#!/usr/bin/python #Copyright 2008 Carl Gherardi #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU Affero General Public License as published by #the Free Software Foundation, version 3 of the License. # #This program is distributed in the hope that it will be useful, #but WITHOUT ANY WARRANTY; without even the implied warranty of #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #GNU General Public License for more details. # #You should have received a copy of the GNU Affero General Public License #along with this program. If not, see . #In the "official" distribution you can find the license in #agpl-3.0.txt in the docs folder of the package. import Configuration import FpdbRegex import Hand import re import sys import traceback import os import os.path import xml.dom.minidom import codecs from decimal import Decimal import operator from xml.dom.minidom import Node from pokereval import PokerEval import time import datetime import gettext #from pokerengine.pokercards import * # provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards # but it's probably not installed so here are the ones we may want: letter2name = { 'A': 'Ace', 'K': 'King', 'Q': 'Queen', 'J': 'Jack', 'T': 'Ten', '9': 'Nine', '8': 'Eight', '7': 'Seven', '6': 'Six', '5': 'Five', '4': 'Four', '3': 'Trey', '2': 'Deuce' } letter2names = { 'A': 'Aces', 'K': 'Kings', 'Q': 'Queens', 'J': 'Jacks', 'T': 'Tens', '9': 'Nines', '8': 'Eights', '7': 'Sevens', '6': 'Sixes', '5': 'Fives', '4': 'Fours', '3': 'Treys', '2': 'Deuces' } import gettext gettext.install('myapplication') class HandHistoryConverter: eval = PokerEval() def __init__(self, config, file, sitename): print "HandHistory init called" self.c = config self.sitename = sitename self.obs = "" # One big string self.filetype = "text" self.codepage = "utf8" self.doc = None # For XML based HH files self.file = file self.hhbase = self.c.get_import_parameters().get("hhArchiveBase") self.hhbase = os.path.expanduser(self.hhbase) self.hhdir = os.path.join(self.hhbase,sitename) self.gametype = [] # self.ofile = os.path.join(self.hhdir,file) self.rexx = FpdbRegex.FpdbRegex() def __str__(self): tmp = "HandHistoryConverter: '%s'\n" % (self.sitename) tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase) tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir) tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype) tmp = tmp + "\tinfile: '%s'\n" % (self.file) # tmp = tmp + "\toutfile: '%s'\n" % (self.ofile) # tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0]) # tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1]) # tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2]) # tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4]) return tmp def processFile(self): starttime = time.time() if not self.sanityCheck(): print "Cowardly refusing to continue after failed sanity check" return self.readFile(self.file) self.gametype = self.determineGameType() self.hands = self.splitFileIntoHands() for hand in self.hands: print "\nInput:\n"+hand.string self.readHandInfo(hand) self.readPlayerStacks(hand) print "DEBUG stacks:", hand.stacks self.markStreets(hand) self.readBlinds(hand) self.readHeroCards(hand) # want to generalise to draw games self.readShowdownActions(hand) # Read actions in street order for street in hand.streetList: # go through them in order if hand.streets.group(street) is not None: self.readCommunityCards(hand, street) # read community cards self.readAction(hand, street) self.readCollectPot(hand) self.readShownCards(hand) # finalise it (total the pot) hand.totalPot() self.getRake(hand) hand.writeHand(sys.stderr) #if(hand.involved == True): #self.writeHand("output file", hand) #hand.printHand() #else: #pass #Don't write out observed hands endtime = time.time() print "Processed %d hands in %d seconds" % (len(self.hands), endtime-starttime) ##### # These functions are parse actions that may be overridden by the inheriting class # def readSupportedGames(self): abstract # should return a list # type base limit # [ ring, hold, nl , sb, bb ] # Valid types specified in docs/tabledesign.html in Gametypes def determineGameType(self): abstract # Read any of: # HID HandID # TABLE Table name # SB small blind # BB big blind # GAMETYPE gametype # YEAR MON DAY HR MIN SEC datetime # BUTTON button seat number def readHandInfo(self, hand): abstract # Needs to return a list of lists in the format # [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]] def readPlayerStacks(self, hand): abstract # Needs to return a MatchObject with group names identifying the streets into the Hand object # so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc # blinds are done seperately def markStreets(self, hand): abstract #Needs to return a list in the format # ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb, # addtional players are assumed to post a bb oop def readBlinds(self, hand): abstract def readHeroCards(self, hand): abstract def readAction(self, hand, street): abstract def readCollectPot(self, hand): abstract def readShownCards(self, hand): abstract # Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated # an inheriting class can calculate it for the specific site if need be. def getRake(self, hand): hand.rake = hand.totalpot - hand.totalcollected # * Decimal('0.05') # probably not quite right def sanityCheck(self): sane = False base_w = False #Check if hhbase exists and is writable #Note: Will not try to create the base HH directory if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)): print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable" else: #Check if hhdir exists and is writable if not os.path.isdir(self.hhdir): # In first pass, dir may not exist. Attempt to create dir print "Creating directory: '%s'" % (self.hhdir) os.mkdir(self.hhdir) sane = True elif os.access(self.hhdir, os.W_OK): sane = True else: print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable" return sane # Functions not necessary to implement in sub class def setFileType(self, filetype = "text", codepage='utf8'): self.filetype = filetype self.codepage = codepage def splitFileIntoHands(self): hands = [] self.obs.strip() list = self.rexx.split_hand_re.split(self.obs) list.pop() #Last entry is empty for l in list: # print "'" + l + "'" hands = hands + [Hand.Hand(self.sitename, self.gametype, l)] return hands def readFile(self, filename): """Read file""" print "Reading file: '%s'" %(filename) if(self.filetype == "text"): infile=codecs.open(filename, "rU", self.codepage) self.obs = infile.read() infile.close() elif(self.filetype == "xml"): try: doc = xml.dom.minidom.parse(filename) self.doc = doc except: traceback.print_exc(file=sys.stderr) #takes a poker float (including , for thousand seperator and converts it to an int def float2int (self, string): pos=string.find(",") if (pos!=-1): #remove , the thousand seperator string=string[0:pos]+string[pos+1:] pos=string.find(".") if (pos!=-1): #remove decimal point string=string[0:pos]+string[pos+1:] result = int(string) if pos==-1: #no decimal point - was in full dollars - need to multiply with 100 result*=100 return result #end def float2int