#!/usr/bin/python #Copyright 2008 Carl Gherardi #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU Affero General Public License as published by #the Free Software Foundation, version 3 of the License. # #This program is distributed in the hope that it will be useful, #but WITHOUT ANY WARRANTY; without even the implied warranty of #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #GNU General Public License for more details. # #You should have received a copy of the GNU Affero General Public License #along with this program. If not, see . #In the "official" distribution you can find the license in #agpl-3.0.txt in the docs folder of the package. import Configuration import FpdbRegex import re import sys import traceback import os import os.path import xml.dom.minidom import codecs from decimal import Decimal import operator from xml.dom.minidom import Node from pokereval import PokerEval from time import time #from pokerengine.pokercards import * # provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards # but it's probably not installed so here are the ones we may want: letter2name = { 'A': 'Ace', 'K': 'King', 'Q': 'Queen', 'J': 'Jack', 'T': 'Ten', '9': 'Nine', '8': 'Eight', '7': 'Seven', '6': 'Six', '5': 'Five', '4': 'Four', '3': 'Trey', '2': 'Deuce' } letter2names = { 'A': 'Aces', 'K': 'Kings', 'Q': 'Queens', 'J': 'Jacks', 'T': 'Tens', '9': 'Nines', '8': 'Eights', '7': 'Sevens', '6': 'Sixes', '5': 'Fives', '4': 'Fours', '3': 'Treys', '2': 'Deuces' } class HandHistoryConverter: eval = PokerEval() def __init__(self, config, file, sitename): print "HandHistory init called" self.c = config self.sitename = sitename self.obs = "" # One big string self.filetype = "text" self.codepage = "utf8" self.doc = None # For XML based HH files self.file = file self.hhbase = self.c.get_import_parameters().get("hhArchiveBase") self.hhbase = os.path.expanduser(self.hhbase) self.hhdir = os.path.join(self.hhbase,sitename) self.gametype = [] # self.ofile = os.path.join(self.hhdir,file) self.rexx = FpdbRegex.FpdbRegex() def __str__(self): tmp = "HandHistoryConverter: '%s'\n" % (self.sitename) tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase) tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir) tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype) tmp = tmp + "\tinfile: '%s'\n" % (self.file) # tmp = tmp + "\toutfile: '%s'\n" % (self.ofile) # tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0]) # tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1]) # tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2]) # tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4]) return tmp def processFile(self): starttime = time() if not self.sanityCheck(): print "Cowardly refusing to continue after failed sanity check" return self.readFile(self.file) self.gametype = self.determineGameType() self.hands = self.splitFileIntoHands() for hand in self.hands: print "\nInput:\n"+hand.string self.readHandInfo(hand) self.readPlayerStacks(hand) self.markStreets(hand) self.readBlinds(hand) self.readHeroCards(hand) # want to generalise to draw games self.readCommunityCards(hand) # read community cards self.readShowdownActions(hand) # Read action (Note: no guarantee this is in hand order. for street in hand.streets.groupdict(): if hand.streets.group(street) is not None: self.readAction(hand, street) self.readCollectPot(hand) # finalise it (total the pot) hand.totalPot() self.getRake(hand) hand.printHand() #if(hand.involved == True): #self.writeHand("output file", hand) #hand.printHand() #else: #pass #Don't write out observed hands endtime = time() print "Processed %d hands in %d seconds" % (len(self.hands), endtime-starttime) ##### # These functions are parse actions that may be overridden by the inheriting class # def readSupportedGames(self): abstract # should return a list # type base limit # [ ring, hold, nl , sb, bb ] # Valid types specified in docs/tabledesign.html in Gametypes def determineGameType(self): abstract # Read any of: # HID HandID # TABLE Table name # SB small blind # BB big blind # GAMETYPE gametype # YEAR MON DAY HR MIN SEC datetime # BUTTON button seat number def readHandInfo(self, hand): abstract # Needs to return a list of lists in the format # [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]] def readPlayerStacks(self, hand): abstract # Needs to return a MatchObject with group names identifying the streets