#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""Configuration.py
Handles fpdb/fpdb-hud configuration files.
"""
# Copyright 2008-2011, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
from __future__ import with_statement
import L10n
_ = L10n.get_translation()
import os
import sys
import inspect
import string
import traceback
import shutil
import locale
import re
import xml.dom.minidom
from xml.dom.minidom import Node
import logging, logging.config
import ConfigParser
# logging has been set up in fpdb.py or HUD_main.py, use their settings:
log = logging.getLogger("config")
##############################################################################
# Functions for finding config files and setting up logging
# Also used in other modules that use logging.
def get_default_config_path():
"""Returns the path where the fpdb config file _should_ be stored."""
if os.name == 'posix':
if (os.uname()[0]=="Darwin"):
config_path = os.path.join(os.getenv("HOME"), ".fpdb")
else:
config_path = os.path.join(os.path.expanduser("~"), '.fpdb')
elif os.name == 'nt':
config_path = os.path.join(unicode(os.environ[u"APPDATA"], "latin-1"), u"fpdb")
#print u"path after joining in get_default_config_path:",config_path
else: config_path = False
try: os.mkdir(config_path)
except: pass
return config_path
def get_exec_path():
"""Returns the path to the fpdb(dir|.exe) file we are executing"""
if hasattr(sys, "frozen"): # compiled by py2exe
return os.path.dirname(sys.executable)
else:
return os.path.dirname(sys.path[0]) # should be path to /fpdb
def get_config(file_name, fallback = True):
"""Looks in cwd and in self.default_config_path for a config file."""
# look for example file even if not used here, path is returned to caller
config_found,example_found,example_copy = False,False,False
config_path, example_path = None,None
exec_dir = get_exec_path()
if file_name == 'logging.conf' and not hasattr(sys, "frozen"):
config_path = os.path.join(exec_dir, 'pyfpdb', file_name)
else:
config_path = os.path.join(exec_dir, file_name)
#print "config_path=", config_path
if os.path.exists(config_path): # there is a file in the cwd
config_found = True # so we use it
else: # no file in the cwd, look where it should be in the first place
default_dir = get_default_config_path()
config_path = os.path.join(default_dir, file_name)
#print "config path 2=", config_path
if os.path.exists(config_path):
config_found = True
# Example configuration for debian package
if os.name == 'posix':
# If we're on linux, try to copy example from the place
# debian package puts it; get_default_config_path() creates
# the config directory for us so there's no need to check it
# again
example_path = '/usr/share/python-fpdb/' + file_name + '.example'
if not config_found and fallback:
try:
shutil.copyfile(example_path, config_path)
example_copy = True
msg = _("Config file has been created at %s.") % (config_path+"\n")
logging.info(msg)
except IOError:
try:
example_path = file_name + '.example'
shutil.copyfile(example_path, config_path)
example_copy = True
msg = _("Config file has been created at %s.") % (config_path+"\n")
logging.info(msg)
except IOError:
pass
# OK, fall back to the .example file, should be in the start dir
elif os.path.exists(file_name + ".example"):
try:
#print ""
example_path = file_name + ".example"
check_dir(default_dir)
if not config_found and fallback:
shutil.copyfile(example_path, config_path)
example_copy = True
msg = _("No %s found\n in %s\n or %s\n") % (file_name, exec_dir, default_dir) \
+ _("Config file has been created at %s.") % (config_path+"\n")
print msg
logging.info(msg)
except:
print _("Error copying .example config file, cannot fall back. Exiting.\n")
sys.stderr.write(_("Error copying .example config file, cannot fall back. Exiting.\n"))
sys.stderr.write( str(sys.exc_info()) )
sys.exit()
elif fallback:
print _("No %s found, cannot fall back. Exiting.\n") % file_name
sys.stderr.write(_("No %s found, cannot fall back. Exiting.\n") % file_name)
sys.exit()
#print "get_config: returning "+str( (config_path,example_copy,example_path) )
return (config_path,example_copy,example_path)
def get_logger(file_name, config = "config", fallback = False, log_dir=None, log_file=None):
(conf_file,copied,example_file) = get_config(file_name, fallback = fallback)
if log_dir is None:
log_dir = os.path.join(get_exec_path(), u'log')
#print "\nget_logger: checking log_dir:", log_dir
check_dir(log_dir)
if log_file is None:
file = os.path.join(log_dir, 'fpdb-log.txt')
else:
file = os.path.join(log_dir, log_file)
if conf_file:
try:
file = file.replace('\\', '\\\\') # replace each \ with \\
# print " ="+file+" "+ str(type(file))+" len="+str(len(file))+"\n"
logging.config.fileConfig(conf_file, {"logFile":file})
log = logging.getLogger(config)
log.debug("%s logger initialised" % config)
return log
except:
pass
log = logging.basicConfig(filename=file, level=logging.INFO)
log = logging.getLogger()
# but it looks like default is no output :-( maybe because all the calls name a module?
log.debug(_("Default logger initialised for %s") % file)
#print(_("Default logger initialised for %s") % file)
return log
def check_dir(path, create = True):
"""Check if a dir exists, optionally creates if not."""
if os.path.exists(path):
if os.path.isdir(path):
return path
else:
return False
if create:
msg = _("Creating directory: '%s'") % (path)
print msg
log.info(msg)
os.mkdir(path)#, "utf-8"))
else:
return False
########################################################################
# application wide consts
APPLICATION_NAME_SHORT = 'fpdb'
APPLICATION_VERSION = 'xx.xx.xx'
DATABASE_TYPE_POSTGRESQL = 'postgresql'
DATABASE_TYPE_SQLITE = 'sqlite'
DATABASE_TYPE_MYSQL = 'mysql'
DATABASE_TYPES = (
DATABASE_TYPE_POSTGRESQL,
DATABASE_TYPE_SQLITE,
DATABASE_TYPE_MYSQL,
)
LOCALE_ENCODING = locale.getdefaultlocale()[1]
#LOCALE_ENCODING = locale.getpreferredencoding() #this breaks on Mac OSX - please leave this comment
if LOCALE_ENCODING == "US-ASCII":
LOCALE_ENCODING = "cp1252"
if (os.uname()[0]!="Darwin"):
print _("Default encoding set to US-ASCII, defaulting to CP1252 instead."), _("Please report this problem.")
