When a player is listed as playing the hand and sits out between the listing and ante-up join_holecards returned only 2 cards causing Card.encodeRazzStartHand() to crash.
Make sure that join_holecards must return at least 3 cards for stud, and add an entry for this case in the lookup table
Go through and change all references to gameTypeId to gametypeId to make it consistent.
The database field is named with the lowercase version, and MySQL is case sensitive.
This may have been causing minor issues in multiple areas when attempting to join on gametype.
* Added a cacheSessions update call to import_file_dict() in fpdb_import.py
* Added updateSessionsCache() method to Hands
* Added storeSessionsCache() to Database --- WORK IN PROGRESS and set to pass
TO DOs
- add sessions queries to SQL
- complete storeSessionsCache() so it works like we've discussed (save for adding sessionId to HP)
- add SessionsCache keys
- add SessionsCache to the default table creation and deletion methods in Database.py
- update storeSessionsCache() and all the relevant db & sql code so it writes a sessionId to HP
* added logic to Hand.import() so that it only calls db.storeHandsActions if saveActions is true
* added logic to DetailedStats.getstats() so that it only calls assembleHandsActions() if saveActions is true
* Filled storeHandsActions() with the required information
* Updated Hand.insert so that it calls storeHandsActions() and added the variable dbid_hpid to receive the new dictionary
* edited addAnte(), addBlind(), addCall(), addBet(), addBlind() (Draw), addDiscard() (Draw),
addComplete() (Stud), and addBringIn() (Stud) to standardize element order and datatype
* added a field to _addRaise() which allows addComplete() (Stud) to pass the 'compleates' action type
7-Stud-USD-0.04-0.08-200907.Missing.Showdown.Card.txt only contains 6 showdown cards.
Put filthy hack in addShownCards to guard against this condition, and add a commented out debug print in the HHC
If Hand.end() fails in that section, then something is seriously wrong with either action parsing or stack parsing.
Throw a parse error in the hopes we can continue on.
- deactivated use of TourneySummary (short: TS) from HHC and subclasses
- menu entry for IMAP import
- converted ImapSummaries (short: IS) to use the config file
- IS now optionally supports non-SSL and can run on folders other than INBOX
- removed gametypes and getGameTypeAsString from TS method as identical one is in Hand
- some other stuff