The strings (names) as stored in database should always be UTF-8;
whatever the display locale is, we then need to convert from the storage
encoding to session encoding. When making database queries with players
names in them, the names must be reconverted to UTF-8.
The names should be always in UTF-8 encoding. At least for PostgreSQL
the encdoding of the database comes from the time of running 'initdb'
(which is different from 'createdb') and if the encoding was selected or
set to something else at that time, the following error will occur:
File ".../pyfpdb/Database.py", line 1630, in <lambda>
self.pcache = LambdaDict(lambda key:self.insertPlayer(key, siteid))
File ".../pyfpdb/Database.py", line 1661, in insertPlayer
c.execute (q, (site_id, _name))
File "/usr/lib/python2.5/encodings/iso8859_15.py", line 12, in encode
return codecs.charmap_encode(input,errors,encoding_table)
UnicodeEncodeError: 'charmap' codec can't encode character u'\u2122' in
position 10: character maps to <undefined>
This happens because 'name' is a regular string as opposed to a valid
unicode object. By forcing the string to unicode and encoding it in
UTF-8 the error goes away. In my case the database encoding was
ISO-8859-15 (latin9) but any other "wrong" encoding would trigger the
same problem.
This is a relatively common problem in python.
Was returning the player name instead of id in the case where the player exists in the database, but wasn't cached already
Removing some merge gunge too
fix call to storeHudCache in Database to use handStartTime rather than the undefined hand_start_time; stub out store_hands_players_stud_tourney as it looks like it was never updated to use current database setup. result: hud works, no longer crashes import, presumably does not store any hand info though.
HHC base guessMaxSeats returns existing value of maxseats if some prior code has set it somewhere already