# needs LOCALE_ENCODING (above), imported for sqlite setup in Config class below
FROZEN = hasattr(sys, "frozen")
EXEC_PATH = get_exec_path()
import Charset
########################################################################
def string_to_bool(string, default=True):
"""converts a string representation of a boolean value to boolean True or False
@param string: (str) the string to convert
@param default: value to return if the string can not be converted to a boolean value
"""
string = string.lower()
if string in ('1', 'true', 't'):
return True
elif string in ('0', 'false', 'f'):
return False
return default
class Layout:
def __init__(self, node):
self.max = int( node.getAttribute('max') )
if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') )
if node.hasAttribute('name'): self.name = node.getAttribute('name')
else: self.name = None
self.width = int( node.getAttribute('width') )
self.height = int( node.getAttribute('height') )
self.location = []
self.location = map(lambda x: None, range(self.max+1)) # fill array with max seats+1 empty entries
for location_node in node.getElementsByTagName('location'):
if location_node.getAttribute('seat') != "":
self.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
elif location_node.getAttribute('common') != "":
self.common = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
def __str__(self):
if hasattr(self, 'name'):
name = self.name + ", "
else:
name = ""
temp = " Layout = %s%d max, width= %d, height = %d" % (name, self.max, self.width, self.height)
if hasattr(self, 'fav_seat'): temp = temp + ", fav_seat = %d\n" % self.fav_seat
else: temp = temp + "\n"
if hasattr(self, "common"):
temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
temp = temp + " Locations = "
for i in range(1, len(self.location)):
temp = temp + "(%d,%d)" % self.location[i]
return temp + "\n"
class Email:
def __init__(self, node):
self.node = node
self.host= node.getAttribute("host")
self.username = node.getAttribute("username")
self.password = node.getAttribute("password")
self.useSsl = node.getAttribute("useSsl")
self.folder = node.getAttribute("folder")
self.fetchType = node.getAttribute("fetchType")
def __str__(self):
return " fetchType=%s\n host = %s\n username = %s\n password = %s\n useSsl = %s\n folder = %s\n" \
% (self.fetchType, self.host, self.username, self.password, self.useSsl, self.folder)
class Site:
def __init__(self, node):
def normalizePath(path):
"Normalized existing pathes"
if os.path.exists(path):
return os.path.abspath(path)
return path
self.site_name = node.getAttribute("site_name")
self.table_finder = node.getAttribute("table_finder")
self.screen_name = node.getAttribute("screen_name")
self.site_path = normalizePath(node.getAttribute("site_path"))
self.HH_path = normalizePath(node.getAttribute("HH_path"))
self.decoder = node.getAttribute("decoder")
self.hudopacity = node.getAttribute("hudopacity")
self.hudbgcolor = node.getAttribute("bgcolor")
self.hudfgcolor = node.getAttribute("fgcolor")
self.converter = node.getAttribute("converter")
self.aux_window = node.getAttribute("aux_window")
self.font = node.getAttribute("font")
self.font_size = node.getAttribute("font_size")
self.use_frames = node.getAttribute("use_frames")
self.enabled = string_to_bool(node.getAttribute("enabled"), default=True)
self.xpad = node.getAttribute("xpad")
self.ypad = node.getAttribute("ypad")
self.xshift = node.getAttribute("xshift")
self.yshift = node.getAttribute("yshift")
self.layout = {}
self.emails = {}
for layout_node in node.getElementsByTagName('layout'):
lo = Layout(layout_node)
self.layout[lo.max] = lo
for email_node in node.getElementsByTagName('email'):
email = Email(email_node)
self.emails[email.fetchType] = email
# Site defaults
self.xpad = 1 if self.xpad == "" else int(self.xpad)
self.ypad = 0 if self.ypad == "" else int(self.ypad)
self.xshift = 1 if self.xshift == "" else int(self.xshift)
self.yshift = 0 if self.yshift == "" else int(self.yshift)
self.font_size = 7 if self.font_size == "" else int(self.font_size)
self.hudopacity = 1.0 if self.hudopacity == "" else float(self.hudopacity)
if self.use_frames == "": self.use_frames = False
if self.font == "": self.font = "Sans"
if self.hudbgcolor == "": self.hudbgcolor = "#000000"
if self.hudfgcolor == "": self.hudfgcolor = "#FFFFFF"
def __str__(self):
temp = "Site = " + self.site_name + "\n"
for key in dir(self):
if key.startswith('__'): continue
if key == 'layout': continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + str(value) + "\n"
for layout in self.layout:
temp = temp + "%s" % self.layout[layout]
return temp
class Stat:
def __init__(self):
pass
def __str__(self):
temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s, popup = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click, self.popup)
return temp
class Game:
def __init__(self, node):
self.game_name = node.getAttribute("game_name")
self.rows = int( node.getAttribute("rows") )
self.cols = int( node.getAttribute("cols") )
self.xpad = node.getAttribute("xpad")
self.ypad = node.getAttribute("ypad")
self.xshift = node.getAttribute("xshift")
self.yshift = node.getAttribute("yshift")
# Defaults
if self.xpad == "": self.xpad = 1
else: self.xpad = int(self.xpad)
if self.ypad == "": self.ypad = 0
else: self.ypad = int(self.ypad)
if self.xshift == "": self.xshift = 1
else: self.xshift = int(self.xshift)
if self.yshift == "": self.yshift = 0
else: self.yshift = int(self.yshift)
aux_text = node.getAttribute("aux")
aux_list = aux_text.split(',')
for i in range(0, len(aux_list)):
aux_list[i] = aux_list[i].strip()
self.aux = aux_list
self.stats = {}
for stat_node in node.getElementsByTagName('stat'):
stat = Stat()
stat.stat_name = stat_node.getAttribute("stat_name")
stat.row = int( stat_node.getAttribute("row") )
stat.col = int( stat_node.getAttribute("col") )
stat.tip = stat_node.getAttribute("tip")
stat.click = stat_node.getAttribute("click")
stat.popup = stat_node.getAttribute("popup")
stat.hudprefix = stat_node.getAttribute("hudprefix")
stat.hudsuffix = stat_node.getAttribute("hudsuffix")
stat.hudcolor = stat_node.getAttribute("hudcolor")
stat.stat_loth = stat_node.getAttribute("stat_loth")
stat.stat_hith = stat_node.getAttribute("stat_hith")
stat.stat_locolor = stat_node.getAttribute("stat_locolor")
stat.stat_hicolor = stat_node.getAttribute("stat_hicolor")
self.stats[stat.stat_name] = stat
def __str__(self):
temp = "Game = " + self.game_name + "\n"
temp = temp + " rows = %d\n" % self.rows
temp = temp + " cols = %d\n" % self.cols
temp = temp + " xpad = %d\n" % self.xpad
temp = temp + " ypad = %d\n" % self.ypad
temp = temp + " xshift = %d\n" % self.xshift
temp = temp + " yshift = %d\n" % self.yshift
temp = temp + " aux = %s\n" % self.aux
for stat in self.stats.keys():
temp = temp + "%s" % self.stats[stat]
return temp
class Database:
def __init__(self, node):
self.db_name = node.getAttribute("db_name")
self.db_desc = node.getAttribute("db_desc")
self.db_server = node.getAttribute("db_server").lower()
self.db_ip = node.getAttribute("db_ip")
self.db_user = node.getAttribute("db_user")
self.db_pass = node.getAttribute("db_pass")
self.db_selected = string_to_bool(node.getAttribute("default"), default=False)
log.debug("Database db_name:'%(name)s' db_server:'%(server)s' db_ip:'%(ip)s' db_user:'%(user)s' db_pass (not logged) selected:'%(sel)s'" \
% { 'name':self.db_name, 'server':self.db_server, 'ip':self.db_ip, 'user':self.db_user, 'sel':self.db_selected} )
def __str__(self):
