp1,tmp2,tmp3,tmp4,tmp5) def join_holecards(self, player, asList=False): """With asList = True it returns the set cards for a player including down cards if they aren't know""" # FIXME: This should actually return hcs = [u'0x', u'0x', u'0x', u'0x'] for street in self.holeStreets: if player in self.holecards[street].keys(): hcs[0] = self.holecards[street][player][1][0] hcs[1] = self.holecards[street][player][1][1] try: hcs[2] = self.holecards[street][player][1][2] hcs[3] = self.holecards[street][player][1][3] except IndexError: pass if asList == False: return " ".join(hcs) else: return hcs def writeHTMLHand(self): from nevow import tags as T from nevow import flat players_who_act_preflop = (([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']])) players_stacks = [x for x in self.players if x[1] in players_who_act_preflop] action_streets = [x for x in self.actionStreets if len(self.actions[x]) > 0] def render_stack(context,data): pat = context.tag.patternGenerator('list_item') for player in data: x = "Seat %s: %s (%s%s in chips) " %(player[0], player[1], self.sym, player[2]) context.tag[ pat().fillSlots('playerStack', x)] return context.tag def render_street(context,data): pat = context.tag.patternGenerator('list_item') for street in data: lines = [] if street in self.holeStreets and self.holecards[street]: lines.append( T.ol(class_='dealclosed', data=street, render=render_deal) [ T.li(pattern='list_item')[ T.slot(name='deal') ] ] ) if street in self.communityStreets and self.board[street]: lines.append( T.ol(class_='community', data=street, render=render_deal_community)[ T.li(pattern='list_item')[ T.slot(name='deal') ] ] ) if street in self.actionStreets and self.actions[street]: lines.append( T.ol(class_='actions', data=self.actions[street], render=render_action) [ T.li(pattern='list_item')[ T.slot(name='action') ] ] ) if lines: context.tag[ pat().fillSlots('street', [ T.h3[ street ] ]+lines)] return context.tag def render_deal(context,data): # data is streetname # we can have open+closed, or just open, or just closed. if self.holecards[data]: for player in self.holecards[data]: somestuff = 'dealt to %s %s' % (player, self.holecards[data][player]) pat = context.tag.patternGenerator('list_item') context.tag[ pat().fillSlots('deal', somestuff)] return context.tag def render_deal_community(context,data): # data is streetname if self.board[data]: somestuff = '[' + ' '.join(self.board[data]) + ']' pat = context.tag.patternGenerator('list_item') context.tag[ pat().fillSlots('deal', somestuff)] return context.tag def render_action(context,data): pat = context.tag.patternGenerator('list_item') for act in data: x = self.actionString(act) context.tag[ pat().fillSlots('action', x)] return context.tag s = T.p[ T.h1[ T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)], T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ], T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ] ], T.h2[ "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)], T.ol(class_='stacks', data = players_stacks, render=render_stack)[ T.li(pattern='list_item')[ T.slot(name='playerStack') ] ], T.ol(class_='streets', data = self.allStreets, render=render_street)[ T.li(pattern='list_item')[ T.slot(name='street')] ] ] import tidy options = dict(input_xml=True, output_xhtml=True, add_xml_decl=False, doctype='omit', indent='auto', tidy_mark=False) return str(tidy.parseString(flat.flatten(s), **options)) def writeHand(self, fh=sys.__stdout__): # PokerStars format. super(HoldemOmahaHand, self).writeHand(fh) players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']])) log.debug(self.actions['PREFLOP']) for player in [x for x in self.players if x[1] in players_who_act_preflop]: #Only print stacks of players who do something preflop print >>fh, ("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2])) if self.actions['BLINDSANTES']: for act in self.actions['BLINDSANTES']: print >>fh, self.actionString(act) print >>fh, ("*** HOLE CARDS ***") for player in self.dealt: print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1]))) if self.hero == "": for player in self.shown.difference(self.dealt): print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1]))) if self.actions['PREFLOP']: for act in