Start output of action lines for Super class

This commit is contained in:
Worros 2008-11-27 21:29:19 +09:00
parent b495387d94
commit fed3374901
2 changed files with 40 additions and 8 deletions

View File

@ -154,7 +154,6 @@ class Everleaf(HandHistoryConverter):
def readAction(self, hand, street): def readAction(self, hand, street):
m = self.rexx.action_re.finditer(hand.streets.group(street)) m = self.rexx.action_re.finditer(hand.streets.group(street))
hand.actions = {}
hand.actions[street] = [] hand.actions[street] = []
for action in m: for action in m:
if action.group('ATYPE') == 'raises' or action.group('ATYPE') == 'calls': if action.group('ATYPE') == 'raises' or action.group('ATYPE') == 'calls':

View File

@ -48,10 +48,10 @@ class HandHistoryConverter:
tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype) tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
tmp = tmp + "\tinfile: '%s'\n" % (self.file) tmp = tmp + "\tinfile: '%s'\n" % (self.file)
# tmp = tmp + "\toutfile: '%s'\n" % (self.ofile) # tmp = tmp + "\toutfile: '%s'\n" % (self.ofile)
tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0]) # tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1]) # tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2]) # tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4]) # tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
return tmp return tmp
def processFile(self): def processFile(self):
@ -153,6 +153,10 @@ class HandHistoryConverter:
def writeHand(self, file, hand): def writeHand(self, file, hand):
"""Write out parsed data""" """Write out parsed data"""
print "DEBUG: *************************"
print "DEBUG: Start of print hand"
print "DEBUG: *************************"
print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime) print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos) print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
@ -174,12 +178,41 @@ class HandHistoryConverter:
print "Dealt to %s [%s]" %(hand.hero ,hand.holecards) print "Dealt to %s [%s]" %(hand.hero ,hand.holecards)
# #
## ACTION STUFF ## ACTION STUFF
# # This is no limit only at the moment
for act in hand.actions['PREFLOP']:
self.printActionLine(act, 0)
if 'FLOP' in hand.actions:
print "*** FLOP *** [%s]" %("XXXXX Flop cards XXXXXX")
for act in hand.actions['FLOP']:
self.printActionLine(act, 0)
if 'TURN' in hand.actions:
print "*** TURN *** [%s] [%s]" %("XXXXX Flop cards XXXXXX", "XXXXX Turn Card XXXXX")
for act in hand.actions['TURN']:
self.printActionLine(act, 0)
if 'RIVER' in hand.actions:
print "*** RIVER *** [%s %s] [%s]" %("XXXXX Flop cards XXXXXX", "XXXXX Turn Card XXXXX", "XXXXX River Card XXXXX")
for act in hand.actions['RIVER']:
self.printActionLine(act, 0)
print "*** SUMMARY ***" print "*** SUMMARY ***"
print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
# print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake) # print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake)
# print "Board [" + boardcards + "]" # print "Board [" + boardcards + "]"
# #
## SUMMARY STUFF # SUMMARY STUFF
def printActionLine(self, act, pot):
if act[1] == 'folds' or act[1] == 'checks':
print "%s: %s" %(act[0], act[1])
if act[1] == 'calls':
print "%s: %s $%s" %(act[0], act[1], act[2])
if act[1] == 'raises':
print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
#takes a poker float (including , for thousand seperator and converts it to an int #takes a poker float (including , for thousand seperator and converts it to an int
def float2int (self, string): def float2int (self, string):
@ -205,7 +238,7 @@ class Hand:
self.string = string self.string = string
self.streets = None # A MatchObject using a groupnames to identify streets. self.streets = None # A MatchObject using a groupnames to identify streets.
self.actions = None self.actions = {}
self.handid = 0 self.handid = 0
self.sb = gametype[3] self.sb = gametype[3]