#!/usr/bin/env python # -*- coding: utf-8 -*- """Configuration.py Handles HUD configuration files. """ # Copyright 2008, 2009, Ray E. Barker # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ######################################################################## # Standard Library modules from __future__ import with_statement import os import sys import inspect import string import traceback import shutil import xml.dom.minidom from xml.dom.minidom import Node import logging, logging.config import ConfigParser try: # local path logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf")) except ConfigParser.NoSectionError: # debian package path logging.config.fileConfig('/usr/share/python-fpdb/logging.conf') log = logging.getLogger("config") log.debug("config logger initialised") ######################################################################## # application wide consts APPLICATION_NAME_SHORT = 'fpdb' APPLICATION_VERSION = 'xx.xx.xx' DIR_SELF = os.path.dirname(os.path.abspath(__file__)) #TODO: imo no good idea to place 'database' in parent dir DIR_DATABASES = os.path.join(os.path.dirname(DIR_SELF), 'database') DATABASE_TYPE_POSTGRESQL = 'postgresql' DATABASE_TYPE_SQLITE = 'sqlite' DATABASE_TYPE_MYSQL = 'mysql' DATABASE_TYPES = ( DATABASE_TYPE_POSTGRESQL, DATABASE_TYPE_SQLITE, DATABASE_TYPE_MYSQL, ) ######################################################################## def string_to_bool(string, default=True): """converts a string representation of a boolean value to boolean True or False @param string: (str) the string to convert @param default: value to return if the string can not be converted to a boolean value """ string = string.lower() if string in ('1', 'true', 't'): return True elif string in ('0', 'false', 'f'): return False return default class Layout: def __init__(self, node): self.max = int( node.getAttribute('max') ) if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') ) self.width = int( node.getAttribute('width') ) self.height = int( node.getAttribute('height') ) self.location = [] self.location = map(lambda x: None, range(self.max+1)) # fill array with max seats+1 empty entries for location_node in node.getElementsByTagName('location'): if location_node.getAttribute('seat') != "": self.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y'))) elif location_node.getAttribute('common') != "": self.common = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y'))) def __str__(self): temp = " Layout = %d max, width= %d, height = %d" % (self.max, self.width, self.height) if hasattr(self, 'fav_seat'): temp = temp + ", fav_seat = %d\n" % self.fav_seat else: temp = temp + "\n" if hasattr(self, "common"): temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1]) temp = temp + " Locations = " for i in range(1, len(self.location)): temp = temp + "(%d,%d)" % self.location[i] return temp + "\n" class Site: def __init__(self, node): def normalizePath(path): "Normalized existing pathes" if os.path.exists(path): return os.path.abspath(path) return path self.site_name = node.getAttribute("site_name") self.table_finder = node.getAttribute("table_finder") self.screen_name = node.getAttribute("screen_name") self.site_path = normalizePath(node.getAttribute("site_path")) self.HH_path = normalizePath(node.getAttribute("HH_path")) self.decoder = node.getAttribute("decoder") self.hudopacity = node.getAttribute("hudopacity") self.hudbgcolor = node.getAttribute("bgcolor") self.hudfgcolor = node.getAttribute("fgcolor") self.converter = node.getAttribute("converter") self.aux_window = node.getAttribute("aux_window") self.font = node.getAttribute("font") self.font_size = node.getAttribute("font_size") self.use_frames = node.getAttribute("use_frames") self.enabled = string_to_bool(node.getAttribute("enabled"), default=True) self.xpad = node.getAttribute("xpad") self.ypad = node.getAttribute("ypad") self.layout = {} print self.site_name, self.HH_path for layout_node in node.getElementsByTagName('layout'): lo = Layout(layout_node) self.layout[lo.max] = lo # Site defaults if self.xpad == "": self.xpad = 1 else: self.xpad = int(self.xpad) if self.ypad == "": self.ypad = 0 else: self.ypad = int(self.ypad) if self.font_size == "": self.font_size = 7 else: self.font_size = int(self.font_size) if self.hudopacity == "": self.hudopacity = 1.0 else: self.hudopacity = float(self.hudopacity) if self.use_frames == "": self.use_frames = False if self.font == "": self.font = "Sans" if self.hudbgcolor == "": self.hudbgcolor = "#000000" if self.hudfgcolor == "": self.hudfgcolor = "#FFFFFF" def __str__(self): temp = "Site = " + self.site_name + "\n" for key in dir(self): if key.startswith('__'): continue if key == 'layout': continue value = getattr(self, key) if callable(value): continue temp = temp + ' ' + key + " = " + str(value) + "\n" for layout in self.layout: temp = temp + "%s" % self.layout[layout] return temp class Stat: def __init__(self): pass def __str__(self): temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s, popup = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click, self.popup) return temp class Game: def __init__(self, node): self.game_name = node.getAttribute("game_name") self.rows = int( node.getAttribute("rows") ) self.cols = int( node.getAttribute("cols") ) self.xpad = node.getAttribute("xpad") self.ypad = node.getAttribute("ypad") # Defaults if self.xpad == "": self.xpad = 1 else: self.xpad = int(self.xpad) if self.ypad == "": self.ypad = 0 else: self.ypad = int(self.ypad) aux_text = node.getAttribute("aux") aux_list = aux_text.split(',') for i in range(0, len(aux_list)): aux_list[i] = aux_list[i].strip() self.aux = aux_list self.stats = {} for stat_node in node.getElementsByTagName('stat'): stat = Stat() stat.stat_name = stat_node.getAttribute("stat_name") stat.row = int( stat_node.getAttribute("row") ) stat.col = int( stat_node.getAttribute("col") ) stat.tip = stat_node.getAttribute("tip") stat.click = stat_node.getAttribute("click") stat.popup = stat_node.getAttribute("popup") stat.hudprefix = stat_node.getAttribute("hudprefix") stat.hudsuffix = stat_node.getAttribute("hudsuffix") stat.hudcolor = stat_node.getAttribute("hudcolor") self.stats[stat.stat_name] = stat def __str__(self): temp = "Game = " + self.game_name + "\n" temp = temp + " rows = %d\n" % self.rows temp = temp + " cols = %d\n" % self.cols temp = temp + " xpad = %d\n" % self.xpad temp = temp + " ypad = %d\n" % self.ypad temp = temp + " aux = %s\n" % self.aux for stat in self.stats.keys(): temp = temp + "%s" % self.stats[stat] return temp class Database: def __init__(self, node): self.db_name = node.getAttribute("db_name") self.db_server = node.getAttribute("db_server").lower() self.db_ip = node.getAttribute("db_ip") self.db_user = node.getAttribute("db_user") self.db_pass = node.getAttribute("db_pass") self.db_selected = string_to_bool(node.getAttribute("default"), default=False) log.debug("Database db_name:'%(name)s' db_server:'%(server)s' db_ip:'%(ip)s' db_user:'%(user)s' db_pass (not logged) selected:'%(sel)s'" \ % { 'name':self.db_name, 'server':self.db_server, 'ip':self.db_ip, 'user':self.db_user, 'sel':self.db_selected} ) def __str__(self): temp = 'Database = ' + self.db_name + '\n' for key in dir(self): if key.startswith('__'): continue value = getattr(self, key) if callable(value): continue temp = temp + ' ' + key + " = " + repr(value) + "\n" return temp class Aux_window: def __init__(self, node): for (name, value) in node.attributes.items(): setattr(self, name, value) self.layout = {} for layout_node in node.getElementsByTagName('layout'): lo = Layout(layout_node) self.layout[lo.max] = lo def __str__(self): temp = 'Aux = ' + self.name + "\n" for key in dir(self): if key.startswith('__'): continue if key == 'layout': continue value = getattr(self, key) if callable(value): continue temp = temp + ' ' + key + " = " + value + "\n" for layout in self.layout: temp = temp + "%s" % self.layout[layout] return temp class HHC: def __init__(self, node): self.site = node.getAttribute("site") self.converter = node.getAttribute("converter") def __str__(self): return "%s:\t%s" % (self.site, self.converter) class Popup: def __init__(self, node): self.name = node.getAttribute("pu_name") self.pu_stats = [] for stat_node in node.getElementsByTagName('pu_stat'): self.pu_stats.append(stat_node.getAttribute("pu_stat_name")) def __str__(self): temp = "Popup = " + self.name + "\n" for stat in self.pu_stats: temp = temp + " " + stat return temp + "\n" class Import: def __init__(self, node): self.node = node self.interval = node.getAttribute("interval") self.callFpdbHud = node.getAttribute("callFpdbHud") self.hhArchiveBase = node.getAttribute("hhArchiveBase") self.saveActions = string_to_bool(node.getAttribute("saveActions"), default=True) self.fastStoreHudCache = string_to_bool(node.getAttribute("fastStoreHudCache"), default=False) def __str__(self): return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \ % (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache) class HudUI: def __init__(self, node): self.node = node self.label = node.getAttribute('label') # self.aggregate_ring = string_to_bool(node.getAttribute('aggregate_ring_game_stats')) self.aggregate_tour = string_to_bool(node.getAttribute('aggregate_tourney_stats')) self.hud_style = node.getAttribute('stat_aggregation_range') self.hud_days = node.getAttribute('aggregation_days') self.agg_bb_mult = node.getAttribute('aggregation_level_multiplier') # self.h_aggregate_ring = string_to_bool(node.getAttribute('aggregate_hero_ring_game_stats')) self.h_aggregate_tour = string_to_bool(node.getAttribute('aggregate_hero_tourney_stats')) self.h_hud_style = node.getAttribute('hero_stat_aggregation_range') self.h_hud_days = node.getAttribute('hero_aggregation_days') self.h_agg_bb_mult = node.getAttribute('hero_aggregation_level_multiplier') def __str__(self): return " label = %s\n" % self.label class Tv: def __init__(self, node): self.combinedStealFold = node.getAttribute("combinedStealFold") self.combined2B3B = node.getAttribute("combined2B3B") self.combinedPostflop = node.getAttribute("combinedPostflop") def __str__(self): return (" combinedStealFold = %s\n combined2B3B = %s\n combinedPostflop = %s\n" % (self.combinedStealFold, self.combined2B3B, self.combinedPostflop) ) class Config: def __init__(self, file = None, dbname = ''): # "file" is a path to an xml file with the fpdb/HUD configuration # we check the existence of "file" and try to recover if it doesn't exist self.default_config_path = self.get_default_config_path() if file != None: # configuration file path has been passed file = os.path.expanduser(file) if not os.path.exists(file): print "Configuration file %s not found. Using defaults." % (file) sys.stderr.write("Configuration file %s not found. Using defaults." % (file)) file = None if file == None: # configuration file path not passed or invalid file = self.find_config() #Look for a config file in the normal places if file == None: # no config file in the normal places file = self.find_example_config() #Look for an example file to edit if file != None: pass if file == None: # that didn't work either, just die print "No HUD_config_xml found after looking in current directory and "+self.default_config_path+"\nExiting" sys.stderr.write("No HUD_config_xml found after looking in current directory and "+self.default_config_path+"\nExiting") print "press enter to continue" sys.stdin.readline() sys.exit() # Parse even if there was no real config file found and we are using the example # If using the example, we'll edit it later # sc 2009/10/04 Example already copied to main filename, is this ok? log.info("Reading configuration file %s" % file) if os.sep in file: print "\nReading configuration file %s\n" % file else: print "\nReading configuration file %s" % file print "in %s\n" % os.getcwd() try: doc = xml.dom.minidom.parse(file) except: log.error("Error parsing %s. See error log