#!/usr/bin/python #Copyright 2008 Carl Gherardi #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU Affero General Public License as published by #the Free Software Foundation, version 3 of the License. # #This program is distributed in the hope that it will be useful, #but WITHOUT ANY WARRANTY; without even the implied warranty of #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #GNU General Public License for more details. # #You should have received a copy of the GNU Affero General Public License #along with this program. If not, see . #In the "official" distribution you can find the license in #agpl-3.0.txt in the docs folder of the package. import re import sys import traceback import logging import os import os.path from decimal import Decimal import operator import time from copy import deepcopy from Exceptions import * class Hand: UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'} def __init__(self, sitename, gametype, handText): self.sitename = sitename self.gametype = gametype self.handText = handText self.handid = 0 self.tablename = "Slartibartfast" self.hero = "Hiro" self.maxseats = 10 self.counted_seats = 0 self.buttonpos = 0 self.seating = [] self.players = [] self.posted = [] self.involved = True # Collections indexed by street names self.bets = {} self.lastBet = {} self.streets = {} self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']] self.board = {} # dict from street names to community cards for street in self.streetList: self.streets[street] = "" # portions of the handText, filled by markStreets() self.bets[street] = {} self.lastBet[street] = 0 self.actions[street] = [] self.board[street] = [] # Collections indexed by player names self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards self.stacks = {} self.collected = [] #list of ? self.collectees = {} # dict from player names to amounts collected (?) # Sets of players self.shown = set() self.folded = set() # self.action = [] # Things to do with money self.pot = Pot() self.totalpot = None self.totalcollected = None self.rake = None def addPlayer(self, seat, name, chips): """\ Adds a player to the hand, and initialises data structures indexed by player. seat (int) indicating the seat name (string) player name chips (string) the chips the player has at the start of the hand (can be None) If a player has None chips he won't be added.""" logging.debug("addPlayer: %s %s (%s)" % (seat, name, chips)) if chips is not None: self.players.append([seat, name, chips]) self.stacks[name] = Decimal(chips) self.holecards[name] = [] self.pot.addPlayer(name) for street in self.streetList: self.bets[street][name] = [] self.holecards[name] = {} # dict from street names. def addStreets(self, match): # go through m and initialise actions to empty list for each street. if match: self.streets.update(match.groupdict()) logging.debug("markStreets:\n"+ str(self.streets)) else: logging.error("markstreets didn't match") def checkPlayerExists(self,player): if player not in [p[1] for p in self.players]: print "checkPlayerExists", player, "fail" raise FpdbParseError def setCommunityCards(self, street, cards): logging.debug("setCommunityCards %s %s" %(street, cards)) self.board[street] = [self.card(c) for c in cards] def card(self,c): """upper case the ranks but not suits, 'atjqk' => 'ATJQK'""" for k,v in self.UPS.items(): c = c.replace(k,v) return c def addAnte(self, player, ante): logging.debug("%s %s antes %s" % ('ANTES', player, ante)) if player is not None: self.bets['ANTES'][player].append(Decimal(ante)) self.stacks[player] -= Decimal(ante) act = (player, 'posts', "ante", ante, self.stacks[player]==0) self.actions['ANTES'].append(act) #~ self.lastBet['ANTES'] = Decimal(ante) self.pot.addMoney(player, Decimal(ante)) def addBlind(self, player, blindtype, amount): # if player is None, it's a missing small blind. # The situation we need to cover are: # Player in small blind posts # - this is a bet of 1 sb, as yet uncalled. # Player in the big blind posts # - this is a call of 1 sb and a raise to 1 bb # logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) if player is not None: self.bets['PREFLOP'][player].append(Decimal(amount)) self.stacks[player] -= Decimal(amount) #print "DEBUG %s posts, stack %s" % (player, self.stacks[player]) act = (player, 'posts', blindtype, amount, self.stacks[player]==0) self.actions['BLINDSANTES'].append(act) self.pot.addMoney(player, Decimal(amount)) if blindtype == 'big blind': self.lastBet['PREFLOP'] = Decimal(amount) elif blindtype == 'both': # extra small blind is 'dead' self.lastBet['PREFLOP'] = Decimal(self.bb) self.posted = self.posted + [[player,blindtype]] #print "DEBUG: self.posted: %s" %(self.posted) def addCall(self, street, player=None, amount=None): logging.debug("%s %s calls %s" %(street, player, amount)) # Potentially calculate the amount of the call if not supplied # corner cases include if player would be all in if amount is not None: self.bets[street][player].append(Decimal(amount)) #self.lastBet[street] = Decimal(amount) self.stacks[player] -= Decimal(amount) #print "DEBUG %s calls %s, stack %s" % (player, amount, self.stacks[player]) act = (player, 'calls', amount, self.stacks[player]==0) self.actions[street].append(act) self.pot.addMoney(player, Decimal(amount)) def addRaiseBy(self, street, player, amountBy): """\ Add a raise by amountBy on [street] by [player] """ #Given only the amount raised by, the amount of the raise can be calculated by # working out how much this player has already in the pot # (which is the sum of self.bets[street][player]) # and how much he needs to call to match the previous player # (which is tracked by self.lastBet) # let Bp = previous bet # Bc = amount player has committed so far # Rb = raise by # then: C = Bp - Bc (amount to call) # Rt = Bp + Rb (raise to) # self.checkPlayerExists(player) Rb = Decimal(amountBy) Bp = self.lastBet[street] Bc = reduce(operator.add, self.bets[street][player], 0) C = Bp - Bc Rt = Bp + Rb self._addRaise(street, player, C, Rb, Rt) #~ self.bets[street][player].append(C + Rb) #~ self.stacks[player] -= (C + Rb) #~ self.actions[street] += [(player, 'raises', Rb, Rt, C, self.stacks[player]==0)] #~ self.lastBet[street] = Rt def addCallandRaise(self, street, player, amount): """\ For sites which by "raises x" mean "calls and raises putting a total of x in the por". """ self.checkPlayerExists(player) CRb = Decimal(amount) Bp = self.lastBet[street] Bc = reduce(operator.add, self.bets[street][player], 0) C = Bp - Bc Rb = CRb - C Rt = Bp + Rb self._addRaise(street, player, C, Rb, Rt) def addRaiseTo(self, street, player, amountTo): """\ Add a raise on [street] by [player] to [amountTo] """ #CG - No idea if this function has been test/verified self.checkPlayerExists(player) Bp = self.lastBet[street] Bc = reduce(operator.add, self.bets[street][player], 0) Rt = Decimal(amountTo) C = Bp - Bc Rb = Rt - C self._addRaise(street, player, C, Rb, Rt) def _addRaise(self, street, player, C, Rb, Rt): logging.debug("%s %s raise %s" %(street, player, Rt)) self.bets[street][player].append(C + Rb) self.stacks[player] -= (C + Rb) act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0) self.actions[street].append(act) self.lastBet[street] = Rt # TODO check this is correct self.pot.addMoney(player, C+Rb) def addBet(self, street, player, amount): logging.debug("%s %s bets %s" %(street, player, amount)) self.checkPlayerExists(player) self.bets[street][player].append(Decimal(amount)) self.stacks[player] -= Decimal(amount) #print "DEBUG %s bets %s, stack %s" % (player, amount, self.stacks[player]) act = (player, 'bets', amount, self.stacks[player]==0) self.actions[street].append(act) self.lastBet[street] = Decimal(amount) self.pot.addMoney(player, Decimal(amount)) def addFold(self, street, player): logging.debug("%s %s folds" % (street, player)) self.checkPlayerExists(player) self.folded.add(player) self.pot.addFold(player) self.actions[street].append((player, 'folds')) def addCheck(self, street, player): #print "DEBUG: %s %s checked" % (street, player) self.checkPlayerExists(player) self.actions[street].append((player, 'checks')) def addCollectPot(self,player, pot): logging.debug("%s collected %s" % (player, pot)) self.checkPlayerExists(player) self.collected = self.collected + [[player, pot]] if player not in self.collectees: self.collectees[player] = Decimal(pot) else: self.collectees[player] += Decimal(pot) def totalPot(self): """If all bets and blinds have been added, totals up the total pot size""" # This gives us the total amount put in the pot if self.totalpot is None: self.pot.end() self.totalpot = self.pot.total # This gives us the amount collected, i.e. after rake if self.totalcollected is None: self.totalcollected = 0; #self.collected looks like [[p1,amount][px,amount]] for entry in self.collected: self.totalcollected += Decimal(entry[1]) def getGameTypeAsString(self): """\ Map the tuple self.gametype onto the pokerstars string describing it """ # currently it appears to be something like ["ring", "hold", "nl", sb, bb]: gs = {"holdem" : "Hold'em", "omahahi" : "Omaha", "omahahilo" : "FIXME", "razz" : "Razz", "studhi" : "7 Card Stud", "studhilo" : "FIXME", "fivedraw" : "5 Card Draw", "27_1draw" : "FIXME", "27_3draw" : "Triple Draw 