self.actions['PREFLOP']: print >>fh, self.actionString(act) if self.board['FLOP']: print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP']))) if self.actions['FLOP']: for act in self.actions['FLOP']: print >>fh, self.actionString(act) if self.board['TURN']: print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN']))) if self.actions['TURN']: for act in self.actions['TURN']: print >>fh, self.actionString(act) if self.board['RIVER']: print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) )) if self.actions['RIVER']: for act in self.actions['RIVER']: print >>fh, self.actionString(act) #Some sites don't have a showdown section so we have to figure out if there should be one # The logic for a showdown is: at the end of river action there are at least two players in the hand # we probably don't need a showdown section in pseudo stars format for our filtering purposes if self.shown: print >>fh, ("*** SHOW DOWN ***") for name in self.shown: # TODO: legacy importer can't handle only one holecard here, make sure there are 2 for holdem, 4 for omaha # TOOD: If HoldHand subclass supports more than omahahi, omahahilo, holdem, add them here numOfHoleCardsNeeded = None if self.gametype['category'] in ('omahahi','omahahilo'): numOfHoleCardsNeeded = 4 elif self.gametype['category'] in ('holdem'): numOfHoleCardsNeeded = 2 if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded: print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1]))) # Current PS format has the lines: # Uncalled bet ($111.25) returned to s0rrow # s0rrow collected $5.15 from side pot # stervels: shows [Ks Qs] (two pair, Kings and Queens) # stervels collected $45.35 from main pot # Immediately before the summary. # The current importer uses those lines for importing winning rather than the summary for name in self.pot.returned: print >>fh, ("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name)) for entry in self.collected: print >>fh, ("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1])) print >>fh, ("*** SUMMARY ***") print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake) board = [] for street in ["FLOP", "TURN", "RIVER"]: board += self.board[street] if board: # sometimes hand ends preflop without a board print >>fh, ("Board [%s]" % (" ".join(board))) for player in [x for x in self.players if x[1] in players_who_act_preflop]: seatnum = player[0] name = player[1] if name in self.collectees and name in self.shown: print >>fh, ("Seat %d: %s showed [%s] and won (%s%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]), self.sym, self.collectees[name])) elif name in self.collectees: print >>fh, ("Seat %d: %s collected (%s%s)" % (seatnum, name, self.sym, self.collectees[name])) #~ elif name in self.shown: #~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']))) elif name in self.folded: print >>fh, ("Seat %d: %s folded" % (seatnum, name)) else: if name in self.shown: print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]))) elif name in self.mucked: print >>fh, ("Seat %d: %s mucked [%s] " % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]))) else: print >>fh, ("Seat %d: %s mucked" % (seatnum, name)) print >>fh, "\n\n" class DrawHand(Hand): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"): if gametype['base'] != 'draw': pass # or indeed don't pass and complain instead self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE'] self.allStreets = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE'] self.holeStreets = ['DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE'] self.actionStreets = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE'] self.communityStreets = [] Hand.