todolist (db=database, imp=importer, tv=tableviewer) Everything is subject to change. before alpha2 ============= add steal reaction to tv CB, 2nd/3rd Barrel, fold to these printhand each and the 2/3 relevant printplayerflags respectively on ps-lhe-ring-successful-steal-by-cutoff.txt and ps-lhe-ring-call-3B-preflop-cb-no2b.txt auto-import seperate and improve instructions for update verify link in release notes split install instructions into OS-specific and OS-independent section. expand release creator to concatenate. expand instructions for profile file, again, the release-creator will cat it. delete old mailing list and create fpdb-announce finish updating filelist return sng support alpha3 ====== anonymiser script to generate testdata without making a dozen find&replace all... remember to replace hand no by running no SD/F, W$wsF, W$@SD too low as reported by daedal in 2+2 forum on 12/13aug show database version error in GUI before beta =========== separate all gui and all processing into files that are named accordingly ensure that there is only one db handle flying around and that its state is handled properly, ie. by the GUI. i think that might be why we have to reconnect the DB in tableviewer. figure out what slowed it down so much between git19 and git21 (8/9aug) why do we have to reconnect in tv.read_names_clicked? implement error file in importer catch index error, type error, file not found error use different colours according to classification. table with data for graphs for SD/F, W$wSF, W$@SD add stud, razz and tourney back to imp/tv but with less seperate codepathes move prepare-git.sh and create-release.sh to utils offer not storing db password change definition of bet to exclude bring in? in tv, select from hud table using named fields rather than the current * remove remains of mysql/myisam support. tourney bug: sometimes truncuates position on store -> possibly indicates much bigger problem tourney bug: fails recognisePlayer tourney bug: fails with tuple error in recogniseplayerid fix GUI's load profile HUD config wizard file permission script, use games group change stud street storage from 3-7 to 0-4 throughout (possibly best way is to just shrink the holding array in fpdb_simple.createArrays make bulk importer display a grand total in the GUI change save_to_db into one method and probably move into parse_logic Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu make a quick benchmark of mysql and postgresql: import of my whole db, some tableviewer refreshes with and without updated file Make tab and enter work as sensible in GUIs and implement Ctrl+Q, Ctrl+X and Alt+F4 for close. use profile file for bulk import and table viewer settings and pathes handle errors properly, in particular wrt to SQL rollback. check that we read sitout correctly in: Full Tilt Poker Game #6150325318: Table Bogside setup database, database-user and permission from GUI. update prepare-git to check for license header and copyright. verify at least 2 or 3 sng hands no rush but before 1.0RC ======================== In many places there are unnecessary database accesses or it regenerates information it already had before or just generally does things in obscenely inefficient ways. Optimise this multi-select in bulk importer move version into seperate file make option to use "traditional" labels, e.g. WtSD instead of SD/F HTMLify docs and validate them cut down action_types array size to appropriate length make the gui display errors log file move directory import code from gui to backend convert fpdb_import to not require passing "self", generally clean the parameter passing (tedious general stability improvement for unusual playernames): change all the str.find so they dont accidentially count player names containing the searched phrase. e.g. with rfind. Doesn't handle Daylight Saving Time (I don't think at least) Need to store if someone goes all-in, particularly for better NL/PL support. verify at least 3 hands per category per site per limit_type (when cap then do 2 normal and one 1 capped) incl tv display put lines in tv to make it easier to read ensure that refresh still takes no more than 10 seks on my P3M-800 (a quick run on git15 indicates this is ok now), or 5 with remote DB select range of stakes and sng/mtt values and types for tv change "for i" to more sensible var name instead of i recognise somewhere if a file is still active and if so keep it open and only read new hands rather than detecting dupes gentoo ebuild can wait till 1.x ================= positional stats in HUD return full ftp functionality in all importer: stop doing if site=="ftp", make class constants for site_id instead finish cleaning tabledesign html code rearrange huddata fields It treats fold due to disconnect as voluntary fold which is not ideal check for unnecessary db.commit() aliases Probably PartyPoker for all or most supported games repair hands where the seat lines are missing, happens when observing at FTP flags for storing the reason for winning (best hi, tie for best low, etc.) to DB. not sure actually if this is such a good idea remember that there can be multiple reasons for the same player in the same hand windows integrated installer benchmark properly on mysql innodb, mysql myisam, postgresql, sqlite, more? rename things like this: ClassName.methodName and variableName. do this on tables too. update codingstyle CLI (not ncurses, proper CLI) equivalent for fpdb.py optimise/simplify storing by creating the SQL statements depending on hand rather than calling different methods make range of activeSeats configurable for tv/hud License ======= Trademarks of third parties have been used under Fair Use or similar laws. Copyright 2008 Steffen Jobbagy-Felso Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 as published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license can be found in fdl-1.2.txt The program itself is licensed under AGPLv3, see agpl-3.0.txt