2-7 Lowball", "badugi" : "FIXME" } ls = {"nl" : "No Limit", "pl" : "Pot Limit", "fl" : "Limit", "cn" : "Cap No Limit", "cp" : "Cap Pot Limit" } logging.debug("gametype: %s" %(self.gametype)) retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']]) return retstring def lookupLimitBetSize(self): #Lookup table for limit games betlist = { "Everleaf" : { "0.10" : ("0.02", "0.05"), "0.20" : ("0.05", "0.10"), "0.50" : ("0.10", "0.25"), "1" : ("0.25", "0.50"), "2" : ("0.50", "1.00"), "4" : ("1.00", "2.00"), "6" : ("1.00", "3.00") }, "FullTilt" : { "0.10" : ("0.02", "0.05"), "0.20" : ("0.05", "0.10"), "1" : ("0.25", "0.50"), "2" : ("0.50", "1"), "4" : ("1", "2") } } try: ret = betlist[self.sitename][self.bb] except: logging.warning("Don't know the small blind/big blind size for %s, big bet size %s." % (self.sitename, self.bb)) ret = (Decimal(self.sb)/2,Decimal(self.bb)/2) return ret def writeHand(self, fh=sys.__stdout__): print >>fh, "Override me" def printHand(self): self.writeHand(sys.stdout) def printActionLine(self, act, fh): if act[1] == 'folds': print >>fh, _("%s: folds " %(act[0])) elif act[1] == 'checks': print >>fh, _("%s: checks " %(act[0])) elif act[1] == 'calls': print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) elif act[1] == 'bets': print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) elif act[1] == 'raises': print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else '')) elif act[1] == 'completea': print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) elif act[1] == 'posts': if(act[2] == "small blind"): print >>fh, _("%s: posts small blind $%s" %(act[0], act[3])) elif(act[2] == "big blind"): print >>fh, _("%s: posts big blind $%s" %(act[0], act[3])) elif(act[2] == "both"): print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3])) elif act[1] == 'bringin': print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) class HoldemOmahaHand(Hand): def __init__(self, hhc, sitename, gametype, handText): if gametype['base'] != 'hold': pass # or indeed don't pass and complain instead logging.debug("HoldemOmahaHand") self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order self.communityStreets = ['FLOP', 'TURN', 'RIVER'] self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER'] Hand.__init__(self, sitename, gametype, handText) self.sb = gametype['sb'] self.bb = gametype['bb'] #Populate a HoldemOmahaHand #Generally, we call 'read' methods here, which get the info according to the particular filter (hhc) # which then invokes a 'addXXX' callback hhc.readHandInfo(self) hhc.readPlayerStacks(self) hhc.compilePlayerRegexs(self) hhc.markStreets(self) hhc.readBlinds(self) hhc.readButton(self) hhc.readHeroCards(self) hhc.readShowdownActions(self) # Read actions in street order for street in self.communityStreets: if self.streets[street]: hhc.readCommunityCards(self, street) for street in self.actionStreets: if self.streets[street]: hhc.readAction(self, street) hhc.readCollectPot(self) hhc.readShownCards(self) self.totalPot() # finalise it (total the pot) hhc.getRake(self) def addHoleCards(self, cards, player, shown=False): """\ Assigns observed holecards to a player. cards list of card bigrams e.g. ['2h','Jc'] player (string) name of player """ logging.debug("addHoleCards %s %s" % (cards, player)) try: self.checkPlayerExists(player) cardset = set(self.card(c) for c in cards) if shown and len(cardset) > 0: self.shown.add(player) if 'PREFLOP' in self.holecards[player]: self.holecards[player]['PREFLOP'].update(cardset) else: self.holecards[player]['PREFLOP'] = cardset except FpdbParseError, e: print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) def addShownCards(self, cards, player, holeandboard=None): """\ For when a player shows cards for any reason (for showdown or out of choice). Card ranks will be uppercased """ logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard)) if cards is not None: self.shown.add(player) self.addHoleCards(cards,player) elif holeandboard is not None: holeandboard = set([self.card(c) for c in holeandboard]) board = set([c for s in self.board.values() for c in s]) self.addHoleCards(holeandboard.difference(board),player,shown=True) def writeHand(self, fh=sys.