file." % (file)) traceback.print_exc(file=sys.stderr) print "press enter to continue" sys.stdin.readline() sys.exit() self.doc = doc self.file = file self.supported_sites = {} self.supported_games = {} self.supported_databases = {} # databaseName --> Database instance self.aux_windows = {} self.hhcs = {} self.popup_windows = {} self.db_selected = None # database the user would like to use # s_sites = doc.getElementsByTagName("supported_sites") for site_node in doc.getElementsByTagName("site"): site = Site(node = site_node) self.supported_sites[site.site_name] = site # s_games = doc.getElementsByTagName("supported_games") for game_node in doc.getElementsByTagName("game"): game = Game(node = game_node) self.supported_games[game.game_name] = game # parse databases defined by user in the section # the user may select the actual database to use via commandline or by setting the selected="bool" # attribute of the tag. if no database is explicitely selected, we use the first one we come across # s_dbs = doc.getElementsByTagName("supported_databases") #TODO: do we want to take all tags or all tags contained in # ..this may break stuff for some users. so leave it unchanged for now untill there is a decission for db_node in doc.getElementsByTagName("database"): db = Database(node=db_node) if db.db_name in self.supported_databases: raise ValueError("Database names must be unique") if self.db_selected is None or db.db_selected: self.db_selected = db.db_name self.supported_databases[db.db_name] = db #TODO: if the user may passes '' (empty string) as database name via command line, his choice is ignored # ..when we parse the xml we allow for ''. there has to be a decission if to allow '' or not if dbname and dbname in self.supported_databases: self.db_selected = dbname #NOTE: fpdb can not handle the case when no database is defined in xml, so we throw an exception for now if self.db_selected is None: raise ValueError('There must be at least one database defined') # s_dbs = doc.getElementsByTagName("mucked_windows") for aw_node in doc.getElementsByTagName("aw"): aw = Aux_window(node = aw_node) self.aux_windows[aw.name] = aw # s_dbs = doc.getElementsByTagName("mucked_windows") for hhc_node in doc.getElementsByTagName("hhc"): hhc = HHC(node = hhc_node) self.hhcs[hhc.site] = hhc # s_dbs = doc.getElementsByTagName("popup_windows") for pu_node in doc.getElementsByTagName("pu"): pu = Popup(node = pu_node) self.popup_windows[pu.name] = pu for imp_node in doc.getElementsByTagName("import"): imp = Import(node = imp_node) self.imp = imp for hui_node in doc.getElementsByTagName('hud_ui'): hui = HudUI(node = hui_node) self.ui = hui for tv_node in doc.getElementsByTagName("tv"): tv = Tv(node = tv_node) self.tv = tv db = self.get_db_parameters() if db['db-password'] == 'YOUR MYSQL PASSWORD': df_file = self.find_default_conf() if df_file == None: # this is bad pass else: df_parms = self.read_default_conf(df_file) self.set_db_parameters(db_name = 'fpdb', db_ip = df_parms['db-host'], db_user = df_parms['db-user'], db_pass = df_parms['db-password']) self.save(file=os.path.join(self.default_config_path, "HUD_config.xml")) print "" def set_hhArchiveBase(self, path): self.imp.node.setAttribute("hhArchiveBase", path) def find_config(self): """Looks in cwd and in self.default_config_path for a config file.""" if os.path.exists('HUD_config.xml'): # there is a HUD_config in the cwd file = 'HUD_config.xml' # so we use it else: # no HUD_config in the cwd, look where it should be in the first place config_path = os.path.join(self.default_config_path, 'HUD_config.xml') if os.path.exists(config_path): file = config_path else: file = None return file def get_default_config_path(self): """Returns the path where the fpdb config file _should_ be stored.""" if os.name == 'posix': config_path = os.path.join(os.path.expanduser("~"), '.fpdb') elif os.name == 'nt': config_path = os.path.join(os.environ["APPDATA"], 'fpdb') else: config_path = None return config_path def find_default_conf(self): if