#!/usr/bin/env python """Hud_main.py Main for FreePokerTools HUD. """ # Copyright 2008, 2009, Ray E. Barker # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ######################################################################## # to do allow window resizing # to do hud to echo, but ignore non numbers # to do no stat window for hero # to do things to add to config.xml # Standard Library modules import sys import os import Options import traceback (options, sys.argv) = Options.fpdb_options() if not options.errorsToConsole: print "Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_." errorFile = open('HUD-error.txt', 'w', 0) sys.stderr = errorFile import thread import time import string import re # pyGTK modules import pygtk import gtk import gobject # FreePokerTools modules import Configuration import Database import Tables import Hud # HUD params: # - Set aggregate_ring and/or aggregate_tour to True is you want to include stats from other blind levels in the HUD display # - If aggregation is used, the value of agg_bb_mult determines how what levels are included, e.g. # if agg_bb_mult is 100, almost all levels are included in all HUD displays # if agg_bb_mult is 2.1, levels from half to double the current blind level are included in the HUD # - Set hud_style to A to see stats for all-time # Set hud_style to S to only see stats for current session (currently this shows stats for the last 24 hours) # Set hud_style to T to only see stats for the last N days (uses value in hud_days) # - Set hud_days to N to see stats for the last N days in the HUD (only applies if hud_style is T) def_hud_params = { # Settings for all players apart from program owner ('hero') 'aggregate_ring' : False , 'aggregate_tour' : True , 'hud_style' : 'A' , 'hud_days' : 90 , 'agg_bb_mult' : 1 # 1 means no aggregation # , 'hud_session_gap' : 30 not currently used # Second set of variables for hero - these settings only apply to the program owner , 'h_aggregate_ring' : False , 'h_aggregate_tour' : True , 'h_hud_style' : 'S' # A(ll) / S(ession) / T(ime in days) , 'h_hud_days' : 30 , 'h_agg_bb_mult' : 1 # 1 means no aggregation # , 'h_hud_session_gap' : 30 not currently used } class HUD_main(object): """A main() object to own both the read_stdin thread and the gui.""" # This class mainly provides state for controlling the multiple HUDs. def __init__(self, db_name = 'fpdb'): self.db_name = db_name self.config = Configuration.Config(file=options.config, dbname=options.dbname) self.hud_dict = {} self.hud_params = def_hud_params # a thread to read stdin gobject.threads_init() # this is required thread.start_new_thread(self.read_stdin, ()) # starts the thread # a main window self.main_window = gtk.Window() self.main_window.connect("destroy", self.destroy) self.vb = gtk.VBox() self.label = gtk.Label('Closing this window will exit from the HUD.') self.vb.add(self.label) self.main_window.add(self.vb) self.main_window.set_title("HUD Main Window") self.main_window.show_all() def destroy(*args): # call back for terminating the main eventloop gtk.main_quit() def kill_hud(self, event, table): # called by an event in the HUD, to kill this specific HUD if table in self.hud_dict: self.hud_dict[table].kill() try: # throws exception in windows sometimes (when closing using main_window menu?) self.hud_dict[table].main_window.destroy() except: pass self.vb.remove(self.hud_dict[table].tablehudlabel) del(self.hud_dict[table]) self.main_window.resize(1,1) def create_HUD(self, new_hand_id, table, table_name, max, poker_game, stat_dict, cards): def idle_func(): gtk.gdk.threads_enter() try: newlabel = gtk.Label("%s - %s" % (table.site, table_name)) self.vb.add(newlabel) newlabel.show() self.main_window.resize_children() self.hud_dict[table_name].tablehudlabel = newlabel self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards) for m in self.hud_dict[table_name].aux_windows: m.create() m.update_gui(new_hand_id) self.hud_dict[table_name].update(new_hand_id, self.config) self.hud_dict[table_name].reposition_windows() return False finally: gtk.gdk.threads_leave() self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection) self.hud_dict[table_name].table_name = table_name self.hud_dict[table_name].stat_dict = stat_dict self.hud_dict[table_name].cards = cards [aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows] gobject.idle_add(idle_func) def update_HUD(self, new_hand_id, table_name, config): """Update a HUD gui from inside the non-gui read_stdin thread.""" # This is written so that only 1 thread can touch the gui--mainly # for compatibility with Windows. This method dispatches the # function idle_func() to be run by the gui thread, at its leisure. def idle_func(): gtk.gdk.threads_enter() try: self.hud_dict[table_name].update(new_hand_id, config) [aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows] return False finally: gtk.gdk.threads_leave() gobject.idle_add(idle_func) def read_stdin(self): # This is the thread function """Do all the non-gui heavy lifting for the HUD program.""" # This db connection is for the read_stdin thread only. It should not # be passed to HUDs for use in the gui thread. HUD objects should not # need their own access to the database, but should open their own # if it is required. try: self.db_connection = Database.Database(self.config) tourny_finder = re.compile('(\d+) (\d+)') # get hero's screen names and player ids self.hero, self.hero_ids = {}, {} for site in self.config.get_supported_sites(): result = self.db_connection.get_site_id(site) if result: site_id = result[0][0] self.hero[site_id] = self.config.supported_sites[site].screen_name self.hero_ids[site_id] = self.db_connection.get_player_id(self.config, site, self.hero[site_id]) while 1: # wait for a new hand number on stdin new_hand_id = sys.stdin.readline() new_hand_id = string.rstrip(new_hand_id) if new_hand_id == "": # blank line means quit self.destroy() break # this thread is not always killed immediately with gtk.main_quit() # get basic info about the new hand from the db # if there is a db error, complain, skip hand, and proceed try: (table_name, max, poker_game, type, site_id) = self.db_connection.get_table_name(new_hand_id) cards = self.db_connection.get_cards(new_hand_id) comm_cards = self.db_connection.get_common_cards(new_hand_id) if comm_cards != {}: # stud! cards['common'] = comm_cards['common'] except Exception, err: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "db error: skipping "+str(new_hand_id)+" "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) if new_hand_id: # new_hand_id is none if we had an error prior to the store sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id))) continue if type == "tour": # hand is from a tournament mat_obj = tourny_finder.search(table_name) if mat_obj: (tour_number, tab_number) = mat_obj.group(1, 2) temp_key = tour_number else: # tourney, but can't get number and table print "could not find tournament: skipping " #sys.stderr.write("Could not find tournament %d in hand %d. Skipping.\n" % (int(tour_number), int(new_hand_id))) continue else: temp_key = table_name # Update an existing HUD if temp_key in self.hud_dict: try: # get stats using hud's specific params self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days'] , self.hud_dict[temp_key].hud_params['h_hud_days']) stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, self.hud_dict[temp_key].hud_params, self.hero_ids[site_id]) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "db get_stats error: skipping "+str(new_hand_id)+" "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) if new_hand_id: # new_hand_id is none if we had an error prior to the store sys.stderr.write("Database get_stats error %s in hand %d. Skipping.\n" % (err, int(new_hand_id))) continue self.hud_dict[temp_key].stat_dict = stat_dict self.hud_dict[temp_key].cards = cards [aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows] self.update_HUD(new_hand_id, temp_key, self.config) # Or create a new HUD else: try: # get stats using default params self.db_connection.init_hud_stat_vars( self.hud_params['hud_days'], self.hud_params['h_hud_days'] ) stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, self.hud_params, self.hero_ids[site_id]) except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "db get_stats error: skipping "+str(new_hand_id)+" "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) if new_hand_id: # new_hand_id is none if we had an error prior to the store sys.stderr.write("Database get_stats error %s in hand %d. Skipping.\n" % (err, int(new_hand_id))) continue if type == "tour": tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number) else: tablewindow = Tables.discover_table_by_name(self.config, table_name) if tablewindow == None: # If no client window is found on the screen, complain and continue if type == "tour": table_name = "%s %s" % (tour_number, tab_number) sys.stderr.write("table name "+table_name+" not found, skipping.\n") else: self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, stat_dict, cards) self.db_connection.connection.rollback() except: err = traceback.extract_tb(sys.exc_info()[2])[-1] print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) if __name__== "__main__": sys.stderr.write("HUD_main starting\n") sys.stderr.write("Using db name = %s\n" % (options.dbname)) # start the HUD_main object hm = HUD_main(db_name = options.dbname) # start the event loop gtk.main()