Merge branch 'master' of git://git.assembla.com/fpdb-eric
This commit is contained in:
commit
fd2ad9b192
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@ -1620,6 +1620,7 @@ class HandToWrite:
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self.maxSeats = None
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self.tableName = None
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self.seatNos = None
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self.payin_amounts = None # tourney import was complaining mightily about this missing
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except:
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print "htw.init error: " + str(sys.exc_info())
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raise
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@ -44,7 +44,7 @@ out_path (default '-' = sys.stdout)
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follow : whether to tail -f the input
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autostart: whether to run the thread (or you can call start() yourself)
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debugging: if False, pass on partially supported game types. If true, have a go and error..."""
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print "DEBUG: XXXXXXXXXXXXXXX"
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#print "DEBUG: XXXXXXXXXXXXXXX"
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HandHistoryConverter.__init__(self, in_path, out_path, sitename="Everleaf", follow=follow, index=index)
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logging.info("Initialising Everleaf converter class")
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self.filetype = "text"
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@ -140,6 +140,7 @@ follow : whether to tail -f the input"""
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if mg['TOURNO'] == None: info['type'] = "ring"
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else: info['type'] = "tour"
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting
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return info
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#Following function is a hack, we should be dealing with this in readFile (i think correct codepage....)
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@ -176,6 +177,12 @@ follow : whether to tail -f the input"""
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hand.tourNo = m.group('TOURNO')
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if m.group('PLAY') != None:
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hand.gametype['currency'] = 'play'
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# TODO: if there's a way to figure these out, we should.. otherwise we have to stuff it with unknowns
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if hand.buyin == None:
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hand.buyin = "$0.00+$0.00"
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if hand.level == None:
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hand.level = "0"
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# These work, but the info is already in the Hand class - should be used for tourneys though.
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# m.group('SB')
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@ -56,6 +56,7 @@ class Hand(object):
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self.buttonpos = 0
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self.tourNo = None
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self.buyin = None
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self.fee = None # the Database code is looking for this one .. ?
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self.level = None
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self.mixed = None
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self.seating = []
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@ -564,7 +565,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
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def writeGameLine(self):
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"""Return the first HH line for the current hand."""
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gs = "PokerStars Game #%s: " % self.handid
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if self.tourNo != None and self.mixed != None: # mixed tournament
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gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString())
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elif self.tourNo != None: # all other tournaments
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@ -268,23 +268,15 @@ class Importer:
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if os.path.exists(file):
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stat_info = os.stat(file)
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#rulog.writelines("path exists ")
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try:
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lastupdate = self.updated[file]
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#rulog.writelines("lastupdate = %d, mtime = %d" % (lastupdate,stat_info.st_mtime))
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if stat_info.st_size > lastupdate: #stat_info.st_mtime > lastupdate:
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if file in self.updated:
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if stat_info.st_size > self.updated[file]:
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self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
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self.updated[file] = stat_info.st_size #time()
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except:
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self.updated[file] = stat_info.st_size #time()
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# If modified in the last minute run an immediate import.
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# This codepath only runs first time the file is found.
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self.updated[file] = stat_info.st_size
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else:
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if os.path.isdir(file) or (time() - stat_info.st_mtime) < 60:
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# TODO attach a HHC thread to the file
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# TODO import the output of the HHC thread -- this needs to wait for the HHC to block?
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self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
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# TODO we also test if directory, why?
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#if os.path.isdir(file):
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#self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
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self.updated[file] = 0
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else:
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self.updated[file] = stat_info.st_size
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else:
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self.removeFromFileList[file] = True
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self.addToDirList = filter(lambda x: self.addImportDirectory(x, True, self.addToDirList[x][0], self.addToDirList[x][1]), self.addToDirList)
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@ -351,7 +343,7 @@ class Importer:
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starttime = time()
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last_read_hand = 0
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loc = 0
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#print "file =", file
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# print "file =", file
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if file == "stdin":
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inputFile = sys.stdin
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else:
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