temp = 'Database = ' + self.db_name + '\n'
for key in dir(self):
if key.startswith('__'): continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + repr(value) + "\n"
return temp
class Aux_window:
def __init__(self, node):
for (name, value) in node.attributes.items():
setattr(self, name, value)
self.layout = {}
for layout_node in node.getElementsByTagName('layout'):
lo = Layout(layout_node)
self.layout[lo.max] = lo
def __str__(self):
temp = 'Aux = ' + self.name + "\n"
for key in dir(self):
if key.startswith('__'): continue
if key == 'layout': continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
for layout in self.layout:
temp = temp + "%s" % self.layout[layout]
return temp
class HHC:
def __init__(self, node):
self.site = node.getAttribute("site")
self.converter = node.getAttribute("converter")
self.summaryImporter = node.getAttribute("summaryImporter")
def __str__(self):
return "%s:\tconverter: '%s' summaryImporter: '%s'" % (self.site, self.converter, self.summaryImporter)
class Popup:
def __init__(self, node):
self.name = node.getAttribute("pu_name")
self.pu_stats = []
for stat_node in node.getElementsByTagName('pu_stat'):
self.pu_stats.append(stat_node.getAttribute("pu_stat_name"))
def __str__(self):
temp = "Popup = " + self.name + "\n"
for stat in self.pu_stats:
temp = temp + " " + stat
return temp + "\n"
class Import:
def __init__(self, node):
self.node = node
self.interval = node.getAttribute("interval")
self.sessionTimeout = node.getAttribute("sessionTimeout")
self.ResultsDirectory = node.getAttribute("ResultsDirectory")
self.hhBulkPath = node.getAttribute("hhBulkPath")
self.saveActions = string_to_bool(node.getAttribute("saveActions") , default=False)
self.cacheSessions = string_to_bool(node.getAttribute("cacheSessions") , default=False)
self.callFpdbHud = string_to_bool(node.getAttribute("callFpdbHud") , default=False)
self.fastStoreHudCache = string_to_bool(node.getAttribute("fastStoreHudCache"), default=False)
self.saveStarsHH = string_to_bool(node.getAttribute("saveStarsHH") , default=False)
def __str__(self):
return " interval = %s\n callFpdbHud = %s\n saveActions = %s\n fastStoreHudCache = %s\nResultsDirectory = %s" \
% (self.interval, self.callFpdbHud, self.saveActions, self.cacheSessions, self.sessionTimeout, self.fastStoreHudCache, self.ResultsDirectory)
class HudUI:
def __init__(self, node):
self.node = node
self.label = node.getAttribute('label')
#
self.hud_style = node.getAttribute('stat_range')
self.hud_days = node.getAttribute('stat_days')
self.aggregate_ring = string_to_bool(node.getAttribute('aggregate_ring_game_stats'))
self.aggregate_tour = string_to_bool(node.getAttribute('aggregate_tourney_stats'))
self.agg_bb_mult = node.getAttribute('aggregation_level_multiplier')
#
self.h_hud_style = node.getAttribute('hero_stat_range')
self.h_hud_days = node.getAttribute('hero_stat_days')
self.h_aggregate_ring = string_to_bool(node.getAttribute('aggregate_hero_ring_game_stats'))
self.h_aggregate_tour = string_to_bool(node.getAttribute('aggregate_hero_tourney_stats'))
self.h_agg_bb_mult = node.getAttribute('hero_aggregation_level_multiplier')
def __str__(self):
return " label = %s\n" % self.label
class General(dict):
def __init__(self):
super(General, self).__init__()
def add_elements(self, node):
# day_start - number n where 0.0 <= n < 24.0 representing start of day for user
# e.g. user could set to 4.0 for day to start at 4am local time
# [ HH_bulk_path was here - now moved to import section ]
for (name, value) in node.attributes.items():
log.debug(_("config.general: adding %s = %s") % (name,value))
self[name] = value
try:
self["version"]=int(self["version"])
except KeyError:
self["version"]=0
self["ui_language"]="system"
self["config_difficulty"]="expert"
def get_defaults(self):
self["version"]=0
self["ui_language"]="system"
self["config_difficulty"]="expert"
self["config_wrap_len"]="-1"
self["day_start"]="5"
def __str__(self):
s = ""
for k in self:
s = s + " %s = %s\n" % (k, self[k])
return(s)
class GUICashStats(list):
"""
...
"""
def __init__(self):
super(GUICashStats, self).__init__()
def add_elements(self, node):
# is this needed?
for child in node.childNodes:
if child.nodeType == child.ELEMENT_NODE:
col_name, col_title, disp_all, disp_posn, field_format, field_type, xalignment=None, None, True, True, "%s", "str", 0.0
if child.hasAttribute('col_name'): col_name = child.getAttribute('col_name')
if child.hasAttribute('col_title'): col_title = child.getAttribute('col_title')
if child.hasAttribute('disp_all'): disp_all = string_to_bool(child.getAttribute('disp_all'))
if child.hasAttribute('disp_posn'): disp_posn = string_to_bool(child.getAttribute('disp_posn'))
if child.hasAttribute('field_format'): field_format = child.getAttribute('field_format')
if child.hasAttribute('field_type'): field_type = child.getAttribute('field_type')
try:
if child.hasAttribute('xalignment'): xalignment = float(child.getAttribute('xalignment'))
except ValueError:
print _("bad number in xalignment was ignored")
log.info(_("bad number in xalignment was ignored"))
self.append( [col_name, col_title, disp_all, disp_posn, field_format, field_type, xalignment] )
def get_defaults(self):
"""A list of defaults to be called, should there be no entry in config"""
# SQL column name, display title, display all, display positional, format, type, alignment
defaults = [ [u'game', u'Game', True, True, u'%s', u'str', 0.0],
[u'hand', u'Hand', False, False, u'%s', u'str', 0.0],
[u'plposition', u'Posn', False, False, u'%s', u'str', 1.0],
[u'pname', u'Name', False, False, u'%s', u'str', 0.0],
[u'n', u'Hds', True, True, u'%1.0f', u'str', 1.0],
[u'avgseats', u'Seats', False, False, u'%3.1f', u'str', 1.0],
[u'vpip', u'VPIP', True, True, u'%3.1f', u'str', 1.0],
[u'pfr', u'PFR', True, True, u'%3.1f', u'str', 1.0],
[u'pf3', u'PF3', True, True, u'%3.1f', u'str', 1.0],
[u'aggfac', u'AggFac', True, True, u'%2.2f', u'str', 1.0],
[u'aggfrq', u'AggFreq', True, True, u'%3.1f', u'str', 1.0],
[u'conbet', u'ContBet', True, True, u'%3.1f', u'str', 1.0],
[u'rfi', u'RFI', True, True, u'%3.1f', u'str', 1.0],
[u'steals', u'Steals', True, True, u'%3.1f', u'str', 1.0],
[u'saw_f', u'Saw_F', True, True, u'%3.1f', u'str', 1.0],
[u'sawsd', u'SawSD', True, True, u'%3.1f', u'str', 1.0],
[u'wtsdwsf', u'WtSDwsF', True, True, u'%3.1f', u'str', 1.0],
[u'wmsd', u'W$SD', True, True, u'%3.1f', u'str', 1.0],
[u'flafq', u'FlAFq', True, True, u'%3.1f', u'str', 1.0],
[u'tuafq', u'TuAFq', True, True, u'%3.1f', u'str', 1.0],
[u'rvafq', u'RvAFq', True, True, u'%3.1f', u'str', 1.0],
[u'pofafq', u'PoFAFq', False, False, u'%3.1f', u'str', 1.0],
[u'net', u'Net($)', True, True, u'%6.2f', u'cash', 1.0],
[u'bbper100', u'bb/100', True, True, u'%4.2f', u'str', 1.0],
[u'rake', u'Rake($)', True, True, u'%6.2f', u'cash', 1.0],
[u'bb100xr', u'bbxr/100', True, True, u'%4.2f', u'str', 1.0],
[u'variance', u'Variance', True, True, u'%5.2f', u'str', 1.0]
]
for col in defaults:
self.append (col)
# def __str__(self):
# s = ""
# for l in self:
# s = s + " %s = %s\n" % (k, self[k])
# return(s)
class RawHands:
def __init__(self, node=None):
if node==None:
self.save="error"
self.compression="none"
#print _("missing config section raw_hands")
else:
save=node.getAttribute("save")
if save in ("none", "error", "all"):
self.save=save
else:
print (_("Invalid config value for %s, defaulting to %s") % (raw_hands.save, "\"error\""))
self.save="error"
compression=node.getAttribute("compression")
if save in ("none", "gzip", "bzip2"):
