Better way to keep up with window positions.
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969f5cc265
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@ -345,6 +345,7 @@ class Flop_Mucked(Aux_Window):
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self.m_windows[i].set_focus_on_map(False)
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self.m_windows[i].set_focus_on_map(False)
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self.eb[i] = gtk.EventBox()
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self.eb[i] = gtk.EventBox()
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self.eb[i].connect("button_press_event", self.button_press_cb)
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self.eb[i].connect("button_press_event", self.button_press_cb)
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self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
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self.m_windows[i].add(self.eb[i])
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self.m_windows[i].add(self.eb[i])
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self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
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self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
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self.eb[i].add(self.seen_cards[i])
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self.eb[i].add(self.seen_cards[i])
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@ -405,7 +406,6 @@ class Flop_Mucked(Aux_Window):
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def hide_mucked_cards(self):
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def hide_mucked_cards(self):
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"""Hide the mucked card windows."""
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"""Hide the mucked card windows."""
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for (i, w) in self.m_windows.iteritems():
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for (i, w) in self.m_windows.iteritems():
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self.positions[i] = w.get_position()
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w.hide()
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w.hide()
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self.displayed_cards = False
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self.displayed_cards = False
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@ -432,6 +432,9 @@ class Flop_Mucked(Aux_Window):
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window = widget.get_parent()
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window = widget.get_parent()
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window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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def configure_event_cb(self, widget, event, i, *args):
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self.positions[i] = widget.get_position()
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def expose_all(self):
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def expose_all(self):
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for (i, cards) in self.hud.cards.iteritems():
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for (i, cards) in self.hud.cards.iteritems():
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self.m_windows[i].present()
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self.m_windows[i].present()
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@ -447,8 +450,6 @@ class Flop_Mucked(Aux_Window):
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new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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else:
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else:
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new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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print "old locations =", self.params['layout'][self.hud.max]
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print "saving locations =", new_locs
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self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
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self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
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if __name__== "__main__":
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if __name__== "__main__":
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