#!/usr/bin/env python """Database.py Create and manage the database objects. """ # Copyright 2008, Ray E. Barker # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ######################################################################## # postmaster -D /var/lib/pgsql/data # Standard Library modules import os import sys import traceback from datetime import datetime, date, time, timedelta from time import time, strftime, sleep from decimal import Decimal import string import re import Queue # pyGTK modules # FreePokerTools modules import fpdb_db import fpdb_simple import Configuration import SQL import Card import Tourney from Exceptions import * import logging, logging.config import ConfigParser try: # local path logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf")) except ConfigParser.NoSectionError: # debian package path logging.config.fileConfig('/usr/share/python-fpdb/logging.conf') log = logging.getLogger('db') class Database: MYSQL_INNODB = 2 PGSQL = 3 SQLITE = 4 hero_hudstart_def = '1999-12-31' # default for length of Hero's stats in HUD # Data Structures for index and foreign key creation # drop_code is an int with possible values: 0 - don't drop for bulk import # 1 - drop during bulk import # db differences: # - note that mysql automatically creates indexes on constrained columns when # foreign keys are created, while postgres does not. Hence the much longer list # of indexes is required for postgres. # all primary keys are left on all the time # # table column drop_code indexes = [ [ ] # no db with index 0 , [ ] # no db with index 1 , [ # indexes for mysql (list index 2) # {'tab':'Players', 'col':'name', 'drop':0} unique indexes not dropped # {'tab':'Hands', 'col':'siteHandNo', 'drop':0} unique indexes not dropped {'tab':'Hands', 'col':'gametypeId', 'drop':0} # mct 22/3/09 , {'tab':'HandsPlayers', 'col':'handId', 'drop':0} # not needed, handled by fk , {'tab':'HandsPlayers', 'col':'playerId', 'drop':0} # not needed, handled by fk , {'tab':'HandsPlayers', 'col':'tourneyTypeId', 'drop':0} , {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0} #, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0} unique indexes not dropped ] , [ # indexes for postgres (list index 3) {'tab':'Gametypes', 'col':'siteId', 'drop':0} , {'tab':'Hands', 'col':'gametypeId', 'drop':0} # mct 22/3/09 #, {'tab':'Hands', 'col':'siteHandNo', 'drop':0} unique indexes not dropped , {'tab':'HandsActions', 'col':'handsPlayerId', 'drop':0} , {'tab':'HandsPlayers', 'col':'handId', 'drop':1} , {'tab':'HandsPlayers', 'col':'playerId', 'drop':1} , {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0} , {'tab':'HudCache', 'col':'gametypeId', 'drop':1} , {'tab':'HudCache', 'col':'playerId', 'drop':0} , {'tab':'HudCache', 'col':'tourneyTypeId', 'drop':0} , {'tab':'Players', 'col':'siteId', 'drop':1} #, {'tab':'Players', 'col':'name', 'drop':0} unique indexes not dropped , {'tab':'Tourneys', 'col':'tourneyTypeId', 'drop':1} #, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0} unique indexes not dropped , {'tab':'TourneysPlayers', 'col':'playerId', 'drop':0} #, {'tab':'TourneysPlayers', 'col':'tourneyId', 'drop':0} unique indexes not dropped , {'tab':'TourneyTypes', 'col':'siteId', 'drop':0} ] , [ # indexes for sqlite (list index 4) # {'tab':'Players', 'col':'name', 'drop':0} unique indexes not dropped # {'tab':'Hands', 'col':'siteHandNo', 'drop':0} unique indexes not dropped {'tab':'Hands', 'col':'gametypeId', 'drop':0} , {'tab':'HandsPlayers', 'col':'handId', 'drop':0} , {'tab':'HandsPlayers', 'col':'playerId', 'drop':0} , {'tab':'HandsPlayers', 'col':'tourneyTypeId', 'drop':0} , {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0} #, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0} unique indexes not dropped ] ] foreignKeys = [ [ ] # no db with index 0 , [ ] # no db with index 1 , [ # foreign keys for mysql (index 2) {'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1} , {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1} , {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1} , {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1} , {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1} , {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0} , {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1} ] , [ # foreign keys for postgres (index 3) {'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1} , {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1} , {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1} , {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1} , {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1} , {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0} , {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1} ] , [ # no foreign keys in sqlite (index 4) ] ] # MySQL Notes: # "FOREIGN KEY (handId) REFERENCES Hands(id)" - requires index on Hands.id # - creates index handId on .handId # alter table t drop foreign key fk # alter table t add foreign key (fkcol) references tab(rcol) # alter table t add constraint c foreign key (fkcol) references tab(rcol) # (fkcol is used for foreigh key name) # mysql to list indexes: # SELECT table_name, index_name, non_unique, column_name # FROM INFORMATION_SCHEMA.STATISTICS # WHERE table_name = 'tbl_name' # AND table_schema = 'db_name' # ORDER BY table_name, index_name, seq_in_index # # ALTER TABLE Tourneys ADD INDEX siteTourneyNo(siteTourneyNo) # ALTER TABLE tab DROP INDEX idx # mysql to list fks: # SELECT constraint_name, table_name, column_name, referenced_table_name, referenced_column_name # FROM information_schema.KEY_COLUMN_USAGE # WHERE REFERENCED_TABLE_SCHEMA = (your schema name here) # AND REFERENCED_TABLE_NAME is not null # ORDER BY TABLE_NAME, COLUMN_NAME; # this may indicate missing object # _mysql_exceptions.OperationalError: (1025, "Error on rename of '.\\fpdb\\hands' to '.\\fpdb\\#sql2-7f0-1b' (errno: 152)") # PG notes: # To add a foreign key constraint to a table: # ALTER TABLE tab ADD CONSTRAINT c FOREIGN KEY (col) REFERENCES t2(col2) MATCH FULL; # ALTER TABLE tab DROP CONSTRAINT zipchk # # Note: index names must be unique across a schema # CREATE INDEX idx ON tab(col) # DROP INDEX idx # SQLite notes: # To add an index: # create index indexname on tablename (col); def __init__(self, c, sql = None): log.info("Creating Database instance, sql = %s" % sql) self.config = c self.fdb = fpdb_db.fpdb_db() # sets self.fdb.db self.fdb.cursor and self.fdb.sql self.do_connect(c) if self.backend == self.PGSQL: from psycopg2.extensions import ISOLATION_LEVEL_AUTOCOMMIT, ISOLATION_LEVEL_READ_COMMITTED, ISOLATION_LEVEL_SERIALIZABLE #ISOLATION_LEVEL_AUTOCOMMIT = 0 #ISOLATION_LEVEL_READ_COMMITTED = 1 #ISOLATION_LEVEL_SERIALIZABLE = 2 # where possible avoid creating new SQL instance by using the global one passed in if sql is None: self.sql = SQL.Sql(type = self.type, db_server = self.db_server) else: self.sql = sql if self.backend == self.SQLITE and self.database == ':memory:' and self.wrongDbVersion: log.info("sqlite/:memory: - creating") self.recreate_tables() self.wrongDbVersion = False self.pcache = None # PlayerId cache self.cachemiss = 0 # Delete me later - using to count player cache misses self.cachehit = 0 # Delete me later - using to count player cache hits # config while trying out new hudcache mechanism self.use_date_in_hudcache = True #self.hud_hero_style = 'T' # Duplicate set of vars just for hero - not used yet. #self.hud_hero_hands = 2000 # Idea is that you might want all-time stats for others #self.hud_hero_days = 30 # but last T days or last H hands for yourself # vars for hand ids or dates fetched according to above config: self.hand_1day_ago = 0 # max hand id more than 24 hrs earlier than now self.date_ndays_ago = 'd000000' # date N days ago ('d' + YYMMDD) self.h_date_ndays_ago = 'd000000' # date N days ago ('d' + YYMMDD) for hero self.date_nhands_ago = {} # dates N hands ago per player - not used yet self.cursor = self.fdb.cursor self.saveActions = False if self.import_options['saveActions'] == False else True self.connection.rollback() # make sure any locks taken so far are released #end def __init__ # could be used by hud to change hud style def set_hud_style(self, style): self.hud_style = style def do_connect(self, c): self.fdb.do_connect(c) self.connection = self.fdb.db self.wrongDbVersion = self.fdb.wrongDbVersion db_params = c.get_db_parameters() self.import_options = c.get_import_parameters() self.type = db_params['db-type'] self.backend = db_params['db-backend'] self.db_server = db_params['db-server'] self.database = db_params['db-databaseName'] self.host = db_params['db-host'] def commit(self): self.fdb.db.commit() def rollback(self): self.fdb.db.rollback() def get_cursor(self): return self.connection.cursor() def close_connection(self): self.connection.close() def disconnect(self, due_to_error=False): """Disconnects the DB (rolls back if param is true, otherwise commits""" self.fdb.disconnect(due_to_error) def reconnect(self, due_to_error=False): """Reconnects the DB""" self.fdb.reconnect(due_to_error=False) def get_backend_name(self): """Returns the name of the currently used backend""" if self.backend==2: return "MySQL InnoDB" elif self.backend==3: return "PostgreSQL" elif self.backend==4: return "SQLite" else: raise FpdbError("invalid backend") def get_table_name(self, hand_id): c = self.connection.cursor() c.execute(self.sql.query['get_table_name'], (hand_id, )) row = c.fetchone() return row def get_last_hand(self): c = self.connection.cursor() c.execute(self.sql.query['get_last_hand']) row = c.fetchone() return row[0] def get_xml(self, hand_id): c = self.connection.cursor() c.execute(self.sql.query['get_xml'], (hand_id)) row = c.fetchone() return row[0] def get_recent_hands(self, last_hand): c = self.connection.cursor() c.execute(self.sql.query['get_recent_hands'], {'last_hand': last_hand}) return c.fetchall() def get_hand_info(self, new_hand_id): c = self.connection.cursor() c.execute(self.sql.query['get_hand_info'], new_hand_id) return c.fetchall() def get_actual_seat(self, hand_id, name): c = self.connection.cursor() c.execute(self.sql.query['get_actual_seat'], (hand_id, name)) row = c.fetchone() return row[0] def get_cards(self, hand): """Get and return the cards for each player in the hand.""" cards = {} # dict of cards, the key is the seat number, # the value is a tuple of the players cards # example: {1: (0, 0, 20, 21, 22, 0 , 0)} c = self.connection.cursor() c.execute(self.sql.query['get_cards'], [hand]) for row in c.fetchall(): cards[row[0]] = row[1:] return cards def get_common_cards(self, hand): """Get and return the community cards for the specified hand.""" cards = {} c = self.connection.cursor() c.execute(self.sql.query['get_common_cards'], [hand]) # row = c.fetchone() cards['common'] = c.fetchone() return cards def convert_cards(self, d): ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A') cards = "" for i in xrange(1, 8): # key = 'card' + str(i) + 'Value' # if not d.has_key(key): continue # if d[key] == None: # break # elif d[key] == 0: # cards += "xx" # else: # cards += ranks[d['card' + str(i) + 'Value']] + d['card' +str(i) + 'Suit'] cv = "card%dvalue" % i if cv not in d or d[cv] == None: break elif d[cv] == 0: cards += "xx" else: cs = "card%dsuit" % i cards = "%s%s%s" % (cards, ranks[d[cv]], d[cs]) return cards def get_action_from_hand(self, hand_no): action = [ [], [], [], [], [] ] c = self.connection.cursor() c.execute(self.sql.query['get_action_from_hand'], (hand_no,)) for row in c.fetchall(): street = row[0] act = row[1:] action[street].append(act) return action def get_winners_from_hand(self, hand): """Returns a hash of winners:amount won, given a hand number.""" winners = {} c = self.connection.cursor() c.execute(self.sql.query['get_winners_from_hand'], (hand,)) for