into the Hand object # that is, pulls the chunks of preflop, flop, turn and river text into hand.streets MatchObject. def markStreets(self, hand): abstract #Needs to return a list in the format # ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb, # addtional players are assumed to post a bb oop def readBlinds(self, hand): abstract def readHeroCards(self, hand): abstract def readAction(self, hand, street): abstract def readCollectPot(self, hand): abstract # Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated # so that an inheriting class can calculate it for the specific site if need be. def getRake(self, hand): abstract def sanityCheck(self): sane = True base_w = False #Check if hhbase exists and is writable #Note: Will not try to create the base HH directory if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)): print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable" else: #Check if hhdir exists and is writable if not os.path.isdir(self.hhdir): # In first pass, dir may not exist. Attempt to create dir print "Creating directory: '%s'" % (self.hhdir) os.mkdir(self.hhdir) sane = True elif os.access(self.hhdir, os.W_OK): sane = True else: print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable" return sane # Functions not necessary to implement in sub class def setFileType(self, filetype = "text", codepage='utf8'): self.filetype = filetype self.codepage = codepage def splitFileIntoHands(self): hands = [] self.obs.strip() list = self.rexx.split_hand_re.split(self.obs) list.pop() #Last entry is empty for l in list: # print "'" + l + "'" hands = hands + [Hand(self.sitename, self.gametype, l)] return hands def readFile(self, filename): """Read file""" print "Reading file: '%s'" %(filename) if(self.filetype == "text"): infile=codecs.open(filename, "rU", self.codepage) self.obs = infile.read() infile.close() elif(self.filetype == "xml"): try: doc = xml.dom.minidom.parse(filename) self.doc = doc except: traceback.print_exc(file=sys.stderr) #takes a poker float (including , for thousand seperator and converts it to an int def float2int (self, string): pos=string.find(",") if (pos!=-1): #remove , the thousand seperator string=string[0:pos]+string[pos+1:] pos=string.find(".") if (pos!=-1): #remove decimal point string=string[0:pos]+string[pos+1:] result = int(string) if pos==-1: #no decimal point - was in full dollars - need to multiply with 100 result*=100 return result #end def float2int class Hand: # def __init__(self, sitename, gametype, sb, bb, string): UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'} def __init__(self, sitename, gametype, string): self.sitename = sitename self.gametype = gametype self.string = string self.streetList = ['BLINDS','PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order self.handid = 0 self.sb = gametype[3] self.bb = gametype[4] self.tablename = "Slartibartfast" self.hero = "Hiro" self.maxseats = 10 self.counted_seats = 0 self.buttonpos = 0 self.seating = [] self.players = [] self.posted = [] self.involved = True # # Collections indexed by street names # # A MatchObject using a groupnames to identify streets. # filled by markStreets() self.streets = None # dict from street names to lists of tuples, such as # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']] # actually they're clearly lists but they probably should be tuples. self.actions = {} # dict from street names to community cards self.board = {} # # Collections indexed by player names # # dict from player names to lists of hole cards self.holecards = {} # dict from player names to amounts collected self.collected = {} # Sets of players self.shown = set() self.folded = set() self.action = [] self.totalpot = None self.rake = None self.bets = {} self.lastBet = {} for street in self.streetList: self.bets[street] = {} self.lastBet[street] = 0 def addPlayer(self, seat, name, chips): """\ Adds a player to the hand, and initialises data structures indexed by player. seat (int) indicating the seat name (string) player name chips (string) the chips the player has at the start of the hand (can be None) If a player has None chips he won't be added.""" if chips is not None: self.players.append([seat, name, chips]) self.holecards[name] = [] for street in self.streetList: self.bets[street][name] = [] def addHoleCards(self, cards, player): """\ Assigns observed holecards to a player. cards list of card bigrams e.g. ['2h','jc'] player (string) name of player hand Note, will automatically uppercase the rank letter. """ try: self.checkPlayerExists(player) self.holecards[player] = set([self.card(c) for c in cards]) except FpdbParseError, e: print "Tried to add holecards for unknown player: %s" % (player,) def addShownCards(self, cards, player, holeandboard=None): """\ For when a player shows cards for any reason (for showdown or out of choice). """ if cards is not None: self.shown.add(player) self.addHoleCards(cards,player) elif holeandboard is not None: board = set([c for s in self.board.values() for c in s]) #print board #print holeandboard #print holeandboard.difference(board) self.addHoleCards(holeandboard.difference(board),player) def checkPlayerExists(self,player): if player not in [p[1] for p in self.players]: raise FpdbParseError def discardHoleCards(self, cards, player): try: self.checkPlayerExists(player) for card in cards: self.holecards[player].remove(card) except FpdbParseError, e: pass except ValueError: print "tried to discard a card %s didn't have" % (player,) def setCommunityCards(self, street, cards): self.board[street] = [self.card(c) for c in cards] def card(self,c): """upper case the ranks but not suits, 'atjqk' => 'ATJQK'""" for k,v in self.UPS.items(): c = c.replace(k,v) return c def addBlind(self, player, amount): # if player is None, it's a missing small blind. if player is not None: self.bets['PREFLOP'][player].append(Decimal(amount)) self.lastBet['PREFLOP'] = Decimal(amount) self.posted += [player] def addCall(self, street, player=None, amount=None): # Potentially calculate the amount of the call if not supplied # corner cases include if player would be all in if amount is not None: self.bets[street][player].append(Decimal(amount)) #self.lastBet[street] = Decimal(amount) self.actions[street] += [[player, 'calls', amount]] def addRaiseTo(self, street, player, amountTo): """\ Add a raise on [street] by [player] to [amountTo] """ #Given only the amount raised to, the amount of the raise can be calculated by # working out how much this player has already in the pot # (which is the sum of self.bets[street][player]) # and how much he needs to call to match the previous player # (which is tracked by self.lastBet) self.checkPlayerExists(player) committedThisStreet = reduce(operator.add, self.bets[street][player], 0) amountToCall = self.lastBet[street] - committedThisStreet self.lastBet[street] = Decimal(amountTo) amountBy = Decimal(amountTo) - amountToCall self.bets[street][player].append(amountBy+amountToCall) self.actions[street] += [[player, 'raises', amountBy, amountTo]] def addBet(self, street, player, amount): self.checkPlayerExists(player) self.bets[street][player].append(Decimal(amount)) self.actions[street] += [[player, 'bets', amount]] def addFold(self, street, player): self.checkPlayerExists(player) self.folded.add(player) self.actions[street] += [[player, 'folds']] def addCheck(self, street, player): self.checkPlayerExists(player) self.actions[street] += [[player, 'checks']] def addCollectPot(self,player, pot): self.checkPlayerExists(player) if player not in self.collected: self.collected[player] = pot else: # possibly lines like "p collected $ from pot" appear during the showdown # but they are usually unique in the summary, so it's best to try to get them from there. print "%s collected pot more than once; avoidable by reading winnings only from summary lines?" def totalPot(self): """If all bets and blinds have been added, totals up the total pot size Known bug: doesn't take into account side pots""" if self.totalpot is None: self.totalpot = 0 # player names: # print [x[1] for x in self.players] for player in [x[1] for x in self.players]: for street in self.streetList: #print street, self.bets[street][player] self.totalpot += reduce(operator.add, self.bets[street][player], 0) def getGameTypeAsString(self): """\ Map the tuple self.gametype onto the pokerstars string describing it """ # currently it appears to be something like ["ring", "hold", "nl", sb, bb]: return "Hold'em No Limit" def printHand(self): # PokerStars format. print "\n### Pseudo stars format ###" print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime) print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos) for player in self.players: print "Seat %s: %s ($%s)" %(player[0], player[1], player[2]) if(self.posted[0] is None): print "No small blind