Add playersVpi to NEWIMPORT code
Untested at the moment, moved the code from Hand.py into DerivedStats.
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@ -1382,6 +1382,7 @@ class Database:
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importtime,
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seats,
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maxseats,
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playersVpi,
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boardcard1,
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boardcard2,
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boardcard3,
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@ -1395,9 +1396,8 @@ class Database:
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)
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VALUES
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(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s, %s, %s)"""
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%s, %s, %s, %s, %s, %s, %s, %s)"""
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#--- texture,
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#-- playersVpi,
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#-- playersAtStreet1,
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#-- playersAtStreet2,
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#-- playersAtStreet3,
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@ -106,6 +106,9 @@ class DerivedStats():
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print "hands =", self.hands
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print "handsplayers =", self.handsplayers
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def getHands(self):
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return self.hands
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def assembleHands(self, hand):
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self.hands['tableName'] = hand.tablename
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self.hands['siteHandNo'] = hand.handid
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@ -114,17 +117,53 @@ class DerivedStats():
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self.hands['importTime'] = None
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self.hands['seats'] = self.countPlayers(hand)
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self.hands['maxSeats'] = hand.maxseats
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self.hands['boardcard1'] = None
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self.hands['boardcard2'] = None
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self.hands['boardcard3'] = None
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self.hands['boardcard4'] = None
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self.hands['boardcard5'] = None
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boardCard = 1
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for street in hand.communityStreets:
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for card in hand.board[street]:
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self.hands['boardcard%s' % str(boardCard)] = Card.encodeCard(card)
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boardCard += 1
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# This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
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# those values remain default in stud.
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boardcards = hand.board['FLOP'] + hand.board['TURN'] + hand.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
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cards = [Card.encodeCard(c) for c in boardcards[0:5]]
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self.hands['boardcard1'] = cards[0]
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self.hands['boardcard2'] = cards[1]
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self.hands['boardcard3'] = cards[2]
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self.hands['boardcard4'] = cards[3]
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self.hands['boardcard5'] = cards[4]
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#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
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#FIXME: Pot size still in decimal, needs to be converted to cents
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(self.hands['street1Pot'],
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self.hands['street2Pot'],
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self.hands['street3Pot'],
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self.hands['street4Pot'],
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self.hands['showdownPot']) = hand.getStreetTotals()
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self.vpip(hand) # Gives playersVpi (num of players vpip)
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# texture smallint,
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# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
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# Needs to be recorded
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# playersAtStreet2 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtStreet3 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtStreet4 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtShowdown SMALLINT NOT NULL,
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# Needs to be recorded
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# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
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# Needs to be recorded
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# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
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# Needs to be recorded
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# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
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# Needs to be recorded
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# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
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# Needs to be recorded
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# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
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# Needs to be recorded
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# comment TEXT,
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# commentTs DATETIME
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def assembleHandsPlayers(self, hand):
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self.vpip(self.hand)
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@ -157,4 +196,4 @@ class DerivedStats():
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self.handsplayers[player[1]]['street%sAggr' % i] = False
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def countPlayers(self, hand):
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pass
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pass
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@ -194,64 +194,32 @@ dealt whether they were seen in a 'dealt to' line
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""" Function to insert Hand into database
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Should not commit, and do minimal selects. Callers may want to cache commits
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db: a connected fpdb_db object"""
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# TODO:
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#####
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# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
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# These functions are intended for prep insert eventually
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#####
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# Players - base playerid and siteid tuple
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sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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#Gametypes
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gtid = db.getGameTypeId(self.siteId, self.gametype)
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self.stats.assembleHands(self)
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#####
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# End prep functions
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#####
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# HudCache data to come from DerivedStats class
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# HandsActions - all actions for all players for all streets - self.actions
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# Hands - Summary information of hand indexed by handId - gameinfo
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#This should be moved to prepInsert
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hh = {}
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hh['siteHandNo'] = self.handid
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hh['handStart'] = self.starttime
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hh = self.stats.getHands()
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hh['gameTypeId'] = gtid
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# seats TINYINT NOT NULL,
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hh['tableName'] = self.tablename
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hh['maxSeats'] = self.maxseats
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hh['seats'] = len(sqlids)
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# Flop turn and river may all be empty - add (likely) too many elements and trim with range
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boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
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cards = [Card.encodeCard(c) for c in boardcards[0:5]]
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hh['boardcard1'] = cards[0]
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hh['boardcard2'] = cards[1]
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hh['boardcard3'] = cards[2]
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hh['boardcard4'] = cards[3]
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hh['boardcard5'] = cards[4]
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# texture smallint,
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# playersVpi SMALLINT NOT NULL, /* num of players vpi */
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# Needs to be recorded
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# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
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# Needs to be recorded
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# playersAtStreet2 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtStreet3 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtStreet4 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtShowdown SMALLINT NOT NULL,
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# Needs to be recorded
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# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
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# Needs to be recorded
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# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
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# Needs to be recorded
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# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
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# Needs to be recorded
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# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
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# Needs to be recorded
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# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
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# Needs to be recorded
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#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % self.getStreetTotals()
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#FIXME: Pot size still in decimal, needs to be converted to cents
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(hh['street1Pot'], hh['street2Pot'], hh['street3Pot'], hh['street4Pot'], hh['showdownPot']) = self.getStreetTotals()
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# comment TEXT,
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# commentTs DATETIME
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#print hh
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handid = db.storeHand(hh)
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# HandsPlayers - ? ... Do we fix winnings?
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