row in c.fetchall(): winners[row[0]] = row[1] return winners def init_hud_stat_vars(self, hud_days, h_hud_days): """Initialise variables used by Hud to fetch stats: self.hand_1day_ago handId of latest hand played more than a day ago self.date_ndays_ago date n days ago self.h_date_ndays_ago date n days ago for hero (different n) """ self.hand_1day_ago = 1 try: c = self.get_cursor() c.execute(self.sql.query['get_hand_1day_ago']) row = c.fetchone() except: # TODO: what error is a database error?! err = traceback.extract_tb(sys.exc_info()[2])[-1] print "*** Database Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1]) else: if row and row[0]: self.hand_1day_ago = int(row[0]) d = timedelta(days=hud_days) now = datetime.utcnow() - d self.date_ndays_ago = "d%02d%02d%02d" % (now.year - 2000, now.month, now.day) d = timedelta(days=h_hud_days) now = datetime.utcnow() - d self.h_date_ndays_ago = "d%02d%02d%02d" % (now.year - 2000, now.month, now.day) def init_player_hud_stat_vars(self, playerid): # not sure if this is workable, to be continued ... try: # self.date_nhands_ago is used for fetching stats for last n hands (hud_style = 'H') # This option not used yet - needs to be called for each player :-( self.date_nhands_ago[str(playerid)] = 'd000000' # should use aggregated version of query if appropriate c.execute(self.sql.query['get_date_nhands_ago'], (self.hud_hands, playerid)) row = c.fetchone() if row and row[0]: self.date_nhands_ago[str(playerid)] = row[0] c.close() print "Database: date n hands ago = " + self.date_nhands_ago[str(playerid)] + "(playerid "+str(playerid)+")" except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "*** Database Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) def get_stats_from_hand( self, hand, type # type is "ring" or "tour" , hud_params = {'aggregate_tour':False, 'aggregate_ring':False, 'hud_style':'A', 'hud_days':30, 'agg_bb_mult':100 ,'h_aggregate_tour':False, 'h_aggregate_ring':False, 'h_hud_style':'S', 'h_hud_days':30, 'h_agg_bb_mult':100} , hero_id = -1 ): aggregate = hud_params['aggregate_tour'] if type == "tour" else hud_params['aggregate_ring'] hud_style = hud_params['hud_style'] agg_bb_mult = hud_params['agg_bb_mult'] if aggregate else 1 h_aggregate = hud_params['h_aggregate_tour'] if type == "tour" else hud_params['h_aggregate_ring'] h_hud_style = hud_params['h_hud_style'] h_agg_bb_mult = hud_params['h_agg_bb_mult'] if h_aggregate else 1 stat_dict = {} if hud_style == 'S' or h_hud_style == 'S': self.get_stats_from_hand_session(hand, stat_dict, hero_id, hud_style, h_hud_style) if hud_style == 'S' and h_hud_style == 'S': return stat_dict if hud_style == 'T': stylekey = self.date_ndays_ago elif hud_style == 'A': stylekey = '0000000' # all stylekey values should be higher than this elif hud_style == 'S': stylekey = 'zzzzzzz' # all stylekey values should be lower than this #elif hud_style == 'H': # stylekey = date_nhands_ago needs array by player here ... if h_hud_style == 'T': h_stylekey = self.h_date_ndays_ago elif h_hud_style == 'A': h_stylekey = '0000000' # all stylekey values should be higher than this elif h_hud_style == 'S': h_stylekey = 'zzzzzzz' # all stylekey values should be lower than this #elif h_hud_style == 'H': # h_stylekey = date_nhands_ago needs array by player here ... #if aggregate: always use aggregate query now: use agg_bb_mult of 1 for no aggregation: query = 'get_stats_from_hand_aggregated' subs = (hand, hero_id, stylekey, agg_bb_mult, agg_bb_mult, hero_id, h_stylekey, h_agg_bb_mult, h_agg_bb_mult) #print "agg query subs:", subs #else: # query = 'get_stats_from_hand' # subs = (hand, stylekey) #print "get stats: hud style =", hud_style, "query =", query, "subs =", subs c = self.connection.cursor() # now get the stats c.execute(self.sql.query[query], subs) colnames = [desc[0] for desc in c.description] for row in c.fetchall(): playerid = row[0] if (playerid == hero_id and h_hud_style != 'S') or (playerid != hero_id and hud_style != 'S'): t_dict = {} for name, val in zip(colnames, row): t_dict[name.lower()] = val # print t_dict stat_dict[t_dict['player_id']] = t_dict return stat_dict # uses query on handsplayers instead of hudcache to get stats on just this session def get_stats_from_hand_session(self, hand, stat_dict, hero_id, hud_style, h_hud_style): """Get stats for just this session (currently defined as any play in the last 24 hours - to be improved at some point ...) h_hud_style and hud_style params indicate whether to get stats for hero and/or others - only fetch heros stats if h_hud_style == 'S', and only fetch others stats if hud_style == 'S' """ query = self.sql.query['get_stats_from_hand_session'] if self.db_server == 'mysql': query = query.replace("", 'signed ') else: query = query.replace("", '') subs = (self.hand_1day_ago, hand) c = self.get_cursor() # now get the stats #print "sess_stats: subs =", subs, "subs[0] =", subs[0] c.execute(query, subs) colnames = [desc[0] for desc in c.description] n = 0 row = c.fetchone() if colnames[0].lower() == 'player_id': # Loop through stats adding them to appropriate stat_dict: while row: playerid = row[0] if (playerid == hero_id and h_hud_style == 'S') or (playerid != hero_id and hud_style == 'S'): for name, val in zip(colnames, row): if not playerid in stat_dict: stat_dict[playerid] = {} stat_dict[playerid][name.lower()] = val elif not name.lower() in stat_dict[playerid]: stat_dict[playerid][name.lower()] = val elif name.lower() not in ('hand_id', 'player_id', 'seat', 'screen_name', 'seats'): stat_dict[playerid][name.lower()] += val n += 1 if n >= 10000: break # todo: don't think this is needed so set nice and high # for now - comment out or remove? row = c.fetchone() else: log.error("ERROR: query %s result does not have player_id as first column" % (query,)) #print " %d rows fetched, len(stat_dict) = %d" % (n, len(stat_dict)) #print "session stat_dict =", stat_dict #return stat_dict def get_player_id(self, config, site, player_name): c = self.connection.cursor() c.execute(self.sql.query['get_player_id'], (player_name, site)) row = c.fetchone() if row: return row[0] else: return None def get_player_names(self, config, site_id=None, like_player_name="%"): """Fetch player names from players. Use site_id and like_player_name if provided""" if site_id == None: site_id = -1 c = self.get_cursor() c.execute(self.sql.query['get_player_names'], (like_player_name, site_id, site_id)) rows = c.fetchall() return rows #returns the SQL ids of the names given in an array # TODO: if someone gets industrious, they should make the parts that use the output of this function deal with a dict # { playername: id } instead of depending on it's relation to the positions list # then this can be reduced in complexity a bit #def recognisePlayerIDs(cursor, names, site_id): # result = [] # for i in xrange(len(names)): # cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],)) # tmp=cursor.fetchall() # if (len(tmp)==0): #new player # cursor.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)", (names[i], site_id)) # #print "Number of players rows inserted: %d" % cursor.rowcount # cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],)) # tmp=cursor.fetchall() # #print "recognisePlayerIDs, names[i]:",names[i],"tmp:",tmp # result.append(tmp[0][0]) # return result def recognisePlayerIDs(self, names, site_id): c = self.get_cursor() q = "SELECT name,id FROM Players WHERE siteid=%d and (name=%s)" %(site_id, " OR name=".join([self.sql.query['placeholder'] for n in names])) c.execute(q, names) # get all playerids by the names passed in ids = dict(c.fetchall()) # convert to dict if len(ids) != len(names): notfound = [n for n in names if n not in ids] # make list of names not in database if notfound: # insert them into database q_ins = "INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")" q_ins = q_ins.replace('%s', self.sql.query['placeholder']) c.executemany(q_ins, [(n,) for n in notfound]) q2 = "SELECT name,id FROM Players WHERE siteid=%d and (name=%s)" % (site_id, " OR name=".join(["%s" for n in notfound])) q2 = q2.replace('%s', self.sql.query['placeholder']) c.execute(q2, notfound) # get their new ids tmp = c.fetchall() for n,id in tmp: # put them all into the same dict ids[n] = id # return them in the SAME ORDER that they came in in the names argument, rather than the order they came out of the DB return [ids[n] for n in names] #end def recognisePlayerIDs # Here's a version that would work if it wasn't for the fact that it needs to have the output in the same order as input # this version could also be improved upon using list comprehensions, etc #def recognisePlayerIDs(cursor, names, site_id): # result = [] # notfound = [] # cursor.execute("SELECT name,id FROM Players WHERE name='%s'" % "' OR name='".join(names)) # tmp = dict(cursor.fetchall()) # for n in names: # if n not in tmp: # notfound.append(n) # else: # result.append(tmp[n]) # if notfound: # cursor.executemany("INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")", (notfound)) # cursor.execute("SELECT id FROM Players WHERE name='%s'" % "' OR name='".join(notfound)) # tmp = cursor.fetchall() # for n in tmp: # result.append(n[0]) # # return result def get_site_id(self, site): c = self.get_cursor() c.execute(self.sql.query['getSiteId'], (site,)) result = c.fetchall() return result def get_last_insert_id(self, cursor=None): ret = None try: if self.backend == self.MYSQL_INNODB: ret = self.connection.insert_id() if ret < 1 or ret > 999999999: log.warning("getLastInsertId(): problem fetching insert_id? ret=%d" % ret) ret = -1 elif self.backend == self.PGSQL: # some options: # currval(hands_id_seq) - use name of implicit seq here # lastval() - still needs sequences set up? # insert ... returning is useful syntax (but postgres specific?) # see rules (fancy trigger type things) c = self.get_cursor() ret = c.execute ("SELECT lastval()") row = c.fetchone() if not row: log.warning("getLastInsertId(%s): problem fetching lastval? row=%d" % (seq, row)) ret = -1 else: ret = row[0] elif self.backend == self.SQLITE: ret = cursor.lastrowid else: log.error("getLastInsertId(): unknown backend: %d" % self.backend) ret = -1 except: ret = -1 err = traceback.extract_tb(sys.exc_info()[2]) print "*** Database get_last_insert_id error: " + str(sys.exc_info()[1]) print "\n".join( [e[0]+':'+str(e[1])+" "+e[2] for e in err] ) raise return ret #stores a stud/razz hand into the database def ring_stud(self, config, settings, base, category, site_hand_no, gametype_id, hand_start_time ,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes ,action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName ,seatNos): fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits) hands_id = self.storeHands(self.backend, site_hand_no, gametype_id ,hand_start_time, names, tableName, maxSeats, hudImportData ,(None, None, None, None, None), (None, None, None, None, None)) #print "before calling store_hands_players_stud, antes:", antes hands_players_ids = self.store_hands_players_stud(self.backend, hands_id, player_ids ,start_cashes, antes, card_values ,card_suits, winnings, rakes, seatNos) if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop': self.storeHudCache(self.backend, base, category, gametype_id, hand_start_time, player_ids, hudImportData) return hands_id #end def ring_stud def ring_holdem_omaha(self, config, settings, base, category, site_hand_no, gametype_id ,hand_start_time, names, player_ids, start_cashes, positions, card_values ,card_suits, board_values, board_suits, winnings, rakes, action_types, allIns ,action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos): """stores a holdem/omaha hand into the database""" t0 = time() #print "in ring_holdem_omaha" fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits) t1 = time() fpdb_simple.fill_board_cards(board_values, board_suits) t2 = time() hands_id = self.storeHands(self.backend, site_hand_no, gametype_id ,hand_start_time, names, tableName, maxSeats ,hudImportData, board_values, board_suits) #TEMPORARY CALL! - Just until all functions are migrated t3 = time() hands_players_ids = self.store_hands_players_holdem_omaha( self.backend, category, hands_id, player_ids, start_cashes , positions, card_values, card_suits, winnings, rakes, seatNos, hudImportData) t4 = time() if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop': self.storeHudCache(self.backend, base, category, gametype_id, hand_start_time, player_ids, hudImportData) t5 = time() #print "fills=(%4.3f) saves=(%4.3f,%4.3f,%4.3f)" % (t2-t0, t3-t2, t4-t3, t5-t4) return hands_id #end def ring_holdem_omaha def tourney_holdem_omaha(self, config, settings, base, category, siteTourneyNo, buyin, fee, knockout ,entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId ,siteId #end of tourney specific params ,site_hand_no, gametype_id, hand_start_time, names, player_ids ,start_cashes, positions, card_values, card_suits, board_values ,board_suits, winnings, rakes, action_types, allIns, action_amounts ,actionNos, hudImportData, maxSeats, tableName, seatNos): """stores a tourney holdem/omaha hand into the database""" fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits) fpdb_simple.fill_board_cards(board_values, board_suits) tourney_id = self.store_tourneys(tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start) tourneys_players_ids = self.store_tourneys_players(tourney_id, player_ids, payin_amounts, ranks, winnings) hands_id = self.storeHands(self.backend, site_hand_no, gametype_id ,hand_start_time, names, tableName, maxSeats ,hudImportData, board_values, board_suits) hands_players_ids = self.store_hands_players_holdem_omaha_tourney( self.backend, category, hands_id, player_ids, start_cashes, positions , card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids , hudImportData, tourneyTypeId) #print "tourney holdem, backend=%d" % backend if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop': self.storeHudCache(self.backend, base, category, gametype_id, hand_start_time, player_ids, hudImportData) return hands_id #end def tourney_holdem_omaha def tourney_stud(self, config, settings, base, category, siteTourneyNo, buyin, fee, knockout, entries ,prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId ,siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes ,cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts ,actionNos, hudImportData, maxSeats, tableName, seatNos): #stores a tourney stud/razz hand into the database fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits) tourney_id = self.store_tourneys(tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime) tourneys_players_ids = self.store_tourneys_players(tourney_id, playerIds, payin_amounts, ranks, winnings) hands_id = self.storeHands( self.backend, siteHandNo, gametypeId , handStartTime, names, tableName, maxSeats , hudImportData, (None, None, None, None, None), (None, None, None, None, None) ) # changed board_values and board_suits to arrays of None, just like the # cash game version of this function does - i don't believe this to be # the correct thing to do (tell me if i'm wrong) but it should keep the # importer from crashing hands_players_ids = self.store_hands_players_stud_tourney(self.backend, hands_id , playerIds, startCashes, antes, cardValues, cardSuits , winnings, rakes, seatNos, tourneys_players_ids, tourneyTypeId) if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop': self.storeHudCache(self.backend, base, category, gametypeId, handStartTime, playerIds, hudImportData) return hands_id #end def tourney_stud def prepareBulkImport(self): """Drop some indexes/foreign keys to prepare for bulk import. Currently keeping the standalone indexes as needed to import quickly""" stime = time() c = self.get_cursor() # sc: don't think autocommit=0 is needed, should already be in that mode if self.backend == self.MYSQL_INNODB: c.execute("SET foreign_key_checks=0") c.execute("SET autocommit=0") return if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work for fk in self.foreignKeys[self.backend]: if fk['drop'] == 1: if self.backend == self.MYSQL_INNODB: c.execute("SELECT constraint_name " + "FROM information_schema.KEY_COLUMN_USAGE " + #"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb' "WHERE 1=1 " + "AND table_name = %s AND column_name = %s " + "AND referenced_table_name = %s " + "AND referenced_column_name = %s ", (fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) ) cons = c.fetchone() #print "preparebulk find fk: cons=", cons if cons: print "dropping mysql fk", cons[0], fk['fktab'], fk['fkcol'] try: c.execute("alter table " + fk['fktab'] + " drop foreign key " + cons[0]) except: print " drop failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: # DON'T FORGET TO RECREATE THEM!! print "dropping pg fk", fk['fktab'], fk['fkcol'] try: # try to lock table to see if index drop will work: # hmmm, tested by commenting out rollback in grapher. lock seems to work but # then drop still hangs :-( does work in some tests though?? # will leave code here for now pending further tests/enhancement ... c.execute( "lock table %s in exclusive mode nowait" % (fk['fktab'],) ) #print "after lock, status:", c.statusmessage #print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol']) try: c.execute("alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])) print "dropped pg fk pg fk %s_%s_fkey, continuing ..." % (fk['fktab'], fk['fkcol']) except: if "does not exist" not in str(sys.exc_value): print "warning: drop pg fk %s_%s_fkey failed: %s, continuing ..." \ % (fk['fktab'], fk['fkcol'], str(sys.exc_value).rstrip('\n') ) except: print "warning: constraint %s_%s_fkey not dropped: %s, continuing ..." \ % (fk['fktab'],fk['fkcol'], str(sys.exc_value).rstrip('\n')) else: print "Only MySQL and Postgres supported so far" return -1 for idx in self.indexes[self.backend]: if idx['drop'] == 1: if self.backend == self.MYSQL_INNODB: print "dropping mysql index ", idx['tab'], idx['col'] try: # apparently nowait is not implemented in mysql so this just hangs if there are locks # preventing the index drop :-( c.execute( "alter table %s drop index %s;", (idx['tab'],idx['col']) ) except: print " drop index failed: " + str(sys.exc_info()) # ALTER TABLE `fpdb`.`handsplayers` DROP INDEX `playerId`; # using: 'HandsPlayers' drop index 'playerId' elif self.backend == self.PGSQL: # DON'T FORGET TO RECREATE THEM!! print "dropping pg index ", idx['tab'], idx['col'] try: # try to lock table to see if index drop will work: c.execute( "lock table %s in exclusive mode nowait" % (idx['tab'],) ) #print "after lock, status:", c.statusmessage try: # table locked ok so index drop should work: #print "drop index %s_%s_idx" % (idx['tab'],idx['col']) c.execute( "drop index if exists %s_%s_idx" % (idx['tab'],idx['col']) ) #print "dropped pg index ", idx['tab'], idx['col'] except: if "does not exist" not in str(sys.exc_value): print "warning: drop index %s_%s_idx failed: %s, continuing ..." \ % (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n')) except: print "warning: index %s_%s_idx not dropped %s, continuing ..." \ % (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n')) else: print "Error: Only MySQL and Postgres supported so far" return -1 if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level self.commit() # seems to clear up errors if there were any in postgres ptime = time() - stime print "prepare import took", ptime, "seconds" #end def prepareBulkImport def afterBulkImport(self): """Re-create any dropped indexes/foreign keys after bulk import""" stime = time() c = self.get_cursor() if self.backend == self.MYSQL_INNODB: c.execute("SET foreign_key_checks=1") c.execute("SET autocommit=1") return if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work for fk in self.foreignKeys[self.backend]: if fk['drop'] == 1: if self.backend == self.MYSQL_INNODB: c.execute("SELECT constraint_name " + "FROM information_schema.KEY_COLUMN_USAGE " + #"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb' "WHERE 1=1 " + "AND table_name = %s AND column_name = %s " + "AND referenced_table_name = %s " + "AND referenced_column_name = %s ", (fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) ) cons = c.fetchone() #print "afterbulk: cons=", cons if cons: pass else: print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol'] try: c.execute("alter table " + fk['fktab'] + " add foreign key (" + fk['fkcol'] + ") references " + fk['rtab'] + "(" + fk['rcol'] + ")") except: print " create fk failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol'] try: c.execute("alter table " + fk['fktab'] + " add constraint " + fk['fktab'] + '_' + fk['fkcol'] + '_fkey' + " foreign key (" + fk['fkcol'] + ") references " + fk['rtab'] + "(" + fk['rcol'] + ")") except: print " create fk failed: " + str(sys.exc_info()) else: print "Only MySQL and Postgres supported so far" return -1 for idx in self.indexes[self.backend]: if idx['drop'] == 1: if self.backend == self.MYSQL_INNODB: print "creating mysql index ", idx['tab'], idx['col'] try: s = "alter table %s add index %s(%s)" % (idx['tab'],idx['col'],idx['col']) c.execute(s) except: print " create fk failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: # pass # mod to use tab_col for index name? print "creating pg index ", idx['tab'], idx['col'] try: s = "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col']) c.execute(s) except: print " create index failed: " + str(sys.exc_info()) else: print "Only MySQL and Postgres supported so far" return -1 if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level self.commit() # seems to clear up errors if there were any in postgres atime = time() - stime print "After import took", atime, "seconds" #end def afterBulkImport def drop_referential_integrity(self): """Update all tables to remove foreign keys""" c = self.get_cursor() c.execute(self.sql.query['list_tables']) result = c.fetchall() for i in range(len(result)): c.execute("SHOW CREATE TABLE " + result[i][0]) inner = c.fetchall() for j in range(len(inner)): # result[i][0] - Table name # result[i][1] - CREATE TABLE parameters #Searching for CONSTRAINT `tablename_ibfk_1` for m in re.finditer('(ibfk_[0-9]+)', inner[j][1]): key = "`" + inner[j][0] + "_" + m.group() + "`" c.execute("ALTER TABLE " + inner[j][0] + " DROP FOREIGN KEY " + key) self.commit() #end drop_referential_inegrity def recreate_tables(self): """(Re-)creates the tables of the current DB""" self.drop_tables() self.create_tables() self.createAllIndexes() self.commit() log.info("Finished recreating tables") #end def recreate_tables def create_tables(self): #todo: should detect and fail gracefully if tables already exist. try: log.debug(self.sql.query['createSettingsTable']) c = self.get_cursor() c.execute(self.sql.query['createSettingsTable']) log.debug(self.sql.query['createSitesTable']) c.execute(self.sql.query['createSitesTable']) c.execute(self.sql.query['createGametypesTable']) c.execute(self.sql.query['createPlayersTable']) c.execute(self.sql.query['createAutoratesTable']) c.execute(self.sql.query['createHandsTable']) c.execute(self.sql.query['createTourneyTypesTable']) c.execute(self.sql.query['createTourneysTable']) c.execute(self.sql.query['createTourneysPlayersTable']) c.execute(self.sql.query['createHandsPlayersTable']) c.execute(self.sql.query['createHandsActionsTable']) c.execute(self.sql.query['createHudCacheTable']) # create unique indexes: c.execute(self.sql.query['addTourneyIndex']) c.execute(self.sql.query['addHandsIndex']) c.execute(self.sql.query['addPlayersIndex']) c.execute(self.sql.query['addTPlayersIndex']) c.execute(self.sql.query['addTTypesIndex']) self.fillDefaultData() self.commit() except: #print "Error