self.compression=compression
else:
print (_("Invalid config value for %s, defaulting to %s") % (raw_hands.compression, "\"none\""))
self.compression="none"
#end def __init__
def __str__(self):
return " save= %s, compression= %s\n" % (self.save, self.compression)
#end class RawHands
class RawTourneys:
def __init__(self, node=None):
if node==None:
self.save="error"
self.compression="none"
#print _("missing config section raw_tourneys")
else:
save=node.getAttribute("save")
if save in ("none", "error", "all"):
self.save=save
else:
print (_("Invalid config value for %s, defaulting to %s") % (raw_tourneys.save, "\"error\""))
self.save="error"
compression=node.getAttribute("compression")
if save in ("none", "gzip", "bzip2"):
self.compression=compression
else:
print (_("Invalid config value for %s, defaulting to %s") % (raw_tourneys.compression, "\"none\""))
self.compression="none"
#end def __init__
def __str__(self):
return " save= %s, compression= %s\n" % (self.save, self.compression)
#end class RawTourneys
class Config:
def __init__(self, file = None, dbname = ''):
# "file" is a path to an xml file with the fpdb/HUD configuration
# we check the existence of "file" and try to recover if it doesn't exist
# self.default_config_path = self.get_default_config_path()
self.example_copy = False
if file is not None: # config file path passed in
file = os.path.expanduser(file)
if not os.path.exists(file):
print _("Configuration file %s not found. Using defaults.") % (file)
sys.stderr.write(_("Configuration file %s not found. Using defaults.") % (file))
file = None
self.example_copy,example_file = True,None
if file is None: (file,self.example_copy,example_file) = get_config("HUD_config.xml", True)
self.file = file
self.dir_self = get_exec_path()
# self.dir_config = os.path.dirname(self.file)
self.dir_config = get_default_config_path()
self.dir_log = os.path.join(self.dir_config, u'log')
self.dir_database = os.path.join(self.dir_config, u'database')
self.log_file = os.path.join(self.dir_log, u'fpdb-log.txt')
log = get_logger("logging.conf", "config", log_dir=self.dir_log)
self.supported_sites = {}
self.supported_games = {}
self.supported_databases = {} # databaseName --> Database instance
self.aux_windows = {}
self.hhcs = {}
self.popup_windows = {}
self.db_selected = None # database the user would like to use
self.general = General()
self.emails = {}
self.gui_cash_stats = GUICashStats()
self.site_ids = {} # site ID list from the database
added,n = 1,0 # use n to prevent infinite loop if add_missing_elements() fails somehow
while added > 0 and n < 2:
n = n + 1
log.info(_("Reading configuration file %s") % file)
#print (("\n"+_("Reading configuration file %s")+"\n") % file)
try:
doc = xml.dom.minidom.parse(file)
self.doc = doc
self.file_error = None
except:
log.error((_("Error parsing %s.") % (file)) + _("See error log file."))
traceback.print_exc(file=sys.stderr)
self.file_error = sys.exc_info()[1]
# we could add a parameter to decide whether to return or read a line and exit?
return
#print "press enter to continue"
#sys.stdin.readline()
#sys.exit()
#ExpatError: not well-formed (invalid token): line 511, column 4
#sys.exc_info = (, ExpatError('not well-formed (invalid token): line 511,
# column 4',), )
if not self.example_copy and example_file is not None:
# reads example file and adds missing elements into current config
added = self.add_missing_elements(doc, example_file)
if doc.getElementsByTagName("general") == []:
self.general.get_defaults()
for gen_node in doc.getElementsByTagName("general"):
self.general.add_elements(node=gen_node) # add/overwrite elements in self.general
if doc.getElementsByTagName("gui_cash_stats") == []:
self.gui_cash_stats.get_defaults()
for gcs_node in doc.getElementsByTagName("gui_cash_stats"):
self.gui_cash_stats.add_elements(node=gcs_node) # add/overwrite elements in self.gui_cash_stats
# s_sites = doc.getElementsByTagName("supported_sites")
for site_node in doc.getElementsByTagName("site"):
site = Site(node = site_node)
self.supported_sites[site.site_name] = site
# s_games = doc.getElementsByTagName("supported_games")
for game_node in doc.getElementsByTagName("game"):
game = Game(node = game_node)
self.supported_games[game.game_name] = game
# parse databases defined by user in the section
# the user may select the actual database to use via commandline or by setting the selected="bool"
# attribute of the tag. if no database is explicitely selected, we use the first one we come across
# s_dbs = doc.getElementsByTagName("supported_databases")
#TODO: do we want to take all tags or all tags contained in
# ..this may break stuff for some users. so leave it unchanged for now untill there is a decission
for db_node in doc.getElementsByTagName("database"):
db = Database(node=db_node)
if db.db_name in self.supported_databases:
raise ValueError("Database names must be unique")
if self.db_selected is None or db.db_selected:
self.db_selected = db.db_name
db_node.setAttribute("default", "True")
self.supported_databases[db.db_name] = db
#TODO: if the user may passes '' (empty string) as database name via command line, his choice is ignored
# ..when we parse the xml we allow for ''. there has to be a decission if to allow '' or not
if dbname and dbname in self.supported_databases:
self.db_selected = dbname
#NOTE: fpdb can not handle the case when no database is defined in xml, so we throw an exception for now
if self.db_selected is None:
raise ValueError('There must be at least one database defined')
# s_dbs = doc.getElementsByTagName("mucked_windows")
for aw_node in doc.getElementsByTagName("aw"):
aw = Aux_window(node = aw_node)
self.aux_windows[aw.name] = aw
# s_dbs = doc.getElementsByTagName("mucked_windows")
for hhc_node in doc.getElementsByTagName("hhc"):
hhc = HHC(node = hhc_node)
self.hhcs[hhc.site] = hhc
# s_dbs = doc.getElementsByTagName("popup_windows")
for pu_node in doc.getElementsByTagName("pu"):
pu = Popup(node = pu_node)
self.popup_windows[pu.name] = pu
for imp_node in doc.getElementsByTagName("import"):
imp = Import(node = imp_node)
self.imp = imp
for hui_node in doc.getElementsByTagName('hud_ui'):
hui = HudUI(node = hui_node)
self.ui = hui
db = self.get_db_parameters()
if db['db-password'] == 'YOUR MYSQL PASSWORD':
df_file = self.find_default_conf()
if df_file is None: # this is bad
pass
else:
df_parms = self.read_default_conf(df_file)
self.set_db_parameters(db_name = 'fpdb', db_ip = df_parms['db-host'],
db_user = df_parms['db-user'],
db_pass = df_parms['db-password'])
self.save(file=os.path.join(self.dir_config, "HUD_config.xml"))
if doc.getElementsByTagName("raw_hands") == []:
self.raw_hands = RawHands()
for raw_hands_node in doc.getElementsByTagName('raw_hands'):
self.raw_hands = RawHands(raw_hands_node)
if doc.getElementsByTagName("raw_tourneys") == []:
self.raw_tourneys = RawTourneys()
for raw_tourneys_node in doc.getElementsByTagName('raw_tourneys'):
self.raw_tourneys = RawTourneys(raw_tourneys_node)
#print ""
#end def __init__
def add_missing_elements(self, doc, example_file):
""" Look through example config file and add any elements that are not in the config
May need to add some 'enabled' attributes to turn things off - can't just delete a
config section now because this will add it back in"""
nodes_added = 0
try:
example_doc = xml.dom.minidom.parse(example_file)
except:
log.error((_("Error parsing example configuration file %s.") % (example_file)) + _("See error log file."))
