#!/usr/bin/env python """Hud_main.py Main for FreePokerTools HUD. """ # Copyright 2008, 2009, Ray E. Barker # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ######################################################################## # to do allow window resizing # to do hud to echo, but ignore non numbers # to do no stat window for hero # to do things to add to config.xml # Standard Library modules import sys import os import Options import traceback (options, argv) = Options.fpdb_options() import thread import time import string import re # pyGTK modules import pygtk import gtk import gobject # FreePokerTools modules import Configuration import Database from HandHistoryConverter import getTableTitleRe # get the correct module for the current os if os.name == 'posix': import XTables as Tables elif os.name == 'nt': import WinTables as Tables #import Tables import Hud # logger is set up in __init__, create temp logger here log = Configuration.get_logger("logging.conf", config = 'hud') class HUD_main(object): """A main() object to own both the read_stdin thread and the gui.""" # This class mainly provides state for controlling the multiple HUDs. def __init__(self, db_name = 'fpdb'): try: print "HUD_main: starting ..." self.db_name = db_name self.config = Configuration.Config(file=options.config, dbname=db_name) log = Configuration.get_logger("logging.conf", "hud", log_dir=self.config.dir_log) log.info("HUD_main starting") log.info("Using db name = %s" % (db_name)) if not options.errorsToConsole: fileName = os.path.join(self.config.dir_log, 'HUD-errors.txt') print "Note: error output is being diverted to\n"+fileName \ + "\nAny major error will be reported there _only_.\n" errorFile = open(fileName, 'w', 0) sys.stderr = errorFile self.hud_dict = {} self.hud_params = self.config.get_hud_ui_parameters() # a thread to read stdin gobject.threads_init() # this is required thread.start_new_thread(self.read_stdin, ()) # starts the thread # a main window self.main_window = gtk.Window() self.main_window.connect("destroy", self.destroy) self.vb = gtk.VBox() self.label = gtk.Label('Closing this window will exit from the HUD.') self.vb.add(self.label) self.main_window.add(self.vb) self.main_window.set_title("HUD Main Window") self.main_window.show_all() except: log.debug("commit "+str(i)+" failed: info=" + str(sys.exc_info()) + " value=" + str(sys.exc_value)) def destroy(self, *args): # call back for terminating the main eventloop log.info("Terminating normally.") gtk.main_quit() def kill_hud(self, event, table): # called by an event in the HUD, to kill this specific HUD if table in self.hud_dict: self.hud_dict[table].kill() self.hud_dict[table].main_window.destroy() self.vb.remove(self.hud_dict[table].tablehudlabel) del(self.hud_dict[table]) self.main_window.resize(1,1) def create_HUD(self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards): """type is "ring" or "tour" used to set hud_params""" def idle_func(): gtk.gdk.threads_enter() try: table.gdkhandle = gtk.gdk.window_foreign_new(table.number) newlabel = gtk.Label("%s - %s" % (table.site, table_name)) self.vb.add(newlabel) newlabel.show() self.main_window.resize_children() self.hud_dict[table_name].tablehudlabel = newlabel self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards) for m in self.hud_dict[table_name].aux_windows: m.create() m.update_gui(new_hand_id) self.hud_dict[table_name].update(new_hand_id, self.config) self.hud_dict[table_name].reposition_windows() except: print "*** Exception in HUD_main::idle_func() *** " traceback.print_stack() finally: gtk.gdk.threads_leave() return False self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection) self.hud_dict[table_name].table_name = table_name self.hud_dict[table_name].stat_dict = stat_dict self.hud_dict[table_name].cards = cards # set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored, # agg_bb_mult == 1 means no aggregation after these if statements: if type == "tour" and self.hud_params['aggregate_tour'] == False: self.hud_dict[table_name].hud_params['agg_bb_mult'] = 1 elif type == "ring" and self.hud_params['aggregate_ring'] == False: self.hud_dict[table_name].hud_params['agg_bb_mult'] = 1 if type == "tour" and self.hud_params['h_aggregate_tour'] == False: self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1 elif type == "ring" and self.hud_params['h_aggregate_ring'] == False: self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1 # sqlcoder: I forget why these are set to true (aren't they ignored from now on?) # but I think it's needed: self.hud_params['aggregate_ring'] = True self.hud_params['h_aggregate_ring'] = True # so maybe the tour ones should be set as well? does this fix the bug I see mentioned? self.hud_params['aggregate_tour'] = True self.hud_params['h_aggregate_tour'] = True [aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows] gobject.idle_add(idle_func) def update_HUD(self, new_hand_id, table_name, config): """Update a HUD