#!/usr/bin/env python # -*- coding: utf-8 -*- """Database.py Create and manage the database objects. """ # Copyright 2008-2010, Ray E. Barker # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ######################################################################## # TODO: - rebuild indexes / vacuum option # - check speed of get_stats_from_hand() - add log info # - check size of db, seems big? (mysql) # - investigate size of mysql db (200K for just 7K hands? 2GB for 140K hands?) # postmaster -D /var/lib/pgsql/data # Standard Library modules import os import sys import traceback from datetime import datetime, date, time, timedelta from time import time, strftime, sleep from decimal import Decimal import string import re import Queue import codecs import math import logging # logging has been set up in fpdb.py or HUD_main.py, use their settings: log = logging.getLogger("db") # pyGTK modules # FreePokerTools modules import SQL import Card import Charset from Exceptions import * import Configuration # Other library modules try: import sqlalchemy.pool as pool use_pool = True except ImportError: log.info("Not using sqlalchemy connection pool.") use_pool = False try: from numpy import var use_numpy = True except ImportError: log.info("Not using numpy to define variance in sqlite.") use_numpy = False DB_VERSION = 139 # Variance created as sqlite has a bunch of undefined aggregate functions. class VARIANCE: def __init__(self): self.store = [] def step(self, value): self.store.append(value) def finalize(self): return float(var(self.store)) class sqlitemath: def mod(self, a, b): return a%b class Database: MYSQL_INNODB = 2 PGSQL = 3 SQLITE = 4 hero_hudstart_def = '1999-12-31' # default for length of Hero's stats in HUD villain_hudstart_def = '1999-12-31' # default for length of Villain's stats in HUD # Data Structures for index and foreign key creation # drop_code is an int with possible values: 0 - don't drop for bulk import # 1 - drop during bulk import # db differences: # - note that mysql automatically creates indexes on constrained columns when # foreign keys are created, while postgres does not. Hence the much longer list # of indexes is required for postgres. # all primary keys are left on all the time # # table column drop_code indexes = [ [ ] # no db with index 0 , [ ] # no db with index 1 , [ # indexes for mysql (list index 2) (foreign keys not here, in next data structure) # {'tab':'Players', 'col':'name', 'drop':0} unique indexes not dropped # {'tab':'Hands', 'col':'siteHandNo', 'drop':0} unique indexes not dropped #, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0} unique indexes not dropped ] , [ # indexes for postgres (list index 3) {'tab':'Gametypes', 'col':'siteId', 'drop':0} , {'tab':'Hands', 'col':'gametypeId', 'drop':0} # mct 22/3/09 #, {'tab':'Hands', 'col':'siteHandNo', 'drop':0} unique indexes not dropped , {'tab':'HandsActions', 'col':'handsPlayerId', 'drop':0} , {'tab':'HandsPlayers', 'col':'handId', 'drop':1} , {'tab':'HandsPlayers', 'col':'playerId', 'drop':1} , {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0} , {'tab':'HudCache', 'col':'gametypeId', 'drop':1} , {'tab':'HudCache', 'col':'playerId', 'drop':0} , {'tab':'HudCache', 'col':'tourneyTypeId', 'drop':0} , {'tab':'Players', 'col':'siteId', 'drop':1} #, {'tab':'Players', 'col':'name', 'drop':0} unique indexes not dropped , {'tab':'Tourneys', 'col':'tourneyTypeId', 'drop':1} #, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0} unique indexes not dropped , {'tab':'TourneysPlayers', 'col':'playerId', 'drop':0} #, {'tab':'TourneysPlayers', 'col':'tourneyId', 'drop':0} unique indexes not dropped , {'tab':'TourneyTypes', 'col':'siteId', 'drop':0} , {'tab':'Backings', 'col':'tourneysPlayerId', 'drop':0} , {'tab':'Backings', 'col':'playerId', 'drop':0} ] , [ # indexes for sqlite (list index 4) {'tab':'Hands', 'col':'gametypeId', 'drop':0} , {'tab':'HandsPlayers', 'col':'handId', 'drop':0} , {'tab':'HandsPlayers', 'col':'playerId', 'drop':0} , {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0} , {'tab':'HudCache', 'col':'gametypeId', 'drop':1} , {'tab':'HudCache', 'col':'playerId', 'drop':0} , {'tab':'HudCache', 'col':'tourneyTypeId', 'drop':0} , {'tab':'Players', 'col':'siteId', 'drop':1} , {'tab':'Tourneys', 'col':'tourneyTypeId', 'drop':1} , {'tab':'TourneysPlayers', 'col':'playerId', 'drop':0} , {'tab':'TourneyTypes', 'col':'siteId', 'drop':0} , {'tab':'Backings', 'col':'tourneysPlayerId', 'drop':0} , {'tab':'Backings', 'col':'playerId', 'drop':0} ] ] foreignKeys = [ [ ] # no db with index 0 , [ ] # no db with index 1 , [ # foreign keys for mysql (index 2) {'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1} , {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1} , {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1} , {'fktab':'HandsPlayers', 'fkcol':'tourneysPlayersId','rtab':'TourneysPlayers','rcol':'id', 'drop':1} , {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1} , {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1} , {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0} , {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1} ] , [ # foreign keys for postgres (index 3) {'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1} , {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1} , {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1} , {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1} , {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1} , {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0} , {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1} ] , [ # no foreign keys in sqlite (index 4) ] ] # MySQL Notes: # "FOREIGN KEY (handId) REFERENCES Hands(id)" - requires index on Hands.id # - creates index handId on .handId # alter table t drop foreign key fk # alter table t add foreign key (fkcol) references tab(rcol) # alter table t add constraint c foreign key (fkcol) references tab(rcol) # (fkcol is used for foreigh key name) # mysql to list indexes: (CG - "LIST INDEXES" should work too) # SELECT table_name, index_name, non_unique, column_name # FROM INFORMATION_SCHEMA.STATISTICS # WHERE table_name = 'tbl_name' # AND table_schema = 'db_name' # ORDER BY table_name, index_name, seq_in_index # # ALTER TABLE Tourneys ADD INDEX siteTourneyNo(siteTourneyNo) # ALTER TABLE tab DROP INDEX idx # mysql to list fks: # SELECT constraint_name, table_name, column_name, referenced_table_name, referenced_column_name # FROM information_schema.KEY_COLUMN_USAGE # WHERE REFERENCED_TABLE_SCHEMA = (your schema name here) # AND REFERENCED_TABLE_NAME is not null # ORDER BY TABLE_NAME, COLUMN_NAME; # this may indicate missing object # _mysql_exceptions.OperationalError: (1025, "Error on rename of '.\\fpdb\\hands' to '.\\fpdb\\#sql2-7f0-1b' (errno: 152)") # PG notes: # To add a foreign key constraint to a table: # ALTER TABLE tab ADD CONSTRAINT c FOREIGN KEY (col) REFERENCES t2(col2) MATCH FULL; # ALTER TABLE tab DROP CONSTRAINT zipchk # # Note: index names must be unique across a schema # CREATE INDEX idx ON tab(col) # DROP INDEX idx # SELECT * FROM PG_INDEXES # SQLite notes: # To add an index: # create index indexname on tablename (col); def __init__(self, c, sql = None, autoconnect = True): #log = Configuration.get_logger("logging.conf", "db", log_dir=c.dir_log) log.debug("Creating Database instance, sql = %s" % sql) self.config = c self.__connected = False self.settings = {} self.settings['os'] = "linuxmac" if os.name != "nt" else "windows" db_params = c.get_db_parameters() self.import_options = c.get_import_parameters() self.backend = db_params['db-backend'] self.db_server = db_params['db-server'] self.database = db_params['db-databaseName'] self.host = db_params['db-host'] self.db_path = '' # where possible avoid creating new SQL instance by using the global one passed in if sql is None: self.sql = SQL.Sql(db_server = self.db_server) else: self.sql = sql if autoconnect: # connect to db self.do_connect(c) if self.backend == self.PGSQL: from psycopg2.extensions import ISOLATION_LEVEL_AUTOCOMMIT, ISOLATION_LEVEL_READ_COMMITTED, ISOLATION_LEVEL_SERIALIZABLE #ISOLATION_LEVEL_AUTOCOMMIT = 0 #ISOLATION_LEVEL_READ_COMMITTED = 1 #ISOLATION_LEVEL_SERIALIZABLE = 2 if self.backend == self.SQLITE and self.database == ':memory:' and self.wrongDbVersion: log.info("sqlite/:memory: - creating") self.recreate_tables() self.wrongDbVersion = False self.pcache = None # PlayerId cache self.cachemiss = 0 # Delete me later - using to count player cache misses self.cachehit = 0 # Delete me later - using to count player cache hits # config while trying out new hudcache mechanism self.use_date_in_hudcache = True #self.hud_hero_style = 'T' # Duplicate set of vars just for hero - not used yet. #self.hud_hero_hands = 2000 # Idea is that you might want all-time stats for others #self.hud_hero_days = 30 # but last T days or last H hands for yourself # vars for hand ids or dates fetched according to above config: self.hand_1day_ago = 0 # max hand id more than 24 hrs earlier than now self.date_ndays_ago = 'd000000' # date N days ago ('d' + YYMMDD) self.h_date_ndays_ago = 'd000000' # date N days ago ('d' + YYMMDD) for hero self.date_nhands_ago = {} # dates N hands ago per player - not used yet self.saveActions = False if self.import_options['saveActions'] == False else True self.connection.rollback() # make sure any locks taken so far are released #end def __init__ def dumpDatabase(self): result="fpdb database dump\nDB version=" + str(DB_VERSION)+"\n\n" tables=self.cursor.execute(self.sql.query['list_tables']) tables=self.cursor.fetchall() for table in tables: table=table[0] print "table:", table result+="###################\nTable "+table+"\n###################\n" rows=self.cursor.execute(self.sql.query['get'+table]) rows=self.cursor.fetchall() columnNames=self.cursor.description if not rows: result+="empty table\n" else: for row in rows: for columnNumber in range(len(columnNames)): result+=(" "+columnNames[columnNumber][0]+"="+str(row[columnNumber])+"\n") result+="\n" result+="\n" return result #end def dumpDatabase # could be used by hud to change hud style def set_hud_style(self, style): self.hud_style = style def do_connect(self, c): if c is None: raise FpdbError('Configuration not defined') db = c.get_db_parameters() try: self.connect(backend=db['db-backend'], host=db['db-host'], database=db['db-databaseName'], user=db['db-user'], password=db['db-password']) except: # error during connect self.