__stdout__): # PokerStars format. print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime))) print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)) players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']])) logging.debug(self.actions['PREFLOP']) for player in [x for x in self.players if x[1] in players_who_act_preflop]: #Only print stacks of players who do something preflop print >>fh, _("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2])) #May be more than 1 bb posting if self.gametype['limitType'] == "fl": (smallbet, bigbet) = self.lookupLimitBetSize() else: smallbet = self.sb bigbet = self.bb # for a in self.posted: # if(a[1] == "small blind"): # print >>fh, _("%s: posts small blind $%s" %(a[0], smallbet)) # if(a[1] == "big blind"): # print >>fh, _("%s: posts big blind $%s" %(a[0], bigbet)) # if(a[1] == "both"): # print >>fh, _("%s: posts small & big blinds $%.2f" %(a[0], (Decimal(smallbet) + Decimal(bigbet)))) # I think these can just be actions in 'blindsantes' round if self.actions['BLINDSANTES']: for act in self.actions['BLINDSANTES']: self.printActionLine(act, fh) print >>fh, _("*** HOLE CARDS ***") if self.involved: print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP']))) if self.actions['PREFLOP']: for act in self.actions['PREFLOP']: self.printActionLine(act, fh) if self.board['FLOP']: print >>fh, _("*** FLOP *** [%s]" %( " ".join(self.board['FLOP']))) if self.actions['FLOP']: for act in self.actions['FLOP']: self.printActionLine(act, fh) if self.board['TURN']: print >>fh, _("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN']))) if self.actions['TURN']: for act in self.actions['TURN']: self.printActionLine(act, fh) if self.board['RIVER']: print >>fh, _("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) )) if self.actions['RIVER']: for act in self.actions['RIVER']: self.printActionLine(act, fh) #Some sites don't have a showdown section so we have to figure out if there should be one # The logic for a showdown is: at the end of river action there are at least two players in the hand # we probably don't need a showdown section in pseudo stars format for our filtering purposes if 'SHOWDOWN' in self.actions: print >>fh, _("*** SHOW DOWN ***") #TODO: Complete SHOWDOWN # Current PS format has the lines: # Uncalled bet ($111.25) returned to s0rrow # s0rrow collected $5.15 from side pot # stervels: shows [Ks Qs] (two pair, Kings and Queens) # stervels collected $45.35 from main pot # Immediately before the summary. # The current importer uses those lines for importing winning rather than the summary for name in self.pot.returned: print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name)) for entry in self.collected: print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1])) print >>fh, _("*** SUMMARY ***") print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake) board = [] for s in self.board.values(): board += s if board: # sometimes hand ends preflop without a board print >>fh, _("Board [%s]" % (" ".join(board))) for player in [x for x in self.players if x[1] in players_who_act_preflop]: seatnum = player[0] name = player[1] if name in self.collectees and name in self.shown: print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name])) elif name in self.collectees: print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name])) elif name in self.shown: print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']))) elif name in self.folded: print >>fh, _("Seat %d: %s folded" % (seatnum, name)) else: print >>fh, _("Seat %d: %s mucked" % (seatnum, name)) print >>fh, "\n\n" class DrawHand(Hand): def __init__(self, hhc, sitename, gametype, handText): if gametype['base'] != 'draw': pass # or indeed don't pass and complain instead def discardHoleCards(self, cards, player): try: self.checkPlayerExists(player) for card in cards: self.holecards[player].remove(card) except FpdbParseError, e: pass except ValueError: print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,) class StudHand(Hand): def __init__(self, hhc, sitename, gametype, handText): if gametype['base'] != 'stud': pass # or indeed don't pass and complain instead self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] Hand.__init__(self, sitename, gametype, handText) self.sb = gametype['sb'] self.bb = gametype['bb'] #Populate the StudHand #Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc) # which then invokes a 'addXXX' callback hhc.readHandInfo(self) hhc.readPlayerStacks(self) hhc.compilePlayerRegexs(self) hhc.markStreets(self) hhc.readAntes(self) hhc.readBringIn(self) # hhc.readShowdownActions(self) # not done yet # Read actions in street order for street in self.streetList: if self.streets[street]: logging.debug(street) logging.debug(self.streets[street]) hhc.readStudPlayerCards(self, street) hhc.readAction(self, street) hhc.readCollectPot(self) # hhc.readShownCards(self) # not done yet self.totalPot() # finalise it (total the pot) hhc.getRake(self) def addPlayerCards(self, player, street, open=[], closed=[]): """\ Assigns observed