return nodes_added
for cnode in doc.getElementsByTagName("FreePokerToolsConfig"):
for example_cnode in example_doc.childNodes:
if example_cnode.localName == "FreePokerToolsConfig":
for e in example_cnode.childNodes:
#print "nodetype", e.nodeType, "name", e.localName, "found", len(doc.getElementsByTagName(e.localName))
if e.nodeType == e.ELEMENT_NODE and doc.getElementsByTagName(e.localName) == []:
new = doc.importNode(e, True) # True means do deep copy
t_node = self.doc.createTextNode(" ")
cnode.appendChild(t_node)
cnode.appendChild(new)
t_node = self.doc.createTextNode("\r\n\r\n")
cnode.appendChild(t_node)
print "... adding missing config section: " + e.localName
nodes_added = nodes_added + 1
if nodes_added > 0:
print "Added %d missing config sections\n" % nodes_added
self.save()
return nodes_added
def find_default_conf(self):
if os.name == 'posix':
config_path = os.path.join(os.path.expanduser("~"), '.fpdb', 'default.conf')
elif os.name == 'nt':
config_path = os.path.join(os.environ["APPDATA"], 'fpdb', 'default.conf')
else: config_path = False
if config_path and os.path.exists(config_path):
file = config_path
else:
file = None
return file
def get_doc(self):
return self.doc
def get_site_node(self, site):
for site_node in self.doc.getElementsByTagName("site"):
if site_node.getAttribute("site_name") == site:
return site_node
def getEmailNode(self, siteName, fetchType):
siteNode = self.get_site_node(siteName)
for emailNode in siteNode.getElementsByTagName("email"):
if emailNode.getAttribute("fetchType") == fetchType:
print "found emailNode"
return emailNode
break
#end def getEmailNode
def getGameNode(self,gameName):
"""returns DOM game node for a given game"""
for gameNode in self.doc.getElementsByTagName("game"):
#print "getGameNode gameNode:",gameNode
if gameNode.getAttribute("game_name") == gameName:
return gameNode
#end def getGameNode
def get_aux_node(self, aux):
for aux_node in self.doc.getElementsByTagName("aw"):
if aux_node.getAttribute("name") == aux:
return aux_node
def get_db_node(self, db_name):
for db_node in self.doc.getElementsByTagName("database"):
if db_node.getAttribute("db_name") == db_name:
return db_node
return None
def get_layout_node(self, site_node, layout):
for layout_node in site_node.getElementsByTagName("layout"):
if layout_node.getAttribute("max") is None:
return None
if int( layout_node.getAttribute("max") ) == int( layout ):
return layout_node
def get_location_node(self, layout_node, seat):
if seat == "common":
for location_node in layout_node.getElementsByTagName("location"):
if location_node.hasAttribute("common"):
return location_node
else:
for location_node in layout_node.getElementsByTagName("location"):
if int( location_node.getAttribute("seat") ) == int( seat ):
return location_node
def save(self, file = None):
if file is None:
file = self.file
try:
shutil.move(file, file+".backup")
except:
pass
with open(file, 'w') as f:
#self.doc.writexml(f)
f.write( self.wrap_long_lines( self.doc.toxml() ) )
def wrap_long_lines(self, s):
lines = [ self.wrap_long_line(l) for l in s.splitlines() ]
return('\n'.join(lines) + '\n')
def wrap_long_line(self, l):
if 'config_wrap_len' in self.general:
wrap_len = int(self.general['config_wrap_len'])
else:
wrap_len = -1 # < 0 means no wrap
if wrap_len >= 0 and len(l) > wrap_len:
m = re.compile('\s+\S+\s+')
mo = m.match(l)
if mo:
indent_len = mo.end()
#print "indent = %s (%s)" % (indent_len, l[0:indent_len])
indent = '\n' + ' ' * indent_len
m = re.compile('(\S+="[^"]+"\s+)')
parts = [x for x in m.split(l[indent_len:]) if x]
if len(parts) > 1:
#print "parts =", parts
l = l[0:indent_len] + indent.join(parts)
return(l)
else:
return(l)
def editEmail(self, siteName, fetchType, newEmail):
emailNode = self.getEmailNode(siteName, fetchType)
emailNode.setAttribute("host", newEmail.host)
emailNode.setAttribute("username", newEmail.username)
emailNode.setAttribute("password", newEmail.password)
emailNode.setAttribute("folder", newEmail.folder)
emailNode.setAttribute("useSsl", newEmail.useSsl)
#end def editEmail
def edit_layout(self, site_name, max, width = None, height = None,
fav_seat = None, locations = None):
site_node = self.get_site_node(site_name)
layout_node = self.get_layout_node(site_node, max)