__connected = False raise db_params = c.get_db_parameters() self.import_options = c.get_import_parameters() self.backend = db_params['db-backend'] self.db_server = db_params['db-server'] self.database = db_params['db-databaseName'] self.host = db_params['db-host'] self.__connected = True def connect(self, backend=None, host=None, database=None, user=None, password=None, create=False): """Connects a database with the given parameters""" if backend is None: raise FpdbError('Database backend not defined') self.backend = backend self.host = host self.user = user self.password = password self.database = database self.connection = None self.cursor = None if backend == Database.MYSQL_INNODB: import MySQLdb if use_pool: MySQLdb = pool.manage(MySQLdb, pool_size=5) try: self.connection = MySQLdb.connect(host=host, user=user, passwd=password, db=database, use_unicode=True) #TODO: Add port option except MySQLdb.Error, ex: if ex.args[0] == 1045: raise FpdbMySQLAccessDenied(ex.args[0], ex.args[1]) elif ex.args[0] == 2002 or ex.args[0] == 2003: # 2002 is no unix socket, 2003 is no tcp socket raise FpdbMySQLNoDatabase(ex.args[0], ex.args[1]) else: print "*** WARNING UNKNOWN MYSQL ERROR", ex elif backend == Database.PGSQL: import psycopg2 import psycopg2.extensions if use_pool: psycopg2 = pool.manage(psycopg2, pool_size=5) psycopg2.extensions.register_type(psycopg2.extensions.UNICODE) # If DB connection is made over TCP, then the variables # host, user and password are required # For local domain-socket connections, only DB name is # needed, and everything else is in fact undefined and/or # flat out wrong # sqlcoder: This database only connect failed in my windows setup?? # Modifed it to try the 4 parameter style if the first connect fails - does this work everywhere? connected = False if self.host == "localhost" or self.host == "127.0.0.1": try: self.connection = psycopg2.connect(database = database) connected = True except: # direct connection failed so try user/pass/... version pass if not connected: try: self.connection = psycopg2.connect(host = host, user = user, password = password, database = database) except Exception, ex: if 'Connection refused' in ex.args[0]: # meaning eg. db not running raise FpdbPostgresqlNoDatabase(errmsg = ex.args[0]) elif 'password authentication' in ex.args[0]: raise FpdbPostgresqlAccessDenied(errmsg = ex.args[0]) else: msg = ex.args[0] print msg raise FpdbError(msg) elif backend == Database.SQLITE: create = True import sqlite3 if use_pool: sqlite3 = pool.manage(sqlite3, pool_size=1) #else: # log.warning("SQLite won't work well without 'sqlalchemy' installed.") if database != ":memory:": if not os.path.isdir(self.config.dir_database) and create: print "Creating directory: '%s'" % (self.config.dir_database) log.info("Creating directory: '%s'" % (self.config.dir_database)) os.mkdir(self.config.dir_database) database = os.path.join(self.config.dir_database, database) self.db_path = database log.info("Connecting to SQLite: %(database)s" % {'database':self.db_path}) if os.path.exists(database) or create: self.connection = sqlite3.connect(self.db_path, detect_types=sqlite3.PARSE_DECLTYPES ) sqlite3.register_converter("bool", lambda x: bool(int(x))) sqlite3.register_adapter(bool, lambda x: "1" if x else "0") self.connection.create_function("floor", 1, math.floor) tmp = sqlitemath() self.connection.create_function("mod", 2, tmp.mod) if use_numpy: self.connection.create_aggregate("variance", 1, VARIANCE) else: log.warning("Some database functions will not work without NumPy support") self.cursor = self.connection.cursor() self.cursor.execute('PRAGMA temp_store=2') # use memory for temp tables/indexes self.cursor.execute('PRAGMA synchronous=0') # don't wait for file writes to finish else: raise FpdbError("sqlite database "+database+" does not exist") else: raise FpdbError("unrecognised database backend:"+str(backend)) self.cursor = self.connection.cursor() self.cursor.execute(self.sql.query['set tx level']) self.check_version(database=database, create=create) def check_version(self, database, create): self.wrongDbVersion = False try: self.cursor.execute("SELECT * FROM Settings") settings = self.cursor.fetchone() if settings[0] != DB_VERSION: log.error("outdated or too new database version (%s) - please recreate tables" % (settings[0])) self.wrongDbVersion = True except:# _mysql_exceptions.ProgrammingError: if database != ":memory:": if create: print "Failed to read settings table - recreating tables" log.info("failed to read settings table - recreating tables") self.recreate_tables() self.check_version(database=database, create=False) else: print "Failed to read settings table - please recreate tables" log.info("failed to read settings table - please recreate tables") self.wrongDbVersion = True else: self.wrongDbVersion = True #end def connect def commit(self): if self.backend != self.SQLITE: self.connection.commit() else: # sqlite commits can fail because of shared locks on the database (SQLITE_BUSY) # re-try commit if it fails in case this happened maxtimes = 5 pause = 1 ok = False for i in xrange(maxtimes): try: ret = self.connection.commit() log.debug("commit finished ok, i = "+str(i)) ok = True except: log.debug("commit "+str(i)+" failed: info=" + str(sys.exc_info()) + " value=" + str(sys.exc_value)) sleep(pause) if ok: break if not ok: log.debug("commit failed") raise FpdbError('sqlite commit failed') def rollback(self): self.connection.rollback() def connected(self): return self.__connected def get_cursor(self): return self.connection.cursor() def close_connection(self): self.connection.close() def disconnect(self, due_to_error=False): """Disconnects the DB (rolls back if param is true, otherwise commits""" if due_to_error: self.connection.rollback() else: self.connection.commit() self.cursor.close() self.connection.close() self.__connected = False def reconnect(self, due_to_error=False): """Reconnects the DB""" #print "started reconnect" self.disconnect(due_to_error) self.connect(self.backend, self.host, self.database, self.user, self.password) def get_backend_name(self): """Returns the name of the currently used backend""" if self.backend==2: return "MySQL InnoDB" elif self.backend==3: return "PostgreSQL" elif self.backend==4: return "SQLite" else: raise FpdbError("invalid backend") def get_db_info(self): return (self.host, self.database, self.user, self.password) def get_table_name(self, hand_id): c = self.connection.cursor() c.execute(self.sql.query['get_table_name'], (hand_id, )) row = c.fetchone() return row def get_table_info(self, hand_id): c = self.connection.cursor() c.execute(self.sql.query['get_table_name'], (hand_id, )) row = c.fetchone() l = list(row) if row[3] == "ring": # cash game l.append(None) l.append(None) return l else: # tournament tour_no, tab_no = re.split(" ", row[0]) l.append(tour_no) l.append(tab_no) return l def get_last_hand(self): c = self.connection.cursor() c.execute(self.sql.query['get_last_hand']) row = c.fetchone() return row[0] def get_xml(self, hand_id): c = self.connection.cursor() c.execute(self.sql.query['get_xml'], (hand_id)) row = c.fetchone() return row[0] def get_recent_hands(self, last_hand): c = self.connection.cursor() c.execute(self.sql.query['get_recent_hands'], {'last_hand': last_hand}) return c.fetchall() def get_hand_info(self, new_hand_id): c = self.connection.cursor() c.execute(self.sql.query['get_hand_info'], new_hand_id) return c.fetchall() def getHandCount(self): c = self.connection.cursor() c.execute(self.sql.query['getHandCount']) return c.fetchone()[0] #end def getHandCount def getTourneyCount(self): c = self.connection.cursor() c.execute(self.sql.query['getTourneyCount']) return c.fetchone()[0] #end def getTourneyCount def getTourneyTypeCount(self): c = self.connection.cursor() c.execute(self.sql.query['getTourneyTypeCount']) return c.fetchone()[0] #end def getTourneyCount def get_actual_seat(self, hand_id, name): c = self.connection.cursor() c.execute(self.sql.query['get_actual_seat'], (hand_id, name)) row = c.fetchone() return row[0] def get_cards(self, hand): """Get and return the cards for each player in the hand.""" cards = {} # dict of cards, the key is the seat number, # the value is a tuple of the players cards # example: {1: (0, 0, 20, 21, 22, 0 , 