creating tables: ", str(sys.exc_value) err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error creating tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() raise #end def disconnect def drop_tables(self): """Drops the fpdb tables from the current db""" try: c = self.get_cursor() except: print "*** Error unable to get cursor" else: backend = self.get_backend_name() if backend == 'MySQL InnoDB': # what happens if someone is using MyISAM? try: self.drop_referential_integrity() # needed to drop tables with foreign keys c.execute(self.sql.query['list_tables']) tables = c.fetchall() for table in tables: c.execute(self.sql.query['drop_table'] + table[0]) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error dropping tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() elif backend == 'PostgreSQL': try: self.commit() c.execute(self.sql.query['list_tables']) tables = c.fetchall() for table in tables: c.execute(self.sql.query['drop_table'] + table[0] + ' cascade') except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error dropping tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() elif backend == 'SQLite': try: c.execute(self.sql.query['list_tables']) for table in c.fetchall(): log.debug(self.sql.query['drop_table'] + table[0]) c.execute(self.sql.query['drop_table'] + table[0]) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error dropping tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() try: self.commit() except: print "*** Error in committing table drop" err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error dropping tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() #end def drop_tables def createAllIndexes(self): """Create new indexes""" try: if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work for idx in self.indexes[self.backend]: if self.backend == self.MYSQL_INNODB: print "creating mysql index ", idx['tab'], idx['col'] try: s = "create index %s on %s(%s)" % (idx['col'],idx['tab'],idx['col']) self.get_cursor().execute(s) except: print " create idx failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: # mod to use tab_col for index name? print "creating pg index ", idx['tab'], idx['col'] try: s = "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col']) self.get_cursor().execute(s) except: print " create idx failed: " + str(sys.exc_info()) elif self.backend == self.SQLITE: log.debug("Creating sqlite index %s %s" % (idx['tab'], idx['col'])) try: s = "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col']) self.get_cursor().execute(s) except: log.debug("Create idx failed: " + str(sys.exc_info())) else: print "Only MySQL, Postgres and SQLite supported so far" return -1 if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level except: print "Error creating indexes: " + str(sys.exc_value) raise FpdbError( "Error creating indexes " + str(sys.exc_value) ) #end def createAllIndexes def dropAllIndexes(self): """Drop all standalone indexes (i.e. not including primary keys or foreign keys) using list of indexes in indexes data structure""" # maybe upgrade to use data dictionary?? (but take care to exclude PK and FK) if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work for idx in self.indexes[self.backend]: if self.backend == self.MYSQL_INNODB: print "dropping mysql index ", idx['tab'], idx['col'] try: self.get_cursor().execute( "alter table %s drop index %s" , (idx['tab'],idx['col']) ) except: pass elif self.backend == self.PGSQL: print "dropping pg index ", idx['tab'], idx['col'] # mod to use tab_col for index name? try: self.get_cursor().execute( "drop index %s_%s_idx" % (idx['tab'],idx['col']) ) except: pass else: print "Only MySQL and Postgres supported so far" return -1 if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level #end def dropAllIndexes def fillDefaultData(self): c = self.get_cursor() c.execute("INSERT INTO Settings (version) VALUES (118);") c.execute("INSERT INTO Sites (name,currency) VALUES ('Full Tilt Poker', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('PokerStars', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('Everleaf', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('Win2day', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('OnGame', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('UltimateBet', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('Betfair', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('Absolute', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('PartyPoker', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('Partouche', 'EUR')") if self.backend == self.SQLITE: c.execute("INSERT INTO TourneyTypes (id, siteId, buyin, fee) VALUES (NULL, 1, 0, 0);") elif self.backend == self.PGSQL: c.execute("""insert into TourneyTypes(siteId, buyin, fee, maxSeats, knockout ,rebuyOrAddon, speed, headsUp, shootout, matrix) values (1, 0, 0, 0, False, False, null, False, False, False);""") elif self.backend == self.MYSQL_INNODB: c.execute("""insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout ,rebuyOrAddon, speed, headsUp, shootout, matrix) values (DEFAULT, 1, 0, 0, 0, False, False, null, False, False, False);""") #end def fillDefaultData def rebuild_hudcache(self, start=None): """clears hudcache and rebuilds from the individual handsplayers records""" try: stime = time() # derive list of program owner's player ids self.hero = {} # name of program owner indexed by site id self.hero_ids = {'dummy':-53, 'dummy2':-52} # playerid of owner indexed by site id # make sure at least two values in list # so that tuple generation creates doesn't use # () or (1,) style for site in self.config.get_supported_sites(): result = self.get_site_id(site) if result: site_id = result[0][0] self.hero[site_id] = self.config.supported_sites[site].screen_name p_id = self.get_player_id(self.config, site, self.hero[site_id]) if p_id: self.hero_ids[site_id] = int(p_id) if start == None: start = self.hero_hudstart_def if self.hero_ids == {}: where = "" else: where = "where hp.playerId not in " + str(tuple(self.hero_ids.values())) \ + " or h.handStart > '" + start + "'" rebuild_sql = self.sql.query['rebuildHudCache'].replace('', where) self.get_cursor().execute(self.sql.query['clearHudCache']) self.get_cursor().execute(rebuild_sql) self.commit() print "Rebuild hudcache took %.1f seconds" % (time() - stime,) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "Error rebuilding hudcache:", str(sys.exc_value) print err #end def rebuild_hudcache def get_hero_hudcache_start(self): """fetches earliest stylekey from hudcache for one of hero's player ids""" try: # derive list of program owner's player ids self.hero = {} # name of program owner indexed by site id self.hero_ids = {'dummy':-53, 'dummy2':-52} # playerid of owner indexed by site id # make sure at least two values in list # so that tuple generation creates doesn't use # () or (1,) style for site in self.config.get_supported_sites(): result = self.get_site_id(site) if result: site_id = result[0][0] self.hero[site_id] = self.config.supported_sites[site].screen_name p_id = self.get_player_id(self.config, site, self.hero[site_id]) if p_id: self.hero_ids[site_id] = int(p_id) q = self.sql.query['get_hero_hudcache_start'].replace("", str(tuple(self.hero_ids.values()))) c = self.get_cursor() c.execute(q) tmp = c.fetchone() if tmp == (None,): return self.hero_hudstart_def else: return "20"+tmp[0][1:3] + "-" + tmp[0][3:5] + "-" + tmp[0][5:7] except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "Error rebuilding hudcache:", str(sys.exc_value) print err #end def get_hero_hudcache_start def analyzeDB(self): """Do whatever the DB can offer to update index/table statistics""" stime = time() if self.backend == self.MYSQL_INNODB: try: self.get_cursor().execute(self.sql.query['analyze']) except: print "Error during analyze:", str(sys.exc_value) elif self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow vacuum to work try: self.get_cursor().execute(self.sql.query['analyze']) except: print "Error during analyze:", str(sys.exc_value) self.connection.set_isolation_level(1) # go back to normal isolation level self.commit() atime = time() - stime print "Analyze took %.1f seconds" % (atime,) #end def analyzeDB # Start of Hand Writing routines. Idea is to provide a mixture of routines to store Hand data # however the calling prog requires. Main aims: # - existing static routines from fpdb_simple just modified def lock_for_insert(self): """Lock tables in MySQL to try to speed inserts up""" try: self.get_cursor().execute(self.sql.query['lockForInsert']) except: print "Error during fdb.lock_for_insert:", str(sys.exc_value) #end def lock_for_insert def store_the_hand(self, h): """Take a HandToWrite object and store it in the db""" # Following code writes hands to database and commits (or rolls back if there is an error) try: result = None if h.isTourney: ranks = map(lambda x: 0, h.names) # create an array of 0's equal to the length of names payin_amounts = fpdb_simple.calcPayin(len(h.names), h.buyin, h.fee) if h.base == "hold": result = self.tourney_holdem_omaha( h.config, h.settings, h.base, h.category, h.siteTourneyNo, h.buyin , h.fee, h.knockout, h.entries, h.prizepool, h.tourneyStartTime , payin_amounts, ranks, h.tourneyTypeId, h.siteID, h.siteHandNo , h.gametypeID, h.handStartTime, h.names, h.playerIDs, h.startCashes , h.positions, h.cardValues, h.cardSuits, h.boardValues, h.boardSuits , h.winnings, h.rakes, h.actionTypes, h.allIns, h.actionAmounts , h.actionNos, h.hudImportData, h.maxSeats, h.tableName, h.seatNos) elif h.base == "stud": result = self.tourney_stud( h.config, h.settings, h.base, h.category, h.siteTourneyNo , h.buyin, h.fee, h.knockout, h.entries, h.prizepool, h.tourneyStartTime , payin_amounts, ranks, h.tourneyTypeId, h.siteID, h.siteHandNo , h.gametypeID, h.handStartTime, h.names, h.playerIDs, h.startCashes , h.antes, h.cardValues, h.cardSuits, h.winnings, h.rakes, h.actionTypes , h.allIns, h.actionAmounts, h.actionNos, h.hudImportData, h.maxSeats , h.tableName, h.seatNos) else: raise FpdbError("unrecognised category") else: if h.base == "hold": result = self.ring_holdem_omaha( h.config, h.settings, h.base, h.category, h.siteHandNo , h.gametypeID, h.handStartTime, h.names, h.playerIDs , h.startCashes, h.positions, h.cardValues, h.cardSuits , h.boardValues, h.boardSuits, h.winnings, h.rakes , h.actionTypes, h.allIns, h.actionAmounts, h.actionNos , h.hudImportData, h.maxSeats, h.tableName, h.seatNos) elif h.base == "stud": result = self.ring_stud( h.config, h.settings, h.base, h.category, h.siteHandNo, h.gametypeID , h.handStartTime, h.names, h.playerIDs, h.startCashes, h.antes , h.cardValues, h.cardSuits, h.winnings, h.rakes, h.actionTypes, h.allIns , h.actionAmounts, h.actionNos, h.hudImportData, h.maxSeats, h.tableName , h.seatNos) else: raise FpdbError("unrecognised category") except: print "Error storing hand: " + str(sys.exc_value) self.rollback() # re-raise the exception so that the calling routine can decide what to do: # (e.g. a write thread might try again) raise return result #end def store_the_hand ########################### # NEWIMPORT CODE ########################### def storeHand(self, p): #stores into table hands: q = self.sql.query['store_hand'] q = q.replace('%s', self.sql.query['placeholder']) self.cursor.execute(q, ( p['tableName'], p['gameTypeId'], p['siteHandNo'], p['handStart'], datetime.today(), #importtime p['seats'], p['maxSeats'], p['texture'], p['playersVpi'], p['boardcard1'], p['boardcard2'], p['boardcard3'], p['boardcard4'], p['boardcard5'], p['playersAtStreet1'], p['playersAtStreet2'], p['playersAtStreet3'], p['playersAtStreet4'], p['playersAtShowdown'], p['street0Raises'], p['street1Raises'], p['street2Raises'], p['street3Raises'], p['street4Raises'], p['street1Pot'], p['street2Pot'], p['street3Pot'], p['street4Pot'], p['showdownPot'] )) return