os.name == 'posix': config_path = os.path.join(os.path.expanduser("~"), '.fpdb', 'default.conf') elif os.name == 'nt': config_path = os.path.join(os.environ["APPDATA"], 'fpdb', 'default.conf') else: config_path = False if config_path and os.path.exists(config_path): file = config_path else: file = None return file def read_default_conf(self, file): parms = {} with open(file, "r") as fh: for line in fh: line = string.strip(line) (key, value) = line.split('=') parms[key] = value return parms def find_example_config(self): if os.path.exists('HUD_config.xml.example'): # there is a HUD_config in the cwd file = 'HUD_config.xml' # so we use it try: shutil.copyfile(file+'.example', file) except: file = '' print "No HUD_config.xml found, using HUD_config.xml.example.\n", \ "A HUD_config.xml has been created. You will probably have to edit it." sys.stderr.write("No HUD_config.xml found, using HUD_config.xml.example.\n" + \ "A HUD_config.xml has been created. You will probably have to edit it.") else: file = None return file def get_site_node(self, site): for site_node in self.doc.getElementsByTagName("site"): if site_node.getAttribute("site_name") == site: return site_node def get_aux_node(self, aux): for aux_node in self.doc.getElementsByTagName("aw"): if aux_node.getAttribute("name") == aux: return aux_node def get_db_node(self, db_name): for db_node in self.doc.getElementsByTagName("database"): if db_node.getAttribute("db_name") == db_name: return db_node return None def get_layout_node(self, site_node, layout): for layout_node in site_node.getElementsByTagName("layout"): if layout_node.getAttribute("max") == None: return None if int( layout_node.getAttribute("max") ) == int( layout ): return layout_node def get_location_node(self, layout_node, seat): if seat == "common": for location_node in layout_node.getElementsByTagName("location"): if location_node.hasAttribute("common"): return location_node else: for location_node in layout_node.getElementsByTagName("location"): if int( location_node.getAttribute("seat") ) == int( seat ): return location_node def save(self, file = None): if file != None: with open(file, 'w') as f: self.doc.writexml(f) else: shutil.move(self.file, self.file+".backup") with open(self.file, 'w') as f: self.doc.writexml(f) def edit_layout(self, site_name, max, width = None, height = None, fav_seat = None, locations = None): site_node = self.get_site_node(site_name) layout_node = self.get_layout_node(site_node, max) if layout_node == None: return for i in range(1, max + 1): location_node = self.get_location_node(layout_node, i) location_node.setAttribute("x", str( locations[i-1][0] )) location_node.setAttribute("y", str( locations[i-1][1] )) self.supported_sites[site_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] ) def edit_aux_layout(self, aux_name, max, width = None, height = None, locations = None): aux_node = self.get_aux_node(aux_name) layout_node = self.get_layout_node(aux_node, max) if layout_node == None: print "aux node not found" return print "editing locations =", locations for (i, pos) in locations.iteritems(): location_node = self.get_location_node(layout_node, i) location_node.setAttribute("x", str( locations[i][0] )) location_node.setAttribute("y", str( locations[i][1] )) if i == "common": self.aux_windows[aux_name].layout[max].common = ( locations[i][0], locations[i][1] ) else: self.aux_windows[aux_name].layout[max].location[i] = ( locations[i][0], locations[i][1] ) #NOTE: we got a nice Database class, so why map it again here? # user input validation should be done when initializing the Database class. this allows to give appropriate feddback when something goes wrong # try ..except is evil here. it swallows all kinds of errors. dont do this # naming database types 2, 3, 4 on the fly is no good idea. i see this all over the code. better use some globally defined consts (see DATABASE_TYPE_*) # i would like to drop this method entirely and replace it by get_selected_database() or