0)} c = self.connection.cursor() c.execute(self.sql.query['get_cards'], [hand]) for row in c.fetchall(): cards[row[0]] = row[1:] return cards def get_common_cards(self, hand): """Get and return the community cards for the specified hand.""" cards = {} c = self.connection.cursor() c.execute(self.sql.query['get_common_cards'], [hand]) # row = c.fetchone() cards['common'] = c.fetchone() return cards def get_action_from_hand(self, hand_no): action = [ [], [], [], [], [] ] c = self.connection.cursor() c.execute(self.sql.query['get_action_from_hand'], (hand_no,)) for row in c.fetchall(): street = row[0] act = row[1:] action[street].append(act) return action def get_winners_from_hand(self, hand): """Returns a hash of winners:amount won, given a hand number.""" winners = {} c = self.connection.cursor() c.execute(self.sql.query['get_winners_from_hand'], (hand,)) for row in c.fetchall(): winners[row[0]] = row[1] return winners def init_hud_stat_vars(self, hud_days, h_hud_days): """Initialise variables used by Hud to fetch stats: self.hand_1day_ago handId of latest hand played more than a day ago self.date_ndays_ago date n days ago self.h_date_ndays_ago date n days ago for hero (different n) """ self.hand_1day_ago = 1 try: c = self.get_cursor() c.execute(self.sql.query['get_hand_1day_ago']) row = c.fetchone() except: # TODO: what error is a database error?! err = traceback.extract_tb(sys.exc_info()[2])[-1] print "*** Database Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1]) else: if row and row[0]: self.hand_1day_ago = int(row[0]) d = timedelta(days=hud_days) now = datetime.utcnow() - d self.date_ndays_ago = "d%02d%02d%02d" % (now.year - 2000, now.month, now.day) d = timedelta(days=h_hud_days) now = datetime.utcnow() - d self.h_date_ndays_ago = "d%02d%02d%02d" % (now.year - 2000, now.month, now.day) def init_player_hud_stat_vars(self, playerid): # not sure if this is workable, to be continued ... try: # self.date_nhands_ago is used for fetching stats for last n hands (hud_style = 'H') # This option not used yet - needs to be called for each player :-( self.date_nhands_ago[str(playerid)] = 'd000000' # should use aggregated version of query if appropriate c.execute(self.sql.query['get_date_nhands_ago'], (self.hud_hands, playerid)) row = c.fetchone() if row and row[0]: self.date_nhands_ago[str(playerid)] = row[0] c.close() print "Database: date n hands ago = " + self.date_nhands_ago[str(playerid)] + "(playerid "+str(playerid)+")" except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "*** Database Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) # is get_stats_from_hand slow? def get_stats_from_hand( self, hand, type # type is "ring" or "tour" , hud_params = {'hud_style':'A', 'agg_bb_mult':1000 ,'seats_style':'A', 'seats_cust_nums':['n/a', 'n/a', (2,2), (3,4), (3,5), (4,6), (5,7), (6,8), (7,9), (8,10), (8,10)] ,'h_hud_style':'S', 'h_agg_bb_mult':1000 ,'h_seats_style':'A', 'h_seats_cust_nums':['n/a', 'n/a', (2,2), (3,4), (3,5), (4,6), (5,7), (6,8), (7,9), (8,10), (8,10)] } , hero_id = -1 , num_seats = 6 ): hud_style = hud_params['hud_style'] agg_bb_mult = hud_params['agg_bb_mult'] seats_style = hud_params['seats_style'] seats_cust_nums = hud_params['seats_cust_nums'] h_hud_style = hud_params['h_hud_style'] h_agg_bb_mult = hud_params['h_agg_bb_mult'] h_seats_style = hud_params['h_seats_style'] h_seats_cust_nums = hud_params['h_seats_cust_nums'] stat_dict = {} if seats_style == 'A': seats_min, seats_max = 0, 10 elif seats_style == 'C': seats_min, seats_max = seats_cust_nums[num_seats][0], seats_cust_nums[num_seats][1] elif seats_style == 'E': seats_min, seats_max = num_seats, num_seats else: seats_min, seats_max = 0, 10 print "bad seats_style value:", seats_style if h_seats_style == 'A': h_seats_min, h_seats_max = 0, 10 elif h_seats_style == 'C': h_seats_min, h_seats_max = h_seats_cust_nums[num_seats][0], h_seats_cust_nums[num_seats][1] elif h_seats_style == 'E': h_seats_min, h_seats_max = num_seats, num_seats else: h_seats_min, h_seats_max = 0, 10 print "bad h_seats_style value:", h_seats_style log.info("opp seats style %s %d %d hero seats style %s %d %d" % (seats_style, seats_min, seats_max ,h_seats_style, h_seats_min, h_seats_max) ) if hud_style == 'S' or h_hud_style == 'S': self.get_stats_from_hand_session(hand, stat_dict, hero_id ,hud_style, seats_min, seats_max ,h_hud_style, h_seats_min, h_seats_max) if hud_style == 'S' and h_hud_style == 'S': return stat_dict if hud_style == 'T': stylekey = self.date_ndays_ago elif hud_style == 'A': stylekey = '0000000' # all stylekey values should be higher than this elif hud_style == 'S': stylekey = 'zzzzzzz' # all stylekey values should be lower than this else: stylekey = '0000000' log.info('hud_style: %s' % hud_style) #elif hud_style == 'H': # stylekey = date_nhands_ago needs array by player here ... if h_hud_style == 'T': h_stylekey = self.h_date_ndays_ago elif h_hud_style == 'A': h_stylekey = '0000000' # all stylekey values should be higher than this elif h_hud_style == 'S': h_stylekey = 'zzzzzzz' # all stylekey values should be lower than this else: h_stylekey = '000000' log.info('h_hud_style: %s' % h_hud_style) #elif h_hud_style == 'H': # h_stylekey = date_nhands_ago needs array by player here ... query = 'get_stats_from_hand_aggregated' subs = (hand ,hero_id, stylekey, agg_bb_mult, agg_bb_mult, seats_min, seats_max # hero params ,hero_id, h_stylekey, h_agg_bb_mult, h_agg_bb_mult, h_seats_min, h_seats_max) # villain params #print "get stats: hud style =", hud_style, "query =", query, "subs =", subs c = self.connection.cursor() # now get the stats c.execute(self.sql.query[query], subs) #for row in c.fetchall(): # needs "explain query plan" in sql statement # print "query plan: ", row colnames = [desc[0] for desc in c.description] for row in c.fetchall(): playerid = row[0] if (playerid == hero_id and h_hud_style != 'S') or (playerid != hero_id and hud_style != 'S'): t_dict = {} for name, val in zip(colnames, row): t_dict[name.lower()] = val # print t_dict stat_dict[t_dict['player_id']] = t_dict return stat_dict # uses query on handsplayers instead of hudcache to get stats on just this session def get_stats_from_hand_session(self, hand, stat_dict, hero_id ,hud_style, seats_min, seats_max ,h_hud_style, h_seats_min, h_seats_max): """Get stats for just this session (currently defined as any play in the last 24 hours - to be improved at some point ...) h_hud_style and hud_style params indicate whether to get stats for hero and/or others - only fetch heros stats if h_hud_style == 'S', and only fetch others stats if hud_style == 'S' seats_min/max params give seats limits, only include stats if between these values """ query = self.sql.query['get_stats_from_hand_session'] if self.db_server == 'mysql': query = query.replace("", 'signed ') else: query = query.replace("", '') subs = (self.hand_1day_ago, hand, hero_id, seats_min, seats_max , hero_id, h_seats_min, h_seats_max) c = self.get_cursor() # now get the stats #print "sess_stats: subs =", subs, "subs[0] =", subs[0] c.execute(query, subs) colnames = [desc[0] for desc in c.description] n = 0 row = c.fetchone() if colnames[0].lower() == 'player_id': # Loop through stats adding them to appropriate stat_dict: while row: playerid = row[0] seats = row[1] if (playerid == hero_id and h_hud_style == 'S') or (playerid != hero_id and hud_style == 'S'): for name, val in zip(colnames, row): if not playerid in stat_dict: stat_dict[playerid] = {} stat_dict[playerid][name.lower()] = val elif not name.lower() in stat_dict[playerid]: stat_dict[playerid][name.lower()] = val elif name.lower() not in ('hand_id', 'player_id', 'seat', 'screen_name', 'seats'): #print "DEBUG: stat_dict[%s][%s]: %s" %(playerid, name.lower(), val) stat_dict[playerid][name.lower()] += val n += 1 if n >= 10000: break # todo: don't think this is needed so set nice and high # prevents infinite loop so leave for now - comment out or remove? row = c.fetchone() else: log.error("ERROR: query %s result does not have player_id as first column" % (query,)) #print " %d rows fetched, len(stat_dict) = %d" % (n, len(stat_dict)) #print "session stat_dict =", stat_dict #return stat_dict def get_player_id(self, config, siteName, playerName): c = self.connection.cursor() siteNameUtf = Charset.to_utf8(siteName) playerNameUtf = unicode(playerName) #print "db.get_player_id siteName",siteName,"playerName",playerName c.execute(self.sql.query['get_player_id'], (playerNameUtf, siteNameUtf)) row = c.fetchone() if row: return row[0] else: return None def get_player_names(self, config, site_id=None, like_player_name="%"): """Fetch player names from players. Use site_id and like_player_name if provided""" if site_id is None: site_id = -1 c = self.get_cursor() p_name = Charset.to_utf8(like_player_name) c.execute(self.sql.query['get_player_names'], (p_name, site_id, site_id)) rows = c.fetchall() return rows def get_site_id(self, site): c = self.get_cursor() c.execute(self.sql.query['getSiteId'], (site,)) result = c.fetchall() return result def get_last_insert_id(self, cursor=None): ret = None try: if self.backend == self.MYSQL_INNODB: ret = self.connection.insert_id() if ret < 1 or ret > 999999999: log.warning("getLastInsertId(): problem fetching insert_id? ret=%d" % ret) ret = -1 elif self.backend == self.PGSQL: # some options: # currval(hands_id_seq) - use name of implicit seq here # lastval() - still