#!/usr/bin/python # -*- coding: utf-8 -*- #Copyright 2008-2010 Steffen Schaumburg #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU Affero General Public License as published by #the Free Software Foundation, version 3 of the License. # #This program is distributed in the hope that it will be useful, #but WITHOUT ANY WARRANTY; without even the implied warranty of #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #GNU General Public License for more details. # #You should have received a copy of the GNU Affero General Public License #along with this program. If not, see . #In the "official" distribution you can find the license in agpl-3.0.txt. import L10n _ = L10n.get_translation() import pygtk pygtk.require('2.0') import gtk import os import sys import Charset DEBUG = False class GuiStove(): def __init__(self, config, parent, debug=True): """Constructor for GraphViewer""" self.conf = config self.parent = parent self.mainHBox = gtk.HBox(False, 0) # hierarchy: self.mainHBox / self.notebook self.notebook = gtk.Notebook() self.notebook.set_tab_pos(gtk.POS_TOP) self.notebook.set_show_tabs(True) self.notebook.set_show_border(True) self.createFlopTab() self.createStudTab() self.createDrawTab() self.mainHBox.add(self.notebook) self.mainHBox.show_all() if DEBUG == False: warning_string = _("Stove is a GUI mockup of a EV calculation page, and completely non functional.\n") warning_string = _("Unless you are interested in developing this feature, please ignore this page.\n") warning_string = _("If you are interested in developing the code further see GuiStove.py and Stove.py\n") warning_string = _("Thank you\n") self.warning_box(warning_string) def warning_box(self, str, diatitle=_("FPDB WARNING")): diaWarning = gtk.Dialog(title=diatitle, parent=self.parent, flags=gtk.DIALOG_DESTROY_WITH_PARENT, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK)) label = gtk.Label(str) diaWarning.vbox.add(label) label.show() response = diaWarning.run() diaWarning.destroy() return response def get_active_text(combobox): model = combobox.get_model() active = combobox.get_active() if active < 0: return None return model[active][0] def create_combo_box(self, strings): combobox = gtk.combo_box_new_text() for label in strings: combobox.append_text(label) combobox.set_active(0) return combobox def createDrawTab(self): tab_title = "Draw" label = gtk.Label(tab_title) ddbox = gtk.VBox(False, 0) self.notebook.append_page(ddbox, label) def createStudTab(self): tab_title = "Stud" label = gtk.Label(tab_title) ddbox = gtk.VBox(False, 0) self.notebook.append_page(ddbox, label) def createFlopTab(self): # hierarchy: hbox / ddbox / ddhbox / Label + flop_games_cb | label + players_cb # / gamehbox / in_frame / table / # / out_frame tab_title = "Flop" label = gtk.Label(tab_title) ddbox = gtk.VBox(False, 0) self.notebook.append_page(ddbox, label) ddhbox = gtk.HBox(False, 0) gamehbox = gtk.HBox(False, 0) ddbox.add(ddhbox) ddbox.add(gamehbox) # Combo boxes in the top row games = [ "Holdem", "Omaha", "Omaha 8", ] players = [ "2", "3", "4", "5", "6", "7", "8", "9", "10" ] flop_games_cb = self.create_combo_box(games) players_cb = self.create_combo_box(players) label = gtk.Label("Gametype:") ddhbox.add(label) ddhbox.add(flop_games_cb) label = gtk.Label("Players:") ddhbox.add(label) ddhbox.add(players_cb) # Frames for Stove input and output in_frame = gtk.Frame("Input:") out_frame = gtk.Frame("Output:") gamehbox.add(in_frame) gamehbox.add(out_frame) outstring = """ No board given. Using Monte-Carlo simulation... Enumerated 2053443 possible plays. Your hand: (Ad Ac) Against the range: { AhAd, AhAs, AdAs, KhKd, KhKs, KhKc, KdKs, KdKc, KsKc, QhQd, QhQs, QhQc, QdQs, QdQc, QsQc, JhJd, JhJs, JhJc, JdJs, JdJc, JsJc } Win Lose Tie 69.91% 15.83% 14.26% """ self.outputlabel = gtk.Label(outstring) out_frame.add(self.outputlabel) # Input Frame table = gtk.Table(4, 4, True) label = gtk.Label("Board:") board = gtk.Entry() board.connect("changed", self.set_board_flop, board) btn1 = gtk.Button() btn1.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON)) #btn.connect('clicked', self._some_function, arg) table.attach(label, 0, 1, 0, 1, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) table.attach(board, 1, 2, 0, 1, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) table.attach(btn1, 2, 3, 0, 1, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) label = gtk.Label("Player1:") board = gtk.Entry() board.connect("changed", self.set_hero_cards_flop, board) btn2 = gtk.Button() btn2.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON)) #btn.connect('clicked', self._some_function, arg) btn3 = gtk.Button() btn3.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON)) #btn.connect('clicked', self._some_function, arg) table.attach(label, 0, 1, 1, 2, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) table.attach(board, 1, 2, 1, 2, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) table.attach(btn2, 2, 3, 1, 2, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) table.attach(btn3, 3, 4, 1, 2, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) label = gtk.Label("Player2:") board = gtk.Entry() board.connect("changed", self.set_villain_cards_flop, board) btn4 = gtk.Button() btn4.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON)) #btn.connect('clicked', self._some_function, arg) btn5 = gtk.Button() btn5.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON)) #btn.connect('clicked', self._some_function, arg) table.attach(label, 0, 1, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) table.attach(board, 1, 2, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) table.attach(btn4, 2, 3, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) table.attach(btn5, 3, 4, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK) #table.attach(label, i, i+1, j, j+1,) in_frame.add(table) def set_board_flop(self, caller, string): print "DEBUG: called set_board_flop: '%s' '%s'" %(caller ,string) def set_hero_cards_flop(self, caller, string): print "DEBUG: called set_hero_cards_flop" def set_villain_cards_flop(self, caller, string): print "DEBUG: called set_villain_cards_flop" def get_vbox(self): """returns the vbox of this thread""" return self.mainHBox #end def get_vbox