__init__(self, sitename, gametype, handText) self.sb = gametype['sb'] self.bb = gametype['bb'] # Populate the draw hand. if builtFrom == "HHC": hhc.readHandInfo(self) hhc.readPlayerStacks(self) hhc.compilePlayerRegexs(self) hhc.markStreets(self) hhc.readBlinds(self) hhc.readAntes(self) hhc.readButton(self) hhc.readHeroCards(self) hhc.readShowdownActions(self) # Read actions in street order for street in self.streetList: if self.streets[street]: hhc.readAction(self, street) self.pot.markTotal(street) hhc.readCollectPot(self) hhc.readShownCards(self) self.totalPot() # finalise it (total the pot) hhc.getRake(self) if self.maxseats is None: self.maxseats = hhc.guessMaxSeats(self) hhc.readOther(self) elif builtFrom == "DB": self.select("dummy") # Will need a handId # Draw games (at least Badugi has blinds - override default Holdem addBlind def addBlind(self, player, blindtype, amount): # if player is None, it's a missing small blind. # The situation we need to cover are: # Player in small blind posts # - this is a bet of 1 sb, as yet uncalled. # Player in the big blind posts # - this is a call of 1 sb and a raise to 1 bb # log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) if player is not None: self.bets['DEAL'][player].append(Decimal(amount)) self.stacks[player] -= Decimal(amount) #print "DEBUG %s posts, stack %s" % (player, self.stacks[player]) act = (player, 'posts', blindtype, amount, self.stacks[player]==0) self.actions['BLINDSANTES'].append(act) self.pot.addMoney(player, Decimal(amount)) if blindtype == 'big blind': self.lastBet['DEAL'] = Decimal(amount) elif blindtype == 'both': # extra small blind is 'dead' self.lastBet['DEAL'] = Decimal(self.bb) self.posted = self.posted + [[player,blindtype]] #print "DEBUG: self.posted: %s" %(self.posted) def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False): if player == self.hero: # we have hero's cards just update shown/mucked if shown: self.shown.add(player) if mucked: self.mucked.add(player) else: # TODO: Probably better to find the last street with action and add the hole cards to that street self.addHoleCards('DRAWTHREE', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt) def discardDrawHoleCards(self, cards, player, street): log.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street)) self.discards[street][player] = set([cards]) def addDiscard(self, street, player, num, cards): self.checkPlayerExists(player) if cards: act = (player, 'discards', num, cards) self.discardDrawHoleCards(cards, player, street) else: act = (player, 'discards', num) self.actions[street].append(act) def holecardsAsSet(self, street, player): """Return holdcards: (oc, nc) as set()""" (nc,oc) = self.holecards[street][player] nc = set(nc) oc = set(oc) return (nc, oc) def getStreetTotals(self): # street1Pot INT, /* pot size at flop/street4 */ # street2Pot INT, /* pot size at turn/street5 */ # street3Pot INT, /* pot size at river/street6 */ # street4Pot INT, /* pot size at sd/street7 */ # showdownPot INT, /* pot size at sd/street7 */ return (0,0,0,0,0) def join_holecards(self, player, asList=False): """With asList = True it returns the set cards for a player including down cards if they aren't know""" # FIXME: This should actually return holecards = [u'0x', u'0x', u'0x', u'0x', u'0x'] if asList == False: return " ".join(holecards) else: return holecards def writeHand(self, fh=sys.__stdout__): # PokerStars format. super(DrawHand, self).writeHand(fh) players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']])) for player in [x for x in self.players if x[1] in players_who_act_ondeal]: #Only print stacks of players who do something on deal print >>fh, _("Seat %s: %s (%s%s in chips) " %(player[0], player[1], self.sym, player[2])) if 'BLINDSANTES' in self.actions: for act in self.actions['BLINDSANTES']: print >>fh, _("%s: %s %s %s%s" %(act[0], act[1], act[2], self.sym, act[3])) if 'DEAL' in self.actions: print >>fh, _("*** DEALING HANDS ***") for player in [x[1] for x in self.players if x[1] in players_who_act_ondeal]: if 'DEAL' in self.holecards: if self.holecards['DEAL'].has_key(player): (nc,oc) = self.holecards['DEAL'][player] print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc)) for act in self.actions['DEAL']: print >>fh, self.actionString(act, 'DEAL') if 'DRAWONE' in self.actions: print >>fh, _("*** FIRST DRAW ***") for act in self.actions['DRAWONE']: print >>fh, self.actionString(act, 'DRAWONE') if act[0] == self.hero and act[1] == 'discards': (nc,oc) = self.holecardsAsSet('DRAWONE', act[0]) dc = self.discards['DRAWONE'][act[0]] kc = oc - dc print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc))) if 'DRAWTWO' in self.actions: print >>fh, _("*** SECOND DRAW ***") for act in self.actions['DRAWTWO']: print >>fh, self.actionString(act, 'DRAWTWO') if act[0] == self.hero and act[1] == 