Fix stats aggregation and simplify HUD_main.py.
This commit is contained in:
parent
460102c3f5
commit
fdabe29ea2
|
@ -51,6 +51,8 @@ import Database
|
||||||
import Tables
|
import Tables
|
||||||
import Hud
|
import Hud
|
||||||
|
|
||||||
|
aggregate_stats = {"ring": False, "tour": False} # config file!
|
||||||
|
|
||||||
class HUD_main(object):
|
class HUD_main(object):
|
||||||
"""A main() object to own both the read_stdin thread and the gui."""
|
"""A main() object to own both the read_stdin thread and the gui."""
|
||||||
# This class mainly provides state for controlling the multiple HUDs.
|
# This class mainly provides state for controlling the multiple HUDs.
|
||||||
|
@ -85,7 +87,7 @@ class HUD_main(object):
|
||||||
del(self.hud_dict[table])
|
del(self.hud_dict[table])
|
||||||
self.main_window.resize(1,1)
|
self.main_window.resize(1,1)
|
||||||
|
|
||||||
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict, cards):
|
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, stat_dict, cards):
|
||||||
|
|
||||||
def idle_func():
|
def idle_func():
|
||||||
|
|
||||||
|
@ -149,8 +151,8 @@ class HUD_main(object):
|
||||||
# get basic info about the new hand from the db
|
# get basic info about the new hand from the db
|
||||||
# if there is a db error, complain, skip hand, and proceed
|
# if there is a db error, complain, skip hand, and proceed
|
||||||
try:
|
try:
|
||||||
(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
|
(table_name, max, poker_game, type) = self.db_connection.get_table_name(new_hand_id)
|
||||||
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
|
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, aggregate = aggregate_stats[type])
|
||||||
cards = self.db_connection.get_cards(new_hand_id)
|
cards = self.db_connection.get_cards(new_hand_id)
|
||||||
comm_cards = self.db_connection.get_common_cards(new_hand_id)
|
comm_cards = self.db_connection.get_common_cards(new_hand_id)
|
||||||
if comm_cards != {}: # stud!
|
if comm_cards != {}: # stud!
|
||||||
|
@ -160,15 +162,17 @@ class HUD_main(object):
|
||||||
sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id)))
|
sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id)))
|
||||||
continue
|
continue
|
||||||
|
|
||||||
# find out if this hand is from a tournament
|
if type == "tour": # hand is from a tournament
|
||||||
mat_obj = tourny_finder.search(table_name)
|
mat_obj = tourny_finder.search(table_name)
|
||||||
if mat_obj:
|
if mat_obj:
|
||||||
is_tournament = True
|
(tour_number, tab_number) = mat_obj.group(1, 2)
|
||||||
(tour_number, tab_number) = mat_obj.group(1, 2)
|
temp_key = tour_number
|
||||||
temp_key = tour_number
|
else: # tourney, but can't get number and table
|
||||||
|
print "could not find tournamtne: skipping "
|
||||||
|
sys.stderr.write("Could not find tournament %d in hand %d. Skipping.\n" % (int(tour_number), int(new_hand_id)))
|
||||||
|
continue
|
||||||
|
|
||||||
else:
|
else:
|
||||||
is_tournament = False
|
|
||||||
(tour_number, tab_number) = (0, 0)
|
|
||||||
temp_key = table_name
|
temp_key = table_name
|
||||||
|
|
||||||
# Update an existing HUD
|
# Update an existing HUD
|
||||||
|
@ -180,17 +184,17 @@ class HUD_main(object):
|
||||||
|
|
||||||
# Or create a new HUD
|
# Or create a new HUD
|
||||||
else:
|
else:
|
||||||
if is_tournament:
|
if type == "tour":
|
||||||
tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number)
|
tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number)
|
||||||
else:
|
else:
|
||||||
tablewindow = Tables.discover_table_by_name(self.config, table_name)
|
tablewindow = Tables.discover_table_by_name(self.config, table_name)
|
||||||
if tablewindow == None:
|
if tablewindow == None:
|
||||||
# If no client window is found on the screen, complain and continue
|
# If no client window is found on the screen, complain and continue
|
||||||
if is_tournament:
|
if type == "tour":
|
||||||
table_name = "%s %s" % (tour_number, tab_number)
|
table_name = "%s %s" % (tour_number, tab_number)
|
||||||
sys.stderr.write("table name "+table_name+" not found, skipping.\n")
|
sys.stderr.write("table name "+table_name+" not found, skipping.\n")
|
||||||
else:
|
else:
|
||||||
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict, cards)
|
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, stat_dict, cards)
|
||||||
|
|
||||||
if __name__== "__main__":
|
if __name__== "__main__":
|
||||||
sys.stderr.write("HUD_main starting\n")
|
sys.stderr.write("HUD_main starting\n")
|
||||||
|
|
|
@ -331,7 +331,7 @@ class Sql:
|
||||||
"""
|
"""
|
||||||
|
|
||||||
self.query['get_table_name'] = """
|
self.query['get_table_name'] = """
|
||||||
select tableName, maxSeats, category
|
select tableName, maxSeats, category, type
|
||||||
from Hands,Gametypes
|
from Hands,Gametypes
|
||||||
where Hands.id = %s
|
where Hands.id = %s
|
||||||
and Gametypes.id = Hands.gametypeId
|
and Gametypes.id = Hands.gametypeId
|
||||||
|
|
Loading…
Reference in New Issue
Block a user