# TODO: how do we support inserting new layouts?
if layout_node is None:
return
for i in range(1, max + 1):
location_node = self.get_location_node(layout_node, i)
location_node.setAttribute("x", str( locations[i-1][0] ))
location_node.setAttribute("y", str( locations[i-1][1] ))
self.supported_sites[site_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] )
def edit_site(self, site_name, enabled, screen_name, history_path):
site_node = self.get_site_node(site_name)
site_node.setAttribute("enabled", enabled)
site_node.setAttribute("screen_name", screen_name)
site_node.setAttribute("HH_path", history_path)
def editStats(self, gameName, statArray):
"""replaces stat selection for the given gameName with the given statArray"""
gameNode = self.getGameNode(gameName)
statNodes = gameNode.getElementsByTagName("stat")
for node in statNodes:
gameNode.removeChild(node)
gameNode.setAttribute("rows", str(len(statArray)))
gameNode.setAttribute("cols", str(len(statArray[0])))
for rowNumber in range(len(statArray)):
for columnNumber in range(len(statArray[rowNumber])):
newStat=self.doc.createElement("stat")
newAttrStatName=self.doc.createAttribute("stat_name")
newStat.setAttributeNode(newAttrStatName)
newStat.setAttribute("stat_name", statArray[rowNumber][columnNumber])
newAttrStatName=self.doc.createAttribute("row")
newStat.setAttributeNode(newAttrStatName)
newStat.setAttribute("row", str(rowNumber))
newAttrStatName=self.doc.createAttribute("col")
newStat.setAttributeNode(newAttrStatName)
newStat.setAttribute("col", str(columnNumber))
newAttrStatName=self.doc.createAttribute("click")
newStat.setAttributeNode(newAttrStatName)
newStat.setAttribute("click", "tog_decorate")
newAttrStatName=self.doc.createAttribute("popup")
newStat.setAttributeNode(newAttrStatName)
newStat.setAttribute("popup", "default")
newAttrStatName=self.doc.createAttribute("tip")
newStat.setAttributeNode(newAttrStatName)
newStat.setAttribute("tip", "tip1")
gameNode.appendChild(newStat)
statNodes = gameNode.getElementsByTagName("stat") #TODO remove this line?
#end def editStats
def edit_aux_layout(self, aux_name, max, width = None, height = None, locations = None):
aux_node = self.get_aux_node(aux_name)
layout_node = self.get_layout_node(aux_node, max)
if layout_node is None:
print "aux node not found"
return
print "editing locations =", locations
for (i, pos) in locations.iteritems():
location_node = self.get_location_node(layout_node, i)
location_node.setAttribute("x", str( locations[i][0] ))
location_node.setAttribute("y", str( locations[i][1] ))
if i == "common":
self.aux_windows[aux_name].layout[max].common = ( locations[i][0], locations[i][1] )
else:
self.aux_windows[aux_name].layout[max].location[i] = ( locations[i][0], locations[i][1] )
#NOTE: we got a nice Database class, so why map it again here?
# user input validation should be done when initializing the Database class. this allows to give appropriate feddback when something goes wrong
# try ..except is evil here. it swallows all kinds of errors. dont do this
# naming database types 2, 3, 4 on the fly is no good idea. i see this all over the code. better use some globally defined consts (see DATABASE_TYPE_*)
# i would like to drop this method entirely and replace it by get_selected_database() or better get_active_database(), returning one of our Database instances
# thus we can drop self.db_selected (holding database name) entirely and replace it with self._active_database = Database, avoiding to define the same
# thing multiple times
def get_db_parameters(self):
db = {}
name = self.db_selected
# TODO: What's up with all the exception handling here?!
try: db['db-databaseName'] = name
except: pass
try: db['db-desc'] = self.supported_databases[name].db_desc
except: pass
try: db['db-host'] = self.supported_databases[name].db_ip
except: pass
try: db['db-user'] = self.supported_databases[name].db_user
except: pass
try: db['db-password'] = self.supported_databases[name].db_pass
except: pass
try: db['db-server'] = self.supported_databases[name].db_server
except: pass
db['db-backend'] = self.get_backend(self.supported_databases[name].db_server)
return db
def set_db_parameters(self, db_name = 'fpdb', db_ip = None, db_user = None,
db_pass = None, db_desc = None, db_server = None,
default = "False"):
db_node = self.get_db_node(db_name)
default = default.lower()
defaultb = string_to_bool(default, False)
if db_node != None:
if db_desc is not None: db_node.setAttribute("db_desc", db_desc)
if db_ip is not None: db_node.setAttribute("db_ip", db_ip)
if db_user is not None: db_node.setAttribute("db_user", db_user)
if db_pass is not None: db_node.setAttribute("db_pass", db_pass)
if db_server is not None: db_node.setAttribute("db_server", db_server)
if defaultb or self.db_selected == db_name:
db_node.setAttribute("default", "True")
for dbn in self.doc.getElementsByTagName("database"):
if dbn.getAttribute('db_name') != db_name and dbn.hasAttribute("default"):
dbn.removeAttribute("default")
elif db_node.hasAttribute("default"):
db_node.removeAttribute("default")
if self.supported_databases.has_key(db_name):
if db_desc is not None: self.supported_databases[db_name].dp_desc = db_desc
if db_ip is not None: self.supported_databases[db_name].dp_ip = db_ip
if db_user is not None: self.supported_databases[db_name].dp_user = db_user
if db_pass is not None: self.supported_databases[db_name].dp_pass = db_pass
if db_server is not None: self.supported_databases[db_name].dp_server = db_server
self.supported_databases[db_name].db_selected = defaultb
if defaultb:
self.db_selected = db_name
return
def add_db_parameters(self, db_name = 'fpdb', db_ip = None, db_user = None,
db_pass = None, db_desc = None, db_server = None,
default = "False"):
default = default.lower()
defaultb = string_to_bool(default, False)
if db_name in self.supported_databases:
raise ValueError("Database names must be unique")
db_node = self.get_db_node(db_name)
if db_node is None:
for db_node in self.doc.getElementsByTagName("supported_databases"):
# should only be one supported_databases element, use last one if there are several
suppdb_node = db_node
t_node = self.doc.createTextNode(" ")
suppdb_node.appendChild(t_node)
db_node = self.doc.createElement("database")
suppdb_node.appendChild(db_node)
t_node = self.doc.createTextNode("\r\n ")
suppdb_node.appendChild(t_node)
db_node.setAttribute("db_name", db_name)
if db_desc is not None: db_node.setAttribute("db_desc", db_desc)
if db_ip is not None: db_node.setAttribute("db_ip", db_ip)
if db_user is not None: db_node.setAttribute("db_user", db_user)
if db_pass is not None: db_node.setAttribute("db_pass", db_pass)
if db_server is not None: db_node.setAttribute("db_server", db_server)
if defaultb:
db_node.setAttribute("default", "True")
for dbn in self.doc.getElementsByTagName("database"):
if dbn.getAttribute('db_name') != db_name and dbn.hasAttribute("default"):
dbn.removeAttribute("default")
elif db_node.hasAttribute("default"):
db_node.removeAttribute("default")
else:
if db_desc is not None: db_node.setAttribute("db_desc", db_desc)
if db_ip is not None: db_node.setAttribute("db_ip", db_ip)
if db_user is not None: db_node.setAttribute("db_user", db_user)
if db_pass is not None: db_node.setAttribute("db_pass", db_pass)
if db_server is not None: db_node.setAttribute("db_server", db_server)
if defaultb or self.db_selected == db_name:
db_node.setAttribute("default", "True")
elif db_node.hasAttribute("default"):
db_node.removeAttribute("default")
if self.supported_databases.has_key(db_name):
if db_desc is not None: self.supported_databases[db_name].dp_desc = db_desc
if db_ip is not None: self.supported_databases[db_name].dp_ip = db_ip
if db_user is not None: self.supported_databases[db_name].dp_user = db_user
if db_pass is not None: self.supported_databases[db_name].dp_pass = db_pass
if db_server is not None: self.supported_databases[db_name].dp_server = db_server
self.supported_databases[db_name].db_selected = defaultb
else:
db = Database(node=db_node)
self.supported_databases[db.db_name] = db
if defaultb:
self.db_selected = db_name
return
def get_backend(self, name):
"""Returns the number of the currently used backend"""
if name == DATABASE_TYPE_MYSQL:
ret = 2
elif name == DATABASE_TYPE_POSTGRESQL:
ret = 3
elif name == DATABASE_TYPE_SQLITE:
ret = 4
# sqlcoder: this assignment fixes unicode problems for me with sqlite (windows, cp1252)
# feel free to remove or improve this if you understand the problems
# better than me (not hard!)
Charset.not_needed1, Charset.not_needed2, Charset.not_needed3 = True, True, True
else:
raise ValueError('Unsupported database backend: %s' % self.supported_databases[name].db_server)
return ret
def getDefaultSite(self):
"Returns first enabled site or None"
for site_name,site in self.supported_sites.iteritems():
if site.enabled:
return site_name
return None
# Allow to change the menu appearance
def get_hud_ui_parameters(self):
hui = {}
default_text = 'FPDB Menu - Right click\nLeft-Drag to Move'
try:
hui['label'] = self.ui.label
if self.ui.label == '': # Empty menu label is a big no-no
hui['label'] = default_text
except:
hui['label'] = default_text
try: hui['hud_style'] = self.ui.hud_style
except: hui['hud_style'] = 'A' # default is show stats for All-time, also S(session) and T(ime)
try: hui['hud_days'] = int(self.ui.hud_days)
except: hui['hud_days'] = 90
try: hui['aggregate_ring'] = self.ui.aggregate_ring
except: hui['aggregate_ring'] = False
try: hui['aggregate_tour'] = self.ui.aggregate_tour
except: hui['aggregate_tour'] = True
try: hui['agg_bb_mult'] = self.ui.agg_bb_mult
except: hui['agg_bb_mult'] = 1
try: hui['seats_style'] = self.ui.seats_style
except: hui['seats_style'] = 'A' # A / C / E, use A(ll) / C(ustom) / E(xact) seat numbers
try: hui['seats_cust_nums'] = self.ui.seats_cust_nums
except: hui['seats_cust_nums'] = ['n/a', 'n/a', (2,2), (3,4), (3,5), (4,6), (5,7), (6,8), (7,9), (8,10), (8,10)]
# Hero specific
try: hui['h_hud_style'] = self.ui.h_hud_style
except: hui['h_hud_style'] = 'S'
try: hui['h_hud_days'] = int(self.ui.h_hud_days)
except: hui['h_hud_days'] = 30
try: hui['h_aggregate_ring'] = self.ui.h_aggregate_ring
except: hui['h_aggregate_ring'] = False
try: hui['h_aggregate_tour'] = self.ui.h_aggregate_tour
except: hui['h_aggregate_tour'] = True
try: hui['h_agg_bb_mult'] = self.ui.h_agg_bb_mult
except: hui['h_agg_bb_mult'] = 1
try: hui['h_seats_style'] = self.ui.h_seats_style
except: hui['h_seats_style'] = 'A' # A / C / E, use A(ll) / C(ustom) / E(xact) seat numbers
try: hui['h_seats_cust_nums'] = self.ui.h_seats_cust_nums
except: hui['h_seats_cust_nums'] = ['n/a', 'n/a', (2,2), (3,4), (3,5), (4,6), (5,7), (6,8), (7,9), (8,10), (8,10)]
return hui
def get_import_parameters(self):
imp = {}
try: imp['callFpdbHud'] = self.imp.callFpdbHud
except: imp['callFpdbHud'] = True
try: imp['interval'] = self.imp.interval
except: imp['interval'] = 10
# ResultsDirectory is the local cache for downloaded results
# NOTE: try: except: doesn'tseem to be triggering
# using if instead
if self.imp.ResultsDirectory != '':
imp['ResultsDirectory'] = self.imp.ResultsDirectory
else:
imp['ResultsDirectory'] = "~/.fpdb/Results/"
# hhBulkPath is the default location for bulk imports (if set)
try: imp['hhBulkPath'] = self.imp.hhBulkPath
except: imp['hhBulkPath'] = ""
try: imp['saveActions'] = self.imp.saveActions
except: imp['saveActions'] = False
try: imp['cacheSessions'] = self.imp.cacheSessions
except: imp['cacheSessions'] = False
try: imp['sessionTimeout'] = self.imp.sessionTimeout
except: imp['sessionTimeout'] = 30
try: imp['saveStarsHH'] = self.imp.saveStarsHH
except: imp['saveStarsHH'] = False
try: imp['fastStoreHudCache'] = self.imp.fastStoreHudCache
except: imp['fastStoreHudCache'] = True
return imp
def get_default_paths(self, site = None):
if site is None: site = self.getDefaultSite()
paths = {}
try:
path = os.path.expanduser(self.supported_sites[site].HH_path)
assert(os.path.isdir(path) or os.path.isfile(path)) # maybe it should try another site?
paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = path
if self.imp.hhBulkPath:
paths['bulkImport-defaultPath'] = self.imp.hhBulkPath
except AssertionError:
paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = "** ERROR DEFAULT PATH IN CONFIG DOES NOT EXIST **"
return paths
def get_frames(self, site = "PokerStars"):
if site not in self.supported_sites: return False
return self.supported_sites[site].use_frames == True
def get_default_colors(self, site = "PokerStars"):
colors = {}
if site not in self.supported_sites or self.supported_sites[site].hudopacity == "":
colors['hudopacity'] = 0.90
else:
colors['hudopacity'] = float(self.supported_sites[site].hudopacity)
if site not in self.supported_sites or self.supported_sites[site].hudbgcolor == "":
colors['hudbgcolor'] = "#FFFFFF"
else:
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor
if site not in self.supported_sites or self.supported_sites[site].hudfgcolor == "":
colors['hudfgcolor'] = "#000000"
else:
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor
return colors
def get_default_font(self, site='PokerStars'):
font = "Sans"
font_size = "8"
site = self.supported_sites.get(site, None)
if site is not None:
if site.font:
font = site.font
if site.font_size:
font_size = site.font_size
return font, font_size
def get_locations(self, site_name="PokerStars", max=8):
site = self.supported_sites.get(site_name, None)
if site is not None:
location = site.layout.get(max, None)
if location is not None:
return location.location
return (
( 0, 0), (684, 61), (689, 239), (692, 346),
(586, 393), (421, 440), (267, 440), ( 0, 361),
( 0, 280), (121, 280), ( 46, 30)
)
def get_aux_locations(self, aux = "mucked", max = "9"):
try:
locations = self.aux_windows[aux].layout[max].location
except:
locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
(586, 393), (421, 440), (267, 440), ( 0, 361),
( 0, 280), (121, 280), ( 46, 30) )
return locations
def get_supported_sites(self, all=False):
"""Returns the list of supported sites."""