'discards': (nc,oc) = self.holecardsAsSet('DRAWONE', act[0]) dc = self.discards['DRAWTWO'][act[0]] kc = oc - dc print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc))) if 'DRAWTHREE' in self.actions: print >>fh, _("*** THIRD DRAW ***") for act in self.actions['DRAWTHREE']: print >>fh, self.actionString(act, 'DRAWTHREE') if act[0] == self.hero and act[1] == 'discards': (nc,oc) = self.holecardsAsSet('DRAWONE', act[0]) dc = self.discards['DRAWTHREE'][act[0]] kc = oc - dc print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc))) if 'SHOWDOWN' in self.actions: print >>fh, _("*** SHOW DOWN ***") #TODO: Complete SHOWDOWN # Current PS format has the lines: # Uncalled bet ($111.25) returned to s0rrow # s0rrow collected $5.15 from side pot # stervels: shows [Ks Qs] (two pair, Kings and Queens) # stervels collected $45.35 from main pot # Immediately before the summary. # The current importer uses those lines for importing winning rather than the summary for name in self.pot.returned: print >>fh, _("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name)) for entry in self.collected: print >>fh, _("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1])) print >>fh, _("*** SUMMARY ***") print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake) print >>fh, "\n\n" class StudHand(Hand): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"): if gametype['base'] != 'stud': pass # or indeed don't pass and complain instead self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.communityStreets = [] self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] Hand.__init__(self, sitename, gametype, handText) self.sb = gametype['sb'] self.bb = gametype['bb'] #Populate the StudHand #Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc) # which then invokes a 'addXXX' callback if builtFrom == "HHC": hhc.readHandInfo(self) hhc.readPlayerStacks(self) hhc.compilePlayerRegexs(self) hhc.markStreets(self) hhc.readAntes(self) hhc.readBringIn(self) hhc.readHeroCards(self) # Read actions in street order for street in self.actionStreets: if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round if self.streets[street]: log.debug(street + self.streets[street]) hhc.readAction(self, street) self.pot.markTotal(street) hhc.readCollectPot(self) hhc.readShownCards(self) # not done yet self.totalPot() # finalise it (total the pot) hhc.getRake(self) if self.maxseats is None: self.maxseats = hhc.guessMaxSeats(self) hhc.readOther(self) elif builtFrom == "DB": self.select("dummy") # Will need a handId def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False): if player == self.hero: # we have hero's cards just update shown/mucked if shown: self.shown.add(player) if mucked: self.mucked.add(player) else: self.addHoleCards('THIRD', player, open=[cards[2]], closed=cards[0:2], shown=shown, mucked=mucked) self.addHoleCards('FOURTH', player, open=[cards[3]], closed=[cards[2]], shown=shown, mucked=mucked) self.addHoleCards('FIFTH', player, open=[cards[4]], closed=cards[2:4], shown=shown, mucked=mucked) self.addHoleCards('SIXTH', player, open=[cards[5]], closed=cards[2:5], shown=shown, mucked=mucked) self.addHoleCards('SEVENTH', player, open=[], closed=[cards[6]], shown=shown, mucked=mucked) def addPlayerCards(self, player, street, open=[], closed=[]): """\ Assigns observed cards to a player. player (string) name of player street (string) the street name (in streetList) open list of card bigrams e.g. ['2h','Jc'], dealt face up closed likewise, but known only to player """ log.debug("addPlayerCards %s, o%s x%s" % (player, open, closed)) try: self.checkPlayerExists(player) self.holecards[street][player] = (open, closed) except FpdbParseError, e: print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) # TODO: def addComplete(self, player, amount): def addComplete(self, street, player, amountTo): # assert street=='THIRD' # This needs to be called instead of addRaiseTo, and it needs to take account of self.lastBet['THIRD'] to determine the raise-by size """\ Add a complete on [street] by [player] to [amountTo] """ log.debug("%s %s completes %s" % (street, player, amountTo)) amountTo = re.sub(u',', u'', amountTo) #some sites have commas self.checkPlayerExists(player) Bp = self.lastBet['THIRD'] Bc = reduce(operator.add, self.bets[street][player], 0) Rt = Decimal(amountTo) C = Bp - Bc Rb = Rt - C self._addRaise(street, player, C, Rb, Rt) #~ self.bets[street][player].append(C + Rb) #~ self.stacks[player] -= (C + Rb) #~ act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0) #~ self.actions[street].append(act) #~ self.lastBet[street] = Rt # TODO check this is correct #~ self.pot.addMoney(player, C+Rb) def addBringIn(self, player, bringin): if player is not None: log.debug("Bringin: %s, %s" % (player , bringin)) self.bets['THIRD'][player].append(Decimal(bringin)) self.stacks[player] -= Decimal(bringin) act = (player, 'bringin', bringin, self.stacks[player]==0) self.actions['THIRD'].append(act) self.lastBet['THIRD'] = Decimal(bringin) self.pot.addMoney(player, Decimal(bringin)) def getStreetTotals(self): # street1Pot INT, /* pot size at flop/street4 */ # street2Pot INT, /* pot size at turn/street5 */ # street3Pot INT, /* pot size at river/street6 */ # street4Pot INT, /* pot size at sd/street7 */ # showdownPot INT, /* pot size at sd/street7 */ return (0,0,0,0,0) def writeHand(self, fh=sys.__stdout__): # PokerStars format. super(StudHand, self).writeHand(fh) players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']]) for player in [x for x in self.players if x[1] in players_who_post_antes]: #Only print stacks of players who do something preflop print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2])) if 'BLINDSANTES' in self.actions: for act in self.actions['BLINDSANTES']: print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3])) if 'THIRD' in self.actions: dealt = 0 #~ print >>fh, _("*** 3RD STREET ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if self.holecards['THIRD'].has_key(player): (open, closed) = self.holecards['THIRD'][player] dealt+=1 if dealt==1: print >>fh, _("*** 3RD STREET ***") # print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "") print >>fh, self.writeHoleCards('THIRD', player) for act in self.actions['THIRD']: #FIXME: Need some logic here for bringin vs completes print >>fh, self.actionString(act) if 'FOURTH' in self.actions: dealt = 0 #~ print >>fh, _("*** 4TH STREET ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if player in self.holecards['FOURTH']: dealt+=1 if dealt==1: print >>fh, _("*** 4TH STREET ***") print >>fh, self.writeHoleCards('FOURTH', player) for act in self.actions['FOURTH']: print >>fh, self.actionString(act) if 'FIFTH' in self.actions: dealt = 0 #~ print >>fh, _("*** 5TH STREET ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if self.holecards['FIFTH'].has_key(player): dealt+=1 if dealt==1: print >>fh, _("*** 5TH STREET ***") print >>fh, self.writeHoleCards('FIFTH', player) for act in self.actions['FIFTH']: print >>fh, self.actionString(act) if 'SIXTH' in self.actions: dealt = 0 #~ print >>fh, _("*** 6TH STREET ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if self.holecards['SIXTH'].has_key(player): dealt += 1 if dealt == 1: print >>fh, _("*** 6TH STREET ***") print >>fh, self.writeHoleCards('SIXTH', player) for act in self.actions['SIXTH']: print >>fh, self.actionString(act) if 'SEVENTH' in self.actions: # OK. It's possible that they're all in at an earlier street, but only closed cards are dealt. # Then we have no 'dealt to' lines, no action lines, but still 7th street should appear. # The only way I can see to know whether to print this line is by knowing the state of the hand # i.e. are all but one players folded; is there an allin showdown; and all that. print >>fh, _("*** RIVER ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if self.holecards['SEVENTH'].has_key(player): if self.writeHoleCards('SEVENTH', player): print >>fh, self.writeHoleCards('SEVENTH', player) for act in self.actions['SEVENTH']: print >>fh, self.actionString(act) #Some sites don't have a showdown section so we have to figure out if there should be one # The logic for a showdown is: at the end of river action there are at least two players in the hand # we probably don't need a showdown section in pseudo stars format for our filtering purposes if 'SHOWDOWN' in self.actions: print >>fh, _("*** SHOW DOWN ***") # TODO: print showdown lines. # Current PS format has the lines: # Uncalled bet ($111.25) returned to s0rrow # s0rrow collected $5.15 from side pot # stervels: shows [Ks Qs] (two pair, Kings and Queens) # stervels collected $45.35 from main pot # Immediately before the summary. # The current importer uses those lines for importing winning rather than the summary for name in self.pot.returned: print >>fh, _("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name)) for entry in self.collected: print >>fh, _("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1])) print >>fh, _("*** SUMMARY ***") print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake) # TODO: side pots board = [] for s in self.board.values(): board += s if board: # sometimes hand ends preflop without a board print >>fh, _("Board [%s]" % (" ".join(board))) for player in [x for x in self.players if x[1] in players_who_post_antes]: seatnum = player[0] name = player[1] if name in self.collectees and name in self.shown: print >>fh, _("Seat %d: %s showed [%s] and won (%s%s)" % (seatnum, name, self.join_holecards(name), self.sym, self.collectees[name])) elif name in self.collectees: print >>fh, _("Seat %d: %s collected (%s%s)" % (seatnum, name, self.sym, self.collectees[name])) elif name in self.shown: print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, self.join_holecards(name))) elif name in self.mucked: print >>fh, _("Seat %d: %s mucked [%s]" % (seatnum, name, self.join_holecards(name))) elif name in self.folded: print >>fh, _("Seat %d: %s folded" % (seatnum, name)) else: print >>fh, _("Seat %d: %s mucked" % (seatnum, name)) print >>fh, "\n\n" def writeHoleCards(self, street, player): hc = "Dealt to %s [" % player if street == 'THIRD': if player == self.hero: return hc + " ".join(self.holecards[street][player][1]) + " " + " ".join(self.holecards[street][player][0]) + ']' else: return hc + " ".join(self.holecards[street][player][0]) + ']' if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]" def join_holecards(self, player, asList=False): """Function returns a string for the stud writeHand method by default With asList = True it returns the set cards for a player including down cards if they aren't know""" holecards = [] for street in self.holeStreets: if self.holecards[street].has_key(player): if street == 'THIRD': holecards = holecards + self.holecards[street][player][1] + self.holecards[street][player][0] elif street == 'SEVENTH': if player == self.hero: holecards = holecards + self.holecards[street][player][0] else: holecards = holecards + self.holecards[street][player][1] else: holecards = holecards + self.holecards[street][player][0] if asList == False: return " ".join(holecards) else: if player == self.hero or len(holecards) == 7: return holecards elif len(holecards) <= 4: #Non hero folded before showdown, add first two downcards holecards = [u'0x', u'0x'] + holecards else: log.warning("join_holecards: # of holecards should be either < 4, 4 or 7 - 5 and 6 should be impossible for anyone who is not a hero") log.warning("join_holcards: holecards(%s): %s" %(player, holecards)) return holecards class Pot(object): def __init__(self): self.contenders = set() self.committed = {} self.streettotals = {} self.common = Decimal(0) self.total = None self.returned = {} self.sym = u'$' # this is the default currency symbol def setSym(self, sym): self.sym = sym def addPlayer(self,player): self.committed[player] = Decimal(0) def addFold(self, player): # addFold must be called when a player folds self.contenders.discard(player) def addCommonMoney(self, amount): self.common += amount def addMoney(self, player, amount): # addMoney must be called for any actions that put money in the pot, in the order they occur self.contenders.add(player) self.committed[player] += amount def markTotal(self, street): self.streettotals[street] = sum(self.committed.values()) + self.common def getTotalAtStreet(self, street): if street in self.streettotals: return self.streettotals[street] return 0 def end(self): self.total = sum(self.committed.values()) + self.common # Return any uncalled bet. committed = sorted([ (v,k) for (k,v) in self.committed.items()]) if len(committed)<2: raise FpdbParseError("length of committed array is too small") lastbet = committed[-1][0] - committed[-2][0] if lastbet > 0: # uncalled returnto = committed[-1][1] #print "DEBUG: returning %f to %s" % (lastbet, returnto) self.total -= lastbet self.committed[returnto] -= lastbet self.returned[returnto] = lastbet # Work out side pots commitsall = sorted([(v,k) for (k,v) in self.committed.items() if v >0]) self.pots = [] while len(commitsall) > 0: commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders] v1 = commitslive[0][0] self.pots += [sum([min(v,v1) for (v,k) in commitsall])] commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0] # TODO: I think rake gets taken out of the pots. # so it goes: # total pot x. main pot y, side pot z. | rake r # and y+z+r = x # for example: # Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2 def __str__(self): if self.sym is None: self.sym = "C" if self.total is None: print "call Pot.end() before printing pot total" # NB if I'm sure end() is idempotent, call it here. raise FpdbParseError ret = "Total pot %s%.2f" % (self.sym, self.total) if len(self.pots) < 2: return ret; ret += " Main pot %s%.2f" % (self.sym, self.pots[0]) return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ]) def assemble(cnxn, handid): c = cnxn.cursor() # We need at least sitename, gametype, handid # for the Hand.__init__ c.execute(""" select s.name, g.category, g.base, g.type, g.limitType, g.hilo, round(g.smallBlind / 100.0,2), round(g.bigBlind / 100.0,2), round(g.smallBet / 100.0,2), round(g.bigBet / 100.0,2), s.currency, h.boardcard1, h.boardcard2, h.boardcard3, h.boardcard4, h.boardcard5 from hands as h, sites as s, gametypes as g, handsplayers as hp, players as p where h.id = %(handid)s and g.id = h.gametypeid and hp.handid = h.id and p.id = hp.playerid and s.id = p.siteid limit 1""", {'handid':handid}) #TODO: siteid should be in hands table - we took the scenic route through players here. res = c.fetchone() gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]} h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid) cards = map(Card.valueSuitFromCard, res[11:16] ) if cards[0]: h.setCommunityCards('FLOP', cards[0:3]) if cards[3]: h.setCommunityCards('TURN', [cards[3]]) if cards[4]: h.setCommunityCards('RIVER', [cards[4]]) #[Card.valueSuitFromCard(x) for x in cards] # HandInfo : HID, TABLE # BUTTON - why is this treated specially in Hand? # answer: it is written out in hand histories # still, I think we should record all the active seat positions in a seat_order array c.execute(""" SELECT h.sitehandno as hid, h.tablename as table, h.handstart as starttime FROM hands as h WHERE h.id = %(handid)s """, {'handid':handid}) res = c.fetchone() h.handid = res[0] h.tablename = res[1] h.starttime = res[2] # automatically a datetime # PlayerStacks c.execute(""" SELECT hp.seatno, round(hp.winnings / 100.0,2) as winnings, p.name, round(hp.startcash / 100.0,2) as chips, hp.card1,hp.card2, hp.position FROM handsplayers as hp, players as p WHERE hp.handid = %(handid)s and p.id = hp.playerid """, {'handid':handid}) for (seat, winnings, name, chips, card1,card2, position) in c.fetchall(): h.addPlayer(seat,name,chips) if card1 and card2: h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True) if winnings > 0: h.addCollectPot(name, winnings) if position == 'B': h.buttonpos = seat # actions c.execute(""" SELECT (ha.street,ha.actionno) as actnum, p.name, ha.street, ha.action, ha.allin, round(ha.amount / 100.0,2) FROM handsplayers as hp, handsactions as ha, players as p WHERE hp.handid = %(handid)s and ha.handsplayerid = hp.id and p.id = hp.playerid ORDER BY ha.street,ha.actionno """, {'handid':handid}) res = c.fetchall() for (actnum,player, streetnum, act, allin, amount) in res: act=act.strip() street = h.allStreets[streetnum+1] if act==u'blind': h.addBlind(player, 'big blind', amount) # TODO: The type of blind is not recorded in the DB. # TODO: preflop street name anomalies in Hand elif act==u'fold': h.addFold(street,player) elif act==u'call': h.addCall(street,player,amount) elif act==u'bet': h.addBet(street,player,amount) elif act==u'check': h.addCheck(street,player) elif act==u'unbet': pass else: print act, player, streetnum, allin, amount # TODO : other actions #hhc.readShowdownActions(self) #hc.readShownCards(self) h.totalPot() h.rake = h.totalpot - h.totalcollected return h