posted" else: print "%s: posts small blind $%s" %(self.posted[0], self.sb) #May be more than 1 bb posting for a in self.posted[1:]: print "%s: posts big blind $%s" %(self.posted[1], self.bb) # What about big & small blinds? print "*** HOLE CARDS ***" if self.involved: print "Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero])) if 'PREFLOP' in self.actions: for act in self.actions['PREFLOP']: self.printActionLine(act) if 'FLOP' in self.actions: print "*** FLOP *** [%s]" %( " ".join(self.board['Flop'])) for act in self.actions['FLOP']: self.printActionLine(act) if 'TURN' in self.actions: print "*** TURN *** [%s] [%s]" %( " ".join(self.board['Flop']), " ".join(self.board['Turn'])) for act in self.actions['TURN']: self.printActionLine(act) if 'RIVER' in self.actions: print "*** RIVER *** [%s] [%s]" %(" ".join(self.board['Flop']+self.board['Turn']), " ".join(self.board['River']) ) for act in self.actions['RIVER']: self.printActionLine(act) #Some sites don't have a showdown section so we have to figure out if there should be one # The logic for a showdown is: at the end of river action there are at least two players in the hand # we probably don't need a showdown section in pseudo stars format for our filtering purposes if 'SHOWDOWN' in self.actions: print "*** SHOW DOWN ***" print "what do they show" print "*** SUMMARY ***" print "Total pot $%s | Rake $%.2f)" % (self.totalpot, self.rake) # TODO side pots board = [] for s in self.board.values(): board += s if board: # sometimes hand ends preflop without a board print "Board [%s]" % (" ".join(board)) for player in self.players: seatnum = player[0] name = player[1] if name in self.collected and self.holecards[name]: print "Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collected[name]) elif name in self.collected: print "Seat %d: %s collected ($%s)" % (seatnum, name, self.collected[name]) elif player[1] in self.shown: print "Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name])) elif player[1] in self.folded: print "Seat %d: %s folded" % (seatnum, name) else: print "Seat %d: %s mucked" % (seatnum, name) print # TODO: # logic for side pots # logic for which players get to showdown # I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib #if self.holecards[player[1]]: # empty list default is false #hole = self.holecards[player[1]] ##board = [] ##for s in self.board.values(): ##board += s ##playerhand = self.bestHand('hi', board+hole) ##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand) #print "Seat %d: %s showed %s" % (player[0], player[1], hole) #else: #print "Seat %d: %s mucked or folded" % (player[0], player[1]) def printActionLine(self, act): if act[1] == 'folds' or act[1] == 'checks': print "%s: %s " %(act[0], act[1]) if act[1] == 'calls': print "%s: %s $%s" %(act[0], act[1], act[2]) if act[1] == 'bets': print "%s: %s $%s" %(act[0], act[1], act[2]) if act[1] == 'raises': print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3]) # going to use pokereval to figure out hands at some point. # these functions are copied from pokergame.py def bestHand(self, side, cards): return HandHistoryConverter.eval.best('hi', cards, []) # from pokergame.py def bestHandValue(self, side, serial): (value, cards) = self.bestHand(side, serial) return value # from pokergame.py # got rid of the _ for internationalisation def readableHandValueLong(self, side, value, cards): if value == "NoPair": if side == "low": if cards[0][0] == '5': return ("The wheel") else: return join(map(lambda card: card[0], cards), ", ") else: return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) } elif value == "OnePair": return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) } elif value == "TwoPair": return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) } elif value == "Trips": return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) } elif value == "Straight": return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) } elif value == "Flush": return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) } elif value == "FlHouse": return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) } elif value == "Quads": return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) } elif value == "StFlush": if letter2name[cards[0][0]] == 'Ace': return ("Royal flush") else: return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) } return value class FpdbParseError(Exception): pass