gui from inside the non-gui read_stdin thread.""" # This is written so that only 1 thread can touch the gui--mainly # for compatibility with Windows. This method dispatches the # function idle_func() to be run by the gui thread, at its leisure. def idle_func(): gtk.gdk.threads_enter() try: self.hud_dict[table_name].update(new_hand_id, config) # The HUD could get destroyed in the above call ^^, which leaves us with a KeyError here vv # if we ever get an error we need to expect ^^ then we need to handle it vv - Eric [aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows] except KeyError: pass finally: gtk.gdk.threads_leave() return False gobject.idle_add(idle_func) def read_stdin(self): # This is the thread function """Do all the non-gui heavy lifting for the HUD program.""" # This db connection is for the read_stdin thread only. It should not # be passed to HUDs for use in the gui thread. HUD objects should not # need their own access to the database, but should open their own # if it is required. self.db_connection = Database.Database(self.config) # get hero's screen names and player ids self.hero, self.hero_ids = {}, {} for site in self.config.get_supported_sites(): result = self.db_connection.get_site_id(site) if result: site_id = result[0][0] self.hero[site_id] = self.config.supported_sites[site].screen_name self.hero_ids[site_id] = self.db_connection.get_player_id(self.config, site, self.hero[site_id]) while 1: # wait for a new hand number on stdin new_hand_id = sys.stdin.readline() t0 = time.time() t1 = t2 = t3 = t4 = t5 = t6 = t0 new_hand_id = string.rstrip(new_hand_id) log.debug("Received hand no %s" % new_hand_id) if new_hand_id == "": # blank line means quit self.destroy() break # this thread is not always killed immediately with gtk.main_quit() # get basic info about the new hand from the db # if there is a db error, complain, skip hand, and proceed log.info("HUD_main.read_stdin: hand processing starting ...") try: (table_name, max, poker_game, type, site_id, site_name, num_seats, tour_number, tab_number) = \ self.db_connection.get_table_info(new_hand_id) except Exception, err: log.error("db error: skipping %s" % new_hand_id) continue t1 = time.time() if type == "tour": # hand is from a tournament temp_key = tour_number else: temp_key = table_name # Update an existing HUD if temp_key in self.hud_dict: # get stats using hud's specific params and get cards self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days'] , self.hud_dict[temp_key].hud_params['h_hud_days']) t2 = time.time() stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_dict[temp_key].hud_params ,self.hero_ids[site_id], num_seats) t3 = time.time() try: self.hud_dict[temp_key].stat_dict = stat_dict except KeyError: # HUD instance has been killed off, key is stale sys.stderr.write('hud_dict[%s] was not found\n' % temp_key) sys.stderr.write('will not send hand\n') # Unlocks table, copied from end of function self.db_connection.connection.rollback() return cards = self.db_connection.get_cards(new_hand_id) t4 = time.time() comm_cards = self.db_connection.get_common_cards(new_hand_id) t5 = time.time() if comm_cards != {}: # stud! cards['common'] = comm_cards['common'] self.hud_dict[temp_key].cards = cards [aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows] self.update_HUD(new_hand_id, temp_key, self.config) # Or create a new HUD else: # get stats using default params--also get cards self.db_connection.init_hud_stat_vars( self.hud_params['hud_days'], self.hud_params['h_hud_days'] ) stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_params ,self.hero_ids[site_id], num_seats) cards = self.db_connection.get_cards(new_hand_id) comm_cards = self.db_connection.get_common_cards(new_hand_id) if comm_cards != {}: # stud! cards['common'] = comm_cards['common'] table_kwargs = dict(table_name = table_name, tournament = tour_number, table_number = tab_number) search_string = getTableTitleRe(self.config, site, type, **table_kwargs) tablewindow = Tables.Table(search_string, **table_kwargs) if tablewindow is None: # If no client window is found on the screen, complain and continue if type == "tour": table_name = "%s %s" % (tour_number, tab_number) # sys.stderr.write("HUD create: table name "+table_name+" not found, skipping.\n") log.error("HUD create: table name %s not found, skipping." % table_name) else: tablewindow.max = max tablewindow.site = site_name # Test that the table window still exists if hasattr(tablewindow, 'number'): self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, type, stat_dict, cards) else: sys.stderr.write('Table "%s" no longer exists\n' % table_name) t6 = time.time() log.info("HUD_main.read_stdin: hand read in %4.3f seconds (%4.3f,%4.3f,%4.3f,%4.3f,%4.3f,%4.3f)" % (t6-t0,t1-t0,t2-t0,t3-t0,t4-t0,t5-t0,t6-t0)) self.db_connection.connection.rollback() if __name__== "__main__": # start the HUD_main object hm = HUD_main(db_name = options.dbname) # start the event loop gtk.main()