better get_active_database(), returning one of our Database instances # thus we can drop self.db_selected (holding database name) entirely and replace it with self._active_database = Database, avoiding to define the same # thing multiple times def get_db_parameters(self): db = {} name = self.db_selected # TODO: What's up with all the exception handling here?! try: db['db-databaseName'] = name except: pass try: db['db-host'] = self.supported_databases[name].db_ip except: pass try: db['db-user'] = self.supported_databases[name].db_user except: pass try: db['db-password'] = self.supported_databases[name].db_pass except: pass try: db['db-server'] = self.supported_databases[name].db_server except: pass if self.supported_databases[name].db_server== DATABASE_TYPE_MYSQL: db['db-backend'] = 2 elif self.supported_databases[name].db_server== DATABASE_TYPE_POSTGRESQL: db['db-backend'] = 3 elif self.supported_databases[name].db_server== DATABASE_TYPE_SQLITE: db['db-backend'] = 4 else: raise ValueError('Unsupported database backend: %s' % self.supported_databases[name].db_server) return db def set_db_parameters(self, db_name = 'fpdb', db_ip = None, db_user = None, db_pass = None, db_server = None): db_node = self.get_db_node(db_name) if db_node != None: if db_ip != None: db_node.setAttribute("db_ip", db_ip) if db_user != None: db_node.setAttribute("db_user", db_user) if db_pass != None: db_node.setAttribute("db_pass", db_pass) if db_server != None: db_node.setAttribute("db_server", db_server) if self.supported_databases.has_key(db_name): if db_ip != None: self.supported_databases[db_name].dp_ip = db_ip if db_user != None: self.supported_databases[db_name].dp_user = db_user if db_pass != None: self.supported_databases[db_name].dp_pass = db_pass if db_server != None: self.supported_databases[db_name].dp_server = db_server return def getDefaultSite(self): "Returns first enabled site or None" for site_name,site in self.supported_sites.iteritems(): if site.enabled: return site_name return None def get_tv_parameters(self): tv = {} try: tv['combinedStealFold'] = self.tv.combinedStealFold except: tv['combinedStealFold'] = True try: tv['combined2B3B'] = self.tv.combined2B3B except: tv['combined2B3B'] = True try: tv['combinedPostflop'] = self.tv.combinedPostflop except: tv['combinedPostflop'] = True return tv # Allow to change the menu appearance def get_hud_ui_parameters(self): hui = {} default_text = 'FPDB Menu - Right click\nLeft-Drag to Move' try: hui['label'] = self.ui.label if self.ui.label == '': # Empty menu label is a big no-no hui['label'] = default_text except: hui['label'] = default_text try: hui['aggregate_ring'] = self.ui.aggregate_ring except: hui['aggregate_ring'] = False try: hui['aggregate_tour'] = self.ui.aggregate_tour except: hui['aggregate_tour'] = True try: hui['hud_style'] = self.ui.hud_style except: hui['hud_style'] = 'A' try: hui['hud_days'] = int(self.ui.hud_days) except: hui['hud_days'] = 90 try: hui['agg_bb_mult'] = self.ui.agg_bb_mult except: hui['agg_bb_mult'] = 1 # Hero specific try: hui['h_aggregate_ring'] = self.ui.h_aggregate_ring except: hui['h_aggregate_ring'] = False try: hui['h_aggregate_tour'] = self.ui.h_aggregate_tour except: hui['h_aggregate_tour'] = True try: hui['h_hud_style'] = self.ui.h_hud_style except: hui['h_hud_style'] = 'S' try: hui['h_hud_days'] = int(self.ui.h_hud_days) except: hui['h_hud_days'] = 30 try: hui['h_agg_bb_mult'] = self.ui.h_agg_bb_mult except: hui['h_agg_bb_mult'] = 1 return hui def get_import_parameters(self): imp = {} try: imp['callFpdbHud'] = self.imp.callFpdbHud except: imp['callFpdbHud'] = True try: imp['interval'] = self.imp.interval except: imp['interval'] = 10 try: imp['hhArchiveBase'] = self.imp.hhArchiveBase except: imp['hhArchiveBase'] = "~/.fpdb/HandHistories/" try: imp['saveActions'] = self.imp.saveActions except: imp['saveActions'] = True try: imp['fastStoreHudCache'] = self.imp.fastStoreHudCache except: imp['fastStoreHudCache'] = True return imp def