#!/usr/bin/env python # -*- coding: utf-8 -*- """TourneyTracker.py Based on HUD_main .. who knows if we want to actually use this or not """ # Copyright 2008-2010, Eric Blade # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ######################################################################## # to do allow window resizing # to do hud to echo, but ignore non numbers # to do no stat window for hero # to do things to add to config.xml # Standard Library modules import sys import os import Options import traceback (options, argv) = Options.fpdb_options() if not options.errorsToConsole: print "Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_." errorFile = open('tourneyerror.txt', 'w', 0) sys.stderr = errorFile import thread import time import string import re # pyGTK modules import pygtk import gtk import gobject # FreePokerTools modules import Configuration import Database import SummaryEverleaf class Tournament: """Tournament will hold the information about a tournament, I guess ? Remember I'm new to this language, so I don't know the best ways to do things""" def __init__(self, parent, site, tid): # site should probably be something in the config object, but i don't know how the config object works right now, so we're going to make it a str .. print "Tournament init" self.parent = parent self.window = None self.site = site self.id = tid self.starttime = time.time() self.endtime = None self.game = None self.structure = None self.buyin = 0 self.fee = 0 self.rebuys = False self.numrebuys = 0 # this should probably be attached to the players list... self.numplayers = 0 self.prizepool = 0 self.players = {} # eventually i'd guess we'd probably want to fill this with playername:playerid's self.results = {} # i'd guess we'd want to load this up with playerid's instead of playernames, too, as well, also # if site == "Everleaf": # this should be attached to a button that says "retrieve tournament info" or something for sites that we know how to do it for summary = SummaryEverleaf.EverleafSummary() self.site = summary.parser.SiteName self.id = summary.parser.TourneyId self.starttime = summary.parser.TourneyStartTime self.endtime = summary.parser.TourneyEndTime self.game = summary.parser.TourneyGameType self.structure = summary.parser.TourneyStructure self.buyin = summary.parser.TourneyBuyIn # need to remember to parse the Fee out of this and move it to self.fee self.rebuys = (summary.parser.TourneyRebuys == "yes") self.prizepool = summary.parser.TourneyPool self.numplayers = summary.parser.TourneysPlayers self.openwindow() # let's start by getting any info we need.. meh def openwindow(self, widget=None): if self.window is not None: self.window.show() # isn't there a better way to bring something to the front? not that GTK focus works right anyway, ever else: self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) print "tournament edit window=", self.window self.window.connect("delete_event", self.delete_event) self.window.connect("destroy", self.destroy) self.window.set_title("FPDB Tournament Entry") self.window.set_border_width(1) self.window.set_default_size(480,640) self.window.set_resizable(True) self.main_vbox = gtk.VBox(False, 1) self.main_vbox.set_border_width(1) self.window.add(self.main_vbox) self.window.show() def addrebuy(self, widget=None): t = self t.numrebuys += 1 t.mylabel.set_label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t.site, t.id, t.starttime, t.endtime, t.structure, t.game, t.buyin, t.fee, t.numrebuys, t.numplayers, t.prizepool)) def delete_event(self, widget, event, data=None): return False def destroy(self, widget, data=None): return False #end def destroy class ttracker_main(object): """A main() object to own both the read_stdin thread and the gui.""" # This class mainly provides state for controlling the multiple HUDs. def __init__(self, db_name = 'fpdb'): self.db_name = db_name self.config = Configuration.Config(file=options.config, dbname=options.dbname) self.tourney_list = [] # a thread to read stdin gobject.threads_init() # this is required thread.start_new_thread(self.read_stdin, ()) # starts the thread # a main window self.main_window = gtk.Window() self.main_window.connect("destroy", self.destroy) self.vb = gtk.VBox() self.label = gtk.Label('Closing this window will stop the Tournament Tracker') self.vb.add(self.label) self.addbutton = gtk.Button(label="Enter Tournament") self.addbutton.connect("clicked", self.addClicked, "add tournament") self.vb.add(self.addbutton) self.main_window.add(self.vb) self.main_window.set_title("FPDB Tournament Tracker") self.main_window.show_all() def addClicked(self, widget, data): # what is "data"? i'm guessing anything i pass in after the function name in connect() but unsure because the documentation sucks print "addClicked", widget, data t = Tournament(self, None, None) if t is not None: print "new tournament=", t self.tourney_list.append(t) mylabel = gtk.Label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t.site, t.id, t.starttime, t.endtime, t.structure, t.game, t.buyin, t.fee, t.numrebuys, t.numplayers, t.prizepool)) print "new label=", mylabel editbutton = gtk.Button(label="Edit") print "new button=", editbutton editbutton.connect("clicked", t.openwindow) rebuybutton = gtk.Button(label="Rebuy") rebuybutton.connect("clicked", t.addrebuy) self.vb.add(rebuybutton) self.vb.add(editbutton) # These should probably be put in.. a.. h-box? i don't know.. self.vb.add(mylabel) self.main_window.resize_children() self.main_window.show() mylabel.show() editbutton.show() rebuybutton.show() t.mylabel = mylabel t.editbutton = editbutton t.rebuybutton = rebuybutton self.vb.show() print self.tourney_list return True else: return False # when we move the start command over to the main program, we can have the main program ask for the tourney id, and pipe it into the stdin here # at least that was my initial thought on it def destroy(*args): # call back for terminating the main eventloop gtk.main_quit() def create_HUD(self, new_hand_id, table, table_name, max, poker_game, stat_dict, cards): def idle_func(): gtk.gdk.threads_enter() try: newlabel = gtk.Label("%s - %s" % (table.site, table_name)) self.vb.add(newlabel) newlabel.show() self.main_window.resize_children() self.hud_dict[table_name].tablehudlabel = newlabel self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards) for m in self.hud_dict[table_name].aux_windows: m.create() m.update_gui(new_hand_id) self.hud_dict[table_name].update(new_hand_id, self.config) self.hud_dict[table_name].reposition_windows() return False finally: gtk.gdk.threads_leave() self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection) self.hud_dict[table_name].table_name = table_name self.hud_dict[table_name].stat_dict = stat_dict self.hud_dict[table_name].cards = cards [aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows] gobject.idle_add(idle_func) def update_HUD(self, new_hand_id, table_name, config): """Update a HUD gui from inside the non-gui read_stdin thread.""" # This is written so that only 1 thread can touch the gui--mainly # for compatibility with Windows. This method dispatches the # function idle_func() to be run by the gui thread, at its leisure. def idle_func(): gtk.gdk.threads_enter() try: self.hud_dict[table_name].update(new_hand_id, config) [aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows] return False finally: gtk.gdk.threads_leave() gobject.idle_add(idle_func) def read_stdin(self): # This is the thread function """Do all the non-gui heavy lifting for the HUD program.""" # This db connection is for the read_stdin thread only. It should not # be passed to HUDs for use in the gui thread. HUD objects should not # need their own access to the database, but should open their own # if it is required. self.db_connection = Database.Database(self.config, self.db_name, 'temp') # self.db_connection.init_hud_stat_vars(hud_days) tourny_finder = re.compile('(\d+) (\d+)') while 1: # wait for a new hand number on stdin new_hand_id = sys.stdin.readline() new_hand_id = string.rstrip(new_hand_id) if new_hand_id == "": # blank line means quit self.destroy() break # this thread is not always killed immediately with gtk.main_quit() # get basic info about the new hand from the db # if there is a db error, complain, skip hand, and proceed try: (table_name, max, poker_game, type, site_id, numseats) = self.db_connection.get_table_name(new_hand_id) stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, aggregate_stats[type] ,hud_style, agg_bb_mult) cards = self.db_connection.get_cards(new_hand_id) comm_cards = self.db_connection.get_common_cards(new_hand_id) if comm_cards != {}: # stud! cards['common'] = comm_cards['common'] except Exception, err: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "db error: skipping "+str(new_hand_id)+" "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) if new_hand_id: # new_hand_id is none if we had an error prior to the store sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id))) continue if type == "tour": # hand is from a tournament mat_obj = tourny_finder.search(table_name) if mat_obj: (tour_number, tab_number) = mat_obj.group(1, 2) temp_key = tour_number else: # tourney, but can't get number and table print "could not find tournament: skipping " sys.stderr.write("Could not find tournament %d in hand %d. Skipping.\n" % (int(tour_number), int(new_hand_id))) continue else: temp_key = table_name # Update an existing HUD if temp_key in self.hud_dict: self.hud_dict[temp_key].stat_dict = stat_dict self.hud_dict[temp_key].cards = cards [aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows] self.update_HUD(new_hand_id, temp_key, self.config) # Or create a new HUD else: if type == "tour": tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number) else: tablewindow = Tables.discover_table_by_name(self.config, table_name) if tablewindow is None: # If no client window is found on the screen, complain and continue if type == "tour": table_name = "%s %s" % (tour_number, tab_number) sys.stderr.write("table name "+table_name+" not found, skipping.\n") else: self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, stat_dict, cards) self.db_connection.connection.rollback() if __name__== "__main__": sys.stderr.write("tournament tracker starting\n") sys.stderr.write("Using db name = %s\n" % (options.dbname)) # start the HUD_main object hm = ttracker_main(db_name = options.dbname) # start the event loop gtk.main()