needs sequences set up? # insert ... returning is useful syntax (but postgres specific?) # see rules (fancy trigger type things) c = self.get_cursor() ret = c.execute ("SELECT lastval()") row = c.fetchone() if not row: log.warning("getLastInsertId(%s): problem fetching lastval? row=%d" % (seq, row)) ret = -1 else: ret = row[0] elif self.backend == self.SQLITE: ret = cursor.lastrowid else: log.error("getLastInsertId(): unknown backend: %d" % self.backend) ret = -1 except: ret = -1 err = traceback.extract_tb(sys.exc_info()[2]) print "*** Database get_last_insert_id error: " + str(sys.exc_info()[1]) print "\n".join( [e[0]+':'+str(e[1])+" "+e[2] for e in err] ) raise return ret def prepareBulkImport(self): """Drop some indexes/foreign keys to prepare for bulk import. Currently keeping the standalone indexes as needed to import quickly""" stime = time() c = self.get_cursor() # sc: don't think autocommit=0 is needed, should already be in that mode if self.backend == self.MYSQL_INNODB: c.execute("SET foreign_key_checks=0") c.execute("SET autocommit=0") return if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work for fk in self.foreignKeys[self.backend]: if fk['drop'] == 1: if self.backend == self.MYSQL_INNODB: c.execute("SELECT constraint_name " + "FROM information_schema.KEY_COLUMN_USAGE " + #"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb' "WHERE 1=1 " + "AND table_name = %s AND column_name = %s " + "AND referenced_table_name = %s " + "AND referenced_column_name = %s ", (fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) ) cons = c.fetchone() #print "preparebulk find fk: cons=", cons if cons: print "dropping mysql fk", cons[0], fk['fktab'], fk['fkcol'] try: c.execute("alter table " + fk['fktab'] + " drop foreign key " + cons[0]) except: print " drop failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: # DON'T FORGET TO RECREATE THEM!! print "dropping pg fk", fk['fktab'], fk['fkcol'] try: # try to lock table to see if index drop will work: # hmmm, tested by commenting out rollback in grapher. lock seems to work but # then drop still hangs :-( does work in some tests though?? # will leave code here for now pending further tests/enhancement ... c.execute("BEGIN TRANSACTION") c.execute( "lock table %s in exclusive mode nowait" % (fk['fktab'],) ) #print "after lock, status:", c.statusmessage #print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol']) try: c.execute("alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])) print "dropped pg fk pg fk %s_%s_fkey, continuing ..." % (fk['fktab'], fk['fkcol']) except: if "does not exist" not in str(sys.exc_value): print "warning: drop pg fk %s_%s_fkey failed: %s, continuing ..." \ % (fk['fktab'], fk['fkcol'], str(sys.exc_value).rstrip('\n') ) c.execute("END TRANSACTION") except: print "warning: constraint %s_%s_fkey not dropped: %s, continuing ..." \ % (fk['fktab'],fk['fkcol'], str(sys.exc_value).rstrip('\n')) else: return -1 for idx in self.indexes[self.backend]: if idx['drop'] == 1: if self.backend == self.MYSQL_INNODB: print "dropping mysql index ", idx['tab'], idx['col'] try: # apparently nowait is not implemented in mysql so this just hangs if there are locks # preventing the index drop :-( c.execute( "alter table %s drop index %s;", (idx['tab'],idx['col']) ) except: print " drop index failed: " + str(sys.exc_info()) # ALTER TABLE `fpdb`.`handsplayers` DROP INDEX `playerId`; # using: 'HandsPlayers' drop index 'playerId' elif self.backend == self.PGSQL: # DON'T FORGET TO RECREATE THEM!! print "dropping pg index ", idx['tab'], idx['col'] try: # try to lock table to see if index drop will work: c.execute("BEGIN TRANSACTION") c.execute( "lock table %s in exclusive mode nowait" % (idx['tab'],) ) #print "after lock, status:", c.statusmessage try: # table locked ok so index drop should work: #print "drop index %s_%s_idx" % (idx['tab'],idx['col']) c.execute( "drop index if exists %s_%s_idx" % (idx['tab'],idx['col']) ) #print "dropped pg index ", idx['tab'], idx['col'] except: if "does not exist" not in str(sys.exc_value): print "warning: drop index %s_%s_idx failed: %s, continuing ..." \ % (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n')) c.execute("END TRANSACTION") except: print "warning: index %s_%s_idx not dropped %s, continuing ..." \ % (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n')) else: return -1 if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level self.commit() # seems to clear up errors if there were any in postgres ptime = time() - stime print "prepare import took", ptime, "seconds" #end def prepareBulkImport def afterBulkImport(self): """Re-create any dropped indexes/foreign keys after bulk import""" stime = time() c = self.get_cursor() if self.backend == self.MYSQL_INNODB: c.execute("SET foreign_key_checks=1") c.execute("SET autocommit=1") return if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work for fk in self.foreignKeys[self.backend]: if fk['drop'] == 1: if self.backend == self.MYSQL_INNODB: c.execute("SELECT constraint_name " + "FROM information_schema.KEY_COLUMN_USAGE " + #"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb' "WHERE 1=1 " + "AND table_name = %s AND column_name = %s " + "AND referenced_table_name = %s " + "AND referenced_column_name = %s ", (fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) ) cons = c.fetchone() #print "afterbulk: cons=", cons if cons: pass else: print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol'] try: c.execute("alter table " + fk['fktab'] + " add foreign key (" + fk['fkcol'] + ") references " + fk['rtab'] + "(" + fk['rcol'] + ")") except: print " create fk failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol'] try: c.execute("alter table " + fk['fktab'] + " add constraint " + fk['fktab'] + '_' + fk['fkcol'] + '_fkey' + " foreign key (" + fk['fkcol'] + ") references " + fk['rtab'] + "(" + fk['rcol'] + ")") except: print " create fk failed: " + str(sys.exc_info()) else: return -1 for idx in self.indexes[self.backend]: if idx['drop'] == 1: if self.backend == self.MYSQL_INNODB: print "creating mysql index ", idx['tab'], idx['col'] try: s = "alter table %s add index %s(%s)" % (idx['tab'],idx['col'],idx['col']) c.execute(s) except: print " create fk failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: # pass # mod to use tab_col for index name? print "creating pg index ", idx['tab'], idx['col'] try: s = "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col']) c.execute(s) except: print " create index failed: " + str(sys.exc_info()) else: return -1 if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level self.commit() # seems to clear up errors if there were any in postgres atime = time() - stime print "After import took", atime, "seconds" #end def afterBulkImport def drop_referential_integrity(self): """Update all tables to remove foreign keys""" c = self.get_cursor() c.execute(self.sql.query['list_tables']) result = c.fetchall() for i in range(len(result)): c.execute("SHOW CREATE TABLE " + result[i][0]) inner = c.fetchall() for j in range(len(inner)): # result[i][0] - Table name # result[i][1] - CREATE TABLE parameters #Searching for CONSTRAINT `tablename_ibfk_1` for m in re.finditer('(ibfk_[0-9]+)', inner[j][1]): key = "`" + inner[j][0] + "_" + m.group() + "`" c.execute("ALTER TABLE " + inner[j][0] + " DROP FOREIGN KEY " + key) self.commit() #end drop_referential_inegrity def recreate_tables(self): """(Re-)creates the tables of the current DB""" self.drop_tables() self.resetPlayerIDs() self.create_tables() self.createAllIndexes() self.commit() print "Finished recreating tables" log.info("Finished recreating tables") #end def recreate_tables def create_tables(self): #todo: should detect and fail gracefully if tables already exist. try: log.debug(self.sql.query['createSettingsTable']) c = self.get_cursor() c.execute(self.sql.query['createSettingsTable']) log.debug("Creating tables") c.execute(self.sql.query['createSitesTable']) c.execute(self.sql.query['createGametypesTable']) c.execute(self.sql.query['createPlayersTable']) c.execute(self.sql.query['createAutoratesTable']) c.execute(self.sql.query['createHandsTable']) c.execute(self.sql.query['createTourneyTypesTable']) c.execute(self.sql.query['createTourneysTable']) c.execute(self.sql.query['createTourneysPlayersTable']) c.execute(self.sql.query['createHandsPlayersTable']) c.execute(self.sql.query['createHandsActionsTable']) c.execute(self.sql.query['createHudCacheTable']) c.execute(self.sql.query['createBackingsTable']) # Create unique indexes: log.debug("Creating unique indexes") c.execute(self.sql.query['addTourneyIndex']) c.execute(self.sql.query['addHandsIndex']) c.execute(self.sql.query['addPlayersIndex']) c.execute(self.sql.query['addTPlayersIndex']) c.execute(self.sql.query['addTTypesIndex']) self.fillDefaultData() self.commit() except: #print "Error creating tables: ", str(sys.exc_value) err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error creating tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() raise #end def disconnect def drop_tables(self): """Drops the fpdb tables from the current db""" try: c = self.get_cursor() except: print "*** Error unable to get cursor" else: backend = self.get_backend_name() if backend == 'MySQL InnoDB': # what happens if someone is using MyISAM? try: self.drop_referential_integrity() # needed to drop tables with foreign