get_default_paths(self, site = None): if site is None: site = self.getDefaultSite() paths = {} try: path = os.path.expanduser(self.supported_sites[site].HH_path) assert(os.path.isdir(path) or os.path.isfile(path)) # maybe it should try another site? paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = path except AssertionError: paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = "** ERROR DEFAULT PATH IN CONFIG DOES NOT EXIST **" return paths def get_frames(self, site = "PokerStars"): if site not in self.supported_sites: return False return self.supported_sites[site].use_frames == True def get_default_colors(self, site = "PokerStars"): colors = {} if site not in self.supported_sites or self.supported_sites[site].hudopacity == "": colors['hudopacity'] = 0.90 else: colors['hudopacity'] = float(self.supported_sites[site].hudopacity) if site not in self.supported_sites or self.supported_sites[site].hudbgcolor == "": colors['hudbgcolor'] = "#FFFFFF" else: colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor if site not in self.supported_sites or self.supported_sites[site].hudfgcolor == "": colors['hudfgcolor'] = "#000000" else: colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor return colors def get_default_font(self, site='PokerStars'): font = "Sans" font_size = "8" site = self.supported_sites.get(site, None) if site is not None: if site.font: font = site.font if site.font_size: font_size = site.font_size return font, font_size def get_locations(self, site = "PokerStars", max = "8"): try: locations = self.supported_sites[site].layout[max].location except: locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346), (586, 393), (421, 440), (267, 440), ( 0, 361), ( 0, 280), (121, 280), ( 46, 30) ) return locations def get_aux_locations(self, aux = "mucked", max = "9"): try: locations = self.aux_windows[aux].layout[max].location except: locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346), (586, 393), (421, 440), (267, 440), ( 0, 361), ( 0, 280), (121, 280), ( 46, 30) ) return locations def get_supported_sites(self, all = False): """Returns the list of supported sites.""" the_sites = [] for site in self.supported_sites.keys(): params = self.get_site_parameters(site) if all or params['enabled']: the_sites.append(site) return the_sites def get_site_parameters(self, site): """Returns a dict of the site parameters for the specified site""" parms = {} parms["converter"] = self.supported_sites[site].converter parms["decoder"] = self.supported_sites[site].decoder parms["hudbgcolor"] = self.supported_sites[site].hudbgcolor parms["hudfgcolor"] = self.supported_sites[site].hudfgcolor parms["hudopacity"] = self.supported_sites[site].hudopacity parms["screen_name"] = self.supported_sites[site].screen_name parms["site_path"] = self.supported_sites[site].site_path parms["table_finder"] = self.supported_sites[site].table_finder parms["HH_path"] = self.supported_sites[site].HH_path parms["site_name"] = self.supported_sites[site].site_name parms["aux_window"] = self.supported_sites[site].aux_window parms["font"] = self.supported_sites[site].font parms["font_size"] = self.supported_sites[site].font_size parms["enabled"] = self.supported_sites[site].enabled parms["xpad"] = self.supported_sites[site].xpad parms["ypad"] = self.supported_sites[site].ypad return parms def set_site_parameters(self, site_name, converter = None, decoder = None, hudbgcolor = None, hudfgcolor = None, hudopacity = None, screen_name = None, site_path = None, table_finder = None, HH_path = None, enabled = None, font = None, font_size = None): """Sets the specified site parameters for the specified site.""" site_node = self.get_site_node(site_name) if db_node != None: if converter != None: site_node.setAttribute("converter", converter) if decoder != None: site_node.setAttribute("decoder", decoder) if hudbgcolor != None: site_node.setAttribute("hudbgcolor", hudbgcolor) if hudfgcolor != None: site_node.setAttribute("hudfgcolor", hudfgcolor) if