if all:
return self.supported_sites.keys()
else:
return [site_name for (site_name, site) in self.supported_sites.items() if site.enabled]
def get_site_parameters(self, site):
"""Returns a dict of the site parameters for the specified site"""
parms = {}
parms["converter"] = self.supported_sites[site].converter
parms["decoder"] = self.supported_sites[site].decoder
parms["hudbgcolor"] = self.supported_sites[site].hudbgcolor
parms["hudfgcolor"] = self.supported_sites[site].hudfgcolor
parms["hudopacity"] = self.supported_sites[site].hudopacity
parms["screen_name"] = self.supported_sites[site].screen_name
parms["site_path"] = self.supported_sites[site].site_path
parms["table_finder"] = self.supported_sites[site].table_finder
parms["HH_path"] = self.supported_sites[site].HH_path
parms["site_name"] = self.supported_sites[site].site_name
parms["aux_window"] = self.supported_sites[site].aux_window
parms["font"] = self.supported_sites[site].font
parms["font_size"] = self.supported_sites[site].font_size
parms["enabled"] = self.supported_sites[site].enabled
parms["xpad"] = self.supported_sites[site].xpad
parms["ypad"] = self.supported_sites[site].ypad
parms["xshift"] = self.supported_sites[site].xshift
parms["yshift"] = self.supported_sites[site].yshift
return parms
def set_site_parameters(self, site_name, converter = None, decoder = None,
hudbgcolor = None, hudfgcolor = None,
hudopacity = None, screen_name = None,
site_path = None, table_finder = None,
HH_path = None, enabled = None,
font = None, font_size = None):
"""Sets the specified site parameters for the specified site."""
site_node = self.get_site_node(site_name)
if db_node is not None:
if converter is not None: site_node.setAttribute("converter", converter)
if decoder is not None: site_node.setAttribute("decoder", decoder)
if hudbgcolor is not None: site_node.setAttribute("hudbgcolor", hudbgcolor)
if hudfgcolor is not None: site_node.setAttribute("hudfgcolor", hudfgcolor)
if hudopacity is not None: site_node.setAttribute("hudopacity", hudopacity)
if screen_name is not None: site_node.setAttribute("screen_name", screen_name)
if site_path is not None: site_node.setAttribute("site_path", site_path)
if table_finder is not None: site_node.setAttribute("table_finder", table_finder)
if HH_path is not None: site_node.setAttribute("HH_path", HH_path)
if enabled is not None: site_node.setAttribute("enabled", enabled)
if font is not None: site_node.setAttribute("font", font)
if font_size is not None: site_node.setAttribute("font_size", font_size)
return
def set_site_ids(self, sites):
self.site_ids = dict(sites)
def get_site_id(self, site):
return( self.site_ids[site] )
def get_aux_windows(self):
"""Gets the list of mucked window formats in the configuration."""
return self.aux_windows.keys()
def get_aux_parameters(self, name):
"""Gets a dict of mucked window parameters from the named mw."""
param = {}
if self.aux_windows.has_key(name):
for key in dir(self.aux_windows[name]):
if key.startswith('__'): continue
value = getattr(self.aux_windows[name], key)
if callable(value): continue
param[key] = value
return param
return None
def get_game_parameters(self, name):
"""Get the configuration parameters for the named game."""
param = {}
if self.supported_games.has_key(name):
param['game_name'] = self.supported_games[name].game_name
param['rows'] = self.supported_games[name].rows
param['cols'] = self.supported_games[name].cols
param['xpad'] = self.supported_games[name].xpad
param['ypad'] = self.supported_games[name].ypad
param['xshift'] = self.supported_games[name].xshift
param['yshift'] = self.supported_games[name].yshift
param['aux'] = self.supported_games[name].aux
return param
def get_supported_games(self):
"""Get the list of supported games."""
sg = []
for game in self.supported_games.keys():
sg.append(self.supported_games[game].game_name)
return sg
def execution_path(self, filename):
"""Join the fpdb path to filename."""
return os.path.join(os.path.dirname(inspect.getfile(sys._getframe(0))), filename)
def get_general_params(self):
return( self.general )
def get_gui_cash_stat_params(self):
return( self.gui_cash_stats )
if __name__== "__main__":
c = Config()
print "\n----------- SUPPORTED SITES -----------"
for s in c.supported_sites.keys():
print c.supported_sites[s]
print "----------- END SUPPORTED SITES -----------"
print "\n----------- SUPPORTED GAMES -----------"
for game in c.supported_games.keys():
print c.supported_games[game]
print "----------- END SUPPORTED GAMES -----------"
print "\n----------- SUPPORTED DATABASES -----------"
for db in c.supported_databases.keys():
print c.supported_databases[db]
print "----------- END SUPPORTED DATABASES -----------"
print "\n----------- AUX WINDOW FORMATS -----------"
for w in c.aux_windows.keys():
print c.aux_windows[w]
print "----------- END AUX WINDOW FORMATS -----------"
print "\n----------- HAND HISTORY CONVERTERS -----------"
for w in c.hhcs.keys():
print c.hhcs[w]
print "----------- END HAND HISTORY CONVERTERS -----------"
print "\n----------- POPUP WINDOW FORMATS -----------"
for w in c.popup_windows.keys():
print c.popup_windows[w]
print "----------- END POPUP WINDOW FORMATS -----------"
print "\n----------- IMPORT -----------"
# print c.imp # Need to add an str method for imp to print
print "----------- END IMPORT -----------"
c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) ))
c.save(file="testout.xml")
print "db = ", c.get_db_parameters()
# print "imp = ", c.get_import_parameters()
print "paths = ", c.get_default_paths("PokerStars")
print "colors = ", c.get_default_colors("PokerStars")
print "locs = ", c.get_locations("PokerStars", 8)
for mw in c.get_aux_windows():
print c.get_aux_parameters(mw)
print "mucked locations =", c.get_aux_locations('mucked', 9)
# c.edit_aux_layout('mucked', 9, locations = [(487, 113), (555, 469), (572, 276), (522, 345),
# (333, 354), (217, 341), (150, 273), (150, 169), (230, 115)])
# print "mucked locations =", c.get_aux_locations('mucked', 9)
for site in c.supported_sites.keys():
print "site = ", site,
print c.get_site_parameters(site)
print c.get_default_font(site)
for game in c.get_supported_games():
print c.get_game_parameters(game)
for hud_param, value in c.get_hud_ui_parameters().iteritems():
print "hud param %s = %s" % (hud_param, value)
print "start up path = ", c.execution_path("")
print "gui_cash_stats =", c.gui_cash_stats
try:
from xml.dom.ext import PrettyPrint
for site_node in c.doc.getElementsByTagName("site"):
PrettyPrint(site_node, stream=sys.stdout, encoding="utf-8")
except:
print "xml.dom.ext needs PyXML to be installed!"
print "FROZEN =", FROZEN
print "EXEC_PATH =", EXEC_PATH
print "press enter to end"
sys.stdin.readline()