keys c.execute(self.sql.query['list_tables']) tables = c.fetchall() for table in tables: c.execute(self.sql.query['drop_table'] + table[0]) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error dropping tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() elif backend == 'PostgreSQL': try: self.commit() c.execute(self.sql.query['list_tables']) tables = c.fetchall() for table in tables: c.execute(self.sql.query['drop_table'] + table[0] + ' cascade') except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error dropping tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() elif backend == 'SQLite': try: c.execute(self.sql.query['list_tables']) for table in c.fetchall(): log.debug(self.sql.query['drop_table'] + table[0]) c.execute(self.sql.query['drop_table'] + table[0]) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error dropping tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() try: self.commit() except: print "*** Error in committing table drop" err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error dropping tables: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) self.rollback() #end def drop_tables def createAllIndexes(self): """Create new indexes""" try: if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work for idx in self.indexes[self.backend]: if self.backend == self.MYSQL_INNODB: print "Creating mysql index %s %s" %(idx['tab'], idx['col']) log.debug("Creating mysql index %s %s" %(idx['tab'], idx['col'])) try: s = "create index %s on %s(%s)" % (idx['col'],idx['tab'],idx['col']) self.get_cursor().execute(s) except: print " create idx failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: # mod to use tab_col for index name? print "Creating pgsql index %s %s" %(idx['tab'], idx['col']) log.debug("Creating pgsql index %s %s" %(idx['tab'], idx['col'])) try: s = "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col']) self.get_cursor().execute(s) except: print " create idx failed: " + str(sys.exc_info()) elif self.backend == self.SQLITE: print "Creating sqlite index %s %s" %(idx['tab'], idx['col']) log.debug("Creating sqlite index %s %s" %(idx['tab'], idx['col'])) try: s = "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col']) self.get_cursor().execute(s) except: log.debug("Create idx failed: " + str(sys.exc_info())) else: print "Unknown database: MySQL, Postgres and SQLite supported" return -1 if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level except: print "Error creating indexes: " + str(sys.exc_value) raise FpdbError( "Error creating indexes " + str(sys.exc_value) ) #end def createAllIndexes def dropAllIndexes(self): """Drop all standalone indexes (i.e. not including primary keys or foreign keys) using list of indexes in indexes data structure""" # maybe upgrade to use data dictionary?? (but take care to exclude PK and FK) if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work for idx in self.indexes[self.backend]: if self.backend == self.MYSQL_INNODB: print "dropping mysql index ", idx['tab'], idx['col'] try: self.get_cursor().execute( "alter table %s drop index %s" , (idx['tab'], idx['col']) ) except: print " drop idx failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: print "dropping pg index ", idx['tab'], idx['col'] # mod to use tab_col for index name? try: self.get_cursor().execute( "drop index %s_%s_idx" % (idx['tab'],idx['col']) ) except: print " drop idx failed: " + str(sys.exc_info()) elif self.backend == self.SQLITE: print "Dropping sqlite index ", idx['tab'], idx['col'] try: self.get_cursor().execute( "drop index %s_%s_idx" % (idx['tab'],idx['col']) ) except: print " drop idx failed: " + str(sys.exc_info()) else: print "Only MySQL, Postgres and SQLITE supported, what are you trying to use?" return -1 if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level #end def dropAllIndexes def createAllForeignKeys(self): """Create foreign keys""" try: if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work c = self.get_cursor() except: print " set_isolation_level failed: " + str(sys.exc_info()) for fk in self.foreignKeys[self.backend]: if self.backend == self.MYSQL_INNODB: c.execute("SELECT constraint_name " + "FROM information_schema.KEY_COLUMN_USAGE " + #"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb' "WHERE 1=1 " + "AND table_name = %s AND column_name = %s " + "AND referenced_table_name = %s " + "AND referenced_column_name = %s ", (fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) ) cons = c.fetchone() #print "afterbulk: cons=", cons if cons: pass else: print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol'] try: c.execute("alter table " + fk['fktab'] + " add foreign key (" + fk['fkcol'] + ") references " + fk['rtab'] + "(" + fk['rcol'] + ")") except: print " create fk failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol'] try: c.execute("alter table " + fk['fktab'] + " add constraint " + fk['fktab'] + '_' + fk['fkcol'] + '_fkey' + " foreign key (" + fk['fkcol'] + ") references " + fk['rtab'] + "(" + fk['rcol'] + ")") except: print " create fk failed: " + str(sys.exc_info()) else: print "Only MySQL and Postgres supported so far" try: if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level except: print " set_isolation_level failed: " + str(sys.exc_info()) #end def createAllForeignKeys def dropAllForeignKeys(self): """Drop all standalone indexes (i.e. not including primary keys or foreign keys) using list of indexes in indexes data structure""" # maybe upgrade to use data dictionary?? (but take care to exclude PK and FK) if self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow table/index operations to work c = self.get_cursor() for fk in self.foreignKeys[self.backend]: if self.backend == self.MYSQL_INNODB: c.execute("SELECT constraint_name " + "FROM information_schema.KEY_COLUMN_USAGE " + #"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb' "WHERE 1=1 " + "AND table_name = %s AND column_name = %s " + "AND referenced_table_name = %s " + "AND referenced_column_name = %s ", (fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) ) cons = c.fetchone() #print "preparebulk find fk: cons=", cons if cons: print "dropping mysql fk", cons[0], fk['fktab'], fk['fkcol'] try: c.execute("alter table " + fk['fktab'] + " drop foreign key " + cons[0]) except: print " drop failed: " + str(sys.exc_info()) elif self.backend == self.PGSQL: # DON'T FORGET TO RECREATE THEM!! print "dropping pg fk", fk['fktab'], fk['fkcol'] try: # try to lock table to see if index drop will work: # hmmm, tested by commenting out rollback in grapher. lock seems to work but # then drop still hangs :-( does work in some tests though?? # will leave code here for now pending further tests/enhancement ... c.execute("BEGIN TRANSACTION") c.execute( "lock table %s in exclusive mode nowait" % (fk['fktab'],) ) #print "after lock, status:", c.statusmessage #print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol']) try: c.execute("alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])) print "dropped pg fk pg fk %s_%s_fkey, continuing ..." % (fk['fktab'], fk['fkcol']) except: if "does not exist" not in str(sys.exc_value): print "warning: drop pg fk %s_%s_fkey failed: %s, continuing ..." \ % (fk['fktab'], fk['fkcol'], str(sys.exc_value).rstrip('\n') ) c.execute("END TRANSACTION") except: print "warning: constraint %s_%s_fkey not dropped: %s, continuing ..." \ % (fk['fktab'],fk['fkcol'], str(sys.exc_value).rstrip('\n')) else: print "Only MySQL and Postgres supported so far" if self.backend == self.PGSQL: self.connection.set_isolation_level(1) # go back to normal isolation level #end def dropAllForeignKeys def fillDefaultData(self): c = self.get_cursor() c.execute("INSERT INTO Settings (version) VALUES (%s);" % (DB_VERSION)) c.execute("INSERT INTO Sites (name,code) VALUES ('Full Tilt Poker', 'FT')") c.execute("INSERT INTO Sites (name,code) VALUES ('PokerStars', 'PS')") c.execute("INSERT INTO Sites (name,code) VALUES ('Everleaf', 'EV')") c.execute("INSERT INTO Sites (name,code) VALUES ('Win2day', 'W2')") c.execute("INSERT INTO Sites (name,code) VALUES ('OnGame', 'OG')") c.execute("INSERT INTO Sites (name,code) VALUES ('UltimateBet', 'UB')") c.execute("INSERT INTO Sites (name,code) VALUES ('Betfair', 'BF')") c.execute("INSERT INTO Sites (name,code) VALUES ('Absolute', 'AB')") c.execute("INSERT INTO Sites (name,code) VALUES ('PartyPoker', 'PP')") c.execute("INSERT INTO Sites (name,code) VALUES ('Partouche', 'PA')") c.execute("INSERT INTO Sites (name,code) VALUES ('Carbon', 'CA')") c.execute("INSERT INTO Sites (name,code) VALUES ('PKR', 'PK')") #end def fillDefaultData def rebuild_indexes(self, start=None): self.dropAllIndexes() self.createAllIndexes() self.dropAllForeignKeys() self.createAllForeignKeys() #end def rebuild_indexes def rebuild_hudcache(self, h_start=None, v_start=None): """clears hudcache and rebuilds from the individual handsplayers records""" try: stime = time() # derive list of program owner's player ids self.hero = {} # name of program owner indexed by site id self.hero_ids = {'dummy':-53, 'dummy2':-52} # playerid of owner indexed by site id # make sure at least two values in list # so that tuple generation creates doesn't use # () or (1,) style for site in self.config.get_supported_sites(): result = self.get_site_id(site) if result: site_id = result[0][0] self.hero[site_id] = self.config.supported_sites[site].screen_name