self.get_last_insert_id(self.cursor) # def storeHand def storeHandsPlayers(self, hid, pids, pdata): #print "DEBUG: %s %s %s" %(hid, pids, pdata) inserts = [] for p in pdata: inserts.append( (hid, pids[p], pdata[p]['startCash'], pdata[p]['seatNo'], pdata[p]['street0Aggr'], pdata[p]['street1Aggr'], pdata[p]['street2Aggr'], pdata[p]['street3Aggr'], pdata[p]['street4Aggr'] ) ) q = """INSERT INTO HandsPlayers ( handId, playerId, startCash, seatNo, street0Aggr, street1Aggr, street2Aggr, street3Aggr, street4Aggr ) VALUES ( %s, %s, %s, %s, %s, %s, %s, %s, %s )""" # position, # tourneyTypeId, # card1, # card2, # card3, # card4, # startCards, # winnings, # rake, # totalProfit, # street0VPI, # street0_3BChance, # street0_3BDone, # street1Seen, # street2Seen, # street3Seen, # street4Seen, # sawShowdown, # otherRaisedStreet1, # otherRaisedStreet2, # otherRaisedStreet3, # otherRaisedStreet4, # foldToOtherRaisedStreet1, # foldToOtherRaisedStreet2, # foldToOtherRaisedStreet3, # foldToOtherRaisedStreet4, # wonWhenSeenStreet1, # wonAtSD, # stealAttemptChance, # stealAttempted, # foldBbToStealChance, # foldedBbToSteal, # foldSbToStealChance, # foldedSbToSteal, # street1CBChance, # street1CBDone, # street2CBChance, # street2CBDone, # street3CBChance, # street3CBDone, # street4CBChance, # street4CBDone, # foldToStreet1CBChance, # foldToStreet1CBDone, # foldToStreet2CBChance, # foldToStreet2CBDone, # foldToStreet3CBChance, # foldToStreet3CBDone, # foldToStreet4CBChance, # foldToStreet4CBDone, # street1CheckCallRaiseChance, # street1CheckCallRaiseDone, # street2CheckCallRaiseChance, # street2CheckCallRaiseDone, # street3CheckCallRaiseChance, # street3CheckCallRaiseDone, # street4CheckCallRaiseChance, # street4CheckCallRaiseDone, # street0Calls, # street1Calls, # street2Calls, # street3Calls, # street4Calls, # street0Bets, # street1Bets, # street2Bets, # street3Bets, # street4Bets q = q.replace('%s', self.sql.query['placeholder']) #print "DEBUG: inserts: %s" %inserts self.cursor.executemany(q, inserts) def storeHudCacheNew(self, gid, pid, hc): q = """INSERT INTO HudCache ( gametypeId, playerId ) VALUES ( %s, %s )""" # gametypeId, # playerId, # activeSeats, # position, # tourneyTypeId, # styleKey, # HDs, # street0VPI, # street0Aggr, # street0_3BChance, # street0_3BDone, # street1Seen, # street2Seen, # street3Seen, # street4Seen, # sawShowdown, # street1Aggr, # street2Aggr, # street3Aggr, # street4Aggr, # otherRaisedStreet1, # otherRaisedStreet2, # otherRaisedStreet3, # otherRaisedStreet4, # foldToOtherRaisedStreet1, # foldToOtherRaisedStreet2, # foldToOtherRaisedStreet3, # foldToOtherRaisedStreet4, # wonWhenSeenStreet1, # wonAtSD, # stealAttemptChance, # stealAttempted, # foldBbToStealChance, # foldedBbToSteal, # foldSbToStealChance, # foldedSbToSteal, # street1CBChance, # street1CBDone, # street2CBChance, # street2CBDone, # street3CBChance, # street3CBDone, # street4CBChance, # street4CBDone, # foldToStreet1CBChance, # foldToStreet1CBDone, # foldToStreet2CBChance, # foldToStreet2CBDone, # foldToStreet3CBChance, # foldToStreet3CBDone, # foldToStreet4CBChance, # foldToStreet4CBDone, # totalProfit, # street1CheckCallRaiseChance, # street1CheckCallRaiseDone, # street2CheckCallRaiseChance, # street2CheckCallRaiseDone, # street3CheckCallRaiseChance, # street3CheckCallRaiseDone, # street4CheckCallRaiseChance, # street4CheckCallRaiseDone) q = q.replace('%s', self.sql.query['placeholder']) self.cursor.execute(q, ( gid, pid )) # gametypeId, # playerId, # activeSeats, # position, # tourneyTypeId, # styleKey, # HDs, # street0VPI, # street0Aggr, # street0_3BChance, # street0_3BDone, # street1Seen, # street2Seen, # street3Seen, # street4Seen, # sawShowdown, # street1Aggr, # street2Aggr, # street3Aggr, # street4Aggr, # otherRaisedStreet1, # otherRaisedStreet2, # otherRaisedStreet3, # otherRaisedStreet4, # foldToOtherRaisedStreet1, # foldToOtherRaisedStreet2, # foldToOtherRaisedStreet3, # foldToOtherRaisedStreet4, # wonWhenSeenStreet1, # wonAtSD, # stealAttemptChance, # stealAttempted, # foldBbToStealChance, # foldedBbToSteal, # foldSbToStealChance, # foldedSbToSteal, # street1CBChance, # street1CBDone, # street2CBChance, # street2CBDone, # street3CBChance, # street3CBDone, # street4CBChance, # street4CBDone, # foldToStreet1CBChance, # foldToStreet1CBDone, # foldToStreet2CBChance, # foldToStreet2CBDone, # foldToStreet3CBChance, # foldToStreet3CBDone, # foldToStreet4CBChance, # foldToStreet4CBDone, # totalProfit, # street1CheckCallRaiseChance, # street1CheckCallRaiseDone, # street2CheckCallRaiseChance, # street2CheckCallRaiseDone, # street3CheckCallRaiseChance, # street3CheckCallRaiseDone, # street4CheckCallRaiseChance, # street4CheckCallRaiseDone) def getGameTypeId(self, siteid, game): c = self.get_cursor() #FIXME: Fixed for NL at the moment c.execute(self.sql.query['getGametypeNL'], (siteid, game['type'], game['category'], game['limitType'], int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100))) tmp = c.fetchone() if (tmp == None): hilo = "h" if game['category'] in ['studhilo', 'omahahilo']: hilo = "s" elif game['category'] in ['razz','27_3draw','badugi']: hilo = "l" tmp = self.insertGameTypes( (siteid, game['type'], game['base'], game['category'], game['limitType'], hilo, int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100), 0, 0) ) return tmp[0] def getSqlPlayerIDs(self, pnames, siteid): result = {} if(self.pcache == None): self.pcache = LambdaDict(lambda key:self.insertPlayer(key, siteid)) for player in pnames: result[player] = self.pcache[player] # NOTE: Using the LambdaDict does the same thing as: #if player in self.pcache: # #print "DEBUG: cachehit" # pass #else: # self.pcache[player] = self.insertPlayer(player, siteid) #result[player] = self.pcache[player] return result def insertPlayer(self, name, site_id): result = None c = self.get_cursor() q = "SELECT name, id FROM Players WHERE siteid=%s and name=%s" q = q.replace('%s', self.sql.query['placeholder']) #print "DEBUG: name: %s site: %s" %(name, site_id) c.execute (q, (site_id, name)) tmp = c.fetchone() if (tmp == None): #new player c.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)".replace('%s',self.sql.query['placeholder']) ,(name, site_id)) #Get last id might be faster here. #c.execute ("SELECT id FROM Players WHERE name=%s", (name,)) tmp = [self.get_last_insert_id(c)] return tmp[0] def insertGameTypes(self, row): c = self.get_cursor() c.execute( self.sql.query['insertGameTypes'], row ) return [self.get_last_insert_id(c)] ################################# # Finish of NEWIMPORT CODE ################################# def storeHands(self, backend, site_hand_no, gametype_id ,hand_start_time, names, tableName, maxSeats, hudCache ,board_values, board_suits): cards = [Card.cardFromValueSuit(v,s) for v,s in zip(board_values,board_suits)] #stores into table hands: try: c = self.get_cursor() c.execute ("""INSERT INTO Hands (siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats ,boardcard1,boardcard2,boardcard3,boardcard4,boardcard5 ,playersVpi, playersAtStreet1, playersAtStreet2 ,playersAtStreet3, playersAtStreet4, playersAtShowdown ,street0Raises, street1Raises, street2Raises ,street3Raises, street4Raises, street1Pot ,street2Pot, street3Pot, street4Pot ,showdownPot ) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s) """.replace('%s', self.sql.query['placeholder']) , (site_hand_no, gametype_id, hand_start_time, len(names), tableName, datetime.today(), maxSeats ,cards[0], cards[1], cards[2], cards[3], cards[4] ,hudCache['playersVpi'], hudCache['playersAtStreet1'], hudCache['playersAtStreet2'] ,hudCache['playersAtStreet3'], hudCache['playersAtStreet4'], hudCache['playersAtShowdown'] ,hudCache['street0Raises'], hudCache['street1Raises'], hudCache['street2Raises'] ,hudCache['street3Raises'], hudCache['street4Raises'], hudCache['street1Pot'] ,hudCache['street2Pot'], hudCache['street3Pot'], hudCache['street4Pot'] ,hudCache['showdownPot'] )) ret = self.get_last_insert_id(c) except: ret = -1 raise FpdbError( "storeHands error: " + str(sys.exc_value) ) return ret #end def storeHands def store_hands_players_holdem_omaha(self, backend, category, hands_id, player_ids, start_cashes ,positions, card_values, card_suits, winnings, rakes, seatNos, hudCache): result=[] # postgres (and others?) needs the booleans converted to ints before saving: # (or we could just save them as boolean ... but then we can't sum them so easily in sql ???) # NO - storing booleans for now so don't need this #hudCacheInt = {} #for k,v in hudCache.iteritems(): # if k in ('wonWhenSeenStreet1', 'wonAtSD', 'totalProfit'): # hudCacheInt[k] = v # else: # hudCacheInt[k] = map(lambda x: 1 if x else 0, v) try: inserts = [] for i in xrange(len(player_ids)): card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0]) card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1]) if (category=="holdem"): startCards = Card.twoStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1]) card3 = None card4 = None elif (category=="omahahi" or category=="omahahilo"): startCards = Card.fourStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1] ,card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3]) card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2]) card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3]) else: raise FpdbError("invalid category") inserts.append( ( hands_id, player_ids[i], start_cashes[i], positions[i], 1, # tourneytypeid - needed for hudcache card1, card2, card3, card4, startCards, winnings[i], rakes[i], seatNos[i], hudCache['totalProfit'][i], hudCache['street0VPI'][i], hudCache['street0Aggr'][i], hudCache['street0_3BChance'][i], hudCache['street0_3BDone'][i], hudCache['street1Seen'][i], hudCache['street2Seen'][i], hudCache['street3Seen'][i], hudCache['street4Seen'][i], hudCache['sawShowdown'][i], hudCache['street1Aggr'][i], hudCache['street2Aggr'][i], hudCache['street3Aggr'][i], hudCache['street4Aggr'][i], hudCache['otherRaisedStreet1'][i], hudCache['otherRaisedStreet2'][i], hudCache['otherRaisedStreet3'][i], hudCache['otherRaisedStreet4'][i], hudCache['foldToOtherRaisedStreet1'][i], hudCache['foldToOtherRaisedStreet2'][i], hudCache['foldToOtherRaisedStreet3'][i], hudCache['foldToOtherRaisedStreet4'][i], hudCache['wonWhenSeenStreet1'][i], hudCache['wonAtSD'][i], hudCache['stealAttemptChance'][i], hudCache['stealAttempted'][i], hudCache['foldBbToStealChance'][i], hudCache['foldedBbToSteal'][i], hudCache['foldSbToStealChance'][i], hudCache['foldedSbToSteal'][i], hudCache['street1CBChance'][i], hudCache['street1CBDone'][i], hudCache['street2CBChance'][i], hudCache['street2CBDone'][i], hudCache['street3CBChance'][i], hudCache['street3CBDone'][i], hudCache['street4CBChance'][i], hudCache['street4CBDone'][i], hudCache['foldToStreet1CBChance'][i], hudCache['foldToStreet1CBDone'][i], hudCache['foldToStreet2CBChance'][i], hudCache['foldToStreet2CBDone'][i], hudCache['foldToStreet3CBChance'][i], hudCache['foldToStreet3CBDone'][i], hudCache['foldToStreet4CBChance'][i], hudCache['foldToStreet4CBDone'][i], hudCache['street1CheckCallRaiseChance'][i], hudCache['street1CheckCallRaiseDone'][i], hudCache['street2CheckCallRaiseChance'][i], hudCache['street2CheckCallRaiseDone'][i], hudCache['street3CheckCallRaiseChance'][i], hudCache['street3CheckCallRaiseDone'][i], hudCache['street4CheckCallRaiseChance'][i], hudCache['street4CheckCallRaiseDone'][i], hudCache['street0Calls'][i], hudCache['street1Calls'][i], hudCache['street2Calls'][i], hudCache['street3Calls'][i], hudCache['street4Calls'][i], hudCache['street0Bets'][i], hudCache['street1Bets'][i], hudCache['street2Bets'][i], hudCache['street3Bets'][i], hudCache['street4Bets'][i] ) ) c = self.get_cursor() c.executemany (""" INSERT INTO HandsPlayers (handId, playerId, startCash, position, tourneyTypeId, card1, card2, card3, card4, startCards, winnings, rake, seatNo, totalProfit, street0VPI, street0Aggr, street0_3BChance, street0_3BDone, street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown, street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal, street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance, street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone, street0Calls, street1Calls, street2Calls, street3Calls, street4Calls, street0Bets, street1Bets, street2Bets, street3Bets, street4Bets ) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder']) ,inserts ) result.append( self.get_last_insert_id(c) ) # wrong? not used currently except: raise FpdbError( "store_hands_players_holdem_omaha error: " + str(sys.exc_value) ) return result #end def store_hands_players_holdem_omaha def store_hands_players_stud(self, backend, hands_id, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes, seatNos): #stores hands_players rows for stud/razz games. returns an array of the resulting IDs try: result=[] #print "before inserts in store_hands_players_stud, antes:", antes for i in xrange(len(player_ids)): card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0]) card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1]) card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2]) card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3]) card5 = Card.cardFromValueSuit(card_values[i][4], card_suits[i][4]) card6 = Card.cardFromValueSuit(card_values[i][5], card_suits[i][5]) card7 = Card.cardFromValueSuit(card_values[i][6], card_suits[i][6]) c = self.get_cursor() c.execute ("""INSERT INTO HandsPlayers (handId, playerId, startCash, ante, tourneyTypeId, card1, card2, card3, card4, card5, card6, card7, winnings, rake, seatNo) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder']), (hands_id, player_ids[i], start_cashes[i], antes[i], 1, card1, card2, card3, card4, card5, card6, card7, winnings[i], rakes[i], seatNos[i])) #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) #result.append(cursor.fetchall()[0][0]) result.append( self.get_last_insert_id(c) ) except: raise FpdbError( "store_hands_players_stud error: " + str(sys.exc_value) ) return result #end def store_hands_players_stud def store_hands_players_holdem_omaha_tourney(self, backend, category, hands_id, player_ids ,start_cashes, positions, card_values, card_suits ,winnings, rakes, seatNos, tourneys_players_ids ,hudCache, tourneyTypeId): #stores hands_players for tourney holdem/omaha hands try: result=[] inserts = [] for i in xrange(len(player_ids)): card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0]) card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1]) if len(card_values[0])==2: startCards = Card.twoStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1]) card3 = None card4 = None elif len(card_values[0])==4: startCards = Card.fourStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1] ,card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3]) card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2]) card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3]) else: raise FpdbError ("invalid card_values length:"+str(len(card_values[0]))) inserts.append( (hands_id, player_ids[i], start_cashes[i], positions[i], tourneyTypeId, card1, card2, card3, card4, startCards, winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i], hudCache['totalProfit'][i], hudCache['street0VPI'][i], hudCache['street0Aggr'][i], hudCache['street0_3BChance'][i], hudCache['street0_3BDone'][i], hudCache['street1Seen'][i], hudCache['street2Seen'][i], hudCache['street3Seen'][i], hudCache['street4Seen'][i], hudCache['sawShowdown'][i], hudCache['street1Aggr'][i], hudCache['street2Aggr'][i], hudCache['street3Aggr'][i], hudCache['street4Aggr'][i], hudCache['otherRaisedStreet1'][i], hudCache['otherRaisedStreet2'][i], hudCache['otherRaisedStreet3'][i], hudCache['otherRaisedStreet4'][i], hudCache['foldToOtherRaisedStreet1'][i], hudCache['foldToOtherRaisedStreet2'][i], hudCache['foldToOtherRaisedStreet3'][i], hudCache['foldToOtherRaisedStreet4'][i], hudCache['wonWhenSeenStreet1'][i], hudCache['wonAtSD'][i], hudCache['stealAttemptChance'][i], hudCache['stealAttempted'][i], hudCache['foldBbToStealChance'][i], hudCache['foldedBbToSteal'][i], hudCache['foldSbToStealChance'][i], hudCache['foldedSbToSteal'][i], hudCache['street1CBChance'][i], hudCache['street1CBDone'][i], hudCache['street2CBChance'][i], hudCache['street2CBDone'][i], hudCache['street3CBChance'][i], hudCache['street3CBDone'][i], hudCache['street4CBChance'][i], hudCache['street4CBDone'][i], hudCache['foldToStreet1CBChance'][i], hudCache['foldToStreet1CBDone'][i], hudCache['foldToStreet2CBChance'][i], hudCache['foldToStreet2CBDone'][i], hudCache['foldToStreet3CBChance'][i], hudCache['foldToStreet3CBDone'][i], hudCache['foldToStreet4CBChance'][i], hudCache['foldToStreet4CBDone'][i], hudCache['street1CheckCallRaiseChance'][i], hudCache['street1CheckCallRaiseDone'][i], hudCache['street2CheckCallRaiseChance'][i], hudCache['street2CheckCallRaiseDone'][i], hudCache['street3CheckCallRaiseChance'][i], hudCache['street3CheckCallRaiseDone'][i], hudCache['street4CheckCallRaiseChance'][i], hudCache['street4CheckCallRaiseDone'][i], hudCache['street0Calls'][i], hudCache['street1Calls'][i], hudCache['street2Calls'][i], hudCache['street3Calls'][i], hudCache['street4Calls'][i], hudCache['street0Bets'][i], hudCache['street1Bets'][i], hudCache['street2Bets'][i], hudCache['street3Bets'][i], hudCache['street4Bets'][i] ) ) c = self.get_cursor() c.executemany (""" INSERT INTO HandsPlayers (handId, playerId, startCash, position, tourneyTypeId, card1, card2, card3, card4, startCards, winnings, rake, tourneysPlayersId, seatNo, totalProfit, street0VPI, street0Aggr, street0_3BChance, street0_3BDone, street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown, street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal, street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance, street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone, street0Calls, street1Calls, street2Calls, street3Calls, street4Calls, street0Bets, street1Bets, street2Bets, street3Bets, street4Bets ) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder']) ,inserts ) result.append( self.get_last_insert_id(c) ) #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) #result.append(cursor.fetchall()[0][0]) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error storing hand: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) raise FpdbError( "store_hands_players_holdem_omaha_tourney error: " + str(sys.exc_value) ) return result #end def store_hands_players_holdem_omaha_tourney def store_hands_players_stud_tourney(self, backend, hands_id, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids, tourneyTypeId): #stores hands_players for tourney stud/razz hands return # TODO: stubbed out until someone updates it for current database structuring try: result=[] for i in xrange(len(player_ids)): c = self.get_cursor() c.execute ("""INSERT INTO HandsPlayers (handId, playerId, startCash, ante, card1Value, card1Suit, card2Value, card2Suit, card3Value, card3Suit, card4Value, card4Suit, card5Value, card5Suit, card6Value, card6Suit, card7Value, card7Suit, winnings, rake, tourneysPlayersId, seatNo, tourneyTypeId) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder']), (hands_id, player_ids[i], start_cashes[i], antes[i], card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3], card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5], card_values[i][6], card_suits[i][6], winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i], tourneyTypeId)) #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) #result.append(cursor.fetchall()[0][0]) result.append( self.get_last_insert_id(c) ) except: raise FpdbError( "store_hands_players_stud_tourney error: " + str(sys.exc_value) ) return result #end def store_hands_players_stud_tourney def storeHudCache(self, backend, base, category, gametypeId, hand_start_time, playerIds, hudImportData): """Update cached statistics. If update fails because no record exists, do an insert. Can't use array updates here (not easily anyway) because we need to insert any rows that don't get updated.""" # if (category=="holdem" or category=="omahahi" or category=="omahahilo"): try: if self.use_date_in_hudcache: #print "key =", "d%02d%02d%02d " % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day) styleKey = "d%02d%02d%02d" % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day) else: # hard-code styleKey as 'A000000' (all-time cache, no key) for now styleKey = 'A000000' #print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \ #, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit']) for player in xrange(len(playerIds)): # Set up a clean row row=[] row.append(0)#blank for id row.append(gametypeId) row.append(playerIds[player]) row.append(len(playerIds))#seats for i in xrange(len(hudImportData)+2): row.append(0) if base=="hold": row[4]=hudImportData['position'][player] else: row[4]=0 row[5]=1 #tourneysGametypeId row[6]+=1 #HDs if hudImportData['street0VPI'][player]: row[7]+=1 if hudImportData['street0Aggr'][player]: row[8]+=1 if hudImportData['street0_3BChance'][player]: row[9]+=1 if hudImportData['street0_3BDone'][player]: row[10]+=1 if hudImportData['street1Seen'][player]: row[11]+=1 if hudImportData['street2Seen'][player]: row[12]+=1 if hudImportData['street3Seen'][player]: row[13]+=1 if hudImportData['street4Seen'][player]: row[14]+=1 if hudImportData['sawShowdown'][player]: row[15]+=1 if hudImportData['street1Aggr'][player]: row[16]+=1 if hudImportData['street2Aggr'][player]: row[17]+=1 if hudImportData['street3Aggr'][player]: row[18]+=1 if hudImportData['street4Aggr'][player]: row[19]+=1 if hudImportData['otherRaisedStreet1'][player]: row[20]+=1 if hudImportData['otherRaisedStreet2'][player]: row[21]+=1 if hudImportData['otherRaisedStreet3'][player]: row[22]+=1 if hudImportData['otherRaisedStreet4'][player]: row[23]+=1 if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1 if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1 if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1 if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1 if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player] if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player] if hudImportData['stealAttemptChance'][player]: row[30]+=1 if hudImportData['stealAttempted'][player]: row[31]+=1 if hudImportData['foldBbToStealChance'][player]: row[32]+=1 if hudImportData['foldedBbToSteal'][player]: row[33]+=1 if hudImportData['foldSbToStealChance'][player]: row[34]+=1 if hudImportData['foldedSbToSteal'][player]: row[35]+=1 if hudImportData['street1CBChance'][player]: row[36]+=1 if hudImportData['street1CBDone'][player]: row[37]+=1 if hudImportData['street2CBChance'][player]: row[38]+=1 if hudImportData['street2CBDone'][player]: row[39]+=1 if hudImportData['street3CBChance'][player]: row[40]+=1 if hudImportData['street3CBDone'][player]: row[41]+=1 if hudImportData['street4CBChance'][player]: row[42]+=1 if hudImportData['street4CBDone'][player]: row[43]+=1 if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1 if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1 if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1 if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1 if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1 if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1 if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1 if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1 #print "player=", player #print "len(totalProfit)=", len(hudImportData['totalProfit']) if hudImportData['totalProfit'][player]: row[52]+=hudImportData['totalProfit'][player] if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1 