#!/usr/bin/python #Copyright 2008 Carl Gherardi #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU Affero General Public License as published by #the Free Software Foundation, version 3 of the License. # #This program is distributed in the hope that it will be useful, #but WITHOUT ANY WARRANTY; without even the implied warranty of #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #GNU General Public License for more details. # #You should have received a copy of the GNU Affero General Public License #along with this program. If not, see . #In the "official" distribution you can find the license in #agpl-3.0.txt in the docs folder of the package. import Configuration import FpdbRegex import re import sys import traceback import os import os.path import xml.dom.minidom from xml.dom.minidom import Node class HandHistoryConverter: def __init__(self, config, file, sitename): print "HandHistory init called" self.c = config self.sitename = sitename self.obs = "" # One big string self.filetype = "text" self.doc = None # For XML based HH files self.file = file self.hhbase = self.c.get_import_parameters().get("hhArchiveBase") self.hhbase = os.path.expanduser(self.hhbase) self.hhdir = os.path.join(self.hhbase,sitename) self.gametype = [] # self.ofile = os.path.join(self.hhdir,file) self.rexx = FpdbRegex.FpdbRegex() def __str__(self): tmp = "HandHistoryConverter: '%s'\n" % (self.sitename) tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase) tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir) tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype) tmp = tmp + "\tinfile: '%s'\n" % (self.file) # tmp = tmp + "\toutfile: '%s'\n" % (self.ofile) tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0]) tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1]) tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2]) tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4]) return tmp def processFile(self): if not self.sanityCheck(): print "Cowardly refusing to continue after failed sanity check" return self.readFile(self.file) self.gametype = self.determineGameType() self.hands = self.splitFileIntoHands() for hand in self.hands: self.readHandInfo(hand) self.writeHand("output file", hand) # Functions to be implemented in the inheriting class def readSupportedGames(self): abstract # should return a list # type base limit # [ ring, hold, nl , sb, bb ] # Valid types specified in docs/tabledesign.html in Gametypes def determineGameType(self): abstract def readHandInfo(self, hand): abstract def readPlayerStacks(self): abstract def readBlinds(self): abstract def readAction(self): abstract def sanityCheck(self): sane = False base_w = False #Check if hhbase exists and is writable #Note: Will not try to create the base HH directory if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)): print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable" else: #Check if hhdir exists and is writable if not os.path.isdir(self.hhdir): # In first pass, dir may not exist. Attempt to create dir print "Creating directory: '%s'" % (self.hhdir) os.mkdir(self.hhdir) sane = True elif os.access(self.hhdir, os.W_OK): sane = True else: print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable" return sane # Functions not necessary to implement in sub class def setFileType(self, filetype = "text"): self.filetype = filetype def splitFileIntoHands(self): hands = [] list = self.rexx.split_hand_re.split(self.obs) list.pop() #Last entry is empty for l in list: # print "'" + l + "'" hands = hands + [Hand(self.sitename, self.gametype, l)] return hands def readFile(self, filename): """Read file""" print "Reading file: '%s'" %(filename) if(self.filetype == "text"): infile=open(filename, "rU") self.obs = infile.read() infile.close() elif(self.filetype == "xml"): try: doc = xml.dom.minidom.parse(filename) self.doc = doc except: traceback.print_exc(file=sys.stderr) def writeHand(self, file, hand): """Write out parsed data""" print "%s Game #%s: %s (%d/%d) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime) print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, "XXXXhand.buttonpos") # # counter = 1 # for player in seating: # print "Seat " + counter + ": " + playername + "($" + playermoney + " in chips" # # print playername + ": posts small blind " + sb # print playername + ": posts big blind " + bb # print "*** HOLE CARDS ***" # print "Dealt to " + hero + " [" + holecards + "]" # ## ACTION STUFF # print "*** SUMMARY ***" # print "Total pot $" + totalpot + " | Rake $" + rake # print "Board [" + boardcards + "]" # ## SUMMARY STUFF #takes a poker float (including , for thousand seperator and converts it to an int def float2int (self, string): pos=string.find(",") if (pos!=-1): #remove , the thousand seperator string=string[0:pos]+string[pos+1:] pos=string.find(".") if (pos!=-1): #remove decimal point string=string[0:pos]+string[pos+1:] result = int(string) if pos==-1: #no decimal point - was in full dollars - need to multiply with 100 result*=100 return result #end def float2int class Hand: # def __init__(self, sitename, gametype, sb, bb, string): def __init__(self, sitename, gametype, string): self.sitename = sitename self.gametype = gametype self.string = string self.handid = 0 self.sb = gametype[3] self.bb = gametype[4] self.tablename = "Slartibartfast" self.maxseats = 10 self.counted_seats = 0 self.buttonpos = 0 self.seating = [] self.players = [] self.action = []