p_id = self.get_player_id(self.config, site, self.hero[site_id]) if p_id: self.hero_ids[site_id] = int(p_id) if h_start is None: h_start = self.hero_hudstart_def if v_start is None: v_start = self.villain_hudstart_def if self.hero_ids == {}: where = "" else: where = "where ( hp.playerId not in " + str(tuple(self.hero_ids.values())) \ + " and h.startTime > '" + v_start + "')" \ + " or ( hp.playerId in " + str(tuple(self.hero_ids.values())) \ + " and h.startTime > '" + h_start + "')" rebuild_sql = self.sql.query['rebuildHudCache'].replace('', where) self.get_cursor().execute(self.sql.query['clearHudCache']) self.get_cursor().execute(rebuild_sql) self.commit() print "Rebuild hudcache took %.1f seconds" % (time() - stime,) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "Error rebuilding hudcache:", str(sys.exc_value) print err #end def rebuild_hudcache def get_hero_hudcache_start(self): """fetches earliest stylekey from hudcache for one of hero's player ids""" try: # derive list of program owner's player ids self.hero = {} # name of program owner indexed by site id self.hero_ids = {'dummy':-53, 'dummy2':-52} # playerid of owner indexed by site id # make sure at least two values in list # so that tuple generation creates doesn't use # () or (1,) style for site in self.config.get_supported_sites(): result = self.get_site_id(site) if result: site_id = result[0][0] self.hero[site_id] = self.config.supported_sites[site].screen_name p_id = self.get_player_id(self.config, site, self.hero[site_id]) if p_id: self.hero_ids[site_id] = int(p_id) q = self.sql.query['get_hero_hudcache_start'].replace("", str(tuple(self.hero_ids.values()))) c = self.get_cursor() c.execute(q) tmp = c.fetchone() if tmp == (None,): return self.hero_hudstart_def else: return "20"+tmp[0][1:3] + "-" + tmp[0][3:5] + "-" + tmp[0][5:7] except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "Error rebuilding hudcache:", str(sys.exc_value) print err #end def get_hero_hudcache_start def analyzeDB(self): """Do whatever the DB can offer to update index/table statistics""" stime = time() if self.backend == self.MYSQL_INNODB: try: self.get_cursor().execute(self.sql.query['analyze']) except: print "Error during analyze:", str(sys.exc_value) elif self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow analyze to work try: self.get_cursor().execute(self.sql.query['analyze']) except: print "Error during analyze:", str(sys.exc_value) self.connection.set_isolation_level(1) # go back to normal isolation level self.commit() atime = time() - stime print "Analyze took %.1f seconds" % (atime,) #end def analyzeDB def vacuumDB(self): """Do whatever the DB can offer to update index/table statistics""" stime = time() if self.backend == self.MYSQL_INNODB: try: self.get_cursor().execute(self.sql.query['vacuum']) except: print "Error during vacuum:", str(sys.exc_value) elif self.backend == self.PGSQL: self.connection.set_isolation_level(0) # allow vacuum to work try: self.get_cursor().execute(self.sql.query['vacuum']) except: print "Error during vacuum:", str(sys.exc_value) self.connection.set_isolation_level(1) # go back to normal isolation level self.commit() atime = time() - stime print "Vacuum took %.1f seconds" % (atime,) #end def analyzeDB # Start of Hand Writing routines. Idea is to provide a mixture of routines to store Hand data # however the calling prog requires. Main aims: # - existing static routines from fpdb_simple just modified def lock_for_insert(self): """Lock tables in MySQL to try to speed inserts up""" try: self.get_cursor().execute(self.sql.query['lockForInsert']) except: print "Error during lock_for_insert:", str(sys.exc_value) #end def lock_for_insert ########################### # NEWIMPORT CODE ########################### def storeHand(self, p): #stores into table hands: q = self.sql.query['store_hand'] q = q.replace('%s', self.sql.query['placeholder']) c = self.get_cursor() c.execute(q, ( p['tableName'], p['gameTypeId'], p['siteHandNo'], p['tourneyId'], p['startTime'], datetime.utcnow(), #importtime p['seats'], p['maxSeats'], p['texture'], p['playersVpi'], p['boardcard1'], p['boardcard2'], p['boardcard3'], p['boardcard4'], p['boardcard5'], p['playersAtStreet1'], p['playersAtStreet2'], p['playersAtStreet3'], p['playersAtStreet4'], p['playersAtShowdown'], p['street0Raises'], p['street1Raises'], p['street2Raises'], p['street3Raises'], p['street4Raises'], p['street1Pot'], p['street2Pot'], p['street3Pot'], p['street4Pot'], p['showdownPot'] )) return self.get_last_insert_id(c) # def storeHand def storeHandsPlayers(self, hid, pids, pdata): #print "DEBUG: %s %s %s" %(hid, pids, pdata) inserts = [] for p in pdata: inserts.append( (hid, pids[p], pdata[p]['startCash'], pdata[p]['seatNo'], pdata[p]['sitout'], pdata[p]['card1'], pdata[p]['card2'], pdata[p]['card3'], pdata[p]['card4'], pdata[p]['card5'], pdata[p]['card6'], pdata[p]['card7'], pdata[p]['winnings'], pdata[p]['rake'], pdata[p]['totalProfit'], pdata[p]['street0VPI'], pdata[p]['street1Seen'], pdata[p]['street2Seen'], pdata[p]['street3Seen'], pdata[p]['street4Seen'], pdata[p]['sawShowdown'], pdata[p]['wonAtSD'], pdata[p]['street0Aggr'], pdata[p]['street1Aggr'], pdata[p]['street2Aggr'], pdata[p]['street3Aggr'], pdata[p]['street4Aggr'], pdata[p]['street1CBChance'], pdata[p]['street2CBChance'], pdata[p]['street3CBChance'], pdata[p]['street4CBChance'], pdata[p]['street1CBDone'], pdata[p]['street2CBDone'], pdata[p]['street3CBDone'], pdata[p]['street4CBDone'], pdata[p]['wonWhenSeenStreet1'], pdata[p]['street0Calls'], pdata[p]['street1Calls'], pdata[p]['street2Calls'], pdata[p]['street3Calls'], pdata[p]['street4Calls'], pdata[p]['street0Bets'], pdata[p]['street1Bets'], pdata[p]['street2Bets'], pdata[p]['street3Bets'], pdata[p]['street4Bets'], pdata[p]['position'], pdata[p]['tourneysPlayersIds'], pdata[p]['startCards'], pdata[p]['street0_3BChance'], pdata[p]['street0_3BDone'], pdata[p]['otherRaisedStreet1'], pdata[p]['otherRaisedStreet2'], pdata[p]['otherRaisedStreet3'], pdata[p]['otherRaisedStreet4'], pdata[p]['foldToOtherRaisedStreet1'], pdata[p]['foldToOtherRaisedStreet2'], pdata[p]['foldToOtherRaisedStreet3'], pdata[p]['foldToOtherRaisedStreet4'], pdata[p]['raiseFirstInChance'], pdata[p]['raisedFirstIn'], pdata[p]['foldBbToStealChance'], pdata[p]['foldedBbToSteal'], pdata[p]['foldSbToStealChance'], pdata[p]['foldedSbToSteal'], pdata[p]['foldToStreet1CBChance'], pdata[p]['foldToStreet1CBDone'], pdata[p]['foldToStreet2CBChance'], pdata[p]['foldToStreet2CBDone'], pdata[p]['foldToStreet3CBChance'], pdata[p]['foldToStreet3CBDone'], pdata[p]['foldToStreet4CBChance'], pdata[p]['foldToStreet4CBDone'], pdata[p]['street1CheckCallRaiseChance'], pdata[p]['street1CheckCallRaiseDone'], pdata[p]['street2CheckCallRaiseChance'], pdata[p]['street2CheckCallRaiseDone'], pdata[p]['street3CheckCallRaiseChance'], pdata[p]['street3CheckCallRaiseDone'], pdata[p]['street4CheckCallRaiseChance'], pdata[p]['street4CheckCallRaiseDone'], pdata[p]['street0Raises'], pdata[p]['street1Raises'], pdata[p]['street2Raises'], pdata[p]['street3Raises'], pdata[p]['street4Raises'] ) ) q = self.sql.query['store_hands_players'] q = q.replace('%s', self.sql.query['placeholder']) #print "DEBUG: inserts: %s" %inserts #print "DEBUG: q: %s" % q c = self.get_cursor() c.executemany(q, inserts) def storeHudCache(self, gid, pids, starttime, pdata): """Update cached statistics. If update fails because no record exists, do an insert.""" if self.use_date_in_hudcache: styleKey = datetime.strftime(starttime, 'd%y%m%d') #styleKey = "d%02d%02d%02d" % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day) else: # hard-code styleKey as 'A000000' (all-time cache, no key) for now styleKey = 'A000000' update_hudcache = self.sql.query['update_hudcache'] update_hudcache = update_hudcache.replace('%s', self.sql.query['placeholder']) insert_hudcache = self.sql.query['insert_hudcache'] insert_hudcache = insert_hudcache.replace('%s', self.sql.query['placeholder']) #print "DEBUG: %s %s %s" %(hid, pids, pdata) inserts = [] for p in pdata: line = [0]*76 line[0] = 1 # HDs if pdata[p]['street0VPI']: line[1] = 1 if pdata[p]['street0Aggr']: line[2] = 1 if pdata[p]['street0_3BChance']: line[3] = 1 if pdata[p]['street0_3BDone']: line[4] = 1 if pdata[p]['street1Seen']: line[5] = 1 if pdata[p]['street2Seen']: line[6] = 1 if pdata[p]['street3Seen']: line[7] = 1 if pdata[p]['street4Seen']: line[8] = 1 if pdata[p]['sawShowdown']: line[9] = 1 if pdata[p]['street1Aggr']: line[10] = 1 if pdata[p]['street2Aggr']: line[11] = 1 if pdata[p]['street3Aggr']: line[12] = 1 if pdata[p]['street4Aggr']: line[13] = 1 if pdata[p]['otherRaisedStreet1']: line[14] = 1 if pdata[p]['otherRaisedStreet2']: line[15] = 1 if pdata[p]['otherRaisedStreet3']: line[16] = 1 if pdata[p]['otherRaisedStreet4']: line[17] = 1 if pdata[p]['foldToOtherRaisedStreet1']: line[18] = 1 if pdata[p]['foldToOtherRaisedStreet2']: line[19] = 1 if pdata[p]['foldToOtherRaisedStreet3']: line[20] = 1 if pdata[p]['foldToOtherRaisedStreet4']: line[21] = 1 line[22] = pdata[p]['wonWhenSeenStreet1'] line[23] = pdata[p]['wonAtSD'] if pdata[p]['raiseFirstInChance']: line[24] = 1 if pdata[p]['raisedFirstIn']: line[25] = 1 if pdata[p]['foldBbToStealChance']: line[26] = 1 if pdata[p]['foldedBbToSteal']: line[27] = 1 if pdata[p]['foldSbToStealChance']: line[28] = 1 if pdata[p]['foldedSbToSteal']: line[29] = 1 if pdata[p]['street1CBChance']: line[30] = 1 if pdata[p]['street1CBDone']: line[31] = 1 if pdata[p]['street2CBChance']: line[32] = 1 if pdata[p]['street2CBDone']: line[33] = 1 if pdata[p]['street3CBChance']: line[34] = 1 if pdata[p]['street3CBDone']: line[35] = 1 if pdata[p]['street4CBChance']: line[36] = 1 if pdata[p]['street4CBDone']: line[37] = 1 if pdata[p]['foldToStreet1CBChance']: line[38] = 1 if pdata[p]['foldToStreet1CBDone']: line[39] = 1 if pdata[p]['foldToStreet2CBChance']: line[40] = 1 if pdata[p]['foldToStreet2CBDone']: line[41] = 1 if pdata[p]['foldToStreet3CBChance']: line[42] = 1 if pdata[p]['foldToStreet3CBDone']: line[43] = 1 if pdata[p]['foldToStreet4CBChance']: line[44] = 1 if pdata[p]['foldToStreet4CBDone']: line[45] = 1 line[46] = pdata[p]['totalProfit'] if pdata[p]['street1CheckCallRaiseChance']: line[47] = 1 if pdata[p]['street1CheckCallRaiseDone']: line[48] = 1 if pdata[p]['street2CheckCallRaiseChance']: line[49] = 1 if pdata[p]['street2CheckCallRaiseDone']: line[50] = 1 if pdata[p]['street3CheckCallRaiseChance']: line[51] = 1 if pdata[p]['street3CheckCallRaiseDone']: line[52] = 1 if pdata[p]['street4CheckCallRaiseChance']: line[53] = 1 if pdata[p]['street4CheckCallRaiseDone']: line[54] = 1 if pdata[p]['street0Calls']: line[55] = 1 if pdata[p]['street1Calls']: line[56] = 1 if pdata[p]['street2Calls']: line[57] = 1 if pdata[p]['street3Calls']: line[58] = 1 if pdata[p]['street4Calls']: line[59] = 1 if pdata[p]['street0Bets']: line[60] = 1 if pdata[p]['street1Bets']: line[61] = 1 if pdata[p]['street2Bets']: line[62] = 1 if pdata[p]['street3Bets']: line[63] = 1 if pdata[p]['street4Bets']: line[64] = 1 if pdata[p]['street0Raises']: line[65] = 1 if pdata[p]['street1Raises']: line[66] = 1 if pdata[p]['street2Raises']: line[67] = 1 if pdata[p]['street3Raises']: line[68] = 1 if pdata[p]['street4Raises']: line[69] = 1 line[70] = gid # gametypeId line[71] = pids[p] # playerId line[72] = len(pids) # activeSeats pos = {'B':'B', 'S':'S', 0:'D', 1:'C', 2:'M', 3:'M', 4:'M', 5:'E', 6:'E', 7:'E', 8:'E', 9:'E' } line[73] = pos[pdata[p]['position']] line[74] = pdata[p]['tourneyTypeId'] line[75] = styleKey # styleKey inserts.append(line) cursor = self.get_cursor() for row in inserts: # Try to do the update first: num = cursor.execute(update_hudcache, row) #print "DEBUG: values: %s" % row[-6:] # Test statusmessage to see if update worked, do insert if not # num is a cursor in sqlite if ((self.backend == self.PGSQL and cursor.statusmessage != "UPDATE 1") or (self.backend == self.MYSQL_INNODB and num == 0) or (self.backend == self.SQLITE and num.rowcount == 0)): #move the last 6 items in WHERE clause of row from the end of the array # to the beginning for the INSERT statement #print "DEBUG: using INSERT: %s" % num row = row[-6:] + row[:-6] num = cursor.execute(insert_hudcache, row) #print "DEBUG: Successfully(?: %s) updated HudCacho using INSERT" % num else: #print "DEBUG: Successfully updated HudCacho using UPDATE" pass def isDuplicate(self, gametypeID, siteHandNo): dup = False c = self.get_cursor() c.execute(self.sql.query['isAlreadyInDB'], (gametypeID, siteHandNo)) result = c.fetchall() if len(result) > 0: dup = True return dup def getGameTypeId(self, siteid, game): c = self.get_cursor() #FIXME: Fixed for NL at the moment c.execute(self.sql.query['getGametypeNL'], (siteid, game['type'], game['category'], game['limitType'], game['currency'], int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100))) tmp = c.fetchone() if (tmp == None): hilo = "h" if game['category'] in ['studhilo', 'omahahilo']: hilo = "s" elif game['category'] in ['razz','27_3draw','badugi']: hilo = "l" tmp = self.insertGameTypes( (siteid, game['currency'], game['type'], game['base'], game['category'], game['limitType'], hilo, int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100), 0, 0) ) #FIXME: recognise currency return tmp[0] def resetPlayerIDs(self): self.pcache = None def getSqlPlayerIDs(self, pnames, siteid): result = {} if(self.pcache == None): self.pcache = LambdaDict(lambda key:self.insertPlayer(key[0], key[1])) for player in pnames: result[player] = self.pcache[(player,siteid)] # NOTE: Using the LambdaDict does the same thing as: #if player in self.pcache: # #print "DEBUG: cachehit" # pass #else: # self.pcache[player] = self.insertPlayer(player, siteid) #result[player] = self.pcache[player] return result def insertPlayer(self, name, site_id): result = None _name = Charset.to_db_utf8(name) c = self.get_cursor() q = "SELECT name, id FROM Players WHERE siteid=%s and name=%s" q = q.replace('%s', self.sql.query['placeholder']) #NOTE/FIXME?: MySQL has ON DUPLICATE KEY UPDATE #Usage: # INSERT INTO `tags` (`tag`, `count`) # VALUES ($tag, 1) # ON DUPLICATE KEY UPDATE `count`=`count`+1; #print "DEBUG: name: %s site: %s" %(name, site_id) c.execute (q, (site_id, _name)) tmp = c.fetchone() if (tmp == None): #new player c.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)".replace('%s',self.sql.query['placeholder']) ,(_name, site_id)) #Get last id might be faster here. #c.execute ("SELECT id FROM Players WHERE name=%s", (name,)) result = self.get_last_insert_id(c) else: result = tmp[1] return result def insertGameTypes(self, row): c = self.get_cursor() c.execute( self.sql.query['insertGameTypes'], row ) return [self.get_last_insert_id(c)] ################################# # Finish of NEWIMPORT CODE ################################# # read HandToWrite objects from q and insert into database def insert_queue_hands(self, q, maxwait=10, commitEachHand=True): n,fails,maxTries,firstWait = 0,0,4,0.1 sendFinal = False t0 = time() while True: try: h = q.get(True) # (True,maxWait) has probs if 1st part of import is all dups except Queue.Empty: # Queue.Empty exception thrown if q was empty for # if q.empty() also possible - no point if testing for Queue.Empty exception # maybe increment a counter and only break after a few times? # could also test threading.active_count() or look through threading.enumerate() # so break immediately if no threads, but count up to X exceptions if a writer # thread is still alive??? print "queue empty too long - writer stopping ..." break except: print "writer stopping, error reading queue: " + str(sys.exc_info()) break #print "got hand", str(h.get_finished()) tries,wait,again = 0,firstWait,True while again: try: again = False # set this immediately to avoid infinite loops! if h.get_finished(): # all items on queue processed sendFinal = True else: self.store_the_hand(h) # optional commit, could be every hand / every N hands / every time a # commit message received?? mark flag to indicate if commits outstanding if commitEachHand: self.commit() n = n + 1 except: #print "iqh store error", sys.exc_value # debug self.rollback() if re.search('deadlock', str(sys.exc_info()[1]), re.I): # deadlocks only a problem if hudcache is being updated tries = tries + 1 if tries < maxTries and wait < 5: # wait < 5 just to make sure print "deadlock detected - trying again ..." sleep(wait) wait = wait + wait again = True else: print "too many deadlocks - failed to store hand " + h.get_siteHandNo() if not again: fails = fails + 1 err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error storing hand: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) # finished trying to store hand # always reduce q count, whether or not this hand was saved ok q.task_done() # while True loop self.commit() if sendFinal: q.task_done() print "db writer finished: stored %d hands (%d fails) in %.1f seconds" % (n, fails, time()-t0) # end def insert_queue_hands(): def send_finish_msg(self, q): try: h = HandToWrite(True) q.put(h) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error sending finish: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) # end def send_finish_msg(): def createTourneyType(self, hand):#note: this method is used on Hand and TourneySummary objects tourneyTypeId = 1 # Check if Tourney exists, and if so retrieve TTypeId : in that case, check values of the ttype cursor = self.get_cursor() cursor.execute (self.sql.query['getTourneyTypeIdByTourneyNo'].replace('%s', self.sql.query['placeholder']), (hand.tourNo, hand.siteId) ) result=cursor.fetchone() #print "result of fetching TT by number and site:",result if result: tourneyTypeId = result[0] else: # Check for an existing TTypeId that matches tourney info, if not found create it #print "info that we use to get TT by detail:", hand.siteId, hand.buyinCurrency, hand.buyin, hand.fee, hand.gametype['category'], hand.gametype['limitType'], hand.isKO, hand.isRebuy, hand.isAddOn, hand.speed, hand.isShootout, hand.isMatrix #print "the query:",self.sql.query['getTourneyTypeId'].replace('%s', self.sql.query['placeholder']) cursor.execute (self.sql.query['getTourneyTypeId'].replace('%s', self.sql.query['placeholder']), (hand.siteId, hand.buyinCurrency, hand.buyin, hand.fee, hand.gametype['category'], hand.gametype['limitType'], hand.isKO, hand.isRebuy, hand.isAddOn, hand.speed, hand.isShootout, hand.isMatrix) #TODO: add koamount ) result=cursor.fetchone() #print "result of fetching TT by details:",result try: tourneyTypeId = result[0] except TypeError: #this means we need to create a new entry cursor.execute (self.sql.query['insertTourneyType'].replace('%s', self.sql.query['placeholder']), (hand.siteId, hand.buyinCurrency, hand.buyin, hand.fee, hand.gametype['category'], hand.gametype['limitType'], hand.buyInChips, hand.isKO, hand.koBounty, hand.isRebuy, hand.isAddOn, hand.speed, hand.isShootout, hand.isMatrix, hand.added, hand.addedCurrency) ) tourneyTypeId = self.get_last_insert_id(cursor) return tourneyTypeId #end def createTourneyType def createOrUpdateTourney(self, hand, source):#note: this method is used on Hand and TourneySummary objects cursor = self.get_cursor() cursor.execute (self.sql.query['getTourneyByTourneyNo'].replace('%s', self.sql.query['placeholder']), (hand.siteId, hand.tourNo)) columnNames=[desc[0] for desc in cursor.description] result=cursor.fetchone() if result != None: expectedValues = ('comment', 'tourneyName', 'matrixIdProcessed', 'totalRebuyCount', 'totalAddOnCount', 'prizepool', 'startTime', 'entries', 'commentTs', 'endTime') updateDb=False resultDict = dict(zip(columnNames, result)) tourneyId = resultDict["id"] if source=="TS": for ev in expectedValues : if getattr(hand, ev)==None and resultDict[ev]!