if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1 if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1 if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1 if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1 if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1 if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1 if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1 # Try to do the update first: cursor = self.get_cursor() num = cursor.execute("""UPDATE HudCache SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s, street0_3BChance=street0_3BChance+%s, street0_3BDone=street0_3BDone+%s, street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s, street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s, street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s, street4Aggr=street4Aggr+%s, otherRaisedStreet1=otherRaisedStreet1+%s, otherRaisedStreet2=otherRaisedStreet2+%s, otherRaisedStreet3=otherRaisedStreet3+%s, otherRaisedStreet4=otherRaisedStreet4+%s, foldToOtherRaisedStreet1=foldToOtherRaisedStreet1+%s, foldToOtherRaisedStreet2=foldToOtherRaisedStreet2+%s, foldToOtherRaisedStreet3=foldToOtherRaisedStreet3+%s, foldToOtherRaisedStreet4=foldToOtherRaisedStreet4+%s, wonWhenSeenStreet1=wonWhenSeenStreet1+%s, wonAtSD=wonAtSD+%s, stealAttemptChance=stealAttemptChance+%s, stealAttempted=stealAttempted+%s, foldBbToStealChance=foldBbToStealChance+%s, foldedBbToSteal=foldedBbToSteal+%s, foldSbToStealChance=foldSbToStealChance+%s, foldedSbToSteal=foldedSbToSteal+%s, street1CBChance=street1CBChance+%s, street1CBDone=street1CBDone+%s, street2CBChance=street2CBChance+%s, street2CBDone=street2CBDone+%s, street3CBChance=street3CBChance+%s, street3CBDone=street3CBDone+%s, street4CBChance=street4CBChance+%s, street4CBDone=street4CBDone+%s, foldToStreet1CBChance=foldToStreet1CBChance+%s, foldToStreet1CBDone=foldToStreet1CBDone+%s, foldToStreet2CBChance=foldToStreet2CBChance+%s, foldToStreet2CBDone=foldToStreet2CBDone+%s, foldToStreet3CBChance=foldToStreet3CBChance+%s, foldToStreet3CBDone=foldToStreet3CBDone+%s, foldToStreet4CBChance=foldToStreet4CBChance+%s, foldToStreet4CBDone=foldToStreet4CBDone+%s, totalProfit=totalProfit+%s, street1CheckCallRaiseChance=street1CheckCallRaiseChance+%s, street1CheckCallRaiseDone=street1CheckCallRaiseDone+%s, street2CheckCallRaiseChance=street2CheckCallRaiseChance+%s, street2CheckCallRaiseDone=street2CheckCallRaiseDone+%s, street3CheckCallRaiseChance=street3CheckCallRaiseChance+%s, street3CheckCallRaiseDone=street3CheckCallRaiseDone+%s, street4CheckCallRaiseChance=street4CheckCallRaiseChance+%s, street4CheckCallRaiseDone=street4CheckCallRaiseDone+%s WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s AND position=%s AND tourneyTypeId+0=%s AND styleKey=%s """.replace('%s', self.sql.query['placeholder']) ,(row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60], row[1], row[2], row[3], str(row[4]), row[5], styleKey)) # Test statusmessage to see if update worked, do insert if not #print "storehud2, upd num =", num.rowcount # num is a cursor in sqlite if ( (backend == self.PGSQL and cursor.statusmessage != "UPDATE 1") or (backend == self.MYSQL_INNODB and num == 0) or (backend == self.SQLITE and num.rowcount == 0) ): #print "playerid before insert:",row[2]," num = ", num num = cursor.execute("""INSERT INTO HudCache (gametypeId, playerId, activeSeats, position, tourneyTypeId, styleKey, HDs, street0VPI, street0Aggr, street0_3BChance, street0_3BDone, street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown, street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal, street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance, street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder']) , (row[1], row[2], row[3], row[4], row[5], styleKey, row[6], row[7], row[8], row[9], row[10] ,row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20] ,row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30] ,row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40] ,row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50] ,row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]) ) #print "hopefully inserted hud data line: ", cursor.rowcount # message seems to be "INSERT 0 1" else: #print "updated(2) hud data line" pass # else: # print "todo: implement storeHudCache for stud base" except: raise FpdbError( "storeHudCache error: " + str(sys.exc_value) ) #end def storeHudCache def store_tourneys(self, tourneyTypeId, siteTourneyNo, entries, prizepool, startTime): ret = -1 try: # try and create tourney record, fetch id if it already exists # avoids race condition when doing the select first cursor = self.get_cursor() cursor.execute("savepoint ins_tourney") cursor.execute("""INSERT INTO Tourneys (tourneyTypeId, siteTourneyNo, entries, prizepool, startTime) VALUES (%s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder']) ,(tourneyTypeId, siteTourneyNo, entries, prizepool, startTime)) ret = self.get_last_insert_id(cursor) #print "created new tourneys.id:",ret except: #if str(sys.exc_value) contains 'sitetourneyno': # raise FpdbError( "store_tourneys error: " + str(sys.exc_value) ) #else: #print "error insert tourney (%s) trying select ..." % (str(sys.exc_value),) cursor.execute("rollback to savepoint ins_tourney") try: cursor.execute( "SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId+0=%s".replace('%s', self.sql.query['placeholder']) , (siteTourneyNo, tourneyTypeId) ) rec = cursor.fetchone() #print "select tourney result: ", rec try: len(rec) ret = rec[0] except: print "Tourney id not found" except: print "Error selecting tourney id:", str(sys.exc_info()[1]) cursor.execute("release savepoint ins_tourney") #print "store_tourneys returning", ret return ret #end def store_tourneys def store_tourneys_players(self, tourney_id, player_ids, payin_amounts, ranks, winnings): try: result=[] cursor = self.get_cursor() #print "in store_tourneys_players. tourney_id:",tourney_id #print "player_ids:",player_ids #print "payin_amounts:",payin_amounts #print "ranks:",ranks #print "winnings:",winnings for i in xrange(len(player_ids)): try: cursor.execute("savepoint ins_tplayer") cursor.execute("""INSERT INTO TourneysPlayers (tourneyId, playerId, payinAmount, rank, winnings) VALUES (%s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder']), (tourney_id, player_ids[i], payin_amounts[i], ranks[i], winnings[i])) tmp = self.get_last_insert_id(cursor) result.append(tmp) #print "created new tourneys_players.id:", tmp except: cursor.execute("rollback to savepoint ins_tplayer") cursor.execute("SELECT id FROM TourneysPlayers WHERE tourneyId=%s AND playerId+0=%s".replace('%s', self.sql.query['placeholder']) ,(tourney_id, player_ids[i])) tmp = cursor.fetchone() #print "tried SELECTing tourneys_players.id:", tmp try: len(tmp) result.append(tmp[0]) except: print "tplayer id not found for tourney,player %s,%s" % (tourney_id, player_ids[i]) pass except: raise FpdbError( "store_tourneys_players error: " + str(sys.exc_value) ) cursor.execute("release savepoint ins_tplayer") #print "store_tourneys_players returning", result return result #end def store_tourneys_players # read HandToWrite objects from q and insert into database def insert_queue_hands(self, q, maxwait=10, commitEachHand=True): n,fails,maxTries,firstWait = 0,0,4,0.1 sendFinal = False t0 = time() while True: try: h = q.get(True) # (True,maxWait) has probs if 1st part of import is all dups except Queue.Empty: # Queue.Empty exception thrown if q was empty for # if q.empty() also possible - no point if testing for Queue.Empty exception # maybe increment a counter and only break after a few times? # could also test threading.active_count() or look through threading.enumerate() # so break immediately if no threads, but count up to X exceptions if a writer # thread is still alive??? print "queue empty too long - writer stopping ..." break except: print "writer stopping, error reading queue: " + str(sys.exc_info()) break #print "got hand", str(h.get_finished()) tries,wait,again = 0,firstWait,True while again: try: again = False # set this immediately to avoid infinite loops! if h.get_finished(): # all items on queue processed sendFinal = True else: self.store_the_hand(h) # optional commit, could be every hand / every N hands / every time a # commit message received?? mark flag to indicate if commits outstanding if commitEachHand: self.commit() n = n + 1 except: #print "iqh store error", sys.exc_value # debug self.rollback() if re.search('deadlock', str(sys.exc_info()[1]), re.I): # deadlocks only a problem if hudcache is being updated tries = tries + 1 if tries < maxTries and wait < 5: # wait < 5 just to make sure print "deadlock detected - trying again ..." sleep(wait) wait = wait + wait again = True else: print "too many deadlocks - failed to store hand " + h.get_siteHandNo() if not again: fails = fails + 1 err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error storing hand: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) # finished trying to store hand # always reduce q count, whether or not this hand was saved ok q.task_done() # while True loop self.commit() if sendFinal: q.task_done() print "db writer finished: stored %d hands (%d fails) in %.1f seconds" % (n, fails, time()-t0) # end def insert_queue_hands(): def send_finish_msg(self, q): try: h = HandToWrite(True) q.put(h) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error sending finish: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) # end def send_finish_msg(): def tRecogniseTourneyType(self, tourney): logging.debug("Database.tRecogniseTourneyType") typeId = 1 # Check if Tourney exists, and if so retrieve TTypeId : in that case, check values of the ttype cursor = self.get_cursor() cursor.execute (self.sql.query['getTourneyTypeIdByTourneyNo'].replace('%s', self.sql.query['placeholder']), (tourney.tourNo, tourney.siteId) ) result=cursor.fetchone() expectedValues = { 1 : "buyin", 2 : "fee", 4 : "isKO", 5 : "isRebuy", 6 : "speed", 7 : "isHU", 8 : "isShootout", 9 : "isMatrix" } typeIdMatch = True try: len(result) typeId = result[0] logging.debug("Tourney found in db with Tourney_Type_ID = %d" % typeId) for ev in expectedValues : if ( getattr( tourney, expectedValues.get(ev) ) <> result[ev] ): logging.debug("TypeId mismatch : wrong %s : Tourney=%s / db=%s" % (expectedValues.get(ev), getattr( tourney, expectedValues.get(ev)), result[ev]) ) typeIdMatch = False #break except: # Tourney not found : a TourneyTypeId has to be found or created for that specific tourney typeIdMatch = False if typeIdMatch == False : # Check for an existing TTypeId that matches tourney info (buyin/fee, knockout, rebuy, speed, matrix, shootout) # if not found create it logging.debug("Searching for a TourneyTypeId matching TourneyType data") cursor.execute (self.sql.query['getTourneyTypeId'].replace('%s', self.sql.query['placeholder']), (tourney.siteId, tourney.buyin, tourney.fee, tourney.isKO, tourney.isRebuy, tourney.speed, tourney.isHU, tourney.isShootout, tourney.isMatrix) ) result=cursor.fetchone() try: len(result) typeId = result[0] logging.debug("Existing Tourney Type Id found : %d" % typeId) except TypeError: #this means we need to create a new entry logging.debug("Tourney Type Id not found : create one") cursor.execute (self.sql.query['insertTourneyTypes'].replace('%s', self.sql.query['placeholder']), (tourney.siteId, tourney.buyin, tourney.fee, tourney.isKO, tourney.isRebuy, tourney.speed, tourney.isHU, tourney.isShootout, tourney.isMatrix) ) typeId = self.get_last_insert_id(cursor) return typeId #end def tRecogniseTourneyType def tRecognizeTourney(self, tourney, dbTourneyTypeId): logging.debug("Database.tRecognizeTourney") tourneyID = 1 # Check if tourney exists in db (based on tourney.siteId and tourney.tourNo) # If so retrieve all data to check for consistency