cards to a player. player (string) name of player street (string) the street name (in streetList) open list of card bigrams e.g. ['2h','Jc'], dealt face up closed likewise, but known only to player """ logging.debug("addPlayerCards %s, o%s x%s" % (player, open, closed)) try: self.checkPlayerExists(player) self.holecards[player][street] = (open, closed) # cards = set([self.card(c) for c in cards]) # self.holecards[player].update(cards) except FpdbParseError, e: print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) # TODO: def addComplete(self, player, amount): def addComplete(self, street, player, amountTo): # assert street=='THIRD' # This needs to be called instead of addRaiseTo, and it needs to take account of self.lastBet['THIRD'] to determine the raise-by size """\ Add a complete on [street] by [player] to [amountTo] """ logging.debug("%s %s completes %s" % (street, player, amountTo)) self.checkPlayerExists(player) Bp = self.lastBet['THIRD'] Bc = reduce(operator.add, self.bets[street][player], 0) Rt = Decimal(amountTo) C = Bp - Bc Rb = Rt - C self._addRaise(street, player, C, Rb, Rt) #~ self.bets[street][player].append(C + Rb) #~ self.stacks[player] -= (C + Rb) #~ act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0) #~ self.actions[street].append(act) #~ self.lastBet[street] = Rt # TODO check this is correct #~ self.pot.addMoney(player, C+Rb) def addBringIn(self, player, bringin): if player is not None: logging.debug("Bringin: %s, %s" % (player , bringin)) self.bets['THIRD'][player].append(Decimal(bringin)) self.stacks[player] -= Decimal(bringin) act = (player, 'bringin', bringin, self.stacks[player]==0) self.actions['THIRD'].append(act) self.lastBet['THIRD'] = Decimal(bringin) self.pot.addMoney(player, Decimal(bringin)) def writeHand(self, fh=sys.__stdout__): # PokerStars format. print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime))) print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)) players_who_post_antes = set([x[0] for x in self.actions['ANTES']]) for player in [x for x in self.players if x[1] in players_who_post_antes]: #Only print stacks of players who do something preflop print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2])) if 'ANTES' in self.actions: for act in self.actions['ANTES']: print >>fh, _("%s: posts the ante $%s" %(act[0], act[3])) if 'THIRD' in self.actions: dealt = 0 #~ print >>fh, _("*** 3RD STREET ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if 'THIRD' in self.holecards[player]: (open, closed) = self.holecards[player]['THIRD'] dealt+=1 if dealt==1: print >>fh, _("*** 3RD STREET ***") print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "") for act in self.actions['THIRD']: #FIXME: Need some logic here for bringin vs completes self.printActionLine(act, fh) if 'FOURTH' in self.actions: dealt = 0 #~ print >>fh, _("*** 4TH STREET ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if 'FOURTH' in self.holecards[player]: old = [] (o,c) = self.holecards[player]['THIRD'] if o:old.extend(o) if c:old.extend(c) new = self.holecards[player]['FOURTH'][0] dealt+=1 if dealt==1: print >>fh, _("*** 4TH STREET ***") print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "") for act in self.actions['FOURTH']: self.printActionLine(act, fh) if 'FIFTH' in self.actions: dealt = 0 #~ print >>fh, _("*** 5TH STREET ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if 'FIFTH' in self.holecards[player]: old = [] for street in ('THIRD','FOURTH'): (o,c) = self.holecards[player][street] if o:old.extend(o) if c:old.extend(c) new = self.holecards[player]['FIFTH'][0] dealt+=1 if dealt==1: print >>fh, _("*** 5TH STREET ***") print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "") for act in self.actions['FIFTH']: self.printActionLine(act, fh) if 'SIXTH' in self.actions: dealt = 0 #~ print >>fh, _("*** 6TH STREET ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if 'SIXTH' in self.holecards[player]: old = [] for street in ('THIRD','FOURTH','FIFTH'): (o,c) = self.holecards[player][street] if o:old.extend(o) if c:old.extend(c) new = self.holecards[player]['SIXTH'][0] dealt += 1 if dealt == 1: print >>fh, _("*** 6TH STREET ***") print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "") for act in self.actions['SIXTH']: self.printActionLine(act, fh) if 'SEVENTH' in self.actions: # OK. It's possible that they're all in at an earlier street, but only closed cards are dealt. # Then we have no 'dealt to' lines, no action lines, but still 7th street should appear. # The only way I can see to know whether to print this line is by knowing the state of the hand # i.e. are all but one players