=None:#DB has this value but object doesnt, so update object setattr(hand, ev, resultDict[ev]) elif getattr(hand, ev)!=None and resultDict[ev]==None:#object has this value but DB doesnt, so update DB updateDb=True #elif ev=="startTime": # if (resultDict[ev] < hand.startTime): # hand.startTime=resultDict[ev] if updateDb: cursor.execute (self.sql.query['updateTourney'].replace('%s', self.sql.query['placeholder']), (hand.entries, hand.prizepool, hand.startTime, hand.endTime, hand.tourneyName, hand.matrixIdProcessed, hand.totalRebuyCount, hand.totalAddOnCount, hand.comment, hand.commentTs, tourneyId)) else: if source=="HHC": cursor.execute (self.sql.query['insertTourney'].replace('%s', self.sql.query['placeholder']), (hand.tourneyTypeId, hand.tourNo, None, None, hand.startTime, None, None, None, None, None)) elif source=="TS": cursor.execute (self.sql.query['insertTourney'].replace('%s', self.sql.query['placeholder']), (hand.tourneyTypeId, hand.tourNo, hand.entries, hand.prizepool, hand.startTime, hand.endTime, hand.tourneyName, hand.matrixIdProcessed, hand.totalRebuyCount, hand.totalAddOnCount)) else: raise FpdbParseError("invalid source in Database.createOrUpdateTourney") tourneyId = self.get_last_insert_id(cursor) return tourneyId #end def createOrUpdateTourney def createOrUpdateTourneysPlayers(self, hand, source):#note: this method is used on Hand and TourneySummary objects tourneysPlayersIds={} for player in hand.players: if source=="TS": #TODO remove this horrible hack playerId = hand.dbid_pids[player] elif source=="HHC": playerId = hand.dbid_pids[player[1]] else: raise FpdbParseError("invalid source in Database.createOrUpdateTourneysPlayers") cursor = self.get_cursor() cursor.execute (self.sql.query['getTourneysPlayersByIds'].replace('%s', self.sql.query['placeholder']), (hand.tourneyId, playerId)) columnNames=[desc[0] for desc in cursor.description] result=cursor.fetchone() if result != None: expectedValues = ('rank', 'winnings', 'winningsCurrency', 'rebuyCount', 'addOnCount', 'koCount') updateDb=False resultDict = dict(zip(columnNames, result)) tourneysPlayersIds[player[1]]=result[0] if source=="TS": for ev in expectedValues : handAttribute=ev if ev!="winnings" and ev!="winningsCurrency": handAttribute+="s" if getattr(hand, handAttribute)[player]==None and resultDict[ev]!=None:#DB has this value but object doesnt, so update object setattr(hand, handAttribute, resultDict[ev][player]) elif getattr(hand, handAttribute)[player]!=None and resultDict[ev]==None:#object has this value but DB doesnt, so update DB updateDb=True if updateDb: cursor.execute (self.sql.query['updateTourneysPlayer'].replace('%s', self.sql.query['placeholder']), (hand.ranks[player], hand.winnings[player], hand.winningsCurrency[player], hand.rebuyCounts[player], hand.addOnCounts[player], hand.koCounts[player], tourneysPlayersIds[player[1]])) else: if source=="HHC": cursor.execute (self.sql.query['insertTourneysPlayer'].replace('%s', self.sql.query['placeholder']), (hand.tourneyId, playerId, None, None, None, None, None, None)) elif source=="TS": #print "all values: tourneyId",hand.tourneyId, "playerId",playerId, "rank",hand.ranks[player], "winnings",hand.winnings[player], "winCurr",hand.winningsCurrency[player], hand.rebuyCounts[player], hand.addOnCounts[player], hand.koCounts[player] if hand.ranks[player]: cursor.execute (self.sql.query['insertTourneysPlayer'].replace('%s', self.sql.query['placeholder']), (hand.tourneyId, playerId, int(hand.ranks[player]), int(hand.winnings[player]), hand.winningsCurrency[player], hand.rebuyCounts[player], hand.addOnCounts[player], hand.koCounts[player])) else: cursor.execute (self.sql.query['insertTourneysPlayer'].replace('%s', self.sql.query['placeholder']), (hand.tourneyId, playerId, None, None, None, hand.rebuyCounts[player], hand.addOnCounts[player], hand.koCounts[player])) tourneysPlayersIds[player[1]]=self.get_last_insert_id(cursor) return tourneysPlayersIds #end def createOrUpdateTourneysPlayers def getTourneyTypesIds(self): c = self.connection.cursor() c.execute(self.sql.query['getTourneyTypesIds']) result = c.fetchall() return result #end def getTourneyTypesIds #end class Database # Class used to hold all the data needed to write a hand to the db # mainParser() in fpdb_parse_logic.py creates one of these and then passes it to # self.insert_queue_hands() class HandToWrite: def __init__(self, finished = False): # db_name and game not used any more try: self.finished = finished self.config = None self.settings = None self.base = None self.category = None self.siteTourneyNo = None self.buyin = None self.fee = None self.knockout = None self.entries = None self.prizepool = None self.tourneyStartTime = None self.isTourney = None self.tourneyTypeId = None self.siteID = None self.siteHandNo = None self.gametypeID = None self.handStartTime = None self.names = None self.playerIDs = None self.startCashes = None self.positions = None self.antes = None self.cardValues = None self.cardSuits = None self.boardValues = None self.boardSuits = None self.winnings = None self.rakes = None self.actionTypes = None self.allIns = None self.actionAmounts = None self.actionNos = None self.hudImportData = None self.maxSeats = None self.tableName = None self.seatNos = None except: print "htw.init error: " + str(sys.exc_info()) raise # end def __init__ def set_all( self, config, settings, base, category, siteTourneyNo, buyin , fee, knockout, entries, prizepool, tourneyStartTime , isTourney, tourneyTypeId, siteID, siteHandNo , gametypeID, handStartTime, names, playerIDs, startCashes , positions, antes, cardValues, cardSuits, boardValues, boardSuits , winnings, rakes, actionTypes, allIns, actionAmounts , actionNos, hudImportData, maxSeats, tableName, seatNos): try: self.config = config self.settings = settings self.base = base self.category = category self.siteTourneyNo = siteTourneyNo self.buyin = buyin self.fee = fee self.knockout = knockout self.entries = entries self.prizepool = prizepool self.tourneyStartTime = tourneyStartTime self.isTourney = isTourney self.tourneyTypeId = tourneyTypeId self.siteID = siteID self.siteHandNo = siteHandNo self.gametypeID = gametypeID self.handStartTime = handStartTime self.names = names self.playerIDs = playerIDs self.startCashes = startCashes self.positions = positions self.antes = antes self.cardValues = cardValues self.cardSuits = cardSuits self.boardValues = boardValues self.boardSuits = boardSuits self.winnings = winnings self.rakes = rakes self.actionTypes = actionTypes self.allIns = allIns self.actionAmounts = actionAmounts self.actionNos = actionNos self.hudImportData = hudImportData self.maxSeats = maxSeats self.tableName = tableName self.seatNos = seatNos except: print "htw.set_all error: " + str(sys.exc_info()) raise # end def set_hand def get_finished(self): return( self.finished ) # end def get_finished def get_siteHandNo(self): return( self.siteHandNo ) # end def get_siteHandNo if __name__=="__main__": c = Configuration.Config() sql = SQL.Sql(db_server = 'sqlite') db_connection = Database(c) # mysql fpdb holdem # db_connection = Database(c, 'fpdb-p', 'test') # mysql fpdb holdem # db_connection = Database(c, 'PTrackSv2', 'razz') # mysql razz # db_connection = Database(c, 'ptracks', 'razz') # postgres print "database connection object = ", db_connection.connection # db_connection.recreate_tables() db_connection.dropAllIndexes() db_connection.createAllIndexes() h = db_connection.get_last_hand() print "last hand = ", h hero = db_connection.get_player_id(c, 'PokerStars', 'nutOmatic') if hero: print "nutOmatic is id_player = %d" % hero # example of displaying query plan in sqlite: if db_connection.backend == 4: print c = db_connection.get_cursor() c.execute('explain query plan '+sql.query['get_table_name'], (h, )) for row in c.fetchall(): print "query plan: ", row print t0 = time() stat_dict = db_connection.get_stats_from_hand(h, "ring") t1 = time() for p in stat_dict.keys(): print p, " ", stat_dict[p] print "cards =", db_connection.get_cards(u'1') db_connection.close_connection print "get_stats took: %4.3f seconds" % (t1-t0) print "press enter to continue" sys.stdin.readline() #Code borrowed from http://push.cx/2008/caching-dictionaries-in-python-vs-ruby class LambdaDict(dict): def __init__(self, l): super(LambdaDict, self).__init__() self.l = l def __getitem__(self, key): if key in self: return self.get(key) else: self.__setitem__(key, self.l(key)) return self.get(key)