cursor = self.get_cursor() cursor.execute (self.sql.query['getTourney'].replace('%s', self.sql.query['placeholder']), (tourney.tourNo, tourney.siteId) ) result=cursor.fetchone() expectedValuesDecimal = { 2 : "entries", 3 : "prizepool", 6 : "buyInChips", 9 : "rebuyChips", 10 : "addOnChips", 11 : "rebuyAmount", 12 : "addOnAmount", 13 : "totalRebuys", 14 : "totalAddOns", 15 : "koBounty" } expectedValues = { 7 : "tourneyName", 16 : "tourneyComment" } tourneyDataMatch = True tCommentTs = None starttime = None endtime = None try: len(result) tourneyID = result[0] logging.debug("Tourney found in db with TourneyID = %d" % tourneyID) if result[1] <> dbTourneyTypeId: tourneyDataMatch = False logging.debug("Tourney has wrong type ID (expected : %s - found : %s)" % (dbTourneyTypeId, result[1])) if (tourney.starttime is None and result[4] is not None) or ( tourney.starttime is not None and fpdb_simple.parseHandStartTime("- %s" % tourney.starttime) <> result[4]) : tourneyDataMatch = False logging.debug("Tourney data mismatch : wrong starttime : Tourney=%s / db=%s" % (tourney.starttime, result[4])) if (tourney.endtime is None and result[5] is not None) or ( tourney.endtime is not None and fpdb_simple.parseHandStartTime("- %s" % tourney.endtime) <> result[5]) : tourneyDataMatch = False logging.debug("Tourney data mismatch : wrong endtime : Tourney=%s / db=%s" % (tourney.endtime, result[5])) for ev in expectedValues : if ( getattr( tourney, expectedValues.get(ev) ) <> result[ev] ): logging.debug("Tourney data mismatch : wrong %s : Tourney=%s / db=%s" % (expectedValues.get(ev), getattr( tourney, expectedValues.get(ev)), result[ev]) ) tourneyDataMatch = False #break for evD in expectedValuesDecimal : if ( Decimal(getattr( tourney, expectedValuesDecimal.get(evD)) ) <> result[evD] ): logging.debug("Tourney data mismatch : wrong %s : Tourney=%s / db=%s" % (expectedValuesDecimal.get(evD), getattr( tourney, expectedValuesDecimal.get(evD)), result[evD]) ) tourneyDataMatch = False #break # TO DO : Deal with matrix summary mutliple parsings except: # Tourney not found : create logging.debug("Tourney is not found : create") if tourney.tourneyComment is not None : tCommentTs = datetime.today() if tourney.starttime is not None : starttime = fpdb_simple.parseHandStartTime("- %s" % tourney.starttime) if tourney.endtime is not None : endtime = fpdb_simple.parseHandStartTime("- %s" % tourney.endtime) # TODO : deal with matrix Id processed cursor.execute (self.sql.query['insertTourney'].replace('%s', self.sql.query['placeholder']), (dbTourneyTypeId, tourney.tourNo, tourney.entries, tourney.prizepool, starttime, endtime, tourney.buyInChips, tourney.tourneyName, 0, tourney.rebuyChips, tourney.addOnChips, tourney.rebuyAmount, tourney.addOnAmount, tourney.totalRebuys, tourney.totalAddOns, tourney.koBounty, tourney.tourneyComment, tCommentTs) ) tourneyID = self.get_last_insert_id(cursor) # Deal with inconsistent tourney in db if tourneyDataMatch == False : # Update Tourney if result[16] <> tourney.tourneyComment : tCommentTs = datetime.today() if tourney.starttime is not None : starttime = fpdb_simple.parseHandStartTime("- %s" % tourney.starttime) if tourney.endtime is not None : endtime = fpdb_simple.parseHandStartTime("- %s" % tourney.endtime) cursor.execute (self.sql.query['updateTourney'].replace('%s', self.sql.query['placeholder']), (dbTourneyTypeId, tourney.entries, tourney.prizepool, starttime, endtime, tourney.buyInChips, tourney.tourneyName, 0, tourney.rebuyChips, tourney.addOnChips, tourney.rebuyAmount, tourney.addOnAmount, tourney.totalRebuys, tourney.totalAddOns, tourney.koBounty, tourney.tourneyComment, tCommentTs, tourneyID) ) return tourneyID #end def tRecognizeTourney def tStoreTourneyPlayers(self, tourney, dbTourneyId): logging.debug("Database.tStoreTourneyPlayers") # First, get playerids for the players and specifically the one for hero : playersIds = self.recognisePlayerIDs(tourney.players, tourney.siteId) # hero may be None for matrix tourneys summaries # hero = [ tourney.hero ] # heroId = self.recognisePlayerIDs(hero , tourney.siteId) # logging.debug("hero Id = %s - playersId = %s" % (heroId , playersIds)) tourneyPlayersIds=[] try: cursor = self.get_cursor() for i in xrange(len(playersIds)): cursor.execute(self.sql.query['getTourneysPlayers'].replace('%s', self.sql.query['placeholder']) ,(dbTourneyId, playersIds[i])) result=cursor.fetchone() #print "tried SELECTing tourneys_players.id:",tmp try: len(result) # checking data logging.debug("TourneysPlayers found : checking data") expectedValuesDecimal = { 1 : "payinAmounts", 2 : "finishPositions", 3 : "winnings", 4 : "countRebuys", 5 : "countAddOns", 6 : "countKO" } tourneyPlayersIds.append(result[0]); tourneysPlayersDataMatch = True for evD in expectedValuesDecimal : if ( Decimal(getattr( tourney, expectedValuesDecimal.get(evD))[tourney.players[i]] ) <> result[evD] ): logging.debug("TourneysPlayers data mismatch for TourneysPlayer id=%d, name=%s : wrong %s : Tourney=%s / db=%s" % (result[0], tourney.players[i], expectedValuesDecimal.get(evD), getattr( tourney, expectedValuesDecimal.get(evD))[tourney.players[i]], result[evD]) ) tourneysPlayersDataMatch = False #break if tourneysPlayersDataMatch == False: logging.debug("TourneysPlayers data update needed") cursor.execute (self.sql.query['updateTourneysPlayers'].replace('%s', self.sql.query['placeholder']), (tourney.payinAmounts[tourney.players[i]], tourney.finishPositions[tourney.players[i]], tourney.winnings[tourney.players[i]] , tourney.countRebuys[tourney.players[i]], tourney.countAddOns[tourney.players[i]] , tourney.countKO[tourney.players[i]], result[7], result[8], result[0]) ) except TypeError: logging.debug("TourneysPlayers not found : need insert") cursor.execute (self.sql.query['insertTourneysPlayers'].replace('%s', self.sql.query['placeholder']), (dbTourneyId, playersIds[i], tourney.payinAmounts[tourney.players[i]], tourney.finishPositions[tourney.players[i]], tourney.winnings[tourney.players[i]] , tourney.countRebuys[tourney.players[i]], tourney.countAddOns[tourney.players[i]] , tourney.countKO[tourney.players[i]], None, None) ) tourneyPlayersIds.append(self.get_last_insert_id(cursor)) except: raise fpdb_simple.FpdbError( "tStoreTourneyPlayers error: " + str(sys.exc_value) ) return tourneyPlayersIds #end def tStoreTourneyPlayers def tUpdateTourneysHandsPlayers(self, tourney, dbTourneysPlayersIds, dbTourneyTypeId): logging.debug("Database.tCheckTourneysHandsPlayers") try: # Massive update seems to take quite some time ... # query = self.sql.query['updateHandsPlayersForTTypeId2'] % (dbTourneyTypeId, self.sql.query['handsPlayersTTypeId_joiner'].join([self.sql.query['placeholder'] for id in dbTourneysPlayersIds]) ) # cursor = self.get_cursor() # cursor.execute (query, dbTourneysPlayersIds) query = self.sql.query['selectHandsPlayersWithWrongTTypeId'] % (dbTourneyTypeId, self.sql.query['handsPlayersTTypeId_joiner'].join([self.sql.query['placeholder'] for id in dbTourneysPlayersIds]) ) #print "query : %s" % query cursor = self.get_cursor() cursor.execute (query, dbTourneysPlayersIds) result=cursor.fetchall() if (len(result) > 0): logging.debug("%d lines need update : %s" % (len(result), result) ) listIds = [] for i in result: listIds.append(i[0]) query2 = self.sql.query['updateHandsPlayersForTTypeId'] % (dbTourneyTypeId, self.sql.query['handsPlayersTTypeId_joiner_id'].join([self.sql.query['placeholder'] for id in listIds]) ) cursor.execute (query2, listIds) else: logging.debug("No need to update, HandsPlayers are correct") except: raise fpdb_simple.FpdbError( "tStoreTourneyPlayers error: " + str(sys.exc_value) ) #end def tUpdateTourneysHandsPlayers # Class used to hold all the data needed to write a hand to the db # mainParser() in fpdb_parse_logic.py creates one of these and then passes it to # self.insert_queue_hands() class HandToWrite: def __init__(self, finished = False): # db_name and game not used any more try: self.finished = finished self.config = None self.settings = None self.base = None self.category = None self.siteTourneyNo = None self.buyin = None self.fee = None self.knockout = None self.entries = None self.prizepool = None self.tourneyStartTime = None self.isTourney = None self.tourneyTypeId = None self.siteID = None self.siteHandNo = None self.gametypeID = None self.handStartTime = None self.names = None self.playerIDs = None self.startCashes = None self.positions = None self.antes = None self.cardValues = None self.cardSuits = None self.boardValues = None self.boardSuits = None self.winnings = None self.rakes = None self.actionTypes = None self.allIns = None self.actionAmounts = None self.actionNos = None self.hudImportData = None self.maxSeats = None self.tableName = None self.seatNos = None self.payin_amounts = None # tourney import was complaining mightily about this missing except: print "htw.init error: " + str(sys.exc_info()) raise # end def __init__ def set_all( self, config, settings, base, category, siteTourneyNo, buyin , fee, knockout, entries, prizepool, tourneyStartTime , isTourney, tourneyTypeId, siteID, siteHandNo , gametypeID, handStartTime, names, playerIDs, startCashes , positions, antes, cardValues, cardSuits, boardValues, boardSuits , winnings, rakes, actionTypes, allIns, actionAmounts , actionNos, hudImportData, maxSeats, tableName, seatNos): try: self.config = config self.settings = settings self.base = base self.category = category self.siteTourneyNo = siteTourneyNo self.buyin = buyin self.fee = fee self.knockout = knockout self.entries = entries self.prizepool = prizepool self.tourneyStartTime = tourneyStartTime self.isTourney = isTourney self.tourneyTypeId = tourneyTypeId self.siteID = siteID self.siteHandNo = siteHandNo self.gametypeID = gametypeID self.handStartTime = handStartTime self.names = names self.playerIDs = playerIDs self.startCashes = startCashes self.positions = positions self.antes = antes self.cardValues = cardValues self.cardSuits = cardSuits self.boardValues = boardValues self.boardSuits = boardSuits self.winnings = winnings self.rakes = rakes self.actionTypes = actionTypes self.allIns = allIns self.actionAmounts = actionAmounts self.actionNos = actionNos self.hudImportData = hudImportData self.maxSeats = maxSeats self.tableName = tableName self.seatNos = seatNos except: print "htw.set_all error: " + str(sys.exc_info()) raise # end def set_hand def get_finished(self): return( self.finished ) # end def get_finished def get_siteHandNo(self): return( self.siteHandNo ) # end def get_siteHandNo if __name__=="__main__": c = Configuration.Config() db_connection = Database(c, 'fpdb', 'holdem') # mysql fpdb holdem # db_connection = Database(c, 'fpdb-p', 'test') # mysql fpdb holdem # db_connection = Database(c, 'PTrackSv2', 'razz') # mysql razz # db_connection = Database(c, 'ptracks', 'razz') # postgres print "database connection object = ", db_connection.connection print "database type = ", db_connection.type db_connection.recreate_tables() h = db_connection.get_last_hand() print "last hand = ", h hero = db_connection.get_player_id(c, 'PokerStars', 'nutOmatic') if hero: print "nutOmatic is id_player = %d" % hero stat_dict = db_connection.get_stats_from_hand(h, "ring") for p in stat_dict.keys(): print p, " ", stat_dict[p] #print "nutOmatics stats:" #stat_dict = db_connection.get_stats_from_hand(h, "ring") #for p in stat_dict.keys(): # print p, " ", stat_dict[p] print "cards =", db_connection.get_cards(u'1') db_connection.close_connection print "press enter to continue" sys.stdin.readline() #Code borrowed from http://push.cx/2008/caching-dictionaries-in-python-vs-ruby class LambdaDict(dict): def __init__(self, l): super(LambdaDict, self).__init__() self.l = l def __getitem__(self, key): if key in self: return self.get(key) else: self.__setitem__(key, self.l(key)) return self.get(key)