folded; is there an allin showdown; and all that. print >>fh, _("*** 7TH STREET ***") for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: if 'SEVENTH' in self.holecards[player]: old = [] for street in ('THIRD','FOURTH','FIFTH','SIXTH'): (o,c) = self.holecards[player][street] if o:old.extend(o) if c:old.extend(c) new = self.holecards[player]['SEVENTH'][0] if new: print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "") for act in self.actions['SEVENTH']: self.printActionLine(act, fh) #Some sites don't have a showdown section so we have to figure out if there should be one # The logic for a showdown is: at the end of river action there are at least two players in the hand # we probably don't need a showdown section in pseudo stars format for our filtering purposes if 'SHOWDOWN' in self.actions: print >>fh, _("*** SHOW DOWN ***") # TODO: print showdown lines. # Current PS format has the lines: # Uncalled bet ($111.25) returned to s0rrow # s0rrow collected $5.15 from side pot # stervels: shows [Ks Qs] (two pair, Kings and Queens) # stervels collected $45.35 from main pot # Immediately before the summary. # The current importer uses those lines for importing winning rather than the summary for name in self.pot.returned: print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name)) for entry in self.collected: print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1])) print >>fh, _("*** SUMMARY ***") print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake) #print >>fh, _("Total pot $%s | Rake $%.2f" % (self.totalpot, self.rake)) # TODO: side pots board = [] for s in self.board.values(): board += s if board: # sometimes hand ends preflop without a board print >>fh, _("Board [%s]" % (" ".join(board))) for player in [x for x in self.players if x[1] in players_who_post_antes]: seatnum = player[0] name = player[1] if name in self.collectees and name in self.shown: print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collectees[name])) elif name in self.collectees: print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name])) elif name in self.shown: print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]))) elif name in self.folded: print >>fh, _("Seat %d: %s folded" % (seatnum, name)) else: print >>fh, _("Seat %d: %s mucked" % (seatnum, name)) print >>fh, "\n\n" class Pot(object): def __init__(self): self.contenders = set() self.committed = {} self.total = None self.returned = {} def addPlayer(self,player): self.committed[player] = Decimal(0) def addFold(self, player): # addFold must be called when a player folds self.contenders.discard(player) def addMoney(self, player, amount): # addMoney must be called for any actions that put money in the pot, in the order they occur self.contenders.add(player) self.committed[player] += amount def end(self): self.total = sum(self.committed.values()) # Return any uncalled bet. committed = sorted([ (v,k) for (k,v) in self.committed.items()]) lastbet = committed[-1][0] - committed[-2][0] if lastbet > 0: # uncalled returnto = committed[-1][1] #print "DEBUG: returning %f to %s" % (lastbet, returnto) self.total -= lastbet self.committed[returnto] -= lastbet self.returned[returnto] = lastbet # Work out side pots commitsall = sorted([(v,k) for (k,v) in self.committed.items() if v >0]) self.pots = [] while len(commitsall) > 0: commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders] v1 = commitslive[0][0] self.pots += [sum([min(v,v1) for (v,k) in commitsall])] commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0] # TODO: I think rake gets taken out of the pots. # so it goes: # total pot x. main pot y, side pot z. | rake r # and y+z+r = x # for example: # Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2 def __str__(self): if self.total is None: print "call Pot.end() before printing pot total" # NB if I'm sure end() is idempotent, call it here. raise FpdbParseError if len(self.pots) == 1: # (only use Total pot) return "Total pot $%.2f" % (self.total,) elif len(self.pots) == 2: return "Total pot $%.2f Main pot $%.2f. Side pot $%2.f." % (self.total, self.pots[0], self.pots[1]) elif len(self.pots) == 3: return "Total pot $%.2f Main pot $%.2f. Side pot-1 $%2.2f. Side pot-2 $%.2f." % (self.total, self.pots[0], self.pots[1], self.pots[2]) elif len(self.pots) == 0: # no small blind and walk in bb (hopefully) return "Total pot $%.2f" % (self.total,) else: return _("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots)) # I don't know stars format for a walk in the bb when sb doesn't post. # The thing to do here is raise a Hand error like fpdb import does and file it into errors.txt