hudopacity != None: site_node.setAttribute("hudopacity", hudopacity) if screen_name != None: site_node.setAttribute("screen_name", screen_name) if site_path != None: site_node.setAttribute("site_path", site_path) if table_finder != None: site_node.setAttribute("table_finder", table_finder) if HH_path != None: site_node.setAttribute("HH_path", HH_path) if enabled != None: site_node.setAttribute("enabled", enabled) if font != None: site_node.setAttribute("font", font) if font_size != None: site_node.setAttribute("font_size", font_size) return def get_aux_windows(self): """Gets the list of mucked window formats in the configuration.""" return self.aux_windows.keys() def get_aux_parameters(self, name): """Gets a dict of mucked window parameters from the named mw.""" param = {} if self.aux_windows.has_key(name): for key in dir(self.aux_windows[name]): if key.startswith('__'): continue value = getattr(self.aux_windows[name], key) if callable(value): continue param[key] = value return param return None def get_game_parameters(self, name): """Get the configuration parameters for the named game.""" param = {} if self.supported_games.has_key(name): param['game_name'] = self.supported_games[name].game_name param['rows'] = self.supported_games[name].rows param['cols'] = self.supported_games[name].cols param['xpad'] = self.supported_games[name].xpad param['ypad'] = self.supported_games[name].ypad param['aux'] = self.supported_games[name].aux return param def get_supported_games(self): """Get the list of supported games.""" sg = [] for game in c.supported_games.keys(): sg.append(c.supported_games[game].game_name) return sg def execution_path(self, filename): """Join the fpdb path to filename.""" return os.path.join(os.path.dirname(inspect.getfile(sys._getframe(0))), filename) if __name__== "__main__": c = Config() print "\n----------- SUPPORTED SITES -----------" for s in c.supported_sites.keys(): print c.supported_sites[s] print "----------- END SUPPORTED SITES -----------" print "\n----------- SUPPORTED GAMES -----------" for game in c.supported_games.keys(): print c.supported_games[game] print "----------- END SUPPORTED GAMES -----------" print "\n----------- SUPPORTED DATABASES -----------" for db in c.supported_databases.keys(): print c.supported_databases[db] print "----------- END SUPPORTED DATABASES -----------" print "\n----------- AUX WINDOW FORMATS -----------" for w in c.aux_windows.keys(): print c.aux_windows[w] print "----------- END AUX WINDOW FORMATS -----------" print "\n----------- HAND HISTORY CONVERTERS -----------" for w in c.hhcs.keys(): print c.hhcs[w] print "----------- END HAND HISTORY CONVERTERS -----------" print "\n----------- POPUP WINDOW FORMATS -----------" for w in c.popup_windows.keys(): print c.popup_windows[w] print "----------- END POPUP WINDOW FORMATS -----------" print "\n----------- IMPORT -----------" print c.imp print "----------- END IMPORT -----------" print "\n----------- TABLE VIEW -----------" # print c.tv print "----------- END TABLE VIEW -----------" c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) )) c.save(file="testout.xml") print "db = ", c.get_db_parameters() # print "tv = ", c.get_tv_parameters() # print "imp = ", c.get_import_parameters() print "paths = ", c.get_default_paths("PokerStars") print "colors = ", c.get_default_colors("PokerStars") print "locs = ", c.get_locations("PokerStars", 8) for mw in c.get_aux_windows(): print c.get_aux_parameters(mw) print "mucked locations =", c.get_aux_locations('mucked', 9) # c.edit_aux_layout('mucked', 9, locations = [(487, 113), (555, 469), (572, 276), (522, 345), # (333, 354), (217, 341), (150, 273), (150, 169), (230, 115)]) # print "mucked locations =", c.get_aux_locations('mucked', 9) for site in c.supported_sites.keys(): print "site = ", site, print c.get_site_parameters(site) print c.get_default_font(site) for game in c.get_supported_games(): print c.get_game_parameters(game) print "start up path = ", c.execution_path("")